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Game Rig Cartoon Workflow

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3 views2 pages

Game Rig Cartoon Workflow

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
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Game Rig Workflow - Cartoon Style (Technical Animator)

1. Project Overview

- Style: Cartoon
- Usage: Game Engine (Unity/Unreal)
- Export Format: FBX
- Focus: Performance, exaggerated motion, squash & stretch.

2. Motion Analysis

- Main actions: Idle, Walk, Run, Jump, Attack, Die


- Style: Exaggerated, bouncy, stylized poses
- Facial: Simple bone-based or blendshape.

3. Skeleton Structure

- Root > Spine > Neck > Head


- Arms: Shoulder > Elbow > Wrist > Fingers
- Legs: Hip > Knee > Ankle > Ball > Toe
- Extras: Tail, Ears, Facial bones
- Naming convention for game compatibility.

4. Control Rig Setup

- FK/IK Switch with blending


- Stretchy limbs (with ON/OFF toggle)
- Space switching (World/Local)
- Foot roll, knee pinning
- Basic facial controls: Jaw, Blink, Eye Aim.

5. Cartoon Features

- Squash & Stretch using scale or deformers


- Smear poses supported with extreme rig controls
- Dynamic follow-through (tail/ears) with constraints or sim
- FK override for extra flexibility.

6. Technical Implementation

- Scripting: Python/MEL for auto-rig tools


- Custom attributes for animator controls
- Clean control hierarchy: Offset > Ctrl > Joint
- Export tools for clean FBX skeleton.
Game Rig Workflow - Cartoon Style (Technical Animator)

7. Skinning Process

- Geodesic or heat bind


- Manual weight paint for joints
- Limit influences (Unity: 4, Unreal: 8)
- Add corrective blendshapes if needed.

8. Export Pipeline

- Export only deform skeleton (no controls)


- Bake animation if needed
- Clean history, freeze transforms
- FBX test in engine for performance.

9. Testing & QA

- Test all actions: Pose, Stretch, Deform


- Check for mesh breaking
- Squash/stretch integrity
- Performance test inside engine.

10. Notes & Tips

- Use modular rig for reuse


- Keep hierarchy clean
- Limit joints for mobile optimization
- Document every custom script/tool used.

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