Desperate Defense 1-17-19 Update
Desperate Defense 1-17-19 Update
Desperate Defense
The Hungarian Army on the Eastern Front, 1942-1943
Contents
2
UNOFFICIAL NO DICE NO GLORY FORCE EDITION
Huszar!
The Hungarian Army has maintained its legacy of
superior horsemanship, and today its troops are
taught to reposition as quickly as possible.
Hungarian Units with this special rule reduce the
roll to successfully pass a Follow Me! Movement
order by 1.
Magyar Steel
The Hungarian Tank divisions were often created by
reassigning personnel from Cavalry Units. Those
men kept a host of submachine guns, grenades, and a
willingness to dismount to assault with the infantry
they were supporting.
Hungarian Units with this special rule reduce the
roll to successfully pass an Assault Roll by 1.
3
UNOFFICIAL NO DICE NO GLORY FORCE EDITION
Hungary at War
By 1942 the Hungarian Army realized their
position on the Don was untenable. The early
successes of the Honved against the Soviet
Union and Yugoslavia felt like a distant dream
compared to the current problems belaboring
the Hungarian 2nd Army. By 1942 the
Hungarian army, as part of the advances of
Germany’s army group south, had been in a
holding pattern to defend against Soviet
Counter attacks. In this role the Hungarian 2nd
Army had proven effective in sustaining itself
against the probing attacks from the Red Army
and maintained, and in some areas gained slight amounts of territory. The 2nd Army played a critical role in
protecting the Northern flank of the 6th German army attacking Stalingrad. Following the stalling out of the German
attack into the city the days of the Hungarian Army in its current position on the Don were numbered.
The attempts to relieve pressure on the German 6th army at Stalingrad in operation Winter Storm
precipitated the Soviet Counterattack Operation Little Saturn. This operation saw the full force of Soviet Forces in
attacks of modern Soviet equipment into Hungarian-held sections of the river in the attempt to prevent the relief of
German forces embroiled in city fighting. The already under-equipped Hungarian forces were greatly outmatched
by the large amounts of T-34s and KV tanks assaulting their positions. Moreover, German preoccupation with their
own disasters along the Don river prevented a great deal of support from being funneled to Hungarian troops,
thereby leaving the Hungarian 2nd Army essentially on its own. Just as German supply lines to front line troops in
Russia collapsed following the German defeat at Stalingrad, so to did Hungarian supply lines collapse leaving
Hungarian troops with little means to sustain their war-fighting effectiveness.
By the end of the winter of 1943 the Hungarian 2nd Army was on its last legs and in retreat from the front
lines. Casualty totals reached near 80% for most of the 2nd army, with most of the Hungarian equipment either
destroyed or abandoned on the front to the advancing waves of Red Army forces.
4
UNOFFICIAL NO DICE NO GLORY FORCE EDITION
Hungarian Equipment
Much like its contemporary belligerents and foes, Hungary entered the 2nd World War vastly
undermanned and under equipped for the orders assigned to it. Upon the embarking into combat as part of
Operation Barbarossa in 1941, Hungary possessed three army groups with two being held in Hungarian
territory and the 2nd Army being sent in support of German action against the Soviet Union, achieving great
initial success in the face of undertrained, poorly led, and under equipped Red Army forces. The 2nd Army
was sent into the Soviet Union with all of the modern equipment the Hungarian Army had at its disposal,
including the newly formed Hungarian Motorized Units, anti-tank guns, and Toldi Tanks. However, as the war
in Russia stretched on it was clear new, better equipment would be needed for the Hungarian forces to remain
an effective fighting force against the Red Army, prompting the procurement of Nimrod Anti-Aircraft
vehicles, new anti-tank guns, and the purchasing of a host of German equipment to equip Honved forces in
Russia like Panzer 38Gs, Panzer IIIs, and Panzer IVs. Following its collapse during the fighting in the early
months of 1943, the 2nd Army would eventually be reconstituted in Hungary and Hungarian forces fighting
Soviet advances would be reinforced with new equipment like the brand new Turan tanks and German Marder
Tank Destroyers. Yet, such equipment would come far too late to improve the chances of stemming the
advance of the Red Army or preventing the desperate defense of the Hungarian army in Russia from
collapsing back to the Carpathians.
5
UNOFFICIAL NO DICE NO GLORY FORCE EDITION
Further Reading
This has been but a brief overview of Hungarian forces engaging the Soviet Union in 1942-
1943, to find out more about the Hungarian army during this period please consult the following
sources for more information:
Books
Thomas, Dr. Nigel, and, Szabo, Laszlo Pal (2008). The Royal Hungarian Army in World war II.
New York: Osprey Publishing. p. 48. ISBN 978-1-84603-324-7.
Wallsgrove, Roger (2006) Magyar Steel: Hungarian Armor in World War II. Stratus Publishing.
ISBN 978-83-89450-29-6
6
UNOFFICIAL NO DICE NO GLORY FORCE EDITION
Honved Forces
Your Force must contain at least one formation, and may contain as many formations as you like.
0-1
Allied Italian or
?
Air Support German Platoon Wild Card
7
UNOFFICIAL NO DICE NO GLORY FORCE EDITION
You may field a Combat unit from a black box as a Support Unit for another Formation
Gepkocsizo Lovesz
Szazad HQ
Assault Pioneer
Platoon Felderito Platoon
8
UNOFFICIAL NO DICE NO GLORY FORCE EDITION
Gepkcosizo Lovesz HQ
MOTIVATION * INFANTRY UNIT * HUSZAR * PREPARING FOR THE STORM * IS HIT ON
CONFIDENT 4+ CAREFUL 4+
Huszar
Follow Me 3+ SAVE
SKill
TRAINED 4+ 3+
Preparing for the storm INFANTRY
Dig-In 3+
TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
8" 8" 12" 12" AUTO
ANTI- FIRE-
NOTES
WEAPON RANGE HALTED MOVING TANK POWER
2x Rifle Teams OR SMG The Hungarian Officer Corps did what they could
2 POINTS
Teams to lead their men in the midst of the rising red
storm. Often dealing with demands from higher
Both Teams must possess the same weapon command to stay in the fight much longer than
desired.
9
UNOFFICIAL NO DICE NO GLORY FORCE EDITION
SKill
TRAINED 4+ 3+
Preparing for the storm INFANTRY
Dig-In 3+
TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
8" 8" 12" 12" AUTO
ANTI- FIRE-
NOTES
WEAPON RANGE HALTED MOVING TANK POWER
Special Rules
Assault 5+- Team hits on 5+ in assaults
Heavy Weapon– Team cannot charge into contact
Overhead Fire– Can fire over friendly teams.
10
UNOFFICIAL NO DICE NO GLORY FORCE EDITION
SKill
Veteran 3+ 3+
Preparing for the storm INFANTRY
Dig-In 2+
TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
8" 8" 12" 12" AUTO
ANTI- FIRE-
NOTES
WEAPON RANGE HALTED MOVING TANK POWER
Special Rules
Pioneers– Cross minefields safely on a 2+. If not pinned down, may clear the minefield automatically
next turn.
Heavy Weapon– Team cannot charge into contact
Flame-Thrower– Infantry, gun, and unarmoured tank teams re-roll successful saves. Armoured tank
teams use top armour for saves. Unit is pinned down if hit.
Assault 5+- Team hits on 5+ in assaults
11
UNOFFICIAL NO DICE NO GLORY FORCE EDITION
Felderito Platoon
MOTIVATION * INFANTRY UNIT * HUSZAR * PREPARING FOR THE STORM * SPEARHEAD IS HIT ON
CONFIDENT 4+ CAREFUL 4+
Huszar
Follow Me 3+ SAVE
SKill
TRAINED 4+ 3+
Preparing for the storm INFANTRY
Dig-In 3+
TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
8" 8" 12" 12" AUTO
ANTI- FIRE-
NOTES
WEAPON RANGE HALTED MOVING TANK POWER
Special Rules
Spearhead– Unit can move before the game to expand the deployment Area
12
UNOFFICIAL NO DICE NO GLORY FORCE EDITION
SKill
TRAINED 4+ 3+
Preparing for the storm INFANTRY
Dig-In 3+
TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
8" 8" 12" 12" AUTO
ANTI- FIRE-
NOTES
WEAPON RANGE HALTED MOVING TANK POWER
SKill
TRAINED 4+ 3+
Preparing for the storm INFANTRY
Dig-In 3+
TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
4" 4" 12" 12" AUTO
ANTI- FIRE-
NOTES
WEAPON RANGE HALTED MOVING TANK POWER
40” ARTILLERY 1 4
81mm 36/39 Mortar Heavy Weapon, Assault 5+,
13
UNOFFICIAL NO DICE NO GLORY FORCE EDITION
Gun
Assault 5+ 3+
Preparing for the Storm GUN
Dig-In 3+
TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
4" 4" 6" 8" 3+
ANTI- FIRE-
NOTES
WEAPON RANGE HALTED MOVING TANK POWER
Special Rules
Gun Shield– In Bulletproof cover when shot at from in front of the teams base. Does not apply to bom-
bardments or if the team moved at dash speed.
Forward Firing– Weapon can only hit targets full in front of the team
Slow Firing- +1 To Hit for Moving ROF
14
UNOFFICIAL NO DICE NO GLORY FORCE EDITION
Gun
Assault 5+ 3+
Preparing for the Storm GUN
Dig-In 3+
TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
4" 4" 6" 8" 3+
ANTI- FIRE-
NOTES
WEAPON RANGE HALTED MOVING TANK POWER
Special Rules
Gun Shield– In Bulletproof cover when shot at from in front of the teams base. Does not apply to bom-
bardments or if the team moved at dash speed.
Forward Firing– Weapon can only hit targets full in front of the team
Slow Firing- +1 To Hit for Moving ROF
15
UNOFFICIAL NO DICE NO GLORY FORCE EDITION
Gun
Assault 5+ 3+
Preparing for the Storm GUN
Dig-In 3+
TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
2" 2" 4" 6" 3+
ANTI- FIRE-
NOTES
WEAPON RANGE HALTED MOVING TANK POWER
Special Rules
Smoke Bombardment– Once per game can fire a Smoke Bombardment
Smoke-Can fire Smoke ammunition
Forward Firing-Weapon can only hit targets fully in front of the Team
Gun Shield- In Bulletproof cover when shot at from in front of the teams base. Does not apply to bom-
bardments or if the team moved at dash speed.
16
UNOFFICIAL NO DICE NO GLORY FORCE EDITION
Harckocsizo Szazad
Your Company must field the Units over with black Boxes
You may field a Combat unit from a black box as a Support Unit for another Formation
Harckocsizo HQ
Harckocsizo Platoon
Harckocsizo Platoon
Harckocsizo Platoon
or
Medium Harckocsizo
Platoon
Light Harckocsizo
Harckocsizo Platoon Platoon
17
UNOFFICIAL NO DICE NO GLORY FORCE EDITION
ANTI- FIRE-
NOTES
WEAPON RANGE HALTED MOVING TANK POWER
18
UNOFFICIAL NO DICE NO GLORY FORCE EDITION
Harckocsizo Platoon
MOTIVATION * TANK UNIT * HUSZAR * MAGYAR STEEL * PROTECTED AMMO * IS HIT ON
CONFIDENT 4+ CAREFUL 4+
Huszar
Follow Me 3+ SAVE
ANTI- FIRE-
NOTES
WEAPON RANGE HALTED MOVING TANK POWER
3 T-38 6 POINTS
4 T-38 9 POINTS
5 T-38 12 POINTS
Special Rules
Protected Ammo-Reduce roll to successfully remount by 1
19
UNOFFICIAL NO DICE NO GLORY FORCE EDITION
ANTI- FIRE-
NOTES
WEAPON RANGE HALTED MOVING TANK POWER
Special Rules
Protected Ammo-Reduce roll to successfully remount by 1
HEAT-Target Armour is not increased for range over 16”.
Which Panzer?
Sources differ on the type of Panzer III purchased by the Hungarian
Army to replace losses of T-38 vehicles. Some sources insist every
replacement vehicle was a Panzer III N, Panzer III M, or a mixture
of the two. Given this variation in responses from sourcing, the de-
sign team found it important to include both options for the usage of
Hungarian players, with of course a slight bump in points for the
more effective Panzer III N’s 7.5cm Gun.
20
UNOFFICIAL NO DICE NO GLORY FORCE EDITION
You may field a Combat unit from a black box as a Support Unit for another Formation
Heavy Harckocsizo HQ
Heavy Harckocsizo
Light Harckocsizo
Platoon Platoon
21
UNOFFICIAL NO DICE NO GLORY FORCE EDITION
ANTI- FIRE-
NOTES
WEAPON RANGE HALTED MOVING TANK POWER
Special Rules
Protected Ammo-Reduce roll to successfully remount by 1
Smoke– Unit can fire Smoke ammunition
22
UNOFFICIAL NO DICE NO GLORY FORCE EDITION
ANTI- FIRE-
NOTES
WEAPON RANGE HALTED MOVING TANK POWER
3 Panzer IV 17 POINTS
23
UNOFFICIAL NO DICE NO GLORY FORCE EDITION
You may field a Combat unit from a black box as a Support Unit for another Formation
Turan Harckocsizo HQ
Turan Harckocsizo
Light Harckocsizo
Platoon Platoon
An Outdated Wildcard
Initially entering production in 1942, the Turan was held back from front-line duty due to
fears of being double crossed by Hungary’s long standing rival Romania, rising animosity with
Germany, and severely delayed production due to inadequate armament. These delays caused
Hungarian units to finally receive the Turan in August of 1943. There is some debate about when
the Turan first saw combat on the Eastern Front as some surviving Hungarian reports indicate the
Turan-equipped Units entered combat in late 1943 instead of the more commonly acknowledged
operational usage in western Ukraine in 1944.
To this end, the Turan Harckocsizo Szazad fills the Wildcard slot, only suitable for use
with your opponent’s permission to fight battles to determine if the Turan could have made a
difference for Hungary’s desperate defense on the eastern front in 1943.
24
UNOFFICIAL NO DICE NO GLORY FORCE EDITION
ANTI- FIRE-
NOTES
WEAPON RANGE HALTED MOVING TANK POWER
1 Turan I 4 POINTS
WILD CARD UNIT
2 Turan I 9 POINTS
Only use with opponent permission
25
UNOFFICIAL NO DICE NO GLORY FORCE EDITION
ANTI- FIRE-
NOTES
WEAPON RANGE HALTED MOVING TANK POWER
3 Turan I 14 POINTS
Limited Production
Only Turan Harckocsizo Platoons numbering 3 tanks can
be upgraded to become Turan IIs.
26
UNOFFICIAL NO DICE NO GLORY FORCE EDITION
Honved Support
Light Harckocsizo Platoon
MOTIVATION * TANK UNIT * HUSZAR * SPEARHEAD * IS HIT ON
CONFIDENT 4+ CAREFUL 4+
Huszar
Follow Me 3+ SAVE
Scout FRONT 3
Counter-Attack 5+ SIDE 1
SKILL TOP 1
TRAINED 4+
Scout
Assault 5+
TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
10" 12" 18" 20" 3+
ANTI- FIRE-
NOTES
WEAPON RANGE HALTED MOVING TANK POWER
27
UNOFFICIAL NO DICE NO GLORY FORCE EDITION
Scout FRONT 1
Counter-Attack 5+ SIDE 0
SKILL TOP 0
TRAINED 4+
Scout
Assault 5+
TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
10" 12" 18" 20" 3+
ANTI- FIRE-
NOTES
WEAPON RANGE HALTED MOVING TANK POWER
3 Csaba 2 POINTS
4 Csaba 3 POINTS
28
UNOFFICIAL NO DICE NO GLORY FORCE EDITION
Toldi Observer
MOTIVATION * TANK UNIT * HUSZAR * Scout * Observer * IS HIT ON
CONFIDENT 4+ CAREFUL 4+
Huszar
Follow Me 3+ SAVE
Scout FRONT 3
Counter-Attack 5+ SIDE 1
SKILL TOP 1
TRAINED 4+
Scout
Assault 5+
TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
10" 12" 18" 20" 3+
ANTI- FIRE-
NOTES
WEAPON RANGE HALTED MOVING TANK POWER
1 Toldi II 2 POINTS
Special Rules
Observer– Can spot for any friendly Artillery Unit. Cannot charge into contact.
YOU MUST FIELD– 105mm OR 100mm Artillery Battery OR 15cm Sorozatveto Battery
Independent– Teams cannot charge into contact or take an objective, and are ignored for Formation
last stand and victory points
29
UNOFFICIAL NO DICE NO GLORY FORCE EDITION
Gun
Assault 5+ 3+
Preparing for the Storm GUN
Dig-In 3+
TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
4" 4" 6" 8" 5+
ANTI- FIRE-
NOTES
WEAPON RANGE HALTED MOVING TANK POWER
Special Rules
Gun Shield– In Bulletproof cover when shot at from in front of the teams base. Does not apply to bom-
bardments or if the team moved at dash speed.
Forward Firing– Weapon can only hit targets full in front of the team
Slow Firing- +1 To Hit for Moving ROF
30
UNOFFICIAL NO DICE NO GLORY FORCE EDITION
Gun
Assault 5+ 3+
Preparing for the Storm GUN
Dig-In 3+
TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
2" 2" 4" 6" 5+
ANTI- FIRE-
NOTES
WEAPON RANGE HALTED MOVING TANK POWER
64” SALVO 2 4+
15cm Sorozatveto Forward Firing, Smoke Bom-
Special Rules
Smoke Bombardment– Once per game can fire a Smoke Bombardment
Forward Firing-Weapon can only hit targets fully in front of the Team
31
UNOFFICIAL NO DICE NO GLORY FORCE EDITION
Gun
Assault 5+ 4+
Preparing for the Storm GUN
Dig-In 3+
TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
- 2" 4" 4" 6+
ANTI- FIRE-
NOTES
WEAPON RANGE HALTED MOVING TANK POWER
16” 2 1 9 2+
100mm 14M Forward Firing, Slow Firing,
Forward firing,
Or Bombardment 72” ARTILLERY 3 3+
Smoke Bombardment
2 100mm Guns 6 Points Essentially a relic of the Great War, the Skoda
100mm fought with minor Axis forces on nearly
every front and was one of the most populous
4 100mm Guns 11 Points howitzers available to Hungarian artillerymen.
Special Rules
Smoke Bombardment– Once per game can fire a Smoke Bombardment
Smoke-Can fire Smoke ammunition
Forward Firing-Weapon can only hit targets fully in front of the Team
Brutal-Infantry, Gun, and Unarmoured Tank Teams re-roll successful saves
Large Gun – Cannot be placed from Ambush within 16” of the enemy
Gun Shield- In Bulletproof cover when shot at from in front of the teams base. Does not apply to bom-
bardments or if the team moved at dash speed.
32
UNOFFICIAL NO DICE NO GLORY FORCE EDITION
Gun
Assault 5+ 4+
Preparing for the Storm GUN
Dig-In 3+
TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
- 2" 4" 4" 6+
ANTI- FIRE-
NOTES
WEAPON RANGE HALTED MOVING TANK POWER
Special Rules
Smoke Bombardment– Once per game can fire a Smoke Bombardment
Smoke-Can fire Smoke ammunition
Forward Firing-Weapon can only hit targets fully in front of the Team
Brutal-Infantry, Gun, and Unarmoured Tank Teams re-roll successful saves
Large Gun – Cannot be placed from Ambush within 16” of the enemy
Gun Shield- In Bulletproof cover when shot at from in front of the teams base. Does not apply to bom-
bardments or if the team moved at dash speed.
33
UNOFFICIAL NO DICE NO GLORY FORCE EDITION
Gun
Assault 5+ 4+
Preparing for the Storm GUN
Dig-In 3+
TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
- 2" 4" 4" 6+
ANTI- FIRE-
NOTES
WEAPON RANGE HALTED MOVING TANK POWER
Special Rules
Gun Shield- In Bulletproof cover when shot at from in front of the teams base. Does not apply to bom-
bardments or if the team moved at dash speed.
Dedicated AA– Use full ROF when firing at Aircraft.
34
UNOFFICIAL NO DICE NO GLORY FORCE EDITION
Gun
Assault 5+ 4+
Preparing for the Storm GUN
Dig-In 3+
TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
- 2" 4" 4" 6+
ANTI- FIRE-
NOTES
WEAPON RANGE HALTED MOVING TANK POWER
Special Rules
Self-Defense AA-Weapon can fire at Aircraft with ROF 1
35
UNOFFICIAL NO DICE NO GLORY FORCE EDITION
Assault 5+
TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
10" 12" 18" 20" 4+
ANTI- FIRE-
NOTES
WEAPON RANGE HALTED MOVING TANK POWER
Special Rules
Dedicated AA– Use full ROF when firing at Aircraft.
36
UNOFFICIAL NO DICE NO GLORY FORCE EDITION
SAVE
SKILL
VETERAN 3+ AIRCRAFT 3+
ANTI- FIRE-
NOTES
WEAPON RANGE HALTED MOVING TANK POWER
3.7cm Gun 8” - 2 9 4+
500 kg Bomb 8” ARTILLERY 4 2+ Bombs
Special Rules
Bombs– No penalty for having only 1 or 2 weapons firing. Only teams from this unit can spot for it.
37
UNOFFICIAL NO DICE NO GLORY FORCE EDITION
Assault 5+
TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
10" 12" 18" 20" 4+
ANTI- FIRE-
NOTES
WEAPON RANGE HALTED MOVING TANK POWER
5 Marder 20 Points
38
UNOFFICIAL NO DICE NO GLORY FORCE EDITION
Gun
Assault 5+ 3+
Preparing for the Storm GUN
Dig-In 3+
TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
4 4" 6" 8" 3+
ANTI- FIRE-
NOTES
WEAPON RANGE HALTED MOVING TANK POWER
Special Rules
Smoke Bombardment– Once per game can fire a Smoke Bombardment
Forward Firing-Weapon can only hit targets fully in front of the Team
Gun Shield- In Bulletproof cover when shot at from in front of the teams base. Does not apply to bom-
bardments or if the team moved at dash speed.
39
UNOFFICIAL NO DICE NO GLORY FORCE EDITION
Sniper Team
MOTIVATION * INDEPENDENT INFANTRY TEAM * SNIPER’S HIDE IS HIT ON
CONFIDENT 4+ CAREFUL 4+
Sniper
Counter Attack 5+ SAVE
SKill
VETERAN 3+ 3+
INFANTRY
ANTI- FIRE-
NOTES
WEAPON RANGE HALTED MOVING TANK POWER
Special Rules
Independent– Teams cannot charge into contact or take an objective, and are ignored for Formation
last stand and victory points
Sniper’s Hide– Sniper teams are always gone to ground. Sniper teams can be held in Ambush in addi-
tion to any other Teams permitted by the mission. Snipers may ambush when it arrives from reserves.
When placed from ambush, sniper teams may be placed in no man’s land or their own deployment ar-
ea.
Unseen Killer– no mistaken target. Unit is pinned down if infantry, gun, or unarmoured tank is hit by a
sniper.
40
UNOFFICIAL NO DICE NO GLORY FORCE EDITION
Softskin Transport
MOTIVATION UNARMOURED TANK ATTACHMENT * PASSENGERS 2 * SOFTSKIN * IS HIT ON
CONFIDENT 4+ CAREFUL 4+
SAVE
SKill
UNARMORED
TRAINED 4+
TANK TEAM
5+
ANTI- FIRE-
NOTES
WEAPON RANGE HALTED MOVING TANK POWER
- - - - - - -
41
UNOFFICIAL NO DICE NO GLORY FORCE EDITION
Captured FRONT 3
Last Stand 5+ SIDE 2
SKILL TOP 1
TRAINED 4+
Magyar Steel
Assault 3+
TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
12" 16" 24" 28" 3+
ANTI- FIRE-
NOTES
WEAPON RANGE HALTED MOVING TANK POWER
Special Rules
Overworked- +1 To Hit for Moving ROF
42
UNOFFICIAL NO DICE NO GLORY FORCE EDITION
Captured T-34
MOTIVATION * TANK UNIT * HUSZAR * INDEPENDENT * IS HIT ON
CONFIDENT 4+ AGGRESSIVE 3+
Huszar
Follow Me 3+ SAVE
Captured FRONT 6
Last Stand 5+ SIDE 5
SKILL TOP 1
TRAINED 4+
ANTI- FIRE-
NOTES
WEAPON RANGE HALTED MOVING TANK POWER
Special Rules
Independent– Teams cannot charge into contact or take an objective, and are ignored for Formation last
stand and victory points
Overworked- +1 To Hit for Moving ROF
43
UNOFFICIAL NO DICE NO GLORY FORCE EDITION
Huszar Platoon
* INFANTRY UNIT * HUSZAR * PREPARING FOR THE STORM *
MOTIVATION IS HIT ON
CONFIDENT 4+ CAREFUL 4+
Huszar & Cavalry
Follow Me 2+ SAVE
SKill
TRAINED 4+ 3+
Preparing for the storm INFANTRY
Dig-In 3+
Magyar Steel
Assault 3+
TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
8" 8" 12" 12" AUTO
ANTI- FIRE-
NOTES
WEAPON RANGE HALTED MOVING TANK POWER
Cavalry
Add +1 to the score needed to hit the enemy when shooting. Add plus one to rolls to Follow Me while
mounted. Heavy weapons cannot shoot. Move 6” when charging into contact. Cannot hit armoured
tanks in assaults. Not concealed and friends cannot shoot over these teams when stationary in open.
Cannot occupy foxholes or buildings. Dismount at the start of any movement step to return to normal
infantry. Upon dismount lose Magyar Steel Special Rule and bonus to Follow Me rolls.
44
UNOFFICIAL NO DICE NO GLORY FORCE EDITION
Discard this card to re-roll any The Unit Counter-attacks on Upgrade all Tank Platoons in
one die. The second result 3+. this force’s Harckocsizo and
must be used. Heavy Harckocsizo Szazad
formations may fire after a
successful Follow Me order, 2
points per platoon effected.
Discard this card after your Add a sniper unit as a for- Play at the start of a game, after
opponent rolls for reserves. mation unit. For further infor- objectives are placed but before
Your opponent must re-roll mation, consult page 41 of deployment, to move one objec-
tive up to 4” in any direction. The
their reserve rolls. Desperate Defense.
objective’s new location must
still follow the mission’s rules for
placing objectives.
Replace all Gepkocsizo Lovesz Replace all T-38 tanks in this In each shooting step, pick an
Platoons in this formation platoon with captured Stuarts. infantry team from this unit.
with Scout Platoons. May not For further information, This team may re-roll one
field Assault Pioneer Platoon consult page 42 of Desperate failed to hit roll. If this shot
in Formation. Defense. hits its target, that team must
re-roll their save if it is
successful.
45
UNOFFICIAL NO DICE NO GLORY FORCE EDITION
The Formation Commander and You may field a captured T-34 Place this card next to a build-
Gepkocsizo Lovesz Platoons in tank. Consult page 44 of ing that your HQ Unit is occu-
this formation cross minefields Desperate Defense for stats pying. For the rest of the
safely on a roll of 2+. Infantry
and further information. game, Infantry teams in this
Units in this formation dig-in on a
building have a 2+ save.
roll of 2+. May not Field Felderito
Platoons.
Hungarian, Build,
Hungiaran, Build, Unit Hungarian, Formation
Fomration (Infantry), 3 Points 4 Points 1 Points
(Tank), Limited (2) (Infantry) Limited
Limited
Hits by this formation com- Your force includes one Csaba Your force includes one Pancelvadasz
Szazad, which is a formation in- Szazad, which is a formation includ-
mander may only be swapped
cluding: ing:
using the mistaken target rule
on 4+ instead of 3+ 1 HQ unit of 2 Nimrod Anti-Aircraft
1 HQ unit of 3 Csaba Armored
Tanks for 6 points
Cards for 2 points
Turns all infantry and command Improve the Last Stand to 3+ This Formation Commander
teams into Cavalry Platoons. Cav- for all Infantry and Gun units. hits on 2+ in Assaults
alry Platoons gain Magyar Steel
while mounted. 3 points per pla-
toon effected. May not field As-
sault Pioneers or Felderito Pla-
toons. See page 45 of Desperate
Defense for more infation
46
UNOFFICIAL NO DICE NO GLORY FORCE EDITION
At the start of the game, after Replace One Support AT Gun Your HQ Unit is Concealed
deployment, reposition one of platoon with a Marder Tank when Halted.
your opponent’s Ranged-In mark- Destroyer Platoon. See Page
ers up to 6” in any direction.
40 of Desperate Defense for
Further information
Discard this card to move 1 Increase the skill level of this unit Discard this card before rolling, to
to 3+, lose “Magyar Steel”. automatically pass an Armor or In-
friendly ranged in marker 4”.
fantry Save (including all re-rolls)
made by this formation commander.
Your Formation Commander may This formation commander Add a softskin transport to this unit
roll two dice instead of one to hit as an attachment. The number of
may re-roll failed to hit rolls
during Assaults vehicles is a follows: Add one
when shooting during defen- transport for every 2 infantry teams
sive fire while being assaulted in the unit OR add one transport for
each gun team in the unit. Consult
page 42 of Desperate Defense for
more information
47
UNOFFICIAL NO DICE NO GLORY FORCE EDITION
The Gun Unit may use the Blitz Discard this card to give Infan- The Unit leader may re-roll
movement Order. try and Gun teams in this Unit one failed firepower test dur-
Anti-Tank 3 and Firepower 1+ ing the shooting step.
against top armor in assaults
until the end of the turn
Hungarian, Unit
Hungarian, Build (Gun in Hungarian, Unit
2 Points 1 Points (Heavy Harckocsizo 4 Points
Infantry Formation) (infantry or gun)
Platoon)
Field this 80mm 5/8M Platoon Increase the skill level of this unit Discard this card before rolling, to
to 3+, lose “Preparing for the automatically pass an Armor or In-
as a 7.5cm Artillery Battery,
Storm” and “Magyar Steel” fantry Save (including all re-rolls)
for further information con- made by this formation commander.
where applicable.
sult page 40 of Desperate
Defense.
Hungarian, Force,
0 Points
Limited
48
UNOFFICIAL NO DICE NO GLORY FORCE EDITION
“By the end of 1942 Hungary was dealt a series of sobering blows by the Red Army, and
had nearly lost the entirety of the Hungarian 2nd Army by March of 1943. In short, the
Hungarian Army was in a bad way following the conclusion of the Battle of Stalingrad.
But with their history of continual losing ground and outdated equipment the moment it
entered service, what’s not to love about the Hungarian army? Desperate Defense includes
a variety of formations worthy of attention, with the T-38 (Pz38G to German players eve-
rywhere), Panzer IV, Turan, and Motorized Infantry making an appearance to attempt to
stem the Soviet Tide. Each formation and unit has been meticulously looked over to ensure
maximum crunchiness for historical flavor and only limited changes to playability. As a
player who is proud to say he loves his Hungarians it really was a labor of love to make
sure they were both fun to play and fair to play against.”
- Ian Birdwell
With important contributions in play-testing, list design, and creative input from James Copeland, Ed Sales, Brian
Sullivan, Jeff Shue, Tom Slopnick, John Birdwell, Mike LaDue, the No Dice No Glory Team, and a special thanks to the
Flames of War Community.
All Pictures of miniatures featured in this PDF are of Battlefront Miniatures Official Studio Miniatures, painted by Battlefront
Miniatures Official Studio Painters. All of the rights thereof, therefore are reserved for Battlefront Miniatures as the sole distrib-
utor of such images for a profit. Those images are neither the property of the author of this Unofficial PDF nor of the No Dice No
Glory team.
49