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Hardcore Computist Issue 58

COMPUTIST Issue 58 features articles on various topics including software mixing, game guides, and troubleshooting tips for Apple and IBM users. The issue emphasizes the legal rights of users to create backup copies of purchased software while maintaining editorial integrity. Additionally, it includes a section on the Most Wanted List, outlining changes to improve its management based on reader feedback.

Uploaded by

Iqbal Mohd Sarim
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
90 views48 pages

Hardcore Computist Issue 58

COMPUTIST Issue 58 features articles on various topics including software mixing, game guides, and troubleshooting tips for Apple and IBM users. The issue emphasizes the legal rights of users to create backup copies of purchased software while maintaining editorial integrity. Additionally, it includes a section on the Most Wanted List, outlining changes to improve its management based on reader feedback.

Uploaded by

Iqbal Mohd Sarim
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 48

----- ----- - -~

--- ~

Issue 58 August 1.988


USA $3.75 Canada & Mexico S7.00 All Others $8,75

• Mixing ProDOS with Thexder-By Matt Ownby

• Infocom Decoder Revisited-By Ryan Lanctot

• Cracking on the lIe-By Zorro

• Might & Magic Revisited-BY Lee Minaker

• Might & Magic Character Editor-By T. Scott

• An indepth guide to Ultima IV-By Jason Cobb

• Computing for 1-3 year oldS-By Kathleen Herrmann

• The Product Monitor-By Jeff Hurlburt

• A fix for FATAL SYSTEM ERROR 0911?-By Jeff Hurlburt

.. RDEX So.lJUz.e.y3:
A.I. II; BouklerDash II; BouiderDalh COlUltruction set II; DeathSword II; Design Your Own Home: Architecture. Design Your
Own Home: Interior. Design Your Own Home: Landscape II; FaCilmaker II; a_Wlllet II; Kings Quest II II; Mutery Arithmetic
II; Microzlne 126 II; Muppet Slate v1.a II; PFS: Graph II; Polywriter 1.2 • Red Warrior. Rings of Zilfin .SeupeUer • Smart
Eyel • Spell It! • Wing. of Fury

BULK RATE
COMPUTIST u.s. Postage
PO BoI 1I0846·T PAID
Tacoma, WA 98411 Tacoma, WA
Permit No. 269
You have a COMPUTIST
LEGAL RIGHT Publisher-Editor: Charles R. Haight
Graphics Editor: Ben R. Haight
Circulation: Karen Fitzpatrick
to an unloclced Advertising, call: (206) 474-5750
Publisher: SoftKey Publishing
Printing: Valco Graphics & Printing
baclcup copy
of your • Address all advertising inquiries to:
COMPUTIST; Advertising Department; PO

commercial Box 110816; Tacoma. WA 98411


• Mail all RDEX letters to:
COMPUTIST
soft""are Apple·RDEX or
PO Box I 10846·K
Tacoma. WA 98411
IBM·RDEX

• COMPUTIST does NOT purchase editorial


Our editorial policy is that we do NOT condone material. The entire editorial content consists
software piracy, but we do believe that users are entitled of information submitted to COMPUTIST for
to backup commercial disks they have purchased. publication in the shared interests of all
COMPUTISTs.
In addition to the security of a backup disk, the removal • Unsolicited material (manuscripts. letters
of copy-protection gives the user the option of modifying to the editor. softkeys. A.P.T.s. playing tips.
questions. etc.. are assumed to be submitted
programs to meet his or her needs. as letters·to·the·RDEX·editor for publication
Furthermore, the copyright laws guarantee your right with all and exclusive rights belonging to
COMPUTIST.
to such a DEPROTECTED backup copy:
• Entire contents copyright 1988 by SoftKey
Publishing. All rights reserved. Copying done
for other than personal or internal reference
... "It is not an infringement for the owner of a copy of (without express written permission from the
publisher) is prohibited.
a computer program to make or authorize the making of
another copy or adaptation of that computer program • The volunteer and paid editorial staff
assume no liability or responsibility for the
provided: products advertised in the magazine. Any
opinions expressed by the authors are not
1) that such a new copy or adaptation is created as an necessarily those of COMPUTIST magazine.
essential step in the utilization of the computer program in its staff or SoftKey Publishing.
conjunction with a machine and that it is used in no other • Apple® is a trademark of Apple
manner, or Computers. IBM® is the IBM trademark.
2) that such new copy or adaptation is for archival SUBSCRIPTIONS: Rates (for 12 issues):
purposes only and that all archival copies are destroyed in U.S.-B2 U.S. 1st C1ass-$45
Canada/Mex.-$45 Other Foreign-$75
the event that continued possession of the computer program
should cease to be rightful. • Send subscription inquiries to:
COMPUTIST; Subscription Department; PO
Any exact copies prepared in accordance with the Box 110846·T; Tacoma. WA 98411
provisions of this section may be leased, sold, or otherwise • For Domestic Dealer rates: Call (206)
transferred, along with the copy from which such copies 474·5750 for more information.
were prepared, only as part of the lease, sale, or other • Change Of Address: Please allow 4
transfer of all rights in the program. Adaptations so prepared weeks for change of address to take effect.
On postal form 357 6 supply your new
may be transferred only with the authorization of the address and your most recent address label.
copyright owner."
• Issues missed due to non·receipt of change
of address may be acquired at the regular
United States Code title 17, §117 back issue rate.

COMPUTIST #58
I-2- - - - - - - - - - - - - - - - - - - - AU~
-----------------------
Attention Apple-users:
Why type those
I-o-n-g listings when
you can just Upgrade
your present sub. to a
Mag/51f4 "Disk Combo
subscription
• You may upgrade your current


subscription to a magazine & disk
combination by sending $5.50 ($6.50
foreign) per remaining issue.

Time to renew?
• Check your mailing label to see if you
need to renew your subscription.
o Use the order form on this page to
.• •. • • •. • •. • . • • • • •. . . • • • • • • • • • • • • •. • • "(4•• • • • • .• • • • • • • • . • . •
renew, and don't forget to send your most


current mailing label to help expedite your
renewal

Moving soon?
• If you're moving, let us know at least 30
days in advance.
• Issues missed due to non-reciept of
Change-of-Address may be acquired at the
regular back issue rates.


• Remember, the Post Office does not
forward third class mail unless requested.
COMPUTIST is not responsible for
replacing issues lost while forwarding order
is in effect.

r----------------- ---------------------------------,
• Yes, I want to subscribe to COMPUTIST. Enclosed are funds for an annual (12 issue) subscription.
I am... 0 A new subscriber
o Renewing my current subscription
o Changing my address (please include last mail label)
I have. .D an Apple lie. IIgs or lie computer Name ID# _
o an IBM computer Address
Apple-IBM subscription ... City State Zip
o U.S .. $32
o U.S.lCanada/Mexico First Class· $45 Country Phone _
o All other Foreign . $ 7 5
Apple mag·disk combination subscription ...
E. Exp.

o U.S.lCanada/Mexico First Class plus Library Disk· $100 Signature CP58


o All other Foreign plus Library Disk . $ 140
U.S. Funds drawn on U.S. bank. Allow 4-8 weeks for first issue. Mail to: COMPUTIST PO Box 110846·T Tacoma. WA 98411 (206) 474·5750

~----------------------------------------------------~
I August COMPUTIST #58 3 I
- Mark A.B. ............ 36
Notes 'n things. •••••
• What's happening to the Most Wanted List?
Sam Bass .......... 8.37
Jeff Bingham ......... 36
Stephen Brown .......... 10 Readers have made a number of suggestions on ways to clear up the
James E. Bulman ......... II congestion on the Most Wanted List. Some were quite radical. Others made
Paul Byrnes .......... 36
a lot of sense. Anyone can add to the list by simply writing to
COMPUTIST. This will not change. However, the only way to remove
Jason Cobb ........... 28
a title from the list is by publishing a softkey. This makes for a very long
Rob Fiduccia . . . . . . . . . 35
list and that is what needs to change.
Kathleen Herrmann. . ...... 3 I
Mrs. Ann Horton .......... 37
Jeff Hurlburt. . . . . . ... 33 Titles stay on the list for many reasons. Some of the readers that requested
Bill Jetzer ........... 36 a particular title be added to the list have since solved their problem but
Blain Johnson ......... II
neglected to notify us. Often, a softkey will not work for a reader and
they will request that the title be put back on the list. Later, they discover
Ryan Jones ............ 8
what they were doing wrong and now the softkey works. Some of the titles
Joseph P. Karwoski ......... 7 are very old and bit-copies are easily made, reducing the incentive to find
Ryan Lanctot ......... 13 a softkey. Sometimes the program is a one-of-a-kind with limited
Dick Lavallee'......... 12 applications. All of this adds up to some titles making a career of being
Mike Maginnis ........ 36 on the Most Wanted List.
Gregory Mass ........... 32
Les Minaker ......... 17
With the help of your suggestions, we have decided to change the way
Darren D. Moody ........... 7
the Most Wanted List is updated. Beginning with the next issue, all titles
Matt Ownby ........... 9 will be dated. After 6 issues, the title will be dropped automatically and
Michael Paterno .......... 7 someone must write and have it put back on the list. That way, a title that
Carl D. Purdy .......... 10 remains on the list indicates reader interest and not neglect. (Hopefully!)
Harry M. Randel .......... 16
Jerome Rothweiler ........ 9
Dr. George Sabeh ........... 10
Scott Sanders .......... 8
T. Scott 20
Charles Taylor.......... 28
Jerry Torczyner. . 37
lola UNK 8

BUGS
Zorro 16

COMPUTIST #54, page 19 In line 1060 of the Math Blaster controller, change
GOSUB 2330 to GOSUB 230.

I 4 COMPUTIST #58 August I


COMPUTIST #58 Table Of Contents August 1988

Editorial . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
• S~fkey3:
A.I 36 Bugs 4
BoulderDash 36 Most Wanted Softkeys 37
BoulderDash Construction Set 8
DeathSword 37 .'F~:
Design Your Own Home: Architecture 7
Design Your Own Home: Interior
Design Your Own Home: Landscape
7
7
Mixing ProDOS with Thexder 9
Here's how to put Thexder on a disk with ProOOS.
Facemaker " 7
Gauntlet 36 Infocom Decoder Revisited 13
Kings Quest II 8 Here's how to add semi-automatic decoding to the Infocom Decoder. No more
tedious hand decoding.
Mastery Arithmetic 10
Microzine #26
Muppet Slate v1.0
10
32
Cracking on the lIe. II II II II II II II II 16
Another look at using the auxilliary memory on the De to remove copy protection.
PFS: Graph 37
Polywriter 1.2 10 Might & Magic Revisited 17
Rad Warrior 8 More information on what's where and how to get a little more. Also included,
a complete item list with the various equiping/use effects and bonuses.
Rings of Ziljin 10
Seaspeller
Smart Eyes
28
10
Might & Magic Character Editor II II II 20
Some much need help for the adventurer in a neat and easy to use format.
Spell It! 12
Wings of Fury 7
An indepth guide to...

• A.P.T.3: Ultima IV 28
Afairly comprehensive look at the excellent adventure.
Castle Wolfenstein 11
Marble Madness IIgs 10
Might & Magic 17
Computing for 1-3 year olds 31
How to use your computer to teach your child in the formative years.
Ultima IV 30
Ultima V 37
The Product Monitor 33
Games, Bugs and fixes, and some juicy rumors and propaganda.
• P&1yblg Tip3:
Coveted Mirror 8 • Kol.e6:
Deathlord 35
Might & Magic 17 A better way to print Starter Kit DOC's 9
Oo-Topos 8
Ultima IV 28 Curing Fatal System Error #0911 34
IBM Kol.e6: Realtime Situation Control using CDAs 35
Help Wanted! 45 Chuck Yeager's Advanced Flight Trainer 36
I August COMPUTIST #58 5 I
New COMPUTIST readers using Apple lIs
are advised to read this page carefully to avoid Super lOB and Controllers Keying In Hexdumps
frustration when attempting to follow a softkey
This powerful deprotection utility (in the COMPUTIST Machine language programs are printed in
or entering the programs printed in this issue.
Starter Kit) and its various Controllers are used in many COMPUTIST as hexdumps, sometimes also as source code.
softkeys. (It is also on each Super lOB Collection disk.) Hexdumps are the shortest and easiest format to type
What is a softkey I anyway? in. You must first enter the monitor:
Softkey is a term which we coined to describe a CALL -151
procedure that removes, or at least circumvents, any copy· Reset into the Monitor
Key in the hexdump exactly as it appears in the
protection on a particular disk. Once asoftkey procedure Softkeys occasionally require the user to stop the magazine, ignoring the four-digit checksum ($ and four
has been performed, the resulting backup copy can usually execution of a copy·protected program and directly enter digits) at the end of each line. A beep means you have
be copied by the normal copy programs (for example: the Apple's system monitor. Check the following list to typed something that the monitor didn't understand and
COPYA, on their DOS 3.3 System Master disk). see what hardware you will need to obtain this ability. must, therefore, retype that line.
Apple 11+ , lie, compatibles: I) Place an Integer When finished, return to BASIC with:
Commands and control keys BASIC ROM card in one of the Apple slots. 2) Use a non· 3D0G
maskable interrupt (NMI) card such as Replay or Wildcard.
In any article appearing in COMPUTIST, commands BSAVE the program with the filename, address and
which a reader is required to perform are set apart by Apple 11+ • compatibles: I) Install an F8 ROM length parameters given in the article.
bein in boldface and on a separate line. The with a modified reset·vector on the computer's The source code is printed to help explain a program's
RETURN key must be pressed at the end of every motherboard as detailed in the Modified ROM's article operation. To key it in, you will need the SoCAssembler
such command unless otherwise specified. Control (COMPUTIST #6 or Book Of Softkeys III ) or the Dual or you will have to translate pieces of the source code
characters are specially boxed. An example of both is: ROM's article (COMPUTIST # 19). into something your assembler will understand (see table
6!opl Apple lie, lie: Install a modified CD ROM on the of S·C Assembler directives in COMPUTIST # 17.
Press rn Ne~lace one finger on the ~ key
computer's motherboard. Cutting Edge Ent. (Box 43234
Ren Cen Station·HC; Detroit, M148243) sells a hardware Computing checksums
and then press ~ Remember to enter this command
line by pressing (RETURN I . device that will give you this important ability but it will Checksums are 4·digit hexadecimal numbers which tell
Other special combination keypresses include void an Apple Ilc warranty. if you typed a program exactly as it appears in
IORESETI or (OORESETI. In the former, press COMPUTIST.
and hold down ~ then press IRESETI. In the Recommended literature: There are two types of checksums: one created by the
latter, ress and hold down both ~ and [Q] then CHECKBIN program (for machine language programs)
press RESET [B"" Apple II Reference Manual and the other created by the CHECKSOFT program (for
[B'" DOS 3.3 manual BASIC programs). Both appeared in COMPUTIST # I and
[B"" Beneath Apple DOS, by Don Worth and Pieter The Best of Hardcore Computing. An update to
Special requirements Lechner, from Quality Software CHECKSOFT appeared in COMPUTIST # 18.
Special prerequisites for COMPUTIST articles, programs [B"" Assembly Language For The Applesoft If the published checksums accompanying program
and softkeys are usually listed at the start under: Programmer, by Roy Meyers and C.W. Finley. listings and hexdumps do not match those created by
• Requirements: from Addison Wesley your computer, then you typed the program incorrectly.
The line where the first checksum differs has an error.
Software recommendations Keying in Applesoft programs: CHECKSOFT instructions:
[B'" Applesoft program editor such as Global Program BASIC programs are printed in a format that is designed LOAD filename
line Editor (GPl£). to minimize errors for readers who key in these programs. BRUN CRECKSOFT
[B"" Sector·editor such as DiskEdit (in the COMPUTIST If you type:
Get the checksums with: [ i ] and correct the
Starter Kit) or lAP from Bag of Tricks. 1(/)ROME:REMCLEAR SCREEN program line where the checksums differ.
[B"" Disk·search utility such as The Inspector, the CIA The LIST will look like:
or the Core Disk Searcher (in the COMPUTIST Starter CHECKBIN instructions:
Kit). 10 HOME : REM CLEAR SCREEN
...because Applesoft inserts spaces into a program listing CALL -151
[B"" Assembler such as the SoC Assembler from S·C before and after every command word or mathematical BLOAD filename
software or Merlin/Big Mac. operator. These spaces usually don't pose a problem Install CHECKBIN at an out of the way place
[B"" Bit-copy program such as Copy /I Plus, locksmith except in line numbers which contain REM or DATA BRUN CRECKBIN, A$6(/)(/)(/)
or Essential Data Duplicator (EDD). commands. There are two types of spaces: those that have
to be keyed and those that don't. Spaces that must be Get the checksums by typing the Starting address, a
[B'" Text·editor (that produces normal sequential text typed appear in COMPUTIST as delta characters (tl All period and the Ending address of the file followed by
files) such as Applewriter /I, Magic Window /I or a IOyl.
other spaces are there for easier reading. NOTE: If you
Screenwriter /I. want your checksums (See Computing checksums) SSS.EEE! BY I
[B"" COPYA. FlD and MUFFIN from the DOS 3.3 to match up, you must key ONLY the "'spaces after DATA Correct the lines at which the checksums differ.
System Master disk are also useful. statements. . .. . . . . . . . . . . . . . . . . .. . . . . . . . . . . . RDEXed

I 6 COMPUTIST #58 August I



1140 HOME: PRINT: PRINT "DONE" : END
Michael Paterno
Checksums
Soflkey for... 1000 - $356B 1080 - $0507
1010 - $3266 1090 - $A256
Design Your Own Home: 1020 - $5917 1100 - $9356
1030 - $0A12 1110 - $F70D
Architecture 1040 - $AFB3 1120 - $9811
1050 - $26Al 1130 - $BC98
Interior 1060 - $29A5 1140 - $92D3
RDEX stands for:
Reader's Data EXchange Landscape 1070 - $077B
Abracadata
That means that when you send in
articles, softkeys, APTs, etc., you are • Requirements
submitting them for FREE publication in Darren D. Moody
this magazine. RDEX does NOT o Super lOB v1.5
purchase submissions nor do we verify Thank you to J. Auferheide for the
data submitted by readers. We will This is my first successful attempt to crack "DLM's Create With Garfield" softkey
print it and it is the responsibility of the a disk on my own; I hate protected disks, appearing in COMPUTIST #54.
readers to send in responses when because for one reason or another, they do give
anything is wrong. up the ghost. <:2) I tried with moderate success using
The truth of the matter is I didn't get the this softkey with another DLM product,
• Remember that your letters or parts Demolition Division. The softkey managed to
idea all by myself; I tried all of the Copy II copy
of them may be used in RDEX even if convert the flles to a format which CATALOGs
options, and none worked. However, when I
not addressed to the Apple-RDEX editor. with normal DOS 3.3. But when trying to run
used the "Copy using Sector Editor" , I noticed
Correspondence that gets published may the program, it runs to a point and stops with
that only the even tracks copied. In
be edited for clarity, grammer and space the disk running. My presumption is that it is
COMPUTIST #53, Tim Snyder used a
requirements . looking for a check byte. Can someone suggest
controller to crack a similar problem with Troll
• Because of the great number of letters Micro Courseware; what the heck, it's worth a way to circumvent this problem?
we receive and the ephemeral and a try, right? Well, I entered the controller
unpredictable appearance of our part- exactly as Tim wrote it, and bingo, it worked t Softkey for...
time staff, any response to your queries beautifully.
will appear only in Apple-RDEX, so it Just install the controller into Super lOB Facemaker
would be more appropriate for you to and copy the disk, that's all there is to it; and Spinnaker
present technical questions to the readers it is now fully copyable.
and ask for their responses which will The "Kids on Keys" softkey in
then be placed in the Apple-RDEX. Controller COMPUTIST #54 also works on Spinnaker's
., Facemaker"
Send your articles and letters on 1000 REM ABRACADATA DESIGN YOUR OWN HOME
<:2) Does anyone know how to make
1010 TK =0:ST =0:LT =35:CD =WR
this disk into a normal, catalogable disk so that
DOS 3.3 standard text 1020 POKE 47507,0: POKE 47517,0
I can transfer it to a hard drive?
1030 Tl = TK: GOSUB 490
files 1040 POKE 47445,213
When we get your letter-article in a
1050 IF TK < > ( INT (TK / 2)) * 2 THEN POKE Joseph P. Karwoski
47445,212
standard DOS3. 3 text file, it is 1060 GOSUB 430: GOSUB 100: ST =ST + 1: IF ST <DOS
immediately uploaded into the most THEN 1060 Soflkey for...
current RDEX file. Conventional letters 1070 IF BF THEN 1090
must be typed in by us . .,when we have 1080 ST =0: TK =TK + 1: IFTK < LTTHEN 1040 Wings ofFury
the time. 1090 GOSUB 490: POKE 47445,213: TK =Tl: ST =0 Broderbund
• Address your letters, articles, to: 1100 GOSUB 430: GOSUB 100 :ST =ST +1: IFST <DOS
THEN ll00 After reading a review on Wings of Fury,
COMPUTIST
Apple RDEX Editor 1110 ST =0:TK =TK + 1: IF BF =0AND TK <LTTHEN I decided to try the game. I couldn't find the
PO Box 110846-K ll00 game anywhere in town, so I ordered it through
1120 IF TK < LTTHEN 1030 mailorder. Once I received the game and played
Tacoma, WA 98411
1130 POKE 47507,174: POKE 47517,164: POKE it a few times, I decided that the review
47445,213 understated how good the game was. The

_A_U--=gu=---~_t
Ll C_O_M_P_U_T1_S_T~#~5~8 ~=:iJ
graphics and speed of action is fantastic-I To get language translator
strongly recommend this game! I decided that
Sam Bass • get flask, fill with acid in lab, throw at
I needed a backup of this game, so I tried
scanner, shoot scanner to disable him
Locksmith Fast Copy-I had NO luck! No
completely.
problem, I will just use a bit copier. I tried Softkey for...
Locksmith, Copy II Plus and EDD III-again
To get out of mirror room
with NO luck! They left me with no choice but
to try to deprotect it.
BouJderDash Construction Set
• Look mirror, look 4-D mirror. Do not send
I used Copy II Plus sector editor in the Rad Warrior recall message to fleet.
patched mode to look at track $00, sector $00. Epyx
I then got out my issues of COMPUTIST. I To get spacesuit
could not find a softkey for Wings of Fury, The protection is identical on these two
however, I did find it on the Most Wanted list. • Go to bottom of the gravtube, wear goggles,
disks. The first line of defense is altered address push button, move garbage, take and wear suit
After a few hours, I decided to try a and data epilogs. In addition, the program reads
different approach. Thanks to Eric W. Taylor's to protect yourself from the outer world.
four hidden bytes off the disk, which it EORs
softkey in COMPUTIST #47, I was able to with four crucial DOS pages ($B7 - $BA, which
make a copy of Wings of Fury that could be reside on the disk at track $00, sectors
To leave pillar room
copied easily with a bit copier. $01-(4) . • Obtain translator, say taka to go through steel
The cookbook method is as follows: wall, to come back say leva. While in the steel
o:::J Boot your DOS 3.3 system disk.
CD Copy the original with a bit copier (I
crJ Tell DOS to ignore checksum and
wall room you need the shield unit to pass
used Copy II Plus). through force fields.
epilog errors and use COPYA to copy the disk.
crJ Using a sector editor (I used Copy II POKE 47426,24 To get energy converter
Plus in patched mode) search for BO 80 C0 A0.
RUN COPYA
I found them on track $00, sector $0B, byte • Get snarl in cage and release by Grix.
$57. [l=:J Make the following sector edits to the
u:J Make the following change. copy you just made. To activate computer
Trk Set Byte(s) From To • type code: TSE957X.
Trk Set Byte(s) From To
$00 $05 $10 BO 89 C0 BO 8E A9 FC 85 F3 85
$00 $0B $57 BO 80 C0 A0 10 A9 FC 85 F0 85
C0 A9 80 85 FO F0 A9 EE 85 F2
To get out of building
24 80 BO 8C C0 F3 85 F6 A9 EE
C6 FO F0 7A 20 85 Fl 4C 7A BB • open airlock (must be wearing suit), go north,
10FB88F02685F185F285
answer yes.
C9 EE 00 F4 EA F5 A9 E7 85 F4
EA A0 07 BO 8C 85 F7 EA EA EA
To get gyro
C0 10 FB 90 F0 EA EA EA EA EA Scott Sanders • Play reed by huja.
00 EA 88 10 F4 EA EA EA EA EA
To destroy robot .
Playing Tips for...
CD Write the change back to the disk. • Throw reed into sea of lava.
You now have a copy of Wings of Fury that Do-Topos
can be copied using a bit copier. Penguin Ryan Jones
Thanks for a great magazine, and keep up
the good work! Treasures you need to take off Playing Tips for...
• ring (outside airlock)
lola UNK • seashell (near lava sea) Coveted Mirror
• emerald (in flower) Penguin
• sphere (in light room)
t Softkey for...
• block of silver (in lounge area by playing Things used to bribe Boris
game)
Kings Quest II • moon jewel (on top of pyramid) • Necklace
Sierra On-Line • psi cube (inside pyramid) • Ax
• Cookies
The exact same protection scheme is used Ship parts necessary for take off • Picture
on my version of Kings Quest II as in the • Telescope
softkey for the Black Cauldron. (COMPUTIST • navchip (radiation room need energy
converter) • Jug
#52)
• data card (north from mirror room)
CD Copy all five sides using a standard • energy converter (by grix)
Things needed to turn invisible
copy program. • light rod (podium room) • Ladder (by the well)
IT:] Sector edit. • gyro (by huja in jungle) • Rope (by bull)
• purifier (inside steel wall) • Vase (in treasure room)
Trk Set Byte(s) From To • shield unit (by lava sea) • Baby's shadow (by baby in town, but you
$11 $0F $2B-2C C9 C9 29 00 • recirculator (inside steel wall) need the vase to take it)
• power cylinder (inside steel wall) • Bones (in graveyard)

I 8 COMPUTIST #58 August I


• Using ladder and rope climb the castle tower (2) I have an Apple lie that I had eD Create a subdirectory called DATA on
and in exchange for the bones and shadow you upgraded to an enhanced lie. Now I find that your disk.
get invisibility spell. some of my programs will no longer work.
• Find fairy in well. In exchange for moving Where can I get a copy of the unenhanced o=J Copy all of the files in the
glasses, she gives color spell. subdirectory DATA from the Thexder disk on
ROM? I would like to see if I could change
these programs so they will work again. to your newly created subdirectory, except for
Things needed to find mirror pieces any that have the numbers 01 through 16 on
the end of their names. Don't forget the three
• Win fishing Matt Ownby at the end of the list. If you do, your game won't
• Read book in portals of stone have sound.
• Find chapel in castle (use colors spell)
• Find colors room in castle (use colors spell) O:=J Since the rest of the disk can only hold
seven levels, you'll have to insert the game disk
• Map out maze (find piece in maze)
• Give horseshoe to jester (find piece in cell) Mixing FroDOS with Thexder when you get to #8.
L!:J The procedure to copy the levels onto
To find final piece of mirror • Requirements
the disk is this: If you '11 look at all of the files
that hold the levels in DATA on the Thexder
• Win jousting disk, (we'll call them level files. Each level file
• Get ring (using candle in passage between D IIgs program launcher* or Space Quest IIgs
D A deprotected copy of Thexder holds 16 levels of data) you'll notice that they're
barrel and magicians room) organized like this:
D Copy II Plus 8.1 (or something similar)
• Get coat (in town)
D A blank, formatted disk TEXMP01
• Have four pieces of mirror (brother John is
now in tavern) TEXMP02
*The old system disk won't work. I have TEXMP03
• Learn sign language in tavern found that the Paintworks Plus program
• Talk to deaf mute by the edge of forest launcher works fine. etc ...

As you may know, Thexder, by Sierra TEXMP is a level file. The other level files
Jerome Rothweiler doesn't have ProDOS on it, which makes it a are PTR, TEKI and BUGDB. Copy the first
hassle to load. I have found two ways to put seven files of each level file onto your copy,
ProDOS on a deprotected copy. exactly like they were on the Thexder disk, in
A better way to print... ascending order. If you don't, the levels will
Starter Kit DOC's Using IIgs Program Launcher be a little bit different, which could be VERY
disturbing.
Like many others, I'm new to the My first attempt was inspired with
deprotection process and really don't know Paintworks Plus. "You can't load the file from Using Space Quest IIgs
what I'm doing yet, however, I've been playing BASIC, but can from the program launcher,"
around with Copy II Plus's sector editor and I thought. I decided to erase Paintworks Plus This second procedure goes a lot faster in
have learned a little. (a copy of course), and everything that had to the loading process, because Thexder doesn't
I wanted to print the Starter Kit DOC's in do with it and keep the IIgs program launcher. have to be loaded from the program launcher.
eighty column format so there would be less After I had done this, I put the Thexder program It loads automatically! The reason I submitted
pages to flip through while using the programs on the disk, along with the Finder.Root and the first procedure was because not everybody
and also to conserve space in my DOCs binder. Finder. Data files, since they were on the main has Space Quest IIgs, which is needed to carry
The following is how I accomplished this. directory too. I tried to copy all of the files in it out.
the subdirectory DATA, but I ran out of room. I noticed that Space Quest couldn't be
CD Copy all the DOC files to a formatted I noticed that most of the files had the numbers loaded from BASIC either, but it loaded
disk. Or you could just make a back-up copy automatically. I also noticed that the ProDOS
$00-16 on the ends of them, so realized that
of the starter kit disk. on Space Quest was 39 blocks instead of 42.
these files were data for the different levels. I
CD Using a sector editor, (I used Copy II copied all of the files without numbers on the Space Quest also had the subdirectory SYSTEM
Plus), edit track $11 sector $0F and change the ends except the CHARSET files, which only in it, but it didn't have the Finder.root and
first byte preceding each of the DOC file names had 1-4. After doing this, I copied as many of Finder.data files. The file SQ.SYSI6 probably
from 04t000. Write the changes to the disk. This the level data files as I could onto my copy. In was the main file, so in this procedure, I
changes the file type from a binary file to a text the end, I was able to fit seven levels on the renamed THEXDER to THEXDER.SYSI6. In
file. copy. Later I found that you didn't even have the end, the disk would hold twelve levels!
eD Do a disk map of the back-up disk and to go to the program launcher if you erased the CD Copy Space Quest onto a formatted
write down the starting track and starting sector file start in the SYSTEM directory, and disk. Delete all of the files in the main directory
number of each DOC file. renamed your main file anything with the suffix except SYSTEM and PRODOS.
of SYSI6. Here's the procedure.
Q=:J Using the sector editor again, edit the
CD Copy the disk with the program
CD Copy THEXDER onto your disk and
second sector of each DOC file and change the rename it to THEXDER.SYSI6.
first four bytes to A0. Write the changes to the launcher onto your blank disk. If you are using
disk. Actually, these four bytes are the starting Paintworks Plus, delete all of the fonts from the eD Create a subdirectory called DATA.
directory FONTS to save memory. Also delete To understand the next step, you will need
address and file length of the original binary
the file START from the SYSTEM directory. to read the first procedure.
file.
You can now load the DOC files into your CD Copy the Thexder file, the Finder.root o=J Copy all of the files from DATA to
favorite word processor and format the printer files and the Finder.data fIle onto your disk, but your newly created subdirectory DATA except
output as you desire. change Thexder to Thexder.SYSI6. the level files.

I August COMPUTIST #58


both sides of the disk as the necessary text files
[TI Copy the first twelve files of each are on the back of the disk.
level file onto DATA. Make sure you keep the Dr. George Sabeh
files in ascending order except BUGDBCZ>9. Put ~ I still need help with Microzine
that one after BUGDB12. #24, and #25, the MICROGRAMS programs,
t Softkey for... The PDI (Program Design International)
That's it... programs, and Magic Spells (the ProDOS
If any of you are interested in getting Rings ofZillin version). I have looked at the programs on the
Activision's new paint program, Paintworks SSI PDI disk (Montana Reading Program), and they
Gold, but are hesitating because of Activision's seem to be Binary files with an Applesoft file
reputation for advertising software not even The Softkey for Rings of Zilfin in type label. When I try to load the HELLO
made yet and by taking weeks and weeks to COMPUTIST #52 didn't work for me. program the disk runs for a few seconds then
deliver it to you, then here is the thing for you. However, the Softkey for Wizard's Crown in everything halts until I press RESET. When I
I received Paintworks Gold on March 18th, COMPUTIST #42 works on Zilfin just fine. do this I get an ERROR message and control
and it did take weeks. I ordered it near the Thanks for a wonderful magazine. I have is returned to the keyboard. Any ideas?
beginning of February. thoroughly enjoyed it.
But it is ready now and believe me it's Stephen Brown
worth it, except for one modification that I Carl D. Purdy
didn't like. In the older versions while in fatbits,
Softkey for...
you could push option and your pencil would Softkey for...
become a hand, but in Paintworks Gold, you
have to select the hand option to move your Polywriter 1.2
picture around. Mastery Arithmetic Passport Designs Inc.
Troll Software
Also, an advertisement in A + magazine
shows a picture of the Taj Mahal and a fatbits • Requirements
picture of a leopard's face, which are both o Apple II with 64K, lIe, IIc
Softkey for...
pretty nice. I suspected that the actual package o One disk drive
wouldn't include either of these pictures, but o One blank disk
fortunately, I was wrong. You can find both Microzine #26 o A disk with DOS and no HELLO program
of these pictures on the Clip Art disk (also Scholastic
included), but the leopard picture is entitled
o Fast copy utility (eg. Locksmith Fastcopy)
Tiger. • Requirements
PolyWriter is designed to be used with the
A.P.T. for... o Advanced COPYA (COMPUTIST #54) Passport Designs MIDI interface and a MIDI-
compatible musical instrument. You can load,
No sooner did I send my letter to you save, and edit your musical masterpieces using
Marble Madness Ilgs requesting some inclusions on the most wanted this hardware/software combination.
Electronic Arts list than I discovered how to unlock these For a program with such limited uses, I was
programs on the list. surprised to find that my copy was well
In COMPUTIST #53, Greg Poulos Advanced COPYA published in protected. Unable to pass up a good challenge,
submitted an A.P.T. for Marble Madness IIgs COMPUTIST #54 is all that is needed for any I scanned the disk with Locksmith Fastcopy.
that told how to get unlimited time, but didn't of these programs. It appeared that tracks $f/)3 and $1 f/) were
tell how to get rid of the "You're History" unreadable. The first thing I tried was to make
problem. Since he modified the A.P.T. from Softkey for... a copy, ignoring the errors. When I booted the
Michael Horton's A. P. T. for Marble Madness disk, I could hear the head "looking" for a
lIe, in COMPUTIST #5f/), I decided to combine Smart Eyes nibble count. The program then, proieeded to
their information. Michael Horton had the Addison Wesley Co. die with an infinite number of GO s. If the
correct byte sequence for the lIe, and Greg nibble count is satisfied (by inserting the
Poulos had the correct modification. • Requirements original disk at the right moment) then the
program runs a short graphic display, and then
LI:J Boot a block editor and scan for the o Advanced COpyA (COMPUTIST #54) goes to the program. Unfortunately, no copy
byte sequence A9 1313 9D 15 SA A9 137 and change the utility that I tried could make a faithful
9D 15 SA to EA EA EA. I found it on block $36C. Using Advanced COPYA and some minor reproduction of the two protected tracks.
Since your marble starts at the same place program changes I was able to crack Smart I decided to boot the original again, and
you died, when you die, it is a BIG problem. Eyes. press 'GC I during the booting process to halt
If you get into a tight spot, you just disappear LI:J Use Advanced COPYA to copy the the "HELLO" program if it was AppleSoft.
and reappear, forever! If someone could find program. It was! Just my luck! Upon cataloging the disk,
out how the game is run, they could make your I found the DOS on the disk appeared to be an
marble start at the first of the maze whenever eD Make some changes. old version of Diversi-DOS. When I listed the
you died. It might not be fun, but at least you BLOAD SMART.OBJ,A$4000 program, I found that what the program seems
could get a couple of shots at passing the 4009:EA EA to do is move DOS into the 16K card using
water-maze. 4010:EA EA DDMOVER, do a few pokes to change the reset
BSAVE SMART.OBJ, A$4000, L$5480 vector, and finally run a file called POLYXX.
Also, if you let your time run down to one,
you will start over on the Water-Maze! That is all there is to it. Be sure to copy POLYXX was easy to trace through. It

I 10 COMPUTIST #58 August I


_IS _anB
does a few memory changes, and then routes You need to know which Castle
the string" I GD I BRUN READER" through Checksums for HELLO Wolfenstein you have before you get started.
the subroutine at $FDED. This is the character- The Controller in COMPUTIST #9 that
out (COUT) routine. The effect of this is to run 10 - $14B8 50 - $3529 deprotects a modified DOS 3.2 (13-sector) disk
the file called READER. 11 - $456F 100 - $4319 is the version I have. There is a softkey for
I determined that READER did the nibble 15 - $F90B 110 - $FB07 Castle Wolfenstein in COMPUTIST #39 which
count. I decided to trace through READER, but 20 - $6850 120 - $AA91 deprotects a modified DOS 3.3 (16-sector) disk.
I found it to be literally a nightmare: dozens 30 - $7010 130 - $9AA0 The sector edits will probably not be the same.
of consecutive indirect jumps to trace through. 40 - $2F31 140 - $F4E4
I will give step-by-step instructions for
I do not have kind words for the programmer modifying the files from the monitor. If you
of this. have the DOS 3.2 Castle Wolfenstein you can
I searched the file for strings that would read through these instructions to find out what
look like filenames, but this was a dead end. James E. Bulman
each edit does, and then use the sector edit table
I then looked for stings that would disassemble at the end of this article to make the changes.
to things like LDA $C08E,X which access the As a new subscriber to COMPUTIST, I I am not certain whether these instructions
drive. This string appeared numerous times, but would like to express my thanks for an excellent will even work on the DOS 3.3 version. If
tracing the code that led to them was difficult. magazine. I have a problem. I have been possible, I would like to have some feedback
Also, it seemed as though READER was stumped by Gary Rohr's softkeys for Math to see if these "mods" work for that version.
iteratively toying around with certain memory Blaster (Davidson & Associates) in
locations, including some in the zero page. COMPUTIST #54. One more thing before I get started. The
However, after seeing Ray Darrah's I thought I would try his Softkeys to Controller that was supplied with my Super lOB
Softkey for MIDI/8 in COMPUTIST #39, and deprotect WORD ATTACK! by the same had an error in it. Line 1030 should read:
finding his softkey for MIDI/4 in COMPUTIST company. Unfortunately, there is a bug in the 1030 GOSUB 430: GOSUB 100: ST=ST+1: IF ST<OOS
#29, I decided to give up tracing through controller used in both his Softkeys. SUPER THEN 1030
READER and get right to the "meat and lOB stops cold with an "UNDEFINED
potatoes", the programs themselves. There STATEMENT" error. IT] Boot up DOS. Insert your unprotected
were no hidden files (or hidden data), so all the Line 1060 of his controller states copy of Castle Wolfenstein.
information to run POLYWRITER and the "GOSUB 2330" but there doesn't seem to be
graphic display had to be in the files in the a Line 2330 in my SUPER lOB nor in his BLOAD @INIT
catalog. I would bet that files would be controller. I'm stumped. Do you think you can CALL ·151
BLOADed or BRUN in some order, and a few help me out with this?
pokes would have to be made. Getting the Now that I've gotten that off my chest, I CD My first mod will remove the wait for
display to run was easy. I could get the program would like to request the following programs the RETURN key at the starting up of Castle
to run, but it would die before disk operations. be added to the Most Wanted list: Wolfenstein. If you have a slow DOS, the wait
This was fixed by two pokes, which "NOPed" Magic Spells by The Learning Company, is a waste because you can see the screen long
an endless loop. the softkey in COMPUTIST #53 did not work enough while the game is loading. To do this,
To deprotect POLYWRITER 1.2, do the for me. you have to NOP 27 bytes from $933 to $94E.
following: F-15 Strike Eagle by Microprose, the 933:EA N 934<933.94DM
softkeys in COMPUTIST #24, #35, & #38 did
IT] Make a backup of the original using not work.
a fast copier ignoring the errors on track $03 ~ If you have a fast DOS, the whole
Where In The World Is Carmen Sandiego picture loading and waiting for RETURN is not
and track $10. by Boderbund, the recommendations in essential to the game. To remove the screen
CD Remove the copy, and boot the disk COMPUTIST #19 & #25 require hardware loading, you have to NOP 20 bytes at
with DOS on it. Remove it, insert the copy, and modifications which I do not wish to make. $8F4-907 and 6 bytes at $90B-910. (Don't
enter the following: Thank you again for a fine computer forget step 2.)
magazine. I am learning more and more with
each issue. BF4:EA N BF5<BF4.906M
FP 90B:EA EA EA EA EA EA
10 POKE 40206,0: PR INT CHR$ (4) "BRUNOOMOVER" i Try using "GOSUB 23{j)" in line ](j)6{j)
[ I ] One thing I get tired of is watching
11 HGR2 instead ofthe 233{j). It should work much better.
15 PR INTCHR$ (4) "BRUWMUS ICATEXT A&AKEYBOARO" ............................. RDEXed those instructions roll by every time I start a
20 PRINT CHR$ (4) "BRUWPOLYHANOS" new game. If you have a slow DOS, the
instructions take up a lot of time. NOP these
30 PR INT CHR$ (4) "BRUW POLYMOVER-2" Blain Johnson locations with EA's:
40 PR INT CHR$ (4) "BRUW POL yAMOVER-2"
50 PRINT CHR$ (4) "BRUWPOLYOOER-2" ABB:EA N ABC<ABB.AC7M 14 bytes
A.P.T. for... ACC:EA EA EA
100 PR INT CHR$ (4) "BLOAOACHARTS"
AFB:EA EA EA
110 PR INT CHR$ (4) "BLOAO AUPPERS" Castle Wallenstein B2B:EA EA EA EA EA EA
120 TEXT Muse Software B55:EA EA EA
130 POKE 46432,234: POKE 46433,234 B96:EA N B97<B96.BAZM 14 bytes
140 PRINT CHR$ (4) "BRUWMAINS" Castle Wolfenstein is a fun game, but it has BA7:EA EA EA
many drawbacks that slow the action down. I BC7:EA EA EA
SAVE HELLO
have created nine modifications to the game that BF4:EA EA EA EA EA EA
Thats it! Test it thoroughly. It should work. will make the game play much faster and easier. C69:EA N C6A<C69.C75M 14 bytes

August COMPUTIST #58 111


And add this code. C!!J This change tests your keys faster (l Immediate object getting
182A:20 58 FC 20 49 13 second). Trk Set Byte(s) From To
---~-- -----------
1830:17 02 20 EB 12 D0 CC C5 5431:01 $00 $06 $OF ? 00
1838:C1 D3 C5 A0 D7 C1 C9 D4
D!J We're done with this file. $B2-B7 ? A0
1840:AE AE AE
$B8 ? 00
SSAVE THINGS, A$4800, L$1638
A
$B9-00 1 a II EAs
CD You are done with the INIT file, so
Some of the files that you BSAVE back to
you can save it back to disk now.
the disk may be locked. Just UNLOCK them Immediate searching
BSAVE @INIT,A$880,L$12BE before you BSAVE. You do not need to LOCK
them after you BSAVE the file. Trk Set Byte(s) From To
CD Load the next file. The following is a sector edit table for the $0E $02 $04-05 ? EA EA
BLOAD @WOLF DOS 3.2 version of Castle Wolfenstein. Each
edit is proceeded by a short description of what 1 second wait for doors
u::J The game makes an annoying noise it does.
when you run into something. One simple Trk Set Byte(s) From To
Trk Set Byte(s) From To
change is all you need to disable this sound. $00 $0C $35 $01
$19 $01 $C3 60
14CF:60
All these changes are separate and can be
Disable 3-6 steps when you run into
[]iJ Now when you run into s:Jmething used in any combination. If you snoop around
there is no sound, but the guards move forward something in the code that is contained in the three files
3-6 steps really fast. When I disabled these Trk Set Byte(s) From To used here (@INIT, @WOLF, THINGS) you A

steps, it caused the men not to move forward $19 $04 $E4-E6 1 can make modifications of your own. I have
EA EA EA picked out the best nine. If you snoop long
at all. If you walk into a room and happen to
run into a guard, you would be caught in a enough, you might even find out things that
endless loop. If you want to disable the 3-6 steps Eliminate RETURN at startup make the game too simple. I found a location
anyway, NOP these locations: Trk Set Byte(s) From To to stop all the enemy. It sure makes the game
easy!
l1F0:EA EA EA $0B $09 $B6-02 ? aI lEAs
If you need to reach me because of some
If you do get caught in an endle,s loop' you problem with these changes, you can contact
can try to save your game with ESC , and Eliminate picture load at startup me at this address: Blain Johnson, 3658 Crook
then sector edit it back. Trk Set Byte(s) From To Drive, Torrington, WY 8224(1)
l1F0:20 63 17 $0B $09 $78-8B ? a II EAs
Sometimes this works, but most ofthe time $8F-$94 ? a II EAs Dick Lavallee
you get caught right away when you startup
again. I don't recommend this change, but you To stop instructions at each new game, fill Softkey for...
can do it if you want. Maybe someone can come all these locations with EA' s.
up with a better way. Trk Set Byte(s) From To Spell it!
CD You are done with @WOLF. $OB $06 $IA-27 aII EAs Davidson & Associates, Inc.
BSAVE @WOLF,A$810,L$16EB $2B-20 a II EAs
$4B-40 aII EAs • Requirements
o=J Load the next file. $78-70 aII EAs
$EO-FA aII EAs o Super lOB 1.5
SLOAD THINGS
A
$0B $07 $3F-4C aII EAs o COPYA or similar type copier
$50-52 aII EAs o Blank disk
[][] The time spent waiting for a chest to $7C-7E a II EAs o Sector editor
open is almost worthless, unless you are being $AF-B4 a II EAs • Optional: Pronto-DOS or Diversi-DOS
chased by SS Stormtroopers. I found an easy $09-0B aII EAs (don't use David-DOS)
cure:
5A07:A2 00 EA EA The text: PLEASE WAIT ... Spell it! contains all Applesoft files with a
loz I after the first letter in each file name
Lill This change allows you to use
Trk Set Byte(s) From To (HIOZIELLO). My program disk had five
whatever is in the chest without any wait. $0A $05 $AE-C6 1 20 58 FC 20 49 13 17 02 Applesoft statements sprinkled through its files
5ADS:00
20 EB 12 00 CC C5 Cl 03 that checked for the original disk. One file,
C5 A0 07 Cl C9 04 AE AE SI OZ IPELL IT! HELLO, appears to have a
5AAE:A0 A0
5AB0:A0 A0 A0 A0 00
AE machine language program tucked behind it and
was difficult to list the Applesoft program and
5AB5:EA N 5AB6<5AB5.5AD8M 37 byte.
Immediate chest opening then save them both as the original file. The
Applesoft statement that checked for the original
O!J This change is to search a guard Trk Set Byte(s) From To disk was " IF PEEK(... THEN ..... ". The
faster.
$00 $06 $0B-0E ? A2 00 EA EA Applesoft reserved word token for "IF" is AO
51D0:EA EA and the token for "REM" is B2. By changing

I 12 COMPUTIST #58 August I


the 'IF' to a 'REM' the rest of the Applesoft 730
statement will be ignored. If the sector edit Checksums 740
locations on your disk are different, search the
disk for the following bytes: AD E2 28 32 31 36 1000 - $356B 1090 - $50E7 o=J Now add the modifications:
and AD E2 28 34 30 33. In all locations, change AD 1010 - $3189 5000 - $C979
to B2. 1020 - $C562 5010 - $0053 Infocom Text Reader Modifications
Deprotection 1030 - $545E 5020 - $B8EB
1040 - $DDB4 5030 - $C2D7 115 DIM X$ (1200) :A=1:D$ =CHR$ (13) t CHR$ (4)
o:::J Boot DOS 3.3 and initialize a disk. 1050 - $A5C8 5040 - $2755
150 COM DOS = 188: STDDOS = 173: POKE
FP 1060 - $044B 5050 - $C31C 47356, COMDOS: DOS$ = "I NFOCOM"
INIT HI GZ JELLO 1070 - $B732 5060 - $735C
1080 - $045C 5070 - $BF41 200 IF T$ = "Q" THEN POKE 47356, STDDOS: VTAB 24:
HTAB 6: PR INT "PUT'DATA'D ISK'I N'DR IVE'# 1"
C[J Merge the controller into Super lOB ; : GET A$: PR INT D$: GOSUB 750: PR INT D$
and copy the front side of the disk (program
"RUN' INFOCOM'DECODER,Dl" : END
side) to the initialized disk.
Ryan Lanctot 380 POKE 776,0: CALL 775: PR INT
o=J Copy the back side of the disk (data 390 POKE -16368,0 PR INT : VTAB 24: PR INT "SAVE'
files) with COPYA. TH IS'PAGE?" (YIN) :" ; : GETA$: IF A$ ="Y"
u:::J With a sector editor, make the OR A$ = "y" THEN 630
following edits to the front (program side) of 630 FOR Y= 3 TO 12
the disk. Infocom Decoder Revisited 635 VTAB 24: HTAB 1: PR INT SPC( 38) ;: INVERSE:
Trk Set Byte(s) From To VTAB 24: HTAB 11: PR INT "WORK ING" ; : NORMAL
-----
• Requirements : PRINT "'ON'LINET ;Y;
$17 $0E $FD AD B2
665 IF XY - 128 < 33 THEN 680
$OE $06 $2B AD B2 o Apple II plus, lIe, lIe, IIgs 670D= (A-I) * 400 tXt (40 * (Y - 3»
$13
$IA
$06
$0B
$2B
$D2
AD
AD
B2
B2
o One disk drive
o An Infocom Adventure 680 X$(D) = CHR$ (XY)
$IB $08 $0C AD B2 o A formatted disk 690 NEXT X: NEXT Y
o Infocom Text Reader (from COMPUTIST 710A=At 1: GOT0170
#34) 750 PRI NT D$ "OPEN' INFOCOM'DATA, Dl"
Controller o Infocom Text Reader enhanced (from 760 PRINT D$ "CLOSE'INFOCOM'DATA"
COMPUTIST #41)
1000 REM SPELL IT 770 PR INT D$ "DELETE'I NFOCOM'DATA"
1010 TK = 3:LT=4:ST = 15: LS = 15: CD = WR COMPUTIST #34 had a really neat utility 775 :
1020 POKE 47405,24: POKE 47406,96: POKE program called "Infocom Text Reader" that 780 PRINT D$ "OPEN'INFOCOM'DATA"
47497,24: POKE 47498,96 allows you to read Infocom adventures and scan
790 PRINT D$ "WRITE'INFOCOM'DATA"
1030 POKE 47829,3: T1 =TK: GOSUB 490: GOSUB 210 them for much needed clues. In COMPUTIST
#41, enhancements were introduced to make the 800 PR INT A-I
1040 GOSUB 190: GOSUB 610 text more readable. During all this, there was 810 FOR I = 1 TO 400 * A
1050 TK =TK t 1:LT=LTtl: IFPEEK (BUF) <MB AND no simple way to find out what the abbreviations 820 PR INT X$ ( I)
TK < 35 THEN 1040 were, except by decoding them by hand. It was
1060 POKE 47405,208: POKE 47406,19: POKE 830 NEXT I
at this point that I decided to take a crack at 840 PRINT D$ "CLOSE'INFOCOM'DATA"
47497,208: POKE 47498,183: POKE mechanizing this process. The result is a
47829,213: GOSUB 230 program I call "Infocom Decoder". 850 PR INT : PR INT : RETURN
1070 TK =II: LT=35: GOSUB 490: GOSUB 610: IF This program takes data, read with the
PEEK (TRK) = LTTHEN 1090 program in COMPUTIST #34 (with some Checksums
1080 TK =PEEK (TRK) :ST =PEEK (SCT) :LT=TK t 1: modifications) and decodes the abbreviations.
GOTO 1020 It then produces a text file of DATA statements 115 - $D0D2 750 - $40D8
1090 HOME: PRINT "COPY'DONE" : END which you can EXEC into the modified 150 - $97D2 760 - $0857
5000 DATA 213,170,181,215,170,151,213,170, program of COMPUTIST #41. 200 - $B8C6 770 - $3CAC
150,213,170,151,215,170,150 380 - $D467 775 - $DC87
5010 DATA 215,170,151,221,170,158,221,170, Infocom Text Reader Modifications 390 - $CBC0 780 - $D52D
159,213,170,181,223,170,158 630 - $9690 790 - $8FFA
5020 DATA 223,170,159,221,170,158,221,170, Since this article consists of BASIC 635 - $60BE 800 - $17EA
159,223,170,158,223,170,159 programs only, keying them in is easy. 665 - $E6AF 810 - $3BIF
5030 DATA 213,170,150,213,170,181,213,170, o:::J Load "Infocom Text Reader" (from 670 - $EEB3 820 - $F013
151,215,170,150,215,170,151 COMPUTIST #34). 680 - $477E 830 - $3A86
5040 DATA 213,170,150,213,170,151,215,170, 690 - $4592 840 - $B284
LOAD INFOCOM TEXT READER
150,215,170,151,213,170,181 710 - $2D37 850 - $A40E
5050 DATA 221,170,158,221,170,159,223,170, C[J Delete these lines:
158,223,170,159,221,170,158 610 [J:=J And finally, save the whole thing to
5060 DATA 221,170,159,223,170,158,213,170, 620 disk.
181,223,170,159,245,170,182 700
5070 DATA 245,170,183,247,170,182 720 SAVE INFOCOM TEXT READER V2

COMPUTIST #58 13 I
CD Now clear memory and enter the 440 MA = 0 910 W=1'1 t 1: FOR K=XS TO XE :DE$ (1'1) =DE$ (W) t
decoder program. 450 NEXT K X$(K): NEXT K: RETURN
460 NEXT I : NEXT J 920 REM MAKE DATA ABBRV.
FP 470 REM DELETE LEFTOVER @ 930 HOME: INVERSE: VTAB 1: HTAB 1: PR INT SPC(
480 VTAB 10: HTAB 1: PR INT ">DELET ING-LEFTOVER- 40);: VTAB 2: HTAB 1: PRINT SPC( 13);
Infocom Text Decoder @'S" " INFOCOM-DECODER" ; SPC ( 12) : VTAB 3: HTAB
490 FOR J = 1TO W 1: PRINT SPC( 40);: NORMAL
10 REM INFOCOM TEXT DECODER 500 G= LEN (DE$ (J) ) 940 Z= B: A= 60: B= 59
20 REM BY RYAN LANCTOT 510 FOR K= 1TO G 950 IF Z= Et 1THEN RETURN
30 REM REV ISION # 15/03/88 520 IF MID$ (DE$(J) ,K,l) = "@"THENF=1 960 AR$ (Z) =CHR$ (A) t CHR$ (B)
40 ONERR GOTO 1000 530 IF F = 1 AND K = 1 THEN ED$ = "" t MID$ 970 Z=Zt 1: IF B=90 THEN B=59: A=At 1: GOTO
50 REM INITIALIZATION (DE$(J) ,2,G) :DE$(J) = ED$:F = 0 950
60 HOME: INVERSE: VTAB 1: HTAB 1: PR INT SPC( 540 IFF =1AND K>1THEN ED$ =MID$ (DE$ (J) ,1,K 980 B=Btl: GOTO 950
40);: VTAB 2: HTAB 1: PRINT SPC( 13); -1) t "-,, tMID$ (DE$(J) ,Kt 1,G) :DE$(J) = 990 REM LIST BEG/END FIND
"I NFOCOM-DECODER" ; SPC( 12): VTAB 3: HTAB ED$:F= 0 1000 B= 1: ST =0: EN =0: S=0: SP =0: H=0: FL =0
1: PRI NT SPC( 40) ; : NORMAL 550 NEXT K: NEXT J 1010 GOSUB 1440
70 D$ = CHR$ (4) 560 REM WORDL 1ST CHOOS ING 1020 GOSUB 1150
80 DIM 570 VTAB 23: HTAB 13: PRI NT "PRESS-NKEY:" ; : GET 1030 VTAB 18: HTAB 15: PRINT "COMMAND- (T ;:
DE$(200) ,X$(1200) ,AB$(10) ,R$(10) ,AR$ A$: GOSUB 4000 VTAB 18: HTAB 24: GET A$
(130) 580 B= ST: E= EN: GOSUB 3000 1040 IF A$ =CHR$ (8) AND B> 1THEN B= B-1
901'1= 0:MA = 0 590 REM OUTPUT DATA 1050IFA$=CHR$ (21) ANDB<WTHENB=Bt1
100 FOR I = 1TO 10: READ AB$ (I) ,R$ (I) : NEXT I 600 VTAB 6: HTAB 1: PRINT ">SENDING-DATA-W 1060IFA$=CHR$ (32) ANDW-B>=5THENB=Bt5
110 DATA u@@" , nboll , "@1I 1 niln , "@M"
I " lI@N"
• II , DISK" 1070 IF A$ =CHR$ (13) AND FL = 0THEN S1= B: FL
, " I" , lI@O" "!" , "@SI1 , "." , U@W" ,
I 11_11 610 VTAB 24: HTAB 1: INPUT "F ILE-NAME-TO-SAVE- = 1: VTAB 4: HTAB 14: INVERSE: PRINT
,"@x n , 1':" I U@Y", 11(11 I "@Zll 1 11)" DATA-UNDER?:" ;F$ DE$(ST): NORMAL: GOSUB 1150: GOTO 1100
120 REM READ DATA 620 PR INT D$ "OPEN" F$ 1080 IF A$ =CHR$ (13) AND FL = 1AND ST <BTHEN
130 VTAB 5: HTAB 1: PR INT ">GETTI NG-DATA" 630 PR INT D$ "CLOSE" F$ EN = B: VTAB 5: HTAB 14: INVERSE: PRINT
140 PRINT D$ "OPEW INFOCOM-DATA" 640 PRI NT D$ "DELETE" F$ DE$ (EN) : NORMAL: RETURN
150 PR INT D$ "READ- INFOCOM- DATA" 650 K= 860: Q$ =CHR$ (34) 1090 IF A$ =CHR$ (13) AND FL = 1AND ST >BTHEN
160 INPUT F 660 PR INT D$ "OPEN" F$ HOME : VTAB 12: PR INT "START- MUST- COME-
170 FOR I = 1TO 400 F * 670 PR INT D$ "WR ITE" F$ BEFORE- END" : VTAB 23: HTAB 14: PR INT
180 INPUT X$( I) 680 PR INT "840-DATA-" ;EN - ST t 9; ": -REM-NUMBER- "PRESS-NKEY:" ; : GET A$: FL =0: ST =0: GOTO
190 NEXT I OF-ABBREVIATIONS-KNOWN" 1010
200 PRINT D$ "CLOSE-INFOCOM-DATA" 690 PR INT "850- REM- ABBREV IAT IONS- FOR-" ; F$ 1100 IF A$ = "S" AND LEN (DE$(B)) >2THEN GOSUB
210 REM CHANGE DEL IMETER 700 FOR I = ST TO EN 1270
220 VTAB 6: HTAB 1: PR INT ">CHANG ING-DEL IMETER" 710 PRINT K; ,,- DAW" ;Q$;AR$(I);Q$; "," 1110 IF A$ = CHR$ (27) THEN NORMAL: RETURN
230 FOR I = 1TO 400 F * ;Q$ ;DE$ ( I) ;Q$ 1120 GOSUB 1150
240 IF X$ ( I) = " ; " THEN X$ ( I) = "-,, 720 K= Kt 10 1130 GOTO 1030
250 NEXT I 730 NEXT I 1140 REM PR INT 5WORDS
260 GOSUB 2040: REM ** PARSE 740 FOR I = 3 TO 10: PRINT K; ,,- DAW " 1150 D= B: F = 0
270 REM REPLACE LEAD ING @ ;Q$ ;AB$ ( I) ;Q$; "," ;Q$; R$ ( I) ;Q$ :K= Kt 1160FOR I = 13 TO 17
280 VTAB 8: HTAB 1: PR INT ">REPLAC ING- LEAD lNG- 10: NEXT I 1170 H= 20 - INT ( LEN (DE$(D)) / 2)
@'S" 750 PR INT D$ "CLOSE" F$ 1180 VTAB I - 2: HTAB 2: PR INT SPC( 38) ;
290 FOR I = 1TO 1'1 760 HOME: NORMAL 1190 IF I = 13 THEN INVERSE
300 G= LEN (DE$ ( I )) 770 END 1200 IFF = 1THEN 1240
310 IF MID$ (DE$ (1),1,3) ="@@@" THEN ED$ ="@@" 780 REM ** SUB-ROUT INES ** 1210VTAB 1-2: HTABH: PRINTDE$(D): NORMAL
fMID$ (DE$(I) ,4,G) :DE$(I) = ED$ 790 REM ONERR CODE TRAP 1220 IF D=WTHEN F= 1
320 IF MID$ (DE$( 1),1,2) = "@@" THEN ED$ = "@" 800 IF PEEK (222) =6AND F= 1THEN POKE 218,0: 1230 IF D<WTHEN D= Dt 1
t MID$ (DE$ ( I) ,3,G) :DE $( I) = ED$ PRINT "DATA-FILE-NWFOUND" : END 1240 NEXT I
330 NEXT I 810IFPEEK (222) =6ANDF> 1THENPOKE218,0:F 1250 RETURN
340 REM ABBREV. CHECK = F- 1: GOTO 130 1260 REM SPL ITWORD
350 VTAB 9: HTAB 1: PRINT ">CHECKING- 820PRINT"AWERROR-(#" ; PEEK (222); ")" : PRINT 1270 S= 1: NORMAL: VTAB 19: HTAB 9: PR INT "SPL IT-
ABBREVIATIONS" "HAS-OCCURRED-OWLINE-#" ; PEEK (218) t TH IS-WORD?- (Y/N) :" ; : GETA$: IF A$ = "N"
360 FOR J = 1TO 1'1 PEEK (219) * 256 OR A$ = "n" THEN VTAB 19: HTAB 9: PR INT SPC(
370 FOR I = 1TO 10 830 END 23) ; : RETURN
380 G= LEN (DE$(J)) 840 REM PARS ING ROUT INE 1280 VTAB 19: HTAB 9: PRINT SPC( 23);
390 FOR K= 1TO G 850 VTAB 7: HTAB 1: PRINT ">PARSING-DATA" 1290 H= 20 - INT (LEN (DE$(B)) / 2)-1
400 IF MID$ (DE$ (J) ,K, 2) = AB$ ( I) THEN MA = 1 860 FOR J = 1TO 400 * F 1300 L= LEN (DE$ (B))
410 IF MA= 1ANDK =1ANDG= 2THEN DE$(J) =R$( I) 870 IFFOUND = 1THEN 890 1310VTAB11: HTABHtS: PRINTMID$ (DE$(B) ,S,l)
420 IF MA = 1AND K= 1AND G<>2THEN ED$ =MID$ 880 IFX$ (J) <>"-,, AND FOUND =0THEN XS =J:FOUND 1320 VTAB 18: HTAB 24: GET A$
(DE$(J) ,2,G) :DE$(J) = ED$ =1 1330 IF A$ = CHR$ (21) AND S< LTHEN S= St 1
430 IF MA =1AND K>1THEN ED$ =MID$ (DE$ (J) ,1,K 890 IF X$ (J) = "-,, AND FOUND = 1 THEN XE = J - 1340 IF A$ =CHR$ (8) AND S> 1THEN S= S- 1
-1) t R$( I) t MID$ (DE$(J), Kt 2,G): DE$(J) 1: FOUND = 0: GOSUB 910 1350IFA$= "S"THENSP=S: FOR I =WTOBt 1STEP
= ED$ 900 NEXT J -1 :DE$( It 1) =DE$( I): NEXT I: GOTO 1390

14 COMPUTIST #58 August I


_rs
240 - $1OEE 1040 - $24F4
1360 IF S> 1THEN INVERSE: VTAB 11: HTAB H+S 250 - $9CF0 1050 - $C7A5
Using the new Reader
-1: PRINTMID$ (DE$(B),S-l,l): NORMAL 260 - $BCD6 1060 - $85DE Using the reader is easy. Put the disk with
1370 IF S< L THEN INVERSE: VTAB 11,,; HTAB H+ S 270 - $E623 1070 - $19Bl the reader and the decoder into drive 1 and run
+ 1: PRINT MID$ (DE$(B),S + 1,1): NORMAL 280 - $0DFB 1080 - $F2E7 the reader. (I will refer to this disk as the data
1380 GOTO 1310 290 - $8A10 1090 - $70D5 disk.) Take the data disk out and put it aside.
1390ED$=MID$ (DE$(B),SP,L):DE$(B+ 1) =ED$ 300 - $E8F7 1100 - $E5F6 Take your Infocom game and put it in drive 1.
1400 ED$ = MID$ (DE$(B) ,1,SP - 1): IF MID$ 310 - $9661 1110 - $BD9C The main menu of the program will ask you
(DE$(B),SP - 1,1) = "... THEN ED$ = MID$ 320 - $B5FC 1120 - $BBCB which track and sector you want to read. Read
(DE$(B), 1,SP - 2) 330 - $3928 1130 - $7993 track $03, sector $00 and see if you can
1410 DE$ (B) = ED$ 340 - $A0D7 1140 - $7FB4 recognize any abbreviations. If the
350 - $C361 1150 - $0528 abbreviations are there, you will see a list of
14201'1=1'1 +1: GOSUB 1440: INVERSE: VTAB 7: HTAB words separated by semicolons. The program
16: PRINT DE$(B): VTAB 8: HTAB 16: PRINT 360 - $2637 1160 - $301A
370 - $A107 1170 - $10F6 will then ask you if you want to save this page.
DE$ (B + 1) : NORMAL : RETURN
380 - $A847 1180 - $326C Press "Y" and the program will store screen
1430 REM PR INT BORDER lines 3 to 12. It starts at line #3 because the top
390 - $FFFI 1190 - $E281
1440 HOME INVERSE PRINT SPC( 10); 400 - $E635 1200 - $C5Bl two lines are of no use to us.
"ABBREVIATION"EDITING" ; SPC( 10) 410 - $8E83 1210 - $EDEA The program will then go back to the main
1450 VTAB 2: PRINTSPC( 18); "MENU"; SPC( 18) 420 - $EA7D 1220 - $C5DD menu, but don't worry, the data you have stored
1460 FOR I = 2TO 22: VTAB I: HTAB 1: PRINT "'" : 430 - $CFBD 1230 - $78E0 is still in memory. Read track $03, sector $0D
VTAB I: HTAB 40: PRINT "'" : NEXT I 440 - $0788 1240 - $186C and do the same as you did above. You should
1470 VTAB 23: HTAB 1: PRINT SPC( 40); 450 - $D53D 1250 - $2F49 also read track $03, sector $0B. Even though
1480 NORMAL 460 - $B632 1260 - $1072 there is usually no data there, there could be
1490 VTAB 4: HTAB 4: PRINT "BEGINNING:" 470 - $A215 1270 - $2491 part of a word from sector $0D. When you
480 - $DE5D 1280 - $C2D0 have all the abbreviation data in memory, you
1500 VTAB 5: HTAB 10: PR INT "END: "
490 - $BACB 1290 - $C098 should be at the main menu. Press "Q" at the
1510 VTAB 7: HTAB 4: PRINT "SPLIT'WORDS:" track prompt. You will then be prompted to put
500 - $EA04 1300 - $F6D9
1520 VTAB 20: HTAB 4: PRINT "->'='FORWARD" the data disk in drive 1 and to press any key.
510 - $6142 1310 - $4581
1530 VTAB 10: HTAB 10: PRINT 520 - $56B5 1320 - $B8C3 The text reader will then save the data and run
11+ +"
530 - $623C 1330 - $940D the decoder automatically.
1540 VTAB 16: HTAB 10: PRINT 540 - $499B 1340 - $5EA5
"+--------------- +'1 550 - $16B8 1350 - $9C63 Using The Decoder
1550 VTAB 21: HTAB 4: PRINT "<-'='REVERSE" 560 - $9F9D 1360 - $27A2
1560 VTAB 22: HTAB 5: PRINT "S'='SPLIT'WORD" 570 - $AC01 1370 - $51Cl Since the decoder does 97 % of the work
580 - $6357 1380 - $F9AA for you, all you have to do is sit back and watch
1570 VTAB 20: HTAB 21 : PR INT "<RET>'='MARK'WORD"
590 - $9C21 1390 - $E6DD what happens. The decoder will first print a
1580VTAB21: HTAB21: PRINT"<SPACE>'TO'JUMP'5" menu screen and tell you which parts of the
1590 VTAB 22: HTAB 21 : PR INT "<ESC>'='QU IT'MENU" 600 - $BD90 1400 - $9818
610 - $FD46 1410 - $8ABA program it is going through during its
1600 RETURN execution. This is done so you won't have to
620 - $2ACE 1420 - $79B8
630 - $EC3B 1430 - $7256 worry whether or not the computer has hung
Checksums 640 - $CC2B 1440 - $7D08 up. After the program has parsed the data into
650 - $E97C 1450 - $9380 separate words, another menu screen will be
10 - $BADD 810 - $92E3 660 - $28D6 1460 - $7A04 printed.
20 - $9B13 820 - $B860 670 - $80Cl 1470 - $04B8 In this menu, you must tell the program
30 - $4D3B 830 - $5FB8 680 - $B202 1480 - $CDDB where the list starts and stops making sense to
40 - $BEF6 840 - $353D 690 - $0A92 1490 - $F01O you. You need to do this because the computer,
50 - $A40E 850 - $9054 700 - $5DC9 1500 - $E9F7 being quite literal, can't distinguish between
60 - $C5B0 860 - $F38B 710 - $6E8E 1510 - $9AC4 random symbols and meaningful words. You
70 - $22D1 870 - $4DIA 720 - $22F8 1520 - $B147 mark the words by using the left and right arrow
80 - $54D7 880 - $1823 730 - $47C3 1530 - $B49A keys (lGBI and IGUI for Non-llplus users),
90 - $31OA 890 - $45D8 740 - $E35C 1540 - $9CB4 to move the word list and the return key to mark
100 - $9CB7 900 - $A920 750 - $4DEB 1550 - $791E the beginning and ending words. In addition,
110 - $2EC7 910 - $ADF0 760 - $09A4 1560 - $0C07 another feature has been added to the above.
120 - $F90D 920 - $8D5F 770 - $F323 1570 - $F26B The ability to split a word into two pieces is
130 - $9B35 930 - $DE92 780 - $B2BD 1580 - $784E sometimes needed (as it is with Hitchhiker's
140 - $B3CC 940 - $7576 790 - $34FD 1590 - $F906 Guide To The Galaxy) when the data typed in
150 - $2577 950 - $CCA3 800 - $696B 1600 - $68EF doesn't contain spaces. For example, the words
160 - $45A4 960 - $60AB "YOUCAN" and "UNFORTUNATELYBE"
170 - $0B2D 970 - $696E are not decoded properly. This is where you
180 - $FE2C 980 - $AA45 o=J Save the program. come in. When you find words like this, simply
190 - $5932 990 - $CC81 move the word until it is highlighted with the
200 - $B186 1000 - $76F2 SAVE INFOCOM DECODER inverse bar. Then, press the "S" key and the
210 - $EC6D 1010 - $738F NOTE: If you compile the Decoder, you program will go into cursor edit mode. Use the
220 - $2AED 1020 - $897E will have to change the text reader to BRUN arrows to move the non-inverse cursor over the
230 - $2E98 1030 - $8C78 the Decoder instead of RUNing it. first letter in the second word and press the "S"

August COMPUTIST #58 15 I


key again. This splits the word into two pieces organization contacted our computer store in CALL·151
for you and re-inserts each piece into the word search of a compiler for some lab problems. 0: SD 03 C0 SD 05 C0 4C 00 C6
list. I made the mistake of loaning them my Einstein
YOUCAN UNFORTUNATELYBE becomes compiler. It came back with both disks 'blown'. [TI II16ert the protected disk in the drive
YOU CAN UNFORTUNATELY BE Now, it is time again to evaluate my and boot it. The computer will appear dead, and
Keep doing this until you have gotten rid students and I have no easy means of the hi-res screen may be filled with garbage.
of all multiple-word words. Then tell the accomplishing the task. I can use the Beagle Don't panic while doing this step.
program where the end of the list is and the compiler, but it in no way compares with the 0G
program will pop back to the main menu. You old Einstein compiler.
will be asked for a name for the text file where I have tried to telephone the original listed [I::J Remove the protected disk, insert
the data is saved. Type one in and press return. phone number (213)-477-4539 without results. your blank initialized disk and reboot. Auxila
The program will then save the data. I have talked with members of the NJ Apple memory is not affected by pressing GRESET
Users club-and several other Apple or IOGRESETI.)
Putting The Data In A Program individuals-all without luck. IOGRESETI
As a long time subscriber to your super
After going through this business, you have publication, I remember some time back
to load the "Infocom Text Reader" and type
IT] After the drive stops, enter the
reading of the softkey for the Einstein monitor again and setup the transfer routine
in the modifications in COMPUTIST #41. Save Compiler, but at the time I made another call. The routine at $300 calls the monitor
the new program as "MODIFIED TEXT mistake-I just read the article and never took
READER'. action.
auxilary me,mory move routine. The $fl3F8
code is the GY vector.
When you have done this, make sure the Can anyone out there help me?
program is in memory and enter the following: CALL·151
I have the two (2) original disks from The
0300:1S 4C 11 C3
EXEC filename Einstein Compiler-now both blown-I will
03FS:4C 00 03
Where "filename" is the name you gave send them to anyone who can repair them along
for the text file in the decoder program (this with any fee that they may require. CD In the case of Tubeway, the program
types the abbreviations at the end of the
modified reader). Save this reader.
i Alright COMPUTISTs, here's your resides at $900 and its length is $87F0
(A$900,L$87F0). Now, move the contents of
chance to do a good deed. Someone out there
SAVE filename TEXT READER must have this compiler. Original compiler plus auxilary memory from $900 to $90F8 into
softkey equals fixed disk. And don't forget the main memory at the same locations.
COMPUTIST golden rule; Never use an 900<900.90FSI GY I
Other Modifications
original disk RDEXed
Some possible modifications to the Decoder o=J The file is too large for DOS to allow
will immediately spring to mind if you use the to be saved at once, so change the file length
Decoder uncompiled. Most of the time is used Zorro limitation.
in looking for abbreviations in the data. To A964:FF
speed it up, you could make the program look
for a @ first and if you find one, look for an CD Finally, save your deprotected copy
abbreviation character. This could present other
problems, so I suggest only those who feel
Cracking on the lIe of Tubeway to disk:
BSAVE TUBEWAY,A$900,L$87F0
adventurous try this. In any case, the Decoder
• Requirements This is a very useful deprotection method
works, albeit slowly. If the Decoder runs too
slow for you, I suggest you compile it. I used that can be used with many single-load games,
a friend's copy of Beagle Compiler (ProDOS)
o Tubeway by Datamost (or any game, such provided that the file length and starting address
as Choplifter, as long as the file length and are known.
and it speeded up execution by 500%. starting address are known)
Alternatively, if you don't have access to a
compiler, have a cup of coffee or watch a TV
o DOS 3.3 System Master, or any almost
empty initialized disk with at least 138
i This method was first advocated by Steve
program, since the process takes about 10 Dietz (COMPUTIST #25) as an easier way to
sectors remaining and a fast DOS (Pronto- use the auxilary memory for disk cracking.
minutes uncompiled. Have Fun! Dos by Beagle Bros. or Diversi-Dos ............................. RDEXed
preferable)
~ Now, I have a question. I have
Harry M. Randel DApple IIe with extended 80-column card
several games that are very frustrating to play
Recently, I discovered a method to since I do not get far without getting killed.
<:2) Help! deprotect virtually any type of single-load game They are Hero by Activision, Pitfall II by
Many years ago, I purchased the Einstein such as Choplifter , Tubeway, etc. The Activision, and Montezuma's Revenge by
Compiler from the Einstein Corporation, 11340 following is similar to the XFER.BOOT & Parker Brothers. These are all of the single-load
W. Olympic Blvd., Los Angeles, CA 90064. RESTORE (COMPUTIST #16), which loads variety and all have been 'cracked.'
Over the years, I have used this compiler the program into the lie's auxiliary memory and I read Mr. Wiegley's article in
to 'hide' the listings of BASIC programs from allows the user to boot up a disk and restore COMPUTIST #51 on how to get 255 men in
my Elementary School students. It worked the contents of aux.memory. Broderbund's Lode Runner, and I tried to use
beautifully-give them a disk with a problem the same method as he did for all of the above
on it or a lo-res picture and tell them that they O:=J Boot the DOS 3.3 System Master games. I must have changed over a hundred
have one week to write a program on the disk disk. bytes of data and rerun the programs at least
that can be run and will duplicate the example. IT] :Snter the monitor and setup to boot 3 times each, but I either got a screen full of
Unfortunately, this past winter a research into auxilary memory. garbage or the system hung. HELP!!

I 16 COMPUTIST #58 August I


-Seek Luck Island after defeating 'monsterous' Base Hit Points $36-$37
creature. nothing at all $38
Les Minaker
-Seeking resistance scores? Try Algary. Gold $39-$3B
-Be generous at the pubs. Attack CI ass (7) $3C
-Seek all keys. All but Crystal and Gold seem Armou r CIass $30
to be out not in. Food $3E
Might and Magic Revisited -Gypsy seer assigns your colour.
-Thundranium provides great strength.
Condition
Equipment
$3F
$40-$45
How to Keep up With the Joneses -Seek the Legendary Castle - if it even exists! Backpack $46-$4B
Equ i pment Mag i c Cha rges $4C-$51
A.P.T. for... Backpack Mag i c Cha rges $51-$57
• Requirements Magic Resistance $58-$59 now/base?
o Apple II plus, lIe, or lIe Might &Magic Fire Res i stance $5A-$5B now/base?
Cold Resistance $5C-$50 now/base?
o A back-up of Might and Magic, disk B (I Elect ric i ty Res i stance $5E-$5F now/base?
recommend using a back-up only) Ac id Res i stance $60-$61 now/base?
o A sector editor Looking at Track $05, Sector $00, on
Fea r Res i stance $62-$63 now/base?
Disk B, the characters in the game can be
Introduction and Disclaimer examined and altered. Starting at byte $00 and Po i son Res i stance $64-$65 now/base?
the character information can be read and, of Sleep Res i stance $66-$67 now/base?
Might and Magic is one of the better course, edited with a sector editor.
fantasy role-playing games that is currently in
The following chart shows how the Sex $01 male
circulation. Published by New World information is stored. Note that there are about $02 female
Computing, I recommend it highly to fans of 2 characters per sector, but they never seem to
Infocom text adventures, Wizardry, The Bard's Alignment $01 good
start on the same byte from sector to sector. $02 neutral
Tale, et al. The graphics are nice, the puzzles In some cases, they can go past the end of a
are well thought out and, to the designers credit, $03 evil
sector. If this happens, simply continue your
tough, but solutions can be found. editing on the next sector. The chart shows the Race $01 human
The following is the product of my desire byte position of each item relative to the start $02 elf
to know all I could about the items, armour and of the character name. You must count the bytes $03 dwarf
weapons in Might and Magic. I read Carole from the beginning of the character's name in $04 gnome
Fox's article on sector edits/items in order to determine the location of the $05 h-orc
COMPUTIST #51 for Might and Magic and information you wish to change.
decided to research and expand upon the Class $01 knight
descriptions she presented. I have no intention Attribute offset $02 paladin
of claiming this work as entirely original and $03 archer
I must tip my hat to Ms. Fox for doing all the Name $00-$0F $04 cleric
really hard stuff and to exhausted adventures Sex $10 $05 sorceror
who brought me the enclosed information from Cu rrent AI i gnment $11 $06 robber
all corners of Yarn. Base AIi gnment $12
Race $13 The condition code seems to be based on
For the sake of simplicity, I have used the bit position within the byte. There are 8 bit
same conventions as Ms. Fox to describe the Class $14
Current Intellect $15 positions in a byte. A clear bit (0) indicates
attribute values in the game. For example: good condition. A set bit (1) indicates you have
"now" describes temporary or magic enhanced Base Intellect $16
Current Might $17 that condition. Add up the hex values of the set
values, and "base" describes the normal value bits to get the actual byte to store. Some
of an attribute. I have also included Ms. Fox's Base Might $18
Cu rrent Persona I i ty $19 combinations do not occur naturally and may
information to save time searching through back confuse the game. This is all "for your
issues.
Base Pe rsona I i ty $lA
Current Endurance $lB information" as the best byte to have here is
I have attempted to verify the information $00 indicating all good.
presented here, but despite the best efforts of
Base Endu rance $lC
Current Speed $10 va I bit posn Cond i t ion
mice and men, drivel and downright incorrect
information slips through - sorry. Base Speed $lE $01 00000001 asleep
Current Accuracy $lF $02 00000010 bI i nded
Base Accu racy $20 $04 00000100 si Ienced
Playing Tips for...
Cu rrent Luck $21 $08 0000 1000 diseased
Base Luck $22
Might &Magic Cu rrent Exper ience Leve I $23
$10
$20
0001 0000
00100000
po i soned
pa ra lysed
Base Exper i ence Leve I $24 $40 01000000 unconsc i ous
Age $25 $80 10000000 stoned
-Yisit The Arena to increase you experience not hi ng at aII $26
points. Experience Points $2A-$27 backwards Be careful when entering in numbers. It is
-'Interleave' gold and silver clues. Current Spell Points $2B-$2C very easy to miscount and end up eradicated!
-Black boxes hold untold treasure. Base Spell Points $20-$2E Moral: make a backup of Disk B before you
-Seek the Wizard Ranalou about the six. Spe II Leve I $2F-$30 make alterations to your favorite paladin or
-Yolcano God? Try 'BJ'! Gems $33-$31 backwards cleric. Disk B can be copied by any standard
-Brother Zam is acquainted with Brother Zom. Current Hi t Poi nts $34-$35 copier such as Locksmith 6.0 Fastbackup.

I August COMPUTIST #58 17 I


Complete Item List - no stone left unturned!
Item Name Equipping Bonus Use Bonus/Effect Code Item Name Equipping Bonus Use Bonus/Effect Code
accurate sword accuracy +6 accuracy +5 (now) S34 demon's glaive acid resistance casts acid arrow S74
acid shield acid resistance none SA8 destroyer wand magic resistance casts disintegrate SOO
adamite axe luck +8 casts sun ray S3A devil's glaive cold resistance casts feeble mind S75
amber gem n/a none SB6 diamond collar ages character 80 years casts prismatic light SE4
antidote brew n/a casts neutralize poison $C3 diamond dagger might +4 none S26
archer's bow accuracy + 5 casts disintegrate S54 diamond key n/a casts teleport SFO
axe destroyer might +4 casts raise dead S38 dragon shield magic resistance casts power shield SAA
axe protector magic resistance casts prismatic light S37 dragon tooth n/a casts rejuvinate SF4
b queen idol n/a none $F8 dried beef n/a gives +6 food SB3
bag of garbage cursed item none SBF electric shield electrical resistance none SA7
bag of sand n/a casts sleep SB8 electric spear electrical resistance casts electron arrow S27
bag of silver n/a none SB5 electric sword electrical resistance casts lightning bolt S2F
bardiche none none S58 element sacarab personality +5 casts protection from elem. SOE
bardiche + I speed + I none S5F element sword magic resistance casts protection from elem. S3C
bardiche + 2 speed +2 none S66 evil flamberge magic resistance casts sun ray S78
battle axe none none SOA eye of goros none casts astral spell SFE
battle axe + I attack/damage bonus none SI6 fire opal ages character 80 years cast~ meteor shower SE5
battle axe +2 fire resistance might +2 (now) S22 fire shield fire resistence none SA5
belladonna none none SBI flail none none S07
bells of time n/a ages character 10 years SOA flail + I attack/damage bonus none SI3
belt of power might +5 none $CA flail +2 personality + I casts first aid SIF
blue ring mail electrical resistance casts lightning bolt S95 flail of fear fear resistance casts scare S2B
boots of speed speed + 5 speed +5 (now) SC5 flamberge none none S5C
bow of power fear resistance increases level +4 (now) S52 flamberge + I attack/damage bonus none S63
bracers AC4 none none S80 flamberge +2 might +2 might +2 (now) S6A
bracers AC6 fear resistance casts shield S92 flamberge + 3 might +4 speed + 3 (now) S71
bracers AC6 fear resistance casts shield S94 flaming bow fire resistance casts lightning bolt S4F
bracers AC8 fear resistance casts shield S9B flaming club fire resistance casts flame arrow SI8
broad sword none none S09 flaming sword fire resistance casts fireball $30
broad sword + I luck +2 none SI5 flying carpet +2 armour bonus casts fly SCI
broad sword +2 might + I none S21 garlic n/a none SAF
bronze key n/a casts detect magic SEO gem sack n/a adds + 10 gems $E3
cactus nectar n/a casts create food $FI giant's bow none none S50
chain mail none none S70 glaive none none S57
chain mail + I fire resistance none S84 glaive + 1 speed + I none S5E
chain mail +2 fi re resistance none S8A glaive +2 speed +2 none S65
chain mail +3 luck +4 none S8F gold key n/a casts invisibility $EF
chain mail +3 luck +4 none S93 great axe none none S5B
cleric's beads personality + 5 casts cure wounds SOl great axe + I attack/damage bonus none S62
club none none SOl great axe +2 might +2 might + 3 (now) S69
club + I attack/damage bonus none SOC great axe + 3 might +4 speed + 3 (now) S70
club + 2 attack/damage bonus none SOO great bow none none S41
club of noise cursed item none SI9 great bow + I attack/damage bonus none S46
cold axe cold resistance casts cold beam S2E great bow +2 fear resistance none S4B
cold glaive cold resistance casts produce frost S6C great hammer none none S5A
cold shield cold resistance none SA6 great hammer + I personality + I none S61
coral key n/a none SEC great hammer +2 personality +2 casts bless S68
crossbow none none S3E halberd none none S59
crossbow + I attack/damage bonus none S43 halberd + I attack/damage bonus none S60
crossbow + 2 accuracy +2 none S48 halberd +2 speed +3 casts first aid S67
crossbow luck luck + 3 casts bless S4C hand axe none none S03
crossbow speed speed +4 casts blind S40 hand axe + I luck + I none SOF
crystal key n/a none SEB hand axe +2 luck +2 none SIB
curing potion n/a casts cure wounds SBC holy f1amberge magic resistance casts holy word S77
curing staff poison resistance casts power cure S60 holy mace personality + 3 casts raise dead S28
dagger none none S02 holy plate magic resistance fear resistance (now) S98
dagger + I attack/damage bonus none SOE horn of death n/a casts finger of death S02
dagger +2 damage/attack bonus casts light SIA immortal sword luck +5 casts rejuvinate $36
dagger of mind intellect + 3 casts shield S25 jade amulet creates race = none none $C2
dark flail cursed item casts dispel magic S2A key card n/a none $FO
defense cloak +2 armour bonus none $CC king's pass n/a none $E9
defense ring + I armour bonus casts idenify monster SBE knowledge book intellect +2 spell level + I (now) SCD

~ COMPUTIST #58 August I


Item Name Equipping Bonus Use Bonus/Effect Code Item Name Equipping Bonus Use Bonus/Effect Code
lantern n/a casts light SAO scimitar +2 none none S20
large shield none none S90 scroll of fire nfa casts fireball SCO
large shield + I armour bonus none SAO sharp sword magic resistance casts finger of death S33
large shield + I armour bonus none SAl shinny pendant sleep resistance casts hypotize $D4
large shield +2 armour bonus none SA3 short bow none none S3F
large shield + 2 armour bonus none SA4 short bow + I attack/damage bonus none S44
laser blaster accuracy + 5 casts disintegrate SF3 short bow + 2 sleep resistance none S49
leather + I armour bonus none SSI short sword none none S05
leather + 2 electrical resistance none SS7 short sword + I attack/damage bonus none SII
leather armour none none S7A short sword + 2 attack/damage bonus casts detect magic SIO
lightning bow electrical resistance casts fireball S4E silent chime nfa casts silence SC9
lightning wand electrical resistance casts lightning bolt S05 silver key n/a casts leather shield SEE
long bow none none S40 silver shield sleep resistance none S9E
long bow + I attack/damage bonus none S45 skill potion n/a increses level + 5 (now) $(4
long bow +2 sleep resistance none S4A sling none none S30
long sword none none SOB sling + I attack/damage bonus none S42
long sword + I attack/damage bonus none SI7 small shield none none S9C
long sword + 2 acid resistance might + 2 (now) S23 small shield + I armour bonus none S9F
lucky charm luck +5 luck + 10 (now) SC6 small shield +2 armour bonus none SA2
lucky scimitar luck +5 none S2C smelling salt n/a casts awaken SB7
mace none none S06 sorcerer robe intellect + 5 casts invisibility SCF
mace + I attack/damagee bonus none SI2 sorcerer staff intellect +4 casts meteor shower S72
mace +2 acid resistance might +2 (now) SIE spear none none S04
mace of undead cursed item ages character 10 years S20 spear + I luck + I none SIO
magic herbs nfa casts first aid SB2 spear +2 luck + 2 none SIC
magic oil n/a casts recharge item SOB speed potion nfa speed + 5 (now) SBA
magic potion nfa adds + 10 spell points (now) SBO splint mail none none S7E
magic shield magic resistance casts shield SA9 splint mail + 2 fire resistance none SS5
magic sling magic resistance magic resistance (now) S47 splint mail + 2 fire resistance none SSB
magic vest magic resistance casts jump SOC splint mail + 3 might +2 none S90
map of desert n/a casts location SF2 staff none none S56
medusa head cursed item none SF6 staff + I intellect + I none S50
merchant pass n/a none SEA staff + 2 luck +2 casts sleep S64
might potion n/a increases might +5 (now) SB9 staff of light sleep resistance casts lasting light S6B
minotaur's axe cursed item none S6E staff of magic magic resistance casts protection from magic S73
model boat n/a casts walk on water SCB star ruby luck + 10 casts energy blast SEO
obsidian bow cursed item casts dispel S55 star saphire magic resistance casts protection from magic SEI
padded + I armour bonus none SSO sun scroll n/a casts sun ray SOF
padded armour none none S79 sundial n/a casts location SBB
pirates map a n/a none $FA sword of magic magic resistance casts protection from magic $35
pirates map b n/a none SFB sword of might might +6 might + 5 (now) S31
plate mail none none S7F sword of speed speed +6 speed + 5 (now) $32
plate mail + I fire resistance none SS6 teleport helm magic resistance casts teleport $DS
plate mail + 2 fire resistance none SSC 10' pole n/a none SAE
plate mail +3 fire resistance none S91 the flamberge might + 10 casts feeble mind S76
potion of life nfa casts raise dead S03 the magic bow magic resistance casts teleport S51
power gauntlet might +5 none SOO thunder hammer electricity resistance casts summon zaapppp S6F
precision ring accuracy +5 none S06 thundranium n/a might +5 (now) SFC
red chain mail fire resistance casts fireball S95 torch n/a casts light SAC
return scroll nfa casts town portal S07 ultimate plate magic resistance casts energy blast S9A
ring mail none none S7C ultimate sword might + 10 speed + 5 (now) $3B
ring mail + I fire resistance none SS3 undead amulet fear resistance casts C liS SCS
ring mail +2 fire resistance none SS9 unholy mace personality + 3 casts moon ray S29
ring mail +3 speed + 2 none SSE unholy plate magic resistance fear resistance (now) S99
ring of okrim luck + 10 casts time deterioration $F7 unobtanium sets sex = none none SE6
robber's tools increases thief skill none SB4 useless item none none $FF
robber's x·bow speed +4 casts duplication S53 vellum scroll n/a none $E7
rope and hooks nfa casts jump SAB w queen idol nfa none $F9
royal dagger none none S24 wand of fire fire resistance casts fireball $(7
ruby idol nfa none SCE wealth chest n/a adds + 5100 gold pieces SE2
ruby whistle luck +2 casts awaken SES wolfsbane nfa none S80
scale armour none none S7B wyvern eye nfa casts scare SF5
scale mail + I armour bonus none SS2 X!XX!X's plate luck + 10 luck + 5 (now) S97
scale mail +2 cold resistance none SSS X!XX!X's sword luck + 15 luck +5 (now) $39
scimitar none none SOS youth potion nfa casts rejuvenate S09
scimitar + I luck +2 none SI4

I August COMPUTIST #58 19 I


Notes on Item List $98-99 persona Ii ty (now/base) side B. Data is composed of 128 bytes per
$9A-9B endurance (now/base) character, with room for 18 characters. All data
1) In general; any weapon with pluses
$9C-90 speed (now/base) is stored in hexadecimal format and read as its
indicates a plus for both 'to hit' percentage and
$9E-9F acccuracy (now/base) decimal equivalent, thus, a $(/)A in memory,
'damage caused' minimum. For example: broad
$A0-Al Iuck (now/base) is read as I(/). In cases where numbers larger
sword +2 increases the wielder's chance of
$A2 now exper i ence level than 255 are needed, additional bytes are used,
actually hitting (by + 2) and increases the
$A3 base exper ience Ieve I with the first extra byte multiplied by 256, the
amount of damage done (by +2 also!). Magic
$A4 age second by 65,536, and the third by 16,777,216.
armor has the same feature with respect to
$A5 mystery byte #1 Table 1 shows where all the bytes are for
armor class bonus. For example: chain mail + 3
$A6-A9 exper ience po i nts (stored backwards) the first character. To locate the others, just use
has an additional armor bonus of 3 points over
$AA-AB now spe I I po int s this formula: Byte X (decimal) for character
regular, non-magical chain mail.
2) All magic items have a finite number of $AC-AO base spe II po ints number Y = (Y-l) * 127 + X.
charges. You must recharge an item before the $AE-AF spe II Ieve I (now/base?)
amount reaches (/) or the item will become $B0-B2 gems (stored backwards) Background On The Editor
useless ($FF)! This can be changed by editing $B3-B4 now hit po int s When I decided to make the editor, I
the 'magic charge' portion of the character data. $B5-B6 basehitpoints thought it would be neat if I added some flair
3) Items are sold for about 1/2 oftheir actual $B7 mystery byte #2 to it. I didn't want it to be a boring editor, so
cost. $B8-BA gold I decided to set it up as a town full of people
4) 'Now' indicates that the increase in $BB attack class (?? unverified) to see and places to go. The people are just an
skill/resistance is only temporary. $BC food added touch, more like a "Do you really want
5) The 'equipping' bonus is permanent and $BO armour class (recalculated after edit) to do this? Yes or No." with variety. The places
it is always in effect while the item is equipped. $BE condition that you can visit are what really makes up the
6) Some items have alignments. This means $BF-C4 equ iped items editor. The following is a description of each.
that only characters of the correct alignment can $C5-CA backpack items
use/equip them. For example: X!XX!X's plate $CB-00 equ iped item mag ic cha rges Locations To Visit
and sword seem to be neutral. $01-06 backpack itemmagic charges
7) Most items have class restrictions. Some $07-08 magic resistance (now/base?) Sign of Welcome. For those not wishing
noted exceptions are: a few magic items; most $09-0A fire res istance (now/base?) to read the detailed account of each location,
of the club weapons; and padded armor. An $OB-OC cold resistance (now/base?) this is for them. It very briefly explains the town
example of these types of restrictions is plate $OO-OE elect rica I res istance (now/base?) in general.
mail +3. This armor is usable by only knights $OF-E0 ac id res istance (now/base?) Icarus' Lab. This is where the persona of
and paladins. $El-E2 fear/hold resistance (now/base?) your character is altered. Icarus can change
8) A 'n/a' in a column indicates that an item $E3-E4 po ison res istance (now/base?) your name, race, class, alignment, original
is not usable for that purpose. $E5-E6 sleep res istance (now/base?) alignment, and, yes, even sex. Do not let the
9) A 'none' indicates that there is either no term original alignment fool you. Your original
restriction or that an item has no special power. alignment is the alignment you start out with.
I(/) Some items/weapons are better than T. Scott Alignments can change due to your actions
others. Experiment and discover which items throughout the game. If this happens then the
are the best for your party. only way to get it back to what it was is either
4th level cleric spell or this editor.
Example Character Editing Might &Magic Battlefields of Hornblough. Quick Silver
is the top athlete here. His amazing training
Now, let's suppose you had a character
named Frostflower. You would start on track
Character Editor techniques allow you to increase every statistic
you've got. This includes Intellect, Might,
$(/)5, sector $(/)(/) and search each track for the Personality, Endurance, Speed, Accuracy, and
• Requirements
name "Frostflower" or the hex bytes C6 02 07 Luck. On top of that, these wondrous effects
03 04 C6 CC CF 07 C5 02, depending on what o Apple II Plus or better can be made to remain long term rather than
program or method you were using to o Might & Magic disk short term. That's when you change your
examine/edit the disk - I have used C.I.A. and originals. Original stats are what your stats will
COMPUTIST's very own DiskEdit for this Might & Magic is the best role-playing return to after a night of rest. Some potions
procedure. game for computers I have ever played. It increase your currents, but nothing short of
Now, suppose you find that Frostflower totally blows Wizardry, Ultima IV, and Bard's finding a strong magical element will increase
starts on byte $7F. All you would need to do Tale away. Each time you play it, you are your originals.
is count (in hex!) according to the chart bound to discover something new and exciting. Laragathra's Restaurant. Here
provided. I will use this as an example since It was this that kept me from cheating. But then Laragathra will supply you with enough food
it takes a few tries to not miscount bytes. I got slaughtered every time I tried to explore to last 4(/) days. In the art of cooking no one
Loc Attibute/ltem (Notes) a hidden stronghold that I was sure was part can compare. Her rations last for many a month
$7F-8E character name of the quest I was currently on. After numerous yet still retain a good tasting quality.
$8F gender attempts of entering and getting killed, I decided Hall of Commendations. This is where
$90-91 al ignment (now/base) to make the Might & Magic Character Editor.
Lord Ytilaer dwells. Supreme in all the land,
$92 race it is he that can bestow higher levels to those
$93 class Background On Characters he sees fit. His powers can be made, as with
$94-95 intellect (now/base) The characters are stored from track $(/)5, stats, long term or short term. The long term
$96-97 might (now/base) sector $(/)(/) to track $(/)5, sector $(/)8 on disk effect of increasing your original level is that

I 20 COMPUTIST #58 August I


it will remain the same after resting. The short Possible Modifications
term lasts for but a short while - much like a Entering And Using
It is possible to modify the Temple so that
Cleric's Super Heroism Spell. The Might & Magic Character Editor you can change your character from one
Zaerdidain's Library. Here the wisest of condition to something other than GOOD. Ijust
The Might & Magic Editor is a BASIC
gnomes lives out his life. He keeps many books didn't see the reason of going to all the trouble
program and a BINARY program. The BASIC
of knowledge few mortal eyes have seen. With of making it possible to change your condition
program is what edits, and the BINARY
the reading of a spell book, you can increase program is what handles the writing or reading to something besides good. If you're one of
your Spell Level. And with studying the Book those mad individuals, the following is what you
of characters to and from disk. Type in the
of Life, you may receive a multitude of need to know.
Might & Magic Editor and SAVE it:
experience points. The choice of how far and Condition is stored in one byte with the first
how much you read is yours. SAVE MM EDITOR digit dealing with being Poisoned, Paralyzed,
Guild of Strength. Ingold Inglorion is the Then type in the machine language part and Unconscious, Stone, Dead, and Eradicated, and
trainer here. He works at making your body the save it: the second digit having to do with being Asleep,
best it can be. Whether at absorbing the shock Blinded, Silenced, and Diseased. For example,
from wounds or being able to resist fatigue SAVE M.BINARY,A$9000,L$31 if you put a $4C in the Condition byte, you
while casting spells, his work always turns out Run the program and, if not already loaded, would end up being Unconscious, Diseased,
good. Hit points come in three forms: current it will load in M.BINARY. Then press and Silenced. Table 3 contains the first digit and
hit points, current hit point maximum, and IRETURNI for drive I access or a "2" and a what it does. Table 4 details what the second
original hit points. Current hit points, when IRETURNI for drive 2 access after inserting digit does.
diminished, will result in unconsciousness. Disk B in the drive. A couple additional notes about changing
Current hit point maximum is the total condition: entering into this byte numbers from
maximum you can be healed up to in your You should be at the Main Menu where you
$8(l) to $9F yields a blank condition - it doesn't
current condition. If you are Poisoned, this will can either load new characters from disk, write
current characters to disk, view characters in say how you are feeling. A $(l)(l) signifies you
gradually get smaller and smaller. Original hit are good. Everything from $A(l) to $BF means
memory, or quit the program.
points are the most you can ever have at the you are Stone. Everything from $C(l) to $CF
experience level you are at, regardless of Characters have probably been loaded in means you are Dead. Values $E(l) to $FE shows
condition. Maximum hit points will attain the so type a V to View. A list of numbers I to that you are are Dead, Stone. And finally a $FF
same amount as original hit points if you are 18 should be on the screen with characters means that you are Eradicated.
in GOOD condition. Spell points and original names or the word empty after each number. I hope this all helps out in solving the Secret
spell points are much the same. Spell points will Type the number of the character you want to of the Inner Sanctum. Good luck!
assume an equal amount to original spell points work on and press IRETURNI. A stat screen
after resting. will come on and at the bottom you will be Table 1
Vault of Riches. The people of the Town prompted to type an E to Edit or IRETURNI to
go back to the listing. Byte Item
are far too trusting of strangers when it comes
to money, for they have no guards posted here. If you type an E, the Editing Menu, with $00-0E Name
Gems and gold are yours for the taking. Don't locations you can visit, will appear. To visit a $10 Sex $01=M $02=F Anyth i ng eIse=O
worry about getting caught, there haven't been location type the letter that corresponds with $11 Original AI ignment
any arrests in this place for ages. it. When you type the letter, a person will $12 AIi gnment $01=Good $02=Neut ra I
Waspin Gearshop. The unique Dwelf appear and ask you a question. A IRETURNI $03=Ev i I
lives here. Forged from the two mightiest races is the same as typing "Y" for Yes to speed $13 Race $01=Human $02=E If $03=Owa rf
of the Land of Yarn, he is the greatest things up. If you do not wish to go further into $04=Gnome $05=H-O rc
adventurer that has ever lived, his shop attests that section, type an "N" and you will return $14 CIass $01=Kn i ght $02=Pa Iad i n
to that. You may pick any item you want, and to the Editing Menu. $03=Archer $04=Cleric $05=Sorcerer
as many as you want for free. The Dwelf, you If you typed a r;;;(R:;;;E=TU;";;R;;;;N:;"'I, a list might $06=Robber
see, has an unlimited supply of every item. It appear (depending on location, at the Temple, $15 Intellect Original
is not necessary to have an item on the screen it will say you are feeling good and ask for a $16 Intellect
to Get it, all you have to do is type "G" and IRETURNJ) and )'ou can choose from there $17 Might Original
the number you want and it's yours. Table 2 what to edit. A (RETURN I at this point will $18 Might
lists items 1 through 255. The scanning helps bring you to the Editing Menu. When you type $19 PersonalityOriginal
when you don't have Table 2 handy. the letter or number of the item you want to $IA Personality
Temple of Ak'Boru. Cura the Healer can edit, you will see the current value shown and $IB Endu rance Or i gina I
be found here. Her deity allows her to make a question for what you want the new value to $IC Endurance
characters' conditions GOOD only. She has be. If you do not wish to change it, simply press $10 Speed Original
abstained from making them Asleep, Poisoned, (RETURNI. $IE Speed
or anything else that could harm them on their $IF Accu racy Or i gina I
adventures. $20 Accuracy
To Save Edited Characters To Disk $21 LuckOriginal
Portal of Towns. The Portal of Towns is
not very well guarded. The omnipotent looking After editing all the characters you want, $22 Luck
Half Orc that watches over it could be press (RETURN) several times until you arrive $23 Level Original
overpowered by a little imp. The blue/white at the Main Menu. Enter a "w" and you will $24 Leve I
portal allows your character to be magically be asked if you want to go ahead and write. If $25 Age
transported to the inn of any of the five towns you do, type a "Y", anything else will bring $27 Experience Points
of Yarn, and you may enter it as many times you back to the Main Menu. After writing to . $28 Experience Points (to bemultipl ied
as you wish. disk, control will return to the main menu. by 256)

I August COMPUTIST #58 21 I


~
Table 1 continued Table 2 62 CROSSBOW 127 PLATE MAIL 192 SCROLL OF FIRE
Byte Item 63 SHORT BOW 128 PADDED +1 193 FLYING CARPET
# Item
64 LONG BOW 129 LEATHER +1 194 JADE AMULET
$29 Experience Points (to bemultipl ied 1 CLUB 65 GREAT BOW 130 SCALE +1 195 ANT IDOTE BREW
by 65536) 2 DAGGER 66 SLING +1 131 RING MAl L+1 196 SKI LL POITION
$2A Experience Points (to bemultipl ied 3 HAND AXE 67 CROSSBOW +1 132 CHAIN MAIL +1 197 BOOTS OF SPEED
by 16777216) 4 SPEAR 68 SHORT BOW +1 133 SPL INTMAI L+1 198 LUCKY CHARM
$2B Spell Points 5 SHORT SWORD 69 LONG BOW +1 134 PLATE MA IL+1 199 WAND OF FIRE
$2C Spell Points (to be multipl ied by 256) 6 MACE 70 GREAT BOW +1 135 LEATHER +2 200 UNDEAD AMULET
$2D Spell Points Original 7 FLAI L 71 MAGIC SLI NG 136 SCALE +2 201 SILENTCHIME
$2E Spell Points Original (to be 8 SCIMITAR 72 CROSSBOW +2 137 RING MAIL +2 202 BELT OF POWER
mu Itip lied by 256) 9 BROADSWORD 73 SHORT BOW +2 138 CHAIN MAl L+2 203 MODEL BOAT
$30 Spe II Cast i ng Leve I 10 BATTLE AXE 74 LONG BOW +2 139 SPLINTMAIL+2 204 DEFENSE CLOAK
$31 Gems 11 .LONG SWORD 75 GREAT BOW +2 140 PLATE MAIL +2 205 KNOWLEDGE BOOK
$32 Gems (to be mu Itip lied by 256) 12 CLUB +1 76 CROSSBOW LUCK 141 BRACERS AC 4 206 RUBY IDOL
$33 Hit Points Current 13 CLUB +2 77 CROSSBOW SPEED 142 RING MAl L+3 207 SORCERER ROBE
$34 HitPointsCurrent (tobemultiplied 14 DAGGER +1 78 LIGHTEN ING BOW 143 CHAIN MAIL +3 208 POWER GAUNTLET
by 256) 15 HAND AXE +1 79 FLAM ING BOW 144 SPL INTMA IL+3 209 CLER IC' SBEAD
$35 Hit Points Original 80 GIANT'S BOW 145 PLATE MA IL+3 210 HORN OF DEATH
16 SPEAR +1
$36 Hit PointsOriginal (tobemultiplied 81 THE MAG ICBOW 146 BRACERS AC 6 211 POT ION OF LIFE
17 SHORT SWORD +1
by 256) 82 BOW OF POWER 147 CHAIN MAl L+3 212 SH INY PENDANT
18 MACEtl
$37 Hit Points Maximum 83 ROBBER'S X-BOW 148 BRACERS AC 8 213 LIGHTN ING WAND
19 FLAIL+1
$38 Hit Points Maximum (to bemultipl ied 84 ARCHER'S BOW 149 BLUE RING MA IL 214 PRECISION RING
20 SCI MITAR +1
by 256) 85 OBSIDIAN BOW 150 RED CHA INMA IL 215 RETURN SCROLL
21 BROADSWORD +1
$39 Gold 86 STAFF 151 X!XX!X'S PLATE 216 TELEPORT HELM
22 BATTLE AXE +1
$3A Gold (to bemultipl ied by 256) 87 GLAIVE 152 HOLY PLATE 217 YOUTH POTION
23 LONG SWORD +1
$3B Gold (to bemultipl ied by 65536) 88 BARDICHE 153 UN-HOLY PLATE 218 BELLS OF TIME
24 FLAM ING CLUB
$3C Armor Class Original 89 HALBERD 154 ULTIMATE PLATE 219 MAG ICOl L
25 CLUB OF NO ISE
$3D Armor Class 90 GREAT HAMMER 155 BRACERS AC 8 220 MAG ICVEST
26 DAGGER +2 GREAT AXE 221 DESTROYER WAND
$3E Food 91 156 SMALL SH IELD
27 HAND AXE +2 92 FLAMBERGE 157 LARGE SH IELD 222 ELEMENT SCARAB
$3F Condition 28 SPEAR +2
$40-45 Equipped Items 93 STAFF +1 158 SI LVER SHIELD 223 SUN SCROLL
29 SHORT SWORD +2 94 GLAIVE +1 159 SMALLSHIELD+1 224 STAR RUBY
$46-4B Backpack Items 30 MACE +2 95 BARDI CHE +1 160 LARGE SH IELD +1 225 STAR SAPPHIRE
31 FLA IL +2 96 HALBERD +1 161 LARGE SH IELD +1 226 WEALTH CHEST
Table 3 32 SC IMITAR +2 97 GREAT HAMMER +1 162 SMALL SH IELD +2 227 GEM SACK
Digit Condition 33 BROADSWORD +2 98 GREAT AXE +1 163 LARGE SH IELD +2 228 DIAMOND COLLAR
34 BATTLE AXE +2 99 FLAMBERGE +1 164 LARGE SH IELD +2 229 FIRE OPAL
0x Read on Iy the second di gi t 35 LONG SWORD +2 100 STAFF +2 165 FIRE SHIELD 230 UNOBTAINIUM
Ix Poisoned 36 ROYAL DAGGER 101 GLAIVE +2 166 COLD SH IELD 231 VELLUM SCROLL
2x Paralyzed 37 DAGGER OF MIND 102 BARD ICHE +2 167 ELEC SHIELD 232 RUBY WH ISTLE
3x Paralyzed, Poisoned 38 DIAMOND DAGGER 103 HALBERD +2 168 ACID SHIELD 233 KINGS PASS
4x Unconscious 39 ELECTR ICSPEAR 104 GREAT HAMMER +2 169 MAGIC SHIELD 234 MERCHANTS PASS
5x Unconscious, Poisoned 40 HOLY MACE 105 GREAT AXE +2 170 DRAGON SH IELD 235 CRYSTAL KEY
6x Unconscious, Paralyzed 41 UN-HOLY MACE 106 FLAMBERGE +2 171 ROPE & HOOK 236 CORAL KEY
7x Unconscious, Paralyzed, Poisoned 42 DARK FLAI L 107 STAFF OF LIGHT 172 TORCH 237 BRONZE KEY
43 FLA ILOF FEAR 108 COLDGLAIVE 173 LANTERN 238 SILVER KEY
Table 4 44 LUCKY SC IMITAR 109 CUR ING STAFF 174 10FOOT POLE 239 GOLD KEY
Digit Condition 45 MACE OF UNDEAD 110 MINOTAUR'S AXE 175 GARLIC 240 DIAMOND KEY
46 COLD AXE 111 THUNDER HAMMER 176 WOLFSBANE 241 CACTUS NECTAR
xl Asleep 47 ELECTR ICSWORD 112 GREATAXE +3 177 BELLADONNA 242 MAP OF DESERT
x2 BI inded 48 FLAM ING SWORD 113 FLAMBERGE +3 178 MAG ICHERBS 243 LASER BLASTER
x3 BI i nded, As Ieep 49 SWORD OF MIGHT 114 SORCERER STAFF 179 DRIED BEEF 244 DRAGON'S TOOTH
x4 Si Ienced 50 SWORD OF SPEED 115 STAFF OF MAGIC 180 ROBBER'S TOOLS 245 WYVERN EYE
x5 Si lenced, Asleep 51 SHARP SWORD 116 DEMON'S GLAIVE 181 BAG OF SILVER 246 MEDUSA HEAD
x6 Si lenced, BI inded 52 ACCURATE SWORD 117 DEV IL' SGLA IVE 182 AMBER GEM 247 RING OF OKRIM
x7 Si Ienced, BI inded, As Ieep 53 SWORD OF MAG IC 118 THE FLAMBERGE 183 SMELL ING SALT 248 BQUEEN IDOL
x8 Diseased 54 IMMORTAL SWORD 119 HOLY FLAMBERGE 184 BAG OF SAND 249 WQUEEN IDOL
x9 Diseased, Asleep 55 AXE PROTECTOR 120 EV IL FLAMBERGE 185 MIGHT POTION 250 PIRATES MAP A
xA Diseased, BI inded 56 AXE DESTROYER 121 PADDED ARMOR 186 SPEED POT ION 251 PIRATESMAPB
xB Diseased, As Ieep, BI inded 57 X!XX!X'S SWORD 122 LEATHER ARMOR 187 SUNDIAL 252 THUNDRANIUM
xC Diseased, Si Ienced 58 ADAMANT INE AXE 123 SCALE ARMOR 188 CUR ING POT ION 253 KEY CARD
xD Diseased, Si Ienced, As Ieep 59 ULT IMATE SWORD 124 RING MAl L 189 MAGIC POTION 254 EYE OF GOROS
xE Diseased, Si lenced, BI inded 60 ELEMENT SWORD 125 CHAIN MAIL 190 DEFENSE RING 255 (USELESS ITEM)
xF Diseased, Asleep, BI inded, Si lenced 61 SLING 126 SPL INT MA IL 191 BAG OF GARBAGE

I 22 COMPUTIST #58 August


510 FOR X=0TO 14: GOSUB 4660: IFG=0THEN X= 960 VTAB 6: HTAB 27: PR INT "GEMS="; :X=50: GOSUB
M.BINARY 14: GOTO 530 4660: A=G* 256: X= 49: GOSUB 4660: A= A
520 PR INT CHR$ (G) ; t G: PR INT A
9000: A9 05 80 EC B7 A9 08 80 $DE43 530 NEXT X 970 VTAB 7: HTAB 1: PR INT "END="; :X=28: GOSUB
9008: ED B7 A9 00 80 EB B7 80 $ECB1 540 PR INT :X= 0: NEXT I 4660: PR INT G
9010: F0 B7 A9 68 80 F1 B7 A9 $3430 550 PRINT 980 VTAB 8: HTAB 1: PR INT "SPD="; :X=30: GOSUB
9018: 01 80 F4 B7 A0 E8 A9 B7 $BD95 560 INPUT "ENTER'CHO ICE' (0'RETURNS) :'" ;A$ 4660: PRINT G
9020: 20 B5 B7 CE ED B7 CE F1 $DA23 570A=VAL (A$): IFA< lORA> 18 THEN GOTO 310 990 VTAB 8: HTAB 9: PR INT "HP="; :X= 52: GOSUB
9028: B7 AD ED B7 C9 FF 00 EC $9222 4660:A=G * 256:X = 51: GOSUB 4660:A = A
580 HOME: I =A: GOSUB 4660: IF G=0THEN HTAB 1:
9030: 60 $6622 t G: PRINT A
VTAB 2: PRI NT "EMPTY": GOTO 620
1000 VTAB 8: HTAB 17: PR INT "/"; :X= 56: GOSUB
590 HTAB 1: VTAB 2: FOR X=0TO 14: GOSUB 4660:
4660: A=G* 256: X= 55: GOSUB 4660: A= A
MM EDITOR IFG= 0 THEN X= 14: GOTO 610
t G: PRINT A
600 PRINT CHR$(G);
100 REM * 1010 VTAB 8: HTAB 27: PR INT "GOLD="; :X= 59:
610 NEXT X GOSUB 4660: A= G * 65536: X = 58: GOSUB
110 REM *M & MCHAR, EDITOR
620 VTAB 2: HTAB 17: PR INT " : " ; 4660:A=AtG * 256:X = 57: GOSUB 4660:A
120 REM *
130 REM * BY TIMOTHY SCOTT 630 X=16: GOSUB 4660: ON Gt 1GOTO 640,650,660 = At G: PRINTA
640 PR INT '''0'': GOTO 670 1020 VTAB 9: HTAB 1: PR INT "ACY="; :X=32: GOSUB
140 REM *
150 TEXT: HOME 650 PR INT '''M'': GOTO 670 4660: PRINT G
160 DIM 1T$(255) 660 PR INT "T: GOTO 670 1030VTAB 10: HTAB 1: PRINT "LUC="; :X=34: GOSUB
170 FOR I = 1TO 255: READ 11$( I): NEXT I 670 VTAB 2: HTAB 21:X = 18: GOSUB 4660 4660: PR INT G
180 T = 1 680 IF G= 1THEN PR INT "GOOD": GOTO 720 1040 VTAB 10: HTAB 9: PR INT "AC="; :X=61: GOSUB
1900$ = CHR$(4): B= 24576 690 IF G= 2THEN PRI NT "NEUT": GOTO 720 4660: PRI NT G
200 IFPEEK (36864) = 169 THEN 220 700 IF G= 3THEN PRINT "EVIL": GOTO 720 1050 VTAB 10: HTAB 27: PR INT "FOOD="; :X= 62:
210 PRINT 0$ "BLOAD'M,BINARY,A$9000" 710 PR INT "NONE" GOSUB 4660: PR INT G
220 POKE 47092,1: POKE 47082,1 720 VTAB 2: HTAB 26: X= 19: GOSUB 4660 1060 VTAB 12: HTAB 1: PR INT "COND="; :X = 63:
230 VTAB 10: HTAB 5: PR INT "I NSERr CHARACTER' 730 IF G= 1THEN PR INT "HUMAN": GOTO 790 GOSUB 4660: IF X= 0 THEN PR INT '" GOOD":
740 IF G= 2THEN PR INT "ELF": GOTO 790 GOTO 1080
DISK'IWA'DRIVE"
240 HTAB 5: PR INT "u, AND' PRESS'THE' <RETURN>' 750 IF G= 3 THEN PR INT "DWARF": GOTO 790 1070 PR INT "'NON-GOOD"
760 IF G= 4 THEN PR INT "GNOME": GOTO 790 1080 VTAB 13: HTAB 1: PRINT
KEY"
"-----<EQUIPPED>---------<BAC~
250 HTAB 5: INPUT ". TYPE' A' '2" FOR' DR IVE' 2' 770 IF G= 5THEN PR INT "H-ORC": GOTO 790
780 PRI NT "NONE" PACK>-----"
ACCESS";A$
1090 FOR J = 1TO 6: VTAB J t 13: PR INT J ")"; :X
260 IF A$ = "2" THEN POKE 47082,2 790 VTAB 2: HTAB 33: X= 20: GOSUB 4660
= 63 t J: GOSUB 4660: IF G= 0 THEN PR INT:
270 CALL 36864 800 IF G= 1THEN PR INT "KN IGHT" : GOTO 870
GOTO 1110
280 REM MA INMENU 810 IF G= 2THEN PRINT "PALADIN": GOTO 870 1100 PR I NT 11$ (G)
290 TEXT: HOME: INVERSE: PR INT ".... MIGHT' AND' 820 IF G= 3THEN PR INT "ARCHER" : GOTO 870 1110 VTAB J t 13: HTAB 21: PRINT CHR$(J t 64);
MAG IC'CHARACTER'EDI TOR""" 830 IF G= 4 THEN PR INT "CLER IC" : GOTO 870 ") " ; :X= 69 t J: GOSUB 4660: IF G= 0 THEN
300 POKE 34 ,1 840 IF G= 5THEN PR INT "SORCERER": GOTO 870 PR INT: GOTO 1130
310 NORMAL: HOME 850 IF G= 6THEN PR INT "ROBBER": GOTO 870 1120 PRINT IT$(G)
320 VTAB 15: PR INT "., L) OAD' NEW' CHARACTERS" 860 PR INT "NONE" 1130 NEXT J
330 VTAB 16: PR INT ".. W) RITE' CHARACTERS' TO' 870 VTAB 4: HTAB 1: PR INT " INT=" ; :X=22: GOSUB 1140 PR INT: INPUT "PRESS'E'TO'ED IT'OR'<RETURN>'
DISK" 4660: PRINT G TO' GO' BACK" ;A$
340 VTAB 17: PRINT ""V) IEW' CHARACTERS " 880 VTAB 4: HTAB 9: PRI NT "LEVEL="; :X=36: GOSUB 1150 IF A$ = "E" THEN 1180
350 VTAB 18: PRINT ....Q)UIT" 4660: PRINT G 1160 X= 0: GOTO 490
360 VTAB 13: INPUT "YOUR'CHOICE?'" ;A$ 890 VTAB 4: HTAB 18: PR INT "AGE="; :X= 37: GOSUB 1170 REM ED ITING MENU
370 IF A$ = "L" THEN 420 4660: PR INT G 1180 TEXT: HOME: INVERSE: PR INT .............TOWW
380 IF A$ = "W" THEN 450 900 VTAB 4: HTAB 27: PR INT "EXP="; :X=42: GOSUB OF'CHANGES..•..........." : POKE 34,1: NORMAL
390 IF A$ = "V" THEN 490 4660:A = G * 16777216:X = 41: GOSUB 1190 PRINT: PRINT "YOU'ARE'STANDING'IWTHE'
400 IF A$ = "Q" THEN TEXT: HOME: END 4660:A=AtG * 65536:X = 40: GOSUB 4660:A TOWWSQUARE, "
410 GOTO 310 = At G* 256: X = 39: GOSUB 4660: A = A t 1200 VTAB 11: PR INT ""S) IGWOF'WELCOME"
420 HOME: INPUT "LOAD' NEW' CHARACTERS?' " ;A$ G: PRINT A 1210VTAB12: PRINT ""I)CARUS"LAB"
430 IF A$ < > "Y" THEN 310 910 VTAB 5: HTAB 1: PR INT "MGT=" ; :X=24: GOSUB 1220 VTAB 13: PRINT "•• B)ATTLEF IELDS' OF'
440 GOTO 230 4660: PR INT G HORNBLOUGH "
450 HOME: PRINT "THIS' ";: FLASH: PRINT 920 VTAB 6: HTAB 1: PR INT "PER=" ; :X=26: GOSUB 1230 VTAB 14: PRINT ""T)EMPLE'OF'AK'BORU"
"WRITES";: NORMAL: PRINT "'TO'DISK!" 4660: PR INT G 1240 VTAB 15: PRINT ""F)OUNTAIWOF'YOUTH"
460 PR INT: INPUT "GO'AHEAD?' " ;A$: IF A$ <> "Y" 930 VTAB 6: HTAB 9: PR INT "SP="; :X= 44: GOSUB 1250 VTAB 16: PRINT "•• L)ARAGATHRA'S'
THEN 310 4660: A=G* 256: X= 43: GOSUB 4660: A= A RESTAURANT"
470 HOME: PRINT "WRITING": POKE 36888,2: CALL t G: PRINT A 1260 VTAB 17: PR INT ""H)ALL'OF'COMMENDAT IONS"
36864: POKE 36888, 1: GOTO 310 940 VTAB 6: HTAB 17: PR INT "/" ; :X= 46: GOSUB 1270 VTAB 18: PR INT ""Z)AERD IDA IN' S'L IBRARY"
480 REM CHARACTER MENU 4660: A=G* 256: X= 45: GOSUB 4660: A= A 1280 VTAB 19: PRINT ""G)UILD'OF'STRENGTH"
490 HOME: FOR I = 1TO 18: PRINT I")"'; t G: PRINT A 1290 VTAB 20: PRINT ""V)AULT'OF'RICHES"
500 GOSUB 4660: IF G= 0 THEN PR INT "EMPTY"; : 950 VTAB 6: HTAB 23: PR INT "("; :X= 48: GOSUB 1300 VTAB 21: PRINT ""W)ASPIWGEARSHOP"
GOTO 540 4660: PR INT G; ")" , 1310 VTAB 22: PRINT ""P)ORTAL'TO'TOWNS"

[ August COMPUTIST #58 23


1320 VTAB 6: INPUT "GOAWHERE?A"; A$ 1880 IF G= 2 THEN PR INT "NEUT": GOTO 1910 2420 PR INT: PR INT" AAYOUNGAANDAN IMBLEALOOK ING A
1330 IF A$ = "" THEN 1160 1890IFG=3THENPRINT"EVIL": GOT01910 PERSONAWALKSAOVERATOAGREETAYOU:AAAAAAAAA
1340 IF A$ =" I" THEN 1480 1900 PR INT "NONE" AAAAAAAAAAAAA 'HULLOIATHEYACALLAMEAQUICKA
1350 IF A$ = "B" THEN 2410 1910 VTAB 6: PRI NT "1 )AGOOD" SILVER. ADOA"YOUAREQU IREATRA INING?'"
1360 IF A$ = "F" THEN 2780 1920 VTAB 7: PRI NT "2)ANEUT" 2430 PR INT: INPUT "ANSWER A(YIN) : Ao'; A$: IF A$ =
1370 IF A$ = "L" THEN 2860 1930 VTAB 8: PRI NT "3)AEV IL" "N" THEN 1180
1380 IF A$ = "H" THEN 2940 1940 VTAB 4: INPUT" NEW AOR IGINALAAL IGNMENT: A 2440 HOME: VTAB 4: PR INT "" I) NTELLECT"
1390 IF A$ = "Z" THEN 3060 " ;A$: IF A$ = '''' THEN 1520 2450 VTAB 5: PRINT ""M) IGHT"
1400 IF A$ = "G" THEN 3340 1950 A= VAL (A$): IF A< 1OR A> 3THEN 1940 2460 VTAB 6: PRINT ""P)ERSONALITY"
1410 IF A$ = "V" THEN 3670 1960 C= A: GOSUB 4650: GOTO 1520 2470 VTAB 7: PRINT .... E)NDURANCE"
1420 IF A$ = "W" THEN 3960 1970 HOME: PR INT: PR INT "CURRENTARACE: Ao'; : X= 2480 VTAB 8: PR INT ""S) PEED"
1430 IF A$ = "T" THEN 4260 19: GOSUB 4660 2490 VTAB 9: PRINT ""A)CCURACY"
1440 IF A$ = "P" THEN 4330 1980 IF G= 1THEN PR INT "HUMAN": GOTO 2040 2500 VTAB 10: PRINT .... L)UCK"
1450 IF A$ = "s" THEN 4460 1990 IF G= 2 THEN PR INT "ELF": GOTO 2040 2510 VTAB 2: INPUT "ALTER:'" ;A$
1460 HOME: GOTO 1190 2000 IF G= 3 THEN PR INT "DWARF": GOTO 2040 2520 IF A$ = "" THEN 1180
1470 REM LABORATORY 2010 IF G= 4 THEN PR INT "GNOME": GOTO 2040 2530 IFA$ = "I" THEN 2610
1480 TEXT: HOME: INVERSE: PRINT "AUAAU"AU" 2020 IFG= 5 THEN PR INT "H-ORC": GOTO 2040 2540 IF A$ = "M" THEN 2620
ICARUS'ALABAAAAAAAAAAAAAAA" 2030 PR INT "NONE" 2550 IF A$ = "P" THEN 2630
1490 POKE 34,1: NORMAL 2040 VTAB 6: PR INT "1) AHUMAN" 2560 IF A$ = "E" THEN 2640
1500 PR INT: PR INT "AASK INNyABALD-HEADEDAMAW IW 2050 VTAB 7: PRINT "2)AELF" 2570 IF A$ = "s" THEN 2650
AABLOOD-AAAASTAINEDALABACOATASTRUTSAUPA 2060 VTAB 8: PRINT "3)ADWARF" 2580 IF A$ = "A" THEN 2660
ANDASAYSA"AA 'CAW IABEAOF AASS ISTANCE? ' " 2070 VTAB 9: PR INT "4) AGNOME" 2590 IF A$ = "L" THEN 2670
1510 PR INT: INPUT "ANSWER A(YIN) :Ao'; A$: IF A$ = 2080 VTAB 10: PRINT "5)AH-ORC" 2600 GOTO 2510
"N" THEN 1180 2090 VTAB 4: INPUT" NEW ARACE: A" ;A$: IFA$ = "" 2610 C$ = "I NTELLECT" :X=22: GOSUB 2680: X=21:
1520 HOME: VTAB 4: PRINT ""N)AME" THEN GOTO 1520 GOTO 2730
1530 VTAB 5: PRINT ""S)EX" 2100 A= VAL (A$): IFA < 1OR A > 5 THEN 2090 2620C$= "MIGHT" :X=24: GOSUB2680:X=23: GOTO
1540 VTAB 6: PRINT ""A)LIGNMENT" 2110C=A: GOSUB4650: GOTO 1520 2730
1550 VTAB 7: PRINT ""O)RIGINALAALIGNMENT" 2120 HOME: PR INT: PR INT "CURRENTACLASS: "'; :X 2630 C$ = "PERSONAL ITY" :X= 26: GOSUB 2680: X=
1560 VTAB 8: PRINT ""R)ACE" = 20: GOSUB 4660 25: GOTO 2730
1570 VTAB 9: PRINT ""C)LASS" 2130 IF G= 1THEN PRINT "KNIGHT": GOTO 2200 2640 C$ = "ENDURANCE" :X=28: GOSUB 2680: X=27:
1580 VTAB 2: INPUT "ALTER: A"; A$ 2140 IF G= 2 THEN PR INT "PALAD IN" : GOTO 2200 GOTO 2730
1590 IF A$ = "" THEN GOTO 1180 2150 IF G= 3 THEN PR INT "ARCHER": GOTO 2200 2650 C$ = "SPEED" :X=30: GOSUB 2680: X=29 : GOTO
1600 IF A$ = "S" THEN 1670 2160 IF G= 4 THEN PR INT "CLER IC": GOTO 2200 2730
1610 IF A$ = "A" THEN 1750 2170 IF G= 5 THEN PR INT "SORCERER": GOTO 2200 2660 C$ = "ACCURACY" :X=32: GOSUB 2680: X=31 :
1620 IF A$ = "0" THEN 1860 2180 IF G= 6 THEN PR INT "ROBBER": GOTO 2200 GOTO 2730
1630 IF A$ = "R" THEN 1970 2190 PR INT "NONE" 2670 C$ = "LUCK" :X=34: GOSUB 2680: X=33: GOTO
1640 IF A$ = "C" THEN 2120 2200 VTAB 6: PRI NT "1 )AKN IGHT" 2730
1650 IF A$ = "N" THEN 2290 2210 VTAB 7: PRINT "2)APALADIN" 2680 HOME': VTAB 3: PR INT "CURRENT'" C$ ": "'; :
1660 GOTO 1580 2220 VTAB 8: PRINT "3)AARCHER" GOSUB 4660: PR INT G
1670 HOME: PRINT: PRINT "CURRENTASEX:"'; :X = 2230 VTAB 9: PRINT "4)ACLERIC" 2690 VTAB 4: PR INT "NEW'" C$ " ..,; : INPUT""; A$ :
16: GOSUB 4660 2240 VTAB 10: PRINT "5)ASORCERER" IF A$ = "" THEN 2720
1680 IF G= 1THEN PR INT "M": GOTO 1710 2250 VTAB 11: PRINT "6)AROBBER" 2700 A= VAL (A$): IF A < 1 OR A> 99 THEN 2690
1690 IF G= 2 THEN PRINT "F": GOTO 1710 2260 VTAB 4: INPUT" NEWACLASS: A" ;A$: IF A$ = "" 2710 C= A: GOSUB 4650
1700 PRINT "0" THEN GOTO 1520 2720 RETURN
1710 INPUT "NEWASEX: Ao'; A$: IF A$ = "" THEN 1520 2270 A= VAL (A$): IFA < 1OR A> 6 THEN 2260 2730 VTAB 6: PR INT "OR IGINAL", C$ " : Ao' : : GOSUB
1720 IF A$ = "M" THEN C=1: GOSUB 4650: GOTO 1520 2280 C= A: GOSUB 4650: GOTO 1520 4660: PR INT G
1730 IF A$ = "F" THEN C=2: GOSUB 4650: GOTO 1520 2290 HOME: PR INT: PR INT "CURRENTANAME: " ; :X=0 2740 VTAB 7: PR INT "NEW'" C$ ":'" ; : INPUT '''' ;A$:
1740 C= 3: GOSUB 4650: GOTO 1520 2300 GOSUB 4660: IF G= 0 THEN PR INT "EMPTY": IF A$ = "" THEN 2440
1750 HOME: PRINT: PRINT "CURRENT A GOTO 2330 2750 A= VAL (A$): IF A < 1 OR A > 99 THEN 2740
AL IGNMENT: " ; :X= 18: GOSUB 4660 2310 FOR X= 0 TO 14: GOSUB 4660: IF G= 0 THEN X 2760 C=A: GOSUB 4650: GOTO 2440
1760 IF G= 1THEN PR INT "GOOD": GOTO 1800 = 14: GOTO 2330 2770 REM FOUNTA IN
1770 IF G= 2 THEN PR INT "NEUT": GOTO 1800 2320 PR INT CHR$ (G) ; : NEXT X 2780 TEXT: HOME: INVERSE: PR INT "AA AA A
AA AAA

1780 IF G= 3 THEN PRINT "EVI L": GOTO 1800 2330 PR INT: INPUT "NEWANAME A(15 ACHARS) :A"; A$: FOUNTA IWOFAYOUTWAAAAAAAAAA.... : POKE 34, 1:
1790 PR INT "NONE" IF A$ = "" THEN 1520 NORMAL
1800 VTAB 6: PR INT "1) AGOOD" 2340 IF LEN (A$) > 15 THEN 2290 2790 PR INT: PR INT "YOU AAREASTAND INGABEFOREATHE A
1810 VTAB 7: PRINT "2)ANEUT" 2350 FOR X= 0 TO 14:C = 0: GOSUB 4650: NEXT X FOUNTA IWOFAYOUTH, ATAKE AAA DR INK?"
1820 VTAB 8: PRINT "3)AEVIL" 2360 FOR X= 0 TO LEN (A$) - 1 2800 PR INT: INPUT "ANSWER A(YIN) :Ao' ;A$: IF A$ =
1830 VTAB 4: INPUT "NEWAAL IGNMENT: A"; A$: IF A$ 2370 C=ASC ( MI0$ (A$, X+1,1)) +128: GOSUB 4650 "N" THEN GOTO 1180
= '''' THEN GOTO 1520 2380 NEXT X 2810 HOME: PRINT: PRINT "CURRENTAAGE:"';:X =
1840 A= VAL (A$): IFA< 1OR A > 3 THEN 1830 2390 GOTO 1520 37: GOSUB 4660: PR INT G
1850 C= A: GOSUB 4650: GOTO 1520 2400 REM BATTLEF IELDS 2820 PR INT: INPUT"NEWAAGE:'" ;A$: IF A$ = "" THEN
1860 HOME: PR INT: PR INT "OR IGINALAAL IGNMENT: A 2410 TEXT: HOME: INVERSE: PR INT "A AAAAAA 1180
" ; :X= 17: GOSUB 4660 BATTLEF IELDSAOFAHORNBLOUGWAAAAAA" : POKE 2830 A= VAL (A$): IF A < 1OR A > 100 THEN 2810
1870 IF G= 1THEN PRINT "GOOD": GOTO 1910 34, 1: NORMAL 2840 C= A: GOSUB 4650: GOTO 1180

I 24 COMPUTIST #58 August I


2850 REM RESTAURANT 3180A=VAL (A$): IFA<00RA>4294967295THEN 3600 A=VAL (A$): IFA<0OR A>65535 THEN 3570
2860 TEXT: HOME: INVERSE: PR INT "........ 3150 3610 IFA < 256 THEN 3640
LARAGATHRA'S' RESTAURANT' ........ ": POKE 3190 IFA < 16777216 THEN 3220 3620 C= INT (A I 256) : GOSUB 4650
34 ,1: NORMAL 3200 C= INT (A I 16777216) :X= 42: GOSUB 4650 *
3630 A =A - (C 256)
2870 PR INT: PR INT "A'VERY'BEAUT IFUL'WOMEN' *
3210 A= A- (C 16777216) 3640 X= X- 1:C = A: GOSUB 4650
CLOTHED' IN'GOLDENS ILK'SM ILES'AT'YOU'AND' 3220 IFA< 65536 THEN 3250 3650 RETURN
SAYS: • ,DO'YOU'W ISH'SERV ICE 7 ' " 3230 C= INT (A I 65536) :X= 41: GOSUB 4650 3660 REM VAULT
2880 PR INT: INPUT" ANSWER' (Y IN) :'" ; A$: IF A$ = *
3240 A= A- (C 65536) 3670TEXT: HOME: INVERSE: PRINT "..•.........VAULT·
"N" THEN GOTO 1180 3250 IFA< 256 THEN 3280 OF'R ICHES ": POKE 34, 1: NORMAL
2890 HOME: PRINT: PRINT "CURRENT'FOOD:''';:X = 3260 C= INT (A I 256) :X= 40: GOSUB 4650 3680 PR INT: PR INT "YOU' RE'AT'THE'TOWN'
62: GOSUB 4660: PR INT G *
3270 A= A- (C 256) TREASURY.' IT'IS'UN-"GUAROEO! !'ALL' IS'
2900 INPUT" NEW'FOOD :'" ;A$: IF A$ ="" THEN GOTO 3280 C= A: X= 39: GOSUB 4650: GOTO 3090 YOURS' FOR'THE'TAK ING I I'ENTER'I N?"
1180 3290 HOME: PR INT: PR INT "CURRENT'SPELL'LEVEL:' 3690 PR INT: INPUT "ANSWER'(y IN) :"'; A$: IF A$ =
2910 A= VAL (A$): IF A<0 OR A> 40 THEN 2890 " ; :X= 48: GOSUB 4660: PR INT G "N" THEN 1180
2920 C= A: GOSUB 4650: GOTO 1180 3300 INPUT "NEW'SPELL'LEVEL:'" ;A$: IF A$ = "" 3700 HOME: VTAB 4: PRINT ""J)EMS"
2930 REM HALL THEN 3090 3710 VTAB 5: PR INT ""G)OLD"
2940TEXT: HOME: INVERSE: PR INT '..........HALL'OF' 3310 A= VAL (A$): IFA < 0 OR A> 7 THEN 3290 3720 VTAB 2: INPUT "TAKE'WH ICH:'''; A$: IF A$ = ""
COMMENDAT IONS..........": POKE 34 ,1: NORMAL 3320 C=A: GOSUB 4650: GOTO 3090 THEN 1180
2950 PR INT: PR INT "BEFORE'YOU'AND'A'HUGE'OA IS' 3330 REM GU ILO 3730 IF A$ = "J" THEN 3760
SURROUNOED' BYMANY'GUARDS'SITS'LORD' 3340 TEXT: HOME: INVERSE: PR INT" ......•....GU I LO' 3740 IF A$ = "G" THEN 3840
YT I LAER,' KING'OF"ALL·THE·LAND. 'HE' OF·STRENGTH " : POKE 34, 1: NORMAL 3750 GOTO 3700
SPEAKS:' ,WELCOME'MY'FR IENO .• 3350 PR INT: PR INT "A'WARR IOR'OF'I MMENSE' 3760 HOME: PR INT: PR INT "CURRENT'GEMS:'" ; :X=
OO'YOU'OES IRE'ANy"'PROMOT IONS? ' " PROPORT IONS'STR IDESUP'TO'YOU'ANO'SAYS:" *
50: GOSUB 4660: A=G 256: X = 49: GOSUB
................... ,WELCOME. 'MY'NAME'I S' 4660:A = A+ G: PRINT A
2960 PRINT: INPUT "ANSWER'(Y/N) :'" ;A$: IFA$ =
"N" THEN 1180 INGOLD' INGLOR ION, "ANO, '1 F'YOU'W ISH, 'WE' 3770 INPUT"NEW'GEMS:"'; A$: IF A$ = "" THEN 3700
2970 HOME: VTAB 3: PR INT "CURRENT'LEVEL:'" ; :X CAN' 'TONE' 'UP'YOUR'BOOY ! ' " 3780 A=VAL (A$): IFA<0 OR A>65535 THEN 3760
= 36: GOSUB 4660: PR INT G 3360 PRINT: INPUT "ANSWER'(Y/N) :''';A$: IFA$ = 3790 C=0: X=49: GOSUB 4650: C=0: X=50: GOSUB
2980 VTAB 4: INPUT "NEW'LEVEL:"';A$: IFA$= "" . "N" THEN GOTO 1180 4650
THEN 3010 3370 HOME: VTAB 4: PRINT ""H) IT'POINTS" 3800 IFA< 256 THEN 3830
3380 VTAB 5: PRINT ""S)PELL'POINTS" 3810 C= INT (A 1256): X= 50: GOSUB 4650
2990 A= VAL (A$): IF A< 1OR A> 255 THEN 2970
3000 C= A: GOSUB 4650
3390 VTAB 2: INPUT "ALTER:'''; A$: IF A$ ="" THEN 3820A=A- (C 256)*
GOTO 1180 3830 C= A:X = 49: GOSUB 4650: GOTO 3700
3010VTAB6: PRINT "ORIGINAL'LEVEL:"'; :X=35:
3400 IF A$ = "H" THEN GOTO 3430 3840 HOME: PR INT: PR INT "CURRENT'GOLD:'" ; :X=
GOSUB 4660: PR INT G
3020 VTAB 7: INPUT" NEW'OR IGINAL'LEVEL: ..,;A$ :
3410 IF A$ = "S" THEN GOTO 3510 *
59: GOSUB 4660: A=G 65536: X= 58: GOSUB
IF A$ = "" THEN GOTO 1180
3420 GOTO 3370 *
4660:A=A+G 256:X = 57: GOSUB 4660:A
3430 HOME: VTAB 4: PR INT "1) 'CURRENT'H IT' = A+ G: PR INT A
3030 A= VAL (A$): IFA< 1THEN 3010 POINTS" 3850 INPUT "NEW'GOLO:'" ;A$: IF A$ = "" THEN 3700
3040 C= A: GOSUB 4650: GOTO 1180 3440 VTAB 5: PRINT "2)'CURRENT'MAX'(POISON' 3860 A= VAL (A$): IF A<0 OR A> 16777215 THEN
3050 REM LIBRARY LOWERS'THIS)" 3840
3060 TEXT: HOME: INVERSE: PR INT ".......... 3450 VTAB 6: PRINT "3)'ORIGINAL'HIT'POINTS" 3870 POKE 57,0: POKE 58,0: POKE 59,0
ZAERO IOA IN' S'L IBRARY·........·" : POKE 34, 1: 3460 VTAB 2: INPUT "ALTER:'''; A$: IF A$ ="" THEN 3880 IFA <65536 THEN 3910
NORMAL 3370 3890 C= INT (A I 65536) :X= 59: GOSUB 4650
3070 PR INT: PR INT "A'W IZENEO'OLD'GNOME'HOBBLES'
TOWARDS'YOU: 'WELL, 'AOVENTURER I'OO'YOU'
3470A=VAL (A$): IFA< 10RA>3THEN3430 *
3900 A=A - (C 65536)
3480 IFA= 1THEN C$ ="CURRENT'H IT'PO INTS:'" :X 3910 IFA < 256 THEN 3940
WI SH'TO'LOOK"AT'MY'TOMES'OF' = 52: GOSUB 3570: GOTO 3430 3920 C= INT (A 1256):X = 58: GOSUB 4650
KNOWLEOGE 7 ' "
3080 PR INT: INPUT "ANSWER'(Y IN) :"'; A$: IF A$ =
3490 IFA = 2THEN C$ = "CURRENT'MAX:'" :X= 56: 3930A=A- (C 256)*
GOSUB 3570: GOTO 3430 3940 C= A: X= 57: GOSUB 4650: GOTO 3700
"N" THEN GOTO 1180 3500 IFA=3THEN C$ = "OR IG INAL'HIT'POI NTS:'" 3950 REM GEARSHOP
3090 HOME: VTAB4: PRINT ""E)XPERIENCE'POINTS" :X= 54: GOSUB 3570: GOTO 3430 3960 TEXT: HOME: INVERSE: PR INT " ..
3100 VTAB 5: PRINT ""S)PELL'LEVEL" 3510 HOME: VTAB 4: PR INT "1) 'CURRENT'SPELL' WASP IN' GEARSHOp....•.........': POKE 34, 1:
3110 VTAB 2: INPUT" ALTER:'" ;A$: IF A$ = "" THEN POINTS" NORMAL
1180 3520 VTAB 5: PR INT "2) 'OR IG INAL'SPELL'POI NTS" 3970 PR INT: PR INT "A'MUSCULAR'AND'GOOO'LOOK ING'
3120 IF A$ = "E" THEN 3150 3530VTAB2: INPUT "ALTER:"';A$: IFA$=""THEN CREATURE....APPROACHES'YOU .•AS'YOU'SEE'
3130 IF A$ = "S" THEN 3290 3370 HIS' FACE, '1 T'REM INOS'YOU'OF'A'H IGH'ELF .•
3140 GOTO 3090 3540 A= VAL (A$): IFA< 1OR A> 2THEN 3510 BUT'AS'YOU'''LOOK'AGA I N'-- 'HE'SEEMS'TO'BE'
3150HOME: PRINT: PRINT "CURRENT'EXPERIENCE:'" 3550 IFA=1THEN C$ = "CURRENT'SPELL'PO INTS:'" OF·A·ROYAL·OWARF·STOCK. 'HE'SPEAKS: "
; :X=42: GOSUB4660:A=G * 16777216:X = :X = 44: GOSUB 3570: GOTO 3510 3980 PR INT '" HELLO'THERE! 'I'AM'THE'OWELF .'DO'
*
41: GOSUB4660:A=A+G 65536:X = 40: 3560 IFA=2THEN C$ = "OR IGI NAL'SPELL'POI NTS:'" YOU....WISH'TO'LOOK'AT'OUR'GOOOS?'"
*
GOSUB 4660: A= A+ G 256: X = 39: GOSUB :X=46: GOSUB3570: GOT03510 3990 PR INT: INPUT "ANSWER'(Y IN) :"'; A$: IF A$ =
4660: A =A +G: PR INT A 3570HOME: PRINT: PRINTC$;: GOSUB4660:A=G * "N" THEN 1180
3160 INPUT "NEW'EXPER IENCE:'" ;A$: IF A$ = "" 256: X=X-I: GOSUB 4660: A=A+G: PR INT A 4000 POKE 34, 1: HOME: GOSUB 4680: PR INT: POKE
THEN 3090 3580 PRINT "NEW'" C$;: INPUT "" ;A$: IF A$ = "" 34,9
3170FORX=39T042: POKE (B+ (1-1) * 127 + THEN RETURN 40100 =0 + 1:E = D+ 9
X) ,0: NEXT X 3590 X= X+ 1 4020 HOME

I August COMPUTIST #58 25 I


4030 FOR J = DTO E 4460 HOME: PR INT "YOU'READ'THE'S IGN .' IT'SAYS: " 4820 DATA FLAIL't2,SCIMITAR' t2,BROADSWORD'
4040 GOSUB 4660 PRINT J T"; IT$(J) 4470 PR INT t2,BATTLE'AXE't2,LONG'SWORD't2
4050 NEXT J 4480 PR INT '" WELCOME'TO'THE'TOWN'OF'CHANGES, ' 4830 DATA ROYAL'DAGGER, DAGGER'OF'M IND, DI AMOND'
4060 PRI NT HERE' "YOU'MAY'CHANGE'YOUR'CHARACTER'TO' DAGGER,ELECTRIC'SPEAR,HOLY'MACE
4070 INPUT "F)WD'B)ACK'J)UMP10'R)VRS10'G)ET' WHAT"'YOU'SEE'F IT. 'THERE'ARE'MANY'PLACES' 4840 DATA UN-HOLY'MACE,DARK'FLAIL,FLAIL'OF'
" ;A$ TO'''V 1SIT'SO'HERE' IS'A'BR I EF'EXPLANAT ION' FEAR,LUCKY'SCIMITAR,MACE'OF'UNDEAD
4080 IF A$ = "" THEN 1180 OF" 4850 DATA COLD' AXE, ELECTR IC' SWORD ,FLAM lNG'
4090IFA$= "F" ANDD<246THENO=Ot 1 4490 PR INT "OF'EACWAREA: " SWORD,SWORD'OF'MIGHT,SWORD'OF'SPEED
4100 IF A$ = "B" AND D> 1THEN 0 = 0 - 1 4500 PR 1NT: PR INT '" ICARUS' 'LAB': 'RACE, 'NAME, • 4860 DATA SHARP'SWORD, ACCURATE'SWORD, SWORD'OF'
4110 IF A$ = "J" AND D< 241 THEN 0 = 0 t 9 SEX,' AL IGN-"'MENT'AND'CLASS" MAGIC,IMMORTAL'SWORD,AXE'PROTECTOR
4120 IF A$ = "J" AND D= > 241 THEN 0 = 245 4510 PR INT: PR INT '''BATTLEF IELDS'OF'HORNBLOUGH' 4870 DATA AXE' DESTROYER, XI XX I X'S' SWORD,
4130 IF A$ = "R" AND D> 9 THEN 0 = 0 - 9 :'ALL'YOUR'''STATS, 'SUCH'AS'M IGHT, 'SPEED, • ADAMANTINE' AXE,ULTIMATE' SWORD,ELEMENT'
4140 IF A$ = "R" AND D= < 9 THEN 0 = 0 LUCK, 'ETC. " ; SWORD
4150 IF A$ = "G" THEN 4170 4520 PRINT: PRINT ". TEMPLE'OF'AK'BORU':' 4880 DATA SL ING, CROSSBOW, SHORT' BOW, LONG'
4160 GOTO 4010 BOW, GREAT' BOW
COND ITION' BACK'TO'''GOOD''
4170 INPUT "GET'ITEM'#"; A$: IF A$ = "" THEN 4010 4890 DATA SLING' t1 ,CROSSBOW' t1 ,SHORT' BOW'
4530 PR INT: PR INT "'FOUNTA IN'OF'YOUTH': 'AGE"
4180 A= VAL (A$): IFA < 1OR A> 255 THEN 4010 t1,LONG'BOW't1,GREAT'BOW'tl
4540 PRINT: PRINT "'LARAGATHRA'S'RESTAURANT':'
4190C = A 4900 DATA MAG IC' SL ING, CROSSBOW' t2 ,SHORT' BOW'
FOOD"
4200 HOME: PRINT "PUT'" IT$(A) "'IN'WHICH" t2,LONG'BOW't2,GREAT'BOW't2
4550 PR INT: INPUT" PRESS'<RETURN>" ;A$
4210 INPUT "POSITION'(l-6/A-F) :'" ;A$: IF A$ = 4910 DATA CROSSBOW' LUCK,CROSSBOW' SPEED,
4560 PR INT "'HALL'OF'COMMENDAT IONS': 'LEVEL"
'''' THEN 4010 LIGHTENING'BOW,FLAMING'BOW,GIANT'S'BOW
4220 IF A$ => "A" AND A$ < "G" THEN X=ASC (A$) 4570 HOME
4580 PR INT: PR INT '''ZAERD IDA IN' S'L IBRARY':' 4920 DATA THE'MAG IC'BOW, BOW'OF'POWER, ROBBER'S'
t 5: GOSUB 4650: GOTO 4000 X-BOW,ARCHER'S'BOW,OBSIDIAN'BOW
SPELL' CAST ING""LEVEL'AND'EXPER IENCE'
4230IFA$=> "1" ANDA$< "7" THENX=VAL (A$) 4930 DATA STAFF,GLAIVE,BARDICHE,HALBERD,
POINTS"
t 63: GOSUB 4650: GOTO 4000 GREAT'HAMMER
4590 PR INT: PR INT '''GU ILD'OF'STRENGTH' :'H IT'
4240 GOTO 4200 4940 DATA GREAT'AXE, FLAMBERGE, STAFF'tl ,GLA IVE'
PO INTS' AND......SPELL'PO INTS"
4250 REM TEMPLE t1,BARDICHE'tl
4260 TEXT HOME: INVERSE: PR INT " . 4600 PR INT: PR INT '''VAULT'OF'R ICHES': 'GEMS'AND'
GOLD" 4950 DATA HALBERD't1,GREAT'HAMMER't1,GREAT'
TEMPLE' OF'AK 'BORU..•......... ": POKE 34, 1:
4610 PR INT: PR INT "'WASP IN'GEARSHOP': ' ITEMS" AXE't1,FLAMBERGE't1,STAFF't2
NORMAL
4620 PR INT: PR INT "'PORTAL'TO'TOWNS': 'WHERE'YOU' 4960 DATA GLA IVE' t2, BARD ICHE' t2, HALBERD'
4270 PR INT: PR INT "A'VERY'PLA IN'WOMAN'DRESSED'
ARE.........PRESENTLY'L IVING' " t2,GREAT'HAMMER't2,GREAT'AXE't2
IN' A'GRAY""ROBE' IS'STAND ING'HERE.'
4630 PR INT: INPUT" PRESS'<RETURN>" ;A$ 4970 DATA FLAMBERGE't2,STAFF'OF'LIGHT,COLD'
APPLYING' BANDAGESTO'A'PATIENT'S'EYES,'
4640 GOTO 1180 GLAIVE,CURING'STAFF,MINOTAUR'S'AXE
SHE'TURNS'TO'YOU"'AND'SAYS: "
4280 PR INT " , I'AM'CURA, 'CLER IC'OF'THE'TEMPLE .• *
4650POKE(Bt(I-1) 127tX).C RETURN: REM 4980 DATA THUNDER' HAMMER, GREAT' AXE'
DO'YOUREQU IRE'TREATMENT?'" WR ITE NUMBER t3,FLAMBERGE't3,SORCERER'STAFF,STAFF'OF'
4290 PRINT: INPUT "ANSWER' (YIN) :'" ;A$: IFA$ = 4660 G=PEEK (B t ( I - 1) * 127 t X): RETURN: REM MAGIC
"N" THEN 1180 READ NUMBER 4990 DATA DEMON'S'GLAIVE,DEVIL'S'GLAIVE,THE'
4300 HOME 4670 REM EQU IPMENT PR INT FLAMBERGE,HOLY'FLAMBERGE,EVIL'FLAMBERGE
4310X=63:C=0: GOSUB4650: PRINT "YOU'ARE'NOW' 4680 PR INT "-----<EQU IPPED>---------<BACK' 5000 DATA PADDED'ARMOR,LEATHER'ARMOR,SCALE'
FEEL ING'GOOD! ": PR INT: INPUT "PRESS' PACK>-----" ARMOR, RING'MAIL, CHAIN'MAIL
<RETURN>" ;A$ GOTO 1180 4690FOR J = 1TO 6: VTAB J t 2: PR INT J ")"; :X= 5010 DATA SPLINT' MAIL,PLATE' MAIL,PADDED'
4320 REM PORTAL 63 t J: GOSUB 4660: IFG=0THEN PR INT: GOTO t1,LEATHER't1,SCALE'tl
4330 TEXT: HOME: INVERSE: PR INT " .. 4710 5020 DATA RI NG' MAl L' t1, CHA IN'MA IL' t1, SPL INT'
PORTAL' TO·TOWNS ": POKE 34, 1: 4700 PRINT IT$(G) MAIL't1,PLATE'MAIL't1,LEATHER't2
NORMAL 4710 VTAB J t 2: HTAB 21: PR INT CHR$ (J t 64) ; 5030 DATA SCALE't2,RING'MAIL't2,CHAIN'MAIL'
4340 PR INT: PR INT "YOU'SEE'A'H-ORC'GUARD ING'A' " ) " ; :X= 69 t J: GOSUB 4660: IF G= 0 THEN t2,SPLINT'MAIL't2,PLATE'MAIL't2
BLUE/WH ITE' "PORTAL. 'HE'GROWLS: ... PR INT: GOTO 4730 5040 DATA BRACERS'AC'4, RI NG'MAI L't3, CHAI N'MA IL'
,........ ,SO'YOU'TH INK'YOU' RE'GONNA'GET'BY' 4720 PR INT IT$ (G) t3,SPLINT'MAIL't3,PLATE'MAIL't3
ME'DO'YA???' " 4730 NEXT J 5050 DATA BRACERS'AC'6, CHA IN'MA IL't3, BRACERS'
4350 PRINT: INPUT "ANSWER' (YIN) :'" ;A$: IFA$ = 4740 RETURN AC'8,BLUE'RING'MAIL,RED'CHAIN'MAIL
"N" THEN 1180 4750 REM DATA 5060 DATA X! XX I X' S' PLATE, HOLY' PLATE, UN-HOLY'
4360 HOME: VTAB 4: PR INT "1) 'SORP 1GAL" 4760 DATA CLUB,DAGGER,HAND'AXE,SPEAR,SHORT' PLATE,ULTI MATE' PLATE ,BRACERS'AC'8
4370 VTAB 5: PRINT "2)'PORTSMITH" SWORD 5070 DATA SMALL'SHIELD,LARGE'SHIELD,SILVER'
4380 VTAB 6: PRINT "3)'ALGARY" 4770 DATA MACE,FLAIL,SCIMITAR,BROADSWORD, SHIELD,SMALL'SHIELD't1,LARGE'SHIELD'tl
4390 VTAB 7: PRINT "4)'DUSK" BATTLE'AXE 5080 DATA LARGE' SHIELD' t1,SMALL' SHIELD'
4400 VTAB 8: PRI NT "5 )'ERL IQU IN" 4780 DATA LONG'SWORD,CLUB't1,CLUB't2,DAGGER' t2,LARGE'SHIELD't2,LARGE'SHIELD't2,FIRE'
4410 VTAB 10: PR INT "CURRENT'LOCAT ION:'''; : t 1, HAND'AXE't 1 SHIELD
PRINT PEEK (26861 t I) 4790 DATA SPEAR't1, SHORT'SWORD't1, MACE'tl. 5090 DATA COLD' SHIELD,ELEC' SHIELD,ACID'
4420 VTAB 2: INPUT "TELEPORT'TO: '" ;A$: IF A$ = FLAIL't1,SCIMITAR'tl SHIELD,MAGIC'SHIELD,DRAGON'SHIELD
'''' THEN GOTO 1180 4800 DATA BROADSWORD't1,BATTLE'AXE't1,LONG' 5100 DATA ROPE' &' HOOK, TORCH, LANTERN, 10' FOOT'
4430 A= VAL (A$): IFA< 1OR A> 5 THEN 4360 SWORD't1,FLAMING'CLUB,CLUB'OF'NOISE POLE,GARLIC
4440 POKE 26861 t I ,A: GOTO 1180 4810 DATA DAGGER't2,HAND'AXE't2,SPEAR't2, 5110 DATA WOLFSBANE, BELLADONNA, MAG IC' HERBS,
4450 REM SIGN SHORT'SWORD't2,MACE't2 DRIED'BEEF,ROBBER'S'TOOLS

I 26 COMPUTIST #58 August I


5120 DATA BAG'OF'SILVER,AMBER'GEM,SMELLING'
.....
400 - $5522 2990 - $8942
:
1040 - $3D34 3630
~
- $366A
SALT,BAG'OF'SAND,MIGHT'POTION 410 - $5749 3000 - $DCB5 1050 - $0D5E 3640 - $E464
5130 DATA SPEED' POTION,SUNDIAL,CURING' 420 - $4FE2 3010 - $30C8 1060 - $3011 3650 - $764F
POTION,MAGIC'POTION,DEFENSE'RING 430 - $67A7 3020 - $26AB 1070 - $D8F2 3660 - $5A59
5140 DATA BAG' OF' GARBAGE ,SCROLL' OF' FIRE, 440 - $2EAE 3030 - $4E86 1080 - $279F 3670 - $752E
FLY ING'CARPET ,JADE'AMULET ,ANT IDOTE'BREW 450 - $1E2F 3040 - $3FBE 1090 - $9518 3680 - $1A21
5150 DATA SK ILL'PO ITION ,BOOTS'OF'SPEED, LUCKY' 460 - $0D59 3050 - $B7CC 1100 - $B076 3690 - $EMA
CHARM,WAND'OF'FIRE,UNDEAD'AMULET 470 - $F700 3060 - $A5B5 1110 - $36F1 3700 - $3099
5160 DATA SILENT'CHIME,BELT'OF'POWER,MODEL' 480 - $8843 3070 - $DF5C 1120 - $4353 3710 - $F2F8
BOAT ,DEFENSE'CLOAK ,KNOWLEDGE'BOOK 490 - $7437 3080 - $6961 1130 - $4902 3720 - $BD29
5170 DATA RUBY' IDOL, SORCERER' ROBE, POWER' 500 - $8226 3090 - $34E3 1140 - $28D8 3730 - $6A3E
GAUNTLET,CLERIC'S'BEAD,HORN'OF'DEATH 510 - $93B6 3100 - $A222 1150 - $A640 3740 - $FD0A
5180 DATA POTION' OF' LIFE,SHINY' PENDANT, 520 - $1OA3 3110 - $60C4 1160 - $B779 3750 - $F2BD
LIGHTNING' WAND,PRECISION' RING,RETURN' 530 - $0924 3120 - $F0E3 1170 - $D529 3760 - $BF4B
SCROLL 540 - $6CC9 3130 - $B802 1180 - $23BD 3770 - $AE3F
5190 DATA TELEPORT'HELM, YOUTH'POT ION, BELLS'OF' 550 - $AACE 3140 - $20FF 1190 - $2D26 3780 - $1251
TIME,MAGIC'OIL,MAGIC'VEST 560 - $9431 3150 - $B403 1200 - $39F4 3790 - $E4B0
5200 DATA DESTROYER'WAND, ELEMENT' SCARAB, SUN' 570 - $35D1 3160 - $A565 1210 - $745C 3800 - $E0AB
SCROLL,STAR'RUBY,STAR'SAPPHIRE 580 - $7C3E 3170 - $217F 1220 - $9191 3810 - $3520
5210 DATA WEALTH' CHEST,GEM' SACK,DIAMOND' 590 - $3860 3180 - $DEE9 1230 - $02B2 3820 - $8MC
COLLAR,FIRE'OPAL,UNOBTAINIUM 600 - $6E15 3190 - $68CE 1240 - $D235 3830 - $4C61
5220 DATA VELLUM'SCROLL,RUBY'WHISTLE,KINGS' 610 - $6E12 3200 - $F393 1250 - $5A31 3840 - $562B
PASS ,MERCHANTS'PASS ,CRYSTAL'KEY 620 - $7l0E 3210 - $54B9 1260 - $E89D 3850 - $25D4
5230 DATA CORAL' KEY,BRONZE' KEY,SILVER' 630 - $A277 3220 - $E04E 1270 - $C611 3860 - $8C58
KEY,GOLD'KEY,DIAMOND'KEY 640 - $7F7E 3230 - $6EEC 1280 - $79E7 3870 - $7E16
5240 DATA CACTUS'NECTAR, MAP'OF'DESERT, LASER' 650 - $0F52 3240 - $7EE9 1290 - $ADED 3880 - $6B74
BLASTER,DRAGON'S'TOOTH,WYVERN'EYE 660 - $3DC1 3250 - $BD62 1300 - $95B2 3890 - $3F65
5250 DATA MEDUSA'HEAD,RING'OF'OKRIM,B'QUEEN' 670 - $EE67 3260 - $FD33 1310 - $A3BF 3900 - $F4E7
IDOL,W'QUEEN'IDOL,PIRATES'MAP'A 680 - $18A9 3270 - $6A75 1320 - $E57D 3910 - $5520
5260 DATA PIRATES' MAP' B,THUNDRANIUM,KEY' 690 - $74E1 3280 - $35B8 1330 - $6F96 3920 - $EC2B
CARD,EYE'OF'GOROS, (USELESS'ITEM) 700 - $28DD 3290 - $ABF9 1340 - $4C1C 3930 - $A18B
710 - $F46D 3300 - $C64E 1350 - $9CB1 3940 - $F958
Checksums 720 - $D446 3310 - $06A7 1360 - $06B2 3950 - $E390
730 - $8691 3320 - $87F0 1370 - $3981 3960 - $1099
100 - $0236 2690 - $0B91 740 - $5C0D 3330 - $AEAA 1380 - $7F9C 3970 - $4E1A
110 - $F454 2700 - $2601 750 - $9448 3340 - $AF9F 1390 - $AEBB 3980 - $891E
120 - $F699 2710 - $41OA 760 - $01EB 3350 - $0076 1400 - $63FD 3990 - $AB3E
130 - $F780 2720 - $9AB3 770 - $00FC 3360 - $D3BD 1410 - $1C62 4000 - $44E3
140 - $BAAC 2730 - $4C16 780 - $3F61 3370 - $13CD 1420 - $344B 4010 - $85B1
150 - $C562 2740 - $7ED5 790 - $2DED 3380 - $A596 1430 - $88F1 4020 - $0385
160 - $1B04 2750 - $930A 800 - $02B0 3390 - $89A9 1440 - $5648 4030 - $BA7D
170 - $675D 2760 - $377F 810 - $0FCE 3400 - $3506 1450 - $3BD8 4040 - $C101
180 - $0ABB 2770 - $D00B 820 - $B561 3410 - $8738 1460 - $B024 4050 - $326B
190 - $5C72 2780 - $899F 830 - $8431 3420 - $8E14 1470 - $76C7 4060 - $8428
200 - $MB6 2790 - mC8 840 - $5MA 3430 - $C848 1480 - $50C4 4070 - $9B82
210 - $1ODF 2800 - $A3D2 850 - $A733 3440 - $450B 1490 - $25ED 4080 - $582B
220 - $CFE3 2810 - $75BC 860 - $3E5E 3450 - $0328 1500 - $1B67 4090 - $093B
230 - $4E07 2820 - $B610 870 - $298D 3460 - $850C 1510 - $F37C 4100 - $3817
240 - $C66A 2830 - $20B5 880 - $6D1E 3470 - $CFE5 1520 - $1A81 4110 - $65AD
250 - $D765 2840 - $28AC 890 - $04FF 3480 - $238E 1530 - $8607 4120 - $77B9
260 - $7EDD 2850 - $7557 900 - $F11C 3490 - $B9F1 1540 - $352C 4130 - $FACA
270 - $BDDE 2860 - $3034 910 - $33F3 3500 - $B0A5 1550 - $0EF4 4140 - $222C
280 - $9E11 2870 - $9310 920 - $F551 3510 - $5F96 1560 - $D163 4150 - $CF51
290 - $6D95 2880 - $50D3 930 - $30BF 3520 - $7426 1570 - $3BDD 4160 - $4E95
300 - $407B 2890 - $8506 940 - $FCC8 3530 - $C99A 1580 - $66B3 4170 - $AEE7
310 - $725F 2900 - $D10E 950 - $AFA0 3540 - $1B2D 1590 - $5122 4180 - $AFCD
320 - $A084 2910 - $AE6C 960 - $006D 3550 - $2331 1600 - $B2E2 4190 - $85FF
330 - $46A9 2920 - $9D1A 970 - $2D1F 3560 - $2183 1610 - $5437 4200 - $4F7E
340 - $868D 2930 - $F3D2 980 - $6869 3570 - $4AFD 1620 - $ADC9 4210 - $2951
350 - $BBA0 2940 - $6950 990 - $0AAD 3580 - $4D26 1630 - $FB78 4220 - $52BC
360 - $3700 2950 - $7BB2 1000 - $MAB 3590 - $441C 1640 - $B021 4230 - $3B72
370 - $AC0C 2960 - $9F6B 1010 - $B90C 3600 - $87F3 1650 - $0B58 4240 - $97EB
380 - $1A28 2970 - $7DCA 1020 - $0MC 3610 - $9EA5 1660 - $CD3F 4250 - $0DAD
390 - $04F6 2980 - $65C5 1030 - $4636 3620 - $0A20 1670 - $7D24 4260 - $C485

August COMPUTIST #58 27


E
1680 - $95E4 4270 - $B41B 2320 - $DC24 4910 - $7699 IT] RUN Super lOB and copy the
1690 - $17C5 4280 - $A090 2330 - $D2D3 4920 - $73Dl Seaspeller disk to a blank disk, formatting if
1700 - $7377 4290 - $500C 2340 - $C107 4930 - $14AB necessary.
1710 - $61C4 4300 - mAD 2350 - $8495 4940 - $A5B1
1720 - $1786 4310 - $F520 2360 - $4739 4950 - $CCDD
1730 - $17BB 4320 - $1218 2370 - $F0E4 4960 - $8C9E Controller
1740 - $E92D 4330 - $C31E 2380 - $F67C 4970 - $229D 1000 REM SEASPELLER·CONTROLLER
1750 - $6B50 4340 - $A50D 2390 - $2D6E 4980 - $C178 1010 TK =0: ST =0: LT=35: CD =WR
1760 - $23E0 4350 - $3F23 2400 - $9A65 4990 - $211B 1020 POKE 47507,0: POKE 47517,0
1770 - $4DBA 4360 - $000A 2410 - $FFC2 5000 - $EBD7 1030 Tl =TK: GOSUB 490
1780 - $DBEC 4370 - $0ClO 2420 - $5459 5010 - $BEBA 1040 POKE 47445,213
1790 - $0932 4380 - $CFEE 2430 - $CD83 5020 - $E73E 1050 IF TK < > ( INT (TK / 2)) * 2 THEN POKE
1800 - $6904 4390 - $2373 2440 - $4BCF 5030 - $8837 47445,212
1810 - $lA9C 4400 - $AA65 2450 - $7ADB 5040 - $6287 1060 GOSUB 430: GOSUB 100: ST =ST +1: IF ST <DOS
1820 - $578E 4410 - $F8DB 2460 - $lE27 5050 - $3961 THEN 1060
1830 - $F0D0 4420 - $25A6 2470 - $54AC 5060 - $A979 1070 IF BF THEN 1090
1840 - $E36B 4430 - $FA9E 2480 - $7861 5070 -$05A2 1080 ST =0: TK =TK + 1: IF TK < LTTHEN 1040
1850 - $557E 4440 - $0F88 2490 - $52B9 5080 - $7AC0 1090 GOSUB 490: POKE 47445,213: TK =Tl: ST =0
1860 - $1343 4450 - $C01E 2500 - $6377 5090 - $45C6 1100 GOSUB 430 : GOSUB 100: ST =ST +1: IF ST <DOS
1870 - $DAC6 4460 - $194F 2510 - $B04C 5100 - $698B THEN 1100
1880 - $5F05 4470 - $F3F8 2520 - $DF80 5110 - $7C48 1110 ST =0: TK =TK + 1: IF BF =0AND TK < LTTHEN
1890 - $8C66 4480 - $2C89 2530 - $B0F3 5120 - $75A3 ll00
1900 - $DFlO 4490 - $4CAA 2540 - $393D 5130 - $612B 1120 IF TK < LTTHEN 1030
1910 - $46B3 4500 - $BCD5 2550 - $728E 5140 - $lC31 1130 POKE 47507,174: POKE 47517,164: POKE
1920 - $AD94 4510 - $2311 2560 - $7F93 5150 - $3D05 47445,213
1930 - $5F62 4520 - $2057 2570 - $CF90 5160 - $0EF9 1140 HOME : PRINT: PRINT "DONE.": END
1940 - $1349 4530 - $114D 2580 - $F13B 5170 - $AC7A
1950 - $A288 4540 - $2CCF 2590 - $CF8F 5180 - $A6FD Checksums
1960 - $A676 4550 - $96F0 2600 - $4737 5190 - $C931
1970 - $B216 4560 - $0BE0 2610 - $8DDA 5200 - $01E8 1000 - $356B 1080 - $0507
1980 - $985D 4570 - $ED64 2620 - $79A8 5210 - $2319 1010 - $3266 1090 - $A256
1990 - $04ED 4580 - $B5Cl 2630 - $BF53 5220 - $668D 1020 - $5917 ll00 - $9356
2000 - $71B5 4590 - $9090 2640 - $2E93 5230 - $7154 1030 - $0A12 1110 - $F70D
2010 - $4787 4600 - $70B8 2650 - $F230 5240 - $B53A 1040 - $AFB3 1120 - $9811
2020 - $3DDE 4610 - $14E1 2660 - $D801 5250 - $B9F6 1050 - $26A1 1130 - $BC98
2030 - $07ED 4620 - $96CA 2670 - $70E7 5260 - $EA9C 1060 - $29A5 1140 - $4064
2040 - $43D9 4630 - $B596 2680 - $A140 1070 - $077B
2050 - $2BCF 4640 - $59AD
2060 - $DB7A 4650 - $3577
2070 - $FB7D 4660 - $A138
2080 - $2393 4670 - $B7FD Jason Cobb
Charles Taylor
2090 - $2EC6 4680 - $lB58
2100 - $5F15 4690 - $8916
Soflkey for...
2110
2120
-
-
$50C1
$45E8
4700
4710
-
-
$0DA2
$CD46
Ultima IV: Tips & APTs
2130 - $C4B0 4720 - $B950 Seaspeller I successfully completed Ultima IV about
2140 - $03E5 4730 - $13BA Fisher-Price Learning Software
- $D319 one year ago and decided to let COMPUTIST
2150 4740 - $462B readers know how to complete the game. Here
2160 - $034F 4750 - $1098 . • Requirements is some information that plays an important part
2170 - $B54B 4760 - $C463 in solving a great game.
2180 - $404B 4770 - $911A D Super lOB
2190 - $8F61 4780 - $D687 D A blank disk
2200 - $5C7C 4790 - $188A Party Members
2210 - $F9BB 4800 - $D070 Examining this disk with the utilities from The party members of the game are in their
2220 - $5193 4810 - $3995 Copy II Plus quickly revealed the copy very own class and there are 8 of them. Try
2230 - $06F3 4820 - $FC4D protection scheme used. While in the nibble to build a party fast, if you want to survive.
2240 - $2B97 4830 - $8876 editor I found that the address prologues Here are the names of the ones that can become
2250 - $7772 4840 - $002A alternated from D5 AA 96 on even-numbered members, and where they can be found.
2260 - $777B 4850 - $425F tracks to D4 AA 96 on odd-numbered tracks. This
is a common protection scheme, and is easily NAME RACE TOWNE
2270 - $101E 4860 - $C76E
2280 - $13E5 4870 - $8840 beaten by the Dragonworld controller (from 1010 Bard Britian
2290 - $0365 4880 - $05EF COMPUTIST #30) with Super lOB. Shami no Ranger Skara Brae
2300 - $500C 4890 - $D4F8 LO Install the controller below into Super Dupre Paladin Trinsic
2310 - $BE67 4900 - $122F lOB. Ma riah Mage Moonglow

28 COMPUTIST #58 August


Geoffrey
Jaana
Fighter
Druid
Jhelom
Yew
• Speak on the waters of the well at Britannia
and ask of the Altars. Honesty
Virtues
Moonglow
--
Ju I i a Tinker Mlnoe • Ask Chuckles in the Castle Britannia about Valor Jhelom
Katrina Shepherd Maglneia his clue. Sacrafice Minoc
• The 4 cities of courage are: Jhelom, Minoc, Spirituality Scara Brae
To Become an Avatar Compassion Britian
Trinsic, Scara Brae.
To become an Avatar is a very long • The bell is located at lat N' A long L 'A. Justice Yew
process, here is a quick guide to help Honor Trinsic
accomplish this feat. • The book is located in the library in the
Humility Magincia
Lycaceum under the ·R.
• Honesty: Never tell a lie. • The candle is in Cove in the NW energy field,
• Compassion: Give to the beggars, as much
Dungeons
Dispell it, go W,W,W,N, and Search.
as you can, and never tell a lie. Flee from non- There are eight dungeons, in the game, six
• The wheel is located at lat N'H long G'A,
evil creatures. of them have the stones needed to complete the
reachable only by ship.
• Valor: Never flee from evil, but instead kill it. game and altar rooms. The other dungeon is
• Justice: Do not kill fleeing creatures, unless the Great Stygian Abyss which is where the
they are evil, don't shortchange the blind lady Castle Britannia final scene of the game takes place. Here are
at the herb shop. a list of the seven other dungeons, and what to
Inside the castle you will find many secrets, expect in them.
• Sacrifice: Give blood, and give gold to it is important to know what to ask the people
beggars. Dungeon Stone Found Level # Altar Room(s)
in the town. Here is a list of the names of the
• Honor: Solve quests. people in the town, and what you can ask them
• Spirituality: Meditate at shrines, even if you
Shame Purple Stone U Truth,Courage
to get information along with their job and Wrong Green Stone LS Lovdruth
are not ready to become an Avatar. health. Destard Red Stone L7 Courage
• Humility: Don't claim to be what you are not. Tru,love,Cour
Character's Name Item's To Ask About Hythloth NONE
Covetous Orange Stone L7 Love,Courage
Hints, clues and helpful people Joshua Help,Riddle Deceit Blue Stone L7 Truth
• Mentorium is in lock lake village, ask him Juliet Help,One Despise Yellow Stone L5 Love
of the gate spell. Jester Twin Jester,Bard
• To get the candle, meditate on love at the Guard # I Guard,Liege Stones
shrine in the Lycaeum. Le Chef Food,Cook The dungeons of the game ask for colors
• Ask of mandrake at the folley tavern. A Reaper Kill.Thing to get the key of three parts, the colors are as
• Nightshade can be found at lat j'f long c'o Nameless Prisoner Crime,Prison follows:
on a dark night. Zorin Help,Castle Love Courage Truth
• For the skull ask the beggar Jude in Trinsic, Guard #2 Guard,Castle
for the bell ask Garam. Water Secret,Alter Orange Red Purple
• Find the Magic Wheel to strengthen ship hull Shawn Water,Peace Yellow Orange Blue
in the deep waters of the bay in the Cape of Seesha Wound,Country Green Purple Green
Hero's. Chuckles Jester,C1ue White White White
• Other evil creatures help to build a valorous Guard #3 Guard,Treasure
soul. Shelia Light.Shrine Gate Travel
Landri Warn,Peril
• Ask the barkeep for sextant, found in guild The gate spell is very helpful in the game,
shop's item D. here are the locations to which it takes you with
• Sir Simon & Lady Tesst know about Mystic the corresponding numbers.
arms. Lord BritiSh I Moonglow & Lycaeum
• Ask brother beyond lock lake about the Lord British is very helpful to your quest. 2 Main Castle & Britian
WORD needed to enter lock lake. He will answer many questions that you might 3 Jhelom
• There is a secret entrance in the great castle. have. Here are a list of words he should respond 4 Yew & Empath Abbey
• Mystic armour lies in the center of oak grove. to by at least some brief description. You can 5 Minoc
• Ask paladin named Malchor about the silver also ask him about his health and he will heal 6 Trinsic
horn, which is buried on a small island off you. All of this list might not work. 7 Skara Brae
the tip of spiritwood. 8 Magincia
Abyss Codex Truth
• Gate Spell: Ash, Pearl, & Mandrake.
• For Black stone, stand where the gate of both
Love Courage Honesty The Balloon
moon's go dark & search when they go dark. Compassion Valor Justice
There is a time in the game when you will
Red stone is the 3rd part of the Key. Sacrifice Honor Spirituality need to use the balloon. It can be found in the
• Dungeon Destard connects with Covdous, Humility Moonglow Britian secret dungeon entrance in Lord British's castle.
Shame, & Hythloth. Jhelom Yew Minoc Just enter & cast an Exit spell, enter the balloon
• Undead spell: Ask, Garlic. Trinsic Scara Brae Magincia and K for klimb & D for descend in which you
• Resurrect spell: Sulphuric Ash, Ginseng, can only land on regular terrain. If you eXit
Shrine Dungeon Mondain
Garlic, Spider Silk, Bloodmoss, Mandrake the craft you can enter a city and it is like you
Root. Minax Exodus Britannia are floating on air. The people will not move,
• Skull of Mondain, the wizard, is found at lat Lycaeum Empath Abbey Serpent Castle but don't try this in the dungeons or you will
P'F long M'F on the darkest of nights. Altar mess up your game.

August COMPUTIST #58 29 I


Guide (short for roster?). I found where it was on the
The Great Stygian Abyss disk (track $14, sector's $02-(4) then searched
Virtue Mantra Vision Granted Stone Color for a name with a sector editor. I changed
Go only with a party of eight or you cannot
Honesty AHM I Blue enter the final chamber. When you go down, different things to see what would happen.
the levels are very tricky and it is easy to get I organized all that I found into easy to use
Compassion MU N Yellow
stuck on level 6, I believe. It should take at least tables. Table I lists exactly what everything does
Valor RA F Red
3-4 hours to get through it so be prepared to for every character. Table II lists the weapons
Justice BEH I Green you can put on the characters. Table III lists
Sacrafice CAH N Orange be on it a while.
To pass through the levels you will need the armour you can use. Table IV lists the
Honor SUMM I Purple changes needed to become an Avatar. Table V
to (U)se a stone and then answer the questions
Spirituality OM T White lists how to get the party items.
which are asked.
Humility' LUM Y Black
Level I Honesty Blue
*Before trying to go into this one, be sure Level 2 Compassion Yellow Table I - (track $11, sector $(1)4)
to Use the silver horn every time you take a Level 3 Valor Red Byte Description
step closer to it, or you will be attacked by Level 4 Justice Green
endless hords of daemons. Level 5 Sacrafice orange $04-12 Name 1
Level 6 Honor Purple $17 Strength
Rune, Stone & Shrine Locations Level 7 Spirituality White $18 Dexter ity
Level 8 Humility Black $19 Intellect
The following is a list of Rune locations, $IA Magic pOints
Shrine locations & Stone locations. The following questions must be typed in
correctly. One wrong answer and the game $IC Hit points (1st Number)
Rune Shrine Stone
teleports you back to the entrance to the Abyss $10 Hit points (2nd &3rd Numbers)
Honesty NW corner~old) Lat E'C!long O'J Dungeon Deceit $IE
to start all over again, which is a big pain, since Leve I &1st Number of Hit Po i nts out of
Compassion End of long hall EBritian 2bridge Dungeon Despise $IF 2nd and 3rd number of Hit Points out of
Valor SE tower Island near Jhclom Dungeon Destard it happened to me about 4 times before I got
it right. $20 Exper ience 1st 2numbers
Justice Npart of prison N~ Efrom Yew Dungeon Wrong
$21 Experience 2nd 2numbers
Sacrifice Iron forge Eacross 1 bridges Dungeon Covetous • Word of Passage: Veramocor $22 Weaponequlppedwith (seeTable II)
Honor SW comer of towne S~ Wfrom lowne Dungeon Shame • Honesty $23 Armourequlppedwith (seeTable III)
Spirituality Lord B. Treasure Rm Minoc Moongate Serpent Spine • Compassion $24-32 Name 2
Humility SE comer Pa~ on Island of Abyss Moonglow Mn Gate • Valor $37 Strength
• Justice $38 Dexter I ty
Principles • Sacrafice $39 Intellect
Here are the principles of the 8 virtues of • Honor $3A Magic Points
the Avatar: • Spirituality $3C Hit points (1st Number)
• Humility $3D Hi t poi nts (2nd &3rd Numbers)
Honesty Truth
• Truth $3E Level &1st Number of Hit Points out of
Compassion Love
• Love $3F 2nd and 3rd Number of Hit Points out of
Valor Courage • Courage $40 Exper i ence 1st 2numbers
Justice Truth ~ Love • Pure Axiom: Infinity $41 Expe r ience 2nd 2 numbers
Sacrafice Love ~ Courage
I would like to thank Matt Ownby, $42 Weapon equipped with (see Table II)
Honor Truth ~ Courage
COMPUTIST #49, for inspiring me to take the $43 Armour equippes with (see Table III)
Spirituality Truth ~ Love ~ Courage
time to write almost all I know about Ultima IV. $44-52 Name 3
Humility Solely from Truth Love ~ Courage
If you have any more questions about the $57 Strength
game, Origin Systems, Inc. publishes a book $58 Dexter i ty
To Enter Codex & Abyss that has the maps and some very valuable $59 Intellect
information on completing the game. You can $5A Magic Points
• Must be 8 part Avatar. $5C Hit pOints (1st Number)
• Must have the key of three parts. also write me a letter in RDEX, and I should
be able to answer it for you. $5D Hit points (2nd &3rd Numbers)
• Must have the Bell, Book, Candle, & Skull. $5E Level &1st Number of Hit Points out of
• Must have all of the 8 possible stones. $5F 2nd and 3rd Number of Hit Points out of


Must know the word of passage (VERAMOCOR).
Must know the pure Axiom (INFINITY).
Ultima IV Sector Editing Tips $60 Experience 1st 2 numbers
Experience 2nd 2numbers
$61
$62 Weapon equipped with (see Table II)
Word: • Requirements
$63 Weaponequippedwith (seeTable III)
truth Lycaeum ver o Sector editor $64-72 Name 4
love Empath Abbey amo o Ultima IV side C $77 Strength
Courage Serpent Castle cor $78 Dexterl ty
Ultima IV is a relatively easy game to start $79 Intellect
To Enter Abyss: on, because if (when) you die Lord British will $7A Magic Points
resurrect you, and it usually doesn't cost much. $7C Hit Points (1st Number)
• Must have a ship with wheel of the HMS It is however a fairly large place so it's easy $7D Hi t Poi nts (2nd &3rd Numbers)
Cape. to get lost. $7E Level &1st Number of Hit Points out of
• Must then (use) the Bell, Book, & Candle. I found my characters easily. One reason $7F 2nd and 3rd Number of Hi t Poi nts out of
• Must toss the Skull into the Abyss. was that on side C there is a file named ROST $80 Exper ience 1st 2numbers

[ 30 COMPUTIST #58 August I


$81 Exper ience 2nd 2numbers Table II software for preschoolers on the verge of
$82 Weapon equipped with (see Table II) kindergarten, few programs have been written
Value Description Value Description
$83 Weaponequippedwith (seeTable III) for youngsters three and under. This younger
$84-92 Name 5 $00 None $08 Crossbow age group, unable to give precise keyboard
$97 Strength $01 Staff $09 Flaming Oi I responses, soon become exasperated with most
$98 Dexter i ty $02 Dagger $0A Halberd existing children's software. Two-year old Ali
$99 Intellect $03 SI i ng $08 Magic Axe Brown couldn't wait to pounce on her parents'
$9A Mag ic Po i nt s $04 Mace $0C Mag i c Sword brand new Apple II plus. However, her first
$9C Hit Points (lst Number) $05 Axe $0D Mag i c 80w hands-on session ended in disaster. "Whenever
$9D Hit POints (2nd &3rd Numbers) $06 Sword $0E Mag i c Wand she hit a key, she wanted to see something
$9E Level &1st Number of Hit POints out of $07 Bow $0F Myst i c Sword happen on the screen," explained Ali's mother.
$9F 2nd and 3rd Number of Hit Po ints out of "But most of the time, it just beeped at her.
$A0 Experience 1st 2 numbers She got so frustrated that I had to turn it off. "
$AI Experience 2nd 2 numbers Table IV . (track $14, sector $(1)3) To bridge this gap for Ali and other
$A2 Weapon equipped with (see Table II) Byte Descipt ion/Attribute computer tots, Peter Vasilev, an educational
$A3 Weapon equipped with (see Table III) programmer, designed an alphabet and numbers
$A4-82 Name 6 $04 Honesty 00 = Avatarhood game just for one to three year olds. Compatible
$87 Strength $05 Compassion 00 = Avatarhood with the Apple II plus, lIe, and lIe, the program
$88 Dexter ity $06 Va Ior 00 = Avata rhood can be run three ways. Each program version
$89 Intellect $07 Justice 00 = Avata rhood challenges your child more, keeping pace with
$8A Magic Points $08 Sacrafice 00 = Avata rhood his or her growing abilities.
$8C Hit Points (lst Number) $09 Honor 00 = Avatarhood
$0A Spirituality Version 1 gives the beginner total freedom
$8D Hit Points (2nd & 3rd Numbers) 00 = Avatarhood
on the keyboard. By punching any key on the
$8E Level &1st Number of Hit Points out of $0B Humility 00 = Avatarhood
keyboard, your one-year old will see a large,
$8F 2nd and 3rd Number of Hit Points out of $0C Torches'
bold-faced character on the screen,
$C0 Experience 1st 2numbers $0D Gems'
accompanied by a brief musical tone. It remains
$CI Exper I ence 2nd 2 numbers $0E Keys'
on screen until another key is pressed. Sight and
$C2 Weaponequlppedwith (seeTable II) $0F Sextants'
sound capture the toddler's interest, since
$C3 Weaponequlppedwith (seeTable III) $10:xx Stones: Each of the 8 bit positions in
infants and young children respond primarily
$C4-D2 Name 7 this byte are for a Stone, Sett ing the
to sensory stimulation. And since no keystroke
$D7 Strength bit gi yes you that Stone, so FF gives you
is ever wrong, enthusiastic toddlers can attack
$D8 Dexter ity allofthem,
the keyboard with gusto and still create big,
$D9 Intellect $11:xx Runes: thesamethingappl ies forRunes
bright images on the screen. The thrill of
$DA Magic Points as for Stones, FF gives you aII of them,
interacting with the computer motivates them
$DC Hit Points (lst Number) $12 Bel I, Book, Candle, Horn, Wheel and
to hit more keys, draw more characters and
$DD Hit Points (2nd &3rd Numbers) Sku II , These shou Idhave 07 in $12 and 01
continue the game.
$DE Level & 1st Number of Hit Points out of in $19-18 to have aII of these i terns,
$DF 2nd and 3rd Number of Hi t Poi nts out of $13:xx Key: 00=None, 01=C, 02=L, 03=LC, 04 You select the characters that appear on
$E0 Exper i ence 1st 2numbers =T, 05 =IC, 06 =TL, 07 =TLC, The T, L, C screen. This gives you the option of starting off
$EI Experience 2nd 2numbers are Truth, Love and Courage, a one-year old beginner with a small set of three
$E2 Weapon equ i pped wi th (see Tab Ie II) $14-15 Food' or four characters, and adding new ones to the
$E3 Weaponequippedwith (see Table III) $17-18 Gold' program. Over the next twelve to eighteen
$E4-F2 Name 8 $19-IB See $12 months the entire alphabet, as well as numbers
$F7 Strength $3C-43 Reagents' zero through nine, may be entered. To get off
$F8 Dexterity $44-5D Mixtures' to a smooth start, choose letters that are easy
$F9 Intellect to pronounce. A, B, C, D and E were a cinch
$FA Mag i c Po int s *Use hex values from 00 thru 99 in these for my 18 month old, while F, N, X and the
$FC Hit Points (lst Number) because other values will not display as numbers formidable W required months of
$FD Hit Points (2nd &3rd Numbers) during the game, and could confuse you. concentration.
$FE Leve I &1st Number of Hit Po ints out of The character-drawing subroutines and
$FF 2nd and 3rd Number of Hit Points out of their corresponding line numbers (to be entered
$00 Experience 1st 2 numbers Kathleen Herrmann on line 4(0) are listed below:
$01 Exper ience 2nd 2numbers y
A 1010 M 1130 1250
$02 Weapon equipped with (see Table II)
8 1020 N 1140 Z 1260
$03 Weaponequippedwith (seeTable III)
C 1030 0 1150 0 1270
Computing For 1 - 3 Year Olds D 1040 P 1160 1 1280
Table III E 1050 Q 1170 2 1290
Value Description Value Description F 1060 R 1180 3 1300
Do you share your home with both an G 1070 S 1190 4 1310
$01 Cloth $05 Magic Chain Apple and a toddler? If so, then you know how H 1080 T 1200 5 1320
$02 Leather $06 Magic Plate eager your youngster is to play with that I 1090 U 1210 6 1330
$03 Chain Mail $07 Mystic Robe sophisticated toy of yours. But what is the best J 1100 V 1220 7 1340
$04 Plate Mail approach to introduce a toddler to the keyboard? K 1110 VI 1230 8 1350
Although the market is well stocked with L 1120 X 1240 9 1360

I August COMPUTIST #58 31 I


(Note the sample program in Listing I, 340 IFA < 48 OR A> 90 THEN GOTO 300
programmed to draw letters A, C, and E. Each Checksums 350 IFA> 57 AND A> 65 THEN GOTO 300
time the program is expanded, make sure to
400 ON NN GOSUB 1010,1020,1030,1040,1050,
reset the variable FC in line 215 to equal the 210 - $DA01 310 - $293A 1060,1070,1080,1090,1100,1110,1120,
number of subroutines that will be called in line 215 - $0834 400 - $63E2 1130,1140,1150,1160,1170,1180,1190,
400. ) 220 - $3D1F 500 - $8134 1200,1210,1220,1230,1240,1250,1260,
At approximately age 2, most toddlers can 225 - $F596 510 - $E56C 1270,1280,1290,1300,1310,1320,1330,
handle the second program version, which steps 230 - $8EEB 600 - $B842 1340,1350,1360
through the entire alphabet. Organization is 300 - $B105
important to the toddler, so although they may 500 CALL 768: REM PLAY ANOTE
not have mastered all of the characters, putting 600 GOTO 210
them into sequence will appeal to the toddler's Listing 2
preoccupation with order. The 1 1/2 year old Checksums
can start to place characters within the alphabet,
210 REM MA INPROGRAM LOOP - VERS ION 2 210 - $DA01 340 - $CD80
learning for example, that "L" comes after
"K" and before "M". Before reviewing the 220 FOR NN = 1TO 26 300 - $CB7E 350 - $2137
alphabet, the child may not have known either 300 GET A$ 310 - $FD33 400 - $6A08
"K" or "M", but after a few run-throughs, 310 GR : COLOR= INT (( RND (1) * 15) + 1) 320 - $6F68 500 - $587E
learned that "L" came up right after "K". This 400 ON NN GOSUB 1010,1020,1030,1040,1050, 330 - $A7EF 600 - $F1E2
helps him/her to place "L" between "K" and 1060,1070,1080,1090,1100,1110,1120,
"M" and learn the whole three-letter cluster. 1130,1140,1150,1160,1170,1180,1190,
The musical tones that accompany each letter 1200,1210,1220,1230,1240,1250,1260 Gregory Mass
play "The Alphabet Song", sung to the familiar 500 CALL 768: REM PLAY ANOTE
melody of "Twinkle, Twinkle, Little Star". It 510 NEXT NN
plays note by note as each letter appears. Upon Softkey for...
515 FOR X= 1TO 200: NEXT X
arriving at "Z", the last verse of the song
displays the lyrics, "Now I know my 520PRINTSPC( 3): "NOW"';: POKE0,CC: CALL768: Muppet Slate vl.0
ABC's/Next time won't you sing with me?" PR INT" I'VE"" ; : CALL 768: PR INT "LEARNED"
;: POKE0,GG: CALL 768: PRINT "MY" ;: CALL Sunburst Corp.
Not yet aware of the relationship between the
keyboard and the screen, toddlers on Version 768
• Requirements
II may still hit the keys at random. (Listing 2 530 PRI NT "A:" ; : POKE 0,AA: CALL 768: PRI NT "B:
details the main control loop for this version. " ;: CALL 768: PRINT "C'S"" : POKE 0,GG: D One or two blank disks
Note that line 400 now contains the subroutines CALL 768 D A fast copy program (Copy II Plus ProDOS
for all 26 letters.) 535 PR INT : FOR X= 1TO 300: NEXT X version)
Sometime between ages 2 and 3, the young 540 PR INT SPC( 3); "NEXT"" ;: POKE 0, FF: CALL D A sector editor (Copy II Plus)
operator will begin to recognize familiar 768: PR INT "T IME"" ;: CALL 768: PR INT D Original program disks
numbers and letters on the keys themselves. "WON'T'" ; : POKE 0, EE: CALL 768: PR INT "YOU"
Now your toddler is ready for the final program " ; : CALL 768 Muppet Slate is similar to Print Shop, but
version (see Listing 3). It reflects exactly what 550 PR INT "S ING"" ; : POKE 0, DD: CALL 768: PR INT it's for kids. The copy protection scheme was
your child types. Punch a key and that same "WITH"";: CALL 768: PRINT "ME," ;: POKE very simple to locate and eliminate.
character materializes on screen. Due to his new 0,CC: CALL 768
awareness of the keys, his focus now toggles [I:=J Make a copy of the Teacher's and
560 GET A$: HOME Student's disks. Use the fast copy program for
between keyboard and screen, checking to see
if his keystrokes match the onscreen images.
600 GOTO 210 this.
Knowing the keyboard prepares young [TI Replace the Original ProDOS with a
children to use other software on the market for Checksums different version. Here is where you need a
preschoolers. Once youngsters actually type copy of Prodos, preferably PRODOS 8 VIA.
what they want to see, they can tackle these 210 - $DA01 520 - $DIEA
more advanced programs, and through them, 220 - $BF97 530 - $9161 CD Locate the start of the file
continue to explore the world of Apple II 300 - $BFD0 535 - $B4A0 MS.SYSTEM on the disk. The copy I have
computing. 310 - $4806 540 - $0100 started at track $05, sector $00. Make the
400 - $7F5B 550 - $FB35 following changes to the file:
Listing 1 500 - $DD5D 560 - $6C86
510 - $08CB 600 - $7592 Trk Set Byte(s) From To
210 REM MAl NPROGRAM LOOP - VERS ION 1
515 - $D109 $05 $00 $2C-2E 20 05 62 A9 81 EA EA EA EA EA
215 F.c = 3
$31-32 B027 EAEA
220 NN = INT (( RND (1) * FC + 1)
225 IF NN = PR THEN GOTO 220
230 PR = NN Listing 3 This removes the check routine. There is
300 GET A$ no need to write-protect the Teacher's disk now.
310 GR : COLOR= INT (( RND (1) *15) + 1) 210 REM MA INPROGRAM LOOP - VERS ION 3
CD Use the Fast Copy program to copy
400 ON NN GOSUB 1010,1030,1050 300 GET A$:A = ASC (A$) the Student's disk. There is no editing to be
500 CALL 768: REM PLAY ANOTE 310 GR : COLOR= (( RND (1) *
15) + 1) done on the Student's disk. You can copy the
510 FOR X= 1TO 500: NEXT X 320 IFA> 47 AND A<58 THEN NN = A- 21 Teacher's disk to Side Two and the Student's
600 GOTO 210 330 IFA> 64 AND A<91 THEN NN =A- 64 disk to Side One, if you want to save disks.

I 32 COMPUTIST #58 August I


messages like "The door is locked" and "You thing', a series of duels pitting your character
have found an elevator pass" are displayed near against successively better computer
Jeff Hurlburt the bottom, while" Ammo" and "Keys" in adversaries. Lose one of these and Drax's pet
your possession plus hits taken and current gremlin, Grundel, munches you for lunch.
The score appear on a panel to the right of the action (Since there is no 'Game Save', this means you
display. must start fresh in any subsequent challenge.)
It's just as well that '" Eagle's Nest' "Death Sword", to be sure, offers detailed
maintains a top ten scores record on-disk; quarter-screen height figures, colorful double-
because winning the game outright definitely hires backdrops, and decent sound; but, the
qualifies as a stiff challenge. True, only on- game's 'star attraction' is exceptional
screen enemy troops respond to your presence, animation. Eight-position stick control with fire-
take only two shots to kill, and are at a speed button 'modifier' delivers a total of sixteen
Ratings disadvantage. BUT, there are lots ofthem, they maneuvers: eight chop, butt, kick attack moves
don't need to replenish ammunition, and hit- and eight more or less defensive rolls, jumps,
restoring medical kits are generally hard to and blocks. As in the better sports simulations,
~~~~~. . . . . . . . . . . . . . . .. SUPERB come by. the program 'smooths-out' fighter moves; so
~~~~ " EXCELLENT The clincher, of course, is that "Into the that, though you retain reasonably tight control,
~~~.. .. . .. .. . .. .. VERY GOOD Eagle's Nest" is loads of fun. Nicely drawn, combat is very realistic and, in fact, almost as
partially animated figures, lively sound, and much fun for watchers as players.
~~ GOOD responsive controls are the up-front attractions; Each duel's action is limited to a single
~ FAIR but the keys to long-term enjoyment are the screen (i.e. you can run, but you can't hide).
well-planned, interesting mazes and, despite all Small analog displays keep track of a fighter's
@ POOR obstacles, a feeling of winnability. This is not remaining hits with numeric readouts to tally
@@ BAD one of those blitz arcades gushing endless 'skill points' won. The latter carryover from
@@@ DEFECTIVE 'monster' swarms. YOU set the pace; so there's duel to duel and appear to affect a fighter's
ample time to plan and do some mapping. chances of avoiding injury and inflicting
Eight missions (three rescues and one damage. Since the trickier, deadlier moves
demolition in each of two castles) guarantee (such as the fight-ending "flying neck chop")
LONG play- maybe too long, since the only work better for the more 'skilled' combatant,
game save allowed is after taking out the first maintaining the lead in skills points is key to
Into the Eagle's Nest castle. Like I said, this one is no 'piece of cake'; any winning strategy.
by Pandora but then what else can you expect when the last In case the duels don't make it clear just
two words of your orders read "Good Luck!"? how Drax has held onto power so long, then
$34.95 Mindscape
the Final Confrontation with the sorcerer will.
Earlier battles, you quickly discover, do little

I to prepare one for dodging Drax's deadly


fireballs. Indeed, poor Mariana might never be
rescued, were it not that (on a IIGS) Roger
• Requires: by Palace Software Wagner's "Soft Switch" permits saving and
o 128K Apple II series $24.95 restoring the game prior to meeting Drax.
Done 5 14 drive
1 /I Chalk-up one 'notable flaw'; but don't pass up
o joystick recommended
What true-blue "'Wolfenstein" devotee
hasn't longed for the good old castle-bashing
I I some of the best one-on-one combat in
computer gaming.

• Requires:
days of yesteryear? Well, thanks to Mindscape,
o 128K Apple II series
your hard-won commando skills are once again
in demand to knock out (what else?) yet another Done 5 14 drive
1 /I
Multiscribe gs le (pgm &Utilities)
Nazi fortress. This time the assignment involves o joystick recommended by K Harvey
rescuing agents, recovering art treasures, AND $99.95
blowing the whole place to smithereens. Okay, After the spate of karate combat arcades,

I
Apple action gamers are sure to welcome the
polishing off "Beyond Wolfenstein" got you
out of the frying pan; but now it's "Into the
Eagle's Nest"!
Rendered in double-hires, each Eagle's
chance to grab a sword and slice up a few
obnoxious barbarians. In this Epyx "Maxx
Out" series release you are a Conan type
I
Nest castle is a sprawling four-level maze of determined to rescue beautiful princess Mariana • Requires:
rooms, corridors, and connecting elevators. from the clutches of an evil sorcerer named o 512K Apple IIgs
Your view is from above, with a scrolling Drax. Naturally, old Drax doesn't toss fireballs Done 3 drive
1/ 2 /1

display to show walls, doors, cabinets, supply at just anyone; to qualify you must defeat o 768K and second drive recommended
caches, enemy troops, etc .. Barriers do not EIGHT of his best warriors in single combat!
create 'blackout' areas (you can see goodies on The package supplies two game setups. #1 Boasting a super-res what-you-see-is-what-
the other side); but, since the game employs lets you practice against a computer opponent you-get display, "MultiScribe GS 3.(/)", from
somewhat fattened Ultima-type characters, the OR another human player (who must, alas, the start, is something more than your
result is only 7x7 squares of visibility. Helpful employ keyboard controls). #2 is the 'real 'traditional' word processor. With it you can

I August COMPUTIST #58 33 I


import super-res graphics, shrink, expand, 320/640-mode Apple Preferred files (produced I was trying to reproduce the crisp, ultra-legible
(stretch or squeeze) them, do cropping, and by both "Paintworks Gold" and "Deluxe Paint "MultiScribe" display! (No way.) True, a busy
place them anywhere on a document. Cut and II"), and the newer PICT files. Since secretary doing extensive revisions on several
Paste functions allow duplication; simple "MultiScribe" employs 640-mode and large files is probably better off with something
drawing tools permit modifications (or creation dithered colors, most imported pictures will faster; but, for most of us, "MultiScribe GS
of new graphics); and everything is in 640- undergo a hues shift which can be troublesome 3.0" deserves serious consideration.
mode resolution with a palette of up to sixteen to correct if you intend to produce a color
dithered, user-adjustable colors. printout. Style Ware recommends you use one
Rather than a "desktop" listing names of of the popular-painter palettes included on the Fast Frames, Updates, etc.
RAM resident files, "MultiScribe" maintains "Utilities" diskette to assure that future artwork
each file in one of up to eight scrollable (sizable, is color-true. ("Paintworks Gold"s 640-mode
movable) "document" windows. As with default palette is already 100% "MultiScribe" Curing F.S. (1)911!
sheets of paper, you can look at pieces of compatible.) Of course, anything snipped from
several documents at once, or 'zoom' to a full- Style Ware's "Clip Art" diskette will transfer What, one wonders, has happened to
screen view of anyone. Similarly, graphics may with colors preserved. Apple's vaunted quality control? Scarcely had
be stacked, shuffled, and, in general, we nailed a load of faulty upgrade video
While the "MultiScribe" display is notably
manipulated like stretchable playing cards. controllers, when up crops an even more
slower than the text-mode screens employed by
Document formatting is via one or more 'hide'- insidious malfunction.
"Appleworks", it is a good deal quicker than
able rulers with click-and-set margins, indents, earlier super-res efforts. Some example timings: Since setting up our IIGS we've put up with
tabs, line spacing, and justification. scroll up/down one screen- I sec; hop to the an occasional "FATAL SYSTEM ERROR",
"MultiScribe" lets you access any on- end of a ten-page document- 6 sec.; hop usually associated with resets, boots, and CMD-
program-disk fonts, the eleven popular backward to any page- 1.5 sec .. Operations like CTRL-ESCAPE accesses to the Desk
"MacIntosh-types" included plus any you may search-and-replace, spell-checking, and Accessories menu. Annoying; but the bombs
add (e.g. from Style Ware's own "Font synonym-finding are correspondingly slow. were not frequent enough to command serious
Library"). By the time one factors-in the eight (Count on 30 seconds to a minute for search- attention UNTIL a few months ago. Now,
'standard' sizes (8pt.-24pt.), a new feature to and-replace-all for any high-frequency word in hardly a day passed without several program-
derive any size through 48pt., and eight styles large, forty or fifty page documents.) Still, on- bombing FATAL SYSTEM ERROR 0911 's.
(bold, italic, underline, super/sub script, ... ) the screen performance is really the chief Following correct protocol, I reported the
variety is staggering. Naturally, you may determinant of usefulness and user comfort. problem to our dealer, who contacted Apple,
type/print (remember, display equals product) "MultiScribe"s mouse response is very good, who responded "we don't know"! (sigh)
in any of the palette colors; however, only with quick easy placement of the cursor Fortuitously, about this time Addison Wesley's
"full" non-dithered colors preserve complete ("insertion point") and no-lag selection of "Apple IIGS Toolbox Reference" volumes
font detail. menu items and ruler adjustments. The same arrived. If one checks the Tool #09 (Apple
Working with "MultiScribe" your outputs is true of typing response; and the click-and- Desktop Bus) section, one discovers that error
are word processor files, TEXT files, or move "select" highlighting (for deletion, copy, 0911 means that something in the ADB system
printouts. The latter, to Imagewriter, cut, etc.) is a good deal more convenient than "can't sync' - the logical candidate being the
Laserwriter, or compatible printers, can be in "Appleworks"s CTRL-D + arrow keys. ADB controller (IC #19, on the front right side
NLQ, "faster" or draft qualities with options Every word processor has its own quirks, of the motherboard). I was also glad to discover
for vertical compression, "darker", and 50% even a bug or or two, and "MultiScribe" is no that other users were having 0911 problems and
size reduction. A new Imagewriter driver exception. Most notable is an undocumented that these seem to be on the increase.
speeds up printing; so that, for example, you limit on carriage returns allowed per document. True, misery loves company; but the point
can get a full page of Shaston 8pt. in "faster" After approximately 500 (my guess is 512), is that, once again, we appear to be dealing with
'compressed" quality in about three minutes. any attempt to modify the document bombs the a chip which malfunctions at low room
(Double this timing for NLQ.) Evidently, the program. Granted, one is unlikely to have temperatures. First, the observed rise in 0911
printer (not the program) is the bottleneck here. anything like this many CR's in any document bombs turned out to coincide with installation
With identical font and quality, "Appleworks" except a large BASIC program which has been of Kensington's" System Saver IIGS", a unit
(plus Beagle Bros. "Superfonts") is no faster. LISTed to TEXT. Still, the limit should be known to be very effective in cooling IIGS
Word processor files preserve formatting, mentioned and error trapped. Another problem innards. Second, with air-conditioning, ambient
fonts, colors, AND any graphics. TEXT files is the handling of NLQ output for the popular room temperature actually drops during
are text-only and suitable for transfer to other "TIMES" font. The program miscalculates line summer months-- thus explaining the increase
word processors, especially since, unlike length (and refuses to exceed set margins) with in reported 0911 failures by other users. (Note,
"Appleworks", 'MultiScribe" does not insert the result that portions of text are over-printed. however, that a squirt of circuit coolant does
'formatting' CR's into the TEXT files it creates. Finally, the prompt boxes for spelling- not precipitate the sort of consistent malfunction
For instance, a BASIC program LISTed to correction and synonym-finding sometimes one might expect. Possibly, the glitch occurs
TEXT and edited using "MultiScribe" can be cover the word addressed. All in all, nothing only over a narrow range of temperatures.)
EXECed back into BASIC without having to fatal; but a version 4.0 is clearly in order. To test my diagnosis I connected the leads
worry about CR's appearing in the middle of Supplied with a well-organized, illustrated of a small l2V (20 rna.) bulb to the unused IIGS
long program lines. Besides its own WP files, manual and 3.0 addendum, "MultiScribe GS fan pins and taped the bulb to the top of the
"MultiScribe" can import TEXT and 3.0" is easy to learn and a pleasure to use. ADB controller IC. Viola! 0911 crashes
"Appleworks" AWP files. After a day or so of working with the package, plummeted! Over a two-week period, I've
Virtually any current 'flavor' of super-res I happened to be using "Appleworks" and was counted just four instances, all at or just after
graphics is fair game for your productions. surprised to find myself playing with the screen, power-up (i.e. before the chip warmer could
These include standard unpacked $Cl blocks, border, and text colors (for the first time in work). As to whether Apple will agree to
"Paintworks" 320-mode PAINT files, months). Finally, the realization dawned that replace a faulty ADB IC (it's soldered in place),

1_3_4 C_O_M_P_U_T1_S_T_#_5_B AU~


I can't say. For now, if "Fatal System Error unfriendly environment. The solution, of
(/)911" plagues your IIGS, give the bulb cure course, is one ofthose anti-glare screens you've
a try. heard about but put off buying because you Rob Fiduccia
couldn't find a model made specifically for the
RSC: IIGS Key to Dungeon Survival IIGS. (Smart move! A poorly fitted screen can ~ Help! Deathlord: well it's a game
be more bother than no screen at all.) Well, for experts with no doubt. I have been using
By now you probably know that certain Kensington's "IIGS Anti-Glare Filter" my computer for over five years and have a
CDA's, like DSR's "Diversi Hack" and the ($49.95) fits like a glove, is a perfect color good overview of all games. I have never had
built-in "Visit Monitor", permit game match, and the tough multiple-coating plastic so much trouble with any game before
interruption, monitor diddling, and program screen swallows glare, sharpens the image, and Deathlord. If you own it too, you know how
resumption on the IIGS. This opens whole new reduces eye strain. Stick-on velcro fasteners complex, formidable, and how often you get
vistas to SERIOUS garners, including diskless hold the frame firmly in place, yet permit easy in hot water. I have been struggling to get a
Realtime Situation Control. With RSC, you can removal for periodic cleaning. reasonable party. My characters are mighty but
hop into the monitor in mid-combat to juice- Against the unit's considerable benefits aren't invincible. I've journeyed wide and deep
up dwindling hitpoints, create food packets for must be weighed the standard anti-glare screen and always come back to the questions: 'where
a starving character, shift map coordinates, etc., caveats. These include the need to run your is it?' and 'how do I do it?'. I've never come
etc .. monitor at higher intensity settings, a slight loss on a clue to help me on my goal and I'm not
My first 'RSC module' is directed to in peripheral viewing angle, and an awareness into calling ECA for help. I have some requests
"Alternate Reality" mavens enmeshed in the that plastic isn't glass. (i.e. no more pencil and answers, but I have more requests which
labyrinthine Dungeon. Assuming you have poking, alcohol rubs, and similar rough unfortunately I'm really hoping you can help
installed either .. ,Hack" or "Visit ''', during treatment.) If glare isn't a problem, this is one me with.
play do a CMD-CTRL-ESC, go to the monitor, status symbol you can do without; if it is, The following are my requests:
and enter 800.8FF (RETURN). Here you will WHAT are you waiting for?!
find most of your character parms and staple 1. Could some kindly (and skillful) person
supplies: (All addresses are Hex offsets from Rampant Rumor: Another Plus? create a program for mapping out land,
$8(/)(/). ) dungeons, buildings or anything else.
Could it be that pressure from Amiga and
EXPERIENCE: 3E-4(/) IBM PS-2 has pushed Big Green to 'go for it' 2. How about a softkey for the boot disk and
HITPOINTS current/base: 45,46/47,48 with an 8-12 MHz IIGS Plus? (Or, perhaps, both playing disks.
GOLD: BI,B2 some cloner is eyeing the IIGS market.) 3. Most important, how about a character editor
SILVER: B3,B4 Whatever, the tales of 'strange experiments' that can edit: hit points, attributes, items,
COPPER: B5,B6 with souped-up machines persist. Don't be too weapons and armor.
GEMS: B7,B8 shocked if something like an 11.2 MHz, I
JEWELS: B9,BA MByte IIGS surfaces before next spring. If you can help me, I would be very
FOOD: BB grateful. Please write to COMPUTIST RDEX
WATER: BC Household Hint: FlightStick Fix and tell what you are working on or already
TORCHES: BD have or even any hints.
CRYSTALS: BE If the trigger on your "Flight Stick" NOTE: If you write to me, please address
KEYS:BF doesn't always fire when squeezed, the problem your letter to "ROB FIDUCCIA-OU812" so
COMPASSES: C(/) is too much space between the trigger and the I really know you are talking to me. Please. I
TIMEPIECES: C I PB(/) microswitch. A simple fix is to apply two need your help! Thank you.
or three layers of self-stick label to the back of
The following parms are repeated, single- the trigger piece (easily accessed once the
byte numbers:
Playing Tips for...
handle is opened). To check your work, use an
ohmmeter connected across the button output
STAMINA: 49/4A
CHARISMA: 51/52 or plug in the stick and RUN a two-liner to Death/Old
display PB(/) status: ECA
STAMINA: 59/5A
INTELLIGENCE: 61/62 10 IF PEEK (49249) > 127 THEN PRINT "X"; • It will be much easier for you to sail in the
WISDOM: 69/6A 20 GOTO 10 ocean if you have a Shizen wizard. He (or she)
SKILL: 71/72.
Now, just slap it together and you've got has a spell that tells you the direction to the
LOCATION horz/vert/map#: 13/14/15. the hair-trigger snap-action response "Flight closest piece of land.
The game views the 64x64 Levell as four Stick" is supposed to deliver. • The easiest and fastest way to find a secret
32x32 maps. Coordinates are $(/)(/)-$IF left-to- door is to use macro #2 and type:
right and up to down; maps #(/)-#3 are NW, VENDORS "FKFKFKFKFKFKKI". Let's say there is a
NE, SW, SE sections of Levell. For example, EPYX: 600 Galveston Drive, P.O. Box 8020, brick wall to the east. As you know "F" is
entering 813: 16 (/)3 (/) 1 (RETURN) will place Redwood City, CA 94063 (415-366-0606) search, "K" is east and "I" is north. So in one
you just outside the "Retreat" upon returning key press you will search six times to the east
KENSINGTON MICROWARE: 251 Park and east once more to see ifthe wall is a space
to play. Avenue South, New York, NY 10010 and then north. Just plan out what you want to
(800-535-4242, in NY call 212-475·5200) do from memory and then type it in. This will
Glare Bear MINDSCAPE: 3444 Dundee Road, work very well in search of a secret door, but
Screen glare, reflections, and wash-out can Northbrook, IL 60062 (312-480-7667) if you really want to find a secret door, repeat
be serious problems if your computer must be STYLE WARE, INC: 5250 Gulfton, Suite E, it twice.
located near uncovered windows, in a room lit Houston, TX 77081 (800·233-4088, in Texas call • To get the 'blue crystal', find the Second
by bright lamps, or in some similarly viewer- 713-668-0743) Stone and sail due south for a while. When you

~
~gu~8~t .-::::::::::...=..:..::=-=---=-=
COMPUTIST #58 _ I
35
hit land, there should be a village to the west; D::J Copy Boulder Dash II (side 2) the like the softkey said. I changed it to 186042
enter from the west end, (so you would type same way and make the same changes as you and it worked. What surprised me was that the
'EK'): the village's name is "The Lagoon'. did for Boulder Dash I. bytes were on the exact same place on the disk,
Then walk a little east and you will come across so the protection is obviously the same. The
a small hut to the south; smash the door and CD One final edit to make the title page crash code was located at $200. The branch
go directly south and walk through the fake not load when you boot the disk. to the code is in the form of JMP $200 in track
stone and search the bushes. Boulder Dash I $00 sector $08, bytes $EA-$EC, just like on
Trk Set Byte(s) From To the Infiltrator II disk. So, make a bit copy of
the disk and make the following changes with
Jeff Bingham $00 $0F $09 8C E9 C0 4C DD 14 a sector editor:
Trk Set Byte(s) From To
Softkey for... Boulder Dash II
$00 $08 $EA-EC 20 00 02 18 60 42
Trk Set Byte(s) From To
Boulder Dash $00 $0F $09 8C E9 C0 4C 53 16
Electronic Arts
Mark A.B.
• Requirements
Paul Byrnes
o Copy program that can ignore errors Soflkey for...
o Sector editor
o Two blank disk sides Softkey for... Gauntlet
Mindscape
After reading Charles Taylor's softkey for
Adventure Construction Set and looking over
A.L
Scholastic Software I recently purchased Gauntlet, one of the
the disk for the byte sequence 4C 69 xx (as in newest releases from Mindscape. The program
JMP $xx69), Irealized that Electronic Arts uses is a replica of the arcade game. After I got the
• Requirements
almost the same protection for Boulder Dash program, my first thought was to make a back
as for A.C.S. I copied Boulder Dash ignoring o A blank disk up. I copied the program, but the back up did
the errors on track $06 then scanned the disk o COPYA not run because of a disk check.
for the protection scheme used. I found lots of o ProDOS BASIC.SYSTEM I scanned the disk for the bytes BO 8C C0.
places all over the disk but found the protection I found several occurances, but one on track
is only on track $01, sectors $0C and $0F.
[TI Copy A.I. with COPYA onto your $00, sector $09 was very suspicious. I decided
I changed the byte sequence 4C 69 xx to 18 60 DD to change it.
blank disk.
on sector $0F, booted the disk, it made it up
to where you start to play the game then it [TI Boot ProDOS BASIC.SYSTEM. Trk Set Byte(s) From To
rebooted. I figured the protection on sector $0C D::J Delete the A and B boot files. $00 $09 $16 BD 8C C0 30 03 BD 8C C0EA EA
had to do with actual play. I went back and
changed sector $0C the same as sector $0F, DELETE ABOOT.SYSTEM After this change the program did a perfect
booted the disk and it worked. DELETE BBOOT,SYSTEM boot every single time. One of the problems that
I noticed that when the game is over it You now have a COPYA-able backup. The I found is that the program gets stuck every once
reloads the title page, so I searched the disk for System file that ProDOS runs must be in a while.
when the game turns on the disk drive. I found CBOOT.SYSTEM. (IE. When you
it on track $0D, sector $0F, byte $09. I looked CATALOG the disk the order of files must be
at the listing to see how it loads the picture. PRODOS then CBOOT.SYSTEM.) The files Bill Jetzer
When it is done it jumps back. So I changed ABOOT.SYSTEM and BBOOT.SYSTEM are
where it turns on the drive to jump back before the same file. However, this file does a nibble Some Notes on Chuck Yeager's
it loads the picture. count on the disk so both must be deleted. This Advanced Flight Trainer
Be sure to disregard the ASCII string file is not accessed by any part of the program
I noticed that Chuck Yeager's Advanced
"DON'T BREAK THIS" on track $01, sectors other than when booting the disk.
Flight Trainer is on the Most Wanted list. A
$0B and $0E.
friend of mine bought the game and gave it to
Summary:
Mike Maginnis me to deprotect, but so far I haven't been able
[TI Copy the front side of the disk with to. I will tell you what I know about it and you
a program that will ignore the read error on can pass the information on to your readers if
track $06. Softkey for... you wish.
IT] Using a sector editor, make the The back side has no protection
following changes and write them back to the
Gauntlet whatsoever, but the front side is anything but
disk. Mindscape normal. I looked at it with a nibble viewer and
found that it had no prologue or epilogue bytes
Trk Set Byte(s) From To Like Infiltrator and Infiltrator II, track at all. In addition, it had no discernable volume,
$01 $0C $00-02 4C 69 A0 1860 DO $00, secotrs $00-$09 are in standard format track, sector, or checksum values following the
$6F-71 4C 69 A0 186000 and can be read by any sector editor. I looked address markers. Speaking of address markers,
$01 $0F $00-02 4C 69 A0 1860 DO up Jerome Thelia's softkey for Infiltrator II in they aren't normal either. Instead of 05 AA 96,
$6F-71 4C 69 A0 1860 DO COMPUTIST #52 page 35. I read track $00, they go D5 AA 11, the third byte being different
sector $08 and searched for the bytes 200002, on each track.

I 36 ~~~~~~~~~_C_O_M~P_U_T1~S_T_#_5_8~~~~~~~~~~_
....._ ._.__.. _ A~~
I have tried several methods of copying. I next tried to look by a COPY II Plus disk Crossword Magic Mindscape
Manual bit copies made with Copy II Plus v8.2 search for something similar to the 00018898 David's Midnight Magic ?
(it didn't have the parms) didn't work, even 4A sequence. I found a 00 04 84 88 CA 10 F1 DB Master V4." Stoneware
with synchronized tracks and keeping the track sequence on Track $02, Sector $06, Byte $2B. Deathlord Electronic Ans
length. It will boot to a point, but then all the Such a sequence is only found once on the disk. Dome Bookkeeping Systems Dome Accounting
When I changed the 84toa29, like in your note, F-I5 Strike Eagle Microprose
memory gets cleared and it reboots.
Fay: The Masked Woman Didatech Software
It might be possible with a 128k machine it succeeded in deprotecting the disk and Fay's Word Rally Didarech Software
to boot the program into auxilliary memory, avoiding the annoyance of searching for the Fun Bunch Unicorn
move the data to main memory, and then save original disk when running from the Sider Hard Galaxian Atarisoft
all the data as files. The problem with that is Disk. It was then put on the Hard Disk. I now Game Show Admnced Ideas
that the program stores information all the way have PFS:File; Write; Plan; Report and Graph Garfield Deluxe Edition DLM
from $200-$BFFF and the language card. The all running off the Hard Disk on a common Gemstone Healer SSI
only bright spot is that the area from subdirectory with a common copy of PRODOS. GoldFinger Mindscape
$2000-$5FFF is taken up by two hi-res I thank you for your insight into the GradeBusters 1-2-3 Gradebusters
pictures. It could be used as a buffer to load protection of PFS programs! Gutenburg Jr. Micromation LTD
Handicapping System Sports Judge
parts of the data into and then move to its proper
J & S Grade Book J & S Software
place in memory. Jigsaw Microfun
Sam Bass
I hope someone out there can figure Joust Atarisoft
something out. Legacy of the Ancients Electronic Arts
Sof/key for...
lillie Computer Peoples House on a Disk Actil'ision
Lollipop Dragon Software: Society for Visual Ed
Mrs. Ann Horton
DeathSword Cursor Control Adventures
Epyx Plolling & Programming Adventures
Leller & Number Key Adventures
A.P.T. for... The protection is similar to other Epyx Function Key Adventures
games, but is located in a different place on the Magic Spells The Learning Company
Maxi Golf Thunder Mountain
Ultima V disk (probably because the game is ProDOS- Micro League Baseball Micro·league Sports
Origin Systems based). First, copy the entire disk, ignoring Microzine #25 Scholastic
epilog errors. Then make the following patch: Mr. Do Datasoft
• Beware of the yellow potion as occasionally Trk Set Byte(s) From To Mr. Pixel's Canaan Kit Mindscape
there are side effects. Ms. Pac-Man Atarisoft
$00 $0E $25-27 20 AO 09 4C 7F 09 Never Ending Story Datasoft
• Remember: Green potions and 'snakes go.
Odin Odesta
hand in hand.
Peeping Tom Micro/ab
• To avoid getting poisoned, try "flying" over
the swampy areas.
• Practice on the harpsichord in Lord British's MOST Pensate Penguin
Personal Finance Manager (PFM) Apple Computer
PFS File & Repon Ilgs Software Publishing Corp.

WANTED
castle and keep a close watch. Pirates Microprose Software
• Ask a bartender all key words about your Prime Ploller Primesoft Corp.
quest. He has lots of information that will aid Principals AssisUlnt Library Mindscape
Print Master Unision World
you.
• Be sure to keep notes on 'who, when and
So:£tkeys Pro-Football Sports Judge
where'. It's important! Publisher Springboard
ABM Muse PuuJes & Posters MECC
Agent U.S.A. Scholastic Quiz Castle Didatech Software
Airhean Broderbund Rescue On Fractalis Ep)x
Jerry Torczyner Algeblaster Davidson & Associates Ruski Duck Softsmith Co.
Algebra I Intelligent Tutor Scrabble Electronic Arts
Apple Super Pilot ? Snoggle Broderbund
Sof/key for... Artificial Intelligence Scholastic Space Eggs Sirius
Balance of Power Mindscape Space Journey Mindscape
PFS: Graph Bandits Sirius Software
Bank Street Filer Broderbund
Stellar 7 Penguin Software
Success with Typing v1.2 Scholastic Software
Software Publishing Bank Street School Filer Sunburst Communications Super Factory Sunburst
Barron's Computer SAT ? Think Tank living Video
After my recent letter wondering how to BaIIlegroup SSI Tower of Myraglen II (Ilgs) ?
deprotect PFS:Graph on an Apple lIe, I set out BaIIlezone Atarisoft Toy Shop Broderbund
to try deprotecting my ProDOS PFS:Graph to Brain Bank The Observatory Ultima V Origin Systems
use it on a hard disk similar to your previous Burgertime ? . Universe Omnitrend
note about PFS:Graph for DOS 3.3. The mods Calendar Crafter Ilgs MECC Universe II Omnitrend
described originally were to change the Captain Goodnight ? Visiblend Microlab
Certificate Library Vol. I Wheel of Fonune ?
sequence 0001 8898 4A to 00 29 88 CA 98 4A. No Championship Baseball ? Where in the USA is Carmen San Diego Broderbund
such sequence was found for the ProDOS Chuck Yeager's Advanced Flight Trainer Electronic Arts Where in the World is Carmen San Diego Broderbund
PFS:Graph I had recently bought. I also looked Colossus IV Firebird Word Allack Davidson
and tried to modify as per the Computist #31 Creature Venture Softsmith Co. Work Force II Core Concepts
modifications to PFS: File/Plan, or Cross Clues Science Research The Works First Star Software
PFS:Write/Report but had no success. Cross Country Rally Softsmith Co. Zarro Datasoft

[A'I9u=-._Bt C_O_M_P'U
__TI_ST_#5_B 3_7_1
£OMPUTIST back issues To order, Use the back issue order form on page 43

-Milliken Word Processor -Millionair II - Typing is a Ball, Charlie Brown -Under Fire
57 July 1988 • • Features: -Electronic -Multiscribe v2.0 -Multiscribe v3.0 -Multiscribe -Word Blaster -Word Count -Word Mount -Your
Art's Protection Language -How to find hidden IIgs v3.0 Ic -Paris En Metro -Pitfall II -Racter Personal Net Worth • a4PTs: -Under Fire
code with EOR DiskScan -Another look at Lower -Railroad Works -Rambo: First Blood Part II IBM. Feature: -Flight Simulator RGB
Case ~ Infocom Games -Monsters of Might G -Realm of Impossibility -Same or Different -Sea Modifications
Magic -Character Editor for Rings of Zilfin -A Dragon -Sea Strike -Shanghai -ShowOff
Single Data Disk for all your Print Shop Graphics -Shutterbug -Silent Service IIgs -Snoopy to the 54 April 1988 • • Features: -Picture
- The Product Monitor .Softkeys: -American Rescue -Snoopy's Reading Machine -Snoopy's Loader -How To Make DEMUFFIN PLUS -Convert
Challenge -Arctic Fox -Bard's Tale II Skywriter Scrambler -Space Quest I-Space Station Print Shop graphicS into Print Master graphics
-BoulderDash Construction Set -California Games -Spy Hunter -Spy's Adventures in Europe -Spy's -lower case letters For Your Apple II Plus -The
-Championship Wrestling -Chief of Adventures in North America -Stephen King: The Product Monitor -Apple IIc Paddle Fix -Softkey
Detectives/Drawing Conclusions -Deep Space Mist -Story Maker -Street Sports Basketball -Sub for Daisy Professional 'Most·Protected' Award
-Dome Simplified Bookkeeping System -Dr. Ruth's Battle Simulator -Super Sunday Football -Talking -DOS EOR Maker .Softkeys: A2-PBI Pinball
Computer Game of Good Sex -Earth Orbit Stations Text Writer -Type! -Un Repas Francais -Voodoo -Animate -Bank Street Music Writer -Boulderdash
-Factory -Galaxy Search/Predicting Outcomes Island -Where in Europe is Carmen Sandiego Construction Kit -California Games -Countdown
-Game Maker -Hacker II -Hardball IIgs -Ikari -Winnie the Pooh -Winter Games -Winter Games to Shutdown -Coveted Mirror -Create with
Warriors -Labyrinth -Marble Madness -Master gs -Wordzzzearch -World Games gs • a4PTs: Garfield -Daisy Professional -Destroyer -Donkey
DiagnostiCS lie -Math Blaster -Mickey's Space - 2400 AD -Kung·Fu Master -Lady Tut -Ultima Kong -Expedition Amazon -General Chemistry
Adventure -Micro·Computer Learning Games V • • Playing Tips: -2400 AD -Deathlord Disk #8 -Graphics Studio -Green Globs GGraphic
-Microzine # 14 -Microzine #24 -Milliken Math -Space Quest -Ultima IV -Ultima V -Wrath of Equations -Kalamazoo Teacher's Record Book 2.Q)
Series -Mind Prober -M-ss-ng L-nks -Morning Denethenor IBM. Softkeys: -Execu·Vision -MS -Kids on Keys -Marble Madness -Math Blaster
Star Spelling -Mountain Climbing/Cause and Effect Word -PC-Draw -Zork I ~ II -Maxwell Manor -Peanut's Maze Marathon
-Movie Monster Game -Pond -Race -Petro·Calc -Police Artist -Practical Grammar
Track/Reading for Detail -Reading Comprehension 5S May 1988 • • Features: -A Utility to -Rendezvous -Ring Quest -Roadwar Europa
Main Idea ~ Details -Rings of Zilfin -Roadwar Save the Lower 8 Pages of Memory -Bard's Tale -Roadwar 2(N)l) -Rocky Horror Show -Sesame
2000 -School Days/Inference -Ski Crazed Effects Locator -How to Capture Phantasie Screen Street Electric Coloring Book Series -Sesame Street
-Softswitch -Sub Mission -Time Capsule/Reading Maps -Alternate Reality Character Editor Letters for You -Sesame Street Numbers -Seven
Skills -Tuesday Morning Quarterback -Typewriter -Updating the ProDOS Block Editor -Loading Cities of Gold -Snoopy's Reading Machine -Spy's
-Where in Europe is Carmen Sandiego Flashcalc onto your RAMcard -A CopY'protection Adventures In Europe -Spy's Demise -Super
-Wortgefecht -Xevious • • APTs: -Deep Space Scheme for ProDOS -The Product Monitor Sunday Football -Talisman - Tellstar II -Top Draw
-H.E.R.O. -Moebius -Rings of Zilfin -Roadwar -Autoduel Car Editor .Softkeys: -Alphabet vI.Q)I A -The American Challenge -The Dam
2000 • • Playing Tips: -Arcticfox -Castle Sequencing -Animal Alphabets and Other Things Busters -The Science Professor -Tubeway
Wolfenstein -Conan -Donkey Kong -Ultima IV -Arctic Antics -The Boars' Store -The Boars Tell -Vocabulary Adventure I -Winter Games
IBM. Softkeys: -Symphony v1.00 -TK! Time -Career Focus -Castle Wolfenstein -Charlie -Wizards' Crown -Zero·Gravity Pinball
Brown's 123's -Charlie Brown's ABC's -City • a4PTs: -Expedition Amazon -Might and
56 June 1988 • • Features: -Apple IIgs Country Opposites -Coveted Mirror -Create With Magic • • Playing Tips: -Beauracracy -King's
Secret Weapon -5 Second Fastboot into Locksmith Garfield -Crypt of Medea -Customized Alphabet Quest II -Lurking Horror -Maniac Mansion
6.0 Fastcopy -The Product Monitor -Taking the Drill -Customized Flash Spelling -Dig Dug -Digital -Stationfall IBM. Feature: -Introduction to IBM
grind out of Championship Wrestling -Making Paintbrush System -Estimation -Fay: Word Hunter Disk Format, Access, and Copy.protection -Putting
some improvements to The Nibbler .Softkeys: -Fix It -Focusing on Language Arts -Fundamental Sargon III on harddisk IBM. Softkeys: -Prokey
-2400 AD -40' Graphics Studio -Accolade Capitalization -Fundamental Punctuation Practice 3.0 -R:base 400 -Time Manager
Comics -Aesop's Fables -American People -Fundamental Spelling Words in Context -The
-Animal Hotel -Applewriter lie -Arcade Album Hobbit -Homonyms in Context -Individualized 53 March 1988 • ~eatures: -Modify
# I -Arctic Antics -Ballblazer -Bard's Tale II: The Study Master -Inside Outside Shapes -Inside Super lOB to read/write every other track - APT
Destiny Knight -Bard's Tale IIgs -Cat'n Mouse Outside Opposites -Leisure Suit Larry in the Land for Rings Of Zilfin: Turn yourself into a lean, mean
-Championship Wrestling -Charlie Brown's of the Lounge Lizards -Master Diagnostics II GII + fighting Machine -More Softkeys for M.E.C.C.
1,2,3 's -Cobra Cavern -Color Me -Create With -Mastertype v2.1 -Mathematics Series -Mr. and software ( 1987) -How To Use The Electronic
Garfield -David Winfield's Batter Up! -Destroyer Mrs. Potato Head -Paper Models· The Christmas Art's RWTS -APT for Realms Of Darkness: Realm's
-Disk Optimizer II-Dragonworld -Electronic Arts Kit -Peanuts Math Matcher -Peanuts Maze Wrecker! -Putting Super Boulder Dash onto a hard
Software -En Vacances -En Ville -Fantavision gs Marathon -Peanuts Picture Puzzlers -Perry disk • • Softkeys: -2400 A.D. -Age Of
-Fight Night -Forbidden Castle -G.!. Joe -Garfield Mason: The Case of the Mandarin Murder Adventure -Apple's Core II -Arcade Boot Camp
Double Dares -General Manager -Goonies -Railroad Works -Random House Library -Arctic Fox -Aztec -Ballblazer -Bard's Tale IIgs
-GraphicWriter 2.0 -Gutenberg, Sr. -Hacker II -Management Programs -Rocky's Boots vA -Blue Powder Gray Smoke -California Games
-Hardball -Hardball gs -Infiltrator -James Bond -Sensible Speller -Snoopy's Reading Machine -Championship Wrestling -Colonial Conquest
007: AView to a Kill -Keyboard Kadet -Kids on -Snoopy's Skywriter Scrambler -Snoopy to the -Comprehension Skills I,ll -Conquering Whole
Keys -Lazer Maze -Le Demenagement -Le Rescue -Snoopy Writer -Spelling Demons -Stock Numbers -Coordinate Math -Countdown To
Francais par Ordinateur: -Leisure Suit Larry in the Market Simulation -Story Builder -Story Starter Shutdown -Dataquest: The World Community
Land of the Lounge Lizards -Les Sports -Lion's -Studio II - Test Maker -Think Quick vI.Q) -Destroyer -Dream House -Dream Zone -Earth
Workshop -Microzine #21 -Microzine #22 - Tournament Bridge -Tutorial Comprehension Orbit Station -Equation Math -Forecast: Your At·

I 38 COMPUTIST #58 August I



~OMPUTIST back Issues
To order, Use the back issue order form on page 43

People's House on a Disk * Main Street Filer .A.P. T.s: Bard's Tale -lode Runner -Might &
53 continued Home Weather Station -Master Diagnostics lie * MegaFiler Magic -Ultima IV -W. Disney's Card And Party
-Fraction Concepts Inc -Fraction Munchers *MegaMerge -Microzine 23 -Might & Magic Shop -Wizardry III -Wizardry IV .Playing Tips:
-Fraction Practice Unlimited -GBA Championship * Millionaire -Mindplay software -Music -Autoduel -King's Quest -Manic Mansion
Basketball -Genesis -GFl Football -Ghost Rider Construction Set -Nibbler -Operation Market -Summer Games -Tass Times In Tonetown
-Goonies -Grade Manager v2.3 -Great American Garden -Phantasie * Planetfall -PrintMaster Plus -Thexder -Where In the World is Carmen
Cross·country Road Race -Hardball IIgs -Ikari -Print Shop -Questron -Regatta -Ring Quest Sandiego?
Warrior -Jenny's Journeys -Kid Niki Radical Ninja -Ringside Seat -Rings Of Zilfin -Shanghai -Silent
-Kung-Fu Master -learning To Tell Time -Leisure
Suit larry -let's Learn About Money -Let's Learn
Service -Snooper Troops -Spy's Adventure in N. 50 December 1987 • Features:
America -Super Print -Tass Times In Tonetown -Super Boulderdash APT-writer -Softkeys to
About The library -letters For You -Lords Of - Think Quick * Transylvania (* Macintosh Activision/ MECC/ and PFS ProDOS/ software
Conquest -Magic Spells -Math Blaster -Money softkey) -Ultima I re-release -Where in the USA -Double F·8 ROM space w/o motherboard surgery
Works -Maps & Globes: latitude & Longitude is Carmen Sandiego -World Games * Zork I -Ace-Apple bimodal Switch -Using Sider hard
-Marble Madness -Microzine 18,19,20,21,22,23 _ .A.P. T.s: Alternate Reality: The Dungeon drives 3 \12", 8llXDK drives, & 5 \4 " drives in DOS
-Mist -Morning Star Math -Movie Monster Game -Arctic Fox -Bard's Tale II -Beyond Zork -Black 3.3 .Softkeys: -Aliens -Alter Ego -Alternate
-Multiplication Puzzles -Multiscribe v3.0c Magic -Cavern Creatures -Drol -Goonies -Ikari Reality -Amazing Reading Machines -Amazon
-Murder On The Mississippi -Music Made Easy Warriors -Zorro _ .Playing Tips: -Beyond -American Challenge -Arcade Album # I
-Mystery Sentences -Number Munchers -Numbers Castle Wolfenstein -Championship lode Runner -Arithmetic Critters -Award Maker -Baseball
Count -Odell Lake -Operation Frog -Opposites -Conan -King's Queen II -lode Runner -lurking Database -Bard's Tale II: Destiny Knight -BC's
Attract -Oregon Trail v1.4 -Phonics Prime Time: Horror -Station Fall -Ultima IV -Zork Quest for Tires -Bop & Wrestle -Champ. Boxing
Blends & Digraphs -Phonics Prime Time: Vowels I BM.Softkeys: -lotus 1-2-3 -Flight Simulator -Champ. Wrestling -Clock Works -Commando
I, II -Puzzles & Posters -Quotient Quest -Reader -PFS Report IBM A.P.T.S: -Bard's Tale -Computer Prep for SAT -Conflict In Vietnam
Rabbit -Reading Style Inventory -Realm Of -Counting Critters -Crisis Mountain -Dataquest
Impossibility -Sesame Street 'Crayon' series 5 1 January 1988 .Features: -The 50 States -Deluxe Paint II -Dino Eggs -Disney
-Shanghai -Sons Of liberty -Space Quest v2.2 Crypt-arithmetic Helper -Using EDD IV to Modify Card & Party Shop -Disney Comic Strip Maker
-Story Book: Pixelworks -Story Tree -Subtraction Tracks And Sectors -Bard's Tale APT: Dungeon -Draw Plus -Eidolon -Electric Crayon ABCs
Puzzles -Super Huey -Super Wordfind -Tass Times Mapper Revisited -RAMfactor mod for laser 128 -Expedition Amazon -Facemaker -First letter Fun
In Tonetown -Those Amazing Reading Machines -Ultima IV APT edit-tables -The Product Monitor -Fish Scales -Fun From A-Z -Game Maker -GBA
III, IV -Timothy Leary's Mind Mirror -To Preserve, -Get Better Sound by using the cassette jacks Champ. Basketball -GFl Champ. Football
Protect and Defend -Tower Of Myraglen -Troll's -Making A Fast Boot Disk -Might & Magic APT -Graphicwriter I Jl'R,/1 . IR -Great Road Race
'MicroCoarseware' series -Webster: The Word edit-tables .Softkeys: -2400 AD -Aliens -Hacker II -Hardball -Infiltrator II -Instant Music
Game -Word Munchers -Words At Work: -Alphabet Zoo -Amnesia -Bag OfTricks -Bard's -James Bond 007: A View To A Kill -Jenny's
Compound It -Words At Work: Suffix Sense Tale I-Bard's Tale II -Battle Cruiser -Beach-head Journeys -Kung Fu Master -little People -list
-World Games -World's Greatest Baseball Game II -Below The Root -Black Magic -Body Awareness Handler -Manic Mansion -Mastery Arithmetic
-World Karate Championship -Writer Rabbit -Bridge 4JD -Carriers At War -Catalyst 3.0 Games -Market Place -Master of lamp -Math
-Zoyon Patrol _IIAPTs: -Buck Rogers -Ikari -Centipede -Championship Boxing -Championship Rabbit -Microzine # I7 -Might and Magic
Warrior -Kung-Fu Master -Leisure Suit Larry IIgs Wrestling -Chessmaster 2qy;j)[) -Combining The -Mission In Solar System -Moebius -Music
-Marble Madness -Realm Of Darkness -Rings Of Elements -Commando -Creative Contraptions Construction Set -Music Studio -Number
Zilfin -Space Quest IIgs -Super Boulder Dash -Einstein Compiler -Fat City -Fight Night -Flight Munchers -Paint With Words -Paintworks Plus
_ .Playing Tips: -2400 A.D. -Donkey Kong Simulator v2.0 -Fun with Direction -GBA 2-0n·2 -Path Tactics -pfs:File -pfs:Graph -pfs:Plan
-Infiltrator -Space Quest IIgs -Spy Hunter Championship Basketball -GraphicWriter v1.1 RA -pfs:Report -pfs:Write -Phonics Prime Time
-Swashbuckler - Thexder -Ultima II - -Growing Up Small -House-on·a-disk -Intrigue -Portal -Principal's Assistant -Print Shop ProDOS
IBM. Softkeys: -EasyWriter 1.0, II -Zork III -Jet -Jungle Hunt -Kindercomp -knowing 8 v1.4 -Print Shop Holiday Edition -Quickflash!
Numbers -Kung-fu Master -law Of The West -Reader Rabbit -Realm of Impossibility -Robot
52 February 1988 _lIFeatures: -The -learning Well series -letters And Words -little Odyssey I v.2.0 -Rocky Horror Show -Rocky's
Product Monitor -Unprotecting The Computer People -Make Your Own Murder Party Boots v4.0 -Saracen -Shanghai -Silent Service
Unprotectable: Macintosh Softkeys! -A.P.T. -Manic Mansion -Master Diagnostics -Movie -Skylab -Sound Tracks -Speedy Math -Spindizzy
Cornucopia -APT:Alternate Reality-Dungeon: Maker -Music Construction Set -Pinball -Street Sports Baseball -Sub·Mission -Super
Create A Super-human -Softkey for SSl's RDOS Construction Set -Pitstop -Print Shop Graphics Boulderdash -Tass Times in Tonetown -Thexder
disks: I.ProDOS RDOS, 2.RDOS Transfer Utility library Holiday -Print Shop IIgs -Rendezvous -Top Fuel Eliminator -Word Handler -Word
-Making Cracked II Plus Disks Work On The IIc -Shapes And Patterns -Silent Service -Sorcerer Munchers -Words at Work -World Karate Champ.
_ .Softkeys: -Apple Gradebook v2.6 -Award -Spy vs Spy I & II -Stargate -Stellar 7 -Stickybear -Writer's Choice: Elite -Zardax v5.2.1
Maker Plus -Black Cauldron -Black Magic ABCs -Stickybear Drawing -Stickybear Numbers
-California Games -Car Builder -Color Print Shop -Stickybear Printer -Stickybear Printer library I 49 November 1987 • Features:
-Computer Ambush -Concepts In Science & II -Stickybear Townbuilder -Super Boulderdash -Eliminate some ProDOS erroneous error messages
-Disney's Comic Strip Maker -Elite -Empire I, II - Temple Of Apshai Trilogy -Tomahawk - Thexder -Date/time without a clock card -Sector surgery:
-European Nations & Locations -Fooblitsky -Grid -Walt Disney's Card And Party Shop -Walt recover lost files -Generating Applesoft programs
Designer -H.E.R.O. -Ikari Warriors -Infiltrator II Disney's Cartoon Maker -Wings Of Fury -Word 'on-the-f1y' -Product Monitor reviews -PLUS:
-le Francais par Ordinateur -little Computer Maze -World's Greatest Baseball Game -Zork III How to convert list Handler files into standard text

L§!u=8=t=--- --=C--=O-=-M-=-P=__U-=-T1~S=__T_#_5_8 3_9_1


£OMPUTIST back issues To order, Use the back issue order form on page 43

Adventure -Infiltrator -MECC software -Banner -Coveted Mirror -Wizard's Crown -The
49 <continued) files -How to make Catch -Turtle Tracks -PFS File -Microzine # 12, Swordthrust Series -Axis Assassin -Manuscript
GRAPHIC.GRABBERv3 run on the IIgs -laser 128 # 13, # 14 -Marble Madness -Writer Rabbit Manager -The Crown of Arthain -Address Book
'absolute' RESET .Playing Tips: -Bard's Tale II -Arcticfox -Age Of Adventure -Might And Magic -Decimals 3.0 -Dragonfire .Features -Auto Duel
-Conan -Donkey Kong -Hacker I -Hard Hat -Space Station -Alternate Reality -Mindshadow Editor -Wizard's Crown Editor -Questron Mapper
Mack -Orbitron -Print Shop Companion -Gemstone Warrior -Strip Poker -lucifer's Realm .Core -The Games of 1986 in Review
-Spellbreaker -Spy Hunter -Ultima 4 .A.P. T.s: -Manuscript Manager -Bank Street Writer III -Kids .Adventure Tips -Ultima IV
Infiltrator -lode Runner -Montezuma's Revenge On Keys -The Missing Ring -Graphic Solution
-Swordthrust series .Softkeys: -Addition logician
-Animate -Arcade Boot Camp -Arctic Fox -Bard's
-Empire I, II -Champ. Golf 4 1 March 1987 .Softkeys: - The
Periodic Table -Gemstone Warrior -Inferno
Tale II -Cat'n Mouse -Counting Critters -Dam
Busters r -Destroyer -Draw Plus vI.q) -Dr. Ruth's
4& August 1987 .Softkeys: -Frogger -Story Maker -Adventure Writer
-Mummy's Curse -Zaxxon -The Quest -Pitfall II
-Advanced Microsystems Technology programs
Compo Game Of Good Sex -Echo I.q) -E.D.D. 4 -H.E.R.O. • Features -A Two·Drive Patch for
-Word Attack -Star Blazer -Science Toolkit -The
-Gamemaker -Hard Ball -Infiltrator -Ust Handler Winter Games -Customizing the Speed of a
Color Enhanced Print Shop -Video Vegas -The
t -locksmith 6.q) Fastcopy t -Magic Slate -Math Duodisk -Roll the Presses Part Two: Printshop
Handlers -K.C. Deals On Wheels -law Of The
Critters -Millionaire -Mind Mirror -One On One Printer Drivers -The Games of 1986
West -Break The Bank Blackjack -Foundation
-Paintworks Plus vI.q) -Paintworks Plus v1.1
Course In Spanish -OGRE -Puzzles And Posters
-PHM Pegasus -Portal -Quotient Quest -Reader
.Features -The Shift Keyllower Case Option For 40 February 1987 .Softkeys:
Rabbit -Saunder's Chemistry CAl -Science Toolkit -Adventure Writer -E-Z learner -Mychess II
11+ -Amazing Computer Facts -Shape Magic
-Shanghai -Strip Poker t -Super Bunny -Super -Raster Blaster -Cranston Manor -Ghostbusters
utility • Review: Multiscribe
Sunday -Swordthrust series t -Term Paper Writer -Designer's Pencil -The American Challenge
-Thief -Top Fuel Eliminator -Typing! t -Up·n. -Encyclopedia Britannica Programs -Crime Wave
Down -Willy Byte -Writer's Choice Elite vI.q) 4S July 1987 .Softkeys: -Mouse .Features -Taking the Wiz out of Wizardry
-Writing ACharacter Sketch -Writing ANarative Calc -Sands of Egypt -Number Farm -Agent -Adding a Printer Card Driver to Newsroom
U.S.A. -Wavy Navy -Kindercomp -Flight .Core Games of 1986
Simulator Update -Raid over Moscow -Crime
48 October 1987 • Features: Stopper -Key Perfect 5. -The Final Conflict -Miss 39 January 1987 .Softkeys:
-Dungeon Editor G Encounter Editor for Ultima Mouse -Snoggle .Features -Write Protecting the
III -APT for Shadowkeep -Softkey for Shadowkeep -MIDI/8 + -Homeword v2.1 -Borrowed Time
Microsoft RAM Card -Keys to Success on the -Amazon -Speed Reader][ -Discovery! -M·ss·ng
-Softkey for Apple Business Graphics .Softkeys: Franklin Ace -Modified F8 ROMs on the Apple
-816 Paint GS -Amnesia -Arctic Fox -Award l·nks series -Donald Ducks's Playground
III .Core -Owner's Review of Copy Master II -Mastering the SAT -Copy ][ Plus 4.4C -Master
Maker Plus -Bard's Tale II -Betterworking Word
Processor -Beyond Castle Wolfenstein -Black of the lamps -One on One -Bridge Baron -A.E.
Magic -Bookends Extended -Bop GWrestle -Chess
44 June 1987 .Softkeys: -Arcade -Great American Cross-Country Road Race
7.q) -Chessmaster 2q)q)q) -Deluxe Paint GS
Boot Camp -Goonies -Zorro -Coveted Mirror -Computer Preparation for the SAT-Castle
-Crimson Crown -Compubridge -Fleet System 3 Wolfenstein -luscher Profile -Skyfox -Silent
-Destroyer -Hacker II -Hacker II GS -Hardball
-Microwave -Escape -Catalyst 3.0 -Number Farm Service -Echo Plus -Swashbuckler -Randamn
-Infiltrator -Instant Music GS -J·Bird -Mabel's
-Alphabet Circus -Joe Theisman's Pro Football .Features -Electronic Disk Drive Swapper
Mansion -Marble Madness -Mean 18 GS Golf
-Black Cauldron -Intern. Gran Prix .Features -Abusing the Epilogues -Print Shop Companion's
-Megabots -Might G Magic -Miner 2\D4ger II
-Mouse Word -Music Construction Set GS -Music -Making DOSless Utilities -Pixit Printer Drivers Driver Game .Core -Keyboard Repair -Fixing
.Review: Z·RAM Memory Expansion Board the Applesoft Sample Disk
Studio GS -New Oregon Trail -Paintworks Plus
-Reading the Joystick
I.q) GS -Paintworks Plus I.q) GS -Paul Whitehead
Teaches Chess -PHM Pegasus -Poetry Express 38 December 1986 .Softkeys:
-Print Shop color version -Rambo: First Blood part 43 May 1987 .Softkeys: -Graphics -Cyclod -Alternate Realty -Boulder Dash I G II
-Hard Hat Mack (Revisited) -The Other Side -F-15
II -Rocky Horror Show -Sargon III' -Shanghai GS Expander -Information Master -Certificate Maker
-Elite -Catalyst 2.0 and 3.0 -Murder On The Strike Eagle -Championship lode Runner -Gato
-Spindizzy -TelePorter -Temple Of Apshai trilogy
-Top Draw GS -Transylvania -Ultima I -World's Mississippi -Temple Of Apshai Trilogy -Troll V 1.3 -I, Damiano -Wilderness -Golf's Best
Associates programs -Spell It -Regatta -Cdex .Features -The Enhancedl Unenhanced lie
Greatest Baseball Game
Training programs -Think Fast .Features -How -looking into Flight Simulator's DOS .Core
to Write-Protect your Slot Zero -Capturing -Appavarex -Installing a RAM disk into DOS 3.3
47 September 1987 • Features: locksmith 6.0 Fast Copy -Revisiting DOS to
-Infocom·text Reader Enhancement -Color ProDOS and Back .Core -Computer Eyes I 2: 37 November 1986 .Softkeys:
Ultimapper mod to Ultimapper IV -Towne Mapper a Review .APTs -Sword of Kadash G Rescue -Under Fire -Pegasus ][ -Take I (revisited) -Flight
utility for Ultima IV -Dungeon Mapper utility for Raiders -Ultimaker IV Simulator II v1.05 (part 2) -Magic Slate -Alter
Bard's Tale .Hardware Comer: Interrupting Your Ego -Rendezvous -Quicken -Story Tree
Apple -Softkey for Charlie Brown's 1,2,3s 42 April1987 .Softkeys: -Ught -Assembly language Tutor -Avalon Hill games
.Softkeys: -Guitar Wizard -Gemstone Warrior Simulator -Beach-Head -Monty Plays Scrabble -Dark Crystal .Features -Playing Karateka on
-Notable Phantom -Micro Wine Companion -Racter -Winnie the Pooh -Infocom Stuff, Kabul a lie -Track Finder -Sylk to Dif .Core -Breaking
-Stickybear Printer -Note Card Maker -Starcross Spy, Prisoner II -Wizardry I G2 -lucifer's Realm In: tips for beginners -Copy ][ Plus 6.0: a review
-Wishbringer -Dinosaur Dig -Dam Busters -Pirate -The PFS Series -Dollars and Sense -Strip Poker - The DOS Alterer

[ 40 COMPUTIST #58 August I


COMPUTIST back issues To order, Use the back issue order form on page 43

-Ultimaker IV, an Ultima IV Character Editor -Wheel Of Money


3& October 1986 .Softkeys: -Flight
Simulator II v 1.05 -AutoDuel -Critical Reading 29 March 1986 Softkeys -Threshold 22 Softkeys -Miner 204ger -Lode
-Troll's Tale -Robot War -General Manager -Checkers v2.1 -Microtype -Gen. G Organic
-Plasmania - Telarium Software -Kidwriter vI.0 Runner -A2·PBI Pinball -The Heist -Old Ironsides
Chemistry Series -Uptown Trivia -Murder by the
-Color Me .Features -ScreenWriter meets -Grandma's House -In Search of the Most
Dozen -Windham's Classics -Batter Up -Evelyn Amazing Thing -Morloc's Tower -Marauder
Flashcard -The Bus Monitor -Mousepaint for non· Wood's Dynamic Reader -Jenny of the Prairie -Sargon III -Features -Customized Drive Speed
Apples .Core -The Bard's Dressing Room .APT -Learn About Sounds in Reading -Winter Games
-Championship Lode Runner Control -Super lOB version 1.5 -Core -The Macro
-Feature -Customizing the Monitor by Adding System
65C02 Disassembly -Core -The Animator
3S September 1986 .Softkeys:
-Olympic Decathlon -Hi-res Cribbage -Revisiting 2B February 1986 Softkeys -Ultima 20 Softkeys -Sargon III -Wizardry:
F·15 Strike Eagle -Masquerade -The Hobbit IV -Robot Odyssey -Rendezvous -Word Attack PrOVing Grounds of the Mad Overlord and Knight
-Pooyan -The Perfect Score -Alice in Wonderland GClassmate -Three from Mindscape -Alphabetic of Diamonds -The Report Card V1.1 -Kidwriter
- The Money Manager -Good Thinking -Rescue Keyboarding -Hacker -Disk Director -Lode -Feature -Apple )[ Boot ROM Disassembly -Core
Raiders .Feature: Putting a New F8 on Your Runner -MIDI/4 -Algebra Series -Time is Money -The Graphic Grabber v3.0 -Copy 11+ 5.0: A
Language Card .Core: -Exploring ProDOS by -Pitstop II -Apventure to Atlantis -Feature Review -The Know-Drive: AHardware Evaluation
installng a CPS Clock Driver -Capturing the Hidden Archon Editor -Core -An Improved BASIC/Binary Combo
-Fingerprint Plus: A Review -Beneath Beyond
34 August 1986 .Softkeys -Crisis Castle Wolfenstein (part 2) 19 Softkeys -Rendezvous With Rama
Mountain -Terripin Logo -Apple Logo II -Fishies -Peachtree's Back To Basics Accounting System
1.0 -SpellWorks -Gumball -Rescue at Rigel 27 January 1986 Softkeys -HSD Statistics Series -Arithmetickle
-Crazey Mazey -Conan -Perry Mason: The Case -Microzines 1-5 -Microzines 7·9 I Microzines -Arithmekicks and Early Games for Children
of the Mandarin Murder -Koronis Rift .Feature: (alternate method) -Phi Beta Filer -Sword of -Features -Double Your ROM Space -Towards a
-More ROM Running .Core: -Infocom Revealed Kadash -Another Miner 204ger -Learning With Better F8 ROM -The Nibbler: A Utility Program
Fuzzywomp -Bookends -Apple Logo II -Murder to Examine Raw Nibbles From Disk -Core -The
33 July 1986 .Softkeys -Word on the Zinderneuf -Features -Daleks: Exploring Games of 1984: In Review-part II
Juggler -Tink! Tonk! -Sundog v2.0 -G.I. Joe G Artificial Intelligence -Making 32K or 16K Slave
Lucas Film's Eidolon -Summer Games II -Thief Disks -Core -The Games of 1985: part II
-Instant Pascal -World's Greatest Football Game 1& Softkeys -Sensible Speller for ProDOS
-Graphic Adventure # I -Sensible Grammar G 2& Softkeys -Cannonball Blitz -Instant -Sideways -Rescue Raiders -Sheila -Basic Building
Blocks -Artsci Programs -Crossfire -Feature
Extended Bookends -Chipwits -Hardball -King's Recall -Gessler Spanish Software -More
Quest II -The World's Greatest Baseball Game Stickybears -Financial Cookbook -Super Zaxxon -Secret Weapon: RAMcard -Core -The Controller
.Feature: -How to be the Sound Master .Core: -Wizardry -Preschool Fun -Holy Grail -Inca Writer -A Fix For The Beyond Castle Wolfenstein
-The Mapping of Ultima IV -128K Zaxxon -Feature -ProEdit -Core -Games Softkey -The Lone Catalog Arranger Part I
of 1985 part I
32 June 1986 .Softkeys -Revisiting 1 Softkeys -Data Reporter -Multiplan -Zork
Music Construction Set -Cubit -Baudville Software 2S Softkeys -DB Master 4.2 -Business -Features -PARMS for Copy II Plus -No More
-Hartley Software -Bridge -Early Games for Young Writer -Barron's Computer SAT -Take I -Bank Bugs -APT's for Choplifter G Cannonball Blitz
Children -Tawala's Last Redoubt -Print Shop Street Speller -Where In The World Is Carmen - 'Copycard' Reviews -Replay -Crackshot
Companion -Kracking Vol II -Moebius -Mouse Sandiego -Bank Street Writer 128K -Word -Snapshot -Wildcard
Budget, Mouse Word GMouse Desk - Adventure Challenge -Spy's Demise -Mind Prober -Be's
Construction Set .Feature.· -Using Data Disks Quest For Tires -Early Games -Homeword Speller
With Microzines • Core.' -Super lOB v1.5 a -Feature -Adding IF THEN ELSE To Applesoft
Reprint -Core -DOS To ProDOS And Back
31 May 1986 .Softkeys -Trivia 24 Softkeys -Electronic Arts software
Fever -The Original Boston Computer Diet -Grolier software -Xyphus -F-15 Strike Eagle
-Lifesaver -Synergistic Software -Blazing Paddles -Injured Engine -Mr. Robot And His Robot Factory
-Zardax -Time Zone -Tycoon -Earthly Delights -Applecillin II -Alphabet Zoo -Fathoms 40 -Story
-Jingle Disk -Crystal Caverns -Karate Champ Maker -Early Games Matchmaker -Robots Of
.Feature: -A Little Help With The Bard's Tale Dawn -Feature -Essential Data Duplicator copy
• Core.' -Black Box -Unrestricted Ampersand parms -Core -DOS-Direct Sector Access
30 April1986 Softkeys -Millionaire 23 Softkeys -Choplifter -Mufplot
-SSl's RDOS -Fantavision -Spy vs. Spy -Flashcalc -Karateka -Newsroom -E-Z Draw
-Dragonworld -King's Quest -Mastering the SAT -Gato -Dino Eggs -Pinball Construction Set -TAC
-Easy as ABC -Space Shuttle -The Factory -The Print Shop: Graphics Library -Death In The
-Visidex 1.1 E-Sherlock Holmes -The Bards Tale Caribbean -Features -Using A.R.D. To Softkey
-Feature -Increasing Your Disk Capacity -Core Mars Cars -How To Be The Writemaster -Core

I August COMPUTIST #58 41 I



••IO
••I·IU
••lt.I-.IO
••lf
•• :J!!~!!tiii!!'£~;Issues
Due to popular demand, these sold-out issues are available now as 'zeroxed' copies, full-sized and center stapled.

21 .Softkeys: -DB Master version 4 + -Dazzle Draw -Archon 10 .Softkeys: -Arcade Machine -Bank Street Writer -Minit Man
- Twerps lIReaders' Softkeys: -Advanced Blackjack -Megaworks -Summer .Reader's Softkeys -Senible Speller IV -EDD IV -'Krell lOGO -Canyon
Games -College Entrance Exam Prep -Applewriter revisited .Features: Climber .Features: -The Controller Saver -Examining Protected Applesoft
-Demystifying The Quarter Track • Core: -Proshadow: A ProDOS Disk BASIC Programs -Crunchlist II • Core: -Applear . Voice Aynthesis
Monitor -Introducing the 65SC802 and 65SC8 16 Chips -Review· Dino Eggs
.Adventure Tips: -Cranston Manor -Zork I -Planetfall -Mission Asteroid
-Time Zone -Suspended -Critical Mass -Zork II -Castle Wolfenstein
1 a .Softkeys: -Scholastic Version of Bank Street Writer
-Applewriter lie -SSl's Non-RDOS Disks • Readers , Softkeys: -BPI
Accounting Programs and DesignWare Programs .Features: -Installing 9 .Softkeys: -Sensible Speller -Sierra·On·Line Software -The Visible
a Free Sector Patch Into Applewriter lie -Simple Copy Protection. Core: Computer: 6502 .Reader's Softkeys: -Visidex -Music Construction Set
-The Games of 1984: In Review -65C02 Chips Now Available -Checksoft -Gold Rush -Visiterm -Cosmic Combat • Features: -Super lOB
v2 .Adventure Tips: -Pirate Adventure -Mask of the Sun -Colossal Caves
-Transylvania -Death in the Caribbean -Zork II .Core: -Word Search
Generator -ProDOS to DOS -ProDOS on a Franklin Ace
17 .Softkeys: -The Print Shop -Crossword Magic -The Standing
Stones -Beer Run -Skyfox -and Random House Disks .Features: -A
Tutorial For Disk Inspection and the Use Of Super lOB -SoC Macro Assembler a .Softkeys: -Robotron -legacy of Uylgamyn -The Artist -Data
Factory v5.0 - EDD IV .Reader's Softkeys: -Spy Strikes Back -Hayden
Directives (reprint) • Core: -The Graphic Grabber For The Print Shop -The
lone Catalog Arranger Part Two Software -Apple lOGO .Features: -Review of the Bit Copiers. Core:
-COREfiler -ProDOS Data Encryptor .Adventure Tips: -Ulysses and The
Golden Fleece -Serpentine -Ultima II -Castle Wolfenstein -Death in the
Caribbean -Zork I -Zork II -Gruds in Space -Enchanter -Infidel -Serpent's
15 .Softkeys: -Mastertype -Stickybear BOP -Tic Tac Show Star • Whiz Kid: -How Data is Stored on Disk
.Reader's Softkeys: -The Financial Cookbook -Escape from Rungistan
-Alien Munchies -Millionaire -Plato .Features: -MREAD/MWRT Update
• Core: -A Boot from Drive 2 -DB Master's Data Compression Techniques
• Whiz Kid: -DOS and the Drive - Part One .Adventure Tips: -Time
7 .Softkeys: -Zaxxon -Mask of the Sun -Crush -Crumble &Chomp
-Snake Byte -DB Master -Mouskattack .Features: -Making Liberated
Zone -Mission Asteroid -Enchanter -Zork I -Ultima - Ultima II -Death Backups That Retain Their Copy Protection -SoC Assembler: Review -Disk
in the Caribbean -Gruds in Space - Zork III -Starcross Directory Designer • Core: -COREfiler: Part I -Upper & lower Case
Output for Zork

14 .Features: -Super lOB v1.2 Update -Putting locksmith 5.0


Fast Copy Into a Normal Binary File -Batman Decoder Ring -A fix for
DiskEdit .Softkeys: -Seadragon -Rocky's Boots -Knoware -PFS Software
& .Softkeys: -Pandora's Box -Donkey Kong -Caverns of Freitag
-Visifile .Features: -Program Enhancements: QUick.Bug -Personalizing
-Computer Preparation SAT -MatheMagic .Review: -Boulder Dash A Program -Modified ROMs .Review -Essential Data Duplicator -The
CIA • Core: -Data Bases

13 .Softkeys: -laf Pak -Beyond Castle Wolfenstein


- Transylvania -The Quest -Electronic Arts -Snooper Troops (Case 2) -DlM 5 .Softkeys: -Homeword -Aztec -tBag of Tricks -Egbert II
Software -learning With leeper -TeliStar • Core: -CSaver: The Advanced -Starcross -Hard Hat Mack -The Home Accountant .Reader's Softkeys:
Way to Store Super lOB Controllers -Adding New Commands to DOS 3.3 -Dark Crystal -Screenwriter II -Visifile -lancaster -Bill Budge's Triolgy
-Fixing ProDOS 1.0.1 BSAVE Bug .Review: -Enhancing Your Apple of Games -Sammy Lightfoot -Amper·Magic -Buzzard Bait .Freature:
.Feature: -locksmith 5.0 and locksmith Programming language. -Getting on the Right Track

12 .Softkeys: -Zoom Graphix -Flip Out -Lion's Share -Music 4 .Features: Ultima II Character Editor .Softkeys: -Ultima II
Construction Set .Reader's Softkeys: -Hi-Res Computer Golf II -Suicide -Witness -Prisoner II -Pest Patrol .Adventure Tips: -Ultima II & III
-Sabatage -Millionaire -Time is Money -Type Attack .Features:Pseudo· .Copy II Plus Parms Update
ROMs on the Franklin Ace • Core: -Psychedelic Symphony -The CORE
Disk Searcher -The Armonitor .Adventure Tips: -Cranston Manor -
Enchanter -Kabul Spy -Colossal Caves -The Witness -Pirate Adventure
-Ultima III·Exodus -Adventureland
3 .Softkeys: -Bag of Tricks -Multiplan .Readers' Softkeys:
-Visiplot IVisitrend -Sneakers -Wizardry .Features -No More Bugs: The
Sequel -Hidden locations Revealed -Map Maker .A.P. Ts -Choplifter
.Adventure Tips -Cranston Manor -Strange Odyssey
11 .Softkeys: -Sensible Speller -Exodus: Ultima III .Readers'
Softkeys: -SoftPorn Adventure -The Einstein Compiler v5.3 -Mask of The
Sun .Features: -Copy II Plus v4.4C: Update Of An Old Friend -Parameter 2 .Softkeys: -Magic Window II-Multiplan .Features: -Parameters
List For Essential Data Duplicator • Core: -Ultimaker III-The Mapping for locksmith 4.1 -Page Flipper -String Plotter -Three·D Wall Draw
of Ultima III -Ultima II...The Rest Of The Picture • Core: Checksums .Input: -Reviews of unprotected commercial software

42 COMPUTIST #58 August


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Issue

57 • . D
Mag Disk Both
$4.75 $9.95 $12.95
D D
COIWPUTIST
56. D D D
55 ••
54 ••
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back issues and library disks are
53 ••
52 . •
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5':1 •• D D D
50 •• D D D Back Issues and Library Disk Rates
49 •• D D D
48 •• D D D
47. D D D • US, Canada and Mexico back issue rate - $4.75 each.
46 . . D D D • All other Foreign back issue rate - $8.75 each.
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44. D D D • US, Canada, Mexico library disk rate - $9.95 each.
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39 • . • • . • • • D D D
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35.
34.
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Wlwt ~ (l, eib1W1ly dhk?
33. D D D A library disk is a diskette that contains programs that would normally have to be typed in by
32 •• D D D the user. Documentation for each library disk can be found in the corresponding issue.
3':1 •• D D D • Library disks are available for all issues of COMPUTIST # 1 thru 58. If you wish to purchase
30 •• D D D
a library disk not listed on the left (under the DISK column), used the out-of-print back issues
29. • .•.•••• D D D
D D D ad on page 42.
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.2':1 •• o D 0 CORE 3 Games: Constructing Your Own Joystick. Compiling Games. GAME REVIEWS:
Over 30 of the latest and best. Pick Of The Pack: All-time TOP 20 games· Destructive Forces. EAMON· Graphics Magician
20 • • • D D D
* ':19 •• D
o
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and GraFORTH. Dragon Dungeon .

• ':18 ••
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* ':1&.
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Find. Quick Copy: Copy· .

• ':14 • • . • . • . . • o D 0
• ':13 •• o D 0 CORE 1 Graphics: Memory Map. Text Graphics: Marquee. Boxes. Jagged Scroller. Low
• ':12 • • • o D 0 Res: Color Character Chart· High Res: Screen Cruncher· The UFO Factory· Color. Vector Graphics:Shimmering Shapes·

.8.. 00 0
• ':1':1 • .
o D 0 A Shape Table Mini-Editor· Block Graphics: Arcade Quality Graphics for BASIC Programmers· Animation .

.7.
• ':10 •• o D 0
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I~----------------------------------------------------~
August COMPUTIST #58 43 I
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II I • • II
I I
I I
Software Package I I e I I gs Software Package IIe I I gs I
816 Paint.. .. , .... , " $45,(00) 0 $45,(00) 0 The Print Shop"", , " , "" $34,(00)0 $4QJ.(OO)O COMPUTIST I
Airheart , , , , , , , , , , , , , , , , , , .. , , , , , $24,(00)0 Print Shop Companion" ""',"
Print Shop Graphics Library:
$27,(00) 0 is proud to I
Award Maker Plus """ """""
Bank Street Writer 64K, , , " ""
$24,(00) 0
$46,(00) 0 Disk One .. "", .. """ .. , $16,5(1) 0 offer these I
Bank Street Speller. , , , , , , " ""'"
Bank Street Mailer 64K, , , , " ""'"
$46,(00) 0
$46,(00) 0
DiskTwo" .. , .. , , ..
Disk Three ..
$16,5(1) 0
$16,5(1) 0 LOW software I
Bank Street Filer 64K, , , , , , , , ' , , '
Bank Street Writer Plus (128K), """
$46,(00) 0
$46(00) 0
Pro-Byter, , , , , , , , , , , , , , , , , , , , , , '
Racter .. .. .. .. .. ,
$32,(00) 0
$3(1),(00)0 prices * for I
$46,(00) 0 Reader Rabbit .. , , , , , .. $27,(00) 0 $34,(00) 0 Apple 1/ and I

!
Bank Street Mailer 128K, , , , , , , , , , , ,
Bank Street Filer 128K, , , , , , , , , ' $46(00) 0 Rocky's Boots , ,.. ' .. $34,(00) 0
Beagle Graphics, , , , , , , , , , $35,(00) 0 Science Tool Kit: Master Module, ""
Shanghai, , , , , , , , , , , , , , , , , , , , , ,
$46,(00) 0
$24(00) 0
$3(1),(00) 0 I/gs software
Beyond Zork, , , , , , , , , , , , , , , $27,(00) 0
I Black Cauldron .. , , .... , .. , , , , $27,(00) 0 Silent Service" """',"" """ $23(00)0 I
Solo Flight""""""""" "" $23(00)0 I
Captain Goodnight""""""", $24,(00) 0 I
Space Quest .. , ...... , , , , .... , , , , " $32,(00) 0 $32,(00) 0 * Prices subject to
Championship Karate"""" $14,(00) 0 change without notice. I
$2(1),(00) 0 Star Trek- The Kobayashi Alternative, , $27,(00) 0
Clip Art Gallery (for Paintworks Plus), , I
Star Trek II-The Promethean Prophecy $27,(00) 0
Copy II Plus v8,O""""""""", $23(00) 0 $23(00)0 Because we do not 'stock' but I
$4(1),(00) 0 Stickybear Series:
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ABC's, , , , , , , , , , , , , , , , , , , , , , , , , $24,(00) 0 order only the software needed, I
Destroyer , .. .. $25,(00) 0 the COMPUTIST Shopper keeps I
DiskQuirk.. , , .. , , .. $18,(00) 0 Math I.. .. , $24,(00) 0
Math II .. , , , .. .. .. $24,(00) 0 operating costs to a minimum I
Draw Plus.. , .. $52,(00) 0 and can pass the savings on to I
$24,(00) 0 Numbers .. , , .. , .. , , .. , , .... , $24,(00) 0
F·15 Strike Eagle"""""""", Reading, ' , , , , ' , , , ' , , , ' , , , , , $24,(00) 0 you. I
Fantavision""""" ""'," $34(00) 0 $4(1),(00) 0 I
Flight Simulator II , .. , .... , $36,(00) 0 Shapes, , , , , , , , , , , , , , , , " """ $24(00) 0 In most cases, your order is
Typing, .. $24,(00) 0 I
Gamemaker.. .. .. , $34,(00) 0 shipped within two weeks. The I
$42,(00) 0 Writer, ' " "" $24,(00) 0
The Graphics Studio """", .. ",
Sub Mission.... .... , .... $27,(00) 0 COMPUTIST Shopper will NOT I
Hacker II.. .. .. .. .. .. .. .. $25,(00) 0 $3(1),(00) 0 cash your check nor charge I
Summer Games .. "................ $14,(00) 0
I Hardball ........ " ", , $22,(00) 0 $28,(00) 0 your credit card until your I
Super Macroworks ",,'" ",',' " $3(1),(00) 0
Hitchhiker's Guide .. , , , , , ,
Infiltrator II .. , , , , , , , , , , , , , , , , , , , , , ,
, $2(1),(00) 0
$2(1),(00)0 Tass Times in Tonetown, , , , , , , , , , " $24,(00) 0 $24,(00) 0 software is ready to be shipped II
Jet .... , .... " .. ,.." , .. , $29(00) 0 The Tower of Myraglen, , , , , , , , , , , " $32,(00) 0 If the software you ordered is I
Karateka.. .. , $24(00) 0 Thexder. .. , .. .. , .. .. $23,(00) 0 $23,(00) 0 not available, you will have the I
Knight of Diamonds, , , " """"" $23(00)0 Topdraw, , ,,"",' , .. , $66,(00) 0 option to cancel your order, or I
$2(1),(00)0 Type, , , , , , , , , , , , , , , , , , , ' , ' , , , , , $3(1),(00) 0 make an alternative selection. I
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Legacy of Llylgamyn .. , .... , .. , .. , $26,(00) 0 Typing Tutor IV, " .. """ .. ", .. , $32,(00) 0 $32(00) 0 I
Loderunner. , , , , , , " ,,",',"" $24,(00) 0 Video Vegas, , " """"",""'" $18,(00) 0 How To Order I
$2(1),(00) 0 Visualizer, , , , ' , , , , ' , , , , , , ' $53,(00) 0 $59,(00) 0 I
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Math Blaster", , .. """"""", $28,(00) 0 Where in USA is Carmen San Diego, , $30,(00) 0 • us orders: Check the box for I
Math Rabbit ...... , , .... , ........ , $27,(00) 0 Where in World is Carmen San Diego, $3(1),(00) 0 your selection, For Apple IIgs I
$28,(00) 0 Winter Games """"""""" $25,(00) 0 $27,(00) 0 software, check the box in the I
Mean 18, Ultimate Golf. , , , , , , " "
Wizardy, , , , , , , , , , , , , , , , , , , , , , , , , $32,(00) 0 right-hand column, I
I Merlin ProDOS.. .. .. .. ...... $66,(00) 0
Word Attack, , , , , , , , , , , , , , , , , , , , $28,(00) 0
Might & Magic, , , , , , , , , , , , , , , .. , , , $32,(00) 0 • Please add $3 per order for I
$40(00) 0 Wordperfect wi Spelling Checker-, , , , $95,(00) 0 $95,(00) 0 shipping & handling, Orders over I
Millionaire II"",,"""""""'" World Games .... ,...... '...... $25,(00) 0 $27,(00) 0
Mousewrite ' , , , , , , .. , , , , , , .. , , , , , , $99,(00) 0 $99,(00)0 $200 receive free shipping, I
Multiscribe .... , .... ,
Music Studio .. " .. ,,,,,
" ..
,, ,
$45,(00) 0 $66,(00) 0
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Writer's Choice Elite, , , , , , , , , , , , , ,
Writer Rabbit, .. , .... ",.. ..,
$6(1),(00) 0
$24,(00) 0 • Most orders shipped UPS, so use
your street address,
II
$52,(00) 0 Zork Trilogy", , , , , , , , , , , , , , , , , , , $46,(00) 0
Paintworks Plus, , ""'" , "", .. " , • Washington state, please add I
Portal. , , , , , , , , , , , , , , , , , , , , , , , , , , , , $3(1),(00)0 7,8% sales tax, I
• Offer good while supplies last. I
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as to appropriate shipping fees
II
I
Name _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _10# • Software I
Address SUBTOTAL I
I .~us I
I City State Zip SHIPPING I
I Country _ _ _ _ _ _ _ _ _ _ _ _ _ _ Phone _ (see above) II
I
I E. .WA residents I
I - - - Exp, Sales Tax I
I 7,8% I
I Signature CP58 I
I • TOTAL I
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I I
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For short ads, use this order form. For larger ads, submit typed copy with appropriate
Mind Prober-$9, Practicalc-$9 Wanted! Book of Apple Software instructions. Use every character space, up to 30 characters per line, we will adjust
Jingle Disk-$l, Cardware-$2 1981-85 St. Game ect. word wrap. $5 for the first line, $1 per line after that.
PFS:Write, File, Report-$45 Frank Polosky PO Bx 9542 Pgh Special Graphics Instructions: The first three words of the first line are printed in bold
Postpaid. Byron Blystone, P.O. PA 15223 for free. If you want other words balded, use two spaces per letter and circle the entire
Box 1313, Snohomish, WA 98290. word. (Bold letters count as two letters.) If you want a line centered, write CENTER
Print Shop Graphics next to that line. There is no charge for centering any line.
BlBLEWORKS Over 2(])(])(]) Public Domain $5
The text of the entire King James graphics on 20 disk sides. $16.95.
version in Appleworks W/P files. PrintShop Graphics, Box 12<1>4
$6
Set of seven 3 1/2" disks - $69.95 Torrington, WY 82240 $7
Texas residents add 7% sales tax $8
LTE, Box 777, Refugio TX 78377 APPLE IIGS 3.5" disk versions of $9
"Ruins of Keledoor" and "Trivia
Trade your unwanted software. Pyramid" are now available! $10
Send your list of programs to You've seen my ads here before. Name ID#
trade. I have over 70 originals to Now get these FASTER
Address _
trade. Byron Blystone, P.O. Box RUNNING 3.5" versions for your
1313, Snohomish, WA 98290. APPLE IIGS - both games for City State Zip _
$9.95! The original released Country =- Phone _
APPLE SALE!! APPLE IIE 5.25" versions are still s: ~- ~ . Exp. _
Scribe Printer $149 available - both games only $8.
Modem 300 $159 Game booklets included. Send Signature CP53
80 column monitor $79 check or M.O. to Mark
Like new with cables and manuals Whitehurst, Box 485, Franklin Total Number of lines: $_---',"-0=-----.:0"-
(4(1)7)391-8429 Park, IL 60131. All orders rushed Run my ad _ _ number of times. Each run that I pay
out! for now will cost me only '12 the total initial cost. $_---'_ _
HELP: Softkey for Total $_---'_ _
Bank Street Writer Plus $5(1)(1) weekly, mailing circulars in *Washington orders add 7.8% sales tax. $,_ _-'------__
3 if2" Disk your spare time. Send self- Final Total $_----'_ _
I want to install this program on addressed stamped envelope for
a RAM Disk. I need to defeat the details to: Robert M Kesslick Send this form and a check or money order (funds drawn on US bank only)
for the entire amount to:
Key Disk system. Alan Zimbard, PO Box 1332 Lufkin TX 75901
91 Penn Rd Scarsdale, NY 10583 COMPUTIST unCLASSIFIEDS PO Box 110846 Tacoma, WA 98411

Essential for 8n Serious De rotectlon Work!

Graduate ... ~nior@


Prom
to the Senior PROM! .00' .: ,.:,A'
A complete set ofutilities '©~ ~
instantly available in ROM to wn!t:~DC~ DEALERS CALLI
eumine. modify. and backup your Apple software! UNIV & SCHOOL P.O.'s WELCOME!
The Senior PROM is a hardware device with Machine OTHER PERIPHERALS!
ONE MEG RAM BOARDS?
Language utilities instantly available from any program: WE'VE GOT EMI 64K180 Column 8d lie $35
• Enter the Monitor to examine or change memory. THE Super Expanders! Super 64K180 Col lie $49
•Display where in memory a program was running. S.E. IIgs OK Now $49 16K RAM Board 11+ $35
•Disassemble. view or save ANY memory. S.E. lie • OK Now $59 128K RAM Board 11+ $65
•Edit. search, and examine disks without booting DOS. S.E. IIc • OK 1/88 $69 80 Column Board 11+ $49
S.E. 11+ • OK 3/88 $79 Super Serial Bd II+/e $49
• Initialize and copy disks without booting DOS ItTst.
ZOO CP/M Board II+/e $35
All utilities in ROM & instantly available at any time!
Sophisticated sector editor & memory/disk detective.
Above with 256K = Numeric Keypad lie $35
Above with 512K = CALL Graphic Par 8d w/Cble $45
Also, a program may be interrupted to examine or alter Above with 1MEG = Joystick $15 & $25
memory, & then restarted. or saved to disk & restarted.
• FREE Appleworks RAM
Includes many Machine Langauage utilities such as Step AlB SWITCH BOX!
Expansion Software!
and Trace, an Assembler, and more. Undetectable by Centronics or Serial $29
any software or hardware, doesn't use a peripheral slot. QUIET COOLING FANS!
Economically priced at $ 7 9.95 for prepaid orders with IIgs No Audio Noise $25 ADD ON DISK DRIVE: 5'1.
check or money order. Credit card orders available for II+/e w/Surge Protect $27 Specify Your Model $119
$88.95. Specify lie (without RAM expansion only),
or / / e (specify Standard or Enhanced ROMs). TWO YEAR WARRANTY ON ALL PRODUCTS
For ~
CALL OR WRITE FOR ILLUSTRATED LISTINGS'
[VlSl'I] ord.n ull J11-14J-4041, 10-5 (.S.T. ADD 53 Shipping / COD ADD 52 / VISA/MC OKAY 0°0
01'" 313-349-2954 Mod~m 24 "'I'"s. Hot ;lIttIl4c4 for mt,tl Ult.
NEXO DISTRIBUTION
~utting~dge ~ntel'pl'ises
914 E. 8TH ST., Suite 109, National City, CA 92050
43234<: Ren Cen Station, Detr-oit, HI 48243 (619) 474-3328 10AM-6PM Mon-Fri

I 46 COMPUTIST #58 August I


The Hacker's Ulti.ate Copy' Deprotection Utility
Super lOB Collection !
ALL of our Super lOB controllers (through 1986) in 'ONE' package!

COMPUTIST developed the ultimate copy program to The SUPER lOB Collection
remove copy protection from software: Volume 1 of the Super lOB collection covers all the controllers
from COMPUTIST No. 9 through No. 26. Also included are the
The Super lOB program. newswap and fast controllers from COMPUTIST No. 32. The following
Since the introduction of Super lOB, COMPUTIST has 60 controllers are on volume 1:
used this flexible program to deprotect (or partially Advanced Blackjack, Alphabet Zoo, Arcade Machine, Archon II,
Archon, Artsci Software, Bank Street Writer, Barrons SAT,
deprotect) dozens of commercial programs with far Beyond Castle Wollenstein, BSW lie Loader, Castle
ranging protection schemes. Wolfenstein, Computer Preparation: SAT, Dazzle Draw, DB
Super lOB deprotects disks by using a modified RWTS Master 4 Plus, Death in the Carribean, Dino Eggs, DLM
Software, Electronic Arts, F-15 Strike Eagle, Fast Controller,
(the subroutine in DOS which is responsible for the Fathoms 40, Financial Cookbook. Gessler Software, Grandma's
reading and writing of disk sectors) for reading from the House, The Heist, In Search of the Most Amazing Thing, Instant
protected disk and then using a normal RWTS for writing Recall, Kidwriter, Lions Share, Lode Runner, Mastertype, Match
Maker, Miner 204ger, Minit Man, Mufplot, Newsroom, Newswap
to the deprotected disk. controller, Penguin Software, Print Shop Graphic Library, Print
Shop, Rendezvous with Rama, Rockys' Boots, Sargon III, Sea
This package contains: Dragon, Shiela, Skyfox, Snooper Troops, Standard controller,
.. TWO DISKS (supplied in DOS 3.3). Each disk contains at Stoneware Software, Summer Games, Super Controller, Super
Zaxxon, Swap Controller, TAC, Ultima I II, Word Challenge,
least 60 Super lOB Controllers including the standard, swap, Xyphus, Zaxxon
newswap and fast controllers. Also included is version 1.5 of
Super lOB, the Csaver program from COMPUTIST No. 13, and
Volume 2 of the Super lOB collection covers all the controllers
from COMPUTIST No. 27 through No. 38. The following 65 controllers
a Menu Hello Program that lists the available controllers and, are on volume 2:
when you select one, automatically installs it in Super lOB and Alice in Wonderland, Alphabetic Keyboarding, Alternate Reality,
RUNs the resulting program.· Autoduel, Checkers, Chipwits, Color Me, Conan.data,
Conan.prog, CopyDOS, Crisis Mountain, Disk Director,
.. A reprint of Disk Inspection and the Use of Super lOB, Dragonworld, Early Games, Easy as ABC, F-15 Strike Eagle,
from COMPUTIST No. 17. This article explains how to write Fantavision, Fast controller, Fishies, Flight Simulator, Halley
your own Super lOB controllers. Project, Hartley Software (a), Hartley Software (b), Jenny of the
Prarie, Jingle Disk, Kidwriter, Kracking Vol II, Lode Runner,
.. COMPUTIST No. 32, which contains an extensive article LOGO II (a), LOGO II (b), Masquerade, Mastering the SAT,
detailing the hows and whys of Super lOB v1.5 and at least Microtype: The Wonderful World of Paws, Microzines 1,
5 articles using the new Super lOB program. Microzines 2-5, Miner 204ger, Mist & View to a Kill, Murder on
the Zinderneuf, Music Construction Set, Newswap controller,
• Several of the controllers deprotect the software Olympic Decathlon, Other Side, Phi Beta Filer, Pitstop II, Print
Shop Companion, RDOS, Robot War, Spy vs Spy, Standard
completely with no further steps. This means that some controller, Sundog V2, Swap controller, Sword of Kadash,
programs are only minutes away from deprotection (with Synergistic Software, Tawala's last Redoubt, Terripin Logo,
virtually no typing). Threshold, Time is Money, Time Zone, Tink! Tonk!, Troll's Tale,
• The issue of COMPUTIST in which each controller Ultima IV, Wilderness, Word Attack & Classmate, World's
Greatest Baseball, World's Greatest Football
appeared is indicated in case further steps are required to
deprotect a particular program.··

~--------------------------------------------------,
• Yes, please send me The Super lOB Collection
Includes both disks with Super lOB version 1.5, Name 10#
COMPUTIST #32, PLUS a reprint of "Disk Inspection Address
and the Use of Super lOB".
D US/Canada/Mexico for $16.00 City State Zip
D Other Foreign for $20.00 Country Phone
Send to: Super lOB Collection
PO Box 110846-T Tacoma, WA 98411
or call: (206) 474-5750 for 3t or • orders.
-•
'=" Exp.

*Requires at least 64K of memory. Signature CP58

**Although some controllers will completely deprotect the program Most orders are shipped within 5 working days, however, please allow
they were designed for, some will not, and therefore require their 4 to 6 weeks for delivery. Washington residents, please add 7.8% sales tax.
corresponding issue of COMPUTIST to complete the deprotection
procedure. US funds drawn on US banks

~--------------------------------------------------~
August COMPUTIST #58 47
I Compiled from lssues .1-5
contains softkeys for: -Akalabeth -Ampermagic -Apple Galaxian -Aztec -Bag of Tricks -Budge's Trilogy
-Buzzard Bait -Cannonball Blitz -Casino -Data Reporter -Deadline -Disk Organizer II -Egbert II
Communic. Disk -Hard Hat Mack -Home Accountant -Homeword -Lancaster -Magic Window II -Multi-
disk Ca.talog -Multiplan -Pest Patrol-Prisoner II -Sammy Lightfoot -Screen Writer II -Sneakers -Spy's
Demise -Starcross -Suspended -Ultima II -Visifile -Visiplot -Visitrend -Witness -Wizardry -Zork I -Zork
II -Zork III 0 PLUS 'how-to' articles and listings of need-to-have programs used to make unprotected
backups.

I I Compiled from lssues 6-.10


.
contains softkeys for: -Apple Cider Spider -Apple Logo -Artist Arcade Machine -Bank Street Writer
-Cannonball Blitz -Canyon Climber -Caverns of Freitag -Crush, Crumble &: Chomp -Data Factory V -DB
Master -The Dic*tion*ary -Essential Data Duplicator I &: III -Gold Rush -Krell Logo -Legacy of Llylgamyn
-Mask Of The Sun -Minit Man -Mouskattack -Music Construction Set -Oil's Well -Pandora's Box
-Robotron -Sammy Lightfoot -Screenwriter II v2.2 -Sensible Speller 4,4c,4.1c -Spy Strikes Back -Time
Zone vl.l -Visible Computer: 6502 -Visidex -Visiterm -Zaxxon • software for: -Hayden -Sierra Online
o PLUS the ultimate cracking program: Super lOB 1.5 -"and more!

I I I Compiled from lssues .1.1-.15


contains softkeys for: -Alien Addition -Alien Munchies -Alligator Mix -Compo Prep. SAT -Cut &: Paste
-Demolition Division. -DLM software -EA (Electronic Arts) software -Einstein Compiler 5.3 -Escape From
Rungistan -Financial Cookbook -Flip Out -Hi-res Computer Golf II -Knoware -Laf Pak -Last Gladiator
-Learning With Leeper -Lion's Share -Master Type 1. 7 -MatheMagic -Minus Mission -Millionaire -Music
Construction Set -One-on-one -Penguin software -PFS software -The Quest -Rocky's Boots -Sabotage
-Seadragon -Sensible Speller 4 -Snooper Troops II -SoftPorn Adventure -Stickybear series -Suicide
-TellStar -Tic Tac Show -Time Is Money -Transylvania -Type Attack -Ultima III Exodus -Zoom Graphics
-Breaking Locksmith 5.0 Fast Copy 0 PLUS feature articles on • Csaver • The Core Disk Searcher
• Modified ROMs.

----------------------------------------------
Name ID# 0 Volume I - $7.95
+$2 shipping/handling
Address
0 Volume II - $12.95
City State Zip +$2 shipping/handling
Country Phone
0 Volume III - $17.95
+$2 shipping/handling
aim

Signature
Exp.

CP58
0 All 3 volumes! - $30.00
+$2 shipping/handling

Foreign orders (except Canada and Mexico) please add $5 for shipping and handling. Washington residents add 7.8% sales tax.
Most orders are shipped within 5 working days, however, please allow 4-6 weeks delivery. US Funds drawn on US banks only.
Send to: Book of Softkeys PO Box 110846-T Tacoma, WA 98411 (206) 474-5750

I 48 COMPUTIST #58

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