0% found this document useful (0 votes)
189 views

Uml PPT

UML stands for the Unified Modeling Language and is a standard modeling language for specifying, visualizing, and documenting artifacts of software systems. UML uses graphical notations to model systems at a high level of abstraction. Common UML diagrams include use case diagrams, class diagrams, sequence diagrams, and state diagrams. Use case diagrams describe interactions between actors and the system through use cases. Class diagrams model the structure and behavior of a system through classes, attributes, operations, and relationships.

Uploaded by

Leonard
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
189 views

Uml PPT

UML stands for the Unified Modeling Language and is a standard modeling language for specifying, visualizing, and documenting artifacts of software systems. UML uses graphical notations to model systems at a high level of abstraction. Common UML diagrams include use case diagrams, class diagrams, sequence diagrams, and state diagrams. Use case diagrams describe interactions between actors and the system through use cases. Class diagrams model the structure and behavior of a system through classes, attributes, operations, and relationships.

Uploaded by

Leonard
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
You are on page 1/ 33

Introduction to UML

Overview
 What is Modeling?
 What is UML?
 A brief history of UML
 Understanding the basics of UML
 UML diagrams
Modeling

 Describing a system at a high level of


abstraction
 A model of the system
 Used for requirements and specifications

 Is it necessary to model software


systems?
What is UML?
 UML stands for “Unified Modeling Language”

 It is a industry-standard graphical language for


specifying, visualizing, constructing, and
documenting the artifacts of software systems

 The UML uses mostly graphical notations to


express the OO analysis and design of software
projects.

 Simplifies the complex process of software


design
Why UML for Modeling

 Use graphical notation to communicate more


clearly than natural language (imprecise) and
code(too detailed).

 Help acquire an overall view of a system.

 UML is not dependent on any one language or


technology.

 UML moves us from fragmentation to


standardization.
History of UML
Types of UML Diagrams

 Use Case Diagram

 Class Diagram

 Sequence Diagram

 Collaboration Diagram

 State Diagram

This is only a subset of diagrams … but are most


widely used
Use Case Diagram

 Used for describing a set of user


scenarios
 Mainly used for capturing user
requirements
 Work like a contract between end user
and software developers
Use Case Diagram (core components)

Actors: A role that a user plays with respect to the system,including


human users and other systems. e.g.,inanimate physical objects (e.g. robot);
an external system that needs some information from the current system.

Use case: A set of scenarios that describing an interaction between a user


and a system, including alternatives.

System boundary: rectangle diagram representing the boundary between


the actors and the system.
Use Case Diagram(core relationship)

Association: communication between an actor and


a use case; Represented by a solid line.

Generalization: relationship between one general


use case and a special use case (used for defining
special alternatives)
Represented by a line with a triangular arrow head
toward the parent use case.
Use Case Diagram(core relationship)

Include: a dotted line labeled <<include>> beginning at base


use case and ending with an arrows pointing to the include use
case. The include relationship occurs when a chunk of
behavior is similar across more than one use case. Use
“include” in stead of copying the description of that behavior.
<<include>>

Extend: a dotted line labeled <<extend>> with an arrow


toward the base case. The extending use case may add behavior to
the base use case. The base class declares “extension points”.

<<extend>>
Use Case Diagrams

Boundary Use Case


Actor
Library System

Borrow
Employee
Client

Order Title

Fine Remittance

Supervisor

• A generalized description of how a system will be used.


• Provides an overview of the intended functionality of the system
Use Case Diagrams(cont.)

(TogetherSoft, Inc)
Use Case Diagrams(cont.)

•Pay Bill is a parent use case and Bill Insurance is the


child use case. (generalization)

•Both Make Appointment and Request Medication


include Check Patient Record as a subtask.(include)

•The extension point is written inside the base case


Pay bill; the extending class Defer payment adds the
behavior of this extension point. (extend)
Class diagram
 Used for describing structure and behavior
in the use cases
 Provide a conceptual model of the system
in terms of entities and their relationships
 Used for requirement capture, end-user
interaction
 Detailed class diagrams are used for
developers
Class representation

 Each class is represented by a rectangle subdivided into three


compartments
 Name
 Attributes
 Operations
 Modifiers are used to indicate visibility of attributes and operations.
 ‘+’ is used to denote Public visibility (everyone)
 ‘#’ is used to denote Protected visibility (friends and derived)
 ‘-’ is used to denote Private visibility (no one)
 By default, attributes are hidden and operations are visible.
An example of Class

Name
Account_Name
- Customer_Name
Attributes
- Balance
+addFunds( ) Operations
+withDraw( )
+transfer( )
OO Relationships

 There are two kinds of Relationships


 Generalization (parent-child relationship)
 Association (student enrolls in course)
 Associations can be further classified as
 Aggregation
 Composition
OO Relationships: Generalization

Supertype Example: Customer

Regular Loyalty
Customer Customer

Subtype1 Subtype2
or: Customer
- Generalization expresses a
parent/child relationship among related
classes.
- Used for abstracting details in several Regular Loyalty
layers Customer Customer
OO Relationships: Association

 Represent relationship between instances


of classes
 Student enrolls in a course
 Courses have students
 Courses have exams
 Etc.
 Association has two ends
 Role names (e.g. enrolls)
 Multiplicity (e.g. One course can have many students)
 Navigability (unidirectional, bidirectional)
Association: Multiplicity and Roles
student
1 *

University Person

0..1 *
employer teacher

Role
Multiplicity
Symbol Meaning
1 One and only one Role
0..1 Zero or one “A given university groups many people;
M..N From M to N (natural language)
some act as students, others as teachers.
A given student belongs to a single
* From zero to any positive integer university; a given teacher may or may not
0..* From zero to any positive integer be working for the university at a particular
1..* From one to any positive integer time.”
Class Diagram
Name Order class
Multiplicity: mandatory
-dateReceived
Attributes -isPrepaid Customer
-number :String
-price : Money
* 1 -name
-address
+dispatch() Association +creditRating() : String()
Operations +close()

1
{if Order.customer.creditRating is Generalization
"poor", then Order.isPrepaid must
be true }

Corporate Customer Personal Customer


-contactName -creditCard#
Constraint -creditRating
-creditLimit
Multiplicity: (inside braces{}}
+remind()
Many value +billForMonth(Integer)

0..1
Multiplicity:
optional *
Employee
*
OrderLine
-quantity: Integer 1
* Product
-price: Money
-isSatisfied: Boolean

[from UML Distilled Third Edition]


Association: Model to Implementation
* 4
Student Course
has enrolls

Class Student {
Course enrolls[4];
}

Class Course {
Student have[];
}
OO Relationships: Composition
Composition: expresses a relationship among instances
Whole Class of related classes. It is a specific kind of Whole-Part
Class W relationship.

It expresses a relationship where an instance of the


Whole-class has the responsibility to create and initialize
instances of each Part-class.

Class P1 Class P2 It may also be used to express a relationship where instances


of the Part-classes have privileged access or visibility to
certain attributes and/or behaviors defined by the
Part Classes Whole-class.

Composition should also be used to express relationship where


Example instances of the Whole-class have exclusive access to and
control of instances of the Part-classes.
Automobile
Composition should be used to express a relationship where
the behavior of Part instances is undefined without being
related to an instance of the Whole. And, conversely, the
behavior of the Whole is ill-defined or incomplete if one or
more of the Part instances are undefined.
Engine Transmission
OO Relationships: Aggregation
Container Class
Class C Aggregation: expresses a relationship among instances
of related classes. It is a specific kind of Container-
AGGREGATION Containee
relationship.

It expresses a relationship where an instance of the


Class E1 Class E2 Container-class has the responsibility to hold and maintain
instances of each Containee-class that have been created
outside the auspices of the Container-class.
Containee Classes
Aggregation should be used to express a more informal
relationship than composition expresses. That is, it is an
appropriate relationship where the Container and its
Containees can be manipulated independently.
Example
Bag
Aggregation is appropriate when Container and
Containees have no special access privileges to each other.

Apples Milk
Aggregation vs. Composition

•Composition is really a strong form of aggregation


•components have only one owner
•components cannot exist independent of their owner
•components live or die with their owner
e.g. Each car has an engine that can not be shared with
other cars.

•Aggregations may form "part of" the aggregate, but may not
be essential to it. They may also exist independent of the
aggregate.
e.g. Apples may exist independent of the bag.
Sequence Diagram(make a phone call)

Caller Phone Recipient

Picks up

Dial tone

Dial

Ring notification Ring

Picks up

Hello
Sequence Diagram:Object interaction

A B

Self-Call: A message that an Synchronous


Object sends to itself.
Asynchronous
Condition: indicates when a
message is sent. The message is Transmission
delayed
sent only if the condition is true.

[condition] remove()
Condition
*[for each] remove()
Iteration

Self-Call
Sequence Diagrams – Object Life Spans

 Creation
A
 Create message

 Object life starts at that point


Create
 Activation B
 Symbolized by rectangular stripes

 Place on the lifeline where object


is activated.
 Rectangle also denotes when
object is deactivated.
 Deletion Activation bar
X
Return
 Placing an ‘X’ on lifeline
Deletion
 Object’s life ends at that point Lifeline
Sequence Diagram
User Message Catalog Reservations

1: look up ()

2: title data ()

3: [not available] reserve title ()

4 : title returned ()

5: hold title ()

5 : title available ()

6 : borrow title ()

6 : remove reservation ()

•Sequence diagrams demonstrate the behavior of objects in a use case


by describing the objects and the messages they pass.
•The horizontal dimension shows the objects participating in the interaction.
•The vertical arrangement of messages indicates their order.
•The labels may contain the seq. # to indicate concurrency.
Interaction Diagrams: Collaboration diagrams

start

6: remove reservation

3 : [not available] reserve title


User Reservations

6 : borrow title 5: title available

1: look up
2: title data

4 : title returned
Catalog

5 : hold title
•Shows the relationship between objects and the order of messages passed between them.
between them.
•The objects are listed as rectangles and arrows indicate the messages being passed
•The numbers next to the messages are called sequence numbers. They show the sequence
of the messages as they are passed between the objects.
•convey the same information as sequence diagrams, but focus on object roles instead of the
time sequence.
State Diagrams
(Billing Example)

State Diagrams show the sequences of states an object goes


through during its life cycle in response to stimuli, together
with its responses and actions; an abstraction of all possible
behaviors.

Start End
Unpaid Paid
Invoice created paying Invoice destroying
State Diagrams
(Traffic light example)

Traffic Light Start


State
Transition Red

Yellow

Green

Event

You might also like