What is Design?
Sandy Walker
O Flinders
UNIVERSITY
What is Design?
Problem solving through Innovation
Sandy Walker
Design puts the world in your hands
image © apple inc
images © ryohin keikaku co., ltd
Design helps us play games
Design helps us move
Design helps us play footie
■ Design is the creation of the products and the services that people use.
■ Design makes technology usable for people.
■ Design connects people with technology.
■ Design solves the problems that people have, focusing on:
■ Usability, Ergonomics and
Aesthetics
■ Materials and Manufacturing
Processes
■ Science, Engineering and
Technology
■ Manages Innovation
■ Sustainability
Who is this person?
Who is this person?
He is an Industrial Designer.
He has actually “probably” at some stage,
touched the lives of most of you here!
Who is this person?
He is an Industrial Designer.
Jonathan Ive
President of Industrial Design for Apple
Arguably THE most influential Industrial
Designer alive today.
Design
is not just what it looks like feels
It is how it
like.
works
iPod nano
2538"
iPhone 6
Why haven’t people heard about
him?
He has touched the lives of millions
Design is like this...
Good Design is invisible to practically everyone
but it touches us all.
https://www. youtube.com/watch?v=3q6ULOT9Q4M
think of everything that you have
touched today...
think of everything that you have
touched today ■ • •
think of everything that you have
touched today...
tn,lnn0L everyth,n9 that you have
touched today...
think of everything that you have
touched today...
think of everything that you have
touched today...
DESIGN
Design Methods and Creativity
Design Communication Ergonomics
& User Centred Design Design for
Manufacture
TECHNOLOGY
Science
Engineering
Mathematics
Data Analysis
everything has been designed by
someone, somewhere, involving:
Design, Technology and Innovation
it helpaall of these companies
succeed
RIPCURL
Breville
BOMBARDIER
MAYTAG
IKLIPSAL Fisher&Paykel
SJ Electrolux
by Schneider Electric
it creates new globally South Australian
manufacturing companies
% ti & &
Design works
at all levels
usability, aesthetics and ergonomics
technology, materials and processes
Design can be incremental or radical
https://www.youtube .com/watch?v=zSXMJaOGR IM
Design is not predictable
Uncertainty / patterns / insights Clarity / Focus
Research Design
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the design process
■ Who is the user?
■ What are the problems/peeves that people have?
Emotional innovation ■ What benefits can the product provide?
■ How can we make it simple and easy to use?
■ Can everybody use it?
DESIGN ■ Where will it be used?
People ■ How will it be used?
Desirability
■ Is it COOL?
What experience?
Who will buy it?
INNOVATION
How much will they pay for it? Business Process innovation
viability
Where will they buy it?
Why will they buy it?
How will they find out about it? CIENCE
What is it’s competitive advantage? Technology
Where will it be made? Feasibility
■ How will it be made?
Functional innovation ■ What materials will we use?
■ How will we store energy?
■ Is it sustainable?
■ Is it functional?
■ Can we make it more sustainable?
understand...
design @ flinders university
DESIGN
Design Methods and Creativity
Design Communication Ergonomics
rboll & User Centred Design Design for
Manufacture
INNOVATION TECHNOLOGY
Innovation Management Science
Entrepreneurship
Engineering
Businessplanning
Mathematics
Consumer Behaviour
Data Analysis
Estimates of the U.S. Population, by Age, 1950 to 2050
Thousands
450,000 ■ Younger th an 15 □ 15 to 64 ■ 65 and older
400,000 - 400,853
350,000 - 85,979
312347
300,000 - 40,794
250,000 -
200,000 - 157,813 242,115
209,506
150,000 -
100,000 - 102,175
50,000 -
42,596 61,947 72,759
o-
SENTeNEL
1950 I960 1970 1980 1990 2000 2010 2020 2030 2040 2050
Source: United Nations, Department of Economicand Social Affairs, World Population Prospects: 2012 Revision, June
2013, http://esa.un.orfl/unpd/wpp/index.htm
PEW RESEARCH CENTER
What is Design
Thinking?
Design thinking
■ refers
to design-specific cognitive activities that designers apply during the process of designing
a new product or service.
■ Itis a formal method for practical, creative resolution of problems and creation of solutions, with
the intent of creating an improved future result.
■ Inthis regard it is a form of solution-based, or solution-focused thinking - starting with a goal (a
better future situation) instead of solving a specific problem.
■ By considering both present and future conditions and parameters of the problem, alternative
solutions may be explored simultaneously.
■ Thisapproach differs from the analytical scientific method, which begins by thoroughly defining all
parameters of a problem to create a solution.
■ Because design thinking is iterative, intermediate "solutions" are also potential starting points of
alternative paths, including redefining of the initial problem.
Divergent thinking versus
convergent thinking
■ Designthinking employs divergent thinking as a way to ensure that many possible solutions are
explored in the first instance, and then convergent thinking as a way to narrow these solutions
down to a final solution.
■ Divergent
thinking is the ability to offer different, unique or variant ideas adherent to one theme
while convergent thinking is the ability to find the single "correct" solution to the given problem.
■ Designthinking encourages divergent thinking to ideate many solutions (possible or impossible)
and then uses convergent thinking to prefer and realize the best/optimum solution
Design Thinking types
Initial Ideas or Inspiration & Interpretation & Alignment Design-Led Concepts & Process Outcome(s)
Establishment of User of Findings to Project Proposals Iterated & Finalised & Implemented
Needs Objectives Assessed
Market Research Information Analysis ideaton Final Testing & Approval
User Research Synthesis & Identification Multi-Discipfenary Working Production
Design Research Project Refinement Project Visual Management & Progress Launch of Oulcomefs)
Technology Research Management Project Sign-off Testing & Prototyping Review & Evaluation & Further Feedback
Interviews & Insights Gathering Improvement Future Work
Observation & Shadowing
Empathic Modelling
Information Management
Design Thinking
Design thinking as a
process for problem
solving
■ Unlike
analytical thinking, design thinking includes "building up" ideas, with few, or no, limits on breadth
during a "brainstorming" phase, or other “creative thinking technique”.
■ The
phrase "thinking outside the box" has been coined to describe one goal of the brainstorming phase
and is encouraged, since this can aid in the discovery of hidden elements and ambiguities in the situation
and discovering potentially faulty assumptions.
Another version of the design thinking process has seven stages:
■ define the problem
■ research the problem
■ ideate
■ prototype
■ test and choose
■ Implement
■ reflect and learn
any questions?
don’t imitate! Innovate!