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Spin Bowling Venkatapathi Raju

The document provides coaching strategies and techniques for spin bowling. It identifies the key attributes of a successful spinner and covers their bowling action, grip, run-up, and delivery techniques. It emphasizes accuracy, consistency, and using variations to deceive batsmen. Drills and game simulations are recommended to develop skills and decision making. Tactics like field placements and targeting batsmen are also discussed.

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0% found this document useful (0 votes)
848 views21 pages

Spin Bowling Venkatapathi Raju

The document provides coaching strategies and techniques for spin bowling. It identifies the key attributes of a successful spinner and covers their bowling action, grip, run-up, and delivery techniques. It emphasizes accuracy, consistency, and using variations to deceive batsmen. Drills and game simulations are recommended to develop skills and decision making. Tactics like field placements and targeting batsmen are also discussed.

Uploaded by

PikunLenka
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Spin Bowling- Level 2 .

Venkatapathi Raju

How to coach spinners.


The Coaching Strategy.
How to coach spin bowling.
1.
• Identify the Talent.

• Teach the Skills.

• Develop game awareness and tactics.


Spin Bowling.
Identifying the Spinner.
2.
• An effective spin bowler can “shape” the flight of a ball. i.e.
can loop a delivery – lob it or push it through. This can be
tested by his ability to flight the ball over a cord strung over
the pitch, 2/3rds of the way down the wicket – and land the
delivery on a good length.
• The good spinner must be able to bowl a stock ball which hits
an accurate length and line five times out of six in an over.
• He must be able to give the ball a ‘rip’ and turn it – not
necessarily a lot – on the best of pitches.
• He must also have the body action to gain ‘
• Note that accuracy, line and length can be taught or acquired –
but a real spinner has the innate ability to spin the ball hard.
Spin Bowling.
The Bowling Action (i)

3.
Like any other bowler, the spinner must
reproduce a good action, a consistent line, a
good length, a ‘stock’ ball which pitches
accurately at least 80% of the time he is
bowling and which he can bowl at will to
prevent the batsman from scoring.
Spin Bowling.
The Bowling Action (ii)
4.
• The spinnner’s action will vary much more than
the medium-pacer or faster bowlers. E.g. Warne,
Kumble, Muralitharan, Adams.
• Body composition, age, the type of wicket he
usually bowls on and his mentality etc will
determine the slow bowler’s action.
• A spinner’s peculiarities should be exploited and
managed rather than changed. His natural
movements should be encouraged.
Spin Bowling.
The Bowling Action.(iii)
5.
• Unlike faster bowlers, spinners run less chance of
injury – although finger injuries are common.
• Altering a spinner’s action can reduce the
effectiveness of his idiosyncratic advantages.
• Whilst the spinner must observe the usual basic
tenets of bowling, within those constraints, he
must feel comfortable.
Spin Bowling.
An Effective Bowling Action
6. The Basics.
• Use a run-up which allows the bowler to move
into a side-on position in his delivery stride.
• Create leverage against the braced front leg, by
having a high non-bowling arm/shoulder.
• Deliver the ball over the top of the action, moving
the fingers over the ball.
• Transfer the weight smoothly from the back foot
and over the top of the braced front leg.
• Stabilize the front foot on delivery.
• Run after the ball in the follow-through
Spin Bowling.
Spinning the Ball.
7.Side and over spin are the
produced by a good grip,
different wrist angles, and
the varying release points
which yield curve and
drift – n.b. The Magnus
Effect.
• The spinner should release
the ball before or after the
vertical, ‘twelve o’clock’
position.
Spin Bowling.
Grip – The Finger Positions.
8.
• Finger positions for the
Orthodox or Finger Spinner.
• The fingers should be spread as
widely as is comfortable.
• Use the wrist as well as the
fingers to spin the ball.
• Grip the ball so that the fingers
point towards the batsman- and
the seam towards fine-leg (off
spinner)
• For the top-spinner point the
seam towards the stumps and
the fingers of the bowling hand
point towards cover.
Spin Bowling.
The Grip-The Wrist Spinner.
9. The Finger Positions for
the Wrist Spinner.
• Grip the Ball around
the seam.
• Fit the ball naturally
in the hand.
• Use the fingers and
wrist to produce spin
– no thumbs.
• The grips for the
variations of the
wrong ‘un, top-
spinner and flipper
will vary from
Spin Bowling.
The Run Up.
10.
• The run-up begins from a
straight or angled position.
• At delivery the bowler
must maintain his forward
alignment towards the
target of the batsman’s
wicket.
• Poor body alignment leads
to:-
• Round-arm and flat
deliveries.
• No spin or bounce.
• Poor transfer of
momentum and inefficient
body rotation.
Spin Bowling.
Run Up Variations
• 11.
• Spinners may change
their angle of approach
depending on:-
• a/ The batsman being
left or right handed
• b/ Whether the bowler is
bowling around or over
the wicket.
• c/ The bowler wants a
subtle change of line.
Spin Bowling.
The Delivery – Finger Spin.
• 12
• The Finger spinner has a shorter
delivery stride than the wrist-
spinner; the result of a more
closed action?
• The front leg is stronger with
the leading foot being grounded
heel and toe--not just on the
toes.
• The bowling arm is high at
release but not vertical.
• The follow-through should
position the bowler to take the
return catch.
Spin Bowling
The Delivery-Wrist Spin.
• 13.

• The delivery stride is usually


longer than that of the finger
spinner, but will vary between
bowlers.
• The front foot must be on the
ground as early as possible in
order to establish a firm base.
• The bowling arm must be off
the vertical.
• An early stable base will
provide a strong platform to
generate spin and enable the
wrist to rotate through a variety
of degrees for spin variations.
Spin Bowling.
Body Rotation.
14.A strong body rotation provides
maximum spinning revolutions of
the ball. It is achieved by means
of:-
• A high front shoulder and arm.
• Pulling the front arm and elbow
straight down in the the lock-up
position – and finishing in the
‘shaking hands’ position.
• The front foot should be firm on
the ground before the swinging arc
of the bowling arm begins.
• Rotating the shoulders vertically-
with the bowling arm swinging
across the body, passing close to its
leading side and finishing high in
the follow-through.
• Driving the back hip and knee
through in sync with the shoulders.
Spin Bowling.
The Result.
15.
• Mastery of these
basics allow the
spinners to
replicate:-
• Shape.
• Line and length.
• Spin and bounce.
Spin Bowling.
The Aims of the Spinner.
16. He wants to:-
• i/ Deceive the batsman with a
variety of flight paths, which
hits the target of a good length
and line from different
trajectories
• ii/Deceive the batsman with
subtle variations of pace from
different ‘release points.’
• iii/ Maintain a degree of
accuracy which forces the
batsmen to take risks. ‘ Hit the
target consistently over the area
of a six-pack ‘
Spin Bowling.
Practice Drills.
17/
• These are used to measure performance and develop skills.
• Line/Length Targets Bowl to a straight field
• ‘T’ Shape. The Big W.
• High Bar. Close Catchers.
• Broken Lines. Bowling to left-handers
• 3 Different Lengths. Control of line.
• Over Accuracy. Bowling to the tail.
• Six Packs. Pace.
• Consistent Plan. Flight
• Over Patterns Variations
• Stock Balls Bowling around the wicket
• Variations. Line.
• Ball v Bat Analysis. Length variation
• Off and leg side ratio
Spin Bowling.
18. Game Simulation
• Game Simulation
• Net session options.
• The spinner:-
• Makes the batsman to drive the ball between mid-off and mid-on.
• Practices bowling to dominant batsmen.
• Bowls in overs replicating the game rhythm.
• Bowls to left-handers.
• Bowls with a plastic ball/on a wet surface to simulate a turning wicket.
• Sets up no-score zones for batsmen. E.g no cutting, no off-side width.
• Sets a specific field. Game Sense Scenarios – ‘In the Middle’

• Measures the results.


Spin Bowling.
Strategy & Tactics.
19.
• Starter field – W “ The Wall”.
• Line to left-handers?
• Responding to dominant players?
• Bat/pads? – rarely used effectively.
• Slogging tail-enders.
• Batters playing for a draw.
• Six packs/ use of variation.
Spin Bowling.
Management of Spinners.
20.
• Role within the team?
• Wicket-taker? defensive role?
• One-day/Two-day games.
• Field Placements?
• Relationships with coach, captain,
wicketkeeper.
• Selection.
• Under Siege.

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