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Lecture2-Multimedia Systems

A multimedia system is capable of processing multimedia data and applications. It is characterized by processing, storing, generating, manipulating, and rendering multimedia information digitally and interactively. Key issues for multimedia systems include representing and storing temporal information, maintaining temporal relationships, and large data requirements that often require compression. Components of a multimedia system include capture devices, storage devices, communication networks, computer systems, and display devices. Multimedia data such as text, graphics, images, audio, and video require input, storage, and compression in digital formats.

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0% found this document useful (0 votes)
258 views

Lecture2-Multimedia Systems

A multimedia system is capable of processing multimedia data and applications. It is characterized by processing, storing, generating, manipulating, and rendering multimedia information digitally and interactively. Key issues for multimedia systems include representing and storing temporal information, maintaining temporal relationships, and large data requirements that often require compression. Components of a multimedia system include capture devices, storage devices, communication networks, computer systems, and display devices. Multimedia data such as text, graphics, images, audio, and video require input, storage, and compression in digital formats.

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© © All Rights Reserved
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Multimedia Systems

Dr. Wissam Alkhadour


WHAT IS MULTIMEDIA?

 A Multimedia System is a system capable of


processing multimedia data and applications.
 A Multimedia System is characterized by the
processing, storage, generation, manipulation and
rendition of Multimedia information.
Characteristics of a Multimedia
System

 A Multimedia system has four basic


characteristics:
 Multimedia systems must be computer controlled.
 Multimedia systems are integrated.
 The information they handle must be represented
digitally.
 The interface to the final presentation of media is
usually interactive.
Challenges for Multimedia
Systems

 Distributed Networks
 Temporal relationship between data
– Render different data at same time — continuously.
– Sequencing within the media
playing frames in correct order/time frame in video.
 Synchronization — inter-media scheduling E.g.
Video and Audio conversation.
Key Issues for Multimedia
Systems

 The key issues multimedia systems need to


deal with here are:
-How to represent and store temporal
information.
-How to strictly maintain the temporal
relationships on play
Key Issues for Multimedia
Systems

 back/retrieval
 What process are involved in the above.
 Data has to be represented digitally.
 Conversion, Sampling etc.
 Large Data Requirements — bandwidth,
storage, Data compression is usually
mandatory.
Desirable Features for a
Multimedia System

 Given the above challenges the following


feature a desirable (if not a prerequisite) for a
Multimedia System:
-Very High Processing Power — needed to
deal with large data
-processing and real time delivery of media.
Desirable Features for a
Multimedia System

 Special Hardware/Software needed.


 Data Representations — File Formats that support
multimedia should be easy to handle yet allow for
compression/decompression in real-time.
 Efficient and High I/O —input and output to the file
subsystem needs to be efficient and fast. Needs to
allow for real-time recording as well as playback of
data
Desirable Features for a
Multimedia System

 Special Operating System —to allow access


to file system and process data efficiently
and quickly.
 Storage and Memory — large storage units.
 Network Support — Client-server systems -
Software Tools — user friendly tools needed
to handle media, design and develop
applications to deliver media.
Components of a Multimedia
System

 Now let us consider the Components (Hardware and


Software) required for a multimedia system:
- Capture devices — Video Camera, Video Recorder,
Audio Microphone, Keyboards, mice, graphics
tablets.
 Storage Devices — Hard disks, CD-ROMs, DVD-
ROM, etc..
 Communication Networks — Local Networks,
Intranets, Internet, Multimedia or other special high
speed networks
Components of a Multimedia
System

 Computer Systems — Multimedia Desktop


machines, Workstations.
 Display Devices, quality speakers, HDTV.
monitors, Colour printers etc
A Brief Look at Multimedia Data:
Input and Format

Text and Static Data


 Source: keyboard, speech input, optical
character recognition,
 data stored on disk.
 Stored and input character by character:
A Brief Look at Multimedia Data:
Input and Format

Text and Static Data

 Storage of text is 1 byte per char / more bytes for


Unicode.
– For other forms of data (e.g. Spreadsheet files). May
store format as text (with formatting) others may use
binary encoding.
 Format: Raw text or formatted text e.g HTML, Rich
Text Format (RTF), Word or a program language
source (C, Pascal, etc..
A Brief Look at Multimedia Data:
Input and Format

Graphics
 Format: constructed by the composition of
primitive objects such as lines, polygons,
circles, curves and arcs.
 Input: Graphics are usually generated by a
graphics editor program (e.g. Illustrator).
Graphics are usually editable.
A Brief Look at Multimedia Data:
Input and Format

 Graphics

 Graphics input devices: keyboard (for text and cursor


control), mouse, trackball or graphics tablet.
 graphics standards : OpenGL, PHIGS, GKS
 Graphics files usually store the primitive assembly
 Do not take up a very high storage overhead.
A Brief Look at Multimedia Data:
Input and Format

Images
 Still pictures which (uncompressed) are represented
as a bitmap (a grid of pixels).
 Input: digitally scanned photographs/pictures or
direct from a digital camera.
 Input: May also be generated by programs “similar”
to graphics, or animation programs.
A Brief Look at Multimedia Data:
Input and Format

 Images
 Stored at 1 bit per pixel (Black and White), 8 Bits per
pixel (Grey Scale, Colour Map) or 24 Bits per pixel
(True Colour)
 Size: a 512x512 Grey scale image takes up 1/4 MB,
a 512x512
 24 bit image takes 3/4 MB with no compression.
A Brief Look at Multimedia Data:
Input and Format

Images
 This overhead soon increases with image
size — modern
 high digital camera 10+ Megapixels 29MB
uncompressed!
 Compression is commonly applied.
A Brief Look at Multimedia Data:
Input and Format

Audio
 Audio signals are continuous analog signals.
 Input: microphones and then digitised and
stored
 CD Quality Audio requires 16-bit sampling at
44.1 KHz
 Even higher audiophile rates (e.g. 24-bit, 96
KHz)
A Brief Look at Multimedia Data:
Input and Format

Audio
 1 Minute of Mono CD quality
(uncompressed) audio requires 5 MB.
 1 Minute of Stereo CD quality
(uncompressed) audio requires 10 MB.
 Usually compressed (E.g. MP3, AAC, Flac,
Ogg Vorbis).
A Brief Look at Multimedia Data:
Input and Format

Video
 Input: Analog Video is usually captured by a video
camera and then digitized.
 There are a variety of video (analog and digital)
formats
 Raw video can be regarded as being a series of
single images.
 There are typically 25, 30 or 50 frames per second.
A Brief Look at Multimedia Data:
Input and Format

Video
 E.g. A 512 512 size monochrome video images take
6.25MB for a second to store uncompressed.
 Typical PAL digital video (720 576 pixels per colour
frame).
 High Definition video on Blu-ray (up to 19201080 = 2
Megapixels per frame) Digital video clearly needs to
be compressed for most times.
Multimedia Data Compression

 How can we compress data?


 Lossy v Lossless :
 Lossless : Ideal (e.g. zip, unix compress) not good
enough for MM data!
 Lossy :Throw away nonessential (perceptually less
relevant) parts of the data stream FILTER the data
somehow. Examples: MP3, JPEG, MPEG Video

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