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Digital Business

This document discusses various topics related to electronic commerce and digital business. It covers the fundamentals of e-commerce, emerging platforms, drivers and impacts. It also discusses mobile commerce, social commerce, the internet of things, and how they are changing the digital business ecosystem. Additional sections explore specific digital business applications like e-retailing, fintech, e-government, e-learning, online travel, e-employment, e-health, and the entertainment industry in the digital age.

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Akhtar Ali
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0% found this document useful (0 votes)
345 views2 pages

Digital Business

This document discusses various topics related to electronic commerce and digital business. It covers the fundamentals of e-commerce, emerging platforms, drivers and impacts. It also discusses mobile commerce, social commerce, the internet of things, and how they are changing the digital business ecosystem. Additional sections explore specific digital business applications like e-retailing, fintech, e-government, e-learning, online travel, e-employment, e-health, and the entertainment industry in the digital age.

Uploaded by

Akhtar Ali
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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Electronic Commerce: The Digital Revolution and Society, The Digital and Social Worlds - The

Digital Economy, The Digital Enterprise, Virtual Communities, Online Communities, Defining
Electronic Commerce, Emerging E-Commerce Platforms. E-Business, Electronic Markets and
Networks; The Content and Framework of E-Commerce, Classification of E-Commerce by the
Nature of the Transactions and the Relationships Among Participants, E-Commerce Business
Models, Integrating the Marketplace with the Marketspace, Web 2.0. Drivers, Benefits and
Limitations of E-Commerce, Impact of E-Commerce on business, government, customers, citizens
and society. (7+2)
 
Mobile Commerce, Social Commerce and IoT: Mobile Commerce, Attributes Applications and
Benefits of M-Commerce, Mobile Marketing - Shopping and Advertising. Social Commerce:
Social Commerce, Social Business (Enterprise), Social Business Networks and Social Enterprise,
Social Media, Platforms for Social Networking; Social Media Marketing, Enterprise 2.0, Improved
Business Models. Entrepreneur Networks, Enterprise Social Networks, The Benefits and Limitations
of Social Commerce, Benefits to Customers, Retailers, Employees, players in the ecosystem. Social
Collaboration (Collaboration 2.0) - Essentials of Social Collaboration, Consumer-to-Consumer
Electronic Commerce (C2C), Person-to-Person models. Internet of Things: Concept of IoT, Smart
Homes and Appliances, Smart Cities, Smart Cars, Wearable Computing and Smart Gadgets. (7+2)
 
Digital Business Ecosystem: Electronic Commerce Mechanisms, Online Purchasing Process, E-
Marketplaces - Types, Components and Participants, Disintermediation and Reintermediation;
Customer Shopping Mechanisms - Webstores, Malls, and Portals, Webstores, Electronic Malls ,
Web (Information) Portals. Intermediaries: Roles of Intermediaries in E-Marketplaces, Merchant
Solutions: Electronic Catalogs, Search Engines, and Shopping Carts, Electronic Catalogs, E-
Commerce Search Activities, Auctions - Traditional Auctions Versus E-Auctions, Dynamic Pricing.
Changing Supply Chains: Structure of the Supply Chain, EC Order Fulfillment Process, Speeding
Up Deliveries, Partnering Efforts and Outsourcing Logistics, Order Fulfillment in Make-to- Order
(MTO) and Mass Customization. Digital Payments: Smart Cards, Stored-Value Cards, EC
Micropayments, Payment Gateways, Mobile Payments, Digital and Virtual Currencies, Security,
Ethical, Legal, Privacy, and Technology Issues. (7+2)
 
Digital Business Applications - I: Electronic Retailing: B2C Electronic Retailing, Characteristics,
Advantages, Limitations, E-Tailing Business Models, Classification of Models by Distribution
Channel, Referring Directories, Malls with Shared Services. Social Shopping – Concept, Benefits
and Drivers, Social Shopping Aids – Recommendations, Reviews, Ratings, and Marketplaces, Real-
Time Online Shopping. The Online Versus Off-Line Competition, Click-and-Brick models, Product
and Service Customization and Personalization. Fintech: E-Banking, Mobile Banking, Pure Virtual
Banks, Insurance, and Stock Trading, Other Mobile Finance Applications. Digital Government:
Government-to-Citizens, Government-to-Business, Government-to-Government, Government-to-
Employees Models, Internal Efficiency and Effectiveness, E-Government and Social Networking,
M-Government. E-Learning, E-Training, and E-Books: Basics of E-Learning, Characteristics,
Advantages, Limitations, Distance Learning and Online Universities, Online Corporate Training,
Social Networks and E-Learning, E-Learning Management Systems, Electronic Books. (7+2)
 
Digital Business Applications - II: Online Travel and Tourism Services: Characteristics of
Online Travel, Benefits, Limitations, and Competition in Online Travel Services. E-Employment:
Online Job Market, Social Networks Based Job Markets, Social Recruiting, Virtual Job Fairs and
Recruiting Events, Benefits and Limitations of the Electronic Job Market. E-Health: Definition,
Electronic Medical Record Systems (EMR), Doctors’ System, Patients Services, Medical Devices
and Patients Surveillance. Entertainment, Media & Gaming: Service Industry Consumer
Applications. Digital Products, Internet TV and Internet Radio, Social Television (TV) Mobile
Entertainment, Mobile Marketing, Mobile Streaming Music and Video Providers, Entertainment in
Cars; Gaming - Mobile Games, Social Games and Gamification, Business of Social Games,
Educational Social Games; Mobile Gambling, Mobility and Sports; Social Entertainment. (7+2)
 
 

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