D5 Quick Start Guide Rev 1.3
D5 Quick Start Guide Rev 1.3
DESIGNER VERSION 5
Revision history
Author Date Notes Rev
MA 12/08/16 First Draft 0.1
TO 07/10/16 Proof Read Draft 0.2
TO 11/10/16 First Issue Release 1
TO 02/11/16 Cluster Master Correction 1.1
TO 14/12/16 Renamed section 11.4, conflicted with 10.4 for Confluence import 1.2
TO 22/01/20 Duplications removed in section 13 1.3
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People using this document should be familiar with the architecture and topology of a Helvar router
system with a good understanding of IP subnetting.
To determine which IP settings is best to use for a router system, a good understanding of single
and multi-cluster is initially required.
This section describes three typical Workgroups and gives example IP settings for the routers and
the PC client.
3.1 SITUATION 1
Single cluster Workgroup on separate, unmanaged network
SMALL TO MEDIUM SYSTEMS: 2 to 10 routers on an independent, unmanaged Ethernet network (not
a network managed by the building's IT team)
Most likely one distribution board; routers controlling lighting on a single floor.
Single-cluster network.
Routers use the same cluster comms port.
Routers have same IP addresses apart from fourth octet.
Here are example settings for four routers in a single-cluster workgroup on an unmanaged network:
In this system, each router communicates with all other routers, via the same cluster comms port
(60005, the default cluster comms port).
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3.2 SITUATION 2:
Multicluster Workgroup on separate, unmanaged network
This example has several routers in different parts of a building, and routers on an independent
unmanaged Ethernet network (not managed by the building's IT team). The location of the routers in
the building makes it logical to put routers in different clusters.
In a multi-cluster Workgroup:
Routers use various cluster comms ports: one cluster comms port per cluster.
Routers in the same cluster have IP addresses with the same 3rd octet.
PC IP settings
IP address: 10.254.254.99
Subnet mask: 255.0.0.0 (or 255.255.0.0)
Not every router in the cluster can communicate directly with routers in other clusters. This helps to
reduce total system communications traffic, by localising most communications within clusters.
The master routers (Primary master and Secondary master) can communicate with other clusters.
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Floor 3
Router 9 IP: 10.254.3.1
Router 10 IP: 10.254.3.2
Cluster Comms Port: 61003
Floor 2
Router 5 IP: 10.254.2.1
Router 6 IP: 10.254.2.2
Router 7 IP: 10.254.2.3
Router 8 IP: 10.254.2.4
Cluster Comms Port: 61002
Floor 1
Router 1 IP: 10.254.1.1
Router 2 IP: 10.254.1.2
Router 3 IP: 10.254.1.3
Router 4 IP: 10.254.1.4
3.3 SITUATION 3:
Single-cluster network with varying IP clusters in a managed
network
SMALL TO MEDIUM SYSTEMS: 2 to 10 routers on a managed Ethernet network, which is a network
managed by the building's IT team. The IT administrator has specified the IP addresses and subnet
masks for the Helvar routers (so you cannot choose a standard set of IP addresses).
Note that the cluster mask for all routers is 255.255.0.0, because the cluster mask needs to allow
communication across the range of IP addresses of the routers.
In this system, each router communicates with all other routers, via the same cluster comms port.
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These are examples of three different cluster masks and how they affect which clusters a router is in.
In multi cluster configuration, all routers are aware of the primary master in the other clusters. When
any router needs to communicate to another cluster it will target the primary master of that cluster
then the primary will communicate that message within its own cluster.
Note:
If the Helvar routers are on a managed network (that is, not on a separate Ethernet network solely
for Helvar routers), consult the IT Administrator for IP settings and firewall options.
• Start > Control Panel > Network and Sharing Center > Change Adapter Settings.
• Right-click the network adapter you want your PC to use to connect to the Helvar workgroup,
and choose Properties
• Double-click "Internet Protocol Version 4 (TCP/IPv4)".
• Select "Use the following IP address:"
• Enter 10.254.0.99
• Subnet mask: 255.0.0.0
• Click 'OK'.
With your PC connected to the Helvar router via Ethernet, do the following:
• Start Designer 5.
These settings were the default settings when setting up this router and are listed for reference.
Address: 10.254.1.10
Subnet Mask: 255.0.0.0
Gateway: 0.0.0.0
Cluster Mask: 255.255.255.0
Cluster Comms Port: 60005
Cluster ID: 10.254.1.10 (same as 'Address'; greyed out)
Cluster Member ID: 0.0.0.10 (greyed out)
Broadcast Discovery Message: Enable
Disco Broadcast Message: 255.255.255.255
Multicast Discovery Message: Disable
Disco Multicast Address: 239.0.0.1
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If the Workgroup Design is a new design, then click file> save as or this icon to open the save
as dialog box. Browse for a folder and type in a different filename, if required, then click Save to save
the Workgroup Design.
For an existing Workgroup Design, click File> Save or this icon , Designer saves the changes to
the previously stored design file.
How to save a Design file for a real Workgroup (in Online mode).
1. Go Online
Connect to the Real Workgroup that you wish to back up.
2. Click to save the Workgroup. Use the "Save As" dialogue box to save the .design file.
The progress bar indicates when Designer is saving data or making alterations to the Design file.
Note
Designer 5 also saves a backup of the current Workgroup when you go offline. This makes it
important to 'Go Offline' before closing down Designer, rather than just unplugging the Ethernet
cable, or disconnecting from the network, or shutting down the laptop when you have finished
using Designer.
You 'Go Online' with Designer 5, so that you can see what is on the lighting control network and
monitor and edit (programme) the lighting control system.
When Designer 5 goes online with a Workgroup, you can update the Workgroup's time and date
settings to match the PC's time and date.
If a lighting router system has not been connected to a PC for a while, it is a useful way to make sure
the time and date are correct.
This is particularly important for systems with scheduled events, such as systems which open and
close blinds at times related to sunrise and sunset.
Time synchronization is essential for the more advanced training exercises, because you will need to
change the router system time in order to check that certain schedules and time conditions have
been applied or not.
You can set 'Synchronise Time' as the default option, so that every time Designer 5 connects to a
Workgroup, the workgroup's routers' time and date settings synchronise with the PC's time and date
settings.
If 'Synchronise Time' is not set as the default, every time you Go Online in Designer 5, you still have
the option to select 'Synchronise Time' using a tick box.
You can also use the File menu (press the 'Alt' key on a PC keyboard and use the down arrow, then
'Enter')
If your PC has more than one Network Interface, you can select a different network interface to use
to connect to the Workgroup.
You can choose to synchronise the Workgroup date and time with the PC date and time: use the
check box.
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2. Click 'OK'
Designer software will connect to the system and routers will be discovered
Device information
Device name and address (Router IP and DALI address)
Maximum
Identify device(s) by setting to their maximum level.
For relays, if you select ‘Off’ then ‘Maximum’ you can manually toggle to identify the relay.
Minimum
Identify device(s) by setting to their maximum level.
Note that DALI minimum level is not zero, and is usually 1% by default.
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Off
Identify device(s) by switching it off (0%).
Settings
Update rate:
Make the identified lamp flash faster or slower (or change the intervals between a relay
opening and closing).The default rate is 1 second.
Group:
Add a device to a group. Enter a group number, and click the 'Apply Name and/or Group'
button above. The device will be added to that group.
Name:
Rename a device. Enter a device name, and click the 'Apply Name and/or Group' button
above. The device will be renamed.
Identify relays:
Prevent relays from being identified, or allow them to be identified.
Set 'Identify Relays' is set to 'False' to stop Designer 5 identifying relays.
This function is permanently disabled at identify subnet level.
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Subnet information
Subnet name and address (Router IP and subnet number)
Maximum
Identify subnet by setting all load interfaces to their maximum levels.
Minimum
Identify subnet by setting all load interfaces to their minimum levels.
Note that DALI minimum level is not zero, and is usually 1% by default.
Off
Identify subnet by switching devices off (0%).
Settings
Update rate: Make the lamp flash-rate faster. The default rate is 1 second.
Group:
Add the first device in the subnet to a group. Enter a group number, and click the
'Apply Name and/or Group' button above.
Name:
Rename the first device in the subnet. Enter a device name, and click the 'Apply
Name and/or Group' button above.
Identify relays:
This function is permanently disabled at identify subnet level..
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7 Groups view
7.1 Groups view: overview
Groups view is used for the following:
- View which devices and logic items are in a group (all modes)
- Create and delete groups (Advanced and pro modes)
- Adding devices to a group (Advanced and pro modes)
- Removing devices from a group (Advanced and pro modes)
- Monitoring cluster and router memberships (Pro mode)
- Monitoring the last scenes in blocks and groups (Pro mode)
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Note: Designer does not keep a record of this data when going offline or request it when
going online. The data will populate as the scenes trigger when Designer is online.
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In the Groups view, hold shift, and click the + sign to add multiple groups
Enter how many groups you want to create and at which group number, and click ‘OK’. The
description is appended with the group number
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c) Append (by number) the device to a new group (using the Properties window)
In the Properties window, in the Append by Number field, type in ‘4’, and click ‘OK’
Append (by Name) the device to an existing group (using the Properties window)
d) In the Properties window, in the Append by Name field, you can select a the name of a group
to add the device(s) to, and click ‘OK’
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b) The group membership data can be found in the properties of each group or in the groups
view.
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This shows, for the 8 blocks of 16 scenes, the last scene recalled.
For example: 12;8;1;NSR;NSR;NSR;2;NSR
NSR means that no scene has been recalled in a block (No Scene Recalled).
Note: Designer does not keep a record of this data when going offline or request it when
going online. The data will populate as the scenes trigger when Designer is online.
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View Last Scenes in Blocks and Last Scene in Group in Properties window
You can also view Last Scenes in Blocks and Last Scene in Group in the Properties window of
the group (select the group in the Device Tree)
- If a device is assigned to a new group: the group is created on the same router as the
device is connected to.
- If a router needs to know about it because the group is needed for a logic item to
function.
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1. In Designer 5, select the load interface device in the Devices Tree, and right-click > Properties.
2. In Properties View, look at the "Physical Min. Level".
3. If the value is "0.1%", the device should be capable of 0.1% dimming resolution.
If the value is "1.0%", the device does not offer 0.1% dimming resolution.
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In Properties View
Min. Level
Max. Level
Temporary Absolute Min Level
Temporary Absolute Max Level
Note: the lowest value for 'System Fail Level' and for 'Power On This Channel To' is 1%.
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8.3 Example: How to set minimum and maximum level DALI Type 8
Colour LED Driver
Check that Designer 5 is in Editor Mode, or Advanced Mode or Pro Mode.
1. In Devices Tree, right-click the DALI Colour LED driver and select 'Properties'.
3. Click 'OK'.
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8.4 Example: How to set Scene Level for a DALI Type 8 Colour LED
Driver and a 454 dimmer channel
In this example, the LED Driver and the 454 Dimmer channel are in Group 80.
3. In the Scene Table (View > Scene Table), find the DALI Colour driver and Dimmer channel in the
'channel' row.
4. In the row 'Group 80 Scene 1.2', type the value '0.6' for the Dimmer channel, and type '0.3' for the
DALI Colour LED.
4a. You can use the Intensity View to adjust Scene levels (Intensity levels). View > Intensity and use
one of the sliders, or enter a specific value.
5. Click 'OK'.
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Colour Temperature
As you adjust the colour in Colour Temperature View, it changes the colour temperature of the icon in
the selected Scene in the Scene Table.
RGB Colour
As you adjust the colour in Colour View, it changes the colour of the icon in the selected Scene in the
Scene Table.
Ignore
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Select a cell or cells in the Scene Table, and then click the Copy Intensity icon to copy the
Intensity (‘level’) value to the clipboard.
Select a cell or cells in the Scene Table, and then click to paste the copied value to the selected
scene(s).
Note: You can also copy and paste levels values from/to a spreadsheet program, such as MS Excel.
Select a cell or cells in the Scene Table, and then click the Copy Colour icon to copy the Colour
settings (Colour and Colour Temperature) to the clipboard.
Select a cell or cells in the Scene Table, and then click the Paste Colour icon to paste the copied
settings to the selected scene(s).
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Select a cell or cells in the Scene Table, and then click the Copy Intensity and Colour icon to
copy the Intensity and Colour settings (Colour and Colour Temperature) to the clipboard.
Select a cell or cells in the Scene Table, and then click the Paste Intensity and Colour icon to
paste the copied settings to the selected scene(s).
Properties View
In the Devices Tree, right-click the tuneable white device and select Properties. At the bottom of the
Properties window, you will see these properties:
Property Notes
Colour system: For Tuneable White LED drivers, this should
include the text ‘Colour Temperature’
Coolest Colour Temperature: If the device allows, you can set the upper
limit (in Kelvin) for colour temperature
Physical Coolest Colour The highest Kelvin rating that the LED driver
Temperature: is physically capable of.
Warmest Colour Temperature: If the device allows, you can set the lower
limit (in Kelvin) for colour temperature.
Physical Warmest Colour The lowest Kelvin rating that the LED driver
Temperature: is physically capable of.
Primary Count: The number of different colour light sources
within the device.
NOTE: It is currently not a compulsory part of the DALI standard to communicate these settings to
the router therefore it is possible the values for each field are not populated.
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- In the Colour Temperature View (View > Colour Temperature), you can see the colour
temperature settings for the selected Scene. If ‘Allow non-gamut temps" is unticked, black lines
should show the physical warmest and physical coolest colour temperatures of the driver.
-
NOTE: It is currently not a compulsory part of the DALI standard to communicate the warmest and
coolest colour limits to the router therefore it is possible the gamut (black lines) will not appear if that
is the case.
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In the Colour Temperature View (View > Colour Temperature), you can see the colour temperature
settings for the selected Scene. If ‘Allow non-gamut temps" is unticked, black lines should show the
physical warmest and physical coolest colour temperatures of the driver.
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Use one of these methods to adjust the colour temperature for the scene:
Palette
Select one of the predefined colour temperature swatches, or create your own colour
temperature swatch. Click OK in the Scene Table to apply the change.
Mired
Type in the colour’s mired value (microreciprocal degrees) [more details
https://en.wikipedia.org/wiki/Mired ]
K: kelvin
Type in the colour temperature in kelvins
Note: as you adjust a colour temperature, the following linked items all change:
- position of the cursor
- colour temperature mired value
- colour temperature K value
- Scene Table swatch colour
- position of the cursor in the Colour Temperature View
As you select colour temperatures, the Colour view cursor moves to the black body locus (Planckian
locus) on the Chromaticity Diagram.
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10.5 Palette
Select a swatch in the palette to pick a scene colour temperature (then click OK in the Scene Table)
The palette contains predefined swatches representing colour temperatures and custom colour
temperatures.
To move a colour temperature swatch up or down the palette click the UP or DOWN controls (up and
down arrows above the palette).
To create a custom swatch colour temperature select a colour temperature on the slider or enter a
value in the Mired or K windows, and click the + control above the palette.
To delete a custom swatch colour temperature select a custom swatch colour temperature in the
palette, and click the – above the palette.
To move a swatch up or down the palette click the UP or DOWN controls (up and down arrows above
the palette).
To rename a custom swatch select the swatch name and click once (or press F2), type the new
name, and then press Enter.
Slider
Click and drag the cursor to pick a colour temperature. You can also use the mouse wheel, and the
cursor keys. Click OK in the Scene Table to apply the change.
The black lines in the slider show the device’s gamut: see Allow non-gamut temps.
Mired
Type in the colour's mired value (micro reciprocal degrees). The mired value is given by: M = 100000
/ T , where T is the colour temperature in kelvins.
Note: The SI unit is the reciprocal megakelvin (MK−1), shortened to mirek.
K: kelvin
Type in the colour temperature in kelvins.
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10.6 Options
Ignore
If ignore is selected and this scene is recalled, the colour of the lamp will not change from previous
recalled colour. In the Scene Table, a box with a cross will appear on the left of the currently
selected scene/channel cell.
The Ignore setting in the Colour view is the same as the Ignore setting here.
Note: An asterisk ( * ) displayed on the right of the cell means the level (= intensity) is set to
Ignore.
Properties View
In the Devices Tree, right-click the colour LED driver and select Properties. At the bottom of the
Properties window, you will see these properties:
Property Notes
Colour system: For colour LED drivers, this will show ‘Colour
X, Y’
Coolest Colour Temperature: If the device allows, you can set the upper
limit (in Kelvin) for colour temperature
Physical Coolest Colour The highest Kelvin rating that the LED driver
Temperature: is physically capable of.
Warmest Colour Temperature: If the device allows, you can set the lower
limit (in Kelvin) for colour temperature.
Physical Warmest Colour The lowest Kelvin rating that the LED driver
Temperature: is physically capable of.
Primary Count: The number of different colour light sources
within the device.
NOTE: It is currently not a compulsory part of the DALI standard to communicate these settings to
the router therefore it is possible the values for each field are not populated.
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- In the Colour View (View > Colour), you can see the colour temperature settings for the selected
Scene. If ‘Allow non-gamut colours’ is unticked, a black triangle in the chromacity diagram will
show the colour range of the LED driver.
NOTE: It is currently not a compulsory part of the DALI standard to communicate the colour
range limits to the router therefore it is possible the gamut (black triangle) will not appear if
that is the case.
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Palette
Select one of the predefined colour swatches, or create your own colour swatch. Click OK in the
Scene Table to apply the change.
Chromaticity Diagram
Move the cursor to pick a colour. Click OK in the Scene Table to apply the change.
Colour co-ordinates
Type in the colour’s X and Y co-ordinates. Click OK in the Scene Table to apply the change.
The colour coordinates represent those of the CIE 1931 xy chromaticity diagram.
To display the grid displaying the XY co-ordinates of the colour, tick the 'Show grid' option.
Note: as you pick a colour, the following linked items all change:
- position of the cursor
- colour coordinates
- 'New' swatch colour
- Scene Table swatch colour
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11.6 Palette
Select a swatch in the palette to pick a scene colour (then click OK in the Scene Table)
The palette contains predefined swatch colours and custom swatch colours.
To move a swatch up or down the palette click the UP or DOWN controls (up and down
arrows above the palette).
To create a custom swatch colour select a colour in the X-Y chromaticity diagram or enter
the X-Y colour co-ordinates), and click the '+' control above the palette.
To delete a custom swatch colour select a custom swatch colour in the palette, and click the
'-' above the palette.
To move a swatch up or down the palette click the UP or DOWN controls (up and down
arrows above the palette).
To rename a custom swatch select the swatch name and click once (or press F2), type the
new name and press Enter.
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Picking a colour
Use the mouse to drag the cursor and select a colour. The colour of the 'New Swatch' and of the
current scene's swatch in the Scene Table will change as the cursor is moved.
Click OK in the Scene Table to apply the new colour to the scene.
Cursor
Use the mouse to drag the cursor and select a colour. Click OK in the Scene Table to apply the
change.
If "Allow non-gamut colours" is selected (ticked), any colour can be selected in the Chromaticity
diagram.
If "Allow non-gamut colours" is not selected (unticked), you can select only those colours which
the device is physically capable of reproducing (the cursor remains be inside the Device colour
gamut).
Old
The 'Old' swatch shows the colour currently stored in the scene.
New
The 'New' swatch shows the colour currently selected (but not yet stored).
Click OK to apply the new colour to the scene. The 'New' swatch then becomes the same colour
as the 'Old' swatch.
11.9 Options
Ignore
If this scene is recalled, the colour of the lamp will not change. A crossed-out swatch will be
displayed for this scene in the scene table.
The Ignore setting in the Colour Temperature view is the same as the Ignore setting here.
Show grid
Show the grid displaying the XY co-ordinates of the colour.
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DALI Type 8 is a part of the DALI (1) Standard – EN62386 Part 209.
Control gear (ballasts & drivers) are categorised into different types:
As with other parts of the DALI standard, any driver that conforms to part 209 will
allow colour control. A driver can support Colour Temperature, RGB, or both.
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12 Routing Entries
12.1 How to view routing entries in the Devices View
In Pro mode (see User modes), routing entries affecting devices in a router’s groups are listed in the
device tree for each router in Devices Vies
Commonly used: Colour chase sequences, partition room joins (with condition)
Link Duration
Fade Time
The fade time is the time it takes the channel(s) to change from one scene to another.
If you want the scene recall command not to be sent to the initial group:
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1. In the Routing Entry section, click in the Cancel Trigger Scene Recall field.
2. Click , and then select True.
If you want the scene recall command not to be sent to the initial scene:
1. In the Routing Entry section, click in the Cancel Trigger Scene Recall field.
2. Click , and then select true.
1. In the Routing Entry section, click in the Allow Further Routing field.
2. Click , and then select True.
Condition
Link Type
When in complex mode, if a scene in the same block is called before the scene link happens, then the
scene link is still performed afterwards.
When in simple mode, if a scene in the same block is called before the scene link happens, then the
scene link is not performed.
1. In the Routing Entry section, click in the Link Type field. Notice that Complex is set by
default.
2. Click , and then select a link type from the drop-down menu.
Enter the group, scene block and scene number from which you want to link the command.
1. In the Routing Entry Trigger section, click in the Group field, and then enter the group
2. Click in the Scene Block field, and then enter the scene block.
3. Click in the Scene Number field, and then enter the scene.
Enter the group, scene block and scene number to which you want the command to be linked, and
the action performed.
1. In the Routing Entry Action section, click in the Group field, and then enter the group.
2. Click in the Scene Block field, and then enter the scene block.
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3. Click in the Scene Number field, and then enter the scene.
4. Click to apply the changes.
1. Name
Type the routing entry name “Group 80 Presence”.
Naming your routing entries logically, to help you edit your system later.
4. Click ‘OK’.
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5. Name
Type the routing entry name “Group 90 Constant Light”.
Name your routing entries logically, to help you edit your system later.
7. Controlled Group
In the ‘Controlled Group’ section, select Group 90 from the drop-down menu.
8. Click ‘OK’.
Scaling
Scaling is the rate at which light levels are adjusted during Constant Light operation (0 % being the
slowest rate, and 100 % being the fastest rate).
Notes:
For multiple Controlled Groups, the relative size of the scaling indicates how much faster or
further one Controlled Group will vary in comparison to another Controlled Group. For example,
the lights in the Controlled Groups all start at 50 %, and the first of the Controlled Groups has
a scaling factor of 20 % and the second a scaling factor of 10%, with the measured light level
being above the target level. By the time the lights in the first Controlled Group are reduced to
a level of 30 % (20 % lower than their starting level), the lights in the second Output Group
are changed by half (10/20) of this, i.e. from 50 % to 40 % level (10 % lower than their
starting level).
When Constant Light operation causes the Controlled Group with the largest scale factor to
reach minimum or maximum, the other Controlled Groups are not adjusted further in that
direction. This prevents groups, other than the main Controlled Group, from being sent to
minimum or maximum when this may not be required.
1. Click in the Percentage field of the Scaling section.
2. Enter the percentage (0 – 100 %) of scaling. The default is 100 %.
3. Click 'OK'
Response Rates
Up Rate
This is the rate at which the Light Sensor adjusts the lighting when the measured light level is lower
than the target level. The range is /10 % to ×10 % and the default is x1%.
Down Rate
This is the rate at which the Light Sensor adjusts the lighting when the measured light level is higher
than the target level. The range is /10 % to ×10 % and the default is x1%.
Dead Band
This defines the range within which the measured light level is considered to be close enough to the
target level, preventing further adjustment. This is used to prevent the sensor constantly searching
for the target light level and therefore the levels flickering up and down. The range is ± 2 % to
± 10 % and the default is ± 4 %.
1. Select a range from the drop-down menu in the Dead Band field.
2. Click OK.
Target Levels
You can set the target light levels for each of the On Scenes (1–12). During Constant Light operation,
the output light level of the load in the Controlled Group is adjusted, with the aim of making the
measured light level equal to the target level.
Note:
The target levels correspond to the measured light level.
1. In the Target Levels section, click in Target Level for Scene... field for the scene you want to set
the target level for. Notice that they are set to '100' by default.
2. Enter a number (0-200) or click and choose from 'Last Level' or 'Fixed Light' (to ignore Constant
Light).
3. Click 'OK'.
Notes:
The lights off level must be set to a higher value than the target level. This is because you do not
want the lights to turn off before the target level is reached.
If you input a value of less than 5 greater than the target level, Designer enforces a value of 5
greater than the target level.
You can set lights off levels for each Scene (1-12).
1. In the Lights Off Levels section, click in Lights Off Level for Scene... field for the scene you
want to set the lights off level for. Notice that the lights off levels are set to 'Disabled' by default.
2. Enter a number (0-199) or click and select 'Disabled' (to not use lights off levels).
3. Click ‘OK’
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You can call Constant Light Scenes from buttons (sub devices) which are configured to recall
Constant Light Scenes.
You can also call Constant Light Scenes from Go To and the Scene Table. See 'Go To' a Constant
Light Scene for steps on how to call a Constant Light Scene from 'Go To' and the Scene Table.
Constant Light
the load output (LED driver/ballast/dimmer) is automatically adjusted to compensate for changes in
ambient light.
Fixed Light
the load output is NOT adjusted by the light sensor.
Input Group
The light sensor, and control devices (buttons, infrared commands, PIR sensors) that are required to
recall or adjust Constant Light, must be in this group.
Constant Light adjusts output light levels (by affecting the loads in the Controlled Group), according
to the ambient light level measured by the Light Sensor in the Input Group, in order to achieve the
target light level.
A Constant Light routing entry defines the Input and Controlled Groups, as well as the target levels.
In a Designer 4 workgroup, all logic programming data is stored in each and every router in that
workgroup.
Advantage: even if all but one router fails, the logic programming data is retained in the
remaining router.
Disadvantage: scalability becomes an issue, as processing and memory capacity could
potentially be reached in each router.
Designer 5
In a Designer 5 workgroup, not all logic programming data is stored in each and every router in that
workgroup.
In a Designer 5 workgroup, logic programming data is distributed based on the groups that 'exist' in
each router.
If a group exists in a router and the logic item uses that group then the logic programming is stored
in that router.
This distribution of logic programming data makes more efficient use of routers’ system memory.
Note: In Designer 5, each routing entry has a unique ID number and timestamp, easing the internal
administration of logic data.
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Note: Right clicking on the workgroup will perform the functions across all routers in the
workgroup. It is also possible to right click on just the individual routers to perform the
same at individual router level. Clean is the exception and can only be performed at
workgroup level.
Add
‘Add’ propagates logic to a newly added router which has groups which should be included in existing
routing entries, schedules and conditions.
If you have programmed some logic items before a router is included in the workgroup, you need to
use the ‘Add’ tool.
You can choose to Add Logic (all logic items), or to add routing entries only, conditions only, or
schedules only.
Example: Workgroup of 8 routers. You add an extra router and create groups.
The new router’s groups are affected by logic items in the existing workgroup.
You connect the new router to the workgroup, and the router is detected and its devices appear in
the device tree.
At this stage, routing entries, schedules and conditions affecting the new router will not include
devices on the new router. You now need to send the logic programming data to the new router.
Right-click the workgroup, Logic > Add logic
Programming data for the logic items that affect groups in the new router will now be sent to the new
router.
Prune
‘Prune’ removes logic programming data from routers which do not have groups that are included in
existing routing entries, schedules and conditions.
You can choose to Prune Logic (all logic items), or to prune routing entries only, conditions only, or
schedules only.
‘Clean performs the actions both of ‘Add’ and ‘Prune’, propagating logic programming as necessary
and removing logic programming data from routers.
You can choose to Clean Logic (all logic items), or to clean routing entries only, conditions only, or
schedules only.
Device Tree
When in Pro mode under the device tree, then under each router’s subtree, the groups and logic
items involving the router are listed. You can check there to see if these logic items have been
updated as expected or not. There is also now a “Client” visable under the Device tree, this is the
aggregation of all the groups and logic items in all of the routers for the workgroup i.e. a workgroup
level grouping and logic item list.
Note: Logic items are not saved into the routers until they are grouped or in the case of certain
conditions, assigned to devices or other grouped parameters. Care needs to be taken when creating
the logic items and leaving them unassigned or ungrouped as exiting Designer without doing so or
saving a backup file will result in a loss of the unassigned and ungrouped logic programming.
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You can clean groups in the same way as you can clean logic. This process recalculates the groups
which need to be in each router, and then deletes and adds the required groups.
It is never recommended to approach the limit of any system. The result being that it will
most likely fail or drastically degrade performance in real world scenarios.
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You can clean groups in the same way as you can clean logic. This process recalculates the groups
which need to be in each router, and then deletes and adds the required groups.
There might be times when you want to put a limit on the maximum level of all lights in a group, so
that any lamps brighter than the Temporary Maximum Limit will be turned down. Any output that is
set to a level that is lower that the Temporary MAX will not be affected. Only outputs that are above
this level will be lowered. Any output that is not needed when load shedding is active, can be turned
OFF by setting the Temporary MAX level to 0.
Temporary Minimum: make sure lamps in a group are at least a certain level
You may want to make sure all lamps in a group are at least a certain level, so that any lamps that
were off or below the temporary minimum level will be turned up.
14.5 Priority
Temporary levels have a set priority. Temporary MIN will override Temporary MAX. This behaviour is
designed to support fire alarm (lights ON) having a higher priority than load shedding (lights
OFF/DIM)
If a device is set to a lower max than it’s temporary max or higher min than its temporary min. The
actually max and min level will take priority over the temporary one.
14.8 Temporary minimum limit (e.g. for alarms): short fade time
recommended.
When activating the Temporary Minimum Limit, it is most likely an emergency situation, such as an
alarm.
The Temporary Minimum Level turns up (increases the intensity of) loads in a group to a certain
level. It is recommended that when activating "Enable Temporary Absolute Min", that the fade time is
short. This means that those lamps below the Temporary Minimum Level will quickly become brighter
until they reach the Temporary Minimum Level. People in the areas affected should notice this. If the
Temporary Maximum Level is called with a long fade time, it may not give the impression that people
should be alert to an alarm or danger.
The properties are configured in each device, but are then enabled at the group level.
Select both devices, set Temporary Minimum Level (and Temporary Maximum Level, if
required)
6. Click ‘OK’.
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7. In Devices View, find the 313 button panel, expand it and click the first button.
8. In Properties View (the properties for the button), in the ‘Press’ section, set ‘Function’ to
“Enable Temporary Absolute Min”. Leave the fade time as 2 seconds.
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9. In Devices Tree, select the other button, and program its Press Function (see step 8) to
‘Disable Temporary Absolute Min’. Leave the fade time as 2 seconds.
10. Click ‘OK’.
11. Check the programming: in Groups View, double-click the button panel
12. Click button ‘1’ to check that the loads (see View > Channel Graph) are at a minimum of
90%.
13. Click button ‘0’ to check that the loads revert to their previous levels.
14. If required, you can follow similar steps to programme another control (buttons, input units,
schedules) to enable the Temporary Maximum Level.
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15 Upload
15.1 What is upload for
The Upload View is used to copy information from one design file to another. This can be used for
programming offline, restoring previous versions of workgroup, or programming replaced hardware
Upload allows for copying ALL workgroup information, or just a portion of it.
The process and options for uploading backup files to a system has altered to be in line with the
distributed grouping and logic philosophy. The change has simplified the process along with giving
the user more flexibility on what data to upload and to which router.
In version 4 and previous version 5 builds, the upload finish choices were: Device Data Only,
Overwrite, Append and Cancel.
Now, the finish choice has been simplified to just Upload or Cancel
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The associated features of the upload process such as compare, match, un-match, and create still
remain the same and function in the same way as they did previously.
Equivalent
This item and the item it is matched with are equivalent.
Similar
This item and the item it is matched with are similar.
Not matched
This item is not matched with another item.
Missing
This item is missing from the real lighting system.
Item created
This item has had a copy created for it in the real workgroup /
workgroup design during this Upload session, and the two items
are matched.
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Compare
Compares an item (and all child items) in the Upload Design with an item (and all child items)
in the real workgroup / workgroup design.
Match
Forces a match between an item in the Upload Design and an item in the real workgroup /
workgroup design.
Break Match
Breaks a match between an item in the Upload Design and an item in the real workgroup /
workgroup design.
Create
Creates an item in the real workgroup (even though it has not been discovered by Designer)
or the workgroup design.
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This is useful if you want to include an item, from your upload design that is not currently
present in the real workgroup / workgroup design. When such a device has been created, the
item in the upload design is matched automatically with the new item created in the real
workgroup / workgroup design.
Finish
Upload the Upload Design to the real workgroup / workgroup design according to the
matches that have been established using the Upload tools.
Cancel
Discard all existing matches.
Simply performing a compare and finish upload will overwrite any changes between matched
items of the system and backup file. The upload will create groups but will not create/ add any new
items such as devices or logic items. Devices or logic items which exists in the system but not in the
backup file will NOT be deleted.
The below image shows an example where a compare at workgroup level followed by a finish upload
has been performed. It shows that the device and group information has been uploaded across but
has not created/ added the logic items. In this example, only the client subtree is exposed however
the same applies for all the routers in the workgroup
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The standard upload operation should be performed if the user wants to update changes to the
system and the number of devices and logic items are the same between backup and the system.
The below image shows the same system and backup file as the previous example now with the
create function performed. The logic items have now also been created in the system, along with the
groups. In this image, only the client subtree is exposed however the same applies for all the routers
in the workgroup.
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The create and upload operation should be performed if the user wants to update AND add changes
to the system. Example: if routers have been erased and configuration needs to be restored from a
backup.
Device Data Only: Compare and match only the router subnets. This will only upload data of those
devices for the selected subnets along with their grouping information. If there are devices in the
backup file which do not exist in the system and require adding, such as virtual devices, then also
perform a Create as part of the upload process. Note: you may need to unmatch any undesirable
items from the compare.
Append: At client level, compare and match only the logic items. This will only upload the logic
items. If there are logic items in the backup file which do not exist in the system and require adding,
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then also perform a Create as part of the upload process. Note: you may need to unmatch any
undesirable items from the compare.
Overwrite: Delete all logic items in the workgroup, then carry out a create and upload operation as
covered in section 15.7. It is also recommended to perform a clean logic and clean groups after the
upload as well.
END