LAPTOPS
SUBMITTED BY:
ADITI KOHLI
ANCHIT WADHWA
ARSHIYA SINGH
MAYANK JAIN
MEGHESH NANDI
INTRODUCTION
The laptop market has registered 79% Year-on-Year.
India's personal computer market is undergoing a
major transition.
LAPTOP MARKET SHARE-2009
Laptop Market Share - 2009
5% 20%
5% 4%
4%
5%
HP
Acer
Apple
Dell
Toshiba
8% Asus
Neo
Lenovo
17% Sony
IBM
Others
8%
11% 14%
CONSUMER PROFILES
STUDENTS
PROFESSIONALS
PROFESSIONAL GAMERS
PERSONAL USE
STAGES IN CONSUMER BUYING
NEED RECOGNITION
The basic needs for the consumer buying laptop were:
Style quotient
To stay connected (Social Networking)
Configurations
Applications
Portability
NEED RECOGNITION – SEGMENT WISE
Style Quotient Social Configuration Application Portability
Networking
Students
+ + - + +
Professionals
- + - + +
Gamers
+ - + - -
Personal Use
- + - - +
INFORMATION SEARCH
STUDENTS – Value for money, style and size
PROFESSIONALS – Reliability, Brand Loyalty and
efficiency of battery
GAMERS – Information about each component,
highly educated segment
PERSONAL USERS – Price and after sale services
EVALUATION OF ALTERNATIVES
Most selling brand in laptops-Acer, HP, Compaq
Lower prices-Acer
More features and lower price-Lenovo
Brands competing on quality-Sony, Dell
After sales services-HP
PURCHASE DECISION
PURCHASE DECISION
STUDENTS PROFESSIONALS GAMERS PERSONAL
USERS
TOTAL SET Dell, Acer, HP, Sony, Compaq, Toshiba, Lenovo, HCL, LG, IBM
AWARENESS SET Dell, HP, Sony, Acer, HCL, Lenovo
CONSIDERATION SET Dell, HP, Dell, Acer, HCL Dell, HP, Lenovo,
Sony, Toshiba, Acer
Lenovo Sony
CHOICE SET Dell, HP Dell, HCL Dell, Sony Lenovo, Acer
POST-PURCHASE EVALUATION
Satisfaction is a function of the closeness between
buyer’s expectation and product’s perceived
performance.
Dissatisfied with the after sale service of his Acer
laptop.
Gamers respondent was found to be dissatisfied due
to the overheating of the laptop.
ROLES
SEGEMENT Initiators Influencers Users Deciders Approvers Buyers
Student PG Institute Friends Self Self Father Father
Student UG Self Friends Self Father Father Father
Professionals Company Brand Loyalty Self Company Supervisor Company
Gamers Self Friends Gamers Self Self Self Self
Personal Family Relatives/Neighbor Self and Head of Combined Family
Users members s Family Family Decision member
MARKET IMPLICATIONS
Shift of focus from high income group to middle income
group
Students – Cheap, trendy, discounts
Professionals – Bulk deals, brand loyalty
Gamers – More customized
Personal Users – Better after sale services at negotiable
prices
THANK
YOU !!!