Self Directed Learning in The Digital Era
Self Directed Learning in The Digital Era
www.emeraldinsight.com/2046-9012.htm
EJTD
36,7 Reorienting self-directed learning
for the creative digital era
Fahri Karakas
712 Norwich Business School, University of East Anglia,
London, UK, and
Received 1 November 2011 Alperen Manisaligil
Revised 20 April 2012
Accepted 25 May 2012
Weatherhead School of Management, Case Western Reserve University,
Cleveland, Ohio, USA
Abstract
Purpose – The purpose of this paper is to identify the new role that human resource developers play
in the globally connected workplace. Towards that end, this paper explores the changing landscape of
self-directed learning (SDL) within the digital ecosystem based on the concept of World 2.0.
Design/methodology/approach – This paper reviews and builds on the literatures of self-directed
learning and Web 2.0 technologies to explore how self-directed learning is being transformed in the
creative digital era.
Findings – The paper outlines five transformations that change the landscape of workplace learning
in the creative digital era: virtual collaboration, technological convergence, global connectivity, online
communities, and digital creativity.
Practical implications – This paper gives extensive guidance on how HRD specialists and
practitioners can transform their strategies to adapt to the training needs of employees in the creative
digital era. The paper provides new ideas and vision for industrial trainers and human resource
development practitioners on self-directed learning.
Research limitations/implications – This article provides some future research areas and
limitations.
Originality/value – This paper opens up new possibilities for self-directed learning and discusses
how self-directed learning might be transformed in the light of technological and workplace changes.
In particular, self-directed learning might decrease the HRD/training costs significantly while
providing employees with just-in time training.
Keywords Self-directed learning, World 2.0, Web 2.0 technologies, Social networks,
Human resource development, Training, Digital ecosystem, Online communities, Digital creativity,
Virtual collaboration, Technological convergence, Global connectivity
Paper type Conceptual paper
Introduction
As the scale of current economic and social changes in Europe demand new
approaches to education and training, the significance and centrality of self-directed
learning in European workplaces is increasing (European Commission, 2009). The
European Journal of Training and purpose of this paper is to identify the new vision and roles that human resource
Development development practitioners need to have in relation to self-directed learning in the
Vol. 36 No. 7, 2012
pp. 712-731 globally connected workplace. Towards that end, this paper explores the changing
q Emerald Group Publishing Limited
2046-9012
landscape of self-directed learning (SDL) within the digital ecosystem based on the
DOI 10.1108/03090591211255557 concept of World 2.0 (Karakas, 2009).
This paper begins with a literature review on self-directed learning. Then it builds Reorienting self-
on the literatures of SDL and Web 2.0 technologies to explore how SDL is being directed learning
transformed in the creative digital era. The paper outlines five transformations that
change the landscape of employee learning and engagement in this era:
(1) virtual collaboration;
(2) technological convergence; 713
(3) global connectivity;
(4) online communities; and
(5) digital creativity.
Finally, the paper provides recommendations for human resource development (HRD)
practitioners to enable SDL in this changing landscape. The paper also discusses
limitations and implications for HRD research.
Based on the implications of each shift, we come up with recommendations for HRD
practitioners.
Virtual collaboration
The first transformation is virtual collaboration, which is best described in the
path-breaking work of Tapscott and Williams (2006): “Wikinomics”. Wikinomics is
EJTD
36,7
716
Figure 1.
Five transformations
changing the landscape of
SDL
defined as the new art and science of collaboration (Tapscott and Williams, 2006)
where billions of connected people collaborate and participate in innovation, wealth
creation, and social development on the virtual global platform of the Internet. The
knowledge, brains, and resources of over one billion people online worldwide are
self-organising into a massive collective force; which is denoted as the “global brain”
(Tapscott and Williams, 2006). Members of the global brain collaborate in diverse ways
on joint projects as they use wikis or Google documents, update their status on
Facebook or Twitter, communicate with Skype, share files through Dropbox and
Sugarsync, and upload videos to YouTube. These tools have paved the way for easiest,
cheapest, and fastest forms of collaboration in history. Millions of connected
individuals can now actively participate in innovation to advance arts, culture, science,
and education. Virtual collaboration has been the cover story of Time Magazine, where
the person of the year has been announced as “you” – referring to the collaboration
revolution on the web and the new digital democracy and citizen activism enabled by
the small contributions of millions of people on the Net (Grossman, 2006). Virtual
collaboration is described in the book of Tapscott and Williams (2006) as follows:
Profound changes in the nature of technology, demographics, and the global economy are
giving rise to powerful new models of production based on community, collaboration, and
self-organization rather than on hierarchy and control. Masses of people can participate in the
economy like never before; creating TV news stories, sequencing the human genome,
remixing their favorite music, designing software, finding a cure for disease, editing school
texts, inventing new cosmetics, and even building motorcycles. Employees drive performance
by collaborating with peers across organizational boundaries, creating what we call a “wiki Reorienting self-
workplace” (pp. 1-2).
directed learning
These trends have been changing the nature and the face of SDL. In the past,
self-directed learners pursued learning in relative isolation (listening to radio or TV,
receiving information by post, or using CDs). SDL now takes place in collaborative
virtual environments where users share knowledge, offer each other resources,
recommend learning tips, and exchange ideas with each other. With these collaboration 717
spaces, SDL is being transformed into a set of individualised learning solutions
designed through inquiry based, networked, digitally enabled collaborative
conversations. Virtual collaboration enables self-directed learners to:
.
access diverse learning networks that facilitate the joint production of
knowledge and innovation;
. use peer support and assistance and get feedback from peers; and
.
tap into the best ideas and innovations in the cyberspace.
The key change here is that the process of SDL becomes a much more social and
networked process as learners can collaborate with people worldwide.
Technological convergence
The second transformation entails the convergence of new technologies of information
and communications. Technological convergence is the principle that the various
media, such as radio, TV, newspapers, CD players, video recorders, telephones, mobile
devices, and the Internet, are all coming together to form one global information
channel. Professionals and managers all over the world encounter new challenges and
opportunities as the developments in telecommunications, the spread of wireless,
fibre-optic, and broadband technologies are abolishing distances. Moreover,
advancement in these technologies, so-called information and communication
technologies (ICTs), enables different media (e.g. mobile devices, satellite systems) to
transfer all kinds of information and services, such as images, sound, and data. One of
the implications of technological convergence is the shift from e-commerce to
m-commerce, illustrating the potential and power of the mobile Internet (Tan and Teo,
2002; Yen, 2009). Over 87 per cent of people in the world – 5.98 billion – are mobile
subscribers, and 1.2 billion people are mobile web users (International
Telecommunication Union, 2011). Global e-commerce revenue is growing around 19
per cent annually (J.P. Morgan report, 2011; cited in Rao, 2011). Tele-education and
tele-medicine are becoming free and universally available, whilst projects like MIT’s
“one laptop per child” combat the digital divide. It seems that both ICTs are becoming
varied and access to ICTs is becoming easier. For self-directed learners, technological
convergence means that computers, telecommunication devices, and networks are
allowing users to work together locally, regionally, and globally and exchange content.
The implication of technological convergence is that employees can use a variety of
digital tools and mobile devices available to them (including iPhone, iPad, Blackberry,
social networking sites, video sharing sites, wikis, and blogs) for continuous learning
in their lives. These tools offer employees multiple communication channels (phone,
voicemail, e-mail, and chat) and an unprecedented level of access to digital information
(text, presentations, audio, video, and photos). As a result, learners have convenient
EJTD and continuous access to learning resources in all aspects of their lives. Technological
36,7 convergence enables self-directed learners to:
.
use different sensory channels and adaptable tools according to their own
learning needs and preferences;
.
continue learning activities on multiple technological tools and platforms
without interruption; and
718 .
combine engaging tools and platforms flexibly based on own interests and
passions.
Global connectivity
The third transformation is global connectivity; which can be defined as the ability to
link or connect to the internet – the global brain – providing access to worldwide
online information resources just by sitting in front of and clicking on your computer,
laptop, or mobile device. Today’s internet is a larger ecosystem and with far more
brainpower and connectivity that any single organisation could ever hope to match.
Connecting to the wider global network and information society involves the
negotiation of many barriers, such as the digital divide (Crenshaw and Robison, 2006).
Telecommunications industry has experienced tremendous innovations in the last
decade that have boosted global connectivity; such as the huge increases in
transmission rates and supercomputer speed as well as radical innovations in wireless
communications devices, broadcast digital technologies, organic semiconductor
devices, and bio-computers. An infinite variety of new services and experiences are
introduced to enrich the lives and productivity of professionals via global connectivity.
Moreover, we are witnessing a blurring of the distinctions between learning, work, fun,
and leisure as mobile computing devices are ubiquitous, and an “always on” culture is
enabled by broadband connectivity. Many authors have written about connectivity in a
global world where people around the world share a common virtual technology and
knowledge platform (Stromquist, 2002; Anderson, 2001). The young members of this
global platform have been referred to as Net-Geners, Millennials, Generation Y, or
digital natives; who are characterised by having high digital literacy, having
multitasking capabilities, socialising and learning on the Net, consuming and
producing digital information, and imagining and visualising while communicating
online (Prensky, 2001; Tapscott, 1998; Twenge, 2007). Global connectivity has
far-reaching implications for individuals and their opportunities for learning.
One significant implication of global connectivity is that individuals act and feel as
global citizens of a hyper-connected knowledge platform. Individuals now have the
resources and opportunities to connect to this global shared platform. This global
connectivity enables employees to have a sense of global citizenship, to make more
informed choices, to develop a global mindset, and feel socially connected to a larger
community. Obviously, these capabilities also reflect the characteristics of self-directed
learners. There is a natural affinity and alignment between SDL and global
connectivity. As self-directed learners are embedded in a set of relationships and
networks within the digital ecosystem, they are well equipped to be active citizens and
informed decision makers in a hyper-connected society. Governments are aware of the
positive implications of self-directed learning for economic competitiveness, personal Reorienting self-
fulfilment and social inclusivity; and they are trying to enable global connectivity for directed learning
individuals, workplaces, and communities (Candy, 2004).
Online communities
The fourth transformation is the usage of internet platforms and new media for social
change and community benefits. The new media, also called “social media” has been 719
used extensively by social movements to educate, communicate, lobby, protest,
fundraise, democratise information and increase social awareness. These efforts can be
also called “online social activism”. One interesting trend related to the merging of
technology and social responsibility is the emergence and rise of innovative
pedagogies such as service-eLearning (Dailey-Hebert et al., 2008) and service learning
(McCarthy and Tucker, 2002). Service learning is defined as a form of experiential
education in which students participate in community service activities to apply course
concepts and to develop an enhanced sense of social responsibility (Bringle and
Hatcher, 1995). With the advancement of Web 2.0 tools, Service Learning 2.0 enables
professionals to pursue global social positive change (Karakas and Kavas, 2009).
Empirical research has demonstrated a number of positive effects of service learning
for individuals including a deeper understanding of civic engagement, social
responsibility, and ethical awareness (Salimbene et al., 2005).
Twenty-first century online communities are living experiments of compassionate
feeling, collective visioning, open innovating, and collaborative working. One typical
example of an online community is the “Free Hugs Campaign”, where blogs, online
videos, and social networks were widely used to organise a widespread grassroots
movement. One defining feature of such online movements is the formation of “virtual
communities” where widely dispersed but like-minded users come together in
cyberspace based on similar interests, transcending geographical and social
boundaries (Wang, 2010). Rheingold (2000) states that users in online communities
use words on screens to exchange pleasantries, engage in intellectual discussions,
conduct business, brainstorm, gossip, and even fall in love.
Online communities have implications for workplaces since they can be used as
platforms that are socially rich, communally innovative, egalitarian, user-centred, and
interactive. Online communities can be used by organisations to foster collective
decision-making and brainstorming. Digital brainstorming methods may include the
world café method, project wikis, idea contests, or a virtual town hall meeting. What is
important is the design of innovative governance models that give voice to employees
through the use of cutting edge technologies and advanced meeting tools. Srinivas
Kousnik, the CIO of the Nationwide Property and Casualty Company, started internal
management blogs and wikis to open two-way communications and collaborative
learning with 2,400 employees worldwide, who have shown great interest by reading
blog posts, adding comments, and creating projects together (Birkinshaw and Crainer,
2009). Such platforms create safe and fair spaces, foster authentic conversations,
provide employees dialogue opportunity with top managers, and build affective
commitment of employees.
Online communities are closely associated with the natural and powerful human
need to be in touch with other people and to feel the part of a larger community. What
is changing; however, is that many employees now want to be part of online
EJTD communities as they use Facebook, chatrooms, online forums, and peer-to-peer
36,7 networking. Social user activities include seeking companionship, sharing knowledge,
seeking advice or guidance, lobbying for particular causes, and pursuing social
agendas. In sum, online communities enable self-directed learners to:
.
pursue hobbies or share similar interests and passions with like-minded people;
.
expand their networks and meet new people;
720 .
post queries and learn from experts or peers;
.
engage in meaningful and lively conversations; and
.
engage in issue-oriented non-partisan social activism.
One significant implication is that the process of self-directed learning does not need to
be a lonely or isolated activity. On the contrary, SDL has a social and interpersonal
dimension and self-directed learners often form quite rich connections and high quality
relationships in digital ecosystems. Moreover, SDL literature proposes that
self-directed learners exhibit a strong sense of social responsibility and a desire to
contribute to the well-being of people around them and this underlying sense of
responsibility drives many of their self-directed learning efforts (Guglielmino et al.,
2009). Online communities present new opportunities for self-directed learners in
pursuing their efforts towards creating positive change and leaving community legacy.
Digital creativity
The final transformation is the increasing importance of creativity and innovativeness
in digital platforms and future business models. Creativity is becoming increasingly
significant to find new ways to bridge and resolve wider global issues, social divides,
and poverty gaps of the twenty-first century (Waddock, 2007). Creativity is also one of
the most crucial strategic items on the agendas of nations, regions, and cities. The
European Union designated 2009 as the European Year of Creativity and Innovation to
combat the economic downturn and to contribute to Europe’s economic and social
well-being (European Commission, 2009). Pink (2005) mentions a paradigm shift from
the information age built on logical, linear, analytical capabilities (the left hemisphere)
to the conceptual age built on inventive, empathic, intuitive, and big-picture
capabilities (the right hemisphere). Some business thinkers, such as Merritt and Lavelle
(2005) propose that tomorrow’s B-schools (business schools) might actually be
D-schools (design schools). Pink (2004) puts forward the idea that the MFA degree
(Master of Fine Arts) will be the new MBA (Master of Business Administration) of
tomorrow; as business is revolutionised by “design thinking” (Dunne and Martin,
2006). Companies have been launching creative ways of human resource development;
such as utilising swarm intelligence (Bonabeau and Meyer, 2001), social media (Tyagi
and Tyagi, 2012), open innovation (Huizingh, 2011), and talent development (Garavan
et al., 2012) in order to nurture creative competences of their employees. Pixar attracts
the best creative talent and utilises a peer-driven process for fostering “collective
creativity” to come up with artistic and technological breakthroughs in the computer
animation movies industry (Catmull, 2008). Employees working in tomorrow’s
organisations will need to develop a new set of competencies centred on digital
creativity. McGonigal (2008) proposes that these competencies may include
mobbability, cooperation radar, signal/noise management, protovation,
emergensight, open authorship, influency, multicapitalism, longbroading, and a high Reorienting self-
ping quotient. directed learning
There is widespread recognition that a creative workforce, an innovative culture,
and digital literacy are the ingredients for the competitiveness of organisations. The
implication of this transformation is that creativity is one of the most crucial
professional competencies of employees in today’s workplaces. Empirical studies show
that employees who have developed high self-directed learning skills performed better 721
in jobs requiring high degrees of creativity (Mitlacher et al., 2005). Therefore, to foster
creativity, organisations need to design campus-like flexible environments where
employees can pursue self-directed learning to innovate and come up with successful
ideas. Meyer (2010) argues that reclaiming play and creating “playspaces” for all
employees to develop their capacities for learning, innovating and change can be a
critical success factor for organisations. Workplaces can be transformed into
playspaces to enable employees to think creatively, learn and develop skills, question
old assumptions, and use the best of their talents. In playspaces, personal devices are
replacing the blackboard, lifelong learning skills are replacing memorisation, and
digital learning is replacing the traditional curriculum. In this new paradigm,
self-directed learners can:
.
customise and design their learning based on their unique needs, skills, and
interests;
.
build on their inner creative abilities and strengths; and
.
hold responsibility for planning, implementing and evaluating their own
learning processes (Brockett and Hiemstra, 1991; Park, 2009).
The organisational and technological changes we face today demand a different set of
learning skills than the traditional structured training and development programs that
were adequate in past eras. This paper introduced five transformations that have
implications for the changing nature of SDL in the workplaces. Being aware of these
transformations can help HRD practitioners and industrial trainers in providing new
spaces, tools, resources, and opportunities for their employees to pursue SDL.
These trends signify SDL as a major critical success factor for HRD in organisations.
This paper suggests that HRD practitioners have major roles in designing workplaces
that encourage SDL. One of the most critical roles of HRD practitioners is to identify
each individual’s learning and development needs based on the individual’s job
definition, work context, and expertise. Creating the right blend of SDL experiences
and solutions for each individual requires HRD practitioners to know the individual
very closely; including learning styles, career goals, performance expectations, and
developmental needs. Learning about these would enable HRD practitioners to create a
wide range of SDL options that are flexible enough to respond everyone’s learning
preferences.
At a deeper level, this paper has several implications for HRD practitioners in
organisations (especially organisations operating in the industries of creative arts,
design, advertising, marketing, media, multimedia, animation, cinema, architecture,
computer graphics, industrial design, and information technology). First and foremost,
this paper underlines the importance of specific dimensions of corporate environments
– digital tools, empowerment, free spaces, adequate resources, and an open
organisational culture – that support the development of self-directed learning in
World 2.0. SDL literature has already mentioned several organisational characteristics
that promote SDL; including a participative management style (Foucher, 1996;
Confessore and Kops, 1998), a supportive environment with autonomy (Foucher, 1996),
support of experimentation and risk taking and tolerance for errors (Foucher, 1996;
Confessore and Kops, 1998), support for unplanned, non-sequential learning activities
(Foucher, 1996), and encouragement of open communication and of information
systems that provide support for collaboration and teamwork (Confessore and Kops,
1998). When organisations support a culture that invests in SDL, employees will feel Reorienting self-
that they are part of an extraordinary organisation that supports growth and creativity directed learning
of all employees. The result will be a vibrant organisation where well-informed
employees support each other and use SDL to come up with breakthrough innovations
to solve complex problems. Accordingly, the knowledge capabilities and
accomplishments of the organisation will attract even more talented and passionate
self-directed learners. 723
One of the major contributions of World 2.0 for training and development has been
the long-awaited transition from the robotic approach of computers to human-oriented
approach (Wagner and Flannery, 2004). Such a transition has occurred easily and fast,
because the participative environment of World 2.0 has empowered users to shape this
user-friendly landscape and improve it through feedback. Future research might
evaluate the perceived ease of use and perceived usefulness of Web 2.0 technologies
according to Davis’s technology acceptance model (Davis, 1986; cited in Wagner and
Flannery, 2004). This line of research might make a significant contribution to our
understanding and test our arguments in this article if it compares technology
acceptance level between Web 2.0 technologies and disconnected but technology-based
methods such as computer-based training.
To benefit from global connectivity, HRD practitioners and industrial trainers need to
expand the learning ecosystem outside the firm boundaries to tap into the global brain.
The process of SDL extends well beyond the company to the global world, as
employees can reach any information from different parts of the world at their
fingertips. Due to global connectivity; knowledge, ideas, and learning resources can
move instantly and ubiquitously around the planet. Friedman (2005) describes this
phenomenon as “globalisation 3.0”, the era of individual globalisation, where every
individual who can access to the digital world can become a desktop freelancer and
start an innovative start-up using a laptop. The members of the Net generation are
already well connected to this digital world and they expect an always-on learning
environment and culture from their workplaces. To foster such an environment,
managers can:
.
invite top professionals and best minds from all over the world to the company to
share global knowledge;
.
provide access to open educational resources that have creative commons license
(including MIT’s OpenCourseWare, the Open University’s OpenLearn, and TED
Conference videos at ted.com); and
.
give employees time, opportunity, and resources to learn on their own based on
their interests and passion.
To form online communities, HRD practitioners need to bring together best minds from
diverse disciplines and form cross-disciplinary virtual teams. Offering competitive
career opportunities and compensation packages, designing exciting and challenging
working environments, and providing advanced technology and career opportunities
can be effective ways to attract and retain highly qualified self-directed learners in the
company. Organisations can build and support online communities involving a large
number of people from diverse disciplines to learn and work together, to support each
other in SDL, and to solve cross-disciplinary problems. To make online communities
effective, managers can:
.
try to break down the walls between disciplines and try to maximise inadvertent
encounters or serendipities (online or offline);
.
try to bridge physical distances and psychological boundaries between
departments and disciplines;
.
encourage employees to be engaged in blogging, networking, and learning in the Reorienting self-
digital ecosystem; and directed learning
.
support customers or users who are passionate and deeply engaged with the
company and seek their feedback and help for SDL.
Conclusion
SDL builds on our humanistic ideals, such as openness, curiosity, accountability,
passion, and participation in the digital age. The internet is becoming an open,
innovative, boundaryless mega-platform (World 2.0) where people share inspirational,
interactive, immersive, and multimedia learning experiences with people from all over
the world. Technological and organisational opportunities are coming together to
overcome gaps of time and resources; bringing deliberation, flexibility, and choice to
employees’ learning activities at time and places they prefer. There are a new potential
and opportunities enabled by World 2.0 for employees to pursue SDL in and beyond
their workplaces. SDL enables employees from different backgrounds to collaborate
and have conversations in flexible virtual platforms. Accordingly, SDL can bridge
distance, language, and culture barriers and can be used to tap into the creative skills
and talents of employees. Being aware of the ever-increasing significance and
application of Web 2.0 technologies at work, HRD practitioners might benefit from
embracing the SDL opportunities that World 2.0 offers.
This paper has outlined five transformations that characterise World 2.0 (virtual
collaboration technological convergence, global connectivity, online communities, and
digital creativity). These transformations have significant implications for the future of
SDL. Further research is needed to empirically investigate how the nature of SDL is
changing in the digital ecosystem. This paper has explored the implications of these
transformations for SDL and provided suggestions for human resource development
practitioners and industrial trainers. These suggestions can enable twenty-first
century organisations to develop integral SDL approaches for employees. Building on
the transformations presented in this paper, human resource development
practitioners can empower employees to build the SDL capacities to envision and
design integral solutions to the technological and workplace challenges of the creative
digital era. SDL can be used as a vehicle to create a truly collaborative and innovative
company; ready to embrace World 2.0. SDL can be a transformative tool in preparing
employees for the new challenges of the digital ecosystem. A group of self-directed Reorienting self-
learners operating in a collaborative and well-connected synergistic environment can directed learning
create breakthrough innovation at the intersection of the creative arts and digital
technologies. Innovation projects take flight when self-directed learners with brightest
minds, creative skills, and passion meet in a positive creative atmosphere. This is the
right time for HRD practitioners to nurture SDL inside and beyond corporate borders.
727
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