HACKATHON
TRACK 1: DEVELOPER
TEAM RULES:
1) MINIMUM:1 MEMBER, MAXIMUM:6 MEMBERS
Teams of 4 are strongly encouraged. Solo participation is allowed, but note that hackathons are
designed for collaboration, and working alone may limit your ability to complete the project in time.
2) No plagiarized or AI-generated code
3) Dividing tasks appropriately
4) No hardcoded API keys
5) participants are advised to use free and open-source software whenever possible , using
proprietary software will provide no added advantage
PROJECTS:
Participants will be provided with a GitHub repository, which must be forked for use in the
project development.
The topics for the project will be released on a set date. Participants will have a total of 2
weeks to complete their tasks.
Any commits made after the deadline will not be considered for evaluation.
Participants are required to commit on regular intervals throughout the project development
process. Completing the entire task in a single-day commit is not permitted.
Participants can create their own original designs.
Participants must develop a full-scale web, mobile, and/or desktop application.
The project can be developed using any language or framework of the participants' choice.
The use of website builders such as Wix is not allowed.
Project Submission Timeline & Evaluation Process
The official GitHub repository will be shared on September 1, 2025.
An Ideation Phase will follow, during which participants must submit their project idea
no later than September 8, 2025.
The final project must be completed and submitted by September 18, 2025.
Our review team ensures a fast turnaround: all submissions will receive a response within 4
hours of submission. This response will confirm whether your project has been approved for
physical presentation.
Selection for physical presentation will be based strictly on the quality, innovation, and
feasibility of the idea submitted during the ideation phase.
TRACK 2 : CONCEPTUALIST :
This track is designed for individuals or teams with strong, innovative ideas who may have
limited technical expertise but can articulate compelling solutions, backed by clear visuals and
strategic planning. The focus here is on ideation, feasibility, and impactful presentation rather
than functional prototypes.
Eligibility
Open to solo participants or teams of up to 5 members
No coding, physical prototypes, or advanced technical build required
Submission Requirements
PHASE 1: IDEATION : SUBMIT IDEA by September 8 2025 via our email and we will respond in 4 hours
whether we allow it or not
A detailed pitch deck (in PPT or PDF format) outlining the idea, its relevance, and
execution plan
Optional visual elements such as:
o UI/UX mockups (Figma, Canva)
o Diagrams or simulations (TinkerCAD, etc.)
o Posters or infographics
A clear roadmap detailing:
o Development plan (if resources were available)
o Go-to-market or implementation strategy
Important Guidelines
This track is especially suited for right-brained thinkers: creatives with the ability to
design, visualize, and communicate tech-driven ideas.
Submissions must be technology-oriented – the idea should clearly align with tech fields
such as software, hardware, robotics, AI, cybersecurity, etc.
Posters, mockups, and other visuals must be self-made (i.e., no AI-generated content),
and must not lean into unrelated fields like architecture or aerospace unless clearly
integrated with technology (e.g., AI-based rocket navigation systems).
This hackathon does not have a fixed theme such as "Solving
Global Challenges." However, we highly encourage participants
to develop projects around impactful sectors such as EdTech,
FinTech, Climate Tech, and Food Tech ,CivicTech, web3
ROBO SOCCER
• Team Size: Each team can have a maximum number of team
members (e.g., 5 members).
• Robot Control: Only one participant should control the robot, and
no player can be exchanged during the match.
• Ball Handling: Robots can push or hit the ball, but they cannot
withhold or grab it.
• Fouls: Intentionally damaging the opponent's robots or
intentionally pushing/fighting without the ball can result in penalties.
• Stuck Robots: If a robot gets stuck inside the arena or to another
robot, the match will be paused, and the bot(s) will be released. A
restart will follow.
• Stagnant Ball: If the ball remains stagnant for more than a certain
amount of time (e.g., 15 seconds), the match will restart.
• Referee: The referee will manage the game, enforce the rules, and
make decisions.
• Disqualification: Teams may be disqualified for repeated
violations or for damaging the arena
Robo Race Competition ( Time Trial Mode with Laps,
KNOCKOUT FORMAT)
Objective
Robots compete to complete a set number of laps on the track in the shortest time.
1. Track Setup (Before the Event)
Track Length : 200 feet
Obstacles: Ramps, cones, and turns
Markings: Start, finish, and checkpoints
Laps per Race:3 laps per robot
2. Rules & Regulations
Robot Specifications
Power Source: Battery-operated, no wired connections
Control Type: Remote-controlled (manual) or autonomous
Race Format
Time Trial Mode with Laps:
o Each robot completes a set number of laps (1-3 laps)
o The fastest robot to complete the laps wins
o Track length: 50 feet per lap
The race will be timed, and the robot that finishes the given number of laps in the shortest time
is the winner.
Penalties
Off-Track: Restart from last checkpoint
Robot Stops: Restart after 10 sec
Physical Interference: Disqualification
Arena damage: Disqualification + financial penalties
Line-Following Robot Competition (Time Trial Mode, KNOCKOUT
FORMAT)
Objective
Autonomous robots must follow a black line on a white surface and reach the finish line in the
shortest time.
TRACK : SIMILAR TO THIS VIDEO
https://youtube.com/shorts/5hpRLPqmVGg?si=YmuQHahOYdVGVJ_5
The fastest robot to reach the finish line wins
Penalties
Off-Track: Restart from last checkpoint
Robot Stops for 3 sec: Restart from last checkpoint
ROBOT WARS
Power Source Battery-operated only (no fuel, no high-pressure gases)
Allowed
Pushers, Flippers, Lifters, Hammers, Clamps, Axes, Drums, Spinners
Weapons
Prohibited Fire/Flame throwers, Water, Liquids, Explosives, EMP devices, Jammers, Projectile
Weapons weapons (e.g., guns), Nets, Adhesives
Wired (with tether protection) or Wireless (recommended 2.4GHz RC with failsafe
Control Type
system)
✅4. Match Rules
Start Signal: Referee’s countdown 3…2…1… GO.
Time Duration: 5 minutes max unless earlier knockout.
Immobility Rule: 10 seconds of total immobility = automatic loss.
Tap Out Rule: Teams can voluntarily concede by raising hands.
Interference Prohibition: Teams cannot interfere with opponent’s robot during the
match.
✅5. Point System (If No Knockout)
Criteria Points
Aggression 30%
Damage Inflicted 30%
Control 20%
Defense 20%
Judges will score on a similar basis if no knockout
✅6. Safety Regulations
All robots must pass pre-match safety inspection.
Sharp weapons must have covers outside the arena.
All batteries must be sealed, wires insulated.
No flammable materials allowed.
Referee reserves right to disqualify unsafe robots.
✅7. Team Rules
Team Members: 1 to 4 members.
Only 1 team member inside control zone during battle.
Each team must bring their own repair tools.
Teams are allotted 15 minutes repair time between rounds.
✅8. Disqualification Conditions
Using prohibited weapons.
Intentional arena damage.
Disobeying referee instructions.
Failing pre-match safety check.
Obscene or offensive team behavior.
Robotics Display & Science Project Showcase(SHOWCASE AND
COMPETE)
Robotics Display: Each team will have 9 minutes to present their robotics project.
Science Project Showcase & Competition: Each team will also have 9 minutes to
present and compete with their science project.
For both tracks, our team will reach out to assist you with required materials (e.g., USB drives,
wiring, etc.).
�Important: If you are interested in participating in either of these segments, please indicate
this clearly in your registration form.
VALORANT
Setup:
Each team will play 5 vs 5. Gaming laptops will be connected to monitors via HDMI ports and
used as the CPUs. Gameplay will be displayed directly on the monitors.
Equipment:
Participants must bring their own mouse and keyboard (both wired and wireless supported).
Headsets:
Not recommended, as your entire team will be in the same room and can communicate directly.
Match Format:
The tournament will follow standard 5v5 matchmaking rules, with overtime allowed
in case of a tie.
Winning teams will advance to the next round.
For teams progressing further, additional forms will be released with instructions for
the next stage.
Teams are encouraged to discuss and organize internally with friends.
If you do not have a team, we will help form one for you.
Note: All other core setup and technical support will be provided by the organizers.
‘
Anime Quiz
Participants will be randomly quizzed on questions related to selected anime series.
The list of anime and relevant seasons from which questions will be drawn will be
released in advance.
Scoring Rules:
o Negative marking: Incorrect answers result in a 10-point deduction.
o If your score drops below zero, you are eliminated from the quiz.
The quiz is designed to be fast-paced and competitive, testing both knowledge and
quick recall.
Calculus BEE
Format: Two participants will be called to the board at a time to solve a calculus
problem.
Tools Provided: Advanced calculators will be available, and Desmos may be used if
required.
Winning Criteria: The participant who solves the question correctly and fastest will
advance to compete with others in the same category.
Tie-Breaker: In case of a tie, a second question will be given. answers can be submitted
while remaining seated.
The competition continues in a 1 vs 1 elimination format until a winner is determined.
Criminal Case Solving
Objective: Participants will be presented with a cybersecurity-themed case to solve.
Evaluation: The winner will be the participant who acts like a detective, accurately and
precisely solving the case by connecting the key pieces of information.
Skill Level: This challenge does not require advanced cybersecurity knowledge;
participants with medium-level understanding and analytical skills are encouraged to
participate.
The segment emphasizes logical reasoning, problem-solving, and attention to detail.
Cipher Breakers – Competition Rules
Objective:
Participants will solve cryptography challenges by applying logical reasoning and mathematical
procedures to encrypt or decrypt text using the provided algorithm.
Algorithms / Steps:
Participants will be given the full description of the encryption algorithm, including:
o Mathematical operations (modular arithmetic, substitution, shifts)
o Key lengths or examples
o Step-by-step formulas for encryption and decryption
Text / Data:
A plaintext will be provided for encryption tasks.
A ciphertext will be provided for decryption tasks.
Tools:
Only paper and pen/pencil are allowed.
Calculators may be used if needed for mathematical operations.
Mobile phones, laptops, or coding scripts are strictly prohibited.
Format:
Each participant/team will face two challenges: one encryption and one decryption.
Scoring:
Accuracy is paramount: fully correct solutions receive maximum points.
Partial credit may be awarded for partially correct solutions.
Speed is secondary: submissions are time-bound, but emphasis is on correct and precise
solutions.
Evaluation:
Submissions will be verified by the organizing team.
Top scorers may advance to further rounds or win prizes.
Standards Compliance:
All rules follow and are in alignment with international cybersecurity competitions
such as CTF, CSAW, and DEF CON, ensuring a fair, standardized, and challenging
experience
Escape Room: Probability Pressure
Format: Participants will be temporarily locked in a room and must solve a single
challenging probability problem.
Team Formation: Teams will be formed on the spot; collaboration and quick thinking
are encouraged.
Objective: Teams must work together to solve the problem and present the correct
answer to a volunteer in the room.
Rules:
o If the answer is correct, the team may exit the room, and their names will be
recorded.
o If the answer is incorrect, the team must return to their seats and may try again
or choose to give up.
Winning Criteria: The first team to solve the problem correctly and exit is declared
the winner.
This segment tests analytical reasoning, probability skills, and teamwork under
pressure in a fun, competitive environment.
Human Calculator
Format: Participants compete 1 vs 1 at a desk in the room.
Gameplay:
o A question (e.g., 25 × 278) will be displayed on a projector.
o Participants must press a response button to submit their answer.
o The first participant to press the button and provide the correct answer wins the
round.
Rules & Scoring:
o Negative marking: 5 incorrect answers lead to elimination.
o If an opponent answers 3 questions correctly before you, you are eliminated.
Objective: Test speed, accuracy, and mental calculation skills under pressure.
This segment emphasizes quick thinking, arithmetic proficiency, and competitive
strategy in a fast-paced environment.
Law Arena
Objective:
Participants will engage in a simulated courtroom scenario to argue a cybercrime-related case.
The goal is to present logical, persuasive, and well-structured arguments under time pressure.
Format:
Participants: Two participants compete at a time.
Scenario: The organizing panel will act as the victims/witnesses, and a realistic
cybercrime case will be presented (e.g., Instagram harassment).
Sides:
o One participant argues the “lighthearted/fun” perspective.
o The other argues the “serious/legal” perspective.
o There is no inherently “right” or “wrong” side; effectiveness depends on
argument quality.
Courtroom Procedure:
1. Opening Statement: Each participant has a set time (e.g., 2–3 minutes) to outline their
argument.
2. Cross-Examination: Participants may ask questions of the “victims/witnesses” or
challenge their opponent’s statements.
3. Rebuttal: Each participant responds to the opponent’s points and reinforces their own
stance.
4. Closing Statement: Each participant summarizes their argument and key points.
Judging:
An actual lawyer will preside as the judge.
The winner is selected based on:
o Clarity and logic of argument
o Persuasiveness and courtroom demeanor
o Ability to respond under pressure
Advancement:
The winner proceeds to the next round of the competition.
This segment emphasizes critical thinking, public speaking, persuasive reasoning,
and knowledge of cyber law in an engaging, competitive courtroom simulation.
Scavenger Hunt
Objective:
Participants will solve a series of interconnected puzzles and navigate through designated rooms
to reach the final solution. The challenge emphasizes speed, observation, and logical reasoning
rather than advanced knowledge.
Format:
Participants start with a question that yields an integer answer, which must be
correlated with a key to determine the next location.
Answer Format: Room Number : Row Number : Column Number
Upon reaching the specified location, participants will find a paper with the next
question attached underneath a chair.
Solving each question provides a new key, guiding participants to the next location.
The hunt continues until the key becomes zero, at which point participants must return
to the buffer zone (first question room).
Winning Criteria:
The first participant or team to solve all questions and return correctly to the buffer
zone wins.
Notes:
Questions in this segment are not advanced, focusing instead on speed, attention to
detail, and following instructions accurately.
Teams are encouraged to work together efficiently and strategize movement between
locations.
This segment provides a fun, fast-paced challenge that tests participants’ observation,
logic, and time management skills in an interactive environment.
Logo Design
Objective: Participants will create a logo based on a theme announced via Instagram
bio.
Submission: Logos must be submitted digitally as per instructions.
Winning Criteria: The best design, evaluated on creativity, originality, and relevance to
the theme, will be declared the winner.
3D Modelling
Objective: Participants will create a 3D model based on a theme released before the
event.
Submission: Models must be submitted in the prescribed digital format.
Winning Criteria: Evaluation will focus on creativity, technical skill, and adherence
to the theme.
VisionCraft: Photography Segment
Objective: Participants must submit a photograph related to a specific theme, which will
be released shortly before the event.
Submission: Participants may either click a new photo or submit an existing image
from their device.
Winning Criteria: The best photograph, judged on composition, creativity, and
relevance to the theme, will be declared the winner.
These segments emphasize creativity, technical skills, and artistic interpretation,
providing participants an opportunity to showcase their talent in design and visual arts.
Programming Contest
Objective: Participants will solve an IOI-style programming problem within a limited
time.
Setup:
o Event will be conducted in the computer lab.
o A coding editor such as Replit will be provided.
o Participants may also use paper for pseudocode planning and problem-solving.
Winning Criteria: Solutions will be evaluated based on correctness, efficiency, and
completeness.
Web Design Challenge
Objective: Participants will replicate a website display projected via a screen within a
limited time.
Setup:
o An interface for HTML and CSS coding will be provided.
o The projected website will serve as the reference for design replication.
Winning Criteria: The participant or team whose submission most closely replicates
the reference website in terms of layout, styling, and responsiveness will be declared the
winner.
Both segments emphasize problem-solving, coding proficiency, and practical
implementation skills in a time-bound, competitive environment.