Changelog ENG
Changelog ENG
RELEASE V5.0.1
Balance:
- The "Gold Devourer" spell now gives the correct amount of "Chronotons" rewards.
- The number of runes dropped has been increased with the latest recipe for 5
"Sovereign Scales of Chaos".
Bug Fix:
- "Exploits" for found "Supreme" items can now be unlocked, and the items can also
be repaired.
- The cooldown for the "Gold Devourer" and "Corruption" spells has been fixed,
preventing them from functioning properly.
- Experience gained from legendary set item recipes has been balanced and fixed.
- Some closed doors preventing the player from completing labyrinth trials have
been fixed.
Miscellaneous:
- Various minor bugs have been fixed.
- The game credits have been updated.
________________________________________
06/14/2025
RELEASE V5.0.0
Balancing:
- In-depth and complete rebalancing of the loot table for entities and chests.
Overall, the loot rate has decreased very little, but the rate for rare items
(blue) has been significantly reduced towards the end of the game. The loot rate
for runes has been revised and decreased on average, but now the possibility of
being dropped everywhere.
- The damage of most "Destruction" spells has been significantly increased, in fact
since the update with the rune system the conversion of damage had been
underestimated.
- For each "Rising" level the player reaches, his life will now increase by 1.2
hearts, and no longer by 2 hearts every 2 levels.
- To upgrade a rune, it is now possible to stack the recipe in the container as
many times as the player can stack the rune.
- Alteration spells giving bonus effects to players now affect entities summoned by
players but also allied players (the power of the effect is lower than for the
spell bearer).
- "Dahäl"'s recovery stat has been slightly boosted to give players more options
for casting spells.
- Experience shared when killing an enemy has been improved and balanced so that
the class of the enemy killed by the player is truly counted.
- The fireballs from the "Dahäl" spell are cast directly upon summoning.
- Wolves and golems summoned from "Dahäl" spells are more aggressive against
enemies.
- The maximum number of wolves and golems that can be summoned simultaneously has
been increased.
- Horse movement speed has been slightly increased.
- Crossbow durability has been decreased.
- The mythical weapon "Lost Past" has had its effect improved: the more the player
draws the bow, the higher the damage inflicted and the more the power of the arrow
increases with the flight time.
- The "Secret Seeker" spell has been improved and now better indicates secrets.
- The "Geyser" spell makes entities levitate less high, and it is no longer
possible to levitate the boss "Owlkärr".
- Combos has been revised and now grant slightly more experience.
- Sleeping at the inn now grants a temporary bonus effect to strength and movement
speed.
- Bets of 1000, 2500 and 7777 "Chronotons" are blocked for the player before the
discovery of the "Angband", "Billgart" or "Ouranos" dimension, but they now give
items of these dimensions.
- The hunger statistic "HUN" has been adjusted and corrected, it now has 2
additional levels to be increased but the player starts with an additional penalty
at the start of the game.
- Mined runes have a higher chance of dropping high-level runes.
- The first accessible chests on the map have more chance to loot some "Chronotons"
and an item.
- The "Spatial Teleportation" spell is now unlocked by completing the last
labyrinth challenge.
- Arena enemies have a "Glowing" effect to make them easier to spot.
- Optimized "Owsästr" dungeon lights to reduce lag.
- The maximum number of Exploit points has been increased slightly and now stands
at 19377.
Bug Fix:
- Boss health bar has been fixed and no longer disappears after a player is
defeated.
- Boss death detection has been improved to prevent the boss from remaining alive
after the player dies.
- The bosses can no longer reset when the player leaves the game or disconnects in
an arena.
- When a player agrees to enter the final arena trials, other players are now
correctly teleported.
- Fixed the teleportation system with the horse as well as the unexpected
destruction of the stock for certain conditions.
- If the player drinks a potion with his off-hand, the system will now correctly
detect that the player has drunk the potion.
- The system for buying items on the black market no longer has a chance of getting
stuck.
- The effect of the mythical potion "Elixir Vitae" no longer replaces the player's
effects but now adds them.
- The "Swarm of Arrows" spell no longer hurts other players.
- The number of spiders killed no longer increases infinitely automatically.
- It is no longer possible to use spectral weapons summoned by spells for recipes.
- It is no longer possible to unlock the "Diamond" achievement by choosing to drop
100 "Chronotons" in the "Consciousness" book.
- The "Exploits" of the "Teleportation" spell have been fixed and can be unlocked.
- The "Magma cube" no longer lets other smaller magmas spawn.
- Fixed the counter of "Magma cubes" killed by the player.
Miscellaneous:
- Tip messages have been translated into all game languages.
- Fixed particles on some systems.
- Some dialogue texts have been corrected.
- Divers bugs mineur ont été corrigés.
- The game credits have been updated.
________________________________________
02/28/2025
RELEASE V4.4.0
Balancing:
- The tracking of support companions has been improved and now follows you better
during teleports and will no longer bother you during cutscenes.
- The rewards for bets have been slightly reduced, this system was designed for
players who no longer know what to do with their "Chronotons" and not to replace
mob or boss farming.
- The skill effects of the "Infinity" bow have been adjusted to overcome the
problem of the HAS skill on bows.
- The spawn rarities of the equipment sold by the NPC "Vulk" have been adjusted.
- The "Exploit" for reaching all stats to the maximum has been modified to be
unlocked more easily.
- The area restriction for the "Secret Seeker" spell was causing lag issues and has
therefore been removed.
- To tame wolves with the summon spell there is no longer any need to use bones.
- The selling price of "Sovereign Scales of Chaos" has been raised to 175
"Chronotons".
- The price of potions that can be purchased with "Sovereign Scales of Chaos" has
been adjusted.
- The distance to see the enemy's health bar has been extended a bit.
- The maximum number of Exploits points has been increased a little and is now
17495.
Bug Fix:
- Fixed selling equipment from epic sets of the "Billgart" dimension at the NPC
"Wulk".
- A loot table of the "Ouranos" dimension has been fixed and the loot of certain
enemies and chests now reappears.
- The bug blocking the player and making the dialogue of the boss "Ouran" repeat
has been fixed.
- It is no longer possible to obtain the "Exploits" of the number of manufacturing
of the recipes by recovering the "Sovereign Scales of Chaos" in the black market.
- Some dialogues that could no longer be launched following the translation upgrade
in new languages are now triggered.
- The invocations of spectral weapons are reset correctly if the player has already
summoned one on him.
- The arrows of the spell "Cloud of arrows" are destroyed before each new use of
the spell.
- It is no longer possible to kill entities before they drop items themselves
during a bet.
- The enemy wolves are again aggressive by default.
- Wolves tamed with the summon spell no longer lose their statistics (health
points, attack, etc.).
- Certain duplicate markers have been removed for the spell "Seek Secret" and
others indicate the locations more precisely.
- The markers of certain inaccessible chests of "Méleïm" and the duplication of
others have been removed.
- Some indications of the quest tracker have been changed to better indicate the
location of the selected quest.
- The NPC "Carmine Mordan" can now sell legendary weapons.
- The long monologue of the NPC "Relgon" can no longer be skipped.
Miscellaneous:
- Minor spelling correction of some texts, messages and also spell books.
- Some inaccessible chests have been made accessible.
- Some "Exploits" have been fixed and adjusted.
- Various minor bugs have been fixed.
- The game credits have been updated.
________________________________________
01/12/2025
RELEASE V4.3.2
Balancing:
- The "Dahäl Regen" statistic now gradually evolves by 2 until the last level "12"
requiring 20 skill points.
Bug fix:
- The NPC "Edwin Vortid" now ends his dialogue if the player chooses the third
proposition.
- Shield and bow or crossbow repair now works and consumes the tools appropriate to
the rarity.
- In the last series of the quest with J'zargo, the cutscene of the dialogues with
the player starts normally after choosing the last proposition.
- The recipe for the "Word" rune giving 1,000,000 XP correctly removes the rune
upon validation.
Miscellaneous:
- Various minor bugs have been fixed.
________________________________________
12/27/2024
RELEASE V4.3.1
Balance:
- Some "Exploits" have been adjusted.
- The "Painfull memory" "Exploit" can now be unlocked.
Bug Fix:
- Fixed a major bug related to "Neleptrons" in the "Ouranos" dimension.
- Fixed various "Exploits" that could not be unlocked before.
- Fixed the display of the new runic bonus for spell experience.
- The NPC "Zirthan" can now sell several spectral arrows for 10 "Chronotons".
Miscellaneous:
- Various minor bugs have been fixed.
________________________________________
12/16/2024
RELEASE V4.3.0
Balancing:
- Increased the power of the spell "Power Ray" at its highest level.
- Slightly decreased the power of the spell "Nova" at its highest level.
- Slightly decreased the power of the spell "Secousse" at its highest level.
- Increased the experience required to level up the spell "Nova".
- Slightly reduced the range of the spell "Tiid Klo Ul" and increased its cost in
"Dahäl".
- The cost of the Last Bet has been raised to 7777 Chronotons and is now only
available from level 50 after unlocking the "Ouranos" dimension.
- Made slight adjustments to several Exploits.
- Reworked the "Legolas Is A Noob" advancement to account for missing types and to
make it more rewarding, alongside the "Kill All Mobs" advancement.
- Modified how the "Your Story" and "Falling Down" exploits are awarded to prevent
accidental unlocking during the intro.
- Removed the hidden status from Billgart/Ouranos weapon break advancements.
- Increased the maximum number of Exploit points, now set at 17472.
Bugfix:
- Experience bonuses from player level and rune effects now properly apply to the
spells "Power Ray" and "Nova".
- Fixed an issue where Stock spells duplicated contained objects when summoned at a
map height of y=0.
- The Exploits related to potion and rarity collections are now unlockable.
- The Exploits for collecting all symbols in the Sylberländ Plain is now
achievable.
- The Exploits: "All Ouranos Armor", "Hermetique Full Set", "Ryliath NPC", and
those related to sleeping in inns are now unlockable.
- The crafting recipe for "Enigma" now grants the intended runic word instead of
experience.
- The weapon "Sovereign Claymore" is now available for purchase from the NPC "Jade
Rozaell".
- The "Quick Stealth" effect is now correctly found on the leggings of the
"Hermetic" mythical set.
- Fixed symbol counts displayed for certain regions.
- Resolved an issue where reputation could endlessly increase or decrease by
restarting specific main quest dialogues.
- The quest "Carmen Ysta" can now be started if the "Wulk" quest has already been
completed.
- Corrected various dialogue bugs that prevented proper progression.
- Fixed numerous missing voice paths.
- Addressed an exploit allowing infinite reputation gains in some dialogues.
- Fixed criteria for the "Fear of Werewolves" exploit, which was improperly awarded
for any mob kill.
- Sovereign items that didn't appear in other languages are now purchasable on the
Black Market.
- Rune ores can now be detected using the "Secret Seeker" spell.
- Resolved an issue where the "Ouran" boss dialogue would loop when choosing the
secret answer.
- The runic recipe for 7 Sovereign Scales of Chaos now grants the correct amount.
Miscellaneous:
- Corrected numerous misspellings and typographical errors in dialogues, item
descriptions, and achievements.
- Fixed additional exploits to ensure proper unlocking.
- Updated and added new tip messages.
- Updated credits in the resource pack.
- Fixed various minor bugs.
________________________________________
11/30/2024
RELEASE V4.2.0
Balancing:
- The number of enemies in the boss arena "Myrath" has been reduced and they will
no longer respawn after the boss dies.
- The betting system has been rebalanced and now gives a rarity score when the
player makes one.
- The time it takes for resistance to increase after using the spell "Healing" has
been greatly increased in the last levels.
- The respawn rate of bees has been reduced for the quest "Remnants of the Past" in
the forest of "Nojélanth".
- The durability recovery rate of legendary armor "Eternän" has been reduced by
1/5.
- The resistance skill effect "RES" has been changed to the regeneration skill
effect "HER" for the shields "Roc" and "Agart's Failure"
- The resistance skill effect "RES" now requires a little more skill points to be
maximized.
- Experience rewards for "Legendary" and "Legendary Set" conversion recipes have
been increased.
Bug fixes:
- Rare items are now taken into account when the black market is at level 5.
- Jorïn now sell well in pairs at the price of 3 "Chronotons".
Miscellaneous:
- Various minor bugs have been fixed.
________________________________________
11/11/2024
RELEASE V4.1.3
Balancing:
- All "Exploits" related to the sets of the collections can now be unlocked.
- Some "Exploits" related to weapons can now be unlocked.
- Runic recipes with "Sovereign Scales of Chaos" offer a higher chance of obtaining
runes.
- Runic recipes for items by rarity offer a little more "Sovereign Scales of
Chaos".
- The Eternän soldier's armor set now has much more durability.
- The purchase price of the S armor set has been increased to 2550 Chronotons.
- The purchase price of the spell "Tiid Klo Ul" has been increased to 700
Chronotons.
Bug Fix:
- Legendary items are now all correctly calculated in batches for sale.
- English and Chinese players can now continue the Golem quest normally if they
choose the second option.
- The list of spells to buy is now displayed.
Miscellaneous:
- Various minor bugs have been fixed.
________________________________________
10/30/2024
RELEASE V4.1.2
Balancing:
- It is possible to make rune evolution recipes by stack of 1 to 5 for the first
tier "C" and 1 to 3 for the 2nd tier "B".
- Experience gains have been slightly reduced in "Apprentice" difficulty and
increased in "Nightmare" difficulty.
- After each level gain of the player, the life and "Dahäl" gauges fill up
completely.
- It is possible to leave the arena without losing progress after completing each
tournament except for the last two.
- The loot rate of the last level at 2500 "Chronotons" at the bettor has been
slightly reduced.
- Experience has been added to the betting winnings.
Bug fixes:
- The orientation of the player's teleportation in the transition from the Angband
portal to Tellurön and vice versa has been adjusted.
Miscellaneous:
- Various minor bugs have been fixed.
________________________________________
09/07/2024
RELEASE V4.1.1
Balancing:
- The "Lost souls" appear a little more frequently and give more experience in the
MASTER levels.
- When the player passes a higher level he no longer loses as much experience as
necessary.
- The experience points required to pass a higher level "MASTER" are much more
balanced.
- The number of items appearing on the ground as a reward in the chest room of the
"Exploits" has been slightly reduced.
Bug fixes:
- At the end of the quest of the final arena, the assistance correctly gives the
right indication.
Miscellaneous:
- Various minor bugs have been fixed.
________________________________________
08/30/2024
RELEASE V4.1.0
Balancing:
- It is now easier to achieve the basic item sales feat "misc."
Bug Fixes:
- Titles now display on the screen when entering the final arenas.
- Obsidian armor of "Sovereign" rarity can now be purchased in the Eolorion black
market.
- The effects of the complete mythic "Hermetic" armor set are now considered as a
whole.
- Feats related to the "Glaive" weapon, as well as common weapons, swords,
traditional weapons, or Angband gold weapons, can now be unlocked.
- Feats related to dialogues can now also be unlocked.
- Some "Symbols" have been fixed and can now be collected.
- The feats "The Destructor," "The Savior," and "The Traveler" can now be unlocked.
- "Misc" items, including purchased food and arrows, are now counted towards
"Feats."
- Missing complete set bonus descriptions have been added to some items.
- Rune ore detection now activates for all levels of the "Secret Seeker" spell.
Miscellaneous:
- Various minor dialog bugs have been fixed.
________________________________________
12/08/2023
RELEASE V4.0.3
Balancing:
- The duration of use of the "Spectral Bow" and "Spectral Axe" spells has been
reduced.
- The boss "Owlkärr" can now be fought again after dropping the second space gem.
Bug fix:
- Textures that disappeared after the update to version 1.20 of Minecraft have been
added.
- The player's additional hearts are no longer reset to zero when he activates the
rune bonus in "Ryliath".
- The "Secret Finder" spell book no longer multiplies when the player resets it.
- The player will no longer sometimes get stuck in the center and below the
"UmbraTyanth" arena.
- Certain NPCs becoming hostile will no longer have a chance of dropping "Gold
nuggets" when they die.
Miscellaneous :
- Various minor bugs have been fixed.
- Game credits have been updated.
- Blocks have been placed in certain locations to prevent the player from getting
stuck or going off the map.
________________________________________
11/30/2023
RELEASE V4.0.2
Balancing:
- Possibility of developing third-party B runes in stacks of 2 or 3.
- At the start of the game after discovering the main city "Ryliath" it will rain
less in Tellurön.
Bug fix:
- The rune bonus for calculating Dahäl and Additional Heart is now correctly
calculated according to the bonus number of the runic word and the number of
players present in the game.
- The bonuses of the mythical rune "Enigma" now stack well with the bonuses of
other runes.
- The damage from bows depending on their power enchantment and having an
"Infinity" enchantment bonus is now added normally.
- The number of additional skill points gained with MASTER levels are now correctly
calculated during reset.
- Legendary items can now be sold if the player reaches the maximum recycler level.
- Recipes using multiple "Sovereign Scales of Chaos" to give runes now work.
- The player can no longer be kicked out of the arena when fighting the boss
"Umbra'Tyanth".
Miscellaneous :
- Various minor bugs have been fixed.
________________________________________
10/31/2023
RELEASE V4.0.1
Balancing:
- The "combos" system has been balanced and is now initialized at the start of the
game for all players.
- The luck statistic "LUC" and strength "STR" can now be increased by two
additional levels. However, it will require spending more skill points in the
Consciousness book to unlock them.
- The final levels of strength will progress less exponentially in power, allowing
more flexibility in designing an equipment set based on strength.
- The final levels of movement speed "SPD" will cost slightly more skill points.
- The final levels of Dahäl "DAR" regeneration will cost slightly more skill
points.
- The regeneration rate of Dahäl's effect has been generally decreased.
- The gain of extra hearts at each level has been shifted to higher levels.
- The number of experience needed to gain a level has been further increased
overall.
- The frequency of automatic spawning of enemies has been increased a bit.
- Tip messages now appear in the chat every 15 minutes automatically and can be
disabled through an option in the "Consciousness" book.
- The mythical weapon "Interfacer" no longer jams, and the player can shoot as long
as there are ammunition in the left hand.
- Player fatigue from using lances has been slightly increased.
- The number of "Slime" to kill for the quest from "Garry Traskel" has been reduced
to 10.
- The health point of the boss "La Flamme Noire" has been reduced a little.
- Legendary gold weapons now have a slightly lower self-repair frequency.
- The price of house extensions has been increased slightly.
- The sale price of items has been balanced to evolve according to the level of the
"Recycler".
- High-level bosses and elites drop more "Ecailles Souveraines du Chaos".
- Bosses on "Master" difficulty give a little more reward.
- The boss reward increases a little depending on the "LUC" skill points.
- The damage absorption effect of endgame bosses has been reduced.
- The drop of mega elites has been reduced a little.
- The sale price of "Ecailles Souveraines du Chaos" has been increased to 150
“Chrontons”.
- The experience and chronoton penalties caused upon death of player have been
increased for all difficulties.
- The visual effect of the "Rising" level passages has been improved.
- The time to obtain the different levels of the "Survival" bonus has been
increased.
- The duration for pets summon spells to level up has been increased a bit and
their particles have been modified.
- At the end of the arena as a reward the player will obtain up to 100000
additional experience points depending on the difficulty.
- The maximum number of "Exploits" points has been increased and now stands at
17155.
Bug fix:
- The checkpoint at the beginning of the "Billgart" dimension no longer brings the
player back to Ryliath when they die.
- Entries for the bosses "Ulkogummi" or "Gestrôm" in Billgart, as well as the final
time portal for the main quest in "Nojelanth," are no longer inactive.
- Many bugs preventing the completion of certain Achievements have been fixed.
- The boss "Karon" once again drops items as a reward for defeating it.
- It is no longer possible to be pushed back when climbing the Soquaï waterfall.
- The player can now receive the "Chronotons" reward if they choose to return the
"Trias" bow as their second option.
- Certain Billgart dimension checkpoints will no longer bring the player back to
"Ryliath."
- The player can now, if he fails, exit the final arena and return to Sylberländ.
- Resetting the number of skill points now restores the exact number depending on
the player's "Master" level.
Miscellaneous:
- The visual enchantment effect on items has been fixed.
- Tips messages have been added.
- Various minor bugs have been fixed.
- Blocks have been placed in certain locations to prevent the player from getting
stuck or going off the map.
________________________________________
05/08/2023
RELEASE V3.3.0
Balancing:
- It is now possible to withdraw and deposit money in the bank from the purchasers
of objects in each dimension.
- The movement speed of the "super elites" has been slightly decreased.
- Spectral Arrows can now be sold on the Black Market.
- The power of the "Cicatrisation" spell has been slightly reduced.
- Legendary Eternän (Gold) weapons now repair a little less quickly.
- During the Shadow Labyrinth phase after killing "Umbra'Tyanth", the player no
longer suffers a temporary glow effect, but is now guided by a low contrast path on
the ground.
- The crossbow shot limit for their "Exploits" has been increased.
- The maximum number of "Exploits" points has been increased and is now 15983.
Bug fix:
- The Angband blacksmith can now repair items as well.
- In the side quest with the npc "Alderion" when the player offers his legendary
weapon, the game no longer crashes.
- The discovery of the "Worlëst" mine is now differentiated from the discovery of
the "Worlëst" forest.
- In the exploit "The Voyager" is now taken into account the discovery of the mine
of "Worlëst".
Miscellaneous:
- Various minor bugs have been fixed.
- Hint messages have been updated.
- Blocks have been added or removed in certain places to prevent the player from
getting stuck wherever he goes in unauthorized places.
________________________________________
04/10/2023
RELEASE V3.2.1
Balancing:
- Bosses and minions of bosses can no longer become "Super Elites".
- "Exploits" have been changed and the maximum number of points is now 15349.
Bug fix:
- "Lost Souls" once again flee in sight of the player.
- The "Exploits" for opening the various chest rarities now unlock normally.
Miscellaneous:
- Some Resource-pack textures have been fixed.
- Blocks have been added or removed in certain places to prevent the player from
getting stuck wherever he goes in unauthorized places.
________________________________________
08/04/2023
RELEASE V3.2.0
Balancing:
- If a new player not registered in the game joins a game, a message is now
displayed to specify that all players who started the adventure must be currently
connected.
- Dahäl's "Destruction" spells have been smoothed in their damage according to the
evolution of their power level.
- The damage of the "Shake" spell has been increased.
- The effect of the "Tiid Klo Ul" spell has been increased.
- The effects of "Axe and Bow Spectral" summoning spells have been increased.
- The cooldown of the "Healing" spell has been slightly increased.
- The effects of the "Berserk" spell have been increased.
- When the player sleeps at innkeepers now food saturation is regenerated in
addition to life.
- The number of bosses to be killed to unlock the last Achievement "Boss Genocider"
has been decreased to 250.
- The number of Exploits needed to obtain the mythical weapon "Ultima" has been
increased to 10000.
- The maximum number of "Exploits" points has been increased and is now 15290.
Bug fix:
- Entities killed by players with Dahäl's spells and legendary weapon special
effects are now counted in the statistics.
- In multiplayer, other players can now automatically join the final combat arena.
- If the player fights the "Owlkärr" boss again before depositing the time gem, he
will no longer be blocked in the main quest.
- In "Billgart" it is no longer possible for the main quest to reset automatically.
- Two of the Eternän soldiers in the Exiles camp can now respond to the player.
- "Exploits" for final arena completions can now be unlocked.
Miscellaneous:
- Various minor bugs have been fixed.
- Hint messages have been updated.
- Blocks have been added or removed in certain places to prevent the player from
getting stuck wherever he goes in unauthorized places.
________________________________________
01/06/2023
RELEASE V3.1.0
Balancing:
- The total number of Achievements has been adjusted and now amounts to 12024
points.
Bug fix:
- The effects of the "Remarkable" complete equipment set now work normally.
- Some systems that detect normal arrows can now also detect spectral arrows.
- Symbols in "Kortaek" can now be calculated.
- The "Shadow" boss dies normally in the final arenas.
- Some event dialogs have been corrected regarding the Chinese language.
- Original game music in some areas no longer plays automatically in the menu and
on the map.
- It is no longer possible to engage the boss "The Hive" without entering the
arena.
Miscellaneous:
- The display of symbols for some areas has been corrected.
- Blocks have been added or removed in certain places to prevent the player from
getting stuck wherever he goes in unauthorized places.
________________________________________
09/10/2022
RELEASE V3.0.2
Bug fix:
- After the end credits of Across The Time II, players can access the rest of the
game as normal again.
- The symbols of the "Elvetta" forest are now counted.
- Seller purchase options are now all visible for the Chinese version.
- The book of conscience as well as some spell books are no longer duplicated when
they are refreshed for the Chinese version.
- Answers of some quests activate normally for the Chinese version.
Miscellaneous:
- Game credits have been updated.
- Blocks have been added or removed in certain places to prevent the player from
getting stuck wherever he goes in unauthorized places.
________________________________________
09/24/2022
RELEASE V3.0.1
Balancing:
- Player leveling has been balanced to take into account all experience rewards
added with the many "Exploits". Also, experience for gaining "Master" levels has
been balanced.
- Panoramas can now be re-triggered whenever the player wants if they leave and
return to the area where the panorama is located.
- The item repair rate at blacksmiths has been increased.
- The "Felroth", "Miehanov", "Vonaheim", "Ulkoggumi", "Naer" bosses are a little
more resistant, especially for the "Apprentice" difficulty.
- The mythical weapon "Fortuity" drops more experience and does more damage
depending on the player's level.
- The mythical weapon "Kinuil" has ten times more chance of being dropped in the
last bet at 2500 Chronotons.
- The boss rewards have been adjusted according to the chosen difficulty.
- The bees in the boss "Hive" no longer loot anything, however the reward at the
end has been increased.
- Some food has been added to Hill Valley for the introduction.
- Some Exploits rewards have been adjusted.
- The drop rate of the legendary item "Nekr al Felèvsil" from the secondary quest
"Memories from outer-time" upon the death of the boss "Rodmat" has been increased.
- Trembling no longer activate when the player is on a horse.
- The selling price of "Jorïn" has been slightly increased.
- The coloured rays indicating the rarity of an item on the ground has been
adjusted. Set items now stand out from other items of the same rarity.
- The number of Exploits needed to obtain the mythical weapon "Ultima" has been
increased to 7777.
- The total number of Exploits has been adjusted to 11642 points. If the player
reaches the maximum number of achievement points he will unlock the "God Mode".
Bug fix:
- A major bug in the game's armour has been fixed. Indeed the "Toughness" was not
well taken into account. From now on, the player will resist a little better to all
damages if he puts armors with a higher toughness.
- When the player enters in "Billgart" dimension, he will no longer occasionally be
teleported to the start of the game at "Hill Valley".
- The secret chest indexing system now works for all hidden chests on the map.
- If the player exceeds the max level of the HUN stat, the bonus is no longer
inactive.
- In the last Elytra flight test in Uranos the player is no longer blocked if he
fails a first time.
- Boss "Miehanov" and "Vonaheim" can no longer be defeated by knocking them out of
the arena with the mythical weapon "Sästr".
- The NPC quest "Garret Temeral" can no longer be failed if the player has already
completed it.
- Emerald's first quest can no longer be blocked if the player opens the passage
before talking to the NPC.
- Etotsira now reappears every time at home after his fight against the player.
- The "Asurok" boss no longer has a chance of dying directly when the player enters
his arena.
- The "Full obsidian!" exploit can now be unlocked.
- Fixed "the destructor" exploit by adding all killable and quantified mobs.
- If the player leaves or does not respond to Ouran in the arena, the dialogue
proposals can now reappear.
Miscellaneous:
- The game credits have been updated.
- Modified music from Across The Time has been added.
- Various minor bugs have been fixed.
- Some dialogues have been fixed.
- A dialogue has been added when the player picks up the "Interfacer" mythic weapon
in order to help him understand how to use it.
- Blocks have been added or removed in some places to prevent the player from
getting stuck.
________________________________________
03/05/2022
RELEASE V2.2.0
Balancing:
- Hunger skill effect "HUN" has been nerfed. Now it is more difficult to recover in
saturation by increasing this stat.
- The HER ability effect has been increased as a bonus and a penalty.
- The spawn frequency of some monsters in "Angor Palace" has been decreased.
- The "Frenzy" attack and the last phase of the "Serile" boss are more dangerous.
"Serile" indeed becomes much faster and more powerful during this phase.
- The boss "La Flamme Noire" is a little more resistant from the "Veteran"
difficulty and the boss "Käron" has two additional minions that spawn at the start
of the fight.
- The power of the mythical bow "Warlord" has been increased.
- The number of chests to open, needed to unlock their Exploit has been adjusted.
- The total number of Exploits has been adjusted and now stands at 9120 points.
Bug fix:
- Entities no longer spawn infinitely on the NPC "Babbu" when the player has given
him more than 2500 Chronotons and is at a certain distance from him.
- The help indicator for the secondary quest concerning Namrïn now points to the
correct position of the NPC.
- "Namrïn" NPC no longer has a chance of not appearing in front of the Exiles camp
when the player is following it.
- If the player does not have time to get out of the cloud towards the passage of
the third tower of "Ouranos", he is no longer TP in a loop while getting stuck.
- Fireballs no longer cause the player to jump high above a certain level of spell
power.
- The indications of the bells of "Ouran" boss now remain activated indefinitely as
long as the player has not shooted them.
- The shortcut when exiting the boss "Ulkoggumi" no longer opens so that the player
cannot chain kill him too quickly.
- Alderion now automatically takes the legendary axe "Nekr Al Felèsil" from the
player's hands.
- The count of the number of chests opened now applies to all types of chests.
- At the beginning of the map, if the player has not set his options correctly
after pressing the button, he is no longer obliged to re-install the map after
having corrected them.
- Some sidequest NPCs if the player chooses to fight them, they are now sensitive
to all magic spells.
- All sidequests that have been failed by the player now count towards the total
game progress percentage.
- The sidequest given by the NPC "Garret Temeral" can now be failed if the player
has not completed it before killing "Flamme Noire".
Miscellaneous:
- Game credits have been updated.
- Musics have been added to the menu.
- Various minor bugs have been fixed.
- Blocks have been added or removed in some places to prevent the player from
getting stuck.
________________________________________
09/09/2021
RELEASE V2.1.0
Additions and Improvements:
- The "Datapack" has been optimized, and the map or server now use less RAM to
operate.
- Added a new random "purchase system" for merchants (Armor, Weapons, Potions)
which re-initializes every 30 minutes. All items and all rarities can be offered
(depending on the seller).
- NPC "Vulk" now sells "Billgart" items after completing his side quest, and NPC
"Emera Palundra" now sells bows and crossbows.
- A new category of "Exploits" named "Collection" has been added. This contains the
list of all the items of the game that can be found in a loot table (this therefore
excludes "Sovereign" items).
- More than 20 new "Exploits" concerning skills have been added including new
"Exploits" concerning obsidian armor, arrows and Asunark turquoise stone.
- Some wall weapon racks have been added in Ryliath Hero's House.
- The effect of the mythical weapon "Ultima" has been improved.
- The "Creeper" and "Skeletons" have a new texture.
Balancing:
- On the black market the purchase price of high rarity items has been increased a
lot.
- The drop rate of arrows from enemies and chests has been reduced.
- The potions drop rate has been further reduced on entities (the LUCK effect no
longer affects entities at all).
- The selling price of potions has been further adjusted.
- The purchase price of "Ecailles Souveraines du Chaos" against Chronotons, after
the end of the main quest, has been halved from 250 to 125.
- The drop rate of "Ecailles Souveraines du Chaos" has been slightly reduced.
- The size and movement speed of "Slimes" have been reduced.
- The repair rate of weapons and armor has been increased overall and balanced
according to the category of the item. Also epic and legendary set armor can now be
repaired.
- The price of repairing legendary items has been increased from 500 to 750
Chronotons.
- The price of the "Thunder" spell has been increased.
- The "Bastion" shield for sale against "Ecailles Souveraines du Chaos" at the NPC
"Sirna Kho" has been changed from 5 to 10.
- The purchase of the last 2 upgrades of the spell "Stock" is now unlocked for all
players.
- The bet at 2500 Chronotons with the NPC "Charles" has more chances to offer
better items.
- Gold weapons are no longer automatically repaired by a multiplicative relative to
the number of players connected.
- The higher level of "Stock" spell as well as the purchase of the additional level
against Chronotons are unlocked earlier in the game.
- The skill effects of some weapons and armor have been adjusted as well as the
power of the effects of throwing potions has been slightly increased.
- The durability of netherite weapons has been reduced a bit.
- The difficulty has been slightly increased in "Master" and "Nightmare" for the
bosses "Geström" and "Elevator".
- Players are now teleported out of the arena if all golems die during the
"Elevator" boss.
- The "Somniophage" boss can now be repeatedly killed. In addition to the victory
of the boss, items falling to infinity are teleported to the center of the arena.
- The boss "François" absorbs more health when he is close to the player but the
time of this phase has been reduced and the players are also teleported down if
they stay high.
- The difficulty of the bosses "Subjects", "Scavenger" and "Kum" has been slightly
increased.
- The power of the "Thunder" spell has been increased again over the last 3 levels.
- The number of uses required to reach the max level of the spell "Power Ray" and
"Thunder" has been slightly increased.
- The particle count of the "Swarm of Arrows" spell has been reduced.
- The number of Chronotons lost with each death in "Master" difficulty goes to 10%
and in "Nightmare" difficulty goes to 50% as well as the XP penalty goes to 5 bars.
- The number of hits needed to unlock the last "Exploit" in the "Weapon" category
has been reduced depending on the type of weapon.
- Other "Exploits" such as the number of potions thrown or drunk, and the number of
items purchased in stores have been reduced
- The total number of "Exploits" has been adjusted and now stands at 8693 points.
Bug fix:
- In Ouranos, it is no longer possible for items to duplicate from chests cast with
the "Stock" spell.
- In the "Nightmare" difficulty, it is now impossible to no longer lose Chronotons
by dying according to certain situations.
- The skill effects of all equipment sets are now active on the player if fully
equipped. The "Exploits" of the sets concerned are also unlocked.
- Skill effects of equipment from the "Otaurian" set found on armor racks now work.
- "Creepers" no longer do ground effects when they explode.
- The level 7 of the spell "Tiid Klu Ui" is no longer validated directly after
passing level 6.
- The "Barbarian" NPC behaves normally again in front of the "Jarat" camp.
- The NPCs "Gregor Gacko", "Tyrgols Gacko" and "Alphonse" are now susceptible to
destruction magic if they become hostile.
- The player is no longer blocked in front of a guard in "Kortaek" if he meets the
village chief beforehand.
- The continuation of the main quest in Billgart's Dimension normally triggers when
the player quickly passes through the portal.
- The mythical weapons "Lost Past" and "War Lord" again have their descriptions
under their name.
- The mythical weapon "Kinuil" can now have an increased chance of being dropped as
a reward for the boss "UmbraTyanth".
- The "Medic" exploit has been changed and now triggers normally.
- The floor of the boss "Etotsira" arena is once again bright.
- The boss "Etotsira" charges the other players if a first dies.
- When the player first meets the boss "Miehanov" there is no longer a double
summon of minions.
- Armor can no longer be stolen from the "Hill Valley" museum.
- The armor stand in the hero's houses can no longer be broken.
- Ouranos boss names and descriptions are now displayed when entering the arena for
the first time.
- The unique Mythical Axe "Kinuil" skin is now visible.
- The security system preventing the player from using the power of the fireball to
make very high jumps has been re-activated.
- The "Enchant" particles display the alphabet in "Finirion" (the language of the
ancient Gods).
- The percentage of completion of the map is no longer multiplied by the number of
players on the map.
Miscellaneous:
- Some display bugs of NPC names, symbols in the "Consciousness" book and spell
particles have been fixed.
- Blocks have been added or removed in some places to prevent the player from
getting stuck or going into prohibited areas.
- All French dialogues have been reread and corrected.
________________________________________
07/07/2021
RELEASE V2.0.1
Balancing:
- It is now possible to play with a minimum distance of 10 chunks instead of 12
previously.
Bug fix:
- The display of skill points is now done immediately and automatically when the
player attributes it in the "Consciousness" book.
- "Jorïn" found in chests and sold by merchants are now stackable.
- Enemies "Brigands" fighting melee, can now be damaged by magic spells.
- In the side quest "The Emerald Journey" the minecart allowing the opening of the
secret cave is now back on the rails.
- The NPC "Fey" buys again the items that the player places for sale.
- In the cave leading to the town of "Eolorion", if the player is on his horse he
will be unsettled in order to cross.
- The "Ryliath House Expansion" Exploit is now automatically validated after
purchasing the house extension in Ryliath.
- Exploits of "Vex" killed by the player can now be validated.
- Links to URLs from dialogues or from the "Consciousness" book have been fixed.
- In the logs servers no longer displays the multiple errors loading Minecraft
vanilla advancements.
Miscellaneous:
- Some dialogs have been corrected.
________________________________________
06/25/2021
RELEASE V2.0.0
Balancing:
- The resource pack has been optimized and therefore takes less time to load.
- The font has been changed so that it is more readable by all.
- There is no more freeze when loading in-game music.
- The resistance of the "Creepers" has been reduced a little.
- "Silverfish" have been replaced by "Bees" in the "Illusions" boss arena.
- "Wolves" have been replaced by "Bees" in the Sylberländ plain.
- The little "Zombies" have been replaced by "Hoglins" in the past area of
"Nojélanth".
- From level 50, the player only gains 2 skill points after each Master level.
- The number of "Creepers" to kill required to unlock achievements in this category
has been reduced.
- The effects of some weapons and armor of different rarities have been balanced.
- The durability of legendary chainmail armor has been increased.
- It is now possible to find weapons, armor and potions of "Common" rarity in the
dimensions of "Billgart" and "Ouranos".
- Spike traps now do more damage on difficulties greater than "Master".
- Enemies in "Apprentice" difficulty now do a little less damage and their movement
speed has been slightly reduced.
- The drop of potions is a little less frequent on the entities.
- When the boss "Umbra'Tyanth" dies, the player has additional chances of obtaining
bad quality items.
- The visual effect of some spells has been improved.
- The power and radius of the spell "Tiid Klo Ui" has been reduced a bit.
- The spell of "Storage" can now be used in all dimensions.
- The time for some side quests requiring the player to wait has been reduced a
bit.
- A time bar has been added for events of "Pelzion" in "Ouranos".
- The number of items obtained for the last bet level at 2500 Chronotons at
"Charles" has been increased.
- The upgrade to the last level of the spell "Stock" is now sold at the price of 50
"Ecailles Souveraines du Chaos".
- Improved the victory boss effect.
- The lackeys of the boss "Miehanov" have been leveled according to the difficulty
of the game.
- The resistance as well as the number of enemies of the "Somniophages" boss has
been increased.
- The Chronotons reward for Vulk's quest has been increased and the weapon repaired
for the player will now be a Legendary Mace.
- The range of some sounds has been increased and some have been improved.
- Now the percentage of completion of the game is no longer defined according to
the exploit points but only according to the objectives of the main and secondary
quests. The total number of exploits obtained remains however always displayed in
the statistics.
- The total number of exploits has been increased and now stands at 7743 points.
- The number of exploit points required to obtain "Ultima" has been increased again
to 5000.
Bug fix:
- Skill effects of some weapons and armors have been corrected.
- The spell "Stock" can no longer be destroyed if summoned underwater, and now
disappears normally if the player uses a "Waypoint".
- The area of malus effect in the "Nojélanth" desert has been enlarged.
- The armor stand carrying the ancient mace for the quest of "Vulk" can no longer
be broken.
- When depositing a gem in "Ryliath", its visual effect no longer multiply.
- The chill effect time after being corrupted on the "Soquai" bridge has been
decreased.
- If the player dies during the second phase of the "Vonaheim" boss, the lackeys
disappear normally and the boss now regains his lives every time.
- Boss "Ouran" now throws fireballs while speaking and during his last phase
regularly spawns his "Phantom" minions.
- The triggers assistance of the main quest in the academy of "Nojélanth" will now
execute normally.
- Destruction spells now work normally on the boss "Korlaph".
- The player unlocks the Exploit of the quest "An unfortunate incident" even if he
did not succeed in killing the witch.
- The effect of flashing light for the spell "Nova" has been reduced.
Miscellaneous:
- Dialogs have been fixed.
- Game credits have been updated.
- Blocks have been added or removed in some places to prevent the player from
getting stuck.
________________________________________
04/01/2021
RELEASE V1.1.0
Balancing:
- The "Slimes" and "Magma" saw their life increased but their absorption removed.
- The quest for the NPC "Vulk" is now unlocked much later in the adventure.
- The side quests in Angband yield a little more Chronotons.
- The reward of "Trias", if the player decides to offer him his bow, has been
drastically increased.
- The attack power of the boss "Naër" has been increased.
- Player speed has been reduced a bit in the ducts.
- The range of some sounds has been increased.
- The damage of the "Guardian" has been reduced a bit.
- The resistance of the boss "Doom" has been reduced a little.
Bug fix:
- The music of some "Billgart" bosses no longer plays after their death.
- Legendary weapon sold by NPC "Zirthan" is now available for purchase.
- The time gem deposit sound plays normally.
- The knockback resistance on leather armor and blunt weapons has been corrected
and balanced.
- It is no longer possible to fail the quest "The Lure of Profit" if the player
decides to kill the NPC "Ashley Williams".
- The sound of the gears is no longer multiplied by the number of connected
players.
Miscellaneous:
- Dialogs have been fixed.
- Game credits have been updated.
- Blocks have been added or removed in some places to prevent the player from
getting stuck.
________________________________________
01/30/2021
RELEASE V1.0.4
Balancing:
- The number of particles in the "Vonaheim" dungeon from the puzzle of the wind
throwing the player into the void no longer correlates with the number of connected
players.
- The speed of levitation in space has been increased a bit.
- The number of Exploit points required to obtain "Ultima" has been reduced to
4500.
Bug fix:
- It is no longer possible to kill boss "Umbra'Tyanth" before it has completed its
first phase.
Miscellaneous:
- Some dialogs have been corrected.
- Game credits have been updated.
________________________________________
01/12/2021
RELEASE V1.0.3
Balancing:
- The "Doom" boss is a little less resistant and if the player forgets to pick up
the "Medallion", he has a chance to drop it again provided he has completed the
"Jzargo" quest.
- The cooldown of the spells "Spectral Axe" and "Spectral Bow" has been slightly
increased and it is now impossible to accumulate weapons in the inventory when the
spell is at level 6.
Bug fix:
- It is no longer possible to get absorbed more quest items than necessary when
several players are positioned on the gold pressure plate.
- When several players push the Slime block at the same time in a Billgart riddle,
it no longer disappears.
- Battle sound no longer plays after killing a boss.
- King "Adrian" no longer offers his side quest again once validated.
- "Jorïn" bought from the merchant and found in chests can stack now.
Miscellaneous:
- Some dialogs have been corrected.
- Game credits have been updated.
- Blocks have been added in some places to prevent the player from getting stuck.
________________________________________
12/31/2020
RELEASE V1.0.2
Balancing:
- Boss "Doom" is less aggressive but his resistance is slightly increased, and when
the player falls from the arena he no longer dies every time.
- Boss "Ted" is faster and Skrappy's progenies is more powerful.
- Boss "Blobby" does less damage.
- Some chests have been modified to contain more items, especially those hidden by
crumbly blocks or solid ice.
- "Stray" entities now have a little less resistance and movement speed.
- "Vindicator" entities now have a higher movement speed.
Bug fix:
- The main NPCs during certain cutscenes in Angband appear normally.
- Player invicibility security during intro no longer remains enabled when the
player has started the game and another player logs in.
- The achievements "Lost Island", "Salmon tasty" and "Dahäl Master" can now be
unlocked.
Miscellaneous:
- Some dialogs have been corrected.
- Blocks have been added in some places to prevent the player from getting stuck.
________________________________________
12/24/2020
RELEASE V1.0.1
Balancing:
- The number of skill points needed to increase Dahäl's regain has been increased a
bit.
- The number of skill points needed to increase movement speed has been reduced a
bit.
- "Soquai" torrent slimes no longer appear before starting the "Budding
Archaeologist" side quest.
- The power of the spells "Explosive trap", "Power ray" and "Swarm arrows" has been
increased in the last levels, but their number of use to evolve as well as the
consumption in Dahäl has been increased.
- The power of "Wolf" and "Golem" spells has been increased overall, but their
number of uses to evolve as well as the consumption of Dahäl has been increased.
- The number of uses to evolve as well as the consumption in Dahäl of the spell
"Earthquake", "Thunder", "Absorption" and "Bait" has been increased in the last
levels.
- The number of uses to evolve the spell "Tiid Klu Ui" and "Healing" has been
increased in the last levels.
- The movement speed bonus of the spell "Elusive" has been increased.
- The power of the spell "Inferno" has been increased in the last levels.
- The consumption in Dahäl of the spell "Berserk" as well as its penalty of
regeneration of life has been increased.
- The price of the "Healing", "Golem" and "Absorb" spells has been increased a bit.
Bug fix:
- Some entities that were active in permanently charged regions now disappear
entirely and are no longer charged unnecessarily.
- After completing the quest for "Aldelrion", "Rodmat" boss spawns without dying
automatically when the player goes into the arena to kill him again.
- The message "not enough Chronotons" no longer appears after validating the
transaction with an innkeeper and the NPC "Negan Greyson".
- The display of the percentage of total completion of the map in the
"Consciousness" book is displayed correctly when several players are connected.
- If the player does not want to help the NPC "Chiara", now she is definitely
fleeing her house.
- Numerous fixes have been made to Dahäl spells.
- The NPC "Garry Traskel" no longer returns his quest by talking to him again.
Miscellaneous:
- Some dialogs have been corrected.
- Game credits have been updated.
________________________________________
12/16/2020
RELEASE V1.0.0
Balancing:
- Spells now evolve, no longer according to the progress of the main quest, but
according to the player's level.
- The extra hearts of the spell "Absorption" now have an infinite lifespan and in
the last levels the maximum number of extra hearts increases.
- The time to use the spell "Nova" to go to the next level has been slightly
reduced.
- The power of the spell "Swarm of Arrows" has been greatly increased.
Bug fix:
- One of the secrets hidden within the walls of Ryliath is functional again.
Miscellaneous:
- The "Consciousness" book links have been updated.
- Some dialogs have been corrected.
________________________________________
01/12/2020
PRE-RELEASE
Balancing:
- The price of potions has been drastically reduced.
- Cats in Eolorion can no longer be killed.
- Access to the basement of the hero's house in Earndhel is unlocked with all the
response choices of the NPC "Chiara".
- The attributes of the "Infinity" bow have been changed, and its price is now 15
"Ecailles Souveraines du Chaos".
- Boss Vonaheim grants less "Ecailles Souveraines du Chaos" upon death.
- The "Slimes" of the boss "Owlkär" have been reduced in power and size.
- The "Silverfish" now move less quickly.
- The "Revenants" skeletons now move a little slower.
- The power of axes has been increased.
- Boss Korlpah's lackeys are now more numerous and more powerful.
- The resistance of bosses "Ulkogummi" and "Naër" has been increased a little.
- The visual effect of "Cicatrization", "Healing", "Elusive" and "Earthquake"
spells has been slightly improved.
- The power of the spell "Earthquake" has been increased.
- The power of the spell "Thunder" in the last two levels has been reduced a
little.
- The maximum number of monsters to kill for exploits has been reduced.
- There are a few more monsters in Nojelanth's academy.
- In the first phase of the "Serile" boss, the summoned spheres are more resistant,
but there are now two bonus zones for the player.
- Bonuses during the first phase of the "Serile" boss, can now also drop items on
the ground.
- In the last phase, the "Serile" boss is now more resistant and has a chance not
to retreat against blows dealt by the player.
- The lackeys of the boss "Serile" have been balanced according to the difficulty
of the game.
- It is now no longer possible to sell the spell "Corruption".
Bug fix:
- All TNT minecart can no longer be moved by the player.
- The boss "UmbraTyanth" no longer dies at the start of the fight when the player
enters the arena. In addition, "Ecailles Souveraines du Chaos" are no longer
unnecessarily absorbed.
- The NPC "Linda Shelly" only activates her quest if the player obtains enough
reputation.
- If the player commits suicide during the fight against Etotsira, the fight ends.
- Wolves attacking the NPC "Raphël" appear again.
- Elolion's attack begins normally if the player's choice is to defend from a
distance.
- In the "Master" difficulty some bosses had too few hit points.
Miscellaneous:
- Blocks have been added and removed to limit player progress in certain areas
where they are not supposed to go.
- Some exploits have been fixed so that they can be unlocked.
- Some caves are now better lit.
- Game credits have been updated.
- Some dialogs have been corrected.
________________________________________
10/31/2020
BETA - v1.2.0
Balancing:
- Familiar life has been increased a bit.
- The resistance of the Slimes has been reduced.
- Depending on the difficulty chosen, the player will lose more or less hunger
after each death.
- The arc given in the boss of the "Golem" is summoned in the center of the room at
each phase change.
- The quest given by the NPC "Patrick Corth" only triggers after talking to "Wirth
Razgork" in the main quest.
- The scale is a little darker so as not to be confused with the bottom of the
inventory.
- The distance necessary to cover in elytra for advancements has been increased.
- The movement speed of the "Phantoms" for the second phase of the "Ouran" boss has
been slightly reduced.
- The number of achievement points required to have the ultimate reward is now 4000
points.
- Exploit points for fall distance and damage count have been balanced.
- The "Golem" training dummy now does half damage.
- Some checkpoints in front of the boss arenas have been moved a bit away.
- Familiars can no longer die if the player stays underwater for too long.
- The resistance of boss Karön has been increased a little.
- Most "rare" rarity axes now have an additional "Sharpness" enchantment.
- The lackeys of "Serile" generate a little less particles.
- The walking speed of "Ithil" has been increased a bit.
Bug fix:
- The "Ouran" boss no longer crashes the game when the player kills him during a
landing phase in the center of the arena.
- The boss "Asurok" no longer appears in the center of the room to prevent him from
leaving the room by upwelling currents.
- The NPC "Gonon" no longer speaks if you right click on him during the cutscene.
- Progress of Waypoint discovery can now be validated.
- The player can no longer really die at the end of the prologue when teleported to
the zone of interdimensional timelessness.
- Going on the "Stock" spell will no longer allow you to gain statistical points
for movement on horseback.
- A security has been added to the second floor of the large elevator of the south
tower of "Billgart" dungeon thanks to a barrier wall in order to limit the player's
progress.
- The action of depositing gems in front of the altar of "Ryliath" now certainly
launches the continuation of the main quest.
- After talking to "Syri Lorth" about making the trip to "Asunark", she will now be
on the boat ready to go.
- Main NPCs in "Angband" during cinematics now appear normally.
- The player can no longer take an infinite number of time gemstones and will no
longer restart the cinematic loop after responding correctly to "Ouran" if he goes
too fast to collect it.
- The second "Néleptron" in "Ouranos" is now accessible only after completing the
last riddle.
- The NPC "Serile" is no longer stationary during the end cinematic in "Angband".
- It is now possible to complete "A Balanced Diet", "Eolorion Waypoint", "Discover
Tears forest" and other hidden exploits.
- End credits for BETA tester no longer cut before the end.
- The boss "Umbratyanth" no longer dies at the start of the fight when the player
enters the arena.
Miscellaneous:
- Timing delay systems during certain cinematic have been added to prevent the
players from triggering events too quickly, thus blocking their progress.
- Blocks have been added and removed to limit player progress in certain areas
where they are not supposed to go.
- Some secondary aid points have been added to the main quest's assistance for
certain objectives.
- Some dialogs have been corrected.
________________________________________
10/10/2020
BETA - v1.1.0
Balancing:
- Game performance has been improved. Some places gain up to 3 TPS (tick per
second) and the amount of RAM needed drops by 400MB.
- The resource pack has been lightened a bit and each background music will load
only once in the game depending on the location of the player.
- Charles's bets have been balanced in order to be less profitable than they were
before (they now bring in a little less Chronotons).
- NPCs who buy back items from the player will no longer be interested in food and
arrows.
- Training dummies in "Ryliath" no longer drop xp orb with the "Furtuity" sword.
- The "Trap" spell has been buffed a bit. He can now stop enemies when exploding,
and his cooldown and Dahäl consumption have been reduced a bit.
Bug fix:
- Ladders in the "Jarat" camp are no longer deleted if the player clicks with
something else in their hand.
- The total number of spells cast is now counted to reach certain advancements.
- Advances are now resets and only started after the introduction from the moment
the player takes his or her first steps in the past at "Silberländ"
- Dahäl's launcher can no longer be duplicated.
- The NPC "Malak" no longer tells the player to go see the village chief when the
quest is complete.
- It is no longer possible to reach the interior of the temple via the river in the
"Jarat" camp.
- The end cinematic had a chance not to launch. This has been corrected.
- TNT minecart can no longer be pushed directly by the player.
- If the main player leaves the game in "Hill Valley" the cinematic is interrupted
in order to secure the loss of important items for the main quest.
- The player is now obliged to do the main quest steps in order until the camp
"Jarat" in order to enter.
- The coals sold by "Patrick Corth" can now also be used as fuel for the quest
elevator in the "Worlëst" mine.
- Zombies can no longer transform into "Drowned" if they spend too long in water.
- The effects of the legendary Dahäl armor set are working again.
- The "Tiid Klo Ui", "Arrow Swarm" and "Nova" spells work again.
- In multiplayer, when a player activates a lock and they have multiple keys, only
one key is now consumed.
- The latest temple of Owsästr cinematic has been lengthened to prevent players
from being teleported in front of the gem without having had time to open the
reward chests.
- If the player pays Syri Lorth 500 Chronotons, she will now be on the boat ready
to go.
- The NPC "Elsa Rasmon" can now sell food.
Miscellaneous:
- Some triggers for the main quest have been changed so that they are sure to
trigger when the player passes.
- Blocks have been added and removed to limit player progress in certain areas
where they are not supposed to go.
- Some dialogs have been corrected.
- Some advancements have been fixed.
- Game credits have been updated.
________________________________________
01/10/2020
BETA - v1.0.0
Balancing:
- The number of experiences points needed to gain an additional "Master" level has
been increased.
- Attack of monsters has been decreased a bit overall. The change is approximately
1/4 to 1/3 less attack for higher classes at max level (50+).
- The strength of epic and legendary rarity armor has been increased a bit
(legendaries will always appear new, including diamond armor).
- Gold armor strength reload rate has been increased (now the higher the rarity the
armor is, the more this rate increases).
- The toughness of some epic and legendary rarity weapons, shields and bows have
been balanced.
- The number of uses required to evolve "Dahäl" spells has been adjusted a bit.
- The resistance of "Slimes" and "Magmas" has been increased.
- Some mob spawners in "Angor" and "Ouranos" have been removed.
- Some adjustments have been made to "Charles" bets (there is less chance of
getting "Ecailles Souveraines du Chaos", but more chance of getting items and
"Chronotons").
- The minions of the "Shadow" boss are now less powerful.
- Some advancements were impossible to complete, so they have been corrected.
Bug fix:
- It is no longer possible to use the "Fire Seals" and "Lava Seal" again during the
cinematic in front of the door of the "Angor Palace".
- The propulsion in the air thanks to the spell "Fireball" has been greatly
limited.
- The texture bug making the borders of mythical weapons invisible has been fixed.
- The boss "François" no longer engages when the player passes through the
underwater cave.
- In the quest "Find Mia", if the player chooses to kill the dogs in the cellar, he
now has the possibility to do so and thus be able to leave.
- In the north tower of "Billgart" dungeon, in the small arena where the player
must kill two Golems, if the player dies, the trial will now reset correctly.
- Some unnecessary statistics in the book "Consciousness" have been removed.
- The page 10 of the statistics of the book "Consciousness" has been updated with
the addition of description as well as the correction of the statistic of the
damage emitted, received and blocked.
Miscellaneous:
- Blocks have been added to limit player progress in certain areas where they are
not supposed to go.
- Some dialogs have been corrected.
- Game credits have been updated.
________________________________________
08/28/2020
ALPHA - v1.3.0
Balancing:
- The XP rewards of the objectives of the main quest increase.
- The XP rewards for advancements have been increased a bit.
- Some advancements were impossible to complete, so they have been changed or even
deleted.
Bug fix:
- The player can no longer die at the end of the prologue when teleported to the
timeless zone.
- The NPC "Emerald" appears normally at each quest step.
- Bosses respawn normally when the player wants to try their chance again.
- The "Vonaheim" boss resets when the player completely exits the arena.
- The "Slime" killed count works during the quest with "Walton John".
- The statistics of playing time is now correct and displays the hours.
- The cinematic in front of NPC "Brynhild" will cut off normally and will no longer
restart when completed.
Miscellaneous:
- Some corrections of dialogues and detections have been made.
________________________________________
08/08/2020
ALPHA - v1.2.0
Balancing:
- The monster spawn has been changed in some side quest areas.
Bug fix:
- The "Dermist" entity now appears correctly in "Angor" during the side quest given
by the NPC "Daril Gram".
Miscellaneous:
- Numerous corrections to the dialogues and texts have been made.
________________________________________
07/30/2020
ALPHA - v1.1.1
Balancing:
- The difficulty between the three game modes (Apprentice, Veteran, Master) is a
little more pronounced, especially at the level of the bosses.
- Items sold by "Sirna Kho" with "Ecailles Souveraines du Chaos" have been balanced
a bit and their prices have been reduced a bit.
Bug fix:
- Entities are now invulnerable during the incantation when summoned with a Dahäl
spell.
- Pets can now fly farther away from the player in order to hamper him less.
- "Korlaph" boss no longer restart when the player is in certain positions in the
arena.
- The "Ithax" boss restarts normally if the player dies and returns to the arena.
- Obtaining a legendary set item can now unlock the "Legendary" advancement.
Miscellaneous:
- Blocks have been added to limit player progress in certain areas where they are
not supposed to go.
________________________________________
7/20/2020
ALPHA - v1.1.0
Balancing:
- The natural appearance of monsters has been reduced in the first areas of the
game.
- Some white rarity weapons have been buffed (reduction / removal of their
penalty).
- The xp reward for most side quests increases.
- Some monsters have their movement speed reduced (like spiders and some
skeletons).
- The resistance of the boss "Geström" as well as the life of the boss "Golem" are
a little reduced.
- The life and attack of boss "Owlkärr's" lackeys has been reduced a bit.
Bug fix:
- The effect of the player's death in the Boss "Vonaheim" and "Miehanov" arena no
longer starts in a loop.
- When the player dies in the "Vonaheim" boss area, the boss music automatically
stops.
- At the exit of boss "Vonaheim", the teleportation works and no longer makes the
boss respawn.
- In the "Exiles camp", the NPCs no longer disappear when entering the Angband
dimension.
- In the "Aozathreyon" boss room, after activating the 4 crystals mechanisms, the
boss is no longer invulnerable.
- When the player dies in front of the boss "Ulkogummi", the "Silverfish" lackeys
are killed.
- When the player is in front of boss "Lilith" and dies. He now appears outside the
area.
- When the player arrives in front of the main gate of "Angor Palace" with the two
seals on him, the seals are now activated one after the other.
- Teleportation by waypoint with a player being mounted on horseback automatically
unseats him from the horse and is then teleported normally to the chosen location.
- Fixed waypoint when Ryliath's space portal is activated. If the player passed the
portal too quickly, the following cinematics were no longer launched.
- NPC "Sirna Kho" can now speak to players and sell items of "Ecailles Souveraines
du Chaos".
- NPC "Ramsay Tork" finally sell his items.
- Correction of certain dialogues.
Miscellaneous:
- Change of modes "EASY", "NORMAL" and "HARD" renamed: "Apprentice", "Veteran" and
"Master".
- Blocks have been added and some systems corrected in various parts of the game,
in order to limit the progress of the player in areas where he is not supposed to
go.