Weapon Min Damage Weapon Max Damage BASE Attacks/Sec Weapon Attack Speed % Item Attack Speed % Min
+Damage Max +Damage Intelligence Crit. Chance % Crit. Damage % Glass Cannon Magic Weapon/FW Sparkflint
1251 1682 0.90 0% 0%
Weapon Avg. Dmg. Weapon DPS Total Attacks/Second Average +Dmg
1,466.50 1,319.85 0.90 0
2175 0.31 2.15 Yes Yes Yes
Int. Multiplier
22.75
Crit. Dmg. Mult.
3.15 0.15 0.15 0.12
1.15 1.633
Unbugged DPS Character Sheet DPS
71,055.82 81,714.19
Equivalence Conversion Table Stat DPS++ 1 Intelligence 35.92 1 Average +Damage 55.72 1% Crit Chance 1,054.22 1% Crit Damage 152.00 1% Attack Speed 817.14 Weapon Upgrade Paths Stat 100 DPS 200 Intelligence 100 DPS, 200 Int. 200 DPS 200 DPS, 200 Int. 100% Crit Damage Item Upgrade Paths Stat 100 Intelligence 17% Attack Speed 50% Crit Damage 10% Crit Chance
Int. 1.00 1.55 29.35 4.23 22.75
DPS++ 6,191.17 7,183.67 13,919.12 12,382.34 20,654.57 15,200.36
DPS++ 3,591.83 13,891.41 7,600.18 10,542.18
Instructions: 1. File>Download as... to save as an Excel or OpenOffice file (this Google spreadsheet is read only). * Alternatively, if you're logged into your Google account, you can use File>Make a copy... * You can also download from mediafire instead: http://www.mediafire.com/?353yedmi4o3sf03 2. Once you have a copy, please close this browser tab, so others can get a copy too! 3. Input values in column B (items in blue are ones you should change). 4. E16 should be your current actual DPS, within an error margin of 5-10 DPS. If it's not, something's wrong. 5. You can then look at the equivalence chart to find the conversion between Intelligence and other stats. 6. If you want to go more in depth, the "Upgrades" sheet will allow you to do slot by slot upgrade comparisons. How Attack Speed Works: This is a bit confusing. When you are inputting attacks/sec, it wants the attacks/sec of the BASE weapon. If your weapon has an attack speed % bonus on it, you can't just enter the attacks/sec as written.
Let's say you have a wand with attacks/sec of 1.60 due to IAS of 14%. The BASE speed of a generic wand is 1.40. So in B3 you would input 1.40. Then, because the weapon has IAS of 14%, you would enter that in B4. Then, let's say you have a ring with 15% IAS on it, the only other IAS item you have. That would go in B5. Notes: * Magic weapon is applied differently from the other damage multipliers. And for some reason applied 2x. * Average +Damage is (Min + Max) / 2. So something with +6 min damage is equal to +3 average damage.
* Attack speed may be "fake" DPS unless you are using signature spells quite a bit in your build. Version 0.7 alpha By: Chalon Special Thanks: Kaintxu Change Log: 0.1a - Initial release 0.2a - Changed attacks/second calculations. Cleaned up formulas. 0.3a - Overhauled weapon min/max damage and attack speed calculations to fix discrepancy. 0.4a - Added weapon and item upgrade path tables. Also fixed issue with 1% attack speed in equiv. table. 0.5a - Fixed method that Glass Cannon, Magic Weapon, and Sparkflint are applied. 0.6a - Added experimental upgrade table sheet 0.7a - Fixed Weapon on upgrade page. Added off hand to upgrade page.
Helm
Current New Difference Current New Difference Current New Difference Current New Difference Current New Difference Current New Difference Current New Difference Current New Difference Current New Difference Current New Difference Current New Difference Current New Difference Current New Difference
Intelligence 237 -237 120 161 41 182 -182 235 -235 245 -245 157 -157 155 -155 104 -104 185 -185 227 -227 106 138 32
Crit % 0.035 -0.035 0 0 0.055 -0.055 0 0 0.085 -0.085 0 0 0.055 -0.055 0.035 -0.035 0 0 0 0 0 0
Crit Dmg % 0 0 0 0 0.45 -0.45 0 0 0.23 -0.23
IAS % 0 0 0 0 0 0 0 0 0 0 0
Min +Dmg 0 0 0 0 0 0 0 0 0 0
Shoulders
Amulet
Chest
Gloves
Belt
0 0 0 0.27 -0.27 0 0 0 0 0 0 0.7 1.18 0.48 0 0
0 0 0 0 0 0 0 0 0 0 0 0
0 0 0
Bracers
Ring 1
0 0 0 0 0 0 0 DPS 1319.7 1266 -53.7
Ring 2
Pants
Boots
Weapon
0 0 0
0 0 0
Off Hand
0 0 0
0 0
Max +Dmg 0 DPS Change Gold Cost 0 Gold/DPS 0 0 0 0 0 0 0 0 DPS Change Gold Cost Gold/DPS DPS Change Gold Cost Gold/DPS DPS Change Gold Cost Gold/DPS DPS Change Gold Cost Gold/DPS DPS Change Gold Cost Gold/DPS DPS Change Gold Cost Gold/DPS DPS Change Gold Cost Gold/DPS DPS Change Gold Cost Gold/DPS DPS Change Gold Cost Gold/DPS DPS Change Gold Cost Gold/DPS DPS Change Gold Cost Gold/DPS 0 0 DPS Change Gold Cost Gold/DPS
-11,818.02 3,500,000 -296.16 1,472.65 1,400,000 950.67 -17,047.94 8,000,000 -469.26 -8,440.81 0.00 -19,060.04 4,500,000 -236.10 -5,639.18 1,999,999 -354.66 -10,970.50 2,500,000 -227.88 -10,730.89 3,800,000 -354.12 -6,644.89 0.00 -8,153.46 2,200,000 -269.82 1,149.39 0.00 3,674.66 10,000,000 2,721.34 0.00 #DIV/0!
0 0 0
0 0 0 0 0 0 0 DPS 1319.7 1266 -53.7
Max Arcane Power Arcane Power/Sec Unbugged DPS Average Damage Avg. Non-Crit Dmg. Avg. Crit Dmg.
80 * Make sure you put the max AP with energy armor (if you're using it). 10 71,055.82 78,950.91 47,375.28 149,232.14
Channeled Spells Keep in mind that channeled spells are reported every 0.5s, regardless of your weapon speed. However, ticks are based on weapon This is why I have two rows for each channeled spell. Damage/tick, and then reported damage. Spell Avg. Non-Crit Avg. Crit Ray of Frost + Cold Blood (per Tick)
gy armor (if you're using it).
n speed. However, ticks are based on weapon speed. damage.