PMP Exam Prep - Ebook
PMP Exam Prep - Ebook
com
Project
Management
Professional (PMP)
Certification Exam Training
www.made2sticklearning.com @AslamKhan54321
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•The journey towards passing the PMP exam starts with checking if you qualify for it according to the criteria set by the Project Management
Institute.
•The next step is to start preparing for the exam by following the coursework in the training, which includes listening to videos, taking quizzes,
and taking mock exams.
•The recommended duration for preparation is at least one month and up to six months.
•After passing the exam, the journey continues by maintaining professional development units (PDUs) every three years to keep the PMP
credential.
•Failing to maintain PDUs may result in losing the PMP credential and having to retake the exam.
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3 years 35 hours
University / College
4-year degree
You 35 hours
•PMI has criteria to determine if a candidate is qualified to appear for the PMP exam.
•The criteria are based on education, professional experience leading projects, and formal project management training.
•A four‐year degree program qualifies for education.
•At least three years of professional experience leading projects is required.
•At least 35 hours of formal project management training is necessary.
•Candidates with a CAPM certification do not need to fulfill the 35 hours of professional project management training requirement.
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Start collecting list of Start the application Wait for approval of your
projects you led process online application from PMI
Register for Exam date
Submit your exam date
application to PMI
Chances of audit
•You need to collect a list of all the projects you have led or been a part of that had a defined start and end.
•The application process is done online through PMI's website (www.pmi.org)
•After submitting your application, you may need to wait for 1‐2 weeks for approval from PMI.
•There is a small chance of an audit for your application to be picked up by PMI for closer scrutiny.
•Once your application has been approved, you can register for the exam within one year.
•If you fail the exam, you can retake it up to three times in one year under one application process.
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•After obtaining a PMP certification, you need to maintain it by accumulating professional development units (PDUs) every three years.
•You can maintain your PMP certification by obtaining a minimum of 60 PDUs, with at least 8 PDUs in each of the three areas of the PMI Talent
Triangle (formerly called ways of working power, skills, and business acumen).
•The two main categories of PDUs are Education and Giving Back.
•Education PDUs are obtained by attending courses, webinars, reading books and articles related to project management, and other forms of
learning.
•Giving Back PDUs are obtained by sharing knowledge with others in the field of project management, such as through teaching, writing articles,
presenting at conferences, and working as a practitioner.
•You can claim up to 25 Giving Back PDUs, with a maximum of 8 PDUs from your day‐to‐day work as a project manager.
•Volunteering with your local PMI chapter is another avenue to accumulate Giving Back PDUs.
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These are some areas and avenues to obtain your PD through free or paid subscriptions and purchases.
• You can attend in‐person or virtual classroom trainings for formal education that you can claim as PDUs.
• You can also join your local PMI chapter, attend company and professional meetings related to project management, and claim credit for an
entire year.
• You can listen to pre‐recorded webinars, podcasts, digital recordings, read books and articles on project management to claim stewardship.
• PMI considers not only formal education but also any informal learning through structured discussions with other professionals, experts in
the field, and group chats.
• As part of the giving‐back category, you can claim working as a practitioner.
• Creating content in project management such as books, articles, webinars, and online courses can also count towards your PDUs.
• If you become an expert, giving speeches and presenting in conferences can be claimed as PDUs.
• Sharing knowledge with the project management community through volunteering activities with local chapters also contributes to your
PDUs.
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Course Content
•The PMP exam is based on the content of the Project Management Book of Knowledge (PMBOK) Guide, 6th and 7th editions, and the Agile
Practice Guide.
•The PMBOK Guide 6th edition focuses on the foundations of project management and is process‐based, covering ten knowledge areas and five
process groups, with over 40 processes.
•The PMBOK Guide 7th edition is principle‐based, focusing on the project manager and their underlying principles, as well as project
performance domains, tailoring, and models, methods, and artifacts.
•The Agile Practice Guide covers the basics of Agile and its implementation in project management, with lifecycles, creating an Agile
environment, delivering in an Agile environment, and expanding Agile to larger enterprises and PMOs.
•To pass the exam, one needs to master all these concepts and apply them to project management.
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Exam Questions
•The PMP exam has a total of 180 questions, with 8 of them being pre‐test questions that don't affect the final score.
•All questions are randomly placed within the exam and are derived from the PMBOK Guide 6th and 7th editions, and the Agile Practice Guide.
•50% of the questions come from the PMBOK Guide and 50% from the Agile Practice Guide.
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Exam Duration
•The exam duration is 230 minutes (just under 4 hours) and includes two breaks after every 60 questions.
•The exam is preceded by a tutorial and survey, both optional and take about 5‐15 minutes.
•The 230 minutes allotted for the exam, including review time, are generally sufficient to comfortably answer all 180 questions.
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some park in
a city WHERE WHO/WHAT
people
Spring Summer Winter
buildings
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What is a Project
•Projects are temporary work with a defined start and end, aimed at creating a unique product, service, or result that didn't exist before.
•Projects involve a coordinated set of activities with a defined plan to follow.
•Examples of projects include building a physical structure or creating a website from scratch, while ongoing activities without a defined start and end are
considered operations.
•Car manufacturing is not a project, but creating a unique car design is.
•Projects can end prematurely due to lack of budget or support from key stakeholders.
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"Project Management is the application of knowledge, skills, tools, and techniques to project activities
to meet the project requirements“, and a Project Manager is that individual assigned by the
organization to skillfully lead the team to achieving the project objectives.
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Value of a project
Any Project
Business case: What is the business rationale for doing the project
•The business case contains the fundamental rationale behind starting a project and the value it promises to deliver.
•Project sponsors and customes care about the end result of the project and the value it promises to bring, not just how well the project is
managed.
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Value of a project
•Projects can deliver value in the form of increased sales, revenues, profits, and operational efficiencies.
•However, projects can also be done to cause positive societal changes or environmental contributions.
•The World Bank is an example of an organization that undertakes projects to increase access to basic human needs in places where they are
needed most.
•Projects within organizations can also bring about change to transition the company to a better future state.
•Projects, programs, operations, and portfolios are components within the organization that deliver value.
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•The system of value delivery consists of multiple components: projects, operations, programs, and portfolios.
•Projects are temporary endeavors with defined starts and ends to create a unique product, service, or result.
•Operations are continuous efforts without a defined start or end, resulting in repeated or duplicated products or services.
•Programs group related projects together, sharing objectives, resources, or technology.
•Portfolios consist of multiple programs, projects, and operations that align with the organization's strategic objectives.
•Internal and external factors influence the system of value delivery, such as organizational strategy, regulations, market conditions, and political situations.
•The system of value delivery translates the organization's vision and objectives into tangible results and generates value, including monetary benefits.
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Systems thinking
Some source of
information/ data
•Systems thinking is used to visualize all the inputs and outputs in project management processes.
•Inputs are fed into a process, where they are mixed together using various tools and techniques to produce outputs.
•The PM is the primary person facilitating this process.
•The outputs are interim project deliverables like project plans, schedules, budgets, and the actual product.
•This is a simplified representation of the systems thinking concept, borrowed from systems theory and modified for project management purposes.
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Matrixed Environment
the PM
Functional
Projectized
•Understanding the organization's structure and hierarchy is important for project managers.
•There are mainly three types of organizational structures: functional, project‐based, and matrix.
•Functional organizations are based on specialties and give authority to functional managers.
•Project‐based organizations give authority to project managers and are focused on project delivery.
•Matrix structures share authority between functional and project managers.
•Balanced matrix environments are ideal but rare.
•Weak matrix environments give more authority to functional managers, while strong matrix environments give more authority to project managers.
•Project managers have varying levels of authority over resources and decision‐making depending on the type of organizational structure.
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•Enterprise Environmental Factors: Not everything in a project is under your control, and external factors may have an influence on the outcome.
•These external factors are called Enterprise Environmental Factors, which may include government regulations, market conditions, and political climates.
•Organizational Process Assets are an organization's internal policies, procedures, guidelines, templates, systems, and best practices that may have been
collected from past experiences. These assets are important inputs to many project management processes.
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Project Constraints
*+ *./
$(
“Iron triangle” because when you alter one project constraint you will end up altering other project constraints
•Project managers need to understand that there are limitations to the resources, time, and budget available for a project.
•These limitations are called project constraints and they dictate the actions that can be taken by the project manager and team.
•Constraints can be of different types and not just limited to scope, time, or cost.
•The iron triangle is a concept that refers to the three constraints of scope, time, and budget that dictate the setup and execution of a project.
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Process Groups
Monitoring &
Controlling
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M&C
KNOWLEDGE AREAS
Integration
Management
Stakeholder
Management
Scope Management
Time Management
Cost Management
Quality
Management
Resource
Management
Risk Management
Communication
Management
Procurement
Management
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Knowledge Areas
Integration Management Always some business case, like
Waterfall model Increasing revenue
Achieving operational efficiencies etc.
Agile model
HOW WHY
Communication
Procurement
Quality
Budget
Schedule
Risk
Human Resources
Integration management is one of the ten knowledge areas in project management, and it is concerned with bringing together all the different elements of a
project into a cohesive whole. It involves the coordination and management of all the project management processes, including initiating, planning,
executing, monitoring and controlling, and closing, to ensure that the project objectives are achieved.
•Integration management is a knowledge area that deals with the why and how of the project.
•It begins with formulating the business case for the project and the defining ultimate goals of the project.
•It also involves planning for the project, considering changes, and balancing various processes to deliver the defined goals.
•Integration management identifies stakeholders and manages their expectations through appropriate tools and techniques.
•It spans all the 5 process groups of project management.
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Knowledge Areas
Always some business case, like
Waterfall model Increasing revenue
Achieving operational efficiencies etc.
Agile model
Stakeholder Management
stakeholders product/ service
Communication
WHO/WHAT
Procurement
Quality
Budget
Schedule
Risk
Human Resources
• Stakeholder management is a knowledge area in project management that involves identifying, analyzing, and managing stakeholders who have an
interest or influence in the project.
• The main goal of stakeholder management is to ensure that stakeholders' needs and expectations are understood, addressed, and managed effectively
to support the success of the project.
• This includes identifying all the stakeholders and determining their level of involvement, assessing their impact on the project, and managing their
expectations and concerns.
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Knowledge Areas
Always some business case, like
Waterfall model Increasing revenue
Achieving operational efficiencies etc.
Agile model
Communication
WHO/WHAT
Procurement
Scope Management
Quality
Budget
Schedule
Risk
Human Resources
• Scope management in project management refers to the processes and techniques used to define, validate, and control the work that needs to be
done on a project.
• It involves identifying all the project deliverables, requirements, and objectives, as well as establishing a plan for how to accomplish them.
• The goal of scope management is to ensure that the project stays on track and that all project work is completed within the agreed‐upon timeline and
budget.
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Knowledge Areas
Always some business case, like
Waterfall model Increasing revenue
Achieving operational efficiencies etc.
Agile model
Communication
Procurement
Quality
WHEN Schedule Management
Budget
Schedule
Risk
Human Resources
• Schedule management is a knowledge area in project management that deals with the planning, development, monitoring, and control of project
schedules.
• It includes the processes required to ensure that the project is completed on time, taking into account all the necessary tasks and resources required to
deliver the project objectives.
• The main goal of schedule management is to create a schedule that is realistic, achievable, and meets the needs of all stakeholders.
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Knowledge Areas
Always some business case, like
Waterfall model Increasing revenue
Achieving operational efficiencies etc.
Agile model
Communication
Procurement
Cost Management
HOW MUCH/
HR Management
Quality HOW MANY
Quality Management
Risk Management
Budget
Schedule
Risk
Human Resources
•The next knowledge areas are quantitative and focus on measuring certain aspects of the project
•Cost management deals with estimating resources cost and establishing budgets to determine if the project continues or stops
•Resource management involves managing people working on the project, including conflicts and motivation, and ensuring their effective use
•Quality management ensures that the project meets the requirements and quality standards set out in the planning process
•Risk management is concerned with identifying and planning for potential risks and evaluating their probability of impact, including positive consequences
that can improve project outcomes or efficiencies
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Knowledge Areas
Always some business case, like
Waterfall model Increasing revenue
Achieving operational efficiencies etc.
Agile model
Communication Management
Procurement Management
stakeholders product/ service
Communication WHERE
Procurement
Quality
Budget
Schedule
Risk
Human Resources
•The Communications Management and Procurement Management are two knowledge areas we will discuss in the WHERE portion.
•Communication Management processes are related to general communication among stakeholders and the project team, and the project manager's
communication skills are essential to coordinating and delivering the project.
•Processes in Communication Management ensure that project information, including plans, assessments, and meetings, are collected, documented, and
archived properly.
•Procurement Management processes are involved in purchasing goods or services from external vendors or contractors, and discussions assume the
perspective of a buyer.
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M&C
KNOWLEDGE AREAS
Integration Develop Project
Management Charter Process
Stakeholder
Management
Scope Management
Time Management
Cost Management
Quality
Management
Resource
Management
Risk Management
Communication
Management
Procurement
Management
Develop Project Charter Process is in the Initiating Process group and in the Integration Management Knowledge Area
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1. The business case establishes the fundamental rationale behind starting the project
2. It talks about what your company is trying to get out of the project, whether the investment in
the project is worth the effort, and how much money can they make or save from doing it
3. Describes the cost-benefit analysis
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inflow
outflow
PROJECT CHARTER
1. The project charter is the official, written acknowledgment and recognition that a project exists.
2. It gives the project manager the authority to assign organizational resources to the project.
3. The charter documents the business need or demand that the project was initiated to address, and it
includes a description of the product, service, or result of the project.
•The develop project charter process converts the business case into an official document that authorizes the project manager and assigns resources to the
project.
•The project charter is signed by a senior executive and gives the project manager full authority to start the project, obtain resources, and access project
funds.
•The expert judgment technique is used to review and agree on the sections of the project charter.
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M&C
KNOWLEDGE AREAS
Integration
Management
Stakeholder Identify
Management Stakeholders
Scope Management
Time Management
Cost Management
Quality
Management
Resource
Management
Risk Management
Communication
Management
Procurement
Management
Identify Stakeholders Process is in the Initiating Process group and in the Stakeholder Management Knowledge Area
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Functional Managers
STAKEHOLDERS
• Any person or group who have a vested interest in the outcome of your project, and usually have
something to gain or lose as a result
• Stakeholders can be internal or external to the organization and can include individuals, groups, or organizations.
• Internal stakeholders may include project sponsors, project managers, team members, and other employees of the organization. External stakeholders
may include customers, suppliers, government agencies, and community groups.
• Effective stakeholder management is essential for project success, as it helps to ensure that stakeholders are engaged, informed, and supportive of the
project.
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Identify Stakeholders
inflow
outflow
Stakeholder Expectations
Project Charter
•It is important for the project manager to identify all important people on the project, known as stakeholders.
•The process of identifying stakeholders occurs during the initiating phase and is not the process for identifying project team members or resources.
•Key stakeholders include project sponsors, customers, and functional managers in a matrix environment.
•The project manager assumes total responsibility for the project and is authorized by the project charter as a key stakeholder.
•It is the responsibility of the project manager to establish ground rules, communication channels, and keep track of changing priorities of stakeholders
through a stakeholder register.
•Stakeholder analysis is used to understand their specific needs and expectations, and it is important to know what motivates them and their thresholds for
support on the project.
•The stakeholder register should be constantly updated to keep track of changing priorities.
•Stakeholders may have varying levels of influence and interest in the project, and their needs and expectations must be considered throughout the project
lifecycle.
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Organizational
structure
Quality
Budget
Schedule
Risk
Human Resources
•Project planning ensures goals can be achieved within time and budget constraints
•Scope management is important for defining project scope
•Scope includes product scope (specifications of the product/service) and project scope (work needed to build the product/service)
Product scope defines the characteristics and qualities of the final deliverable. It encompasses features, functions, and requirements of the product, such as
size, shape, design, performance, and any other specific requirements that are essential to meet the product's goals and objectives.
Project scope, on the other hand, covers all the work that is required to complete the project. It includes project management activities, such as planning,
organizing, directing, and controlling the project, as well as tasks that are required to complete the product. Project scope considers the project's goals,
objectives, timelines, budgets, and resources that are required to complete the project successfully.
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Project
Charter inflow outflow
Stakeholder
Register
Enterprise
Environmental
Factors
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Project inflow
Charter Requirements
COLLECT Documentation
REQUIREMENTS
Stakeholder
Register TOOLS AND TECHNIQUES
Workshops
Interviews
Enterprise Prototypes
Environmental
Factors
Organizational
Process Assets Requirements Traceability Matrix
•Collect requirements is the first process in the scope management knowledge area.
•Requirements are the characteristics of individual components of the product or service that become the scope of the project.
•Requirements are from the perspective of the end user or customer who will ultimately be using the product or service.
•Tools and techniques used in this process include workshops and interviews with stakeholders.
•The output from this process is the requirements documentation.
•The aim is to collect as many requirements as possible to satisfy stakeholders' expectations and needs.
•It is important to trace back where individual requirements came from, which is captured in the requirements traceability matrix.
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DEFINE SCOPE
Enterprise
Environmental
Factors
TOOLS AND TECHNIQUES
Workshops
Data analysis Project Scope
Statement
Organizational
Process Assets
•The next step after collecting requirements is creating the project scope statement.
•The project scope statement captures exactly what is and what is not in the scope of the project.
•It includes acceptance criteria and assumptions made on the project.
•The statement of work is sometimes closely linked to the project scope statement.
•The project scope statement is created using workshops and data analysis.
•It serves as an agreement between the project team and the customer, documenting exactly what will be delivered as part of the project.
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WORK BREAKDOWN STRUCTURE(WBS) is defined as the deliverable -oriented hierarchical decomposition of the
work to be executed by the project team to accomplish all project objectives
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Requirements
Documentation Project Scope
Statement
Requirements Traceability Work Breakdown Structure
Matrix Scope Baseline
• Scope baseline is the initial agreed-upon scope between the parties involved
• It is used as a benchmark to refer back during later phases to compare to in case of changes or variations
from it
•Project managers often receive requests to add new scope or elements to the project
•The decision to add or not to add is up to the project manager with approval from key stakeholders
•The scope baseline is a collective sum of all the documents obtained from previous scope management processes
•The scope baseline becomes the initial agreed‐upon scope and is used as a benchmark for later phases of the project
•Scope creep is any unapproved scope additions and should be rejected unless it goes through project change control procedure
•Gold plating is adding features that do not bring significant improvement to the final product and should not be encouraged
•The work breakdown structure is the most important output of the scope management knowledge area
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Organizational
structure
Quality
Budget
schedule
Risk
Human Resources
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DEFINE LIST
ACTIVITIES Activity
Activity
Activity
TOOLS AND TECHNIQUES
Decomposition Milestone
Activity List
Activity Attributes
Milestone List
Scope Baseline
•Work packages are decomposed into activities, which are the tasks needed to complete the work packages
•Activity attributes document the details of activities, and the output of this process is a baseline
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DEFINE LIST
ACTIVITIES Activity
Activity
Activity
TOOLS AND TECHNIQUES
Decomposition Milestone
Activity List
Activity Attributes
Milestone List
Scope Baseline
• Rolling Wave Planning is a technique used in project management to elaborate on the details of the project plan gradually, as more information
becomes available.
• It involves decomposing the project into work packages and identifying the activities necessary to complete each work package, but deferring the
planning of activities until the work package is about to be executed.
• This allows for a more flexible approach to planning and allows for changes to be made as the project progresses.
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SEQUENCE Activity
ACTIVITIES
Activity end
start
Activity
TOOLS AND TECHNIQUES
Precedence Diagramming
Activity List Dependency determination
Activity Attributes Leads and lags Schedule network diagrams
Milestone List PM Software
•Sequencing of activities is the next step after identifying all the necessary activities and work packages in project management.
•It involves arranging the activities on a timeline and identifying the dependencies that exist between them.
•The Procedure Diagramming Method (PDM) is a tool used to determine dependencies and create a schedule network diagram.
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transporting
Excavation
•The output from the Sequence Activities process is a schedule network diagram that is generated using the PDM, dependency determination, leads, lags,
and project management software.
•The sequencing of activities takes care of the relationships between these activities and helps to create a realistic schedule based on achievable facts.
•The sequencing of activities under each work package is done through the PDM, and parallel activities that are independent of each other are shown to be
happening concurrently.
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ESTIMATE
ACTIVITY
DURATIONS
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3/ -$*-
transporting
*-/- Excavation
•Activity duration estimates are associated with each activity in the schedule network diagram.
•For example, in the pyramid project, excavation of stones takes one month, cutting takes six months, and transporting takes two months. Excavation and
transporting for mortar take one month each.
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DEVELOP
SCHEDULE
Activity List
Activity Attributes
Milestone List
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Interior
Stone Excavation cutting transporting
Blocks
Exterior
Chamber
Passages
transporting
Excavation
Mortar
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DEVELOP
SCHEDULE
Activity List
Activity Attributes
Milestone List
•Schedule compression is a technique to shorten the project schedule without changing project scope.
•There are two methods of schedule compression: crashing and fast tracking.
•Crashing is done by adding more resources or increasing work hours to reduce the amount of time to finish the project. It increases the cost and introduces
additional risks.
•Fast tracking is done by doing tasks in parallel instead of sequentially, reducing the amount of time needed to finish the tasks. It also increases the amount of
risk on the project.
•Both methods are beneficial only for activities that lie on the critical path.
•Crashing and fast tracking can only be used for activities that can be done simultaneously.
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Organizational
structure
Quality
Budget
schedule
Risk
Human Resources
•The project schedule is an important deliverable that shows when things will happen on the project.
•The cost, quality, resource, and risk management knowledge areas belong to the "how much" and "how many" portion of the project.
•Cost management involves estimating the amount of money needed to perform each activity based on past projects or current estimates.
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•The estimate costs process produces activity cost estimates that are associated with specific points in time on the project schedule.
•Estimating costs is a process within the cost management knowledge area of project management that involves estimating the amount of money required to
complete the project activities.
•The process of estimating costs typically involves breaking down the project scope into individual activities and estimating the cost of each activity based on
the resources required, such as labor, materials, and equipment.
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Exterior
transporting
Mortar Excavation
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DETERMINE
BUDGET
•The final process in the cost management knowledge area is Determine Budget process
•This process aggregates the cost from each activity estimated in the previous process
•Aggregation can be done to higher levels on the WBS structure, called control accounts, for easier monitoring and control of project budget on smaller
components
•Control accounts can be broken down by various departmental activities or other scope of the project
•The project budget is an important deliverable from the cost management knowledge area that determines how much money will be spent on the project
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• Resource Requirements
• Resource Breakdown Structure
Enterprise Environmental Factors
•The resource management knowledge area focuses on estimating the number of resources needed for each project activity.
•The first process in this knowledge area is "estimate accurately resources", which uses inputs from previous processes to determine the number of
resources needed for each activity.
•The output of this process includes the resource requirements document and the resource breakdown structure.
•Sometimes, determining the resource assignments on each activity is necessary to estimate the costs that will be incurred on each activity.
•The resource assignments on each activity are illustrated in the resource breakdown structure.
•Through this knowledge area, the project team quantifies the amount of money needed to execute the project and the number of resources with relevant
skills needed to work on the project.
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**
0'$/4 0'$/4
Product
Quality
Project **
0'$/4
0'$/4
Quality
•Delivering a project within scope, budget, and time is necessary but not sufficient for success.
•Quality is the measure of satisfying customer or sponsor requirements for the product or service.
•There is product quality (satisfying customer needs) and project quality (efficient execution).
•Quality metrics can include completed tasks, schedule delays, cost overruns, defects, and stakeholder expectations.
•Plan quality process involves input from all three baselines (scope, schedule, cost) and the stakeholder register.
•Quality metrics are important for project communication and overall project status.
•Testing is used to determine product quality, while benchmarking and testing are used to determine project quality.
•Quality improvements can be derived from comparing previous similar activities to the current project activities.
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Project
Schedule
Project $.&.
Budget
inflow
Stakeholder
outflow
Register
Organizational
Process Assets
RISKS on projects are uncertain events that matter. This means, should they occur, they have an impact on the
objectives of the project.
•Risk management is a critical aspect of project management that involves identifying, analyzing, and mitigating potential risks that could impact the success
of a project.
•Projects operate in uncertainties and risks are uncertain events that matter to the project and could affect its objectives.
•Not all uncertainties are risks to the project, only those that matter should be considered.
•Risks present varying degrees of danger and should be navigated to reach successful completion of the project.
•Risk management in project management aims to minimize the likelihood and impact of negative events or risks, while maximizing the chances of positive
outcomes.
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RISKS on projects are uncertain events that matter. This means, should they
occur, they have an impact on the objectives of the project.
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Scope
Baseline
IDENTIFY RISKS
Project
$.&.
Schedule
Organizational
Process Assets
•Risk management planning involves three passes to create the risk register.
•The risk register is the output of each process and gets updated every time.
•The first process is to identify risks by looking at information about the project, including scope, schedule, budget, quality, human resources, and external
factors.
•Risks are documented in the risk register, including the risk event, its source, its impact, and the risk owner.
•Tools and techniques used to identify risks include expert judgment, data gathering and analysis, meetings, and SWOT analysis.
•The risk register is updated with additional information at each step of the process.
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Scope
Baseline
PERFORM
Project QUALITATIVE
Schedule RISKS ANALYSIS
Organizational
Process Assets
Risk Breakdown Structure (RBS)
•Perform quantitative risk analysis is the process of determining which identified risks need immediate attention.
•Risks are categorized into big buckets or types and broken down into categories using a risk breakdown structure (RBS).
•Additional data is added to the risk register by quantifying the risks through adding their probabilities and impact.
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•The probability and impact matrix is used to map risks on a scatter plot, with the probability on the x‐axis and the impact on the y‐axis.
•The risk of a low probability low impact scenario is lower than that of a high probability low impact scenario.
•A low probability high impact risk scenario needs more attention than a high probability low impact scenario.
•The highest risk scenario is a high probability high impact scenario.
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Scope
Baseline
PERFORM
Project QUANTITATIVE
Schedule RISKS ANALYSIS
Enterprise
Environmental
Factors
Organizational
Process Assets
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Scope
Baseline
PLAN RISK
Project RESPONSES
Schedule
Enterprise
Environmental
Factors
Organizational
Process Assets
•The final process in the planning phase of risk management is to obtain risk responses using the Plan Risk Response process.
•This involves strategizing actions for identified risks, using the data from the risk registers and the results from qualitative and quantitative risk analysis.
•The output is an updated risk register with the addition of risk responses.
•Risk responses can be handled in four ways: avoid, transfer, mitigate, or accept the risks.
•Avoiding risks means circumventing or eliminating the risk, while transferring the risk involves passing it on to a third party.
•Mitigating risks involves reducing the probability or impact of the risk, while accepting risks involves doing nothing or preparing a contingency plan for the
consequences.
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inflow
outflow
Stakeholder Register
•During an ongoing project, project communication is the most important output for customers or sponsors.
•Communication from the project manager is key to keeping stakeholders happy, motivated, and supportive of the project.
•Knowing where to communicate within and outside the organization is important, and different stakeholders require different levels of information.
•Communication requirements are documented in the communication plan, which outlines what stakeholders need to know, when they need to know it, and
in what format.
•The communication plan is an important output that includes information on where and how to communicate with relevant stakeholders, and it is informed
by the stakeholder register.
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Scope
Baseline
Project
Schedule
inflow
Project outflow
Budget Make/ Buy Decision
Activity Resource
Requirements
Activity Cost Estimates
TOOLS AND TECHNIQUES
Risk Make or Buy Analysis
Register Contracting
Enterprise
Environmental Procurement
Factors Statement of Work
Organizational
Process Assets
• Procurement management in project management is the process of identifying, acquiring, and managing external goods and services needed to
complete a project.
• It involves selecting the right vendors or contractors, negotiating contracts, and ensuring that the work is completed on time, within budget, and meets
the project's quality requirements
• The process involves identifying what is needed, how much, and when it will be available.
• Inputs to Plan Procurement Process includes documents related to the project's scope, activities, budget, and timelines.
• Outputs include make or buy decisions, a procurement statement of work, and contract types.
• Make or buy analysis is used to determine whether a contractor or agency needs to be engaged.
• The procurement statement of work includes conditions of work, scope, timelines, and cost.
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Project
Charter
Organizational
Process Assets
•"Develop project management plan" is the final process in the planning phase.
•The output of this process is the project management plan.
•The project management plan outlines how the project will be done in subsequent phases and provides a roadmap to completion within the constraints of
scope, schedule, and budget.
•The inputs to this process are the project charter and individual management plans for scope, cost, schedule, quality, resources, risk, communications, and
procurement.
•These inputs are reviewed and consolidated to create the project management plan.
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Project
communications
Risk Register
Direct and Manage Project Work
•The executing phase of the project is where the real action takes place in terms of building the product or service.
•The approved project management plan is used as a roadmap for the project, and resource allocation is in place.
•The process used to guide the executing phase is called direct and manage project work in the integration management knowledge area.
•Deliverables are created during the executing phase, and work performance information is collected to track how the project is performing.
•Project management information systems and other tools are used to manage the project and track data.
•Inputs to the executing phase include management plans, risk register, scope baseline, requirements traceability matrix, milestone lists, schedule, project
communications, and stakeholder engagement.
•During the executing phase, quality, resources, teams, and communications are managed, and procurement is conducted to onboard external vendors to
perform the job on the project.
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inflow
outflow
Lessons Learned
Register
Stakeholder Register
•Lessons Learned are important observations and insights obtained from a project
•It is important to keep a record of Lessons Learned for the benefit of future projects and the organization
•Manage Project Knowledge is a process in the executing phase that sits in the integration management knowledge area
•Inputs include project management plans, various deliverables, and the stakeholder register
•The output is the Lessons Learned register, which tracks all the observations and insights obtained from the project
•The Lessons Learned register is updated and stored in the organizational assets for later use.
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Risk Register
•The Project Manager monitors and controls the project work during the execution phase.
•The process for this is called ”Monitor and Control project work".
•The Project Manager ensures that the project work is on track and checks for deviations from the management plans.
•Data collected during the executing phase is used to create work performance reports, which are used to communicate project progress to stakeholders.
•Change requests may arise during this phase, such as requests for additional scope or time extension.
•Inputs for this process include project management plans, risk register, and quality metrics.
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inflow
outflow
Enterprise
Environmental
Factors
TOOLS AND TECHNIQUES Approved
Expert Judgement Change
Change control tools Requests
Organizational
Process Assets Meetings
•Changes to a project can be introduced in the middle of the project that need to be managed through a systematic process
•The baseline documents encapsulate the 100% scope of the project agreed upon by stakeholders
•A change request is a formal proposal to modify any project document or baseline
•The perform integrated change control process manages changes introduced to the project
•Inputs to this process include all project management plans prepared so far, such as the scope, schedule, and cost management plans
•The output of this process is approved change requests
•Tools and techniques used in this process include expert judgment, change control tools, and meetings
•Controlling a project to the baselines is an essential part of project management
•The project manager is responsible for executing the change management process for each requested change.
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Project Scope
Project Re‐baselined
Project Schedule
Project Manager
Project Budget
•Change requests are made by stakeholders or project team members with valid reasoning and rationale.
•Change request forms are usually filled out to formalize the request.
•Project manager registers the change and conducts a preliminary impact analysis on scope, schedule, cost, and risks.
•Project manager presents the assessment to the Change Control Board for approval or disapproval.
•Change Control Board makes a decision based on the submitted information.
•If approved, project manager re‐baselines the project and updates parameters such as scope, schedule, and cost.
•Other project documents may also need to be updated.
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DETERMINE
BUDGET
•Project budget is obtained through cost estimation methods and rolling up amounts from control accounts.
•Project manager's job is to ensure project is delivered within the defined budget.
•Control Costs is the process used to monitor and control project costs.
•Earned Value Management is an important concept in project management.
•Inputs to the Control Costs process include project budget, project management plan, and work performance information.
•Outputs of the process include budget forecasts and metrics related to costs and budget.
•Tools and techniques used include Earned Value Management and project management software.
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•Project budget includes cost estimates, contingency reserves for risk responses, and management reserves for unplanned changes.
•The overall project budget is called the budget at completion (BAC) and includes the initial project budget, contingency reserves, and management reserves.
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• Earned Value Management is used to monitor project performance based on project metrics.
• Plan Value is the cost of work authorized and budgeted for a scheduled activity or work package.
• Planned Value = Percentage of work completed * Budget at Completion (BAC).
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•Earned Value represents the value of work completed compared to the budgeted amount assigned to that work component.
•Earned Value indicates the value delivered by the project so far.
•Earned Value is based on actual completed work, while Planned Value is based on planned completed work.
•Example: If the project team only completed 40% of the work, the Earned Value is calculated as follows:
•Earned Value = Percentage of actual work completed * Budget at Completion (BAC).
•In the example, if the BAC is $100,000 and 40% of the work is completed, the Earned Value would be $40,000.
•If the team delivers less work than planned, the Earned Value will be less than the Planned Value.
•If the team delivers more work than planned, the Earned Value will be more than the Planned Value.
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•Scheduled Variance is the difference between Earned Value and Planned Value.
•Scheduled Variance indicates how much the team is lagging behind or exceeding the expected value on the project.
•Negative Scheduled Variance indicates the team has failed to deliver the expected value.
•Scheduled Performance Index (SPI) is the ratio of Earned Value to Planned Value.
•SPI indicates the health of the project's schedule.
•SPI < 1: Project is behind schedule.
•SPI > 1: Project is ahead of schedule.
•SPI = 1: Project is on schedule.
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•Cost Variance is the difference between Earned Value and Actual Cost.
•Example: If the Actual Cost is $30,000 and Earned Value is $40,000, the Cost Variance would be $10,000.
•Cost Variance indicates if the team has spent more or less than the expected budget.
•Cost Performance Index (CPI) is the ratio of Earned Value to Actual Cost.
•CPI < 1: Project is going over budget.
•CPI > 1: Project is under budget.
•CPI = 1: Project is on budget.
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Product/ Service
Project transition
Management Close Project or Phase
Plan
inflow
outflow
Project
Documents Project Lessons Learned
Archive
TOOLS AND TECHNIQUES
Expert Judgement
Organizational Data analysis
Process Assets
Meetings
Organizational
Process Assets
• The closing phase is the final phase of the project, leading to its conclusion.
• The project team delivers the product or service and obtains final acceptance from the sponsor or customer.
• If the project delivers a service, it may be transitioned to a separate team for maintenance and support.
• The closing phase involves the process of Closed Project or Phase.
• Inputs to this process include the project management plan, project documents, and organizational process assets.
• Outputs of the process include updating lessons learned, gathering insights from stakeholders, and identifying areas for improvement.
• Lessons learned help identify areas for improvement and guide future projects.
• The project manager archives all project documents into organizational process assets for future reference and guidance.
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STEWARDSHIP
Be a diligent, respectful, and caring steward
•The first principle of project management is to be a diligent, respectful, and caring steward on the project.
•Being a steward means taking ownership of the project and fulfilling responsibilities beyond project management tasks.
•Internal responsibilities include managing the well‐being of the team and adhering to company policies and procedures.
•External responsibilities include societal obligations and environmental considerations.
•Integrity involves staying strong in the face of unethical behavior and adhering to good principles and professional ethics.
•Care involves displaying emotional intelligence, compassion, and genuine empathy towards team members and project stakeholders.
•Trustworthiness is built by delivering on commitments, being honest, and maintaining open communication.
•Compliance with company policies, standard operating procedures, and applicable laws is essential.
•Project managers have societal responsibilities to address ethical concerns and prioritize the well‐being of society.
•Acting responsibly demonstrates a commitment to financial, social, and environmental impacts of the project.
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TEAM
Create a Collaborative Project Team Environment
•This principle of project management is about creating a collaborative project team environment.
•Project teams consist of individuals with diverse skills, knowledge, and expertise.
•These teams work together to convert the vision of the company into value.
•Project teams often come from different departments within the organization, each with its own culture and ways of working.
•Cultural and departmental differences can create obstacles to smooth value delivery.
•Collaboration is necessary to overcome these hurdles and achieve efficient flow of information and feedback.
•A collaborative project team environment facilitates alignment, learning, development, and optimal contributions to project outcomes.
•Early team agreements can address differentiating behaviors and establish common working norms.
•Redefining roles and responsibilities based on project needs promotes collaboration.
•Agile teams focus on fulfilling commitments to project objectives and achieve greater results.
•Self‐governing teams assign tasks based on skills and take collective ownership of project outcomes.
•Task assignments require clarity on authority, accountability, and responsibility.
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STAKEHOLDERS
Effectively Engage with Stakeholders
•The traditional process‐focused approach of stakeholder management lacks guidance on effective engagement.
•The stakeholder register captures stakeholder influence, interests, impact, and importance, but it doesn't address how to engage with them.
•PMBOK Guide 7 now includes principles of project management that emphasize effective stakeholder engagement.
•Effective stakeholder engagement involves managing expectations, being aware of changing needs, and maintaining good relationships.
•Stakeholders impact various project aspects, and proactive communication and interaction are essential for engagement.
•Project team members should also engage with stakeholders as needed.
•Stakeholders have influence on project performance and outcomes.
•Proactive stakeholder engagement advances the delivery of value.
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VALUE
Focus on Value
•Value is defined in the business case as the outcomes and benefits that the project promises to deliver.
•Value can be achieved through the system of value delivery, including projects, programs, and operations.
•Project success is determined by the ability to achieve value through the delivery of intended outcomes.
•The business case captures the value of the project and is the first input for creating the project charter.
•The business case typically includes sections such as business need, project justification, and business strategy.
•The business need explains the rationale for doing the project.
•Project justification highlights the importance of acting on the business need and the implications of not doing so.
•The business strategy shows how the project aligns with the organization's overall strategy.
•The business case should convey a cohesive message for initiating the project.
•Value should be continuously evaluated and adjusted throughout the project based on business objectives and intended benefits.
•Value can be monetary or qualitative, such as societal good or environmental benefits.
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SYSTEMS THINKING
Recognize, Evaluate, and Respond to System Interactions
•Projects exist within a larger system, such as a program or portfolio and are governed by organizational policies and procedures.
•Projects should be managed with a holistic view of internal and external factors.
•Systems thinking is the concept of taking a holistic view of a project and its interactions.
•Systems thinking involves recognizing, evaluating, and responding to dynamic circumstances within and surrounding the project.
•Projects are impacted by internal and external factors that alter their state and parameters.
•Projects within the same program can interact and impact each other.
•Processes within a project also form subsystems that interact with each other.
•Having a system‐wide view and control of the project is crucial for project success.
•Changes in the project require recognition, evaluation, and response to various system interactions.
•Systems thinking allows project managers to assess and respond to changes in project requirements, scope, schedule, cost, risks, etc.
•Systems thinking involves recognizing, evaluating, and responding to dynamic circumstances to positively affect project performance.
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LEADERSHIP
Demonstrate Leadership Behaviors
TAILORING
Tailoring Based on Context
•Tailoring in project management is the deliberate adaptation of approaches, governance, and processes to achieve desired project outcomes.
•Tailoring begins early in the project and continues throughout its lifecycle.
•It involves setting up the project with appropriate approaches, governance models, and processes.
•Tailoring options include selecting methodologies, templates, and artefacts based on the project's needs.
•Tailoring is about finding the right fit for the project and considering factors such as project size and risks.
•It is different from adapting to changes, as tailoring is done before initiating the project.
•Tailoring is a continuous process of improving choices based on changing circumstances.
•Agile projects focus on minimal documentation, while projects with regulatory requirements may require more documentation.
•Tailoring involves hybrid approaches that combine Agile and Waterfall models to meet specific project needs.
•Project managers need to design the project development approach based on the project's context, objectives, stakeholders, governance, and environment.
•Tailoring is necessary for every unique project and contributes to its success.
•Tailoring is an iterative and continuous process throughout the project's lifecycle.
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QUALITY
Build Quality into Processes and Deliverables
•Quality is the degree to which a product, service, or result fulfills requirements and satisfies customers or sponsors.
•Building quality into processes and deliverables is essential for project success.
•Quality should be incorporated at every step of building the product.
•Performance, conformity, reliability, resilience, satisfaction, uniformity, efficiency, and sustainability are dimensions of quality.
•Quality applies to project deliverables such as management plans, communications, and overall satisfaction with project execution.
•Project managers are judged based on quality metrics, including scope, schedule, budget, risk management, stakeholder engagement, and leadership
behaviors.
•Building quality involves considering project processes, governance frameworks, and methodologies.
•The focus on quality ensures that deliverables meet project objectives and stakeholder expectations.
•Good product quality satisfies requirements and acceptance criteria.
•Quality emphasizes the effectiveness and appropriateness of tailored processes on the project.
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COMPLEXITY
Navigating Complexity
•Project management involves skillfully managing complex projects with best practices, principles, tools, and techniques.
•Navigating complexity means simplifying project management concepts to intuitively understand and manage projects without feeling overwhelmed.
•Complexity in projects arises from human behavior, system behavior, uncertainties, and technological innovations.
•Human behavior complexity includes managing diverse team members, departments, vendors, and contractors.
•System behavior complexity arises from interdependent technological aspects of the project.
•Uncertainties and ambiguities introduce complexity as projects are unique and involve planning for the unknown.
•Technological innovations can introduce complexity by disrupting existing project approaches.
•Complexity needs to be continually evaluated and navigated throughout the project lifecycle.
•Complexity can emerge at any point in the project, and it can be introduced by various events or conditions.
•Vigilance and identification of complex elements are necessary to reduce their impact on the project.
•Various methods can be used to mitigate and manage complexity effectively.
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RISK
Optimize Risk Responses
•Risk management involves identifying, analyzing, and planning responses to project risks.
•Optimizing risk responses leads to action and addressing the identified risks.
•Risks are uncertain events that matter to the project objectives.
•Project risks are the uncertainties relevant to the project, while unrelated uncertainties are not project risks.
•Project risks can be threats (negative) or opportunities (positive) and opportunities can arise from unexpected use cases or market demands.
•Overall project risk refers to the effect of uncertainty on the project as a whole, while individual risks impact specific project objectives.
•Risk optimization is influenced by the risk culture of the organization.
•Risk appetite represents the organization's willingness to take risks, while risk threshold sets the limit for acceptable risks.
•Risk responses should be cost‐effective and change the project's overall risk exposure significantly.
•Risk ownership lies with the individuals or entities responsible for the project objectives affected by the risk.
•The project sponsor and project manager jointly share the ownership of overall project risks.
•Continual evaluation of risks helps maximize positive impacts and minimize negative impacts on the project.
•Risk culture involves risk appetite, attitude, and threshold.
•Risk responses should be appropriate, realistic, and aligned with stakeholder agreements, and proper risk ownership should be assigned to every risk on the project.
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CHANGE
Enable Change to Achieve the Envisioned Future State
•Enabling change involves preparing the organization and team to transition and adapt to a new future state.
•The focus is on realizing and harvesting the benefits derived from project outcomes.
•It differs from project change control, which deals with formal assessment and approval of change requests.
•In the Mortar & Pestle project example, the initial predictive approach led to drone failures.
•The project manager was changed to adopt an adaptive approach, specifically Agile.
•The new approach includes shorter development cycles, quick feedback loops, and continuous improvement.
•Enabling change requires expanding the project team with skilled resources and communicating the benefits.
•Mentoring, coaching, and training are essential for the team to embrace the new approach.
•Successful change enables the team to deliver the project with greater speed and agility.
•Change can originate internally or externally, and it may face resistance or change fatigue.
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AGILE
Welcome to the new section to Agile. In this section, we will explore the fundamental principles and concepts behind Agile project management and how it
differs from traditional approaches. We will delve into the Agile mindset, emphasizing the importance of adaptability, collaboration, and continuous
improvement in project management. You will learn about Agile methodologies such as Scrum and Kanban, and understand how they promote iterative
development, frequent feedback, and value delivery. Through practical examples and case studies, you will gain insights into how Agile project management
can enhance team productivity, increase customer satisfaction, and enable successful project outcomes. Whether you are new to project management or
seeking to enhance your skills, this section will provide you with a solid foundation in Agile practices and principles, empowering you to navigate the dynamic
landscape of modern project management with confidence.
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•Definable work is characterized by predetermined methods, known requirements, resources, and sequential steps.
•Traditional predictive approaches are used for definable work projects.
•Examples of definable work projects include building homes, malls, airports, bridges, and drug development.
•High uncertainty work involves complex systems and collaboration between multiple experts.
•The scope and requirements of high uncertainty work projects are not fully defined initially.
•Experimentation and continuous improvement are crucial in high uncertainty work projects.
•Agile approach or adaptive approach is suitable for managing high uncertainty work projects.
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Principles of Lean
• Cut down on all waste in the manufacturing process
• Reduce response times
TOYOTA • Etc.
•Agile concepts have origins in lean production and manufacturing, pioneered by Toyota.
•Lean focuses on reducing waste and cutting down response times in production processes.
•Lean concepts were applied to software development and technology projects to manage risks and uncertainty.
•The adaptive approach to project management, known as Agile, emerged to better manage technology projects.
•An example is introduced: Mortar and Pestle Chocolate Factory, which simplifies the concepts of lean production.
•The factory produces a unique chocolate candy bar with high demand.
•Orders are received from large wholesalers in large quantities.
•The factory's primary focus is to meet the demand and produce chocolate quickly.
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Chocolate Production
Quality
Check
Roasting
•The chocolate production process begins when an order is received from a wholesale supplier.
•The process involves multiple workstations where different operations are carried out.
•The first workstation is for churning milk and cocoa in the right proportion.
•The second workstation is for roasting the elements.
•There are additional workstations for further mixing, molding, cooling, and packaging.
•The final product is loaded into trucks and shipped.
•This process illustrates the production of roasted almond chocolate candy bars in the factory.
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VALUE STREAM
Chocolate production
• A value stream is a sequence of activities an organization takes to deliver upon a customer's request.
• These individual steps form a chain of steps in what is also called a value chain.
• The flow of value starts when the factory receives the order from the customer, and that value flows through all the steps in the middle, which is
where the product is actually built or produced.
• Finally, it ends with some form of monetary benefit that is delivered to the company through the receipt of cash from the customer.
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VALUE STREAM
Chocolate production
LEAD TIME
The total time to deliver the final product to the customer from the time the order was
received is called the Lead time or Response time.
CYCLE TIME
The time spent by the factory to create the product is called the Cycle time
•The lead time or response time cycle is the total time to deliver the final product from the order received.
•Cycle Time is the time spent by the factory to create the product.
•Cycle time is always shorter than Lead time.
•The customer is concerned about the lead time, while the factory focuses on the cycle time.
•A restaurant example is given to illustrate the lead time as the time between placing an order and receiving the food.
•The cycle time is the time spent by the chef preparing the food, which is shorter than the lead time.
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Software Development
Value Stream
Requirements
Concept Design
Quality
Development
Business
Analyst
Test
Architects
Developers Deploy
Testers
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Chocolate Production
Throughput
The rate at which the company generates money through the sale of final product is
called Throughput
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Software Development
Requirements
Requirements represent something that the software you are building MUST do to fulfill the
business need. These are functionalities of the product you are trying to build.
•Requirements represent the functionalities the software must have to fulfill the business need.
•In the example of the Mortar and Pestle app, requirements include showing nearby homes cooking food, displaying cuisines and prices, delivery methods
(including drone‐based), and secure storage of customer data.
•Requirements are analogous to the inventory of raw materials in the factory value stream.
•In Agile, requirements flow through the value stream as code written by software developers and go through testing, verification, and assembly to create
the final working product.
•Agile projects require better ways of managing requirements, especially for high uncertainty work.
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Kanban
•Kanban is a Japanese term meaning a signal or visual sign, originally used on the factory floor.
•Kanban is a highly visual system of communication between workstations in a production line.
•Kanban cards contain information about the inventory being moved, such as product quantity and identification.
•Workstations pull inventory from upstream workstations based on the cards received.
•The Kanban system is pull‐based and demand‐driven, with downstream workstations deciding when to pull work from upstream workstations.
•It prevents unnecessary stockpiling and minimizes waste and unnecessary production.
•Workstations cannot produce without a command card from the downstream workstation.
•Kanban is not a forecast‐driven system but a pull‐based system.
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Chocolate Production
Kanban Board
•The Kanban Board consists of three columns: To Do, Doing/In Progress, and Done, which indicate the state of activities.
•Kanban cards are used to show the movement of inventory between workstations.
•The exchange of Kanban cards enables communication between workstations and helps decide when to produce.
•The Kanban system eliminates waste by controlling overproduction at each workstation.
•The Kanban board for software development replaces raw materials with requirements and work items.
•Work in Progress can be further broken down into detailed states or columns for tracking progress.
•The software value stream includes stages like requirements gathering, planning, design, coding, testing, and deployment.
•The combined board for software development represents work items and their status, replacing physical inventory.
•Controlling each column can be achieved by limiting the amount of work allowed in each state.
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Chocolate Production
Batch Sizes
Quality
Check
Roasting
•Batch sizes refer to the quantity of products or work items processed together in a production process.
•A single batch consists of a group of raw materials flowing through the value stream from start to finish.
•Quality checks are crucial at every step of the production process to prevent costly batch discards.
•It is expensive to fix quality issues found later in the production process.
•Reducing the batch size can minimize losses in case of quality issues.
•Smaller batch sizes result in smaller losses if something goes wrong.
•The optimal batch size depends on factors like workstation capacity and bottlenecks.
•In software development, smaller batch sizes are more advantageous in the value stream.
•The optimal batch size in software development is the minimal set of requirements that can be built, tested, and deployed as a working code benefiting the
customer immediately.
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Software Development
Kanban Board
•Work in Progress Limits (WIP limits) are used to control the amount of work at each workstation.
•WIP limits restrict the number of tasks a workstation can handle simultaneously.
•Imbalanced processing times can lead to work accumulation and delays.
•WIP limits help ensure workstations complete existing tasks before taking on new ones.
•Each workstation may have a specific WIP limit, such as one task at a time.
•WIP limits are displayed on the Kanban board, indicating the maximum number of tasks allowed in the "doing" or “WIP" state.
•Implementing WIP limits and smaller batch sizes can improve the overall lead time and focus on completing achievable work.
•WIP limits help eliminate the waste of waiting in a queue for processing.
•In software development, WIP limits need to be enforced since there are no physical materials to process.
•Software tools often provide built‐in functionality for setting and managing WIP limits.
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•The Standish survey highlighted the significant problems in the software development industry in the 1990s.
•Existing approaches to managing high uncertainty projects were insufficient.
•Agile revolution began in 2001 with the release of the Agile Manifesto
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•A group of 17 individuals met in Utah, USA in 2001 to address common software development problems.
•They formulated the Agile Manifesto, consisting of four values that promote better software development practices.
•The manifesto emphasizes the importance of valuing individuals and interactions, working software, customer collaboration, and responding to change.
•The manifesto does not completely disregard traditional values but suggests a shift in emphasis.
•Agile principles provide a common framework for all Agile methods and focus on a different mindset compared to traditional project management
principles.
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Source: https://agilemanifesto.org/
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User Stories
structure / construct
USER STORY
As a <user role>,
I can <activity>
so that <business
value>.
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Product Backlog
Inventory of User
Developers Testers
Stories
•User stories are like raw materials in the technology work stream.
•The list of user stories represents the inventory of raw materials.
•The product backlog is the stack of user stories.
•Each user story is represented as a rack in the product backlog.
•User stories in the backlog are waiting to be processed.
•The product backlog is also referred to as a team backlog.
•The backlog is prioritized to determine which user stories the development team will work on.
•The product backlog represents a list of user stories identified for implementation.
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Project Lifecycles
Value Stream
Product
Product Backlog
•There are four main categories of project lifecycles: predictive, incremental, iterative, and agile.
•Each lifecycle has its own advantages and disadvantages.
•The choice of lifecycle depends on the needs of the project.
•Project lifecycles determine how user stories flow through the value stream and become an end product.
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Predictive Lifecycle
Concept
Value Stream
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Iterative Lifecycle
Concept
Value Stream
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Incremental Lifecycle
Concept
Value Stream
•The incremental approach involves prioritizing and delivering a portion of highly prioritized requirements.
•Only selected user stories are sent through the value stream to create a quick working product.
•The customer receives an early version of the product for immediate use and testing.
•Additional sets of user stories are taken up to create subsequent increments of the product.
•The incremental approach is suitable for dynamically changing requirements.
•Activities in each phase of the value stream are performed once for each increment.
•Multiple deliveries may occur within a single increment based on customer needs.
•The focus of the incremental lifecycle is on delivering with speed rather than a perfect product.
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Agile Lifecycle
Concept
Product Backlog
Product
•The Agile lifecycle combines both iterative and incremental lifecycles, and it aims to deliver a superior product in the fastest possible time.
•There are two types of Agile lifecycles: iteration‐based and flow‐based.
•In the iteration‐based Agile lifecycle, important features are prioritized and completed within fixed time boxes.
•Time boxes are agreed‐upon periods during which teams work on a specific set of prioritized user stories.
•The team stops work when the time box ends and evaluates progress.
•The team iterates as necessary to deliver fully functioning features. Once features are delivered, a new set is prioritized and goes through the value stream.
•In the flow‐based Agile lifecycle, work in progress (WIP) limits are set for each phase.
•Teams work based on their capacity and not solely based on the product backlog.
•User stories flow through each phase, with limited WIP at each stage.
•The focus is on delivering a better product with minimal issues.
•The process continues for the remaining user stories in the product backlog.
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Lifecycle continuum
Incremental Agile
Frequency of
deliveries
Predictive Iterative
Degree of change
•The choice of the life cycle approach depends on the degree of change and the frequency of deliveries.
•The degree of change refers to how much the requirements and customer needs will change during the project, as well as the speed of technological
change.
•The frequency of deliveries refers to how often the project can deliver to the customer.
•Projects with a low degree of change and a single delivery at the end typically follow a predictive life cycle.
•Examples include building structures like skyscrapers or simple websites.
•Adaptive life cycles, such as the incremental and iterative lifecycles, are suitable for projects with a moderate to high degree of change and potential for
multiple deliveries.
•Agile lifecycles are used for projects with a high degree of change and frequent deliveries throughout the project.
•The choice of life cycle can be plotted on a continuum based on the degree of change and frequency of deliveries.
•Projects may transition between different life cycles based on changing needs.
•Hybrid life cycles can be formed by combining elements from different life cycles to meet project requirements.
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Hybrid Lifecycles
•Hybrid lifecycles involve combining multiple approaches to lifecycle planning for a project.
•The continuum of life cycles allows projects to transition from one type of lifecycle to another.
•Hybrid lifecycles offer flexibility and can be used to optimize the delivery of value.
•Examples of hybrid lifecycles include starting with an Agile approach and transitioning to a predictive approach for regulatory approvals.
•Another example is starting with a predictive approach for initial approvals and then switching to an Agile approach for product development.
•The choice of hybrid lifecycles depends on the project's scope and nature of work.
•Project managers can decide on the best combination of hybrid lifecycles based on project requirements.
•Hybrid lifecycles can involve predominantly predictive or Agile approaches with portions of scope executed using the other approach.
•The goal of hybrid lifecycles is to optimize the delivery of value from the concept phase to the creation of a working product.
•Project managers have various tools and techniques at their disposal to implement the hybrid lifecycles.
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Product Owner
Inventory of raw
materials
•The product backlog is an inventory of user stories and is an important asset in software development.
•The product owner is responsible for owning and managing the product backlog.
•The product owner controls what goes into and out of the product backlog and prioritizes user stories.
•The product owner is accountable for the business value associated with each user story and determines their relative size.
•The role of the product owner is critical in Agile projects as the product backlog is the starting point for generating value.
•The product owner interacts with stakeholders to understand requirements and translate them into user stories.
•The product owner collaborates with the team, including architects and engineers, to elaborate on functional and non‐functional requirements.
•Non‐functional requirements, such as security needs, are also part of the product backlog.
•The product owner ensures proper understanding, sizing, and conversion of requirements into a working product.
•The product owner minimizes waste and avoids scope creep to deliver a successful product with high business value.
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Agile Mindset
•Agile mindset is based on the values described in the Agile Manifesto and the 12 principles of Agile.
•An Agile team internalizes and embraces the four values of the Agile Manifesto.
•Agile teams prefer the values on the left of the Agile Manifesto and strive to embody them.
•Agile teams work with iterative development and collaboration between self‐organizing cross‐functional teams.
•Agile methods promote disciplined project management processes, frequent inspection, and adaptation.
•Agile methods emphasize teamwork, self‐organization, and accountability.
•Having an Agile mindset involves practices that enable rapid delivery of high‐quality software aligned with customer needs and company goals.
•Agile mindset enables direct action, quick reaction, and adaptability on the project.
•Agile teams aim for maximum adaptability and flexibility.
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SERVANT LEADERSHIP
Characteristics
Provide the information, technology, resources, and support for team to do great work
Ask "how can I help you?", or "what can I do to help you be successful"
•Agile mindset includes the concept of serving others, even in leadership positions.
•Servant leadership involves working with a purpose and serving to uplift the team.
•The role of a servant leader is to help the team joyfully achieve their goals.
•Success as a servant leader is measured by the team's success.
•Servant leaders focus on others and selflessly put the spotlight on them.
•Servant leaders remove obstacles that hinder the team's work.
•They provide information, technology, resources, and support to enable great work.
•Servant leaders ask how they can help and support team members.
•They identify opportunities to develop people's skills and lead with emotional intelligence.
•Servant leaders have a clear vision of the future and execute projects to deliver value to customers.
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Agile Team
Testers Business
Developers
Architects
Project Managers or Scrum
Masters
Quality
Engineers
•User stories are inanimate pieces of information without the people who understand and convert them into working code.
•Testers are central to delivering value in an Agile team as testing software is integral to the process.
•An Agile team consists of three distinct roles: product owner, cross‐functional team members, and a team facilitator.
•The product owner determines and prioritizes user requirements and maintains the product backlog.
•Cross‐functional team members include developers, testers, designers, architects, business analysts, and functional experts.
•They work together to define, build, test, and deliver user stories as a working product.
•The team facilitator, also known as a project manager, scrum master, or team leader, serves as a servant leader.
•The facilitator assists the team, promotes collaboration, and maximizes team performance.
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• Motivation to
Performs duty for common goals
• Influence people
others
to align interests
• Achieve success as
a team
•Project managers in Agile function as team facilitators with a distinct role from traditional project management.
•Humility is an important trait for Agile project managers, promoting servant leadership.
•In Agile, cross‐functional teams are self‐organized and reorganize based on the product backlog.
•Agile teams are typically co‐located, consisting of 5 to 7 members, including the product owner and team facilitator.
•Agile teams are 100% dedicated to the project and do not multitask to maintain focus and productivity.
•Agile teams are transparent and visible, with their work being trustworthy and reliable.
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Agile Practices
Backlog preparation and refinement
Product Backlog
Product
Iteration
Backlog
•Iteration is the core of Agile, building a working product within a fixed time box.
•Each iteration aims to deliver value to the customer by building an increment of the
product.
•Iterations consist of distinct phases of work, marked by different stages.
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•Agile teams follow practices and rituals during these phases of work.
•The product backlog is a list of requirements moderated by the product
owner, serving as the team backlog.
•The product backlog needs to be prioritized due to limited team resources.
•Iteration planning involves reviewing user stories, estimating work, assigning
priorities, and negotiating scope.
•Backlog preparation and refinement ensure the work is ready for the
upcoming iteration.
•The development team commits to delivering a tangible scope within the
iteration's duration.
•Planning and refinement occur at the beginning of each iteration and are
critical in Agile.
•The result is the iteration backlog, containing the prioritized user stories
committed to for the iteration.
•The stories in the iteration backlog are designed, coded, tested, reviewed,
and demonstrated as working features before becoming the final product.
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Agile Practices
Demonstration/ Reviews
( *)./-/$*)
Product Backlog
Product
Iteration
Backlog
•Before releasing features as a working product, the team follows the practice of
demonstrating the built features.
•The team presents the demo to the product owner and other stakeholders to confirm
if the features meet their expectations.
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•The demo allows for immediate and constant feedback on the usefulness
and correctness of the features.
•This feedback helps in course correcting the product lifecycle.
•Any necessary changes to the feature set become updated user stories for
the next iteration.
•Frequent demos throughout the Agile lifecycle provide the benefit of
incorporating feedback and making necessary adjustments.
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Agile Practices
Iteration Retrospective
Product Backlog
Product
Iteration / -/$*)
Backlog /-*.+ /$1
•After the demonstration, the team conducts an iteration retrospective before the end
of every iteration.
•The goal of the retrospective is to identify lessons learned from the previous iteration
and use them to adapt and improve.
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•The retrospective is led by the team facilitator, such as the Scrum Master or
project manager.
•It is a time‐boxed meeting lasting around 30 to 40 minutes.
•The retrospective provides an opportunity for the team to reflect on the
previous work and learn from it.
•Questions about what went well, what didn't go well, and how to improve in
the next iteration are discussed during the retrospective meeting.
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Agile Practices
Daily Stand‐ups
$'4 /)0+.
Product Backlog
Product
Iteration
Backlog
•The daily standups are quick 15‐minute meetings that happen daily in agile teams.
•All team members, typically 5 to 7 people, participate in the standups.
•The purpose is to provide quick updates on the progress of work and facilitate
communication and collaboration.
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•The meeting is conducted while standing up, hence the name "Daily
Standups."
•The Kanban board is often used during the standups to discuss progress and
visualize the project's status.
•The board shows the stage of user stories, backlog status, and identifies
bottlenecks.
•The meeting is fast‐paced and lasts for 15 minutes.
•After the standup, team members return to their work with a clear focus on
their tasks for the day.
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iterations.
•It is a low‐cost version that may not be of high quality or usability.
•Minimum Marketable Product (MMP) is a version closer to the final product
that can be marketed and sold.
•MMP has higher quality and usability compared to MVP.
•MMP is sometimes referred to as a Potentially Shippable Increment (PSI).
•MVP provides a concept validation, while MMP delivers tangible value to the
customer.
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Scrum
“3‐5‐3” structure
15 mins
3-5-3
Roles Events Artifacts
30 days
Product
Increment
SPRINT
•Scrum is a popular Agile project management framework known for its lightweight
approach.
•It helps teams and organizations respond to complexity and adapt to unpredictable
changes.
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•Scrum consists of three fixed roles: Product Owner, Scrum Master, and Scrum
Team.
•The Product Owner represents the customer and has a vision for the
product.
•The Scrum Master coaches the team and facilitates their work, removing any
obstacles.
•The Scrum Team is responsible for building the product, typically consisting
of developers and testers.
•Scrum includes five events: Sprint, Sprint Planning, Sprint Review,
Retrospective, and Daily Scrum.
•The Sprint is a time‐boxed iteration where work is completed.
•Sprint Planning defines the scope for the Sprint and creates the Sprint
backlog.
•Sprint Review involves demonstrating the product to stakeholders and
obtaining feedback.
•Retrospective focuses on learning from the previous Sprint to improve in the
next one.
•Daily Scrum, or Daily Standup, is a short meeting for the team to discuss
progress and daily activities.
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•Scrum utilizes three artifacts: Product Backlog, Sprint Backlog, and Product
Increment.
•Product Backlog contains all the work to be done, including functional and
non‐functional requirements.
•Sprint Backlog is a refined version of the Product Backlog, containing
committed user stories for the Sprint.
•Product Increment is a pre‐version of the final product resulting from
implementing user stories in the Sprint.
•The Scrum Board, often a Kanban board, visually represents the progress of
the Sprint and user stories.
•Scrum provides a simple and effective framework for executing Agile
projects.
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Definition‐of‐Done
The "definition of done" is a set of acceptance criteria that a user story or feature must meet before it
is considered complete.
The definition of done should be specific and measurable, and may include criteria such as:
All required functionality has been implemented and tested
All code has been reviewed and meets the team's standards for quality
All necessary documentation has been completed
The product increment has been demonstrated to the customer and any necessary feedback has been incorporated
•The Definition of Done (DoD) is a set of acceptance criteria that defines when work is
considered complete in Agile projects.
•It ensures that the team delivers high‐quality shippable increments of work at the
end of each iteration.
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•The DoD consists of specific and measurable criteria that must be met before
a user story, feature, or product increment is considered complete.
•The criteria typically include implementing and testing all required
functionality, code review and adherence to quality standards, completion of
necessary documentation, and demonstration of the product increment to
the customer.
•The DoD serves as a reference point for the development team to ensure
that the product increment meets required quality standards and is ready for
use by the customer.
•Demonstrating the product increment to the customer allows for feedback
incorporation and further improvements in subsequent iterations.
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Story Points
Product Owner
Product Backlog
Product
A story point is a unit of measure that is used to estimate the relative size
and complexity of a user story or a product backlog item
•Story points are used to estimate the relative size and complexity of user stories or
tasks in Agile software development.
•The Fibonacci sequence is commonly used to assign story point values, starting from
1.
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•Each user story is compared to a reference story to determine its relative size
or complexity.
•Story points are subjective and not a measure of time or effort but provide a
common frame of reference for the team.
•Story points help with planning, tracking work, and making informed
decisions about iteration scope.
•Planning poker is another method where team members use cards with
numbers representing complexity to estimate user stories.
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Velocity
Product Backlog
Product
Velocity is measured in terms of the number of story points that a team can
complete in each iteration
•Velocity is a measurement used in Agile projects to track progress and determine the
team's capacity.
•It is typically measured in terms of the number of story points completed in an
iteration.
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•Velocity helps the team understand how much work they can realistically
take on in future iterations.
•It provides insights into the team's capabilities and can highlight bottlenecks
or areas for improvement.
•Velocity is a tool for self‐management and not meant to be used as a
measure of team performance by management.
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Implementing Scrum
10 easy steps
15 mins
30 days
SPRINT Product
Increment
•To get started with Scrum, you need to pick the three important roles: Product
Owner, Team, and Scrum Master.
•The Product Owner is a visionary leader who has a clear idea of the project's goals
and is responsible for prioritizing and managing the product backlog.
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•The Team consists of individuals with the necessary skills to turn the product
owner's vision into reality, typically 3 to 9 people.
•The Scrum Master acts as a coach, guiding the team through the Scrum
framework and helping overcome obstacles.
•The product backlog is a living document that serves as a to‐do list for the
product, organized by priority and evolving over time.
•The product owner, with input from stakeholders and the team, makes tough
prioritization decisions for the product backlog.
•Refining and estimating the product backlog ensures a clear understanding
of effort required and defines the definition of done for each item.
•Sprint planning is where the team, Scrum Master, and product owner come
together to plan the upcoming sprint, estimating capacity and setting a sprint
goal.
•Making work visible is crucial in Scrum, often achieved through a Scrum
board and a burndown chart to track progress.
•The daily standup is a brief meeting where team members answer three
questions about their progress and any obstacles they face.
•The sprint review is a showcase of what the team has accomplished during
the sprint, open to all stakeholders, where only items meeting the definition
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Implementing Scrum
For the Mortar & Pestle App
15 mins
SPRINT Product
Increment
•This focuses on implementing the Agile framework using the "Mortar and Pestle"
project.
•The Mortar and Pestle app will be built using the Scrum framework, which helps
manage and deliver projects effectively.
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•The team roles of product owner, Scrum Master, developers, and testers will
be introduced and explained.
•Key ceremonies and artifacts of Scrum, such as sprint planning, daily stand‐
ups, sprint reviews, and retrospectives, will be discussed.
•The goal is to deliver a high‐quality software product within a three‐month
timeframe and a $1 million budget.
•The Agile approach reduces risks by leveraging existing similar products in
the market.
•The lecture will guide participants through the ten steps to create the
necessary Scrum framework for the project and future projects.
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made2sticklearning.com
Course created and instructed by:
Aslam Khan
https://www.linkedin.com/in/aslamkhan‐pgmp‐pmp/
@AslamKhan54321
pmp.made2sticklearning.com
Order your course completion certificate after you have completed this training (all lectures, quizzes,
assignments and practice exams). You will receive a certificate awarding you the necessary 35 contact hours
as professional project management education for applying to the PMP Certification Exam.
Go to pmp.made2sticklearning.com (scroll to the bottom for order button)
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