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Training and Development: - Raunika

The document discusses emerging trends in training and development. It outlines several trends including: 1. Outward collaboration, multigenerational learning, and slow learning which focus on collaboration across generations and learning from real-time experiences. 2. Going mobile and integrating technology which involve using mobile devices and a variety of learning technologies. 3. Leaning from others through mentoring and getting personal through tailored individual learning programs. 4. Emerging technologies being used include groupware, expert systems, electronic performance support systems, interactive voice response, imaging, training software, gamification and six sigma.
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0% found this document useful (0 votes)
32 views13 pages

Training and Development: - Raunika

The document discusses emerging trends in training and development. It outlines several trends including: 1. Outward collaboration, multigenerational learning, and slow learning which focus on collaboration across generations and learning from real-time experiences. 2. Going mobile and integrating technology which involve using mobile devices and a variety of learning technologies. 3. Leaning from others through mentoring and getting personal through tailored individual learning programs. 4. Emerging technologies being used include groupware, expert systems, electronic performance support systems, interactive voice response, imaging, training software, gamification and six sigma.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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Training and development

-Raunika
Training areas
Diversity
English as a second language
Ethics
Communication
Customer service
Conflict resolution
Teamwork
empowerment
EMERGING GLOBAL TRENDS IN T&D

Outward Multigenerational
Slow Learning:
collaboration learning

Integrating Leaning From


Going Mobile:
Technology Others

Getting Personal
Outward collaboration-
In today’s world organizations succeed through
collaboration. This calls for a networked approach.
T&D professionals are facing a challenge of
developing a new generation of leaders to work in a
collaborative manner.

Multigenerational learning-
Development programs are now aimed at a diverse
set of population varying from graduates, middle
managers to executives. By bringing together
participants from all levels and generations,
organizations are able to create more value out of their
programs than ever.
Slow Learning-
Today clients demand critical thinking, review and
evaluation to be part of the solution provided to them
rather than providing a mere fast service. Thus the
training environment created focuses on learning from
situations and engaging in real-time experiences.

Going Mobile-
Mobile has transformed the way companies work,
interact, and collaborate. In line with the growing trend of
mobile workforce and growing usage of smart devices for
information retrieval and learning, L&D Professionals are
considering mobile corporate learning programs in terms
of both training and performance support.
Integrating Technology -
Companies are investing in technology-oriented methods
influenced by the easy and interactive learning environment
available. L&D professionals seek to improve their integration
of a diverse set of learning technologies available

Leaning From Others -


Mentoring is now based on the 70:20:10 learning model
according to which the ‘20’ proportion of learning comes by
interacting with others. This includes activities such as
feedback, coaching and mentoring

Getting Personal -
Learning programs are now tailored according to individual
preferences and needs rather than following a one -size - fits
-all approach
Online Mentorship Programs
• Corporate learners have experience, knowledge, and skills to share.
Online mentorship programs facilitate this exchange and give
corporate learners more control over the online training process. You
can make this collaboration even more effective by incorporating
training contracts. As a result, corporate learners have the power to
create personalized goals and set milestones.

Virtual And Augmented Reality


• Virual Reality and Augmented Reality online training content is
becoming more common every year. This is primarily due to the fact
that it has so many applications in Learning and Development, from
immersive task-based online training simulations to more interactive
serious games. Virtual and Augmented Reality have the power to
transform online training experiences by putting corporate learners
into the middle of the action. Thus, they are able to gain more real-
world experience in a risk-free environment.
.
Self-Paced Online Training
• Corporate learners must be able to go at their own pace and focus on
individual areas for improvement. Self-paced online training is one of the top
Learning and Development trends for 2018 and beyond because different
employees require different online training resources. They need to train
when it's most convenient for them so that they can retain and recall the
information. This involves setting their own schedule, developing targeted
goals, and seeking out online training resources autonomously.
Responsive Design
• Multiplatform-friendly online training content gives corporate learners
the power to access online training resources on any device; from
laptops to the latest smartphones and tablets. As such, responsive
design eLearning authoring tools and Learning Management
Systems are "all the rage" in Learning and Development. These
platforms allow eLearning professionals to create a master version of
the online training course with breakpoints. The system adjusts the
layout based on the device. This gives every corporate learner the
opportunity to navigate the online training course with ease and
actively participate in the online training experience.
.

AI and Chatbot
A chatbot is an artificial intelligence (AI) software that can simulate a
conversation (or a chat) with a user in natural language through
messaging applications, websites, mobile apps or through the
telephone. However, from a technological point of view, a chatbot only
represents the natural evolution of a Question Answering system
leveraging Natural Language Processing (NLP). However It will surely
made a revolution.
Social Learning
Most of the learning in a corporate environment happens on the job
and from peer-to-peer knowledge transfer. Compared to traditional
learning, retention rates are as high as 70% when social learning
strategies are used. Trends like content curation are already making
extensive use of social learning through forums, chat rooms, and peer
collaborations. Companies are increasingly moving away from
structured LMS to learning portals with non-linear learning paths.
LATEST TECHNOLOGIES USED

Expert Systems

Groupware

Electronic Performance Support Systems

Interactive Voice Technology

Imaging

Training software applications

Electronic enabled training systems

Six Sigma

Gamification
Groupware also includes document sharing and document
management, group calendaring and scheduling, group contact
and task management, threaded discussions, text chat, data
conferencing and audio and videoconferencing
Expert system is a computer system that emulates the decision-
making ability of a human experts Expert systems are designed to
solve complex problems by reasoning through bodies of knowledge,
represented mainly as if–then rules rather than through conventional
procedural code.
Electronic performance support system (EPSS) is any
computer software program or component that improves
user performance. EPSSs can help an organization to reduce the cost
of training staff while increasing productivity and performance.
Interactive voice response (IVR) is a technology that allows a
computer to interact with humans through the use of voice and
DTMF tones input via a keypad. ... IVR systems can be used for
mobile purchases, banking payments and services, retail orders,
utilities, travel information and weather conditions.

Gamification the application of typical elements of game playing


(e.g. point scoring, competition with others, rules of play) to other
areas of activity, typically as an online marketing technique to
encourage engagement with a product or service.

Six Sigma is a disciplined, statistical-based, data-driven approach


and continuous improvement methodology for eliminating defects in
a product, process or service. A combined Lean Six Sigma belt
typically is an expanded or modified version of Six Sigma training
with the addition of Lean principles and tools.
Thankyou

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