Lecture2-Multimedia Systems
Lecture2-Multimedia Systems
Distributed Networks
Temporal relationship between data
– Render different data at same time — continuously.
– Sequencing within the media
playing frames in correct order/time frame in video.
Synchronization — inter-media scheduling E.g.
Video and Audio conversation.
Key Issues for Multimedia
Systems
back/retrieval
What process are involved in the above.
Data has to be represented digitally.
Conversion, Sampling etc.
Large Data Requirements — bandwidth,
storage, Data compression is usually
mandatory.
Desirable Features for a
Multimedia System
Graphics
Format: constructed by the composition of
primitive objects such as lines, polygons,
circles, curves and arcs.
Input: Graphics are usually generated by a
graphics editor program (e.g. Illustrator).
Graphics are usually editable.
A Brief Look at Multimedia Data:
Input and Format
Graphics
Images
Still pictures which (uncompressed) are represented
as a bitmap (a grid of pixels).
Input: digitally scanned photographs/pictures or
direct from a digital camera.
Input: May also be generated by programs “similar”
to graphics, or animation programs.
A Brief Look at Multimedia Data:
Input and Format
Images
Stored at 1 bit per pixel (Black and White), 8 Bits per
pixel (Grey Scale, Colour Map) or 24 Bits per pixel
(True Colour)
Size: a 512x512 Grey scale image takes up 1/4 MB,
a 512x512
24 bit image takes 3/4 MB with no compression.
A Brief Look at Multimedia Data:
Input and Format
Images
This overhead soon increases with image
size — modern
high digital camera 10+ Megapixels 29MB
uncompressed!
Compression is commonly applied.
A Brief Look at Multimedia Data:
Input and Format
Audio
Audio signals are continuous analog signals.
Input: microphones and then digitised and
stored
CD Quality Audio requires 16-bit sampling at
44.1 KHz
Even higher audiophile rates (e.g. 24-bit, 96
KHz)
A Brief Look at Multimedia Data:
Input and Format
Audio
1 Minute of Mono CD quality
(uncompressed) audio requires 5 MB.
1 Minute of Stereo CD quality
(uncompressed) audio requires 10 MB.
Usually compressed (E.g. MP3, AAC, Flac,
Ogg Vorbis).
A Brief Look at Multimedia Data:
Input and Format
Video
Input: Analog Video is usually captured by a video
camera and then digitized.
There are a variety of video (analog and digital)
formats
Raw video can be regarded as being a series of
single images.
There are typically 25, 30 or 50 frames per second.
A Brief Look at Multimedia Data:
Input and Format
Video
E.g. A 512 512 size monochrome video images take
6.25MB for a second to store uncompressed.
Typical PAL digital video (720 576 pixels per colour
frame).
High Definition video on Blu-ray (up to 19201080 = 2
Megapixels per frame) Digital video clearly needs to
be compressed for most times.
Multimedia Data Compression