Overview of the 8051 Microcontroller
Overview of the 8051 Microcontroller
Microcontroller
8051 Basic Component
4K bytes internal ROM
128 bytes internal RAM
Four 8-bit I/O ports (P0 - P3).
Two 16-bit timers/counters
One serial interface
CTRL Timer0
of ROM Timer1
INT RAM Timer2
Interrupts
internal
OSC Control
4 PORTS IO UART
bus
RD WR TxD RxD
P0 P2 P1 P3
Bus Data/Address
Other 8051 featurs
only 1 On chip oscillator (external crystal)
6 interrupt sources (2 external , 3 internal, Reset)
64K external code (program) memory(only read)PSEN
64K external data memory(can be read and write) by
RD,WR
Code memory is selectable by EA (internal or external)
We may have External memory as data and code
Embedded System
(8051 Application)
Keyboard
Printer
video game player
MP3 music players
Embedded memories to keep configuration
information
Mobile phone units
Domestic (home) appliances
Data switches
Automotive controls
Three criteria in Choosing a
Microcontroller
meeting the computing needs of the task
efficiently and cost effectively
speed, the amount of ROM and RAM, the number of I/O
ports and timers, size, packaging, power consumption
easy to upgrade
cost per unit
availability of software development tools
assemblers, debuggers, C compilers, emulator, simulator,
technical support
wide availability and reliable sources of the
microcontrollers
Comparison of the 8051 Family Members
ROM type
8031 no ROM
80xx mask ROM
87xx EPROM
89xx Flash EEPROM
89xx
8951
8952
8953
8955
898252
891051
892051
Example (AT89C51,AT89LV51,AT89S51)
AT= ATMEL(Manufacture)
C = CMOS technology
LV= Low Power(3.0v)
Comparison of the 8051 Family
Members
89XX ROM RAM Timer Int IO pin Other
Source
8951 4k 128 2 6 32 -
8952 8k 256 3 8 32 -
891051 1k 64 1 3 16 AC
892051 2k 128 2 6 16 AC
AMD
Analog Devices
Atmel
Cygnal Integrated Products
Cypress
Dallas Semiconductor
Infineon
Intel
MCUs compatibles OKI Semiconductor
Philips
SMC
TDK
TI
Temic Semiconductor
Triscend
ST Microelectronics
Winbond
Hyundai
8051 Internal Block Diagram
8051
Schematic
Pin out
P1.0 1 40 Vcc
P1.1 2 39 P0.0(AD0
8051
P1.2 3 38 )P0.1(AD1)
P1.3 4 37 P0.2(AD2
P) 0.3(AD3)
Foot Print
P1.4 5 36
P1.5 6 35 P0.4(AD4)
P1.6 7 34 P0.5(AD5)
P1.7 8 33 P0.6(AD6)
RST 9 8051 32 P0.7(AD7)
(RXD)P3.0 10 31 EA/VPP
(TXD)P3.1 11 (8031) 30 ALE/PROG
(INT0)P3.2 12 (8751) 29 PSEN
(INT1)P3.3 13 28 P2.7(A15)
(T0)P3.4 14 (8951) 27 P2.6(A14
(T1)P3.5 15 26 )P2.5(A13
(WR)P3.6 16 25 )P2.4(A12
(RD)P3.7 17 24 )P2.3(A11
XTAL2 18 23 )
P2.2(A10)
XTAL1 19 22 P2.1(A9)
GND 20 21 P2.0(A8)
IMPORTANT PINS (IO Ports)
TB1
Read pin
Hardware Structure of I/O Pin
Each pin of I/O ports
Internally connected to CPU bus
A D latch store the value of this pin
Write to latch = 1 : write data into the D latch
2 Tri-state buffer :
TB1: controlled by “Read pin”
Read pin = 1 : really read the data present at the
pin
TB2: controlled by “Read latch”
Read latch = 1 : read value from internal latch
A transistor M1 gate
Gate=0: open
Gate=1: close
Writing “1” to Output Pin P1.X
TB1
Read pin
Writing “0” to Output Pin P1.X
TB1
Read pin
Reading “High” at Input Pin
1 1 P1.X pin
Internal CPU bus D Q
P1.X
0 M1
Write to latch Clk Q
TB1
Read pin
3. Read pin=1 Read latch=0
Write to latch=1
Reading “Low” at Input Pin
TB1
Read pin
3. Read pin=1 Read latch=0
Write to latch=1
8051 IC
Port 0 with Pull-Up Resistors
Vcc
10 K
P0.0
DS5000 P0.1
Port 0
P0.2
8751 P0.3
8951 P0.4
P0.5
P0.6
P0.7
IMPORTANT PINS
Vcc ( pin 40 ):
Vcc provides supply voltage to the chip.
The voltage source is +5V.
GND ( pin 20 ): ground
XTAL1 and XTAL2 ( pins 19,18 ):
These 2 pins provide external clock.
Way 1 : using a quartz crystal oscillator
Way 2 : using a TTL oscillator
Example 4-1 shows the relationship
between XTAL and the machine cycle.
XTAL Connection to 8051
C1
XTAL1
30pF
GND
XTAL Connection to an
External Clock Source
Using a TTL oscillator
XTAL2 is unconnected.
N XTAL2
C
EXTERNAL
OSCILLATOR
SIGNAL XTAL1
GND
Machine cycle
Find the machine cycle for
(a) XTAL = 11.0592 MHz
(b) XTAL = 16 MHz.
Solution:
Vcc
31
EA/VPP
X1
10 uF 30 pF
X2
RST
9
8.2 K
RESET Value of Some 8051 Registers:
Figure 2-7
Multiplexing
the address
(low-byte)
and data
bus
Address Multiplexing
for External Memory
Figure 2-8
Accessing
external
code
memory
Accessing External
Data Memory
Figure
2-11
Interface
to 1K
RAM
Timing for MOVX instruction
External code memory
WR
RD
PSEN OE
ALE 74LS373 CS
G
P0.0 A0
D
P0.7 A7
D0
D7
EA
P2.0 A8
P2.7 A15
8051 ROM
External data memory
WR WR
RD RD
PSEN
ALE 74LS373 CS
G
P0.0 A0
D
P0.7 A7
D0
D7
EA
P2.0 A8
P2.7 A15
8051 RAM
Overlapping External Code
and Data Spaces
Overlapping External Code
and Data Spaces
WR WR
RD
PSEN RD
ALE 74LS373 CS
G
P0.0 A0
D
P0.7 A7
D0
D7
EA
P2.0 A8
P2.7 A15
8051 RAM
Overlapping External Code
and Data Spaces
Allows the RAM to be
written as data memory, and
read as data memory as well as code memory.
Bank 1
08
07 R7
06 R6
05 R5
04 R4
03 R3 Bank 0
02 R2
01 R1
00 R0
Bit Addressable Memory
2F 7F 78 20h – 2Fh (16 locations X
2E 8-bits = 128 bits)
2D
2C
Bit addressing:
2B
mov C, 1Ah
2A
29
or
28 mov C, 23h.2
27
26
25
24
23 1A
22 10
21 0F 08
20 07 06 05 04 03 02 01 00
Special Function Registers
DATA registers
CONTROL registers
Timers
Serial ports
Interrupt system Addresses 80h – FFh
Analog to Digital converter
Digital to Analog converter Direct Addressing used
Etc. to access SPRs
Bit Addressable RAM
Figure 2-6
Summary
of the 8051
on-chip
data
memory
(RAM)
Bit Addressable RAM
Figure 2-6
Summary
of the 8051
on-chip
data
memory
(Special
Function
Registers)
Register Banks
Used in assembler
instructions
Registers
Registers
A
B
R0
DPTR DPH DPL
R1
R2 PC PC
R3
R6
R7
Modes 0-3
GATE - allows external pin to enable timer (e.g. external
pulse)
0: INT pin not used
1: counter enabled by INT pin (port 3.2, 3.3)
C/T - indicates timer or counter mode
Timer/Counter Control Register
(TCON)
TR - enable timer/counter
TF - overflow flag: can cause interrupt
IE/IT - external interrupts and type control
not related to the timer/counter
Timer/Counter Mode 0
Mode 1 same as Mode 0, but uses all 16 bits
Timer/Counter Mode 2
8-bit counter, auto-reload on overflow
Timer/Counter Mode 3
Applies to Timer/Counter 0
Gives an extra timer
Example Timer Setup
What does this setup do?
TMOD = 0x62; // 01100010;
TCON = 0x50; // 01010000;
TH1 = 246;
TH0 = 6;
IE = 0x8A; // 10001010;
Interrupts
Allow parallel tasking
Interrupt routine runs in “background”
Allow fast, low-overhead interaction with environment
Don’t have to poll
Immediate reaction
An automatic function call
Easy to program
8051 Interrupts
Serial port - wake up when data arrives/data has left
Timer 0 overflow
Timer 1 overflow
External interrupt 0
External interrupt 1
Interrupt Vector
For each interrupt, which interrupt function to call
In low program addresses
Timer mode 2
Reload value = 6
Timer Interrupts
Wakeup after N clock cycles, i.e. at a
specified time
Wakeup every N clock cycles (auto reload)
Allows simple task scheduling
Clients queue function calls for time i
Interrupt routine calls functions at the right
time
Wakeup after N events have occurred on
an input
Using the timers
void counterInterrupt ( void ) interrupt 3 using 1 {
timeLow = TL0;
TL0 = 0;
timeHigh = count;
count = 0;
if (timeHigh == 0 && timeLow < 10) *ledaddress = 0x6f;
else if (timeHigh == 0 && timeLow < 100) *ledaddress = 0x6b;
else if (timeHigh < 4) *ledaddress = 0x02;
else if (timeHigh < 40) *ledaddress = 0x04;
else if (timeHigh < 400) *ledaddress = 0x08;
else if (timeHigh < 4000) *ledaddress = 0x10;
else if (timeHigh < 40000) *ledaddress = 0x20;
else *ledaddress = 0xf0; // default
}
COUNT EGU 30
~
~
mov R4, #COUNT
MOV DPTR,#MYDATA
~
~
0RG 200H
MYDATA:DB “IRAN”
Addressing Modes
Register Addressing – either source or
destination is one of CPU register
MOV R0,A
MOV A,R7
ADD A,R4
ADD A,R7
MOV DPTR,#25F5H
MOV R5,DPL
MOV R,DPH
Table Lookup
MOVC only can read internal code memory
Acc Register
A register can be accessed by direct and register mode
immediate addressing
Direct addressing
Op code n n n
070D E8 mov a,r0 ;E8 = 1110 1000
070E E9 mov a,r1 ;E9 = 1110 1001
070F EA mov a,r2 ;EA = 1110 1010
0710 ED mov a,r5 ;ED = 1110 1101
0711 EF mov a,r7 ;Ef = 1110 1111
0712 2F add a,r7
0713 F8 mov r0,a
0714 F9 mov r1,a
0715 FA mov r2,a
0716 FD mov r5,a
0717 FD mov r5,a
8051 Instruction Format
Op code i
mov a, @Ri ; i = 0 or 1
stack pointer
stack
mov C, 67h
mov C, 2ch.7
SFRs that are Bit Addressable
Mnemonic Description
ADD A, byte add A to byte, put result in A
ADDC A, byte add with carry
SUBB A, byte subtract with borrow
INC A increment A
INC byte increment byte in memory
INC DPTR increment data pointer
DEC A decrement accumulator
DEC byte decrement byte
MUL AB multiply accumulator by b register
DIV AB divide accumulator by b register
DA A decimal adjust the accumulator
ADD Instructions
add a, byte ; a a + byte
addc a, byte ; a a + byte + C
These instructions affect 3 bits in PSW:
C = 1 if result of add is greater than FF
AC = 1 if there is a carry out of bit 3
OV = 1 if there is a carry out of bit 7, but not from bit 6, or
visa versa.
Instructions that Affect PSW
bits
ADD Examples
mov a, #3Fh What is the value of
add a, #D3h the C, AC, OV flags
after the second
instruction is
0011 1111 executed?
1101 0011
0001 0010
C = 1
AC = 1
OV = 0
Signed Addition and
Overflow
0111 1111 (positive 127)
2’s complement: 0111 0011 (positive 115)
0000 0000 00 0 1111 0010 (overflow
cannot represent 242 in 8
… bits 2’s complement)
0111 1111 7F 127
1000 1111 (negative 113)
1000 0000 80 -128
1101 0011 (negative 45)
… 0110 0010 (overflow)
1111 1111 FF -1
0011 1111 (positive)
1101 0011 (negative)
0001 0010 (never overflows)
Addition Example
; Computes Z = X + Y
; Adds values at locations 78h and 79h and puts them in 7Ah
;------------------------------------------------------------------
X equ 78h
Y equ 79h
Z equ 7Ah
;-----------------------------------------------------------------
org 00h
ljmp Main
;-----------------------------------------------------------------
org 100h
Main:
mov a, X
add a, Y
mov Z, a
end
The 16-bit ADD example
; Computes Z = X + Y (X,Y,Z are 16 bit)
;------------------------------------------------------------------
X equ 78h
Y equ 7Ah
Z equ 7Ch
;-----------------------------------------------------------------
org 00h
ljmp Main
;-----------------------------------------------------------------
org 100h
Main:
mov a, X
add a, Y
mov Z, a
mov a, X+1
adc a, Y+1
mov Z+1, a
end
Subtract
Example:
SUBB A, #0x4F ;A A – 4F – C
Notice that
There is no subtraction WITHOUT borrow.
Therefore, if a subtraction without borrow is desired,
it is necessary to clear the C flag.
Example:
Clr c
SUBB A, #0x4F ;A A – 4F
Increment and Decrement
INC A increment A
INC byte increment byte in memory
INC DPTR increment data pointer
DEC A decrement accumulator
DEC byte decrement byte
mov a, r2
add a, #1 ; use add rather than increment to affect C
mov r2, a
mov a, r3
addc a, #0 ; add C to most significant byte
mov r3, a
Multiply
When multiplying two 8-bit numbers, the size of the
maximum product is 16-bits
FF x FF = FE01
(255 x 255 = 65025)
MUL AB ; BA A * B
Integer Division
DIV AB ; divide A by B
A Quotient(A/B)
B Remainder(A/B)
DA a ; decimal adjust a
Example:
mov a, #23h
mov b, #29h
add a, b ; a 23h + 29h = 4Ch (wanted 52)
DA a ; a a + 6 = 52
Logic Instructions
00001111
XRL 10101100
10100011
CPL 10101100
01010011
Address Modes with Logic
byte, #constant
a ex: cpl a
CPL – Complement
Uses of Logic Instructions
CLR - clear
RL – rotate left
RLC – rotate left through Carry
RR – rotate right
RRC – rotate right through Carry
SWAP – swap accumulator nibbles
CLR ( Set all bits to 0)
CLR A
CLR byte (direct mode)
CLR Ri (register mode)
CLR @Ri (register indirect mode)
Rotate
Rotate instructions operate only on a
RL a
RR a
mov a, #0A9h ; a A9
add a, #14h ; a BD (10111101), C0
rrc a ; a 01011110, C1
C
RLC a
SWAP a
ANL C, bit
ORL C, bit
CLR C
CLR bit
CPL C
CPL bit
SETB C
SETB bit
Conditional jumps
org 8000h
Start: mov C, p1.6
mov p3.7, C
ljmp Start
end
loop: mov a, P1
jz loop ; if a=0, goto loop,
; else goto next instruction
mov b, a
if (a = 0) is true
send a 0 to LED
else
send a 1 to LED
jz led_off
Setb P1.6
sjmp skipover
led_off: clr P1.6
mov A, P0
skipover:
More Conditional Jumps
Mnemonic Description
CJNE A, #data <rel addr> Compare A and data, jump
if not equal
CJNE Rn, #data <rel addr> Compare Rn and data,
jump if not equal
CJNE @Rn, #data <rel addr> Compare Rn and memory,
jump if not equal
DJNZ Rn, <rel addr> Decrement Rn and then
jump if not zero
For A = 0 to 4 do For A = 4 to 0 do
{…} {…}
ret ; PC stack
Subroutines
call to the subroutine
Main: ...
acall sublabel
...
...
sublabel: ...
...
the subroutine
ret
Initializing Stack Pointer
square: inc a
movc a,@a+pc
ret
table: db 0,1,4,9,16,25,36,49,64,81
sqrt: inc a
movc a, @a + PC
ret subroutine
Sqrs: db 0,1,1,1,2,2,2,2,2,3,3,3,3,3,3,3
end data
Why Subroutines?
Subroutines allow us to have "structured"
assembly language programs.
This is useful for breaking a large design
into manageable parts.
It saves code space when subroutines can
be called many times in the same program.
example of delay
org 100h
Main: clr GREEN_LED
Again: acall Delay
main program
cpl GREEN_LED
sjmp Again
ret
END
Example
; Move string from code memory to RAM
org 0
mov dptr,#string
mov r0,#10h
Loop1: clr a
movc a,@a+dptr
jz stop
mov @r0,a
inc dptr
inc r0
sjmp loop1
Stop: sjmp stop
; on-chip code memory used for string
org 18h
String: db ‘this is a string’,0
end
Example
; p0:input p1:output
mov a,#0ffh
mov p0,a
back: mov a,p0
mov p1,a
sjmp back
setb p1.2
mov a,#45h ;data
Again: jnb p1.2,again ;wait for data
request
mov p0,a ;enable strobe
setb p2.3
clr p2.3
Example
; duty cycle 50%
back: cpl p1.2
acall delay
sjmp back
Timer mode 2
Reload value = 6
Timer Interrupts
Wakeup after N clock cycles, i.e. at a
specified time
Wakeup every N clock cycles (auto reload)
Allows simple task scheduling
Clients queue function calls for time i
Interrupt routine calls functions at the right
time
Wakeup after N events have occurred on
an input
Example Timer Setup
What does this setup do?
TMOD = 0x62; // 01100010;
TCON = 0x50; // 01010000;
TH1 = 246;
TH0 = 6;
IE = 0x8A; // 10001010;
Using the timers
void counterInterrupt ( void ) interrupt 3 using 1 {
timeLow = TL0;
TL0 = 0;
timeHigh = count;
count = 0;
if (timeHigh == 0 && timeLow < 10) *ledaddress = 0x6f;
else if (timeHigh == 0 && timeLow < 100) *ledaddress = 0x6b;
else if (timeHigh < 4) *ledaddress = 0x02;
else if (timeHigh < 40) *ledaddress = 0x04;
else if (timeHigh < 400) *ledaddress = 0x08;
else if (timeHigh < 4000) *ledaddress = 0x10;
else if (timeHigh < 40000) *ledaddress = 0x20;
else *ledaddress = 0xf0; // default
}