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8085microprocessor 2

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0% found this document useful (0 votes)
52 views

8085microprocessor 2

Uploaded by

Rajeshwar Singh
Copyright
© © All Rights Reserved
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
You are on page 1/ 97

Basic Concepts of Microprocessors

• Differences between:
– Microcomputer – a computer with a
microprocessor as its CPU. Includes memory, I/O
etc.
– Microprocessor – silicon chip which includes
ALU, register circuits & control circuits
– Microcontroller – silicon chip which includes
microprocessor, memory & I/O in a single
package.
What is a Microprocessor?
• The word comes from the combination micro and
processor.
– Processor means a device that processes whatever. In
this context processor means a device that processes
numbers, specifically binary numbers, 0’s and 1’s.
• To process means to manipulate. It is a general term that
describes all manipulation. Again in this content, it means to
perform certain operations on the numbers that depend on the
microprocessor’s design.
What about micro?
• Micro is a new addition.
– In the late 1960’s, processors were built using discrete
elements.
• These devices performed the required operation, but were too
large and too slow.

– In the early 1970’s the microchip was invented. All of


the components that made up the processor were now
placed on a single piece of silicon. The size became
several thousand times smaller and the speed became
several hundred times faster. The “Micro”Processor
was born.
Definition of the Microprocessor

The microprocessor is a programmable device


that takes in numbers, performs on them
arithmetic or logical operations according to
the program stored in memory and then
produces other numbers as a result.
Definition (Contd.)
 Lets expand each of the underlined words:
Programmable device: The microprocessor can perform
different sets of operations on the data it receives depending on
the sequence of instructions supplied in the given program.
By changing the program, the microprocessor manipulates the data
in different ways.

 Instructions: Each microprocessor is designed to execute a


specific group of operations. This group of operations is
called an instruction set. This instruction set defines what
the microprocessor can and cannot do.
Definition (Contd.)
– Takes in: The data that the microprocessor
manipulates must come from somewhere.
• It comes from what is called “input devices”.
• These are devices that bring data into the system
from the outside world.
• These represent devices such as a keyboard, a
mouse, switches, and the like.
Definition (Contd.)
– Numbers: The microprocessor has a very narrow view on life. It
only understands binary numbers.

A binary digit is called a bit (which comes from binary digit).

The microprocessor recognizes and processes a group of bits


together. This group of bits is called a “word”.

The number of bits in a Microprocessor’s word, is a measure of its


“abilities”.
Definition (Contd.)
– Words, Bytes, etc.
The earliest microprocessor (the Intel 8088 and Motorola’s 6800)
recognized 8-bit words.
They processed information 8-bits at a time. That’s why they are
called “8-bit processors”. They can handle large numbers, but in
order to process these numbers, they broke them into 8-bit pieces
and processed each group of 8-bits separately.

Later microprocessors (8086 and 68000) were designed with 16-


bit words.
A group of 8-bits were referred to as a “half-word” or “byte”.
A group of 4 bits is called a “nibble”.
Also, 32 bit groups were given the name “long word”.

Today, all processors manipulate at least 32 bits at a time and


there exists microprocessors that can process 64, 80, 128 bits
Definition (Contd.)
– Arithmetic and Logic Operations:
• Every microprocessor has arithmetic operations such as add
and subtract as part of its instruction set.
– Most microprocessors will have operations such as multiply and
divide.
– Some of the newer ones will have complex operations such as
square root.

In addition, microprocessors have logic operations as well. Such as


AND, OR, XOR, shift left, shift right, etc.

• Again, the number and types of operations define the


microprocessor’s instruction set and depends on the specific
microprocessor.
Definition (Contd.)
– Stored in memory :
• First, what is memory?
– Memory is the location where information is kept while not in
current use.
– Memory is a collection of storage devices. Usually, each storage
device holds one bit. Also, in most kinds of memory, these
storage devices are grouped into groups of 8. These 8 storage
locations can only be accessed together. So, one can only read or
write in terms of bytes to and form memory.
– Memory is usually measured by the number of bytes it can hold.
It is measured in Kilos, Megas and lately Gigas. A Kilo in computer
language is 210 =1024. So, a KB (KiloByte) is 1024 bytes. Mega is 1024
Kilos and Giga is 1024 Mega.
Definition (Contd.)
– Stored in memory:
• When a program is entered into a computer, it is
stored in memory. Then as the microprocessor starts
to execute the instructions, it brings the instructions
from memory one at a time.

• Memory is also used to hold the data.


– The microprocessor reads (brings in) the data from memory when
it needs it and writes (stores) the results into memory when it is
done.
Definition (Contd.)
– Produces: For the user to see the result of the
execution of the program, the results must be
presented in a human readable form.
• The results must be presented on an output device.

• This can be the monitor, a paper from the printer, a


simple LED or many other forms.
A Microprocessor-based system
From the above description, we can draw the
following block diagram to represent a
microprocessor-based system:

Output
Input

Memory
Inside The Microprocessor
• Internally, the microprocessor is made up of
3 main units.
– The Arithmetic/Logic Unit (ALU)
– The Control Unit.
– An array of registers for holding data while it is
being manipulated.
Organization of a microprocessor-
based system
• Let’s expand the picture a bit.
I/O Input /
Output
ALU Register
Array
System Bus
Control

Memory

ROM RAM
Memory
• Memory stores information such as instructions
and data in binary format (0 and 1). It provides
this information to the microprocessor whenever
it is needed.

• Usually, there is a memory “sub-system” in a


microprocessor-based system. This sub-system
includes:
– The registers inside the microprocessor
– Read Only Memory (ROM)
• used to store information that does not change.
– Random Access Memory (RAM) (also known as
Read/Write Memory).
• used to store information supplied by the user. Such as
programs and data.
Memory Map and Addresses
• The memory map is a picture representation
of the address range and shows where the
different memory chips are located within
the address range.
0000 0000 EPROM
Address Range of EPROM Chip
3FFF
4400
RAM 1 Address Range of 1st RAM Chip
Address Range

5FFF
RAM 2 6000
Address Range of 2nd RAM Chip
8FFF
RAM 3 9000
Address Range of 3rd RAM Chip
A3FF
RAM 4 A400

Address Range of 4th RAM Chip

F7FF
FFFF
Memory
• To execute a program:
– the user enters its instructions in binary format into the
memory.
– The microprocessor then reads these instructions and
whatever data is needed from memory, executes the
instructions and places the results either in memory or
produces it on an output device.
The three cycle instruction
execution model
• To execute a program, the microprocessor “reads”
each instruction from memory, “interprets” it, then
“executes” it.

• To use the right names for the cycles:


– The microprocessor fetches each instruction,
– decodes it,
– Then executes it.

• This sequence is continued until all instructions


are performed.
Machine Language
• The number of bits that form the “word” of a
microprocessor is fixed for that particular
processor.
– These bits define a maximum number of combinations.
• For example an 8-bit microprocessor can have at most 28 = 256
different combinations.

• However, in most microprocessors, not all of these


combinations are used.
– Certain patterns are chosen and assigned specific
meanings.
– Each of these patterns forms an instruction for the
microprocessor.
– The complete set of patterns makes up the
microprocessor’s machine language.
The 8085 Machine Language
• The 8085 (from Intel) is an 8-bit microprocessor.
– The 8085 uses a total of 246 bit patterns to form its
instruction set.
– These 246 patterns represent only 74 instructions.
• The reason for the difference is that some (actually most)
instructions have multiple different formats.

– Because it is very difficult to enter the bit patterns


correctly, they are usually entered in hexadecimal
instead of binary.
• For example, the combination 0011 1100 which translates into
“increment the number in the register called the accumulator”,
is usually entered as 3C.
Assembly Language
• Entering the instructions using hexadecimal is quite
easier than entering the binary combinations.
– However, it still is difficult to understand what a program
written in hexadecimal does.
– So, each company defines a symbolic code for the
instructions.
– These codes are called “mnemonics”.
– The mnemonic for each instruction is usually a group of
letters that suggest the operation performed.
Assembly Language
• Using the same example from before,
– 00111100 translates to 3C in hexadecimal (OPCODE)
– Its mnemonic is: “INR A”.
– INR stands for “increment register” and A is short for
accumulator.

• Another example is: 1000 0000,


– Which translates to 80 in hexadecimal.
– Its mnemonic is “ADD B”.
– “Add register B to the accumulator and keep the result in the
accumulator”.
Assembly Language
• It is important to remember that a machine
language and its associated assembly language are
completely machine dependent.
– In other words, they are not transferable from one
microprocessor to a different one.

• For example, Motorolla has an 8-bit


microprocessor called the 6800.
– The 8085 machine language is very different from that
of the 6800. So is the assembly language.
– A program written for the 8085 cannot be executed on
the 6800 and vice versa.
“Assembling” The Program
• How does assembly language get translated into
machine language?
– There are two ways:
– 1st there is “hand assembly”.
• The programmer translates each assembly language instruction
into its equivalent hexadecimal code (machine language). Then
the hexadecimal code is entered into memory.
– The other possibility is a program called an
“assembler”, which does the translation automatically.
8085 Microprocessor
Architecture
• 8-bit general purpose µp
• Capable of addressing 64 k of memory
• Has 40 pins
• Requires +5 v power supply
• Can operate with 3 MHz clock
• 8085 upward compatible
Pins
Power
Supply: +5 V
Frequency
Generator is
connected to
those pins

Input/Output/
Memory

Read

Write

Enable
Multiplexed
Address Data
Bus

Address
Bus
• System Bus – wires connecting memory & I/O to
microprocessor
– Address Bus
• Unidirectional
• Identifying peripheral or memory location
– Data Bus
• Bidirectional
• Transferring data
– Control Bus
• Synchronization signals
• Timing signals
• Control signal
Architecture of Intel 8085 Microprocessor
Intel 8085 Microprocessor
• Microprocessor consists of:
– Control unit: control microprocessor operations.
– ALU: performs data processing function.
– Registers: provide storage internal to CPU.
– Interrupts
– Internal data bus
The ALU
• In addition to the arithmetic & logic circuits, the
ALU includes the accumulator, which is part of
every arithmetic & logic operation.

• Also, the ALU includes a temporary register used


for holding data temporarily during the execution
of the operation. This temporary register is not
accessible by the programmer.
• Registers
– General Purpose Registers
• B, C, D, E, H & L (8 bit registers)
• Can be used singly
• Or can be used as 16 bit register pairs
– BC, DE, HL
• H & L can be used as a data pointer (holds memory
address) Accumulator Flags

– Special Purpose Registers B


D
C
E

• Accumulator (8 bit register) H


Program Counter
L

– Store 8 bit data Stack Pointer

– Store the result of an operation


– Store 8 bit data during I/O transfer Address 16 8 Data
• Flag Register
– 8 bit register – shows the status of the microprocessor before/after an
operation
– S (sign flag), Z (zero flag), AC (auxillary carry flag), P (parity flag) &
CY (carry flag)

D7 D6 D5 D4 D3 D2 D1 D0
S Z X AC X P X CY

– Sign Flag
• Used for indicating the sign of the data in the accumulator
• The sign flag is set if negative (1 – negative)
• The sign flag is reset if positive (0 –positive)
• Zero Flag
– Is set if result obtained after an operation is 0
– Is set following an increment or decrement operation of that register
10110011
+
010
01101
• Carry Flag --------------
– Is set if there is - 1borrow from arithmetic operation
a carry or
000
00000

1011 0101 1011 0101


+0110 1100 -
--------------- 110
Carry 1 Borrow 1 0 1100
0010 ---------------
0001 1110 1001
• Auxillary Carry Flag
– Is set if there is a carry out of bit 3
• Parity Flag
– Is set if parity is even
– Is cleared if parity is odd
The Internal Architecture
• We have already discussed the general purpose
registers, the Accumulator, and the flags.

• The Program Counter (PC)


– This is a register that is used to control the sequencing
of the execution of instructions.
– This register always holds the address of the next
instruction.
– Since it holds an address, it must be 16 bits wide.
The Internal Architecture
• The Stack pointer
– The stack pointer is also a 16-bit register that is
used to point into memory.
– The memory this register points to is a special
area called the stack.
– The stack is an area of memory used to hold
data that will be retreived soon.
– The stack is usually accessed in a Last In First
Out (LIFO) fashion.
Non Programmable Registers
• Instruction Register & Decoder
– Instruction is stored in IR after fetched by processor
– Decoder decodes instruction in IR

Internal Clock generator


– 3.125 MHz internally
– 6.25 MHz externally
The Address and Data Busses
• The address bus has 8 signal lines A8 – A15
which are unidirectional.
• The other 8 address bits are multiplexed (time
shared) with the 8 data bits.
– So, the bits AD0 – AD7 are bi-directional and serve as
A0 – A7 and D0 – D7 at the same time.
• During the execution of the instruction, these lines carry the
address bits during the early part, then during the late parts of
the execution, they carry the 8 data bits.
– In order to separate the address from the data, we can
use a latch to save the value before the function of the
bits changes.
Demultiplexing AD7-AD0
– From the above description, it becomes obvious
that the AD7– AD0 lines are serving a dual purpose
and that they need to be demultiplexed to get all the
information.
– The high order bits of the address remain on the
bus for three clock periods. However, the low order
bits remain for only one clock period and they
would be lost if they are not saved externally. Also,
notice that the low order bits of the address
disappear when they are needed most.
– To make sure we have the entire address for the
full three clock cycles, we will use an external latch
to save the value of AD7– AD0 when it is carrying
the address bits. We use the ALE signal to enable
this latch.
Demultiplexing AD7-AD0
8085
A15-A8

ALE

AD7-AD0 Latch
A7- A 0

D7- D0

– Given that ALE operates as a pulse during T1, we will


be able to latch the address. Then when ALE goes low,
the address is saved and the AD7– AD0 lines can be
used for their purpose as the bi-directional data lines.
Demultiplexing the Bus AD7 – AD0
• The high order address is placed on the address bus and hold for 3 clk
periods,
• The low order address is lost after the first clk period, this address
needs to be hold however we need to use latch
• The address AD7 – AD0 is connected as inputs to the latch 74LS373.
• The ALE signal is connected to the enable (G) pin of the latch and the
OC – Output control – of the latch is grounded
The Overall Picture
• Putting all of the concepts together, we get:
A15- A10 Chip Selection
Circuit

8085
CS
A15-A8

ALE
A9- A0 1K Byte
AD7-AD0 Latch Memory
A7- A 0 Chip

WR RD IO/M D7- D0
RD WR
Introduction to 8085 Instructions
The 8085 Instructions
– Since the 8085 is an 8-bit device it can have up to 28
(256) instructions.
• However, the 8085 only uses 246 combinations that represent a
total of 74 instructions.
– Most of the instructions have more than one format.

– These instructions can be grouped into five different


groups:
• Data Transfer Operations
• Arithmetic Operations
• Logic Operations
• Branch Operations
• Machine Control Operations
Instruction and Data Formats
• Each instruction has two parts.
– The first part is the task or operation to be
performed.
• This part is called the “opcode” (operation code).

– The second part is the data to be operated on


• Called the “operand”.
Data Transfer Operations
– These operations simply COPY the data from the
source to the destination.
– MOV, MVI, LDA, and STA

– They transfer:
• Data between registers.
• Data Byte to a register or memory location.
• Data between a memory location and a register.
• Data between an I\O Device and the accumulator.

– The data in the source is not changed.


The LXI instruction
• The 8085 provides an instruction to place
the 16-bit data into the register pair in one
step.
• LXI Rp, <16-bit address> (Load eXtended Immediate)

– The instruction LXI B 4000H will place the 16-


bit number 4000 into the register pair B, C.
• The upper two digits are placed in the 1st register of
the pair and the lower two digits in the 2nd .

LXI B 40 00H B 40 00 C
The Memory “Register”
• Most of the instructions of the 8085 can use a
memory location in place of a register.
– The memory location will become the “memory” register M.
• MOV M B
– copy the data from register B into a memory location.
– Which memory location?

• The memory location is identified by the contents


of the HL register pair.
– The 16-bit contents of the HL register pair are treated as a
16-bit address and used to identify the memory location.
Using the Other Register Pairs
– There is also an instruction for moving data from
memory to the accumulator without disturbing the
contents of the H and L register.

• LDAX Rp (LoaD Accumulator eXtended)

– Copy the 8-bit contents of the memory location identified by the


Rp register pair into the Accumulator.
– This instruction only uses the BC or DE pair.
– It does not accept the HL pair.
Indirect Addressing Mode
• Using data in memory directly (without loading
first into a Microprocessor’s register) is called
Direct Addressing.

• Indirect addressing uses the data in a register pair


as a 16-bit address to identify the memory location
being accessed.
– The HL register pair is always used in conjunction with
the memory register “M”.
– The BC and DE register pairs can be used to load data
into the Accumultor using indirect addressing.
Arithmetic Operations
– Addition (ADD, ADI):
– Any 8-bit number.
– The contents of a register.
– The contents of a memory location.
• Can be added to the contents of the accumulator and the result is
stored in the accumulator.

– Subtraction (SUB, SUI):


– Any 8-bit number
– The contents of a register
– The contents of a memory location
• Can be subtracted from the contents of the accumulator. The
result is stored in the accumulator.
Arithmetic Operations Related to
Memory
• These instructions perform an arithmetic operation
using the contents of a memory location while
they are still in memory.
– ADD M
• Add the contents of M to the Accumulator
– SUB M
• Sub the contents of M from the Accumulator
– INR M / DCR M
• Increment/decrement the contents of the memory location in
place.

– All of these use the contents of the HL register pair to


identify the memory location being used.
Arithmetic Operations
– Increment (INR) and Decrement (DCR):
• The 8-bit contents of any memory location or any
register can be directly incremented or decremented
by 1.
• No need to disturb the contents of the accumulator.
Manipulating Addresses
• Now that we have a 16-bit address in a register
pair, how do we manipulate it?
– It is possible to manipulate a 16-bit address stored in a
register pair as one entity using some special
instructions.
• INX Rp (Increment the 16-bit number in the register pair)
• DCX Rp (Decrement the 16-bit number in the register pair)

– The register pair is incremented or decremented as one


entity. No need to worry about a carry from the lower
8-bits to the upper. It is taken care of automatically.
Logic Operations
• These instructions perform logic operations on the
contents of the accumulator.
– ANA, ANI, ORA, ORI, XRA and XRI
• Source: Accumulator and
– An 8-bit number
– The contents of a register
– The contents of a memory location
• Destination: Accumulator
ANA R/M AND Accumulator With Reg/Mem
ANI # AND Accumulator With an 8-bit number

ORA R/M OR Accumulator With Reg/Mem


ORI # OR Accumulator With an 8-bit number

XRA R/M XOR Accumulator With Reg/Mem XOR


XRI # Accumulator With an 8-bit number
Logic Operations
– Complement:
• 1’s complement of the contents of the accumulator.
CMA No operand
Additional Logic Operations
• Rotate
– Rotate the contents of the accumulator one
position to the left or right.
– RLC Rotate the accumulator left.
Bit 7 goes to bit 0 AND the Carry flag.
– RAL Rotate the accumulator left through the carry.
Bit 7 goes to the carry and carry goes to bit 0.
– RRC Rotate the accumulator right.
Bit 0 goes to bit 7 AND the Carry flag.
– RAR Rotate the accumulator right through the carry.
Bit 0 goes to the carry and carry goes to bit 7.
RLC vs. RLA
Carry Flag

•RLC
7 6 5 4 3 2 1 0

Accumulator

Carry Flag

• RAL 7 6 5 4 3 2 1 0

Accumulator
Logical Operations
• Compare
• Compare the contents of a register or memory location with the
contents of the accumulator.
– CMP R/M Compare the contents of the register
or memory location to the contents of
the accumulator.
– CPI # Compare the 8-bit number to the
contents of the accumulator.
• The compare instruction sets the flags (Z, Cy, and S).

• The compare is done using an internal subtraction that does not


change the contents of the accumulator.
A – (R / M / #)
Branch Operations
• Two types:
– Unconditional branch.
• Go to a new location no matter what.
– Conditional branch.
• Go to a new location if the condition is true.
Unconditional Branch
– JMP Address
• Jump to the address specified (Go to).

– CALL Address
• Jump to the address specified but treat it as a subroutine.

– RET
• Return from a subroutine.

– The addresses supplied to all branch operations must be


16-bits.
Conditional Branch
– Go to new location if a specified condition is met.
• JZ Address (Jump on Zero)
– Go to address specified if the Zero flag is set.
• JNZ Address (Jump on NOT Zero)
– Go to address specified if the Zero flag is not set.
• JC Address (Jump on Carry)
– Go to the address specified if the Carry flag is set.
• JNC Address (Jump on No Carry)
– Go to the address specified if the Carry flag is not set.
• JP Address (Jump on Plus)
– Go to the address specified if the Sign flag is not set
• JM Address (Jump on Minus)
– Go to the address specified if the Sign flag is set.
Machine Control
– HLT
• Stop executing the program.
– NOP
• No operation
• Exactly as it says, do nothing.
• Usually used for delay or to replace instructions
during debugging.
Operand Types
• There are different ways for specifying the
operand:
– There may not be an operand (implied operand)
• CMA
– The operand may be an 8-bit number (immediate data)
• ADI 4FH
– The operand may be an internal register (register)
• SUB B
– The operand may be a 16-bit address (memory address)
• LDA 4000H
Instruction Size
• Depending on the operand type, the instruction
may have different sizes. It will occupy a different
number of memory bytes.
– Typically, all instructions occupy one byte only.
– The exception is any instruction that contains
immediate data or a memory address.
• Instructions that include immediate data use two bytes.
– One for the opcode and the other for the 8-bit data.
• Instructions that include a memory address occupy three bytes.
– One for the opcode, and the other two for the 16-bit address.
Instruction with Immediate Date
• Operation: Load an 8-bit number into the
accumulator.

– MVI A, 32
• Operation: MVI A
• Operand: The number 32
• Binary Code:
0011 1110 3E 1st byte.
0011 0010 32 2nd byte.
Instruction with a Memory
Address
• Operation: go to address 2085.

– Instruction: JMP 2085


• Opcode: JMP
• Operand: 2085
• Binary code:
1100 0011 C3 1st byte.
1000 0101 85 2nd byte
0010 0000 20 3rd byte
Addressing Modes
• The microprocessor has different ways of
specifying the data for the instruction. These are
called “addressing modes”.

• The 8085 has four addressing modes:


– Implied CMA
– Immediate MVI B, 45
– Direct LDA 4000
– Indirect LDAX B
• Load the accumulator with the contents of the memory location
whose address is stored in the register pair BC).
Data Formats
• In an 8-bit microprocessor, data can be
represented in one of four formats:
• ASCII
• BCD
• Signed Integer
• Unsigned Integer.

– It is important to recognize that the microprocessor


deals with 0’s and 1’s.
• It deals with values as strings of bits.
• It is the job of the user to add a meaning to these strings.
Data Formats
• Assume the accumulator contains the following
value: 0100 0001.
– There are four ways of reading this value:
• It is an unsigned integer expressed in binary, the equivalent
decimal number would be 65.
• It is a number expressed in BCD (Binary Coded Decimal)
format. That would make it, 41.
• It is an ASCII representation of a letter. That would make it the
letter A.
• It is a string of 0’s and 1’s where the 0th and the 6th bits are set
to 1 while all other bits are set to 0.

ASCII stands for American Standard Code for Information Interchange.


Counters & Time Delays
Counters
• A loop counter is set up by loading a register with
a certain value
• Then using the DCR (to decrement) and INR (to
increment) the contents of the register are updated.
• A loop is set up with a conditional jump
instruction that loops back or not depending on
whether the count has reached the termination
count.
Counters
• The operation of a loop counter can be
described using the following flowchart.

Initialize

Body of loop

Update the count

No Is this
Final
Count?

Yes
Sample ALP for implementing a loop
Using DCR instruction
MVI C, 15H
LOOP DCR C
JNZ LOOP
Using a Register Pair as a Loop
Counter
• Using a single register, one can repeat a loop for a
maximum count of 255 times.

• It is possible to increase this count by using a


register pair for the loop counter instead of
the single register.
– A minor problem arises in how to test for the
final count since DCX and INX do not modify the
flags.
– However, if the loop is looking for when the
count becomes zero, we can use a small trick by
ORing the two registers in the pair and then checking
Using a Register Pair as a Loop
Counter
• The following is an example of a loop set
up with a register pair as the loop counter.

LXI B, 1000H LOOP DCX B


MOV A, C ORA B JNZ LOOP
Delays
• It was shown in Chapter 2 that each instruction
passes through different combinations of Fetch,
Memory Read, and Memory Write cycles.
• Knowing the combinations of cycles, one can
calculate how long such an instruction would
require to complete.
• The table in Appendix F of the book contains a
column with the title B/M/T.
– B for Number of Bytes
– M for Number of Machine Cycles
– T for Number of T-State.
Delays
• Knowing how many T-States an instruction
requires, and keeping in mind that a T-State is one
clock cycle long, we can calculate the time using
the following formula:

Delay = No. of T-States / Frequency

• For example a “MVI” instruction uses 7 T-States.


Therefore, if the Microprocessor is running at 2
MHz, the instruction would require 3.5 Seconds
to complete.
•Delay loops
We can use a loop to produce a
certain amount of time delay in
a program.

• The following is an example of a delay


loop:
MVI C, FFH 7 T-States
LOOP DCR C 4 T-States
JNZ LOOP 10 T-States

• The first instruction initializes the loop counter and is


executed only once requiring only 7 T-States.
• The following two instructions form a loop that
requires 14 T-States to execute and is repeated 255
times until C becomes 0.
Delay Loops (Contd.)
• We need to keep in mind though that in the last
iteration of the loop, the JNZ instruction will fail and
require only 7 T-States rather than the 10.
• Therefore, we must deduct 3 T-States from the total
delay to get an accurate delay calculation.
• To calculate the delay, we use the following formula:
Tdelay = TO + TL
– Tdelay = total delay
– TO = delay outside the loop
– TL = delay of the loop

• TO is the sum of all delays outside the loop.


Delay Loops (Contd.)
• Using these formulas, we can calculate the
time delay for the previous example:

TO = 7 T-States
– Delay of the MVI instruction

• TL = (14 X 255) - 3 = 3567 T-States


– 14 T-States for the 2 instructions repeated 255 times
(FF16 = 25510) reduced by the 3 T-States for the final
JNZ.
Using a Register Pair as a Loop
Counter
• Using a single register, one can repeat a loop for a
maximum count of 255 times.

• It is possible to increase this count by using a


register pair for the loop counter instead of
the single register.
– A minor problem arises in how to test for the
final count since DCX and INX do not modify the
flags.
– However, if the loop is looking for when the
count becomes zero, we can use a small trick by
ORing the two registers in the pair and then checking
Using a Register Pair as a Loop
Counter
• The following is an example of a delay loop
set up with a register pair as the loop
counter.

LXI B, 1000H 10 T-States


LOOP DCX B 6 T-States
MOV A, C 4 T-States
ORA B JNZ LOOP 4 T-States
10 T-States
Using a Register Pair as a Loop
Counter
• Using the same formula from before, we can
calculate:

TO = 10 T-States
– The delay for the LXI instruction

• TL = (24 X 4096) - 3 = 98301 T- States


– 24 T-States for the 4 instructions in the loop repeated
4096 times (100016 = 409610) reduced by the 3 T-
States for the JNZ in the last iteration.
Nested LoopsInitialize loop 2

Body of loop 2

• Nested loops can be Initialize loop 1

easily setup in Body of loop 1

Assembly language by Update the count1

using two registers for


Is this
the two loop counters No
Final
Count?
and updating the right
register in the right Update the count 2

loop. Is this
No
– In the figure, the body of Final
Count?
loop2 can be before or after
Yes
loop1.
Nested Loops for Delay
• Instead (or in conjunction with) Register Pairs, a
nested loop structure can be used to increase the
total delay produced.

MVI B, 10H 7 T-States


LOOP2 MVI C, FFH 7 T-States
LOOP1 DCR C 4 T-States
JNZ LOOP1 10 T-States
DCR B 4 T-States
JNZ LOOP2 10 T-States
Delay Calculation of Nested
Loops
• The calculation remains the same except
that it the formula must be applied
recursively to each loop.
– Start with the inner loop, then plug that delay in
the calculation of the outer loop.

Delay of inner loop


– TO1 = 7 T-States
• MVI C, FFH instruction
– TL1 = (255 X 14) - 3 = 3567 T-States
• 14 T-States for the DCR C and JNZ instructions repeated 255
Delay Calculation of Nested
Loops
• Delay of outer loop
– TO2 = 7 T-States
• MVI B, 10H instruction
– TL1 = (16 X (14 + 3574)) - 3 = 57405 T-States
• 14 T-States for the DCR B and JNZ instructions and 3574
T-States for loop1 repeated 16 times (1016 = 1610) minus 3 for the final JNZ.
– TDelay = 7 + 57405 = 57412 T-States

• Total Delay
– TDelay = 57412 X 0.5 Sec = 28.706 mSec
Increasing the delay
• The delay can be further increased by using
register pairs for each of the loop counters
in the nested loops setup.
• It can also be increased by adding dummy
instructions (like NOP) in the body of the
loop.
Timing Diagram
Representation of Various Control signals generated during
Execution of an Instruction.
Following Buses and Control Signals must be shown in a
Timing Diagram:
•Higher Order Address Bus.
•Lower Address/Data bus
•ALE
•RD
•WR
•IO/M
Timing Diagram
Instruction:
A000h MOV A,B

Corresponding Coding:
A000h 78
Timing Diagram
Instruction:
A000h MOV A,B
Corresponding Coding:
A000h 78

OFC

8085 Memory

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