Faelar Duskwhisper
Elf Male Magic-User/Thief (Level 1/1)
Ability Score Bonuses
Strength 10 No bonus
Intelligence 18 +10% XP, 95% spell learn chance, 7 languages, 18 spells/level
Wisdom 12 No adjustment
Dexterity 16 +1 reaction, +1 missile hit, -2 AC adjustment
Constitution 13 +1 HP/HD, 90% system shock
Charisma 16 +15% reaction, 7 henchmen, +20% loyalty
Combat Statistics
Hit Points 6
Armor Class 6 (leather)
Movement 12" (light armor)
THAC0 20
Attack Bonus +0 (Strength 10)
Typical Attack Short Sword +0 to hit, 1d6 damage
Saving Throws
Type Target
Paralyzation / Poison / Death Magic 13
Petrification / Polymorph 12
Rod / Staff / Wand 12
Breath Weapon 16
Spell 15
Thief Skills (with Dex & racial modifiers)
Skill Final %
Pick Pockets 35%
Open Locks 30%
Find/Remove Traps 25%
Move Silently 30%
Hide in Shadows 25%
Hear Noise 20% (1–2 on d6)
Climb Walls 85%
Magic-User Abilities
Spellcasting: 1 × 1st-level spell per day. Spellbook: Read Magic, Magic Missile, Sleep, Detect Magic.
Bonus Languages (INT 18): Common, Elvish, Goblin, Gnoll, Hobgoblin, Orcish, Draconic, Celestial.
Can read scrolls and later research spells. Cannot cast spells in armor heavier than leather.
Elven Racial Traits
Infravision 60 ft. Charm/Sleep Resistance: 90% immunity. Secret Door Detection: 1 in 6 (2 in 6 when
searching). +1 to surprise rolls in natural settings. Languages: Common, Elvish, Goblin, Gnoll,
Hobgoblin, Orcish, Draconic, and Celestial. Level Limits: Magic-User 11 / Thief 12.
Equipment
Leather armor, short sword 'Whisperfang', shortbow + 20 arrows, dagger, spellbook, thieves’ tools,
backpack, bedroll, rope (50’), ink & quill, candles, rations (1 week), small mirror. Money: 22 gp
remaining. Encumbrance: ~45 lbs (Move 12”).
Background
Faelar Duskwhisper, born under the moonlit canopy of Evereska, trained as both illusionist and shadow
scout. Gifted with intellect and grace, he defends the balance between magic and stealth. Calm and
clever, he prefers guile to bloodshed, and his silver tongue and sharp eyes often save him before his
spells do.
Alignment: Neutral Good
Deity: Corellon Larethian (god of art, magic, and archery)