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IGCSE ICT – Notes (Chapter 1- Types & Components of

This document provides an overview of computer systems, detailing hardware and software components, including internal and external devices, and their functions. It explains the differences between analogue and digital data, as well as the roles of operating systems and various user interfaces. Additionally, it categorizes types of computers, highlighting the advantages and disadvantages of desktops, laptops, smartphones, tablets, and phablets.

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0% found this document useful (0 votes)
41 views4 pages

IGCSE ICT – Notes (Chapter 1- Types & Components of

This document provides an overview of computer systems, detailing hardware and software components, including internal and external devices, and their functions. It explains the differences between analogue and digital data, as well as the roles of operating systems and various user interfaces. Additionally, it categorizes types of computers, highlighting the advantages and disadvantages of desktops, laptops, smartphones, tablets, and phablets.

Uploaded by

waglrjairaj
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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IGCSE ICT – Notes (Chapter 1: Types &

Components of Computer Systems)


1.1 Hardware & Software
Hardware
• Definition: Physical components of a computer system.

• Types:

• External: keyboard, mouse, monitor, printer, camera.

• Internal: motherboard, CPU, RAM, ROM, graphics card, sound card, NIC,
HDD, SSD.
Key Internal Components:

• Motherboard – main circuit board; connects all components.

• CPU (Processor) – executes instructions.

• ALU (Arithmetic & Logic Unit) → calculations & logic.

• CU (Control Unit) → interprets/executes instructions.

• RAM – temporary, volatile memory for active programs/files.

• ROM – permanent, non-volatile memory (e.g., BIOS).

• HDD/SSD – permanent storage. HDD = magnetic; SSD = solid-state (faster).

• Graphics Card – processes/display visuals.

• Sound Card – processes sound input/output.

• NIC – allows network connection (wired/wireless); has unique MAC address.


Software
• Applications Software – user tasks:

• Word processing, spreadsheet, database, graphics, audio/video editing,


CAD, apps/applets, control systems.

• System Software – manages hardware & provides platform:

• OS, compilers, linkers, device drivers, utilities.



1.1.3 Analogue vs Digital Data
• Analogue data – continuous (e.g., temperature, sound).

• Digital data – discrete (0s & 1s).

• Conversion:

• ADC → Analogue ➝ Digital (e.g., sensor input).


• DAC → Digital ➝ Analogue (e.g., sound output).

1.2 Main Components of Computer Systems
• A computer system includes input, output, storage, and processing.
CPU
• Executes instructions.

• Contains CU, ALU, registers.

• Modern CPUs = microprocessors.


Internal Memory
• RAM: volatile, stores running programs.

• ROM: non-volatile, stores BIOS/start-up instructions.

• BIOS: start-up program stored in ROM.

• CMOS: stores system date/time/configuration.

RAM vs ROM Comparison

• RAM = temporary, volatile, editable.

• ROM = permanent, non-volatile, read-only.


Input Devices
• Keyboard, mouse, scanner, microphone, sensors.

• May require ADC to convert analogue → digital.


Output Devices
• Monitor, printer, projector, speakers.

• Convert digital → human-readable output.

Input vs Output Devices

• Input → sends data to computer.

• Output → receives & presents data.


Backing Storage
• Long-term, non-volatile storage.

• Internal: HDD/SSD.

• External/Removable: USB, Blu-ray, external HDD/SSD.

Internal Memory vs Backing Storage

• Memory (RAM/ROM): small, fast, expensive, volatile/non-volatile.

• Storage: large, slower, cheap, permanent.



1.3 Operating Systems
• Functions:

• Control I/O devices.

• Manage memory, security, logs.

• Load & run applications.

• Provide User Interface (UI).


Types of User Interfaces
1. CLI (Command Line Interface)

• Direct commands typed in.

• Pros: powerful, flexible.

• Cons: difficult to learn, error-prone.

2. GUI (Graphical User Interface)

• Uses icons, menus, windows, pointing device.

• Pros: user-friendly, intuitive.

• Cons: needs more memory & processing power.

3. Dialogue-based Interface (Voice-controlled)

• Uses speech recognition (e.g., Siri, Alexa).

• Pros: natural, hands-free.

• Cons: limited commands, may fail in noisy environments.

4. Gesture-based Interface

• Uses motion sensors/cameras.

• Pros: natural interaction, no physical device needed.

• Cons: limited recognition range, misreads unintended gestures.



1.4 Types of Computers
Desktop Computers
• Pros: cheaper upgrades, better performance, stable internet, lower theft risk.

• Cons: not portable, bulky, wired setup.

• Uses: office, education, gaming, entertainment.


Mobile Computers
1. Laptops

• Portable, wireless, all-in-one unit.


• Pros: mobility, space-saving.

• Cons: limited battery, harder to upgrade, theft risk.

2. Smartphones

• Small, portable, multi-functional (apps, calls, internet, camera, GPS).

• Pros: highly portable, connected anywhere.

• Cons: small screen/keyboard, short battery, limited storage, easier to lose.

3. Tablets

• Touchscreen, portable, apps, internet.

• Pros: lightweight, quick start-up, long battery.

• Cons: limited features compared to laptops, smaller storage.

4. Phablets

• Hybrid of smartphone & tablet (large-screen phones).

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