Ep - 5
Ep - 5
What is motivation?
❖ Motivation is an internal state or condition (sometimes described as a need, desire, or want) that serves to activate or energize behavior and gives it
direction.
❖ Motivation results from the interaction of both conscious and unconscious factors such as:
Extrinsic Motivation
● Extrinsic motivation is motivation to perform and succeed for the sake of accomplishing a specific result or outcome.
● External motivation comes from influences outside of the individual. Common extrinsic motivators are rewards and the threat of punishment
● Thus extrinsically motivated learners may have to be entice or tempted, may process information only superficially, and are often interested in
performing only easy tasks and meeting minimal classroom requirements.
● It arises from a desire to learn a topic due to its inherent interests, for self-fulfillment, enjoyment and to achieve a mastery of the topic.
● It exists within the individual rather than relying on external pressures or desire for reward.
● Thus intrinsically motivated learners tackle assigned tasks willingly and are eager to learn classroom material, more likely to process information in
effective ways (e.g. by engaging in meaningful learning), and more likely to achieve at high levels.
Goals Orientation
➔ Performance Goals: A student is motivated by the desire to gain recognition from others and earn good grades. A performance goal is, "I want to get
an A in this subject."
➔ Learning Goals: A student is motivated by desire for knowledge acquisition and self-improvement. A learning goal is, "I want to master this subject."
Situational Interests
● Indicates short lived aspects of the activity, texts, or materials that catch and keep attention – if Ss aren’t initially interested in a subject or activity,
they may develop interests as they experience success.
❖ Anxiety is general uneasiness, a feeling of tension, feeling of self- doubt. Trait anxiety is the tendency to be anxious. State anxiety is anxiety
provoking situations.
● Anxiety interferes with learning and test performance: focusing attention, learning, testing.
❖ Make it real
● In order to foster intrinsic motivation, try to create learning activities based on topics to be taught.
● Learning should be practical.
● Help students find personal meaning and value in the material.
● Strategies include using live models, videos, etc.
❖ Provide choices
● Students can have increased motivation when they feel some sense of autonomy in the learning process, and motivation declines when students have
no voice in the class structure.
● Options can be as simple as letting them pick their lab partners or select from alternate assignments.
● Let students write review questions for the lesson.
● Have them write an action plan before beginning a project.
❖ Effective teaching
● After modeling let students do guided practice and then independent practice.
● Avoid long lectures and focus on direct instructions.
● Use specific short term goals in learning.
● Teach Ss how to approach & cope with different learning situations.
● Use your students as teachers; give them strict guidelines and have/engage groups teach a lesson.
● “A perspective that can help us understand what and how people learn by observing others and how in the process they begin to take control of their
own behavior.” - Jeanne Ellis Ormrod
● Learning occurs as a result of social interaction.
● It is rooted in behaviorism.
● Adds cognitive processes:
➔ Reasoning (way of thinking/interpretation)
➔ Motivation (the reasons for people's actions, desires, and needs)
I. Reinforcement
II. Punishment
III. Modeling
Reinforcement
● Reinforcement is used to help increase the probability that a specific behavior will occur in the future by delivering a stimulus (incentive)
immediately after a response/behavior is exhibited.
● Another way to put it is that positive reinforcement is adding something that will motivate the child (or individual) to increase the likelihood they will
engage in that behavior again.
● Consequences have an effect on behavior.
● Learners form expectations (incentives).
● Learners’ expectations are influenced.
-- Vicarious (exciting) reinforcement
● Expectations about future consequences
● The nonoccurrence of an expected consequence
Positive Reinforcement
❖ Positive reinforcement works by presenting a motivating/reinforcing stimulus to the person after the desired behavior is exhibited, making the
behavior more likely to happen in the future.
❖ Negative reinforcement occurs when a certain stimulus (an aversive stimulus) is removed after a particular behavior is exhibited. The likelihood of the
particular behavior occurring again in the future is increased because of removing the negative consequence.
❖ Negative reinforcement should not be thought of as a punishment procedure. With negative reinforcement, you are increasing a behavior, whereas
with punishment, you are decreasing a behavior.
❖ In reinforcement, the end result is to try to increase the behavior, whereas punishment procedures are used to decrease behavior.
❖ Positive reinforcement -- adding something positive in order to increase a response.
❖ Negative reinforcement -- taking something negative away in order to increase a response.
Punishment
● When people hear that punishment procedures are being used, they typically think of an aversive or harmful consequence. This is not always the case
as you can see below.
● It is a process by which a consequence immediately follows a behavior which decreases the future frequency of that behavior.
● Like reinforcement, a stimulus can be added (positive punishment) or removed (negative punishment).
● There are two types of punishment: positive and negative.
Positive Punishment
❖ Positive punishment works by presenting a negative consequence after an undesired behavior is exhibited, making the behavior less likely to happen
in the future. The following are some examples of positive punishment:
● A child picks his nose during class (behavior) and the T reprimands (scolds) him (negative stimulus) in front of his classmates.
❖ A child grabs a toy from another child (behavior) and is sent to time out (rest) (negative stimulus).
Negative Punishment
❖ Negative punishment happens when a certain desired stimulus is removed after a particular undesired behavior is exhibited, resulting in the behavior
happening less often in the future.
● If a child does not follow directions or acts inappropriately (behavior), he loses a token for good behavior (desired stimulus) that can later be cashed
in for a prize.
● For children who really enjoy a specific class, such as gym or music classes at school, negative punishment can happen if they are removed from that
class (desired stimulus) and sent to the principal’s office because they were acting out/misbehaving (behavior).
● Siblings get in a fight (behavior) over who gets to go first in a game or who gets to play with a new toy, the parent takes the game/toy away (desired
stimulus).
❖ In punishment, the end result is to try to decrease the undesired behavior. Positive punishment involves adding a negative consequence after an
undesired behavior is emitted (given out) to decrease future responses.
❖ Negative punishment includes taking away a certain desired item after the undesired behavior happens in order to decrease future responses.
❖ Research shows that positive consequences are more powerful than negative consequences for improving behavior.
Modeling
● “Demonstrating a behavior for another person or observing and imitating another person’s behavior” (Ormrod)
● “Changes in people that result from observing the actions of others” (Eggen and Kauchak)
Cognitive Modeling: A cognitive model is an approximation to animal cognitive processes (predominantly human) for the purposes of comprehension and
prediction. It tends to be focused on a single cognitive phenomenon or process (e.g. list learning), how two or more processes interact (e.g. visual search and
decision making), or to make behavioral predictions for a specific task or tool (e.g. how instituting a new software package will affect productivity).
● Cognitive modeling is historically developed within cognitive psychology/cognitive science (including human factors), and has received
contributions from the fields of machine learning and artificial intelligence to name a few.
● There are many types of cognitive models, and they can range from box-and-arrow diagrams to a set of equations to software programs that interact
with the same tools that humans use to complete tasks (e.g., computer mouse and keyboard).
Live Modeling: It refers to watching a real person performing the desired behavior the client has chosen to learn.
Symbolic Modeling :Symbolic modeling includes filmed or videotaped models demonstrating the desired behavior.
Characteristics of Development
a) Physical b) Social c) Emotional d) Intellectual
➔ We’ll look in depth at each of these characteristics for these four age groups: 6-8 year olds, 9-11 year olds, 12-14 year olds and 15-18 year olds.
❖ Implications:
● Messy with meals, arts/crafts
● Conduct activities that encourage large muscle use
❖ Implications:
● Small groups encourage social interaction
● Social Characteristics of 6-8 Year Olds
● Role playing encourages empathy
● Mixed gender activities
Emotional Characteristics of 6-8 Year Olds
● Self-centered
● Seeking approval from adults
● Avoids punishment
● Sensitive to criticism; don’t like failure
❖ Implications:
● Be positive!
❖ Implications:
● Plan short activities
● Focus on process, not final product
● Allow for exploration and inquiry
❖ Implications:
❖ Implications:
● Use group learning with same gender members
● Encourage older mentors to work with the group
❖ Implications:
● Don’t compare youth to each other
● Help them identify their strengths
● Emphasize progress made from previous performance
❖ Implications:
● Use simple, short directions and brief learning experiences
● Offer a wide range of activities to ensure success
Physical Characteristics of 12-14 Year Olds
● Many physical changes
● Boys may still be growing; Boys usually reach maximum height by 16, girl by 14
❖ Implications:
● Be willing to answer questions
● Avoid comments that criticize or compare youth physically
❖ Implications:
● Let them plan own programs
● Establish climate that is conducive to peer support
● Emphasize personal development
❖ Implications:
● Let teens assume responsibility – expect them to follow through
● Help them explore identity, values, beliefs
● Help them develop individual skills
● Encourage youth and adults working together
Intellectual Characteristics of 12-14 Year Olds
● Gain cognitive and study skills
● Learning abstract thinking
● Ready for in-depth, long-term experiences
● Like to set goals based on their needs
● Moved from fantasy to realistic focus on their life’s goals
❖ Implications:
● Give them real-life problems to solve
● Let them make decisions and evaluate outcomes
● Encourage service learning
● Plan career exploration activities
❖ Implications:
● Be willing to answer questions
● Avoid comments that criticize or compare youth
● Set a good example for health and physical fitness
❖ Implications:
● Let them plan own programs
● Establish climate that is conducive to peer support
● Emphasize personal development and leadership
❖ Emotional Characteristics of 15-18 Year Olds
● Desire respect
● Accepting their own uniqueness but still seek approval from peers
● Look for confidence of others in their decisions
● Developing own set of values and beliefs
● Gaining autonomy; introspective
● Can initiate and carry out tasks without supervision
❖ Implications:
● Let teens assume responsibility – expect them to follow through
● Help them explore identity, values, beliefs
● Help them develop individual skills
● Encourage youth and adults working together
❖ Implications:
● Give them real-life problems to solve
● Let them make decisions and evaluate outcomes
● Encourage service learning
● Plan career exploration activities
Practical Implications
❖ For adolescents/teens:
● Encourage emerging independence, but maintain structure, boundaries, rules
● Be sensitive to self-image issues
● Be open to discussing/handling sensitive issues
● Foster positive peer interaction
● Be a positive role model
● Provide constructive criticism along with positive feedback
● Promote hands-on activities & experiential learning opportunities
Roles of a Teacher in the Classroom
Teachers play vital roles in the lives of the students in their classrooms. Teachers are best known for the role of educating the students that are placed in their
care. Beyond that, teachers serve many other roles in the classroom. Teachers set the tone of their classrooms, build a warm environment, mentor and nurture
students, become role models, and listen and look for signs of trouble.
Teaching Knowledge
The most common role a teacher plays in the classroom is to teach knowledge to children. Teachers are given a curriculum they must follow that meets
state/country guidelines. This curriculum is followed by the teacher so that throughout the year, all pertinent knowledge is dispensed to the students. Teachers
teach in many ways including lectures, small group activities and hands-on learning activities.
Role Modeling
Teachers typically do not think of themselves as role models, however, inadvertently they are. Students spend a great deal of time with their teacher and
therefore, the teacher becomes a role model to them. This can be a positive or negative effect depending on the teacher. Teachers are there not only to teach
the children, but also to love and care for them. Teachers are typically highly respected by people in the community and therefore, become a role model to
students and parents.
Mentoring
Mentoring is a natural role taken on by teachers, whether it is intentional or not. This again can have positive or negative effects on children. Mentoring is a
way a teacher encourages students to strive to be the best they can. This also includes encouraging students to enjoy learning. Part of mentoring consists of
listening to students. By taking time to listen to what students say, teachers impart to students a sense of ownership in the classroom. This helps build their
confidence and helps them want to be successful.
Signs of Trouble
Another role played by teachers is a protector role. Teachers are taught to look for signs of trouble in the students. When students’ behaviors change or
physical signs of abuse are noticed, teachers are required to look into the problem. Teachers must follow faculty procedures when it comes to following up on
all signs of trouble.
The Effective Lesson
Classroom Instruction to Meet Individual Needs
Direct Instruction
It is an approach to teaching in which the teacher transmits information directly to the students; lessons are goal-oriented and structured by the teacher.
✔ State Learning Objectives and Orient Students to the Lesson: Tell students what they will be learning and what performance will be expected of them.
Whet/arouse students’ appetites for the lesson by informing them how interesting, important, or personally relevant it will be to them.
✔ Review Prerequisites: Go over the skills or concepts students need in order to understand the lesson.
✔ Present NewMaterials : Teach the esson presenting information, givingexamples, demonstrating concepts, and so on.
✔ Conduct Learning Probes: Pose questions to students to assess their level of understanding and correct their misconceptions.
✔ Provide Independent Practice: Give students an opportunity to practice new skills or use new information on their own.
✔ Assess Performance and Provide Feedback: Review independent practice work or give a quiz. Give feedback on correct answers, and teach skills once
again, if necessary.
✔ Provide Distributed Practice & Review: Assign homework to provide distributed practice on the new material. Increase the chances that students will
remember what they learned and will be able to apply it in different circumstances.
Tennyson and Park (1980) suggest that teachers follow three rules when presenting examples of concepts:
Transfer of Learning
□ Transfer of learning is the application of knowledge acquired in one situation to new situations.
● Give students the skills and knowledge necessary for them to function effectively as adults.
● If a student can fill in blanks on a language test, but cannot write a clear letter to a friend or a prospective employer, or can multiply with decimals and
percents on a math test, but cannot figure sales tax, then that student’s education has been sadly misdirected.
● Yet all too frequently, students who do very well in school or on tests are unable to transfer their knowledge or skills to real-life situations.
❖ Initial learning and Understanding : It matters a great deal how well students understood the material, and to what degree it was taught in a
meaningful way. For example, material that is memorized by rote is unlikely to transfer to new situations no matter how thoroughly it was mastered.
❖ Learning in Context: One important principle of transfer is that the ability to apply knowledge in new circumstances depends in part on the variety
of circumstances in which we have learned or practiced the information or skills.
❖ It is important in teaching for transfer not only to provide many examples, but also to point out in each example how the essential features of
the concept are reflected (Zosonen & Winne, 1995).
❖ Explicit Teaching for Transfer: Students can be explicitly taught to transfer skills to new circumstances. Teaching students how to look for
commonalities among story problems significantly enhanced their success on transfer tasks.
□ Teachers must know how to adapt their instruction to the students’ levels of knowledge.
They must motivate students to learn, manage students’ behaviour, group students for instruction and assess the students’ learning.
✔ Incentive: The degree to which the teacher makes sure that students are motivated to work on instructional tasks and to learn the material being presented.
✔ Time: The degree to which students are given enough time to learn the material being taught.
● Some student differences can be easily accommodated (Gregory & Chapman, 2001; Tomlinson, 2003). For example, teachers can often accommodate
different learning styles by augmenting oral presentations with visual cues - perhaps writing on the chalkboard or showing pictures and diagrams to
emphasize important concepts.
● A teacher can accommodate other differences in learning styles by varying classroom activities, as in alternating active tasks / individual group work.
● Teachers can sometimes work with students on an individual basis and adapt instruction to their learning styles for example, by reminding impulsive
students to take their time or by teaching overly reflective students strategies for skipping over items with which they are having problems so that they
can complete tests on time.
● However, differences in prior knowledge and learning rates are more difficult to deal with.
Mastery Learning
● One means of adapting instruction to the needs of diverse students is called mastery learning (Guskey, 1995). The basic idea behind mastery learning
is to make sure that all or almost all students have learned a particular skill to a pre-established level of mastery before moving on to the next skill.
● The assumption underlying mastery learning is that almost every student can learn the essential skills in a curriculum.
● Students who failed to meet a pre-established mastery criterion (such as 90 percent correct on a quiz) following a lesson were given this
extra-corrective instruction until they could earn a 90% score on a similar quiz.
● However, it is possible to have students stay after school to receive instruction for a few weeks, but this would be difficult to arrange over the long
haul.
● The first one is ethical. Is it really fair to give enrichment only to faster students and remediation only to slower students? This practice could
deteriorate into continually providing the fast with an interesting education, while continually providing the slow only with boring, repetitious
material.
● The other challenge of mastery learning is more practical. The approach makes strong demands for detailed, highly organized curriculum.
If the approach is to work, the teacher must either locate such a curriculum, write one himself, or assemble a suitable mixture of published and self-authored
materials. However, if the curriculum is created, the end result has to be a program filled with small units of study as well as ample enrichment and remedial
materials. Sometimes providing these practical requirements can be challenging.
✔ Drill and practice: Application of computer technology to provide students with practice of skills and knowledge
✔ Tutoring program: Computerprograms that teach new materials, varying their content and pace according to the student’s responses
✔ Instructional games: Many instructional games have been designed, most are drill and practice designs into a game format, but some are more creative.
✔ Simulation software: Computer programs that model real-life phenomena to promote problem-solving abilities and motivate interest in the areas concerned
✔ Problem-solving programs: Programs designed specifically to develop students’ critical thinking skills
Computer-assisted Instruction
✔ Internet: A large and growing telecommunications network of computers around the world that communicate electronically
✔ Multimedia, CD-ROM, videodiscs, digital photographs
✔ Compensatory Education
✔ Early Intervention Program
✔ Social Education
✔ Federally Handed Compensatory Education Program
✔ Head Start
✔ The No Child Left Behind Act