SDG Research and Sagamine Festival Planning
Part A: Research - My Two Chosen SDGs
SDG 14: Life Below Water
1. What is this SDG about?
It aims to conserve and sustainably use oceans, seas, and marine resources. It focuses on
reducing pollution, protecting ecosystems, and preventing overfishing.
2. Why is it important for the world?
Oceans produce more than half of the Earth’s oxygen.
They absorb CO₂ and regulate climate.
Over 3 billion people depend on the ocean for food and jobs.
3. What local (Japan/community/school) problems/challenges are connected to this SDG?
Plastic waste entering seas from rivers.
Declining fish stocks along Japan’s coasts due to overfishing.
Coral bleaching in Okinawa caused by climate change.
4. What can young people do to help?
Reduce single-use plastics (bottles, straws, bags).
Join or organize beach/river cleanups.
Choose sustainable seafood options and promote awareness.
5. What solutions/technologies already exist? Describe one example.
Seabin Project: floating trash collectors that remove plastics and debris from
harbors. Some Japanese ports are testing similar systems to clean local waters.
SDG 9: Industry, Innovation, and Infrastructure
1. What is this SDG about?
It promotes building resilient infrastructure, fostering innovation, and supporting
sustainable industries.
2. Why is it important for the world?
Infrastructure (roads, internet, energy) connects people to opportunities.
Innovation drives economic growth and creates new jobs.
Sustainable industry reduces environmental damage.
3. What local (Japan/community/school) problems/challenges are connected to this SDG?
Aging infrastructure like bridges, roads, and railways in Japan.
Limited support for rural communities in adopting new technologies.
Schools facing outdated facilities or slow internet connections.
4. What can young people do to help?
Get involved in STEM (science, tech, engineering, math) activities.
Support eco-friendly technologies and startups.
Share ideas for improving school/community infrastructure.
5. What solutions/technologies already exist? Describe one example.
Maglev Train Technology (Japan’s SCMaglev): a high-speed, low-emission transport
system being developed to connect Tokyo and Nagoya, showing how innovation can
improve infrastructure and reduce environmental impact.
1. Which SDG(s) does your idea connect to?
SDG 14: Life Below Water: The game will raise awareness about the importance of
protecting marine life and sustainable fishing practices.
2. Describe the activity/game you would like to create for the Sagamine Festival.
Fishing Game Concept: Visitors will use fishing poles to "catch" different fish from a
water-themed setup. The fish will have information about different species, including
which ones are endangered or at risk due to overfishing and pollution. The goal will
be to "catch" sustainable species, and avoid "catching" overfished ones.
Players will have a chance to learn about each species' role in the ecosystem and the
importance of sustainable fishing practices.
3. List the materials that you will need.
Fishing poles (toy or small plastic rods with strings)
Fish cutouts or small, floating fish models (made of plastic or soft material)
Water tank or pool (to place the fish in, could be a kiddie pool or inflatable pool)
Information cards or labels attached to the fish showing the species and their
conservation status
Fishing tickets for a point system (to redeem for prizes)
Instructions board (explaining the rules and the goal of the game)
Prizes (small tokens or eco-friendly items)
4. How will this idea teach visitors about the SDG(s)?
Awareness: By teaching players which fish species are endangered and the
consequences of overfishing.
Sustainability: Visitors will learn the importance of selecting sustainable fish and
how this impacts the health of our oceans.
Action: By associating fun with education, the game will inspire visitors to make
more sustainable choices in real life, such as supporting sustainable seafood and
reducing plastic waste.
5. Why will this idea be fun and interesting for the audience?
Interactive and Engaging: The hands-on experience of fishing is fun for people of all
ages. It adds an element of competition and excitement while learning.
Educational: Visitors will feel like they are part of a larger cause, making it not only
enjoyable but impactful.
Prizes and Rewards: Offering eco-friendly prizes for successful participants will
encourage more involvement and give the game a tangible outcome.