M ines of Laurion
Spend immediately 3 talents in an
additional Preparation Phase, regardless
of the limits for cards and fleets.
C ava l ry of M a r do n i u s
Make a land movement.
If a land battle occurs, the 4 or 5 Persian
dice value limit does not apply during that
battle (a result of 5 or 6 is possible).
1
I onian Revolt
Remove 1 Persian army from a major
Persian city and place it in its reserve.
Tribute of Earth and Water
Choose 1 city that is not controlled
by either side. Place 1 Persian army
there from your reserve.
2
W rath of Poseidon
Remove 1 Persian fleet from the map
and place it in its reserve.
Tribute of Earth and Water
Choose 1 city that is not controlled
by either side. Place 1 Persian army
there from your reserve.
3
M iltiades
Play this card in the 1st round of a land
battle after you have completed your
move OR when you are attacked. Roll
3 dice for the duration of the battle,
regardless of the number of your armies.
Cannot be played at the same time
as the 300 Spartans card.
Carneia Festival
Until the end of the current campaign,
the Greek player may neither move
Greek armies occupying Sparta nor
play a Sparta event. However, Sparta
cards may be used for movement.
4
Themistocles
Playable after a Persian naval movement,
before resolution of the potential naval
battle. Make a Greek naval movement (e.g. to
reinforce attacked fleets). Resolve the potential
Greek-initiated naval battle, and then the
Persian-initiated naval battle. No fleet may
retreat during these naval battles.
No army transport.
The I mmortals
Playable immediately after a land
battle in which the Persian army is
annihilated. Place the Greek Reaction
card if present in the discard pile and put
back up to 3 Persian armies that were eliminated
in the previous battle and start a new battle.
Not playable after the "Assassination of Xerxes" or
if both sides are eliminated at the same time.
5
Pausanias
Cancel the combat bonus from the
“Cavalry of Mardonius” event.
Play this card immediately in
response to the Persian event.
Ostracism
Pick a card at random from the Greek
player's hand and discard it.
6
O racle of Delphi
Discard all the cards in your hand, including this
one, and then draw the same number of cards.
The G reat K ing
Make a land movement.
If a battle occurs and your opponent is
annihilated or retreats, score 1 point
immediately. Conversely, your opponent
scores 1 point if you do not control
the city at the end of the battle.
7
Leonidas
Select 1 Greek army and move it.
If a land battle occurs, roll 2 dice
and choose the result you prefer for
the duration of the battle.
The Royal Road
Select Ephesus or Abydos.
If there are Greek armies in the city, return
them to their reserve. If not, place 1-3
Persian armies there from your reserve.
8
A rtemisia I
Playable immediately after the elimination
of a Persian fleet during a naval battle.
Remove 1 of the Persian fleets still
participating in this battle from the game.
The Greek player may not play this card
if there is not a 2nd fleet to remove.
H ippias
Inspect the cards in the Greek player's
hand and choose one to discard.
9
Evangelion
Make a land movement.
If a battle occurs and your opponent is
annihilated or retreats, score 1 point
immediately. Conversely, your opponent
scores 1 point if you do not control
the city at the end of the battle.
Separate Peace
Each player rolls one die.
If the Persian die roll is higher, Persia
succeeds in breaking the Athens and Sparta
alliance. The Greek player shows their hand
and discards all the Sparta cards from it.
10
Melas Zomos
Place 1 Greek army from your reserve
in Sparta. You cannot play this card if
you have run out of units in reserve or if
Sparta is not under Greek control.
Sudden Death of the Great King
If you draw this card when preparing
a campaign, it is abandoned. Neither side
scores points. Discard all your cards and
shuffle the deck with the cards from the
discard pile to make a new draw pile.
This event may occur only twice during the game.
The first time is the "Sudden Death of Darius",
the second is the "Assassination of Xerxes".
11
Molôn Labe
Cancel the "Tribute of Earth and Water"
event and then make a land movement.
Play this card immediately in
response to the Persian event.
Defection of Thebes
If there are Greek armies in Thebes,
remove them and place them all in the
same Greek-controlled city (the Greek
player decides which city). Place 1 Persian
army from your reserve in Thebes.
12
Triremes
Make a naval movement.
Resolve any naval combat and then make a
second naval movement. You can move the
same or other fleets. However, no armies can
be transported during these two movements.
Tribute of Earth and Water
Choose 1 city that is not controlled
by either side. Place 1 Persian army
there from your reserve.
13
S upport from Syracuse
Syracuse responds favorably to Greece's
request for aid. Place all Greek fleets
from your reserve in one or more ports
of cities under Greek control.
A lliance with C arthage
Not playable as an event.
You may keep this card to prevent the
Greek player from getting « Support from
Syracuse » or play it to make a movement.
14
300 S partans
Playable only in defense (in the 1st round) in a
land battle. Roll 3 dice regardless of the number
of your armies for the duration of the battle.
Cannot be played at the same time
as the Miltiades card.
Acropolis on Fire
Neither side scores points for Athens during
this campaign. The Greek budget for the next
campaign will be 5 talents instead of 6.
Playable when Persia occupies Athens.
15
Desertion of G reek Soldiers
Remove 1 Persian army from the map
and place it in its reserve.
Pacification of
B abylon or Egypt
Discard as many cards as you wish, including
this card, and draw the same number of cards.
If the "Sudden Death of the Great King"
card is drawn and if both kings haven't
already died, the king in question dies and
the Operations Phase ends immediately.
Proceed to the Supply and Scoring Phases.
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