DIDACTICS OF TEACHING SWIMMING
In ancient times, swimming was taught rudely. Yes, there is no other way to put it.
explaining it. The kids were thrown into the water as if they were 'objects' and were
I was hoping they would come out on their own. One thought: the instinct of
survival never fails. But experience showed that this method,
although it sometimes worked, it never produced good swimmers. And above all,
when it didn't work, it generated people who were terrified by it
the idea of seeing the water at least. Therefore, the teaching of swimming, whether it is
for survival or for leisure and recreation, it is essential. And
it needs a didactic approach, a rational method to support it.
When it comes to teaching those who do not know how to swim, the first thing that there is
what to do is to get used to the new environment. Or in other words,
lose the fear (if they have it) or approach it in a way that does not
do not feel any fear. This can be called "familiarization" or
"adaptation" to the aquatic environment. Because if there is fear, it is not possible to relax the
muscles, and if the muscles are tense, it is impossible to float and therefore
swim. Once this is achieved, we will face a first stage where we will seek
that the student learns to:
Float.
Breathe
Slide
Propel
Coordinate
Diving.
Not necessarily in that order, nor separately, but these are the
main elements that should be achieved for the student to incorporate.
Adaptation to water
Familiarization with Water and Cold. Contact with Water.
Descend into the water by the stairs.
Move while holding onto the overflow.
Move away from the wall.
Open your eyes underwater.
Drop from a seated position into the pool.
From standing, allow yourself to fall into the pool.
Diving.
Immersion: Look for objects that are located at the bottom of the pool.
Floating: Around 5-10 seconds.
Ventral flotation held onto the overflow.
Dorsal flotation with a board.
Breathing: Complete exhalation underwater (4 times in a row).
Submerge the face.
Moving with the face submerged.
Moving by blowing a little ball.
Splash oneself.
Breathe underwater.
Placement: Transition from Ventral position to Dorsal by making a half turn.
Propulsion and Gliding:
Legs swinging while sitting on the edge.
Legs kicking while holding onto the overflow.
Leg kicking while holding onto a board and with assistance.
First attempts at swimming without assistance.
Attempt to swim back to the edge.
Jumps and Dives: With and without assistance.
Level B. Improvement of swimming technique
Breathing: Symmetrical Breathing (even strokes) and Asymmetrical (strokes)
odds):
Exhale explosively underwater.
Attempts of Rhythmic Breathing.
Lateral Rhythmic Breathing.
Rhythmic Breathing with leg beats holding on to
Overspill.
Coordinated breathing with the stroke, or the kick, or with
both at once.
Flotation.
Ventral and Dorsal Floating with board.
Attempts to move from Ventral to Dorsal.
With table turns on the longitudinal axis.
Medusa-style floating.
Agility: Forward and backward rolls and turns in the water.
Propulsion and Gliding: Free displacement and against the wall.
Relative mastery of the stroke and kick movements of the main ones
Styles: Freestyle, breaststroke, and backstroke.
Jumps and Dives: Free jump from the edge of the Pool.
WATER POLO
The game was developed in Great Britain between 1869 and 1870 and was called polo because
the first players were riding on barrels that looked like horses and
they hit the ball with mallets. It was later called water polo and football in water. In
In 1877, the Scotsman William Wilson drafted a series of rules that became the
foundations of international rules. The game follows the guidelines of the Federation.
International Swimming Federation (FINA), since 1908.
Water polo is a team water sport that takes place in a pool,
where the competing teams try to throw a floating ball inside
of goals defined on both sides of the playing area.
The most important rules are:
Each team is made up of 13 players, 7 to play (one of them the
goalkeeper) and 6 substitutes.
At the beginning of each period of the match, the players will position themselves in their
respective goal lines (figure 2), at least one meter apart.
Yes. At the referee's signal, a chosen player from each team will swim towards the center.
from the field to take possession of the ball. From that moment on, the game will be played
4 periods of 7 minutes of effective play each, the time will stop
when the ball is not in play. Between halves there will be 2 minutes
of rest.
If the final result were a tie, and a winner were necessary, then
will compete in an extension after a five-minute break. The
The extension will consist of two periods of three minutes with an interval of one.
minute for the teams to switch sides. In case it persists
the tie, there will be a one-minute break, after which a will begin
third period of the extension, and the game will end when a goal is scored.
goal.
Each of the teams cannot retain possession of the ball for
more than 35 seconds of effective play, without shooting at the opposing goal; from
exceeding this time will be considered a regular offense.
No player, except the goalkeeper, when defending a goal.
in a shallow pool, you can walk or use the bottom of it
pool does not sink the ball below the surface of the water.
Players must not obstruct the free movement of opponents,
except for the player who has the ball.
Players can move the ball with any part of their body, but
they can only use one hand at a time (with the exception of the goalkeeper) and not
they can use closed fists.
Members of each team must wear hats of different colors
to facilitate their identification; the official rules stipulate white for a
team, blue for the others and red for the goalkeepers.
SALAZAR UNIVERSITY
SUBJECT:
SWIMMING I
PROFESSOR:
GUALBERTO
THEME:
WATER POLO
DIDACTICS OF TEACHING
OF SWIMMING
Bachelor's Degree in Physical Education and Sports
7° "A"
STUDENT:
BLANCA MARBELLA GOMEZ PEREZ
29th of September 2011