Fisch
Fisch
game.Loaded:Wait()
end
-- myurl script :
loadstring(game:HttpGet("https://i-lnw.com/roblox/anime_shadow_rewrite.lua", true))
()
-- // // // Services // // // --
local VirtualInputManager = game:GetService("VirtualInputManager")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local VirtualUser = game:GetService("VirtualUser")
local HttpService = game:GetService("HttpService")
local GuiService = game:GetService("GuiService")
local RunService = game:GetService("RunService")
local Workspace = game:GetService("Workspace")
local Players = game:GetService("Players")
local CoreGui = game:GetService('StarterGui')
local ContextActionService = game:GetService('ContextActionService')
local UserInputService = game:GetService('UserInputService')
-- // // // Locals // // // --
local LocalPlayer = Players.LocalPlayer
local LocalCharacter = LocalPlayer.Character or
LocalPlayer.CharacterAdded:Wait()
local HumanoidRootPart = LocalCharacter:FindFirstChild("HumanoidRootPart")
local UserPlayer = HumanoidRootPart:WaitForChild("user")
local ActiveFolder = Workspace:FindFirstChild("active")
local FishingZonesFolder =
Workspace:FindFirstChild("zones"):WaitForChild("fishing")
local TpSpotsFolder =
Workspace:FindFirstChild("world"):WaitForChild("spawns"):WaitForChild("TpSpots")
local NpcFolder = Workspace:FindFirstChild("world"):WaitForChild("npcs")
local PlayerGui = LocalPlayer:WaitForChild("PlayerGui")
local screenGui = Instance.new("ScreenGui", PlayerGui)
local shadowCountLabel = Instance.new("TextLabel", screenGui)
local RenderStepped = RunService.RenderStepped
local WaitForSomeone = RenderStepped.Wait
-- // // // Features List // // // --
-- // // // Variables // // // --
local CastMode = "Legit"
local ShakeMode = "Navigation"
local ReelMode = "Blatant"
local CollectMode = "Teleports"
local teleportSpots = {}
local FreezeChar = false
local DayOnlyLoop = nil
local BypassGpsLoop = nil
local Noclip = false
local RunCount = false
-- // // // Functions // // // --
function ShowNotification(String)
Fluent:Notify({
Title = "DENG HUB",
Content = String,
Duration = 5
})
end
-- // Sending Execution To Discord // --
local function GetPlayerStats()
local hud = LocalPlayer:FindFirstChild("PlayerGui") and
LocalPlayer.PlayerGui:FindFirstChild("hud")
if hud and hud.safezone then
local coins = hud.safezone:FindFirstChild("coins") and
hud.safezone.coins.Text or "N/A"
local jobId = game.JobId
local joinScript =
string.format("game:GetService('TeleportService'):TeleportToPlaceInstance(%d, '%s',
game:GetService('Players').LocalPlayer)", game.PlaceId, jobId)
return {
Username = LocalPlayer.Name,
DisplayName = LocalPlayer.DisplayName,
Coins = coins,
JobId = jobId,
JoinScript = joinScript
}
end
return nil
end
game.Players.LocalPlayer.Idled:Connect(function()
VirtualUser:CaptureController()
VirtualUser:ClickButton2(Vector2.new())
end)
spawn(function()
while true do
game:GetService("ReplicatedStorage"):WaitForChild("events"):WaitForChild("afk"):Fir
eServer(false)
task.wait(0.01)
end
end)
-- // // // Auto Cast // // // --
local autoCastEnabled = false
local function autoCast()
if LocalCharacter then
local tool = LocalCharacter:FindFirstChildOfClass("Tool")
if tool then
local hasBobber = tool:FindFirstChild("bobber")
if not hasBobber then
if CastMode == "Legit" then
VirtualInputManager:SendMouseButtonEvent(0, 0, 0, true,
LocalPlayer, 0)
HumanoidRootPart.ChildAdded:Connect(function()
if HumanoidRootPart:FindFirstChild("power") ~= nil and
HumanoidRootPart.power.powerbar.bar ~= nil then
HumanoidRootPart.power.powerbar.bar.Changed:Connect(function(property)
if property == "Size" then
if HumanoidRootPart.power.powerbar.bar.Size
== UDim2.new(1, 0, 1, 0) then
-- // // // Auto Shake // // // --
local autoShakeEnabled = false
local autoShakeConnection
local function autoShake()
if ShakeMode == "Navigation" then
task.wait()
xpcall(function()
local shakeui = PlayerGui:FindFirstChild("shakeui")
if not shakeui then return end
local safezone = shakeui:FindFirstChild("safezone")
local button = safezone and safezone:FindFirstChild("button")
task.wait(0.2)
GuiService.SelectedObject = button
if GuiService.SelectedObject == button then
VirtualInputManager:SendKeyEvent(true, Enum.KeyCode.Return,
false, game)
VirtualInputManager:SendKeyEvent(false, Enum.KeyCode.Return,
false, game)
end
task.wait(0.1)
GuiService.SelectedObject = nil
end,function (err)
end)
elseif ShakeMode == "Mouse" then
task.wait()
xpcall(function()
local shakeui = PlayerGui:FindFirstChild("shakeui")
if not shakeui then return end
local safezone = shakeui:FindFirstChild("safezone")
local button = safezone and safezone:FindFirstChild("button")
local pos = button.AbsolutePosition
local size = button.AbsoluteSize
VirtualInputManager:SendMouseButtonEvent(pos.X + size.X / 2, pos.Y
+ size.Y / 2, 0, true, LocalPlayer, 0)
VirtualInputManager:SendMouseButtonEvent(pos.X + size.X / 2, pos.Y
+ size.Y / 2, 0, false, LocalPlayer, 0)
end,function (err)
end)
end
end
PlayerGui.DescendantAdded:Connect(function(descendant)
if autoShakeEnabled and descendant.Name == "button" and descendant.Parent
and descendant.Parent.Name == "safezone" then
startAutoShake()
end
end)
PlayerGui.DescendantAdded:Connect(function(descendant)
if descendant.Name == "playerbar" and descendant.Parent and
descendant.Parent.Name == "bar" then
stopAutoShake()
end
end)
-- // // // Auto Reel // // // --
local autoReelEnabled = false
local PerfectCatchEnabled = false
local autoReelConnection
local function autoReel()
local reel = PlayerGui:FindFirstChild("reel")
if not reel then return end
local bar = reel:FindFirstChild("bar")
local playerbar = bar and bar:FindFirstChild("playerbar")
local fish = bar and bar:FindFirstChild("fish")
if playerbar and fish then
playerbar.Position = fish.Position
end
end
game.ReplicatedStorage:WaitForChild("events"):WaitForChild("reelfinished"):FireServ
er(100, false)
end
end
local function stopAutoReel()
if autoReelConnection then
autoReelConnection:Disconnect()
autoReelConnection = nil
end
end
PlayerGui.DescendantAdded:Connect(function(descendant)
if autoReelEnabled and descendant.Name == "playerbar" and descendant.Parent
and descendant.Parent.Name == "bar" then
startAutoReel()
end
end)
PlayerGui.DescendantRemoving:Connect(function(descendant)
if descendant.Name == "playerbar" and descendant.Parent and
descendant.Parent.Name == "bar" then
stopAutoReel()
if autoCastEnabled then
task.wait(1)
autoCast()
end
end
end)
-- // // // Zone Cast // // // --
ZoneConnection = LocalCharacter.ChildAdded:Connect(function(child)
if ZoneCast and child:IsA("Tool") and
FishingZonesFolder:FindFirstChild(Zone) ~= nil then
child.ChildAdded:Connect(function(blehh)
if blehh.Name == "bobber" then
local RopeConstraint =
blehh:FindFirstChildOfClass("RopeConstraint")
if ZoneCast and RopeConstraint ~= nil then
RopeConstraint.Changed:Connect(function(property)
if property == "Length" then
RopeConstraint.Length = math.huge
end
end)
RopeConstraint.Length = math.huge
end
task.wait(1)
while WaitForSomeone(RenderStepped) do
if ZoneCast and blehh.Parent ~= nil then
task.wait()
blehh.CFrame = FishingZonesFolder[Zone].CFrame
else
break
end
end
end
end)
end
end)
-- // Find TpSpots // --
local TpSpotsFolder =
Workspace:FindFirstChild("world"):WaitForChild("spawns"):WaitForChild("TpSpots")
for i, v in pairs(TpSpotsFolder:GetChildren()) do
if table.find(teleportSpots, v.Name) == nil then
table.insert(teleportSpots, v.Name)
end
end
-- // // // Get Position // // // --
function GetPosition()
if not
game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then
return {
Vector3.new(0,0,0),
Vector3.new(0,0,0),
Vector3.new(0,0,0)
}
end
return {
game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart").Position.X,
game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart").Position.Y,
game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart").Position.Z
}
end
function ExportValue(arg1, arg2)
return tonumber(string.format("%."..(arg2 or 1)..'f', arg1))
end
-- // // // Sell Item // // // --
function rememberPosition()
spawn(function()
local initialCFrame = HumanoidRootPart.CFrame
while AutoFreeze do
HumanoidRootPart.CFrame = initialCFrame
task.wait(0.01)
end
if bodyVelocity then
bodyVelocity:Destroy()
end
if bodyGyro then
bodyGyro:Destroy()
end
end)
end
function SellHand()
local currentPosition = HumanoidRootPart.CFrame
local sellPosition = CFrame.new(464, 151, 232)
local wasAutoFreezeActive = false
if AutoFreeze then
wasAutoFreezeActive = true
AutoFreeze = false
end
HumanoidRootPart.CFrame = sellPosition
task.wait(0.5)
workspace:WaitForChild("world"):WaitForChild("npcs"):WaitForChild("Marc
Merchant"):WaitForChild("merchant"):WaitForChild("sell"):InvokeServer()
task.wait(1)
HumanoidRootPart.CFrame = currentPosition
if wasAutoFreezeActive then
AutoFreeze = true
rememberPosition()
end
end
function SellAll()
local currentPosition = HumanoidRootPart.CFrame
local sellPosition = CFrame.new(464, 151, 232)
local wasAutoFreezeActive = false
if AutoFreeze then
wasAutoFreezeActive = true
AutoFreeze = false
end
HumanoidRootPart.CFrame = sellPosition
task.wait(0.5)
workspace:WaitForChild("world"):WaitForChild("npcs"):WaitForChild("Marc
Merchant"):WaitForChild("merchant"):WaitForChild("sellall"):InvokeServer()
task.wait(1)
HumanoidRootPart.CFrame = currentPosition
if wasAutoFreezeActive then
AutoFreeze = true
rememberPosition()
end
end
-- // // // Noclip Stepped // // // --
NoclipConnection = RunService.Stepped:Connect(function()
if Noclip == true then
if LocalCharacter ~= nil then
for i, v in pairs(LocalCharacter:GetDescendants()) do
if v:IsA("BasePart") and v.CanCollide == true then
v.CanCollide = false
end
end
end
end
end)
--Fluent provides Lucide Icons https://lucide.dev/icons/ for the tabs, icons
are optional
local Tabs = {
Main = Window:AddTab({ Title = "Main", Icon = "gamepad-2" }),
Items = Window:AddTab({ Title = "Items", Icon = "slack" }),
Teleports = Window:AddTab({ Title = "Teleports", Icon = "slack" }),
Misc = Window:AddTab({ Title = "Misc", Icon = "list-ordered" }),
Tools = Window:AddTab({ Title = "Tools", Icon = "wrench" }),
Settings = Window:AddTab({ Title = "Settings", Icon = "settings" })
}
do -- no delete
Fluent:Notify({
Title = "DENG HUB",
Content = "🐟 Fisch Script",
SubContent = "Script Update 04/12/24 06:40",
Duration = 10
})
LocalPlayer.Character.Humanoid:EquipTool(LocalPlayer.Backpack:FindFirstChild(RodNam
e))
end
if LocalCharacter then
local tool = LocalCharacter:FindFirstChildOfClass("Tool")
if tool then
local hasBobber = tool:FindFirstChild("bobber")
if not hasBobber then
if CastMode == "Legit" then
VirtualInputManager:SendMouseButtonEvent(0, 0, 0,
true, LocalPlayer, 0)
HumanoidRootPart.ChildAdded:Connect(function()
if HumanoidRootPart:FindFirstChild("power") ~=
nil and HumanoidRootPart.power.powerbar.bar ~= nil then
HumanoidRootPart.power.powerbar.bar.Changed:Connect(function(property)
if property == "Size" then
if
HumanoidRootPart.power.powerbar.bar.Size == UDim2.new(1, 0, 1, 0) then
-- // Mode Tab // --
local section = Tabs.Main:AddSection("Mode Fishing")
local autoCastMode = Tabs.Main:AddDropdown("autoCastMode", {
Title = "Auto Cast Mode",
Values = {"Legit", "Blatant"},
Multi = false,
Default = CastMode,
})
autoCastMode:OnChanged(function(Value)
CastMode = Value
end)
local autoShakeMode = Tabs.Main:AddDropdown("autoShakeMode", {
Title = "Auto Shake Mode",
Values = {"Navigation", "Mouse"},
Multi = false,
Default = ShakeMode,
})
autoShakeMode:OnChanged(function(Value)
ShakeMode = Value
end)
local autoReelMode = Tabs.Main:AddDropdown("autoReelMode", {
Title = "Auto Reel Mode",
Values = {"Legit", "Blatant"},
Multi = false,
Default = ReelMode,
})
autoReelMode:OnChanged(function(Value)
ReelMode = Value
end)
-- // Sell Tab // --
local section = Tabs.Items:AddSection("Sell Items")
Tabs.Items:AddButton({
Title = "Sell for Hand",
Description = "",
Callback = function()
SellHand()
end
})
Tabs.Items:AddButton({
Title = "Sell All",
Description = "",
Callback = function()
SellAll()
end
})
-- // Teleports Tab // --
local section = Tabs.Teleports:AddSection("Select Teleport")
local IslandTPDropdownUI = Tabs.Teleports:AddDropdown("IslandTPDropdownUI",
{
Title = "Area Teleport",
Values = teleportSpots,
Multi = false,
Default = nil,
})
IslandTPDropdownUI:OnChanged(function(Value)
if teleportSpots ~= nil and HumanoidRootPart ~= nil then
xpcall(function()
HumanoidRootPart.CFrame =
TpSpotsFolder:FindFirstChild(Value).CFrame + Vector3.new(0, 5, 0)
IslandTPDropdownUI:SetValue(nil)
end,function (err)
end)
end
end)
local TotemTPDropdownUI = Tabs.Teleports:AddDropdown("TotemTPDropdownUI", {
Title = "Select Totem",
Values = {"Aurora", "Sundial", "Windset", "Smokescreen", "Tempest"},
Multi = false,
Default = nil,
})
TotemTPDropdownUI:OnChanged(function(Value)
SelectedTotem = Value
if SelectedTotem == "Aurora" then
HumanoidRootPart.CFrame = CFrame.new(-1811, -137, -3282)
TotemTPDropdownUI:SetValue(nil)
elseif SelectedTotem == "Sundial" then
HumanoidRootPart.CFrame = CFrame.new(-1148, 135, -1075)
TotemTPDropdownUI:SetValue(nil)
elseif SelectedTotem == "Windset" then
HumanoidRootPart.CFrame = CFrame.new(2849, 178, 2702)
TotemTPDropdownUI:SetValue(nil)
elseif SelectedTotem == "Smokescreen" then
HumanoidRootPart.CFrame = CFrame.new(2789, 140, -625)
TotemTPDropdownUI:SetValue(nil)
elseif SelectedTotem == "Tempest" then
HumanoidRootPart.CFrame = CFrame.new(35, 133, 1943)
TotemTPDropdownUI:SetValue(nil)
end
end)
local WorldEventTPDropdownUI =
Tabs.Teleports:AddDropdown("WorldEventTPDropdownUI", {
Title = "Select World Event",
Values = {"Strange Whirlpool", "Great Hammerhead Shark", "Great White
Shark", "Whale Shark", "The Depths - Serpent"},
Multi = false,
Default = nil,
})
WorldEventTPDropdownUI:OnChanged(function(Value)
SelectedWorldEvent = Value
if SelectedWorldEvent == "Strange Whirlpool" then
local offset = Vector3.new(25, 135, 25)
local WorldEvent =
game.Workspace.zones.fishing:FindFirstChild("Isonade")
if not WorldEvent then WorldEventTPDropdownUI:SetValue(nil) return
ShowNotification("Not found Strange Whirlpool") end
HumanoidRootPart.CFrame =
CFrame.new(game.Workspace.zones.fishing.Isonade.Position + offset)
-- Strange Whirlpool
WorldEventTPDropdownUI:SetValue(nil)
elseif SelectedWorldEvent == "Great Hammerhead Shark" then
local offset = Vector3.new(0, 135, 0)
local WorldEvent =
game.Workspace.zones.fishing:FindFirstChild("Great Hammerhead Shark")
if not WorldEvent then WorldEventTPDropdownUI:SetValue(nil) return
ShowNotification("Not found Great Hammerhead Shark") end
HumanoidRootPart.CFrame =
CFrame.new(game.Workspace.zones.fishing["Great Hammerhead Shark"].Position +
offset) -- Great Hammerhead Shark
WorldEventTPDropdownUI:SetValue(nil)
elseif SelectedWorldEvent == "Great White Shark" then
local offset = Vector3.new(0, 135, 0)
local WorldEvent =
game.Workspace.zones.fishing:FindFirstChild("Great White Shark")
if not WorldEvent then WorldEventTPDropdownUI:SetValue(nil) return
ShowNotification("Not found Great White Shark") end
HumanoidRootPart.CFrame =
CFrame.new(game.Workspace.zones.fishing["Great White Shark"].Position + offset)
-- Great White Shark
WorldEventTPDropdownUI:SetValue(nil)
elseif SelectedWorldEvent == "Whale Shark" then
local offset = Vector3.new(0, 135, 0)
local WorldEvent =
game.Workspace.zones.fishing:FindFirstChild("Whale Shark")
if not WorldEvent then WorldEventTPDropdownUI:SetValue(nil) return
ShowNotification("Not found Whale Shark") end
HumanoidRootPart.CFrame =
CFrame.new(game.Workspace.zones.fishing["Whale Shark"].Position + offset)
-- Whale Shark
WorldEventTPDropdownUI:SetValue(nil)
elseif SelectedWorldEvent == "The Depths - Serpent" then
local offset = Vector3.new(0, 50, 0)
local WorldEvent = game.Workspace.zones.fishing:FindFirstChild("The
Depths - Serpent")
if not WorldEvent then WorldEventTPDropdownUI:SetValue(nil) return
ShowNotification("Not found The Depths - Serpent") end
HumanoidRootPart.CFrame =
CFrame.new(game.Workspace.zones.fishing["The Depths - Serpent"].Position + offset)
-- The Depths - Serpent
WorldEventTPDropdownUI:SetValue(nil)
end
end)
Tabs.Teleports:AddButton({
Title = "Teleport to Traveler Merchant",
Description = "Teleports to the Traveler Merchant.",
Callback = function()
local Merchant = game.Workspace.active:FindFirstChild("Merchant
Boat")
if not Merchant then return ShowNotification("Not found Merchant")
end
HumanoidRootPart.CFrame =
CFrame.new(game.Workspace.active["Merchant Boat"].Boat["Merchant
Boat"].r.HandlesR.Position)
end
})
-- // Character Tab // --
local section = Tabs.Misc:AddSection("Character")
local WalkOnWater = Tabs.Misc:AddToggle("WalkOnWater", {Title = "Walk On
Water", Default = false })
WalkOnWater:OnChanged(function()
for i,v in pairs(workspace.zones.fishing:GetChildren()) do
if v.Name == WalkZone then
v.CanCollide = Options.WalkOnWater.Value
if v.Name == "Ocean" then
for i,v in pairs(workspace.zones.fishing:GetChildren()) do
if v.Name == "Deep Ocean" then
v.CanCollide = Options.WalkOnWater.Value
end
end
end
end
end
end)
local WalkOnWaterZone = Tabs.Misc:AddDropdown("WalkOnWaterZone", {
Title = "Walk On Water Zone",
Values = {"Ocean", "Desolate Deep", "The Depths"},
Multi = false,
Default = "Ocean",
})
WalkOnWaterZone:OnChanged(function(Value)
WalkZone = Value
end)
local WalkSpeedSliderUI = Tabs.Misc:AddSlider("WalkSpeedSliderUI", {
Title = "Walk Speed",
Min = 16,
Max = 200,
Default = 16,
Rounding = 1,
})
WalkSpeedSliderUI:OnChanged(function(value)
LocalPlayer.Character.Humanoid.WalkSpeed = value
end)
local JumpHeightSliderUI = Tabs.Misc:AddSlider("JumpHeightSliderUI", {
Title = "Jump Height",
Min = 50,
Max = 200,
Default = 50,
Rounding = 1,
})
JumpHeightSliderUI:OnChanged(function(value)
LocalPlayer.Character.Humanoid.JumpPower = value
end)
end
})
Tools_Option:AddButton({
Title = "White Screen Disabled ❌",
-- Description = "Click here to Teleport the map.",
Callback = function()
game:GetService("RunService"):Set3dRenderingEnabled(true)
end
})
Tools_Option:AddButton({
Title = "Low VFX",
Callback = function()
workspace:FindFirstChildOfClass('Terrain').WaterWaveSize = 0
workspace:FindFirstChildOfClass('Terrain').WaterWaveSpeed = 0
workspace:FindFirstChildOfClass('Terrain').WaterReflectance = 0
workspace:FindFirstChildOfClass('Terrain').WaterTransparency = 0
game:GetService("Lighting").GlobalShadows = false
game:GetService("Lighting").FogEnd = 9e9
settings().Rendering.QualityLevel = 1
for i,v in pairs(workspace:GetDescendants()) do
if v:IsA("Part") or v:IsA("UnionOperation") or
v:IsA("MeshPart") or v:IsA("CornerWedgePart") or v:IsA("TrussPart") then
v.Material = "Plastic"
v.Reflectance = 0
elseif v:IsA("Decal") then
v.Transparency = 1
elseif v:IsA("ParticleEmitter") or v:IsA("Trail") then
v.Lifetime = NumberRange.new(0)
elseif v:IsA("Explosion") then
v.BlastPressure = 1
v.BlastRadius = 1
end
end
for i,v in pairs(game:GetService("Lighting"):GetDescendants()) do
if v:IsA("BlurEffect") or v:IsA("SunRaysEffect") or
v:IsA("ColorCorrectionEffect") or v:IsA("BloomEffect") or
v:IsA("DepthOfFieldEffect") then
v.Enabled = false
end
end
end
})
Tools_Option:AddButton({
Title = "BoostFPS",
Callback = function()
local ToDisable = {
Textures = true,
VisualEffects = true,
Parts = true,
Particles = true,
Sky = true
}
local ToEnable = {
FullBright = false
}
local Stuff = {}
if ToDisable.Particles then
if v:IsA("ParticleEmitter") or v:IsA("Smoke") or
v:IsA("Explosion") or v:IsA("Sparkles") or v:IsA("Fire") then
v.Enabled = false
table.insert(Stuff, 1, v)
end
end
if ToDisable.VisualEffects then
if v:IsA("BloomEffect") or v:IsA("BlurEffect") or
v:IsA("DepthOfFieldEffect") or v:IsA("SunRaysEffect") then
v.Enabled = false
table.insert(Stuff, 1, v)
end
end
if ToDisable.Textures then
if v:IsA("Decal") or v:IsA("Texture") then
v.Texture = ""
table.insert(Stuff, 1, v)
end
end
if ToDisable.Sky then
if v:IsA("Sky") then
v.Parent = nil
table.insert(Stuff, 1, v)
end
end
end
if ToEnable.FullBright then
local Lighting = game:GetService("Lighting")
setclipboard(tostring(game.Players.LocalPlayer.Character.HumanoidRootPart.Position)
)
end
})
game:GetService("TeleportService"):TeleportToPlaceInstance(PlaceID, ID,
game.Players.LocalPlayer)
end)
wait(4)
end
end
end
end
function Teleport()
while wait() do
pcall(function()
TPReturner()
if foundAnything ~= "" then
TPReturner()
end
end)
end
end
Teleport()
end
})
Tools_Addon:AddButton({
Title = "Copy JobID",
-- Description = "Click here to Teleport the map.",
Callback = function()
setclipboard(game.JobId)
end
})
local InputJobID = Tools_Addon:AddInput("InputJobID", {
Title = "JobID",
Default = "",
Numeric = false, -- Only allows numbers
Finished = true, -- Only calls callback when you press enter
Callback = function(Value)
JobIdInput = Value
end
})
Tools_Addon:AddButton({
Title = "Copy JobID",
Description = "Click here to Join JobID",
Callback = function()
sgame:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId,
JobIdInput)
end
})
Tools_Addon:AddButton({
Title = "Close UI",
-- Description = "Click here to Join JobID",
Callback = function()
Fluent:Destroy()
end
})
end
SaveManager:SetLibrary(Fluent)
InterfaceManager:SetLibrary(Fluent)
SaveManager:IgnoreThemeSettings()
SaveManager:SetIgnoreIndexes({})
InterfaceManager:SetFolder("DENGHUB2024")
SaveManager:SetFolder("DENGHUB2024/Fisch")
InterfaceManager:BuildInterfaceSection(Tabs.Settings)
SaveManager:BuildConfigSection(Tabs.Settings)
Window:SelectTab(1)
--AnitiAFK
local vu = game:GetService("VirtualUser")
local ViSendMouseButtonEvent = game:service'VirtualInputManager'
game:GetService("Players").LocalPlayer.Idled:connect(function()
vu:Button2Down(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
task.wait(1)
vu:Button2Up(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
end)
coroutine.resume(coroutine.create(function()
while task.wait() do
pcall(function()
ViSendMouseButtonEvent:SendMouseButtonEvent(795, 595, 0, true,
game, 1)
task.wait(1)
ViSendMouseButtonEvent:SendMouseButtonEvent(795, 595, 0, false,
game, 1)
task.wait(1000)
end)
end
end))
game:GetService("Players").LocalPlayer.Idled:connect(function()
local Vector = Vector2.new(workspace.CurrentCamera.ViewportSize.X / 2,
workspace.CurrentCamera.ViewportSize.Y / 2 -
(game:GetService("GuiService"):GetGuiInset().Y/2))
vu:Button1Down(Vector2.new(workspace.CurrentCamera.ViewportSize.X / 2,
workspace.CurrentCamera.ViewportSize.Y / 2 -
(game:GetService("GuiService"):GetGuiInset().Y/2)))
end)
game.Players.LocalPlayer.AttributeChanged:Connect(function(n)
if n == "Idle" then
game.Players.LocalPlayer:SetAttribute("Idle", false)
end
end)
--AnitiAFK
Fluent:Notify({
Title = "DENG HUB by Adam",
Content = "The script has been loaded.",
Duration = 5
})
-- You can use the SaveManager:LoadAutoloadConfig() to load a config
-- which has been marked to be one that auto loads!
SaveManager:LoadAutoloadConfig()
end