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8086 Microprocessor Overview

The document discusses the 8086 microprocessor. It has a 16-bit ALU and 16-bit data bus. The 8086 has two main parts - the Bus Interface Unit which handles fetching instructions and computing addresses, and the Execution Unit which decodes and executes instructions using the 16-bit ALU. The 8086 has 16 general purpose registers including AX, BX, CX and DX which can each be used as two 8-bit registers. It uses segmented memory addressing where a 20-bit physical address is calculated by combining a 16-bit segment register and 16-bit offset.

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0% found this document useful (0 votes)
195 views89 pages

8086 Microprocessor Overview

The document discusses the 8086 microprocessor. It has a 16-bit ALU and 16-bit data bus. The 8086 has two main parts - the Bus Interface Unit which handles fetching instructions and computing addresses, and the Execution Unit which decodes and executes instructions using the 16-bit ALU. The 8086 has 16 general purpose registers including AX, BX, CX and DX which can each be used as two 8-bit registers. It uses segmented memory addressing where a 20-bit physical address is calculated by combining a 16-bit segment register and 16-bit offset.

Uploaded by

Raj Hakani
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PPT, PDF, TXT or read online on Scribd
You are on page 1/ 89

Suresh.

P
HOD / ECE
MEA Engineering College
Perinthalmanna
8086
MICROPROCESSOR
8086 Microprocessor

16-bit Arithmetic Logic Unit

16-bit data bus (8088 has 8-bit data bus)

20-bit address bus - 2
20
= 1,048,576 = 1 meg


The address refers to a byte in memory. In the 8088, these bytes come in on
the 8-bit data bus. In the 8086, bytes at even addresses come in on the low
half of the data bus (bits 0-7) and bytes at odd addresses come in on the upper
half of the data bus (bits 8-15).

The 8086 can read a 16-bit word at an even address in one operation and at an
odd address in two operations. The 8088 needs two operations in either case.

The least significant byte of a word on an 8086 family microprocessor is at the
lower address.

8086 Features
Simplified CPU Design
Data Registers
Address Registers
Control
Uni t
Arithmeti c
Logic Unit
Status
Flags
Address Bus
Data Bus
Memory
CS
SS
DS
ES
Segment
BP
Index
SP
SI
DI
AH
BH
CH
DH DL
CL
BL
AL
General Purpose
Status and Control
Flags
IP
AX
BX
CX
DX
Intel 16-bit Registers

The 8086 has two parts, the Bus Interface Unit (BIU) and the
Execution Unit (EU).

The BIU fetches instructions, reads and writes data, and computes the
20-bit address.

The EU decodes and executes the instructions using the 16-bit ALU.

The BIU contains the following registers:

IP - the Instruction Pointer
CS - the Code Segment Register
DS - the Data Segment Register
SS - the Stack Segment Register
ES - the Extra Segment Register

The BIU fetches instructions using the CS and IP, written CS:IP, to contract
the 20-bit address. Data is fetched using a segment register (usually the DS)
and an effective address (EA) computed by the EU depending on the
addressing mode.


8086 Architecture
The EU contains the following 16-bit registers:

AX - the Accumulator
BX - the Base Register
CX - the Count Register
DX - the Data Register
SP - the Stack Pointer \

defaults to stack segment

BP - the Base Pointer /
SI - the Source Index Register
DI - the Destination Register

These are referred to as general-purpose registers, although, as seen by
their names, they often have a special-purpose use for some instructions.

The AX, BX, CX, and DX registers can be considers as two 8-bit registers, a
High byte and a Low byte. This allows byte operations and compatibility with
the previous generation of 8-bit processors, the 8080 and 8085. 8085 source
code could be translated in 8086 code and assembled. The 8-bit registers are:

AX --> AH,AL
BX --> BH,BL
CX --> CH,CL
DX --> DH,DL

Registers
8086 Programmers Model
ES
CS
SS
DS
IP
AH
BH
CH
DH
AL
BL
CL
DL
SP
BP
SI
DI
FLAGS
AX
BX
CX
DX
Extra Segment
Code Segment
Stack Segment
Data Segment
Instruction Pointer
Accumulator
Base Register
Count Register
Data Register
Stack Pointer
Base Pointer
Source Index Register
Destination Index Register
BIU registers
(20 bit adder)
EU registers
8086/88 internal registers 16 bits (2 bytes each)
AX, BX, CX and DX are two
bytes wide and each byte can
be accessed separately
These registers are used as
memory pointers.
Flags will be discussed later
Segment registers are used
as base address for a segment
in the 1 M byte of memory
The 8086/8088 Microprocessors: Registers
Registers
Registers are in the CPU and are referred to by specific names
Data registers
Hold data for an operation to be performed
There are 4 data registers (AX, BX, CX, DX)
Address registers
Hold the address of an instruction or data element
Segment registers (CS, DS, ES, SS)
Pointer registers (SP, BP, IP)
Index registers (SI, DI)
Status register
Keeps the current status of the processor
On an IBM PC the status register is called the FLAGS register
In total there are fourteen 16-bit registers in an 8086/8088
Data Registers: AX, BX, CX, DX
Instructions execute faster if the data is in a register
AX, BX, CX, DX are the data registers
Low and High bytes of the data registers can be accessed
separately
AH, BH, CH, DH are the high bytes
AL, BL, CL, and DL are the low bytes
Data Registers are general purpose registers but they also
perform special functions
AX
Accumulator Register
Preferred register to use in arithmetic, logic and data transfer instructions
because it generates the shortest Machine Language Code
Must be used in multiplication and division operations
Must also be used in I/O operations
BX
Base Register
Also serves as an address register

CX
Count register
Used as a loop counter
Used in shift and rotate operations
DX
Data register
Used in multiplication and division
Also used in I/O operations

Pointer and Index Registers
Contain the offset addresses of memory locations
Can also be used in arithmetic and other operations
SP: Stack pointer
Used with SS to access the stack segment
BP: Base Pointer
Primarily used to access data on the stack
Can be used to access data in other segments
SI: Source Index register
is required for some string operations
When string operations are performed, the SI register points to
memory locations in the data segment which is addressed by the
DS register. Thus, SI is associated with the DS in string
operations.
DI: Destination Index register
is also required for some string operations.
When string operations are performed, the DI register points to
memory locations in the data segment which is addressed by the
ES register. Thus, DI is associated with the ES in string
operations.
The SI and the DI registers may also be used to access data
stored in arrays
Segment Registers - CS, DS, SS and ES
Are Address registers
Store the memory addresses of instructions and data
Memory Organization
Each byte in memory has a 20 bit address starting with 0 to 2
20
-1 or 1
meg of addressable memory
Addresses are expressed as 5 hex digits from 00000 - FFFFF
Problem: But 20 bit addresses are TOO BIG to fit in 16 bit registers!
Solution: Memory Segment
Block of 64K (65,536) consecutive memory bytes
A segment number is a 16 bit number
Segment numbers range from 0000 to FFFF
Within a segment, a particular memory location is specified with an offset
An offset also ranges from 0000 to FFFF
Segmented Memory
Segmented memory addressing: absolute (linear) address is a
combination of a 16-bit segment value added to a 16-bit offset
00000
10000
20000
30000
40000
50000
60000
70000
80000
90000
A0000
B0000
C0000
D0000
E0000
F0000
8000:0000
8000:FFFF
seg
ofs
8000:0250
0250
one segment
Memory Address Generation
The BIU has a dedicated adder for
determining physical memory addresses
Intel
Physical Address (20 Bits)
Adder
Segment Register (16 bits) 0 0 0 0
Offset Value (16 bits)
Example Address Calculation
If the data segment starts at location 1000h
and a data reference contains the address
29h where is the actual data?
Intel
Offset: 0 0 0 0 0 0 0 0 0 0 1 0 1 0 0 1
2 9
0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Segment:
0 0 0 1 0 0 0 0 0 0 0 0 0 0 1 0 1 0 0 1 Address:
Segment:Offset Address
Logical Address is specified as segment:offset
Physical address is obtained by shifting the segment address 4
bits to the left and adding the offset address
Thus the physical address of the logical address A4FB:4872 is
A4FB0
+ 4872
A9822
Your turn . . .
What linear address corresponds to the segment/offset
address 028F:0030?
028F0 + 0030 = 02920
Always use hexadecimal notation for addresses.
Your turn . . .
What segment addresses correspond to the linear address
28F30h?
Many different segment-offset addresses can produce the
linear address 28F30h. For example:
28F0:0030, 28F3:0000, 28B0:0430, . . .
The Code Segment
Memory
Segment Register

Offset

Physical or
Absolute Address
0
+
CS:
IP
0400H
0056H
4000H
4056H
0400
0056
04056H
The offset is the distance in bytes from the start of the segment.
The offset is given by the IP for the Code Segment.
Instructions are always fetched with using the CS register.
CS:IP = 400:56
Logical Address
0H
0FFFFFH
The physical address is also called the absolute address.
The Data Segment
Memory
Segment Register

Offset

Physical Address
+
DS:
SI
05C0
0050
05C00H
05C50H
05C0 0
0050
05C50H
Data is usually fetched with respect to the DS register.
The effective address (EA) is the offset.
The EA depends on the addressing mode.
DS:EA
0H
0FFFFFH
The Stack Segment
Memory
Segment Register

Offset

Physical Address
+
SS:
SP
0A00
0100
0A000H
0A100H
0A00 0
0100
0A100H
The stack is always referenced with respect to the stack segment register.
The stack grows toward decreasing memory locations.
The SP points to the last or top item on the stack.

PUSH - pre-decrement the SP
POP - post-increment the SP
The offset is given by the SP register.
SS:SP
0H
0FFFFFH
Flags
Carry flag
Parity flag
Auxiliary flag
Zero
Overflow
Direction
Interrupt enable
Trap
Sign
6 are status flags
3 are control flag
CF (carry) Contains carry from leftmost bit following
arithmetic, also contains last bit from a shift or rotate
operation.
Flag Register
Flag O D I T S Z A P C
Bit no. 15 14 13 12 11
1
0
9 8 7 6 5 4 3 2 1 0
Conditional flags:
They are set according to some results of arithmetic operation. You do
not need to alter the value yourself.
Control flags:
Used to control some operations of the MPU. These flags are to be set
by you in order to achieve some specific purposes.

Flag Register
OF (overflow) Indicates overflow of the
leftmost bit during arithmetic.
DF (direction) Indicates left or right for
moving or comparing string data.
IF (interrupt) Indicates whether external
interrupts are being processed or ignored.
TF (trap) Permits operation of the processor
in single step mode.
SF (sign) Contains the resulting sign of an
arithmetic operation (1=negative)
ZF (zero) Indicates when the result of
arithmetic or a comparison is zero. (1=yes)
AF (auxiliary carry) Contains carry out of
bit 3 into bit 4 for specialized arithmetic.
PF (parity) Indicates the number of 1 bits
that result from an operation.
Addressing modes

Register and immediate modes we have already
seen

MOV AX,1
MOV BX,AX

register immediate



3F03 - 80x86 assembler
Typical addressing modes
Absolute address mode


MOV AX,[0200]

value stored in memory location DS:0200




3F03 - 80x86 assembler
Typical addressing modes
Register indirect


MOV AX,[BX]

value stored at address contained in DS:BX
3F03 - 80x86 assembler
Typical addressing modes
Displacement


MOV DI,4
MOV AX,[0200+DI]

value stored at DS:0204





3F03 - 80x86 assembler
Typical addressing modes
Indexed

MOV BX,0200
MOV DI,4
MOV AX,[BX+DI]

value stored at DS:0204



3F03 - 80x86 assembler
Typical addressing modes
Memory indirect
MOV DI,0204
MOV BX,[DI]
MOV AX,[BX]

If DS:0204 contains 0256,
then AX will contain
whatever is stored at
DS:0256



3F03 - 80x86 assembler
Typical addressing modes
Memory indirect
MOV DI,0204
MOV BX,[DI]
MOV AX,[BX]

If DS:0204 contains 0256,
then AX will contain
whatever is stored at
DS:0256



Byte addresses in memory
0200 0204
0250 0256
02 56
12 34
DI
BX
AX = 1234
8086 in Maximum Mode
The IBM PC is a maximum mode 8088 system. When an 8086/8088 is used
in the maximum mode (MN/MX pin grounded) it requires the use of an 8288
Bus Controller. The system can support multiple processors on the system
bus by the use of an 8289 Bus Arbiter.

The following signals now come from the 8288: ALE, DT/R, DEN, and INTA.

The M/IO, RD, and WR signals are replaced by:

MRDC - memory read command
MWTC - memory write command
IORC - I/O read command
IOWC - I/O write command
AMWC - Advanced memory write command
AIOWC - Advanced I/O write command

The advanced commands become active earlier in the cycle to give devices
an earlier indication of a write operation.



IV-1
8086 Maximum Mode
When in the maximum mode, the 8086/8088 has 3 status lines that are
connected to the 8288 and provide it with the information it needs to
generate the system bus signals. The information provided by the status
bits is as follows.


S2 S1 S0 operation signal
0 0 0 Interrupt Acknowledge INTA
0 0 1 Read I/O port IORC
0 1 0 Write I/O port IOWC, AIOWC
0 1 1 Halt none
1 0 0 Instruction Fetch MRDC
1 0 1 Read Memory MRDC
1 1 0 Write Memory MWTC, AMWC
1 1 1 Passive none



IV-2
Direct Memory Access - DMA
DMA allows data to go between memory and a peripheral, such as a disk
drive, without going through the cpu.

The DMA controller takes over the address bus, data bus, and control bus.
The 8237A DMA Controller is a commonly used device and is in the IBM PC.

Figure 11-4 is a simplified block diagram showing the use of a DMA controller.
For example, to read a disk file the following operations occur.

1. Send a series of commands to the disk controller to find and read a
block of data.
2. When the controller has the first byte of the block, it sends a DMA
request DREQ to the DMA controller.
3. If that input of the DMA controller is unmasked, the DMA controller
sends a hold-request HQR to the cpu.
4. The cpu responds with a hold-acknowledge HLDA and floats its buses.
5. The DMA controller then takes control of the buses.
6. The DMA controller sends out the memory address and DMA
acknowledge DACK0 to the disk controller.
7. The DMA controller asserts the MEMW and IOR lines.

IV-4
Memory
IV-6
Terminology
Volatile - data is lost when power is turned off.
Nonvolatile - retains data when powered off.

Random Access - all data locations accessed in the same amount of time.
Sequential Access - data accessed in varying amounts of time, e.g., tape.

ROM - Read Only Memory.
RAM - Random Access Memory

By convention, RAM in a PC is really Read/Write Memory and ROM
(EPROM) in a PC, although random access memory, is not referred to
as RAM.

Examples
VOLATILE NONVOLATILE
Static RAM ROM, PROM, EPROM, EEPROM, FLASH
Dynamic RAM Disk, tape
Magnetic core, magnetic bubble
RLH - Fall 1997 47
Interface 8086 to 6116 static RAM
8086
A
____
BHE
ALE
A(10-0)
D(7-0)
__
R/W
OE*
CS*
A(10-0)
__
R/W
OE*
CS*
D
D(7-0)
20

Latch
Addr
Decoder
A(11-1)
21
A
0
, BHE*
A(19-12)
A(11-1)
__
M/IO
___
RD
___
WR
READY
low byte
(even)
hi byte
(odd)
D(7-0)
D(15-8)
16
A
0
RAMCS*
MEM*
BHE*

Wait
State
Gen
6116 (2K x8)
Introduction
to
8086
Assembly Language
Programming
What Is Assembly Language
Machine-Specific Programming Language
one-one correspondence between statements
and native machine language
matches machine instruction set and
architecture
IBM-PC Assembly Language
refers to 8086, 8088, 80186, 80286, 80386,
80486, and Pentium Processors
What Is An Assembler?
Systems Level Program
translates assembly language source code to
machine language
object file - contains machine instructions, initial
data, and information used when loading the
program
listing file - contains a record of the translation
process, line numbers, addresses, generated code
and data, and a symbol table
Why Learn Assembly
Language?
Learn how a
processor works
Understand basic
computer architecture
Explore the internal
representation of data
and instructions
Gain insight into
hardware concepts
Allows creation of
small and efficient
programs
Allows programmers
to bypass high-level
language restrictions
Might be necessary to
accomplish certain
operations
Data Representation
Binary 0-1
represents the state of
electronic components
used in computer
systems
Bit - Binary digit
Byte - 8 Bits
smallest addressable
memory location (on
the IBM-PC)
Word - 16 Bits
Each architecture may
define its own
wordsize
Doubleword - 32 Bits
Quadword - 64 Bits
Nybble - 4 Bits
Numbering Systems
Binary - Base 2
0, 1
Octal - Base 8
0, 1, 2, 7
Decimal - Base 10
0, 1, 2, , 9
Hexadecimal (Hex)
0, 1, , 9, A, B, , F
Raw Binary format
All information is
coded for internal
storage
Externally, we may
choose to express the
information in any
numeration system, or
in a decoded form
using other symbols
Decoding a Byte
Raw
01010000b
Hex
50h
Octal
120
8

Decimal
80d
Machine Instruction
Push AX
ASCII Character code
P
Integer
80 (eighty)
BCD
50 (fifty)
Custom code ???
Machine Language
A language of numbers, called the
Processors Instruction Set
The set of basic operations a processor can
perform
Each instruction is coded as a number
Instructions may be one or more bytes
Every number corresponds to an
instruction
Assembly Language vs Machine
Language Programming
Machine Language Programming
Writing a list of numbers representing the
bytes of machine instructions to be executed
and data constants to be used by the program
Assembly Language Programming
Using symbolic instructions to represent the
raw data that will form the machine language
program and initial data constants
Assembly Language
Instructions
Mnemonics represent Machine
Instructions
Each mnemonic used represents a single
machine instruction
The assembler performs the translation
Some mnemonics require operands
Operands provide additional information
register, constant, address, or variable
Assembler Directives
8086 Instruction - Basic Structure
Label Operator Operand[s] ;Comment

Label - optional alphanumeric string
1st character must be a-z,A-Z,?,@,_,$
Last character must be :
Operator - assembly language instruction
mnemonic: an instruction format for humans
Assembler translates mnemonic into hexadecimal opcode
example: mov is f8h
Operand[s] - 0 to 3 pieces of data required by instruction
Can be several different forms
Delineated by commas
immediate, register name, memory data, memory address
Comment - Extremely useful in assembler language

These fields are separated by White Space (tab, blank, \n, etc.)
8086 Instruction - Example
Label Operator Operand[s] ;Comment

INIT: mov ax, bx ; Copy contents of bx into ax

Label - INIT:
Operator - mov
Operands - ax and bx
Comment - alphanumeric string between ; and \n

Not case sensitive
Unlike other assemblers, destination operand is first
mov is the mnemonic that the assembler translates into an
opcode
Assembler Language Segment Types
Stack
For dynamic data storage
Source file defines size
Must have exactly 1
Data
For static data Storage
Source file defines size
Source file defines content (optional)
Can have 0 or more
Code
For machine Instructions
Must have 1 or more
Using MASM Assembler
to get help:
C:\> masm /h
Can just invoke MASM with no arguments:
C:\> masm
Source Filename [.ASM]: hello
Object Filename [HELLO.OBJ]:
Source Listing [NUL.LST]:
Cross Reference [NUL.CRF]:

.ASM - Assembler source file prepared by programmer
.OBJ - Translated source file by assembler
.LST - Listing file, documents Translation process
Errors, Addresses, Symbols, etc
.CRF Cross reference file

x86 Instruction Set Summary
(Data Transfer)
CBW ;Convert Byte to Word AL AX
CWD ;Convert Word to Double in AX DX,AX
IN ;Input
LAHF ;Load AH from Flags
LDS ;Load pointer to DS
LEA ;Load EA to register
LES ;Load pointer to ES
LODS ;Load memory at SI into AX
MOV ;Move
MOVS ;Move memory at SI to DI
OUT ;Output
POP ;Pop
POPF ;Pop Flags
PUSH ;Push
PUSHF ;Push Flags
SAHF ;Store AH into Flags
STOS ;Store AX into memory at DI
XCHG ;Exchange
XLAT ;Translate byte to AL
x86 Instruction Set Summary
(Arithmetic/Logical)
AAA ;ASCII Adjust for Add in AX
AAD ;ASCII Adjust for Divide in AX
AAM ;ASCII Adjust for Multiply in AX
AAS ;ASCII Adjust for Subtract in AX
ADC ;Add with Carry
ADD ;Add
AND ;Logical AND
CMC ;Complement Carry
CMP ;Compare
CMPS ;Compare memory at SI and DI
DAA ;Decimal Adjust for Add in AX
DAS ;Decimal Adjust for Subtract in AX
DEC ;Decrement
DIV ;Divide (unsigned) in AX(,DX)
IDIV ;Divide (signed) in AX(,DX)
MUL ;Multiply (unsigned) in AX(,DX)
IMUL ;Multiply (signed) in AX(,DX)
INC ;Increment
x86 Instruction Set Summary
(Arithmetic/Logical Cont.)

NEG ;Negate
NOT ;Logical NOT
OR ;Logical inclusive OR
RCL ;Rotate through Carry Left
RCR ;Rotate through Carry Right
ROL ;Rotate Left
ROR ;Rotate Right
SAR ;Shift Arithmetic Right
SBB ;Subtract with Borrow
SCAS ;Scan memory at DI compared to AX
SHL/SAL ;Shift logical/Arithmetic Left
SHR ;Shift logical Right
SUB ;Subtract
TEST ;AND function to flags
XLAT ;Translate byte to AL
XOR ;Logical Exclusive OR
x86 Instruction Set Summary
(Control/Branch Cont.)
CALL ;Call
CLC ;Clear Carry
CLD ;Clear Direction
CLI ;Clear Interrupt
ESC ;Escape (to external device)
HLT ;Halt
INT ;Interrupt
INTO ;Interrupt on Overflow
IRET ;Interrupt Return
JB/JNAE ;Jump on Below/Not Above or Equal
JBE/JNA ;Jump on Below or Equal/Not Above
JCXZ ;Jump on CX Zero
JE/JZ ;Jump on Equal/Zero
JL/JNGE ;Jump on Less/Not Greater or Equal
JLE/JNG ;Jump on Less or Equal/Not Greater
JMP ;Unconditional Jump
JNB/JAE ;Jump on Not Below/Above or Equal
JNBE/JA ;Jump on Not Below or Equal/Above
JNE/JNZ ;Jump on Not Equal/Not Zero
JNL/JGE ;Jump on Not Less/Greater or Equal

x86 Instruction Set Summary
(Control/Branch)
JNLE/JG ;Jump on Not Less or Equal/Greater
JNO ;Jump on Not Overflow
JNP/JPO ;Jump on Not Parity/Parity Odd
JNS ;Jump on Not Sign
JO ;Jump on Overflow
JP/JPE ;Jump on Parity/Parity Even
JS ;Jump on Sign
LOCK ;Bus Lock prefix
LOOP ;Loop CX times
LOOPNZ/LOOPNE ;Loop while Not Zero/Not Equal
LOOPZ/LOOPE ;Loop while Zero/Equal
NOP ;No Operation (= XCHG AX,AX)
REP/REPNE/REPNZ ;Repeat/Repeat Not Equal/Not Zero
REPE/REPZ ;Repeat Equal/Zero
RET ;Return from call
SEG ;Segment register
STC ;Set Carry
STD ;Set Direction
STI ;Set Interrupt
TEST ;AND function to flags
WAIT ;Wait
Assembler Directives
end label end of program, label is entry point
proc far|near begin a procedure; far, near keywords
specify if procedure in different code
segment (far), or same code segment (near)
endp end of procedure
page set a page format for the listing file
title title of the listing file
.code mark start of code segment
.data mark start of data segment
.stack set size of stack segment
Assembler Directives
db define byte
dw define word (2 bytes)
dd define double word (4 bytes)
dq define quadword (8 bytes)
dt define tenbytes
equ equate, assign numeric expression to a name
Examples:
db 100 dup (?) define 100 bytes, with no initial values for bytes
db Hello define 5 bytes, ASCII equivalent of Hello.
maxint equ 32767
count equ 10 * 20 ; calculate a value (200)
Program Example
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; ;
; This is an example program. It prints the ;
; character string "Hello World" to the DOS standard output ;
; using the DOS service interrupt, function 9. ;
; ;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
hellostk SEGMENT BYTE STACK 'STACK' ;Define the stack segment
DB 100h DUP(?) ;Set maximum stack size to 256 bytes (100h)
hellostk ENDS

hellodat SEGMENT BYTE 'DATA' ;Define the data segment
dos_print EQU 9 ;define a constant via EQU
strng DB 'Hello World',13,10,'$' ;Define the character string
hellodat ENDS

hellocod SEGMENT BYTE 'CODE' ;Define the Code segment
START: mov ax, SEG hellodat ;ax <-- data segment start address
mov ds, ax ;ds <-- initialize data segment register
mov ah, dos_print ;ah <-- 9 DOS 21h string function
mov dx,OFFSET strng ;dx <-- beginning of string
int 21h ;DOS service interrupt
mov ax, 4c00h ;ax <-- 4c DOS 21h program halt function
int 21h ;DOS service interrupt
hellocod ENDS
END START ; END label defines program entry

Another Way to define Segments
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Use 'assume' directive to define segment types ;
; ;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
hellostk SEGMENT ;Define a segment
DB 100h DUP(?)
hellostk ENDS

hellodat SEGMENT ;define a segment
dos_print EQU 9 ;define a constant
strng DB 'Hello World',13,10,'$' ;Define the character string
hellodat ENDS

hellocod SEGMENT ;define a segment
assume cs:hellocod, ds:hellodat, ss: hellostk
START: mov ax, hellodat ;ax <-- data segment start address
mov ds, ax ;ds <-- initialize data segment register
mov ah, dos_print ;ah <-- 9 DOS 21h string function
mov dx,OFFSET strng ;dx <-- beginning of string
int 21h ;DOS service interrupt
mov ax, 4c00h ;ax <-- 4c DOS 21h program halt function
int 21h ;DOS service interrupt
hellocod ENDS
END START

Yet another way to define Segs
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Use .stack,.data,.code directives to define segment types ;
; ;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
.stack 100h ; reserve 256 bytes of stack space

.data
dos_print EQU 9 ;define a constant
strng DB 'Hello World',13,10,'$' ;Define the character string


.code

START: mov ax, SEG strng ;ax <-- data segment start address
mov ds, ax ;ds <-- initialize data segment register
mov ah, dos_print ;ah <-- 9 DOS 21h string function
mov dx,OFFSET strng ;dx <-- beginning of string
int 21h ;DOS service interrupt
mov ax, 4c00h ;ax <-- 4c DOS 21h program halt function
int 21h ;DOS service interrupt

END START

Program Statements
name operation operand(s) comment
Operation is a predefined or reserved
word
mnemonic - symbolic operation code
directive - pseudo-operation code
Space or tab separates initial fields
Comments begin with semicolon
Most assemblers are not case sensitive
Program Data and Storage
Pseudo-ops to define
data or reserve
storage
DB - byte(s)
DW - word(s)
DD - doubleword(s)
DQ - quadword(s)
DT - tenbyte(s)
These directives
require one or more
operands
define memory
contents
specify amount of
storage to reserve for
run-time data
Defining Data
Numeric data values
100 - decimal
100B - binary
100H - hexadecimal
'100' - ASCII
"100" - ASCII
Use the appropriate
DEFINE directive
(byte, word, etc.)
A list of values may
be used - the
following creates 4
consecutive words
DW 40CH,10B,-13,0
A ? represents an
uninitialized storage
location
DB 255,?,-128,'X'
Naming Storage Locations
Names can be
associated with
storage locations
ANum DB -4
DW 17
ONE
UNO DW 1
X DD ?
These names are called
variables
ANum refers to a byte
storage location,
initialized to FCh
The next word has no
associated name
ONE and UNO refer
to the same word
X is an unitialized
doubleword
Arrays
Any consecutive storage locations of the
same size can be called an array
X DW 40CH,10B,-13,0
Y DB 'This is an array'
Z DD -109236, FFFFFFFFH, -1, 100B
Components of X are at X, X+2, X+4, X+8
Components of Y are at Y, Y+1, , Y+15
Components of Z are at Z, Z+4, Z+8, Z+12
DUP
Allows a sequence of storage locations to
be defined or reserved
Only used as an operand of a define
directive
DB 40 DUP (?)
DW 10h DUP (0)
DB 3 dup ("ABC")
Word Storage
Word, doubleword, and quadword data
are stored in reverse byte order (in
memory)
Directive Bytes in Storage
DW 256 00 01
DD 1234567H 67 45 23 01
DQ 10 0A 00 00 00 00 00 00 00
X DW 35DAh DA 35
Low byte of X is at X, high byte of X is at X+1
Named Constants
Symbolic names associated with storage
locations represent addresses
Named constants are symbols created to
represent specific values determined by
an expression
Named constants can be numeric or string
Some named constants can be redefined
No storage is allocated for these values
Equal Sign Directive
name = expression
expression must be numeric
these symbols may be redefined at any time
maxint = 7FFFh
count = 1
DW count
count = count * 2
DW count
EQU Directive
name EQU expression
expression can be string or numeric
Use < and > to specify a string EQU
these symbols cannot be redefined later in the
program
sample EQU 7Fh
aString EQU <1.234>
message EQU <This is a message>
Data Transfer Instructions
MOV target, source
reg, reg
mem, reg
reg, mem
mem, immed
reg, immed
Sizes of both
operands must be the
same
reg can be any non-
segment register
except IP cannot be
the target register
MOV's between a
segment register and
memory or a 16-bit
register are possible
Sample MOV Instructions
b db 4Fh
w dw 2048

mov bl,dh
mov ax,w
mov ch,b
mov al,255
mov w,-100
mov b,0
When a variable is created with a
define directive, it is assigned a
default size attribute (byte, word,
etc)
You can assign a size attribute
using LABEL
LoByte LABEL BYTE
aWord DW 97F2h
Addresses with Displacements
b db 4Fh, 20h, 3Ch
w dw 2048, -100, 0

mov bx, w+2
mov b+1, ah
mov ah, b+5
mov dx, w-3
Type checking is still in
effect
The assembler
computes an address
based on the
expression
NOTE: These are
address computations
done at assembly time
MOV ax, b-1
will not subtract 1 from
the value stored at b
eXCHanGe
XCHG target, source
reg, reg
reg, mem
mem, reg
MOV and XCHG
cannot perform
memory to memory
moves
This provides an
efficient means to
swap the operands
No temporary storage
is needed
Sorting often requires
this type of operation
This works only with
the general registers
Arithmetic Instructions
ADD dest, source
SUB dest, source
INC dest
DEC dest
NEG dest
Operands must be of
the same size
source can be a
general register,
memory location, or
constant
dest can be a register
or memory location
except operands
cannot both be
memory
Program Segment Structure
Data Segments
Storage for variables
Variable addresses
are computed as
offsets from start of
this segment
Code Segment
contains executable
instructions
Stack Segment
used to set aside
storage for the stack
Stack addresses are
computed as offsets
into this segment
Segment directives
.data
.code
.stack size
Memory Models
.Model memory_model
tiny: code+data <= 64K (.com program)
small: code<=64K, data<=64K, one of each
medium: data<=64K, one data segment
compact: code<=64K, one code segment
large: multiple code and data segments
huge: allows individual arrays to exceed 64K
flat: no segments, 32-bit addresses, protected
mode only (80386 and higher)
Program Skeleton
.model small
.stack 100H
.data
;declarations
.code
main proc
;code
main endp
;other procs
end main
Select a memory model
Define the stack size
Declare variables
Write code
organize into procedures
Mark the end of the source
file
optionally, define the entry
point

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