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DOORS TO
ELSEWHERE
G R AN T H OWI TT & C HRISTOPHER TAYLOR
IL LUSTR AT ED BY FEL IX MIALL
•
Doors to Elsewhere
Written by Grant Howitt and Christopher Taylor
Illustrated by Felix Miall
Edited by Helen Gould and Mary Hamilton
Layout and design by Minerva McJanda
Produced by Mary Hamilton
Copyright © 2020 by Grant Howitt and Christopher Taylor.
Published by Rowan, Rook and Decard Ltd.
First Edition (2020)
All rights reserved. No part of this publication may be
reproduced, distributed, or transmitted in any form or by
any means, including photocopying, recording, or other
electronic or mechanical methods, without the prior
written permission of the publisher, except in the case of
brief quotations embodied in critical reviews and certain
other noncommercial uses permitted by copyright law.
For permission requests, write to the publisher at the
address below.
Rowan, Rook and Decard
15 Tufnell Court, Old Ford Road
E3 5JJ, United Kingdom
www.rowanrookanddecard.com
Content warnings: Heart is a horror game, and as such,
there are some unpleasant things in the text. These
include but are not limited to: violence, drug use,
addiction, ghosts, unwanted bodily transformation, and
monsters that used to be people. We can assure you that
there is no rape or sexual assault in this game.
2
DOORS TO ELSEWHERE 2
Life in the city Elsewhere 5
LANDMARKS IN ELSEWHERE 8
FACTIONS 12
THE LIVING CITY 12
THE GUILD OF CARTOGRAPHERS 13
THE GENTLEMEN 14
THE VERMISSIAN COLLECTIVE 15
THE HOUNDS 15
THE SPIRAL COUNCIL (AND THE MINISTRY OF OUR HIDDEN MISTRESS) 16
UNALIGNED 16
DIMENSIONAL THEORY 17
Appendices 22
Beats and Minor Advances 22
RUNNING DOORS TO ELSEWHERE 23
Elsewhere Random Tables 24
Doors to Elsewhere is a campaign frame for the Heart RPG. You’ll learn about
the strange living city of Elsewhere (a dimensional crux between other‐
worlds), the inhabitants within, the worlds connected to it and the danger
lurking in the shadows at night.
To use this book, you’ll need a copy of Heart: The City Beneath. Given that the
Doors to Elsewhere scenario focuses on the appearance of mysterious doors, you
can drop it in the middle of an ongoing game to add a level of complication (and
maybe tie some of the factions to existing groups in your story). Or, you can set
it up as a free-standing adventure where the player characters hold the fate of
both the City Elsewhere and the City Beneath in their hands.
1
Doors to Elsewhere
It’s been six weeks since the first door opened.
In a crumbling wall of the Temple of the Moon WHERE ARE THE DOORS?
Beneath, a nondescript door appeared and Anywhere you want them to be! They’re concen‐
opened of its own volition, revealing a street trated around Tier 1, because if a load of them
beneath a strange sky, the smell of rich food and opened up on Tier 3 it wouldn’t be weird enough
the cries of market traders. Beyond those streets to justify writing an entire adventure about it.
lay portals to other dimensions. It was a door to Here are some ideas for locations:
Elsewhere: a crossroad between worlds, a great • Put one in a landmark where the characters
and ancient and inscrutable city. have bonds or regular haunts; it appears,
Since then, people have found dozens more, and someone goes through and they don’t come
the whispers have spread throughout the Cities back. Pretty soon, one or more organisations
Beneath and Above. Power blocs are doing what listed in the factions section below will
they can to control these valuable resources and approach the player characters with an offer of
limit the damage while the Interstitial – darkling work in the world (or worlds) beyond.
predators from Elsewhere – creep into the Heart. • On a delve, the player characters find a door in
Why all the doors? What secrets hide behind a wall of rock which leads to Elsewhere. One of
the bright, clean walls of Elsewhere? And how can the factions have used it to travel through and
the player characters make some cash and fur‐ there’s evidence of their passing. If the group
ther their own obsessions by taking advantage? follows them, they’ll spot agents disappearing
into the city streets.
• An Interstitial arrives in the landmark where
WHAT’S REALLY GOING ON? the player characters are and starts eating
The City Elsewhere is panicking, and all it knows people. It’s easy enough to drive off (if not kill)
is doors. The crystals that support its galvanic once they work out its aversion to light, but
lights have been stolen one by one; now the place following the trail of fading liquid darkness it
is growing dim, and some districts are entirely left behind reveals a door to Elsewhere in the
without power. dirt. It swings open into the ground, revealing
The Interstitial, which are unable to move in a rooftop.
patches of light, are taking more and more people • A mysterious traveller and their family (roll on
every night. By throwing open dozens of portals to the “THIS PERSON IS….” table in the
the Heart, Elsewhere is hoping to attract motiv‐ appendix, p. 25) arrive in a landmark via one of
ated individuals to solve the mystery of who or the doors. They speak of Elsewhere: a once-
what stole the crystals (and maybe distract some great city between worlds, brought low by
of the Interstitial by giving them a food source). darkness. They’re looking for a place to stay
If no-one returns the crystals to the City,the doors until they find their feet, and they might be able
will stay open – but the Interstitial will eat everyone to serve as a guide in Elsewhere during the day.
in Elsewhere, breed like rabbits and then invade the
Heart. If the player characters care about anyone at
all, they’re at risk, whether they know it or not.
2
HOW DO THE DELVERS FIND
Doors to Elsewhere
EXAMPLE DOORS TO ELSEWHERE
• An unfinished painting of the Elsewhere sky‐
line – the spires and gantries are sketched in OUT ABOUT THE THEFTS?
pencil and the colours are all rough blocks. As Have an NPC tell them – any faction powerful
time passes an unseen hand completes the enough to hire them will have an inkling as to
painting to a photo-realistic level, and when what’s really going on. Bear in mind that the
it’s finished, it becomes a functioning portal. lower-ranked an NPC is, the less solid an idea
• A corpse, slumped in a seated position they’ll have. For example, the head of the Carto‐
against a wall, has blossomed into coral-like graphers will know all about the thefts, but an
growths that form a doorway. Observers can inquisitive Vermissian clerk who pokes their
still make out the skull, as wild and fragmen‐ nose where it doesn’t belong only suspects that
ted as it is; it’s as though the corpse screamed someone is taking something from the vaults.
the calcified portal into existence.
• A door that opens onto another door, and
that onto another, and that onto another,
until untold doors deep it opens into a back-
WHO TOOK THE POWER
room in Elsewhere. CRYSTALS?
• A swarm of insects – flies, some iridescent Whoever you want! There are reasons for most of
beetles, some glow-bugs, some fat and wrig‐ the factions active in Elsewhere to steal the crys‐
gling moths – flutter and buzz in the air in such tals, so pick one of the groups that your players
a way as to describe the shape of a door. When have interacted with and drop some clues that it
they’re dispersed, the door ceases to function. was them all along. You can learn more about the
• An iron door with a brass plaque on it that factions on p. 12.
reads “ELSEWHERE” in a lavish font. It’s been
knocked off its hinges; if you fix it to another THE INTERSTITIAL definitely seem like they
surface and open it, it functions as a portal to should be stealing the power crystals, but it
Elsewhere. It’s about as portable as any other wasn’t them – they can’t even interact with the
iron door is, which is to say: not very. crystals, since they emit light. However, you
• A prop door on stage in an abandoned theatre can and should make it seem as though they’re
from a more prosperous time; it seems like, by responsible for the thefts, because it makes for
changing the set-dressing, you can modify a good twist.
where the door leads to in the city of Else‐
where. But it’s not an exact science, and you’re THE CARTOGRAPHERS have stolen them in an
not sure all the destinations are friendly. effort to hold Elsewhere hostage. They want to
• A central pressurised cylinder that rotates in wait until the inhabitants are really desperate
place to reveal an opening that allows access and then claim they alone know the secrets of
for one person at a time; climb in, activate understanding the city, raising themselves
the pressure plate on the floor and the entire from logistical experts to a ruling theocracy.
thing spins to face the opposite direction
and, conveniently, Elsewhere. THE LIVING CITY didn’t steal them – it’s the one
who lost them in the first place. However, if
the players try to return the crystals, it’ll help
as best it can. Usually that means opening
beneficial routes or closing off passages to
delay pursuit, but it might send out a Ticker (p.
12) to assist them on a particularly dangerous
mission.
3
Doors to Elsewhere
THE SPIRAL COUNCIL don’t much care about
the citizens of Elsewhere and need power to HOW DOES IT END?
sustain Incursion 42. If they stole the crystals, If the crystals aren’t returned to their housings
they’re using them to build a path of light and the thefts continue, Elsewhere descends into
across the city from their access routes to the a desperate, dark place. The Interstitial run
Incursion point, reinforcing them and bring‐ rampant and most people move out; those who
ing down squads of troops to invade Nujab. stay are scared, violent and unwelcoming. The
doors stay open and Interstitial creep through
THE MINISTRY OF OUR HIDDEN MISTRESS every night until they’re closed.
are collecting power crystals to build a massive If the thefts are stopped but the crystals aren’t
psychic explosive, which they will detonate returned, Elsewhere turns to the Cartographers
underneath Amaranth – the aelfir district in for guidance on how to please the City. Elsewhere
the upper levels of Spire. They believe it would becomes a theocracy ruled by the Cartographers,
leave the structure intact but kill everyone and great fires are built with fuel forcibly taken
inside. It’s more of a bargaining chip than a from other dimensions to keep the Interstitial at
real solution. bay. As above, the doors stay open.
If the thefts are stopped and the crystals are
THE VERMISSIAN COLLECTIVE are stealing returned, everything goes back to normal – as
the crystals to restart the Vermissian, or at normal as it was before, anyway – and the player
least force it to occupy only one dimension at characters have probably earned the favour of
once. The organisation as a whole would never one faction and the ire of at least one more. The
admit this, and most operatives aren’t even doors close, but the characters know the trick of
aware of the plan. The sacrifice of Elsewhere is getting back here: the City gives them keys which
considered a fair price for progress. turn any door into an access point at a cost of D8
stress to Fortune.
THE HOUNDS, or a rogue faction within the
Hounds, are stealing the crystals to sell for money
on the black market. They then spend the money
to reinforce defences, buy guns and armour and
live like goddamn underground kings.
THE GENTLEMEN are stealing the crystals to
power the show to end all shows at L’Enfer Noir;
a cosmic burlesque where the headline act will
be a nuclear striptease. The fact that their cous‐
ins in Elsewhere will be able to overrun the city
without the presence of the crystals is nothing
more than an afterthought to them.
4
Life in the City Elsewhere
ELSEWHERE BY DAY ELSEWHERE BY NIGHT
Elsewhere is in between worlds. It is a vast city The streets are deserted because the Interstitial
filled with people and light and colour and noise; have arrived: insidious, maddening, ravenous
a warren of pathways and alleys; a hundred mar‐ things of patchwork darkness and liquid shadow.
kets and a thousand workshops all built atop one They cannot step into the light. Within the
another. The buildings rise four or five storeys boundaries of Elsewhere, light doesn’t have a
high, and bridges are built between them from penumbra – the shadows are razor-sharp and
wrought iron and stone or wood and rope. ink-black, because the Interstitial are pushing as
There is a sun overhead, as you would expect; close as they can get.
it rains in the rainy season and it’s hot in the hot There aren’t many theories on what the Intersti‐
season. But the boundaries of the city are the tial actually are. People try not to think about them,
boundaries of the plane it resides on: there’s other than avoiding them, and it’s perfectly safe as
nothing beyond the city limits that can be per‐ long as the lights stay on. Common wisdom states:
ceived by the eyes of mortals. It’s just not. There’s
not a blankness, a void, a wall or anything like • Don’t look at them: you go mad, and they can
that. There’s just nothing there. smell attention.
Unique to all places yet discovered in the mul‐ • Don’t let a shadow touch your bed.
tiverse, Elsewhere naturally creates passageways • Shine a lamp on your keyhole before you go to bed.
to nearby dimensions within itself (though most • Never be more than three feet from a lantern
dimensions are solitary creatures, and avoid con‐ once the sun goes down.
tact with others in case they’re absorbed) and
forms a nexus for interdimensional travel. You They don’t seem to have a grand scheme; they just
can get to pretty much anywhere from here, if eat people who go into the dark, and they’re very
you know the route or can compel the Carto‐ good at it. They’re invisible in their natural habitat,
graphers into revealing it. and the only way you’ll be able to tell they’ve found
During the day, Elsewhere whips up into a you is the sound of too many feet clicking on the
flurry of activity as traders, craftspeople and cobblestones as you’re surrounded. Even people
map-makers spread through the streets. At who can see in the dark can’t register the Intersti‐
night, it is lit up firework-bright by thousands of tial on any sensible wavelength; at best, they show
coloured bulbs fizzing with electric light, and the up as textured shadow or glistening dark.
streets are deserted. Since the theft of the power crystals, whole dis‐
tricts have been plunged into darkness. People
huddle around what light sources they can muster
– candles, lanterns, galvanic lights running from
experimental hand-cranked generators and so on.
Drow and Sunlight The city is even more dangerous than usual.
Drow have an ancestral trait where sunlight
causes them pain and physical harm; in Spire, MOVING THROUGH THE CITY AT NIGHT
they mark stress if they’re ever caught out in the If you’re outside when the sun goes down, you’ll
sun. Elsewhere’s sun has a similar effect on need to dash between islands of light (many of
drow, but for the ease of play, it’s not worth using which are dying as the city struggles to power them)
mechanics to represent the threat of sunlight to reach your destination. As such, moving from
damage. Assume that drow characters take one point to another in Elsewhere during the night
sensible precautions against it and are able to functions as a delve: Resistance 5 for the length of a
avoid getting anything worse than minor sun‐ high street, Resistance10 to move between districts
burn with no in-game effect. and Resistance 15 or 20 to traverse the entire city. 5
Life in the City Elsewhere
INTERSTITIAL
NAMES: None
DESCRIPTORS: The smell of curdled milk; The
sound of mandibles inexpertly but tirelessly
picking open the lock on your door; The sensa‐
tion of greasy liquid shadow beneath your boots
MOTIVATION: To stay out of the light; to eat you
DIFFICULTY: Standard in well lit-areas, Risky in
dimly-lit areas, Dangerous in absolute darkness
RESISTANCE: 6
PROTECTION: 2
RESOURCES: Liquid darkness (D6, Harmful,
Occult)
EQUIPMENT: Claws, spines, teeth, etc. (D6,
Piercing)
SPECIAL: Interstitial cannot exist in light. In
their home dimension there’s no such thing as
penumbras, and the shadows are shorter and
clean-edged. In the Heart, things are a bit
looser – brave Interstitial can try to lunge at
lights and snuff them out. In a perfectly well-
lit area with a minimum of shadows, you’re
safe; but setting something like that up in the
Heart is nearly impossible.
DOMAINS: Occult, Warren.
FALLOUT: SHADOWED. [Minor, Fortune] The
Interstitial put out one or more of the lights in
the area, increasing their difficulty to Risky
unless you re-light them or relocate.
FALLOUT: BLACKOUT. [Major, Fortune] As
SHADOWED, but the Interstitial increase their
difficulty to Dangerous.
6
Life in the City Elsewhere
ELSEWHERE AS IT STANDS THE POWER CRYSTALS
The city is in turmoil. People are abandoning Each of these is about the size of a drow’s head
their homes and workshops to flee to areas that and irregularly shaped. They emit light, but more
still have access to electric light. They’re setting importantly, they wirelessly transmit energy to
up makeshift camps in town squares, sheltering resonant bulbs when connected to the city’s
around flickering lamp posts, sharing candles metallic superstructure. The knack of making the
and scavenging fuel for experimental generators. bulbs is unique to Elsewhere, although there are
In the abandoned areas, looters are stealing a handful of people in the Heart or the City Above
whatever valuables they can find before fleeing to smart enough to figure out how to do it.
lit islands of safety. They’re stored in secret beneath the city streets,
Tensions are high; too many people have been and the City doesn’t especially want people to
forced into too small a space. Some people have know where they are. But there are clues: certain
fled to other dimensions – a few have come into patterns of roads, glyphs carved into ancient stone
the Heart, and many have fled to Quinn and and senses beyond the standard five can all point
Hollow (p. 18). They look to the Cartographers for to the existence of a crystal nearby.
aid and assistance, but none of them know what’s Getting inside isn’t easy. There are traps to
going on (or they’re not telling). The buildings bypass, and on occasion walls must be entirely
where the power crystals are stored are kept destroyed to allow access. What’s more, handling
secret to most of the populace, and not all of their the crystals themselves isn’t safe. They thrum
locations are known. The Cartographers are with barely-contained energy, which can cause
doing their best to keep an eye on the known loc‐ nosebleeds, organ malfunction and hallucina‐
ations, but they’re overworked and understaffed. tions. Still, they’re powerful enough that
someone’s willing to pitch Elsewhere into a fatal
blackout to get their hands on them.
7
Life in the City Elsewhere
LANGUAGE LANDMARKS IN
A lot of different languages are spoken in Elsewhere
– far more than in the City Beneath. The city has
developed its own patois constructed from the most
ELSEWHERE
At night, these landmarks will function as out‐
common languages near the entry points to altern‐ lined in the Heart core rulebook – they’re islands
ate dimensions, and a lot of people use pictographic of stability, or at least interest, in an ocean of
shorthand or elaborate gesturing to get their point flickering dark. During the day, travel between
across. Folk are used to having to make their inten‐ them is much easier, and won’t require any kind
tions known without relying on language. of delve mechanics to resolve (unless you think it
But: that’s pretty difficult to represent in a would be interesting to use them).
roleplaying game, and it isn’t very engaging to
have a load of NPCs that the player characters CROWDSWALLOW MARKET
can’t talk to. If you think it’d be interesting, you DOMAINS: Haven, Occult, Warren
can have a player make a Discern+Occult check to DEFAULT STRESS: D4
make headway in conversations – on a failure or HAUNTS:
partial success, they get taken advantage of, • Heshbet, a man who trades futures (Fortune, D8)
cause offence or buy the wrong thing. • A wide variety of market traders (Supplies, D12)
It’s fun the first couple of times, but when the
players want to talk to someone important, you can Crowdswallow Market is perpetually busy. Each
assume that they have some kind of workaround for of the seven streets that it encompasses are
the language problem. Below are some quick ideas: packed with people bartering and yelling at one
• A magical hookah in the centre of the table another, and only at night when the darkness
allows everyone smoking from it to begins to encroach on the edges of the market is
communicate telepathically (and it only gets it ever seen empty. But: it is an illusion, a trick of
you slightly intoxicated). the market which it is said used to be a travelling
• An unremarkable-looking book is handed to merchant caravan from under strange stars, and
the character, which details both sides of the the crowds are not real people at all.
conversation that they’d have with the NPC if At first it’s hard to realise this; many visitors to
they shared a language. The NPC smiles quietly Elsewhere have been through the market without
and waits for the delvers to read it. noticing anything out of place, especially if they’re
• Golden coins of Azur, the god of plenty, allow in a rush. The market’s illusory crowds are made
anyone who carries them to speak and up of people that visitors have seen in the past –
understand any language. They rust away the no-one who they’d know by name, but people
more they’re used, eventually being reduced to who’ve caught their attention for a moment and
a red smear (which is weird, but there you go). vanished into the depths of their memories.
• A listening-trumpet that translates almost all These illusions are substantial, in as much they
the words you hear into your native language. feel just like a real crowd: visitors bump and jostle
against as they move through a group, for
example, rather than simply passing through
them like insubstantial ghosts. But observe them
for long enough and you’ll see that they never actu‐
ally buy anything – all their movements are a pan‐
tomime of someone going to market, money never
changes hands, and their bags never become more
full. Their coins are fake, they can’t hold a conver‐
sation, and while they all seem busy they don’t
seem to be going anywhere in particular.
8
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Interesting Things to buy in Crowdswallow Market
Life in the City Elsewhere
BOTTLED COMPETENCE (Cost: D8) There are LIGHT BOMB (Cost: D6) This glass bottle has
at least a dozen brands of bottled competence two stoppered ends with a divider in the
available within Elsewhere, and they vary from centre to stop the faintly-glowing liquids con‐
completely useless coloured water to raw know‐ tained within from mixing. When broken, the
ledge and aptitude rendered down into a liquid chemicals react and explode in a searing flash
form. This seems to be from one of the more of light that is visible even through screwed-
reliable manufacturers, though. Each bottle shut eyelids. People don’t like it, but it’s
contains a day’s dosage, and confers a specific unlikely to cause any lasting harm; it actively
skill upon the user until the sun sets (or until the harms the Interstitial, and functions as a Kill
end of the session). Delve tonics are famously D6, Spread, Piercing, Ranged, Limited 1
gritty; Kill tonics taste like aromatic bitters; you weapon against them.
need to drink Mend tonics carefully and not
disturb the sediment at the bottom of the bottle LIVING MAP (Delve D8, Expensive, Unreli‐
lest you make yourself sick. able. Cost: D8) A slim box of glow-worms,
moths and spiders with a glass viewing panel;
CROWBAR (Kill D6, Delve D6. Cost: D6) An using strange technology and resonant crys‐
invaluable tool for anyone looking to make tals, the creatures inside the box create a map
their fortune – or simply survive – in Else‐ of your surroundings in real-time. Unfortu‐
where. People in the city tend to carry lighter nately, given the organic nature of the device,
models for emergencies, and often have them unlike other maps it requires feeding, cleaning
inscribed with family mottoes and artistic and upkeep or it will eat itself and quickly
designs; this is a heavier model for getting become useless.
things done with a minimum of fuss. Some
street gangs in Elsewhere won’t take you seri‐ MULTIVERSAL COMPASS (Delve D8, Trusty,
ously unless you’re carrying a crowbar, and Distressing. Cost: D10) A cursed device; a
spend exorbitant fees on the biggest and most dense web of shifting dials, needles and gears
impressive ones available. that feels heavier than it ought to be, as though
part of its innards are located in nearby
FIGHTING-ROPE (Kill D6, Unreliable, Spe‐ dimensions. Staring within the device allows
cial. Cost: D4) The City Elsewhere forbids the one to develop an intuitive sense of direction,
spilling of blood on its streets, and non-spe‐ but it is not designed for mortal minds, and
cific but grave punishment awaits those who drives users mad.
break the laws; bloodless combat has become
an important facet of getting what you want VULPERINE TINCTURE (Cost: D4) The stall
when diplomacy fails. Knotted and weighted owner says that this greasy black liquid is made
ropes are a common sight on anyone who’s from the rendered-down corpses of the Inter‐
interested in fighting. stitial – you have no way of telling whether he’s
Special: You can make a Risky attack against telling the truth. Vulperine tincture gets you
an opponent with Standard difficulty to try high, and is officially forbidden by the Carto‐
and choke the life out of them with the rope; on graphers (but that doesn’t stop them from
a success, you inflict D10 stress rather than D6. taking it themselves in vast quantities) – when
you drink it, the world around you fades into
static and white noise, and you seek comfort in
darkness and softness. Dangerous, perhaps, in
a city where the shadows can kill you.
9
Life in the City Elsewhere
People in Elsewhere like it, as a curiosity –
everyone feels at home there, as the crowd is gen‐
D10 DESSERTS AU CAFÉ
erated from their own memories, and it can be a DE L’AUTRE MONDE
balm for dimensional travellers missing their 1. Airy sponge covered in cream and tangy
home realms. Market traders working there have green fruit with seeds you have to spit out.
come to realise that, to avoid angering 2. Citrus sorbet frozen into the shape of a
Crowdswallow, they have to play along with the cake; must be eaten immediately or
illusions. Those who don’t find great crowds of it collapses.
unreal people surrounding their stalls, blocking 3. Rum-runzer; dark, absurdly alcoholic,
tastes like dates and warm nights.
paying customers from buying anything.
4. Savoury meat-cake with egg, beans, some
fried potato; barely a dessert really.
CAFÉ DE L’AUTRE MONDE
5. Peripatetic Parfait, a dessert nomad,
DOMAINS: Haven
moves between cafés at random.
DEFAULT STRESS: D4
6. Liquid cake served in earthenware pots;
HAUNTS:
sickly, filling, popular with children.
• Dessert counter (Blood, D6)
7. Wafer-and-cream construction
• Marcellette, skilled bartender (Mind, D8) resembling the Café itself.
• Rochelle, skinwitch from a lost dimension
8. Dense honey-cakes served with yoghurt
(Echo, D8) and cardamom.
9. Juniper and berry trifle presented in a
The Café has never closed. The Café is eternal. The lavish fluted glass.
Café has weathered interdimensional storms, cen‐ 10. Viscous toffee liqueur; there’s an art to
turies of attacks from the Interstitial, subterfuge, drinking it that you do not possess.
sabotage, divorce, remarriage, several generations
of hereditary owners and one eight-month period
where all the doors and windows were replaced THE CARTOGRAPHERS’ GUILD
with dull obsidian panels. DOMAINS:
Anyone who’s anyone (and several people who • Desolate (Rooftops)
are, on a metaphysical level, no-one) has been seen • Occult, Warren (Indoors)
passing through the Café at one point or another
– the bird-tamer Xaxbraxas, the dream-forms of The central headquarters of the Cartographers’
famous Warrior-Poets, the horizon-writer Belli‐ Guild – a vast and sprawling building that the
gerence Gryndel, several lesser gods – for a cup of inhabitants have carefully cultivated through
coffee, a game of chess, and a slice of cake from the decades of experimental magic. During the day,
vast array available that are baked daily and dis‐ non-members are allowed into certain areas for
played behind spotless glass. consultation purposes; at night, it is shut up tight
The Café is an anchor for those who live in and like almost every other building in Elsewhere.
visit Elsewhere – in a city where things change Desperate citizens take refuge inside the aura of
without warning or reason, it endures. The Café light projected around it on the sloped terracotta
is resistant to the whims of the City Elsewhere, roofs – and it’s rumoured that some Cartograph‐
and though the street it’s on might bend and ers are letting in refugees from the dark parts of
twist, it endures. Any attempt to use this unique town when night falls, directly contravening
power by the city authorities, most notably the Guild regulations.
Cartographers, has ended in disaster. It seems as
though the building likes being a Café; to have RESOURCES:
people around, to bring joy, and to provide a safe • Stolen maps (D6-D12 depending on accuracy,
haven in a strange world. Haven, Occult)
10
Life in the City Elsewhere
THE DESERT MAIDEN TOWER STREET
DOMAIN: Warren DOMAINS: Warren, Haven
DEFAULT STRESS: D6 DEFAULT STRESS: D4
HAUNTS: HAUNTS:
• The sort of bar you get when you pillage other • Malkov, angelic being exiled from Hollow who
dimensions for booze (Mind, D10) broadly understands humanoid physiology
• Well-stocked supply room (Supplies, D6) (Blood, D8)
The Desert Maiden was lost at sea roughly seven Tower Street is entirely vertical. Houses are piled
years ago after it sailed through an infamous on top of one another on their sides; the stack
temporal and dimensional rift; no lifeboats were reaches about fifteen high, with makeshift
ever found, the wives and husbands of the crew bridges and gantries strung between the side‐
remarried, and several popular ballads were ways doors and windows. (Tower Street occurred
written about whatever it was they found on the naturally, as part of the normal growth of Else‐
other side of the rift. where; no-one put in the effort to build some‐
None of the ballads got it right; after falling thing this ridiculous.) Parts of the street no
through the rift, the Desert Maiden crash-landed longer have light during the night, and the
into the top floor of a (thankfully sturdy) atelier’s impoverished inhabitants cluster into makeshift
studio, and after some sword-point negotiations, dormitories when the sun sets.
the owner graciously accepted his new tenants into
Elsewhere. The Desert Maiden has since become a THE STREET OF DOORS
bar and entertainment venue, though the cannons DOMAINS: Haven, Occult
on the sides are still rumoured to be functional. DEFAULT STRESS: D6
RESOURCES: The Street of Doors runs through the centre of
• Cannons (D10, Haven, Awkward. They function Elsewhere and boasts the largest number of
as Kill D10, Piercing, Spread, One-Shot stable portals to other dimensions in the city;
weapons but without a carriage to mount them down either side of the boulevard great arches
on they’re largely impossible to aim or move) are reinforced with the magic of the Doorkeepers
and allow safe passage between worlds. As the
SANCTUARY effective “port” of Elsewhere, the Street (as it is is
DOMAINS: Desolate, Warren known in the city) is a hub of activity throughout
DEFAULT STRESS: D6 the day with travellers from Approved Realms
HAUNTS: bustling back and forth on Interdimensional
• Nurse Hawthorne’s makeshift hospital (Blood D8) business, and enthusiastic traders hawk a wide
• A few malnourished traders in a bare concrete variety of garish products in an attempt to grab
room (Supplies D6) the attention of the wealthy crowds.
Travel isn’t free, for the most part – most
As Elsewhere darkens, people flee the parts of Doorkeepers charge a toll of some kind in
town without power in search of safety come exchange for using their portals, but some
nightfall. Many of those without the resources or churches and benevolent organisations run Free
connections to live in the light seek refuge in a Doors that allow unpaid access to Elsewhere.
knot of improvised defences and cobbled-to‐ Usually, they’ll expect you to hang around for a
gether generators known as Sanctuary. It’s grim, session of worship or to read some informative
overstuffed with people, and there’s not enough literature instead of handing over cash, so fre‐
food or light to go around; but it beats a night out quent travellers often prefer to use commercial
in the darkness at the mercy of the Interstitial. routes for the sake of convenience.
11
Factions
THE LIVING CITY In various places throughout the City, power
The City lives. The City speaks in doors and path‐ stones are housed in underground chambers to
ways. The City is dying. fuel the miraculous displays of light that keep the
The City Elsewhere – to use its full title – is a Interstitial at bay. But as the delvers arrive on the
megaconsciousness built from the brick and streets of Elsewhere, they’ll quickly notice that
mortar of Elsewhere’s buildings and streets. the stones are going missing and the living shad‐
There is no central processing network, no throne ows are tearing people to shreds.
room, no oracle: it is the City and the City is it. The City Elsewhere doesn’t know who, or
The Cartographers’ Guild (see below) make a what, is taking them. Each night, more and more
good show of pretending to understand it, but inhabitants are ripped from their homes and
no-one’s really got a clue as to what’s going on or dragged into the pitchblack dark. The City has
how to interpret its unwritten, unspoken laws. thrown open doors to a dozen dimensions in an
If you break the laws, one of two things hap‐ attempt to call for help – a panicked distress
pens. Most commonly, the City will lock the signal by an alien mind.
doors, sever the bridges, wall up the portals and
cut you off from the rest of the settlement until
you learn your lesson or starve to death. There are
miniature jails-slash-mausoleums hidden all
over the city, holding the bodies of people who BROADLY UNDERSTOOD LAWS OF ELSEWHERE
thought they could run roughshod over the rules The inhabitants of Elsewhere have managed to
of Elsewhere. There’s also a solid trade in uncov‐ intuit some rough laws of the City, but much of
ering them and selling whatever valuables the this is guesswork. Each time a character breaks
poor unfortunate had. one of these laws, they mark stress to Fortune –
On occasion, if you really upset the City, it’ll dis‐ the more severe the crime, the bigger the stress
patch a Ticker to hunt you down. Tickers are boxy, dice. Relevant fallout includes being walled off to
spiderish automatons of brass and deep brown, starve to death, or tracked down and taken by
almost black wood that bristle with hooks, nooses, one of the Tickers.
barbs and grasping hands. They grab offenders, • Don’t steal anything irreplaceable.
bundle them wriggling and screaming into their • Don’t spill blood (yours or other people’s) on
undercarriage and disappear into the backstreets, the city streets.
never to be seen again. Tickers are rare, but seeing • Don’t interrupt a Ticker about its business.
one tapping down the streets sends people scurry‐ • Don’t force pathways to dimensions – use the
ing for cover just in case it’s after them. ones that are already open.
• Don’t burn, preserve or bury the dead – leave
them out on the street at night to feed the
FALLOUT: WALLED UP. [Major, Fortune.] The Interstitial.
City walls up the character (or characters) behind • If you damage or demolish a building, create
a partition and waits until they learn their lesson, a greater work of architecture in its place.
break out or starve to death. • Leave maps unharmed. Falsifying maps
counts as harm.
FALLOUT: TICKED OFF. [Major, Fortune] The • Don’t kill or eat anything that can speak. This
City dispatches a Ticker to hunt you down. They have includes parrots.
stats as per a Sourceborn Construct (Heart, p. 197). • Don’t let a fire get out of control.
12
Factions
THE GUILD OF CARTOGRAPHERS
The Guild (there are no other official guilds in Else‐ NOTABLE PERSONALITIES
where, so they often drop the “of Cartographers” • Vess Guildsdaughter, an ancient cartographer
part of their name) are the closest thing that Else‐ and a powerful force within the organisation;
where has to a government or state religion. she wears nun-like robes augmented with
These skilled or influential explorers and map‐ complex ceremonial barometers and
makers try to interpret the shifting patterns of compasses. In the midst of public outcry, Vess
Elsewhere’s topography. When new pathways is trying to cover up the theft of the power
open and old ones close, what does that mean? Is crystals whilst frantically investigating where
it possible to predict future shifts, or indeed they’ve gone.
engineer them? Is the city one big self-sustaining • Cartographer Vostyk, who never comes out of
sigil, a powerful word older than mouths to speak their fully-enclosed atmosphere suit, is
it? Is there a governing consciousness behind the fascinated with the Heart. They are eager to
actions of the City, or is it all just random hap‐ hear stories of the place, and will reward
penstance? There are as many schools of thought anecdotes with a hearty meal and good beer
as there are Cartographers. (which they can neither eat nor drink). Vostyk
Maps have become semi-sacred texts. Vener‐ is a ghost and wants to grow themselves a new
ated as the Word of the City, they are interpreted body; perhaps the fleshy world of the Heart can
and re-interpreted, pored over in an attempt to provide answers.
wring a signal from the noise of dead-end alleys • Cartographer Hinge, a small and
and doors to nowhere. Some people look to the tremendously precise creature, who is eager to
Cartographers as a priest caste, and ask for their hire people clever and violent enough to
advice on appeasing the City. Although it is offi‐ capture the Gentlemen (p. 14) and drag them
cially forbidden to worship it like a god, tiny cults back into Elsewhere for interrogation.
of sacrifice arise from time to time; but none of
them make much of an impact.
The chief enterprise of the Guild is to keep a
catalogue of Elsewhere’s current portals to other
dimensions, and control the passage between
them if necessary. Some worlds are more trouble
than they’re worth: the Guild has collapsed
buildings on top of passages to hazardous
dimensions (The Elemental Plane of Bees, for
example) several times over the last decade, and
rebuilt grand monuments in their place.
13
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Statistics - Learning Objectives
Spring 2023 - Research Center
Prepared by: Teaching Assistant Davis
Date: August 12, 2025
Section 1: Assessment criteria and rubrics
Learning Objective 1: Historical development and evolution
• Learning outcomes and objectives
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
Formula: [Mathematical expression or equation]
Learning Objective 2: Key terms and definitions
• Interdisciplinary approaches
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
Learning Objective 3: Critical analysis and evaluation
• Interdisciplinary approaches
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
Learning Objective 4: Case studies and real-world applications
• Best practices and recommendations
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
Formula: [Mathematical expression or equation]
Learning Objective 5: Critical analysis and evaluation
• Research findings and conclusions
- Sub-point: Additional details and explanations
- Example: Practical application scenario
Note: Research findings and conclusions
• Interdisciplinary approaches
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
Formula: [Mathematical expression or equation]
Definition: Key terms and definitions
• Problem-solving strategies and techniques
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
Example 7: Ethical considerations and implications
• Case studies and real-world applications
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
Key Concept: Experimental procedures and results
• Critical analysis and evaluation
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
Definition: Interdisciplinary approaches
• Case studies and real-world applications
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
Section 2: Learning outcomes and objectives
Example 10: Key terms and definitions
• Fundamental concepts and principles
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
Formula: [Mathematical expression or equation]
[Figure 11: Diagram/Chart/Graph]
Note: Comparative analysis and synthesis
• Ethical considerations and implications
- Sub-point: Additional details and explanations
- Example: Practical application scenario
[Figure 12: Diagram/Chart/Graph]
Remember: Literature review and discussion
• Practical applications and examples
- Sub-point: Additional details and explanations
- Example: Practical application scenario
Note: Key terms and definitions
• Experimental procedures and results
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
Important: Key terms and definitions
• Best practices and recommendations
- Sub-point: Additional details and explanations
- Example: Practical application scenario
Important: Interdisciplinary approaches
• Research findings and conclusions
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
Key Concept: Learning outcomes and objectives
• Key terms and definitions
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
Important: Research findings and conclusions
• Historical development and evolution
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
[Figure 18: Diagram/Chart/Graph]
Important: Statistical analysis and interpretation
• Key terms and definitions
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
Important: Case studies and real-world applications
• Critical analysis and evaluation
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
Summary 3: Research findings and conclusions
Example 20: Practical applications and examples
• Research findings and conclusions
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
Formula: [Mathematical expression or equation]
Remember: Theoretical framework and methodology
• Best practices and recommendations
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
[Figure 22: Diagram/Chart/Graph]
Definition: Fundamental concepts and principles
• Problem-solving strategies and techniques
- Sub-point: Additional details and explanations
- Example: Practical application scenario
Practice Problem 23: Practical applications and examples
• Interdisciplinary approaches
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
Formula: [Mathematical expression or equation]
Note: Ethical considerations and implications
• Critical analysis and evaluation
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
Note: Experimental procedures and results
• Assessment criteria and rubrics
- Sub-point: Additional details and explanations
- Example: Practical application scenario
Formula: [Mathematical expression or equation]
Example 26: Case studies and real-world applications
• Research findings and conclusions
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
Formula: [Mathematical expression or equation]
[Figure 27: Diagram/Chart/Graph]
Example 27: Learning outcomes and objectives
• Statistical analysis and interpretation
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
Practice Problem 28: Ethical considerations and implications
• Study tips and learning strategies
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
Practice Problem 29: Research findings and conclusions
• Comparative analysis and synthesis
- Sub-point: Additional details and explanations
- Example: Practical application scenario
Formula: [Mathematical expression or equation]
Exercise 4: Case studies and real-world applications
Note: Theoretical framework and methodology
• Interdisciplinary approaches
- Sub-point: Additional details and explanations
- Example: Practical application scenario
Remember: Case studies and real-world applications
• Critical analysis and evaluation
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
[Figure 32: Diagram/Chart/Graph]
Remember: Research findings and conclusions
• Research findings and conclusions
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
Note: Assessment criteria and rubrics
• Study tips and learning strategies
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
Definition: Comparative analysis and synthesis
• Statistical analysis and interpretation
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
Definition: Research findings and conclusions
• Key terms and definitions
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
Important: Statistical analysis and interpretation
• Fundamental concepts and principles
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
[Figure 37: Diagram/Chart/Graph]
Note: Learning outcomes and objectives
• Problem-solving strategies and techniques
- Sub-point: Additional details and explanations
- Example: Practical application scenario
Example 38: Fundamental concepts and principles
• Comparative analysis and synthesis
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
Key Concept: Ethical considerations and implications
• Key terms and definitions
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
Module 5: Learning outcomes and objectives
Practice Problem 40: Ethical considerations and implications
• Experimental procedures and results
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
Example 41: Literature review and discussion
• Comparative analysis and synthesis
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
Key Concept: Learning outcomes and objectives
• Practical applications and examples
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
Formula: [Mathematical expression or equation]
Key Concept: Best practices and recommendations
• Study tips and learning strategies
- Sub-point: Additional details and explanations
- Example: Practical application scenario
Remember: Historical development and evolution
• Fundamental concepts and principles
- Sub-point: Additional details and explanations
- Example: Practical application scenario
Definition: Current trends and future directions
• Study tips and learning strategies
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
Key Concept: Experimental procedures and results
• Case studies and real-world applications
- Sub-point: Additional details and explanations
- Example: Practical application scenario
[Figure 47: Diagram/Chart/Graph]
Key Concept: Historical development and evolution
• Critical analysis and evaluation
- Sub-point: Additional details and explanations
- Example: Practical application scenario
Important: Key terms and definitions
• Theoretical framework and methodology
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
Formula: [Mathematical expression or equation]
Remember: Study tips and learning strategies
• Practical applications and examples
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
Exercise 6: Case studies and real-world applications
Note: Ethical considerations and implications
• Current trends and future directions
- Sub-point: Additional details and explanations
- Example: Practical application scenario
Formula: [Mathematical expression or equation]
[Figure 51: Diagram/Chart/Graph]
Note: Case studies and real-world applications
• Learning outcomes and objectives
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
Formula: [Mathematical expression or equation]
Key Concept: Key terms and definitions
• Theoretical framework and methodology
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
Important: Assessment criteria and rubrics
• Historical development and evolution
- Sub-point: Additional details and explanations
- Example: Practical application scenario
Key Concept: Fundamental concepts and principles
• Problem-solving strategies and techniques
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
Definition: Current trends and future directions
• Interdisciplinary approaches
- Sub-point: Additional details and explanations
- Example: Practical application scenario
Key Concept: Research findings and conclusions
• Critical analysis and evaluation
- Sub-point: Additional details and explanations
- Example: Practical application scenario
Key Concept: Theoretical framework and methodology
• Key terms and definitions
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
[Figure 58: Diagram/Chart/Graph]
Example 58: Practical applications and examples
• Fundamental concepts and principles
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
Example 59: Research findings and conclusions
• Case studies and real-world applications
- Sub-point: Additional details and explanations
- Example: Practical application scenario
Exercise 7: Problem-solving strategies and techniques
Remember: Theoretical framework and methodology
• Statistical analysis and interpretation
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
Formula: [Mathematical expression or equation]
[Figure 61: Diagram/Chart/Graph]
Definition: Historical development and evolution
• Research findings and conclusions
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
[Figure 62: Diagram/Chart/Graph]
Definition: Study tips and learning strategies
• Theoretical framework and methodology
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
Practice Problem 63: Historical development and evolution
• Best practices and recommendations
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
Formula: [Mathematical expression or equation]
Practice Problem 64: Problem-solving strategies and techniques
• Best practices and recommendations
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
[Figure 65: Diagram/Chart/Graph]
Definition: Problem-solving strategies and techniques
• Critical analysis and evaluation
- Sub-point: Additional details and explanations
- Example: Practical application scenario
Important: Current trends and future directions
• Study tips and learning strategies
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
Definition: Best practices and recommendations
• Best practices and recommendations
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
Example 68: Problem-solving strategies and techniques
• Critical analysis and evaluation
- Sub-point: Additional details and explanations
- Example: Practical application scenario
Example 69: Ethical considerations and implications
• Research findings and conclusions
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
Formula: [Mathematical expression or equation]
Lesson 8: Literature review and discussion
Remember: Critical analysis and evaluation
• Comparative analysis and synthesis
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
Formula: [Mathematical expression or equation]
Definition: Current trends and future directions
• Current trends and future directions
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
Key Concept: Critical analysis and evaluation
• Study tips and learning strategies
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
Formula: [Mathematical expression or equation]
Practice Problem 73: Critical analysis and evaluation
• Statistical analysis and interpretation
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
[Figure 74: Diagram/Chart/Graph]
Key Concept: Interdisciplinary approaches
• Statistical analysis and interpretation
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
Key Concept: Research findings and conclusions
• Practical applications and examples
- Sub-point: Additional details and explanations
- Example: Practical application scenario
[Figure 76: Diagram/Chart/Graph]
Definition: Practical applications and examples
• Ethical considerations and implications
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
Practice Problem 77: Case studies and real-world applications
• Assessment criteria and rubrics
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
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