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Beginning Programming With Java For Dummies IBM Limited Edition Barry Burd (Burd Available Instanly

Beginning Programming with Java For Dummies, IBM Limited Edition by Barry Burd is a comprehensive guide designed for beginners to learn Java programming. The book covers essential topics such as setting up the programming environment, writing Java programs, controlling program flow, and using program units. It also includes practical examples and resources for further learning, making it a valuable resource for aspiring Java developers.

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100% found this document useful (12 votes)
135 views136 pages

Beginning Programming With Java For Dummies IBM Limited Edition Barry Burd (Burd Available Instanly

Beginning Programming with Java For Dummies, IBM Limited Edition by Barry Burd is a comprehensive guide designed for beginners to learn Java programming. The book covers essential topics such as setting up the programming environment, writing Java programs, controlling program flow, and using program units. It also includes practical examples and resources for further learning, making it a valuable resource for aspiring Java developers.

Uploaded by

yarynadosta2241
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Beginning Programming with Java® For Dummies®, 4th
Edition
Published by: John Wiley & Sons, Inc., 111 River Street,
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Library of Congress Control Number: 2013954218
ISBN: 978-1-118-40781-3 (pbk); ISBN 978-1-118-41756-0 (ebk);
ISBN 978-1-118-46106-8 (ebk)
Manufactured in the United States of America
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Beginning Programming with
Java For Dummies, IBM Limited
Edition
Visit
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mmingwithjava to view this book's cheat sheet.
Table of Contents
Introduction
About This Book
How to Use This Book
Conventions Used in This Book
What You Don’t Have to Read
Foolish Assumptions
How This Book Is Organized
Part I: Getting Started with Java Programming
Part II: Writing Your Own Java Programs
Part III: Controlling the Flow
Part IV: Using Program Units
Part V: The Part of Tens

Icons Used in This Book


Beyond the Book
Where to Go from Here
Part I: Getting Started with Java Programming
Chapter 1: Getting Started
What’s It All About?
Telling a computer what to do
Pick your poison
From Your Mind to the Computer’s Processor
Translating your code
Running code
Code you can use
Your Java Programming Toolset
What’s already on your hard drive?
Eclipse

Chapter 2: Setting Up Your Computer


If You Don't Like Reading Instructions . . .
Getting This Book's Sample Programs
Setting Up Java
Finding Java on your computer
Setting Up the Eclipse Integrated Development Environment
Downloading Eclipse
Installing Eclipse
Running Eclipse for the first time
What's Next?

Chapter 3: Running Programs


Running a Canned Java Program
Typing and Running Your Own Code
Separating your programs from mine
Writing and running your program
What’s All That Stuff in Eclipse's Window?
Understanding the big picture
Views, editors, and other stuff
What’s inside a view or an editor?
Returning to the big picture

Part II: Writing Your Own Java Programs


Chapter 4: Exploring the Parts of a Program
Checking Out Java Code for the First Time
Behold! A program!
What the program’s lines say
The Elements in a Java Program
Keywords
Identifiers that you or I can define
Identifiers with agreed-upon meanings
Literals
Punctuation
Comments
Understanding a Simple Java Program
What is a method?
The main method in a program
How you finally tell the computer to do something
The Java class

Chapter 5: Composing a Program


Computers Are Stupid
A Program to Echo Keyboard Input
Typing and running a program
How the EchoLine program works
Getting numbers, words, and other things
Type three lines of code and don’t look back
Expecting the Unexpected
Diagnosing a problem
What problem? I don’t see a problem

Chapter 6: Using the Building Blocks: Variables, Values, and


Types
Using Variables
Using a variable
Understanding assignment statements
To wrap or not to wrap?
What Do All Those Zeros and Ones Mean?
Types and declarations
What’s the point?
Reading Decimal Numbers from the Keyboard
Though these be methods, yet there is madness in 't
Methods and assignments
Variations on a Theme
Moving variables from place to place
Combining variable declarations

Chapter 7: Numbers and Types


Using Whole Numbers
Reading whole numbers from the keyboard
What you read is what you get
Creating New Values by Applying Operators
Finding a remainder
The increment and decrement operators
Assignment operators
Size Matters

Chapter 8: Numbers? Who Needs Numbers?


Characters
I digress . . .
One character only, please
Variables and recycling
When not to reuse a variable
Reading characters
The boolean Type
Expressions and conditions
Comparing numbers; comparing characters
The Remaining Primitive Types

Part III: Controlling the Flow


Chapter 9: Forks in the Road
Decisions, Decisions!
Making Decisions (Java if Statements)
Looking carefully at if statements
A complete program
Indenting if statements in your code
Variations on the Theme
. . . Or else what?
Packing more stuff into an if statement
Some handy import declarations

Chapter 10: Which Way Did He Go?


Forming Bigger and Better Conditions
Combining conditions: An example
When to initialize?
More and more conditions
Using boolean variables
Mixing different logical operators together
Using parentheses
Building a Nest
Nested if statements
Cascading if statements
Enumerating the Possibilities
Creating an enum type
Using an enum type

Chapter 11: How to Flick a Virtual Switch


Meet the switch Statement
The cases in a switch statement
The default in a switch statement
Picky details about the switch statement
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To break or not to break
Using Fall-Through to Your Advantage
Using a Conditional Operator

Chapter 12: Around and Around It Goes


Repeating Instructions Over and Over Again (Java while Statements)
Following the action in a loop
No early bailout
Thinking about Loops (What Statements Go Where)
Finding some pieces
Assembling the pieces
Getting values for variables
From infinity to affinity
Thinking about Loops (Priming)
Working on the problem
Fixing the problem

Chapter 13: Piles of Files: Dealing with Information Overload


Running a Disk-Oriented Program
A sample program
Creating code that messes with your hard drive
Running the sample program
Troubleshooting problems with disk files
Writing a Disk-Oriented Program
Reading from a file
Writing to a file
Writing, Rewriting, and Re-rewriting

Chapter 14: Creating Loops within Loops


Paying Your Old Code a Little Visit
Reworking some existing code
Running your code
Creating Useful Code
Checking for the end of a file
How it feels to be a computer
Why the computer accidentally pushes past the end of the
file
Solving the problem

Chapter 15: The Old Runaround


Repeating Statements a Certain Number of Times (Java for
Statements)
The anatomy of a for statement
Initializing a for loop
Using Nested for Loops
Repeating Until You Get What You Need (Java do Statements)
Getting a trustworthy response
Deleting a file
Using Java’s do statement
A closer look at the do statement
Repeating with Predetermined Values (Java’s Enhanced for
Statement)
Creating an enhanced for loop
Nesting the enhanced for loops

Part IV: Using Program Units


Chapter 16: Using Loops and Arrays
Some Loops in Action
Deciding on a loop’s limit at runtime
Using all kinds of conditions in a for loop
Reader, Meet Arrays; Arrays, Meet the Reader
Storing values in an array
Creating a report
Working with Arrays
Looping in Style
Deleting Several Files

Chapter 17: Programming with Objects and Classes


Creating a Class
Reference types and Java classes
Using a newly defined class
Running code that straddles two separate files
Why bother?
From Classes Come Objects
Understanding (or ignoring) the subtleties
Making reference to an object’s parts
Creating several objects
Another Way to Think about Classes
Classes, objects, and tables
Some questions and answers

Chapter 18: Using Methods and Variables from a Java Class


The String Class
A simple example
Putting String variables to good use
Reading and writing strings
Using an Object’s Methods
Comparing strings
The truth about classes and methods
Calling an object’s methods
Combining and using data
Static Methods
Calling static and non-static methods
Turning strings into numbers
Turning numbers into strings
How the NumberFormat works
Your country; your currency
Understanding the Big Picture
Packages and import declarations
Shedding light on the static darkness
Barry makes good on an age-old promise

Chapter 19: Creating New Java Methods


Defining a Method within a Class
Making a method
Examining the method’s header
Examining the method’s body
Calling the method
The flow of control
Using punctuation
The versatile plus sign
Let the Objects Do the Work
Passing Values to Methods
Handing off a value
Working with a method header
How the method uses the object’s values
Getting a Value from a Method
An example
How return types and return values work
Working with the method header (again)

Chapter 20: Oooey GUI Was a Worm


The Java Swing Classes
Showing an image on the screen
Just another class
The Swing Classes: Round 2
Code Soup: Mixing XML with Java
Using JavaFX and Scene Builder
Installing Scene Builder
Installing e(fx)clipse
Creating a bare-bones JavaFX project
Running your bare-bones JavaFX project
Adding Stuff to Your JavaFX Project
Taking Action

Part V: The Part of Tens


Chapter 21: Ten Websites for Java
This Book’s Website
The Horse’s Mouth
Finding News, Reviews, and Sample Code
Looking for Java Jobs
Everyone’s Favorite Sites

Chapter 22: Ten Useful Classes in the Java API


Applet
ArrayList
File
Integer
Math
NumberFormat
Scanner
String
StringTokenizer
System

About the Author


Cheat Sheet
More Dummies Products
Introduction
What’s your story?

Are you a working stiff, interested in knowing more about the


way your company’s computers work?
Are you a student who needs some extra reading in order to
survive a beginning computer course?
Are you a typical computer user — you’ve done lots of word
processing, and you want to do something more interesting
with your computer?
Are you a job seeker with an interest in entering the fast-
paced, glamorous, high-profile world of computer
programming (or, at least, the decent-paying world of
computer programming)?

Well, if you want to write computer programs, this book is for you.
This book avoids the snobby “of-course-you-already-know”
assumptions and describes computer programming from scratch.

About This Book


The book uses Java — a powerful, general-purpose computer
programming language. But Java’s subtleties and eccentricities
aren’t the book’s main focus. Instead, this book emphasizes a
process — the process of creating instructions for a computer to
follow. Many highfalutin’ books describe the mechanics of this
process — the rules, the conventions, and the formalisms. But
those other books aren’t written for real people. Those books
don’t take you from where you are to where you want to be.
In this book, I assume very little about your experience with
computers. As you read each section, you get to see inside my
head. You see the problems that I face, the things that I think, and
the solutions that I find. Some problems are the kind that I
remember facing when I was a novice; other problems are the
kind that I face as an expert. I help you understand, I help you
visualize, and I help you create solutions on your own. I even get
to tell a few funny stories.

How to Use This Book


I wish I could say, “Open to a random page of this book and start
writing Java code. Just fill in the blanks and don’t look back.” In a
sense, this is true. You can’t break anything by writing Java code,
so you’re always free to experiment.
But I have to be honest. If you don’t understand the bigger picture,
writing a program is difficult. That’s true with any computer
programming language — not just Java. If you’re typing code
without knowing what it’s about, and the code doesn’t do exactly
what you want it to do, then you’re just plain stuck.
So in this book, I divide programming into manageable chunks.
Each chunk is (more or less) a chapter. You can jump in
anywhere you want — Chapter 5, Chapter 10, or wherever. You
can even start by poking around in the middle of a chapter. I’ve
tried to make the examples interesting without making one
chapter depend on another. When I use an important idea from
another chapter, I include a note to help you find your way around.
In general, my advice is as follows:

If you already know something, don’t bother reading about it.


If you’re curious, don’t be afraid to skip ahead. You can always
sneak a peek at an earlier chapter if you really need to do so.

Conventions Used in This Book


Almost every technical book starts with a little typeface legend,
and Beginning Programming with Java For Dummies, 4th Edition
is no exception. What follows is a brief explanation of the
typefaces used in this book:
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