0% found this document useful (0 votes)
347 views10 pages

Service Concepts (Why We Teach)

The document outlines the service concepts, riding concepts, and teaching concepts of a snowboard teaching system, including six rider levels that progress from beginner to advanced abilities in freestyle, freeride, and alpine/carving. It also details the movement and performance concepts taught at each level as well as the teaching concepts focused on building a learning partnership between the instructor and student.

Uploaded by

mrt4x4
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
347 views10 pages

Service Concepts (Why We Teach)

The document outlines the service concepts, riding concepts, and teaching concepts of a snowboard teaching system, including six rider levels that progress from beginner to advanced abilities in freestyle, freeride, and alpine/carving. It also details the movement and performance concepts taught at each level as well as the teaching concepts focused on building a learning partnership between the instructor and student.

Uploaded by

mrt4x4
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
You are on page 1/ 10

Service Concepts

(why we teach)
S.T.S. Rider Levels

All
Level 6 Mountain
Advanced
Bumps / Steeps
Level 5 Turns / Freestyle Black
Y – Model Alternatives
Intermediate Freestyle
Level 4 Bumps / Steeps
Carved Turns
Improved Skidded Turns Blue
Level 3
Beginning Freestyle
Level 2 Linked Skidded Turns
Single Skidded Turns
Green
Level 1 (1 Timer) Skidded Traverse Toe / Heel
st

Riding Concepts Teaching Concepts


(what we teach)
S.T.S (how we teach)
1. The Y Model (Snowboard Teaching System) Learning Partnership
2. Movement and Performance Concepts
3. S.T.S Rider Levels Instructor Behavior Student Behavior
Created by Clay Sawyer AASI Level 3 (Rev.3/2008)
Service Concepts
1. Instructor / Student Experience
2. Assess the students situation
3. Propose the plan
4. Provide the service
5. Close the transaction
(STS) 6. Follow-up

Snowboard
Teaching System

Riding Concepts Teaching Concepts


(Learning Partnership)

Teaching Pathways

Learning Pathways
Movement Concepts:
Flexion / Extension
Retraction / Extension Instructor Behavior: Student Behavior:
Rotation
Teaching Patterns: Teaching Styles: Individual Characteristics
Performance Concepts:
1. Introduce the lesson 1. Command Learning Preferences:
Twist
2. Determine the goals 2. Task Doer
Tilt
3. Plan the lesson 3. Reciprocal Watcher
Pivot
4. Present the information 4. Guided Discovery Thinker
Pressure
5. Demonstrate 5. Problem Solving Feeler
Y model: 6. Practice
7. Check for Understanding Motivation:
Freestyle
8. Summarize Intrinsic
Free ride
Extrinsic
Alpine / Carving
Attitudes and Values
STS Rider Levels (1- 6)
Created by Clay Sawyer AASI Level 3 (Rev.3/2008)
Snowboard Y-Model
General Public
All Ages
Movement
Level 6
Freestyle Freeride Alpine/Carving
Concepts:
•Flexion &
Extension
Level 5
Switch •Retraction &
Extension
180’s Carving
Level 4
•Rotation
Specialized Dynamic< >Turns Specialized
Pre-teen Pre-teen Performance
Level 3 Young Adults Young Adults Concepts:
European Guests •Twist
Basic< >Turns

Level 2 • Tilt

• Pivot
Level 1 • Pressure
New Rider

Created by Clay Sawyer AASI Level 3 (Rev.3/2008)


Movement Analysis
• Profile
 Stance – Regular or Goofy
 Level – Riding level 3,4,5, or 6
 Task – Linked S-turns, Carve Turns, etc.
 Terrain – Green run, Blue run, Black run
• Detect
 Cause
• Movement concepts – What is the body doing?
 Effect
• Performance concepts – How is the board responding?
• Correct
 Corrective – Fix what is wrong
 Developmental – Enhance what is right
 Action Plan Building - 3 to 5 Exercises
• Simple to complex, static and dynamic, build upon talents

Created by Clay Sawyer AASI Level 3 (Rev.3/2008)


Movement Patterns / Turn Mechanics
• Turning Powers
– Rotation (3) Main steps of Movement Analysis:
– Counter Rotation 1. Profile (SLTT)
• Stance, Level, Task, Terrain
– Leg Steering – Ultimate Goal
1. Detection
• Turn enhancers • Cause – Movement concepts
– Counter Motion • Effect – Performance concepts
– Anticipation Release 1. Correction
• Edge Angle • Prescribe solutions (Action Plans)
– Banking (Inclination) • Developmental
– Angulation • Corrective
• Pressure Distribution
– Leverage (Tip to Tip)
– Side-to-side (Edge to Edge) Action Plan Building (Sequencing Cycle)
– Unweighing 1. Identify competencies
• Up-unweighting
• Down-unweighting 2. Isolate difficulties
• Rebound-unweighting 3. Divide movements into mechanics
• Terrain-unweighting 4. Incorporate variations
• Crossunder vs. Crossover 5. Organize movements, mechanics, and
• Skidding vs. Carving variations into a plan
1. Evaluate the action plan

Created by Clay Sawyer AASI Level 3 (Rev.3/2008)


Biomechanics
• Bones – Make up skeleton VAK:
• Muscles – Contract or Extend •Visual
•Auditory
– Isometric contraction - locked •Kinesthetic
– Isotonic contraction – moving Human Learning Modalities
– Co-contraction – working together
– Work in pairs or groups (ex. quadriceps + hamstrings)
• Ligaments – Connects bone to bone
• Tendons – Connects muscle to bone
• Cartilage – Reduce friction, absorb shocks
• Joints (4) Ligaments of the Knee:
– Hinge – knee 1. ACL - Anterior Cruciate Ligament
– Ball and socket – hip 2. PCL - Posterior Cruciate Ligament
– Modified Hinge - ankle 3. MCL – Medial Collateral Ligament
4. LCL – Lateral Collateral Ligament

Created by Clay Sawyer AASI Level 3 (Rev.3/2008)


Diagram of a Turn
Friction – Occurs throughout
turn.
Friction (Types):
1. Snow to Board
2. Air to Body
3. Snow to Body
Centripetal Centrifugal Gravity
Force Force
Gravity (Types):
1. Normal Component
2. Parallel Component

Gravity Friction Principal – When Friction is greater than Gravity, speed decreases,
and when Gravity is greater than Friction, speed increases.

Created by Clay Sawyer AASI Level 3 (Rev.3/2008)


Phases of a Turn
Initiation

Edge change occurs

Shaping Gravity

Finish
Created by Clay Sawyer AASI Level 3 (Rev.3/2008)
Additional Definitions
C.A.P. Model
Freestyle Maneuver A.T.M.L 1. Cognitive – Think
1. Approach 2. Affective – Feel
2. Takeoff 3. Physical - Move
3. Maneuver
4. Landing Smart Style Safety Initiative T.I.D.
1. Make a plan 1. Timing
2. Look before you leap 2. Intensity
3. Easy Style it 3. Duration
T.O.D.A Model 4. Respect gets respect
1. Task Teaching Cycles, P.D.A.S.
2. Observe 1. Play
3. Describe 2. Drill
4. Analyze 3. Adventure
Piaget Stages of Development4. Summary
1. Sensory Motor 0 – 2
2. Pre-operational 2 – 7
3. Concrete Operations 7 – 11
4. Formal Operations 11 - Adults
Maslow’s Hierarchy of Needs
Transcendence
Model for Human
Motivation

2 Types Motivation Self-


1. Intrinsic Actualization
2. Extrinsic
Self-Esteem

Social Recognition

Safety

Physiological - Sustenance

Created by Clay Sawyer AASI Level 3 (Rev.3/2008)

You might also like