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WPF Introduction

WPF allows creating desktop applications for Windows using XAML markup and code-behind. It uses a resolution-independent, vector-based rendering engine for 2D and 3D graphics. The WPF architecture has a managed presentation framework and core with an unmanaged part for display and rendering. XAML is used to define the visual structure while code-behind implements logic and behavior. XAML examples show how to define a window containing a button using markup properties and elements.

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0% found this document useful (0 votes)
39 views

WPF Introduction

WPF allows creating desktop applications for Windows using XAML markup and code-behind. It uses a resolution-independent, vector-based rendering engine for 2D and 3D graphics. The WPF architecture has a managed presentation framework and core with an unmanaged part for display and rendering. XAML is used to define the visual structure while code-behind implements logic and behavior. XAML examples show how to define a window containing a button using markup properties and elements.

Uploaded by

developer fix
Copyright
© © All Rights Reserved
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Download as PPTX, PDF, TXT or read online on Scribd
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WPF (Windows Presentation

Foundations)
Introduction to WPF
Create desktop applications for Windows
Resolution-independent and vector-based rendering
engine
Develop an application using Markup and code-behind
2D and 3D graphics, animations
Rich composition and customization
You can create a ComboBox filled with animated Buttons or a
Menu filled with live video clips!
WPF Architecture
The presentation framework and
the presentation core have been
written in managed code. 
Milcore is a part of unmanaged
code which allows tight integration
with DirectX (responsible for
display and rendering). 
CLR makes the development
process more productive by
offering many features such as
memory management, error
handling, etc.
Markup and Code-behind
Use XAML markup to implement the appearance of an
application
Use code-behind to implement its behavior.
Following benefits:
Development and maintenance costs are reduced because
appearance-specific markup is not tightly coupled with
behavior-specific code.
Development is more efficient because designers can
implement an application's appearance simultaneously with
developers who are implementing the application's behavior.
Globalization and localization for WPF applications is
simplified.
XAML
Extensible Application Markup Language
Pronounced as “Zammel”
XAML is an XML-based markup language
Declarative language
Use to implement application's appearance
Create windows, dialog boxes, pages, and user
controls, and to fill them with controls, shapes, and
graphics.
Case Sensitive
XAML Example
 The following example uses XAML to implement the
appearance of a window that contains a single button:
Information Description
<Window It is the opening object element or
container of the root.
x:Class = "Resources.MainWindow" It is a partial class declaration which
connects the markup to the partial
class code defined behind.
xmlns =  Maps the default XAML namespace
"http://schemas.microsoft.com/win fx for WPF client/framework
/2006/xaml/presentation"
xmlns:x =  XAML namespace for XAML
"http://schemas.microsoft.com/w infx language which maps it to x: prefix
/2006/xaml"
> End of object element of the root
</Window> Closing the object element
Code-behind
Implement the functionality
Responds to user interactions
Handling events (for example, clicking a menu, tool
bar, or button)
Calling business logic and data access logic in
response
Written in C# or VB.NET
Code-behind Example
Basic XAML Syntax
<Button></Button>
Or
<Button />

<Button>A button</Button>
Or
<Button Content="A button" />
Property Elements
Instead of the property being specified as an attribute
within the element tag, the property is specified using
an opening element tag
in elementTypeName.propertyName form, the value of the
property is specified within, and then the property
element is closed.

<Button FontWeight="Bold" Content="A button" />


OR
<Button>
<Button.FontWeight>Bold</Button.FontWeight> <Button.Content>A
button</Button.Content>
</Button>
<Button>
<Button.FontWeight>Bold</Button.FontWeight>
<Button.Content>
<WrapPanel>
<TextBlock Foreground="Blue">Multi</TextBlock>
<TextBlock Foreground="Red">Color</TextBlock>
<TextBlock>Button</TextBlock>
</WrapPanel>
</Button.Content>
</Button>
Same result can be accomplished with the following:

<Button FontWeight="Bold">
<WrapPanel>
<TextBlock Foreground="Blue">Multi</TextBlock> <TextBlock
Foreground="Red">Color</TextBlock>
<TextBlock>Button</TextBlock>
</WrapPanel>
</Button>
Code vs XAML
XAML is pretty short and concise for describing
interfaces.

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