The document discusses stakeholder types in software engineering projects including primary, secondary, and tertiary users. It also covers user interface design considerations such as usability and the importance of intuitive interfaces. Human limitations that should be accounted for in design like perceptual, physical, cognitive, and cultural factors are presented.
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Lecture 05 User Consideration
The document discusses stakeholder types in software engineering projects including primary, secondary, and tertiary users. It also covers user interface design considerations such as usability and the importance of intuitive interfaces. Human limitations that should be accounted for in design like perceptual, physical, cognitive, and cultural factors are presented.
by or who has an effect on the success of the project, such as end- users, clients, managers of end- users, and system administrators. A successful project addresses the needs of all stakeholders. TYPES OF STAKE HOLDERS
There are three types of
stakeholders or users: primary users secondary users tertiary users. TYPES OF STAKE HOLDERS
Primary users are end-users, or
the people who will use the product. Secondary users are those people who will occasionally use the product or use it through an intermediary. TYPES OF STAKE HOLDERS
Secondary users may not be the
target audience, but they could be related to the target audience in some way, such as parents of children who use a product designed for children. TYPES OF STAKE HOLDERS
Tertiary users are those who are
affected by the use of the product or make decisions about the product, such as clients and product owner. USER INTERFACE USER INTERFACE
A product should be designed to be
something users can navigate and want to use.This is primarily accomplished through good user interface (UI) design USER INTERFACE
UI is what is seen when using the
product, and it can encompass anything an end-user interacts with —features such as windows, buttons, scrollbars, checkboxes, and text boxes. USER INTERFACE
Good UI design is important. If
there are many similar products on the market, users will easily move on to another product if they do not like what they are currently using. USER INTERFACE
An entire discipline known as
human computer interaction (HCI) studies how end-users interact with technology products and now it is also popular with the name of User Experience (UX) USER INTERFACE
This make popular term UX/UI
CHALLENGES
Users have an inability to express what
they need Users are biased by previous experiences toward bad design and tend to like that one. Developers sometimes have trouble seeing through a user’s point of view because of their advanced knowledge of technology USER INTERFACE
Creating an intuitive, user-friendly
interface is key to addressing many of these issues.A good strategy to consider is to design a product for both beginner users and expert users. In general, the design will then accommodate intermediate users as well. USER INTERFACE
Considering User Limitations
When designing software, it is also important to consider the numerous limitations users are faced with.These limitations are related to human limitations.They include HUMAN LIMITATIONS
Perceptual or sensory limitations
Physical limitations Cognitive or memory limitations Cultural limitations PERCEPTUAL OR SENSORY LIMITATIONS
Caused by restrictions of the five
senses. Color blindness is an example of a sensory limitation. PHYSICAL LIMITATIONS
Affect how a user physically
interacts with or uses a product.An example is left- or right-handedness. COGNITIVE OR MEMORY LIMITATIONS
People can not remember so many
things at once, so it is important to use visuals in design that are familiar or suggestive to help identification. CULTURAL LIMITATIONS
Encompass how different cultural
backgrounds of potential users can affect interpretation of design elements, such as symbols and icons, layout, multimedia, and translation needs.