The Art of Drawing Folds An Illustrator S Guide To Drawing The Clothed Figure 1st Edition Kelly Brine Full
The Art of Drawing Folds An Illustrator S Guide To Drawing The Clothed Figure 1st Edition Kelly Brine Full
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i
    From Renaissance fresco painters to contemporary graphic novel artists, the ability to draw clothed figures from
    one’s imagination has always been crucial to artists –and exceptionally difficult to attain. With over 220 illustrations,
    The Art of Drawing Folds: An Illustrator’s Guide to Drawing the Clothed Figure reveals the logic and patterns in
    folds, enabling the reader to more easily predict the behavior of cloth when creating folds in their own drawings
    and paintings.
        Addressing folds in clothing systematically, the author provides a clear, concise approach to the analysis, classi-
    fication and visualization of convincingly naturalistic folds. Starting with the nature of fabric and its geometry, this
    book methodically explores the reasons for fold behavior based on the construction of clothing and the shapes and
    actions of the human figure. An essential guide and reference for animators, illustrators, storyboard artists, comic-
    book artists, 3D modelers, sculptors, fashion designers and students, The Art of Drawing Folds simplifies one of
    the most complex and important aspects of drawing the clothed figure.
    Kelly Gordon Brine is a storyboard artist working on movies and television shows such as The Punisher, Daredevil,
    Jessica Jones, Designated Survivor and Person of Interest. He has taught drawing as an assistant professor at the
    University of Toronto, and has also worked as a comic book artist and a software developer.
ii
iii
      THE ART OF
      DRAWING FOLDS
      An Illustrator’s Guide to
      Drawing the Clothed Figure
CONTENTS
        Introduction                                        1
        What Are Folds?                                     2
        Three-Dimensional Drawing                          5
        Learning to Draw Folds                              8
    3   Parallel Folds                                      29
        Simple Parallel Folds                               30
        Compound Parallel Folds                             37
    4   Radial Folds                                        47
        Simple Radial Folds                                 48
        Compound Radial Folds                               54
    5   Interlocking Folds                                  56
        Inverted Folds                                      57
        Two Parallel Folds Interlock                        58
                                                                 v
vi
     Contents
     
      6 Complex Folds                                    61
          Ditch and Bridge Folds                         61
          Bent Tube Folds                                64
          Folds at the Joints                            66
          Subdivided Radial Folds                        70
          Subdivided Radial Ridge Folds                  71
          Nested Inverted Radial Folds                   72
          Festoon Folds                                  73
          Linked Festoon Folds                           74
          Telescoping Folds                              76
          Twisting Folds                                 77
          Compressed Radial Folds                        78
          Zigzag and Bent Tube Folds Compared            79
     vi
 vii
newgenprepdf
Contents
Index 185
                                                                               vii
viii
1
INTRODUCTION
    Folds are mysterious and elusive. They attract us with their colors, their textures and their intricate shapes, and they intrigue
    us as they hide and reveal the human form. Their ever-changing character seems to give them a life of their own, but they
    keep their logic hidden. Folds have always been an important and striking element of figurative painting, and through the
    ages artists have studied folds both to capture their beauty and to clothe the figures in their paintings more convincingly.
        In this book I unravel the mysteries of folds. And because figure drawing and light and shade are so important
    when drawing the folds in clothed figures, I have included chapters on these topics as well. The important topic of
    fashion is beyond the scope of this book, but the knowledge you gain about folds will serve you well in illustrating
    any fashion you choose.
        I have worked for over 20 years as a storyboard artist for major film and television productions, and some exam-
    ples of my work are included here in the introduction. At university I studied mathematics, and as an illustrator I am
    self-taught. I acquired the knowledge and developed the methods described in these pages so that I could draw
    quickly and convincingly from my imagination without having to find reference photos to copy from.
        Folds have long been a neglected topic that deserves more attention. In this book you will find thorough,
    insightful and convincing explanations of the mechanisms of folds in clothing and elsewhere. If I had found a book
    such as this early in my career, it would have helped me enormously!
        Folds are found everywhere in flexible materials such as paper, plastic, foil, leather and cloth. All materials fold
    in similar ways, although the thickness, stretchiness and other qualities of materials affect the number, size and
    angularity of folds. The principles of folds can be applied generally, but this book focuses on folds in clothing. The
    approach of this book is to understand the reasons for the many shapes of folds. It covers the essentials for creat-
    ing believable folds both in clothing and in the skin of the face and hands.
        Well-drawn folds help make drawings and paintings of clothed figures look three-dimensional and realistic, as
    well as adding their own beauty. When we draw from life or photos we can copy what we see, but when drawing
    from the imagination we need knowledge to guide us. Drawing the figure requires anatomical knowledge, while
    drawing folds requires an understanding of their geometry. Once an artist has learned why folds occur in cloth, they
    can apply principles and patterns that will take much of the guesswork out of drawing clothing. This book covers
    both the theory and the practice of drawing folds.
        There are many reasons to believe that the masters of the past created their paintings largely without models,
    relying instead on their knowledge of anatomy and folds. Some of these reasons are: horses, fluttering drapery
    and flying cherubs don’t pose for portraits; a model with the right appearance may be unobtainable; models and
    costumes are expensive; the posing of dramatic actions and angles can be difficult or impossible; folds change
    every time a model takes a break; and drawing without using models is considerably faster. If you look at paintings
    and drawings by masters such as Michelangelo, Leonardo da Vinci, Peter Paul Rubens and François Boucher, you’ll
    see that they had a remarkable understanding of folds.
        If you draw from your imagination, as do fashion illustrators, animators, graphic novel and comic book artists, car-
    toonists, storyboard artists and others, the more you know about folds in clothing, the better you’ll be able to draw.
    Realistic folds will accentuate the shape, action and character of the people you draw, will make your drawings look more
    attractive and believable, will ensure that poor folds aren’t a distraction in your art, and will save time. If you draw mainly
    from models or reference photos, knowledge of folds will help you determine how to simplify and accentuate the folds.
        If you believe that knowing something about artistic human anatomy is important to your art, then knowing
    about the “anatomy” of folds is probably important to you too. And just as with human anatomy, the goal is not to
    make your drawings perfectly accurate, but to make them convincing to your audience to help you tell your story.
                                                                                                                                   1
2
    Introduction
    
0.1 Folds are created and eliminated by forces acting on the material and by the shapes of the objects lying beneath the material.
    2
3
                                                                                                               Introduction
                                                                                                                          
       The geometry does not have to be mathematically accurate for the folds to look convincing; it just has to
    approximate the geometrical shapes of common folds that we recognize from having seen them so often. In a
    similar way, caricatures capture the essential character of the forms of people’s faces so that they are instantly
    recognizable, even if their anatomy is simplified and exaggerated.
    In some materials compression creates folds that leave behind wrinkles after the folds have been flattened out.
    These wrinkles are not as important to a drawing as the folds are, but by understanding folds you will be able to
    predict where wrinkles will occur and add them to your drawing in a convincing manner, for instance on a face or
    on a wrinkled pair of jeans.
        Folds may be angular and well defined or smooth and indistinct, depending on the material. For example, thin
    materials that don’t stretch, such as aluminum foil, will fold readily and will create many small, sharp-edged folds.
    But when thick, stretchy materials fold, their folds are large, rounded and smooth. It’s fortunate that although the
    folds in various materials may differ in size, number and angularity, they all have similar geometry.
       Garments are constantly pushed and pulled while they are worn. This results from the volume of the figure
    within the clothing, the effect of gravity and the action of the figure. The default shape of every article of clothing
                                                                                                                         3
4
Introduction
    is determined by its cut, in other words the way the more-or-less tube-shaped pieces are sewn together to accom-
    modate the shapes of the human figure. Because cloth is not stiff, clothing adapts to the form beneath it and to
    the pull of gravity by altering its geometry into folds. Even a tailored suit that is made to be as smooth and even
    as possible will have folds.
        The geometry of cloth in a small area of clothing changes under compression into folds in a straightforward man-
    ner, but as these small areas interlock with other folds, the geometry that arises can become complex. Artists know
    that they can not draw hands from their imagination without knowing something about their structure. Similarly, an
    artist can’t create the patterns of believable folds without knowing something about the structure of folds. Luckily
    folds are completely visible, so can be deciphered by anyone who analyzes them, while many of the mechanisms
    of human anatomy are hidden from view and impossible to fully understand through surface observation alone.
        In this book I explain the geometry of the simplest folds, and then show how complicated folds can be broken
    down into interrelated single folds. I describe the geometry of all the types of folds you will encounter when draw-
    ing the figure, and show where they occur.
    4
5
Introduction
        There are many possible poses and actions of the figure. By learning the types of folds and how the positions
    of the limbs create forces of tension and compression that push and pull on clothing, you will be able to predict
    which folds apply at every joint in any pose you imagine. For example, the patterns of folds at the knee and elbow
    are similar, and appear every time the limbs are bent. The same ideas can be applied to folds in skin. With practice
    it becomes much easier to “think like folds” in order to predict how folds will form in various actions of figures
    you imagine.
    THREE-DIMENSIONAL DRAWING
    The approach to drawing that has helped me as a storyboard artist is based on understanding and memorizing the
    three-dimensional structure of things, especially the human figure. Because I can rely on this knowledge, I don’t
    have to use photographs unless I’m drawing something very specific.
                                                                                                                      5
6
Introduction
        To develop the ability to draw realistic scenes from your imagination, you have to make it a habit to draw as
    three-dimensionally as possible, which means studying, remembering and drawing the 3D shapes of people and
    objects in a simplified form. This takes practice, but it is time well spent, because drawing this way improves
    your visualization ability and builds your mental library of 3D objects that will enable you to draw scenes without
    reference.
        Time spent copying models and pictures as photographically accurately as possible is not likely to teach an
    artist the things they need to know to be able draw from their imagination. Naturally there are times when refer-
    ence is needed for inspiration or to draw something very specific, but much of a drawing can be sketched using
    generic people and clothing if you’ve learned the structure of the human figure and folds in clothing. While writing
    this book, I used photographs as visual reference material for certain elements of four of the storyboards in this
    chapter, and for parts of seven of the drawings in later chapters.
        A good approach to learning to draw in 3D is to reduce whatever you’re drawing to simple geometrical solids
    such as blocks and cylinders. It’s easy to see that the head can be thought of as a block, the neck as a cylinder, the
    chest as an egg shape, and so on. With practice you will gain facility at drawing these simple volumes in different
    arrangements and at different angles. Elaborate structures and scenes can be built using simple 3D shapes. With
    6
7
Introduction
    practice it becomes easier to memorize more complex 3D shapes and to fit them together, which is essential for
    drawing the figure. The shapes of folds depend very much on the shapes of the figure that they cover.
       When I draw I almost never think of perspective in the usual sense, with vanishing points and horizon lines. I find
    that by believing in the three-dimensional solidity of what I draw as I draw it, the perspective is reasonably accurate.
                                                                                                                           7
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