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Geometric and Topological Mesh Feature
Extraction for 3D Shape Analysis
Geometric Modeling and Applications Set
coordinated by
Marc Daniel
Volume 3
Jean-Luc Mari
Franck Hétroy-Wheeler
Gérard Subsol
First published 2019 in Great Britain and the United States by ISTE Ltd and John Wiley & Sons, Inc.
Apart from any fair dealing for the purposes of research or private study, or criticism or review, as
permitted under the Copyright, Designs and Patents Act 1988, this publication may only be reproduced,
stored or transmitted, in any form or by any means, with the prior permission in writing of the publishers,
or in the case of reprographic reproduction in accordance with the terms and licenses issued by the
CLA. Enquiries concerning reproduction outside these terms should be sent to the publishers at the
undermentioned address:
www.iste.co.uk www.wiley.com
Preface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ix
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xi
Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 145
References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 149
Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 169
Preface
Shape characteristics can be defined in many ways. This book takes the
point of view of discrete mathematics, which aims to propose discrete
counterparts to concepts mathematically defined in continuous terms. More
specifically, in this book, we review how standard geometric and topological
notions of surfaces can be defined and computed for a 3D surface mesh, as
well as their use for shape analysis. In particular, recent methods are
described to extract feature lines having a meaning related to either geometry
or topology. Differential estimators such as discrete principal curvatures are
detailed as they play a critical role in the computation of salient structures. An
emphasis is then placed on topology since the global structure and the
connectivity of features play an important role in the understanding of a
shape. Several applications are finally developed, showing that each of them
needs specific adjustments to generic approaches. These applications are
related to medicine, geology, botany and other sciences.
Focusing on shape features, the topic of this book is narrower but more
detailed than other shape analysis books, which do not, or only briefly, refer
to feature definition and computation. It is intended not only for students,
x Geometric and Topological Mesh Feature Extraction for 3D Shape Analysis
researchers and engineers in computer science and shape analysis, but also
numerical geologists, anthropologists, biologists and other scientists looking
for practical solutions to their shape analysis, understanding or recognition
problems. We hope that our book will be a useful review of existing work for
all of them.
Finally, we would like to thank Marc Daniel for giving us the opportunity
to write this book and Aldo Gonzalez-Lorenzo for his reading of chapter 2 and
for his constructive remarks.
Jean-Luc M ARI
Franck H ÉTROY-W HEELER
Gérard S UBSOL
August 2019
Introduction
Shapes, whether from the natural world or manufactured, are more and
more often digitized for visualization or measurement purposes, among
others. This process generally results in 3D surface meshes, which are
composed of collections of planar polygons. Such meshes nowadays are the
most common discrete representation of the surface of a virtual shape. These
meshes are automatically, or sometimes interactively, examined, in order to
understand, evaluate or match their overall structure or some details. This
process is called 3D shape analysis and can be done by extracting relevant
geometric or topological features. Such shape characteristics can simplify the
way the object is looked at, can help recognition and can describe and
categorize it according to specific criteria. In this book, we will review
various mathematical definitions of mesh features and some algorithms to
compute them. We will then give a few application examples where these
features are used to globally or locally analyze a 3D shape.
It is important to note that this book is not about 3D shape analysis, but
only about feature definition and computation. 3D shape analysis has a wider
spectrum than feature detection. Among concepts that will not be tackled in
this book are global shape descriptor/signature definition and spectral shape
analysis. The interested reader can refer to [BIA 14] or [LÉV 10] to learn more
about these notions.
Before going into details about surface features from a mathematical and
computational point of view, and detailing some applications in Chapters 1–3,
xii Geometric and Topological Mesh Feature Extraction for 3D Shape Analysis
we start by giving some general definitions about meshes, which will be useful
in the following chapters. For the interested reader, we also quickly go over
how features are defined and calculated in other fields.
The topology of a mesh is defined with the following notions, which come
from the terminology used for graphs in computer science. Incidence: two
primitives (vertices, edges, faces) are incident to each other if one is a border
Introduction xiii
of the other. A vertex and an edge are incident to each other if the vertex
is an endpoint of this edge. A vertex and a face are incident to each other
if the vertex is a vertex of the face. Finally, an edge and a face are incident
to each other if the edge is an edge of the face. Adjacency: two primitives
(vertices, edges, faces) of dimension n are adjacent to each other if they share
the same dimension and are incident to the same primitive of dimension n − 1
or n + 1. Two vertices are adjacent if they are endpoints of the same edge.
Two edges are adjacent if they share a common endpoint or a common face.
Two faces are adjacent if they share a common edge. Note that in graph theory,
two edges that share a common endpoint are said to be incident. We use the
term adjacent here for the sake of simplicity. Neighborhood: the topological k-
neighborhood of a vertex v on a mesh is given by the set of vertices which can
be reached from v using at most k adjacency relationships. For example, the
1-neighborhood of v is the set of vertices which share an edge with v, and the
2-neighborhood of v also includes the set of vertices which share an edge with
a vertex of the 1-neighborhood of v. Finally, we call the degree or valency of
a vertex v the number of 1-neighbors of v. Equivalently, this is the number of
edges incident to v.
Figure I.1. Three meshes that share either the same topology
but not the same geometry (left and middle) or the same
geometry but not the same topology (middle and right)
Note that, for example, isolated vertices or faces only connected by a vertex
and not an edge are allowed in a simplicial complex while they are not in a
manifold mesh.
Meshes are widely used because of several good properties. First, they are
relatively easy and fast to create from a set of points. Second, their storage
cost is low, since only the 3D coordinates of the vertices and some topological
information (e.g. the vertices defining each face) need to be stored. Third,
they are adaptable, can handle even complicated geometries and can be used
in various scenarios. Finally, they are often easy to process since the
neighborhood information is explicitly given by the primitives. However, they
face a few drawbacks: the resulting surface is not smooth and they may be
difficult to edit since this usually requires the computation of an extended
neighborhood for each vertex.
we review here a few of them before introducing the core of our topic, which
will be developed in the following chapters.
These terms can actually be mathematically defined and are not restricted
to planets, as we will see in Chapter 1. Other features include draws, spurs,
cliffs, cuts and fills [DEP 11]. The main advantage of these definitions is that
any non-expert is able to distinguish a feature on a terrain, as soon as he or
she is able to check in which directions the ground slopes up or down. The
main drawback is that they somehow depend on the choice of the scale: the
ground can be slightly sloping down for a few meters in a direction but overall
sloping up in the same direction for a longer distance. Hence, more robust and
general-purpose definitions have been proposed in other fields.
Almost at the same time, Gal and Cohen-Or proposed another purely
geometric approach, in which the surface is first approximated by quadric
patches [GAL 06]. A descriptor is then defined for each patch, as the center of
mass of the patch together with the highest Gaussian curvature across the
patch. A salient geometric feature is finally defined as a cluster of descriptors
with locally high curvature and a high variance of curvatures. Leifman et al.
defined regions of interest on a 3D mesh according to three properties: vertex
distinctness, shape extremities and patch association [LEI 16]. A distinct
vertex is defined as a vertex whose spin image descriptor [JOH 99] is far from
others, using diffusion distance at three different scales. Contrary to these
purely local approaches, Song et al. considered global geometric properties of
the shape [SON 14]. Specifically, the spectrum of the Laplacian matrix of the
mesh is used through a multiscale approach to find the most obvious
saliencies.
Following Lee et al., some authors have taken inspiration from visual
perception theories to define salient features on a 3D surface. Based on the
concept of visual masking, Lavoué defined a perceptual measure of noise on a
mesh called roughness, which is computed at every vertex as an asymmetric
difference between the maximum curvature on the mesh and on a smoothed
version of it [LAV 09]. Detected rough vertices are distinct from sharp edge
features. Wu et al. linearly combine a local property, the visual contrast and a
global one, rarity, to define saliency [WU 13]. The local contrast is computed
by segmenting the mesh into almost planar patches and computing distances
between the means of multiscale descriptors of all vertices in neighboring
patches. The global rarity value of a vertex is simply the sum of the distances
Introduction xvii
between the descriptor of this vertex and the descriptors of all other vertices
in the mesh. Nader et al. proposed a bottom-up approach based on user
experiments to estimate the visual contrast on a flat-shaded [NAD 16a] or
smooth-shaded [NAD 16b] 3D mesh. Similarly to [LAV 09], their work is
based on the concept of visual masking, as well as others such as contrast
sensitivity and visual regularity.
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