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Recent years have seen amateur personal stories, focusing on “me,” flourish on social net-
52
Digital
working sites and in digital storytelling workshops. The resulting digital stories could be
LUNDBY,
EDITOR
called “mediatized stories.” This book deals with these self-representational stories,
aiming to understand the transformations in the age-old practice of storytelling that have
become possible with the new, digital media. Its approach is interdisciplinary, exploring
how the mediation or mediatization processes of digital storytelling can be grasped and
offering a sociological perspective of media studies and a socio-cultural take of the
Storytelling,
“In this insightful and original volume, international scholars draw on an exciting range of
Mediatized
perspectives to understand the transformative potential of digital media for human
expression and recognition of others.”
Sonia Livingstone, Professor of Social Psychology in the Department of Media
and Communications, London School of Economics and Political Science
Stories
“Digital Storytelling, Mediatized Stories defines an important new field in media studies.
Contributions address current discussions concerning media and identity, the democra-
CD
tizing potential of new media, as well as significant debates regarding how we best theo-
Self-representations in New Media
rize ‘media’ and ‘mediatization.’ This is a ‘must-read’ collection for anyone interested in
global perspectives on narrative, new media, and the larger impacts and potentials of dig-
ital technologies on both our individual and collective lives as de facto global citizens.”
Charles Ess, Professor of Philosophy and Religion, Drury University
W W W.PETERLANG.COM
PETER LANG
Recent years have seen amateur personal stories, focusing on “me,” flourish on social net-
52
Digital
working sites and in digital storytelling workshops. The resulting digital stories could be
LUNDBY,
EDITOR
called “mediatized stories.” This book deals with these self-representational stories,
aiming to understand the transformations in the age-old practice of storytelling that have
become possible with the new, digital media. Its approach is interdisciplinary, exploring
how the mediation or mediatization processes of digital storytelling can be grasped and
offering a sociological perspective of media studies and a socio-cultural take of the
Storytelling,
“In this insightful and original volume, international scholars draw on an exciting range of
Mediatized
perspectives to understand the transformative potential of digital media for human
expression and recognition of others.”
Sonia Livingstone, Professor of Social Psychology in the Department of Media
and Communications, London School of Economics and Political Science
Stories
“Digital Storytelling, Mediatized Stories defines an important new field in media studies.
Contributions address current discussions concerning media and identity, the democra-
CD
tizing potential of new media, as well as significant debates regarding how we best theo-
Self-representations in New Media
rize ‘media’ and ‘mediatization.’ This is a ‘must-read’ collection for anyone interested in
global perspectives on narrative, new media, and the larger impacts and potentials of dig-
ital technologies on both our individual and collective lives as de facto global citizens.”
Charles Ess, Professor of Philosophy and Religion, Drury University
W W W.PETERLANG.COM
PETER LANG
Vol. 52
PETER LANG
New York y Washington, D.C./Baltimore y Bern
Frankfurt am Main y Berlin y Brussels y Vienna y Oxford
Digital
Storytelling,
Mediatized
Stories
Self-representations in New Media
PETER LANG
New York y Washington, D.C./Baltimore y Bern
Frankfurt am Main y Berlin y Brussels y Vienna y Oxford
Library of Congress Cataloging-in-Publication Data
Digital storytelling, mediatized stories: self-representations
in new media / edited by Knut Lundby.
p. cm. — (Digital formations; v. 52)
Includes bibliographical references and index.
1. Interactive multimedia. 2. Digital storytelling.
I. Lundby, Knut.
QA76.76.I59D57 006.7—dc22 2008014443
ISBN 978-1-4331-0274-5 (hardcover)
ISBN 978-1-4331-0273-8 (paperback)
ISBN 978-1-4539-1890-6 (e-book)
ISSN 1526-3169
Notes on contributors..............................................................301
Index ........................................................................................307
Introduction:
Digital storytelling,
mediatized stories
KNUT LUNDBY
Small-scale stories
There is a variety of digital storytelling forms, for example, those related to
the narrative power of visual effects in film (cf. McClean, 2007) or the creative
BBC Wales website, and there are many, many other outlets around the globe.
Still, this remains a small-scale media practice compared to dominant practices
of television production and consumption, or other big media.
One reason why ‘classic’ Digital Storytelling will stay relatively small is
the time-demanding production process that is required. This is not primarily
about getting familiar with the technology. Rather, it is the art of making a
good story. The Center for Digital Storytelling, as well as the Capture Wales
and similar projects, requests their storytellers to attend workshops over sev-
eral days, even weeklong. Before actually producing their multimedia tales, the
participants spend time with supervisors in a ‘Story Circle’ where the plot and
text of their digital stories are developed (Lambert, 2006, pp. 93–101; Hartley
& McWilliam, forthcoming).
‘Storytelling’ implies the shaping of the story as well as the sharing of it
with others afterwards. It was the Internet that expanded the space of Digital
Storytelling—it offered new options to share the ‘classic’ small-scale stories
created in story circles at various corners of the globe. The World Wide Web
also gave rise to new forms: Blogging, in text only or with video, as well as
the social networking sites on the web offer new opportunities to share short
personal stories. These new media practices are taught and learned from per-
son to person. No workshop is required to put up a self-representational short
video on YouTube or your personal profile on Facebook and MySpace. Not
all of these ‘profiles’ are stories in a proper sense, as David Brake discusses in
Chapter 16 of this book, but much of the blogging and social networking on
the web are ‘personal media practices’ (Lüders, 2007). The appearance of sto-
rytelling on mobile phones (Klastrup, 2007) adds to the expansion. Much of
this activity should be regarded and studied as Digital Storytelling. The same
may apply to digital stories produced in designated workshops for museums or
other institutions. All such self-representational forms are here included in the
term, and the phenomenon of, Digital Storytelling.
Nick Couldry in Chapter 3 defines the space of Digital Storytelling to
encompass ‘the whole range of personal stories now being told in potentially
public form using digital media resources’. This is a suitable definition for this
book. It does not aim at a comprehensive overview of all forms of personal
Digital Storytelling; rather, some political and theoretical issues across forms
are brought to the fore.
Giving a voice?
Does Digital Storytelling have democratic potential? The problems of scalability
concern Hartley, in Chapter 11. Can enough stories be made and enjoyed by
Self-representations
The focus of this book is on self-representational digital stories. These are per-
sonal stories, told with the storyteller’s own voice. They are representations in
the first person. The ‘self ’ is social, shaped in relationships, and through the
stories we tell about who we are. This applies in ‘classic’ Digital Storytelling as
in new forms of social networking. Although
it indeed appears that, for many young people, social networking is ‘all about me,
me, me’, this need not imply a narcissistic self-absorption. Rather, following Mead’s
(1934) fundamental distinction between the ‘I’ and the ‘me’ as twin aspects of the self,
social networking is about ‘me’ in the sense that it reveals the self embedded in the peer
group, as known to and represented by others, rather than the private ‘I’ known best by
oneself. (Livingstone, 2008)
Current communication technologies may alter the role of the self in the so-
cial world, Waite (2003) claims. The representations of selves in various forms
of Digital Storytelling are part of collective patterns of ‘Modernity and Self-
Identity’ (Giddens, 1991), although Giddens’ ‘armchair introspection’ may eas-
ily slide into a ‘disregard of the more mundane examples of reflexivity involved
in digital practices’, as Kirsten Drotner writes in her chapter (Chapter 4). They
make individual stories on shaping of identity. Digital Storytelling is about
‘crafting an agentive self ’ (Hull & Katz, 2006).
David Gauntlett, in this book as well as in Creative Explorations (Gauntlett,
2007), demonstrates how people may represent their identities—not in Digital
Storytelling but by building metaphors with Lego bricks and figures. A similar
construction process takes place with the digitised raw elements of text, images
and sound that are built into a short, personal digital story. If the story is self-
representational, it displays aspects of identity.
Self-representational stories may appear authentic. This, however, is an as-
sumed authenticity, as pointed out by Birgit Hertzberg Kaare and Knut Lund-
by in their chapter (Chapter 6). Because of the close links to the autobiography
of the narrator, Digital Storytelling is often regarded as a genuine or authentic
activity. The slogan from the Center for Digital Storytelling that ‘Everybody
has a story to tell’ is, in a way, misleading. A person could have many stories to
tell. The authenticity of the digital story is not a given. To play with narrative
is to play with identity.
The outcome of digital narration takes many forms, dependent on the us-
ers’ individual resources and the affordances of the software they apply, Lotte
Nyboe and Kirsten Drotner maintain in their chapter (Chapter 9) on identity
Digital narratives
It does matter that it’s digital, as Tone Bratteteig states in her chapter (Chapter
15). Technology is an important part of how people express themselves and
communicate with others. Characteristics of digital media influence digital
stories and storytelling practices. Therefore, she argues, it is important to ad-
dress technical issues as a part of Digital Storytelling.
Digital media facilitate, for one, the possibilities of narrative co-produc-
tion and participation. Classic Digital Storytelling may appear as an individual
exercise—telling ‘my’ story—but is actually deeply rooted in the collaborative
processes of the story circle of the production workshop, and maybe in template
narratives in the overall culture, as Ola Erstad and James V. Wertsch point out
in their chapter. Similarly, storytellers on social networking sites mostly act in
their own names, usually upon wide and deep processes of collaboration and
informal learning from peers.
Such collaboration relates to questions of authorship and authority. Larry
Friedlander, in Chapter 10, writes about narrative strategies in a digital age
under the changing relationship between authorship and authority. With the
appearance of the digital, interactive experience, Friedlander holds, we get sto-
ries that may multiply the authors, distribute their energy across a wide field
of participants, redefine their powers and limits and rewrite all the rules. This
is a more general argument, relevant to various forms of digital narratives, par-
ticularly those in interactive computer games. ‘Digital narratives aspire to the
variety and plentitude of a “world” rather than to the fixed structure of a text’,
Friedlander argues. Even with a short, personal digital story the author may be
able to share glimpses of a world with the reader/user.
If not a ‘world’ in the immersive sense of digital narration in interactive
games, small-scale Digital Storytelling may take shape in ‘discursively ordered
domains’, as McWilliam argues in her account of Australian projects. This
comprises a ‘constant negotiation over what, precisely, digital storytelling is,
how it is best applied, what it is for, and where it should be located’, she writes.
Challenging institutions
Digital stories are personal, small-scale stories. However, the wider meaning or
significance of Digital Storytelling has to be sought in the large-scale contexts
of its production and uses. Digital Storytelling almost without exception takes
place within institutional frameworks.
This book explains how the user-generated bottom-up practices of Digital
Storytelling challenge not only big media but also traditional schools. While
Digital Storytelling has mostly been applied outside the educational setting,
self-representational Digital Storytelling can be used as a tool for the fostering
of agency (that is ‘the capacity to make a difference’) among young people in
school, Erstad and Silseth argue in their chapter (see also McWilliam’s chap-
ter). Digital Storytelling puts emphasis on important issues that face the edu-
cational system, concerning the way students are engaged in their own learning
processes by using new technologies. Digital Storytelling challenges the school
by affecting the relationship between student and teacher roles, by exploring
the understanding of what knowledge is, by engaging the students in a collec-
tive way, by the multimodality of its stories or texts, and by making explicit the
relationships between formal and informal contexts of learning.
Hartley, in Chapter 11, notes that Digital Storytelling challenges the me-
dia industries by providing a myriad of stories. Broadcasting, cinema and pub-
lishing houses have for decades been busy scaling up audiences, focusing on
distribution rather than production. Story-telling has been taken care of by
highly trained professionals. User-generated Digital Storytelling to some ex-
tent may change this.
Differences in media structure between Britain and the US underline the
importance of institutional aspects: despite all the big broadcasting networks,
it may be more difficult to get a marginalised voice heard in the US media
market than with the public service-based media system in Britain.2 The
Center for Digital Storytelling in California was set up as an alternative to
the main media system; in contrast, Capture Wales was established within the
main public service broadcasting company. In a public service institution a
broad range of interests and voices could expect to be represented, although
this may not in fact happen, but in Capture Wales, participants from Story
Circle workshops were invited to shape and share their digital story within the
institution.
Multimodality—semiotic transformations
The new media capacity of prime significance in the production of Digital
Storytelling is the multimodality offered by digitalisation. Composition across
modes is nothing new. Even oral storytelling may apply a range of modes in
a complex whole, as a composition of tale, ballad, melody and text (Ortutay,
1964, p. 186). Multimodality need not be digital at all, but through digital
technologies multimodality is made ‘easy, usual, “natural”’ (Kress, 2003, p. 5). A
single binary code could be used for representations in a variety of multimodal
compositions to appear in combinations of speech, music, text, graphics, still or
moving images. The binary representation is an abstraction from the fact that
current is continuous, as Tone Bratteteig reminds in her chapter in this book.
What ‘ordinary’ people do with the multimodal variety of semiotic re-
sources becomes interesting. With digitalisation ‘the different modes have
technically become the same at some level of representation, and they can be
operated by one multi-skilled person, using one interface, one mode of physi-
cal manipulation, so that he or she can ask, at every point: “Shall I express this
with sound or music?”, “Shall I say it visually or verbally?” and so on’ (Kress &
van Leeuwen, 2001, p. 2).
In Digital Storytelling, amateurs could make such semiotic decisions with
standard software on regular PCs or laptops. Glynda Hull and Mark Evan
Nelson (2005) set out to locate ‘the semiotic power of multimodality’ during
which they analyse a digital story, ‘Lyfe-N-Rhyme’, created by a young man in
West Oakland, California. Multimodal capacity is a key to understanding Dig-
ital Storytelling, as compared to oral or written storytelling, and Hull and Nel-
son’s empirical studies strongly confirm that multimodal composing depends
on computer technologies. They locate the semiotic power of multimodality in
Digital Storytelling in the blending of new and old textual forms. In this book
Nelson and Hull expand their research into studies of multimodal selves, ap-
plying perspectives from Bakhtin (Chapter 7).
Narrative transformations
Larry Friedlander illuminates, in his chapter, what I will term the narrative
transformations of Digital Storytelling. Friedlander refers to another key char-
acteristic of digital media alongside multimodality, namely, the interactive ca-
pacity. He considers ‘the havoc being wrought by contemporary digital narra-
tives’ part of the ‘cultural transformations’ of our time.
Protean transformations, that is the ever-changing and versatile, charac-
terise the digital options, Friedlander reminds us:
Great modern artists, such as Joyce or Beckett, have tried to convey their vision of this
fragmented world by subverting the formal order of earlier novels. . . . This is an art
of protean transformations, disrupted and unresolved plots, and characters who have a
weak and wavering sense of a self. Such highly unstable fiction mirrors the shifting,
phantasmagoric quality of modern experience. And, yes, all this formal instability can
sound quite like a foreshadowing of the digital world. (My emphasis)
Although Friedlander treats digital narrative, in a more general sense the ‘laws
of transformation’ apply to small-scale personal digital stories as well:
Each of its elements—space, time, objects, beings, and actions—can be selected, ar-
ranged, and transformed for the needs of an aesthetic experience. Thoughts can be-
come visible, objects can metamorphose according to emotional and aesthetic rules,
and background elements (such as floors or skies) can suddenly communicate sym-
bolic meanings. Within the world, all obeys the law of transformation, all is choice and
interaction. (My emphasis)
Institutional transformations
Challenging institutions, Digital Storytelling may imply transformations of or
within the context in which it operates. Social institutions may be conceptual-
ised as concrete: schools, for example. Institutions may also be understood in a
generalised sense, in this case, as education or even wider as socialisation.
Stig Hjarvard (2004, 2007, forthcoming 2008), on such a general level,
has worked out a theory of institutional transformations related to the work
of media. By ‘media’ he understands a ‘technology that allows transfer of or
interaction with a symbolic content across time or space’ (2004, p. 48). The
transformations that Hjarvard observes are termed ‘mediatization’. They may
cut across different social institutions but could influence institutions in vari-
ous ways and degrees. The media are integrated into other institutions at the
same time as the media become an institution in its own right. ‘Thus, social
interaction within institutions (e.g., the family), between institutions (e.g., sci-
ence and politics) and in society as a whole is performed by and through the
media’ (Hjarvard, 2007, p. 3).
Mediatization is defined as a ‘process through which core elements of a so-
cial or cultural activity (like work, leisure, play, etc.) assume media form’ (Hjar-
vard, 2004, p. 48; 2007). Mediatization could take place in a strong form, where
the institution (the social or cultural activity) itself assumes media form so that
the activity has to be performed through interaction with a medium. Media-
tization could also take in a weaker form, where the symbolic content and the
institutional activity are ‘influenced by media environments that they gradu-
ally become more dependent upon and interconnected with’. Combinations of
weak and strong forms may, of course, also occur (Hjarvard, 2004, p. 49).
Digital Storytelling may be a limited media phenomenon in the major
processes of mediatization but the transforming logic is the same. The old art
of storytelling is one of those social and cultural activities that, given the digital
opportunities, may assume media form. Such transformations pave their way
into storytelling institutions such as schools and even media organisations.
Mediatization or mediation?
The concepts of mediation and mediatization were introduced in media studies
well before digital media became applied in storytelling. However, the proc-
esses are intensified by digital media with their capacity for semiotic, narra-
tive and institutional transformations. In his chapter, mapping out conceptual
choices to grasp the emerging space of Digital Storytelling, Couldry counters
Hjarvard’s proposal on ‘mediatization’. Couldry prefers the concept of media-
tion to grasp the social and cultural transformations due to the role of media.
The discussion between Couldry and Hjarvard highlights the clear posi-
tions of theoretical work of British (e.g., Schlesinger, 1993; Silverstone, 1999)
and Scandinavian (e.g., Hernes, 1977; Asp, 1986) media scholars, respectively.3
There is a common reference to the concept of ‘media logic’ as coined by the
American scholars David Altheide and Robert Snow (1979). This reference is
either used affirmatively, as by Hjarvard in the mediatization camp, or critically
as is usual among the mediation theorists (like Couldry in this book).
To Hjarvard, mediatization generally, ‘denotes the process through which
society increasingly is becoming dependent on the logic of the media’ (Hjar-
vard, 2007, p. 2; Schulz, 2004). Couldry finds this to be linear thinking, based
on a tendency to claim broad social and cultural transformations from one
single type of media-based logic.
Couldry’s claim may itself be a bit one-eyed. Hjarvard has a multifaceted
understanding of ‘media logic’ as the ‘organizational, technological, and aesthetic
functioning, including the ways in which media allocate material and symbolic
resources and work through formal and informal rules’ (Hjarvard, 2007, p. 3, ital-
ics in original). Digital technologies in Digital Storytelling definitely do not
obey just a single logic. The multimodality of digital media operates according
to mixed logics (Kress, 2003, pp. 1–6).
Hjarvard minimises the meaning of mediation. ’Mediation’ for him refers
to communication and interaction through a medium in a particular setting,
where the message and the relation between sender and receiver may be af-
fected. Analyses of mediation focus on how the media influence both message
and relation between sender and receiver, he holds (Hjarvard, 2007, pp. 3–4).
This comes close to regarding ‘mediation’ as representation. I will term this a
narrow or focused conceptualisation of ‘mediation’.
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