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Graphics Computing and Image Processing Av

The document discusses various aspects of light and color in digital systems, including color models like CMYK and RGB, and their applications in image editing software. It also covers topics related to virtual reality, computer vision, and rendering techniques, emphasizing the importance of adaptability and decision-making in computational systems. Additionally, it includes specific questions related to OpenGL functions and geometric modeling techniques.
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0% found this document useful (0 votes)
22 views5 pages

Graphics Computing and Image Processing Av

The document discusses various aspects of light and color in digital systems, including color models like CMYK and RGB, and their applications in image editing software. It also covers topics related to virtual reality, computer vision, and rendering techniques, emphasizing the importance of adaptability and decision-making in computational systems. Additionally, it includes specific questions related to OpenGL functions and geometric modeling techniques.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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EM2120034 - LIGHT AND COLOR IN DIGITAL SYSTEMS

Ref.: 4332298 Points: 1.00/1.00

In computer graphics, it is common to use software for image editing that


They work with various color systems and consider color mixtures. In software
like Photoshop and CorelDraw, one can observe the use of additive color systems and
a correspondence to the subtractive color system. About the color systems is
correct to state:

The CMYK color model is the most suitable for the production of digital images if
compared to the RGB model.
Software typically uses CMYK and RGB standards, as their conversion is direct and
the pattern of the same image viewed on the monitor is the same as the image
company.
Additive color system is the most used for printed materials and uses the
combination of primary colors to reproduce most colors of the spectrum
visible.
The CMYK model is a complementary model to the RGB model, but intended for
non-light-emitting products.
The RGB model is concerned with the construction of color from an object that
it will reflect the non-absorbed color.

2. Ref.: 4332300 Points: 1.00/1.00

On August 14, 2019, the IMPA (Institute of Pure and Applied Mathematics), located in
Rio de Janeiro presented a puppet theater in virtual reality. The Cinema Theater at
vivo broadcast the performance that was taking place in the Computer Laboratory
Graph of IMPA, a few meters from there.

The actors relied on equipment that recorded their movements.


(leap motion) and sent to the computer. The computer, in turn, read and
interpreted the data and transmitted the scene to the viewers, through a projector.

(Puppet theater show in virtual reality at IMPA; IMPA; Rio de Janeiro. 19


ago. 2019.)

Considering that leap motion is a small device with a sensor capable of capturing
movements of the user's 10 fingers, and based on the text above and what
we studied about graphical devices, judge the sentences below:

I) The leap motion is a graphical input device and virtual reality gloves.
have similar purposes to those of leap motion.

II) The projector is a graphic output device that processes video signals and projects the
image corresponding on a projection screen.

III) The leap motion can also be interpreted as a graphical output device,
as well as virtual reality headsets, which can have more than one
characteristic.

Only what is stated in:


I and II.
I.
II.
III.
I and III.

EM2120549 - DIGITAL IMAGE PROCESSING

3. Ref.: 4392650 Points: 1.00/1.00

An adaptive, fast, integrated computational system that makes decisions is capable of


promote the perception of the elements that make up the observed scenario.

When we say that a computational system is capable of repeating processes with degrees
precision elevated from predefined parameters considering new situations,
we are referring to:

Decision-Making Ability
Quality of Measurements
Perception of Specters
Response Speed
Adaptability

4. Ref.: 4392646 Points: 1.00/1.00

A system that promotes computer vision must have adaptability, make decisions
of decisions, have speed in response and have quality to promote perception
two elements that make up the observed scene. In some aspects, the visual system
human is superior to the computational visual system. Mark the option that best
represents one of these aspects of human superiority:

Subjectivity
Effectiveness over time
Measurement of absolute values
Speed
Objectivity

EM2120603 - COMPUTER VISION


5. Ref.: 5428513 Points: 0.00/1.00

The table below presents the image recognition methods in the first column and the
Characteristics in the second column, however, are not correlated.

Select the option that correlates the second column according to the first:

I
I
II
III
II

6. Ref.: 5428533 Points: 1.00/1.00

Edge detection can be divided into two stages, line detection and edge detection.
line detection has an approach similar to point detection. Read the
following sentences:

Just like point detection, line detection can be done using masks.

II - Line detection can be done using masks that consider the slope of the line.

III - After the detection of all contours of an image, segmentation can be


initiated.

It is correct what is claimed only in:


I and III.
I.
II and III.
II.
I and II.

EM2120801 - RENDERING TECHNIQUES

7. Ref.: 6090405 Points: 1.00/1.00

(GHC-RS/2018) Consider a narrow beam of light that propagates through the air. When
finding a flat surface of clear water, part of the light is reflected and the other
part of the light penetrates the water. Select the correct alternative that classifies these effects,
respectively.

Reflection and refraction.


Refraction and reflection.
Reflection and guidance.
Reflection and propagation.
Refraction and conduction.

8. Ref.: 5435168 Points: 1.00/1.00

Geometric modeling is fundamental for computer graphics. In this sense,


select the WRONG option regarding the techniques used for modeling
geometric.

The only way to perform geometric modeling is through the instantiation of figures.
primitive.
It can be done through boolean operations.
You can use a certain directory path and, from it, perform a scan.
It is possible to obtain objects by translation in relation to a specific surface by
midpoint of a vector by a certain distance.
It is possible to apply a curved sweep around an axis.

EM2120802 - OPENGL API FOR COMPUTING APPLICATIONS

9. Ref.: 5435116 Points: 1.00/1.00


The glMaterialfv function of OpenGL is applied to define the material properties of the
object in scene. Observe the command in the following code snippet:

float vector[] = { 0.0f, 0.0f, 0.0f, 1.0f };

gl.glMaterialfv(GL.GL_FRONT, GL2.GL_SPECULAR, vector, 0);

Regarding the presented code snippet, indicate the correct option:

This refers to the brightness configuration of the material.


The command is applied to configure the positioning of the light source.
There will be no specular light on the front face of the material.

It is an example of ambient light configuration.


The code snippet is incorrect. To fix it, simply replace GL.GL_FRONT with
GL_FRONT_AND_BACK.

10. Ref.: 5435222 Points: 1.00/1.00

The gluLookAt function in OpenGL defines the camera, that is, the positioning of the observer.
from the scene and how it sees it. Observe the command in the following code snippet:

gluLookAt(0, 10, 150, 0, 0, 0, 0, 1, 0);

Regarding the presented code snippet, indicate the correct alternative:

The observer is positioned at the point (0, 0, 0).


The center of the scene is at the point (0, 1, 0).
Through the parameterization of the gluLookAt function, the camera is moving from the point
(0, 0, 0) to the point (0, 10, 150).
The center of the scene is at the point (0, 10, 150).
The observer is positioned at the point (0, 10, 150).

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