Architectural Design 1 - Lecture 12 - Architectural Concept
Architectural Design 1 - Lecture 12 - Architectural Concept
ARCHITECTURAL DESIGN
ARCHITECTURAL
CONCEPT
A rc h i t e c t u r a l p ro d u c t i o n
i s a p ro c e s s t h a t i n c l u d e s
the stages of thinking,
designing and drafting.
T h i s p ro c e s s s t a r t s w i t h
the development of a
“concept”.
What is a CONCEPT? Page 3
IMAGE
IDEA VIEW
THEORY PLAN
NOTION THOUGHT
OPINION IMPRESSION
ABSTRACTION REPRESENTATION
PHILOSOPHY SOLUTION
BELIEF IDENTITY
INSPIRATION DESIGN
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Architecture is an act of problem solving that requires a creative thinking process. These problems
need creativity because they do not have predetermined methods (as in mathematical formulas or
theorems) for their solutions. Each designer/architect has to find their own methods themselves for
each and every different design problem.
When a designer is given a design problem, his depth and range of design vocabulary affects both how
he understands the problem and also how he shapes his answer. If one’s understanding of a design
vocabulary is limited and the range of possible solutions to the problems are also limited.
The concepts and methods for different design problems can be formed by getting inspired from past
architectural solutions and architects, by getting inspired from nature by analogy or metaphor, or most
favorably by total innovation of new forms and structures. Architectural creativity exists when the
architectural work is both original and appropriate.
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DIMENSIONS of CONCEPTS
EXTERIOR EXPRESSION
INTERIOR EXPERIENCE
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LEVELS of EXPRESSIONS
The concept should appeal both to:
• Normal Layman
• Professional Specialist
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You may design without a concept, but you need a concept because:
• It gives depth and meaning to your work (the more innovative and coherent the
concept the more interesting work is.)
• Concepts open the door for more related ideas, it makes you think and research
(the richer the concept means a richer building)
• Concepts distinguish architects.
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• Be comfortable, use any way you find best to express what you are thinking of
• Understand the nature and context of the project you are working on
• Brainstorm, don’t be afraid to experiment
• Empty all your thoughts, the relevant and irrelevant, make doodles because it’s not
only fun but also carry messages
• Select one or a couple of ideas, work more intensively on these
• Settle on the concept that you personally feel attracted to
• Great concepts have humble beginnings and it evolves
• With time, every architect finds his preferable way
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provide the vital details on the clients and buildings requirements, along with the site your architectural
proposal will need to be placed within.
The type of building and its desired accommodation the design brief asks for, will help to identify initial
avenues of research and the key principles that will be important to a building of its type.
For example, does the brief call for a singular or collection of buildings, and/or is it public or private.
Following this the brief will indicate the program size, the projects priorities, its restrictions and allow for it
to be approximately mapped out to get an idea of its scale on the site.
The sites parameters can be used to discover the limits, restrictions, and
opportunities that can add depth and meaning to your conceptual
approach.
These first steps are almost always a series of explorations and research
that will bring to light conflicting aesthetically, organizational, technical,
social or contextual criteria, that can be used as ingredients for further
analysis and development.
To create your concept you must first address and research all of the concept categories described
below. Only once all these areas have been researched and evaluated, should you start to formalize
your method.
This information then needs to be gathered and translated into usable and useful material, and so
starting with the your site analysis (point 01), overlay the key features and elements such as the site
boundary, typography, existing and neighboring buildings, trees and vegetation, and solar orientation
and paths, onto a site plan.
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The program should be then be mapped out in diagram form onto the site to determine the size of the
overall building and individual spaces, as well as whether it should be single story or have a number of
stories …all outlining the constraints and requirements.
The arrangement of your program should be influenced by the other categories, and as an example may
be based on lifestyle (project narrative), seasons (site analysis), and use (building typology).
These are important as there is simply no way a concept can be generated without the necessary
background information to support it.
Using the third point and identifying the building typology is key in understanding the projects
outcomes, and if you are not familiar with the required typology then extensive precedent research
should take place with the clear goal of understanding the inner and outer workings of the building
type. Knowing the typology provides you with the opportunity to reinvent and improve what already
existing.
Lastly the narrative provides a concept will final layer of relevancy, making it relatable and human. This
could come from the client, the building type, or the site.
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How to communicate your
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concepts?
Multiple tools can be used to
express your idea, such as:
• Drawings
• Conceptual models
• Text
DIAGRAMS
drawing of geometric
shapes to show different
relationships within any
given space
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PARTI
a type of diagram that
serves as a general idea to
figure out a building’s
program or layout, usually
in the form of quick
sketches or 3D models
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PARTI
a type of diagram that
serves as a general idea to
figure out a building’s
program or layout, usually
in the form of quick
sketches or 3D models
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MORPHOLOGY
the study of forms of
things
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MORPHOLOGY
the study of forms of
things
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Kyoto, Japan
METAPHOR
A metaphor is more like an allegory. A
metaphor is an implicit simile, while
analogy is an explicit one. Put
differently, a metaphor is literally false,
while an analogy is literally true.
Metaphors need a bit more imagination
to interpret, while analogies are readily
apparent.
keep safe.
• Unknown. (Unknown). DEVELOPING AN ARCHITECTURAL DESIGN CONCEPT. Retrieved from: https://www.archisoup.com/developing-an-
architecture-concept
• Alshdaifat, A. (2018). ARCHITECTURAL CONCEPTS. Retrieved from: https://www.slideshare.net/ay0osh1/architectural-concepts#:~:text=Put
%20differently%2C%20a%20metaphor%20is,while%20analogies%20are%20readily%20apparent.