Creativity & Innovation: Prof Bharat Nadkarni
Creativity & Innovation: Prof Bharat Nadkarni
&
Innovation
• Ploy
• Pattern
• Position
• Perspective
Session 1
Survival Rate for Globalised Corporates
• Intelligence
• Information
• Introspection
• Innovation
What is Business?
Discuss Cases of Innovation
• Anonymous call to Police
• Coca Cola – Robert Goetzueta case
• Moneylender and Farmer’s Daughter
• President Roosevelt’s game.
• The Hot Dog story
• Jugaad in Rajdhani Express
Creative: Involving creation or invention;
showing imagination and originality (Oxford
Dictionary)
Inventive: Making or Designing something
new (Oxford Dictionary)
Innovative: Introducing something new,
different or better (Oxford Dictionary), A
more commercial word.
Creativity
• Creativity is the engine of invention and
innovation
• The essence of creativity is a new idea or
combining two or more ideas to arrive at an
entirely new one
• Creative ideas must add value
Session 2
Definition
Creativity refers to mental process that
leads to solutions, ideas,
conceptualization, artistic forms, theories
or products that are unique and novel.
Creativity is any process by which
something new is produced- an idea or an
object, including new form or arrangement
of old elements.
Torrance’s Definition
•Economic Returns
3. Technological change
5. Learning organisation
A ….. D ….. R ….. L …..I
•Approach or Planning
•Deployment or Implementation
•Result
•Learning
•Improvement
Which step have you reached today?
• I won’t do it.
• I can’t do it.
• I want to do it.
• How do I do it.
• I’ll try to do it.
• I can do it.
• I will do it.
• Yessss. I did it.
Creative Environment (Triandis
1990)
• Permits people to work in areas of their
greatest interest.
• Encourages employees to have broad
contact with stimulating colleagues
• Allows taking moderate risks
• Tolerates some failures and non-conformity
• Provides appropriate rewards and
recognition
Creative Person (Barron 1969)
• Conceptual Fluency (i.e. being able to express
ideas well and formulate the ideas as one proceeds)
• The ability to produce a large number of ideas
quickly
• The ability to generate original and unusual ideas
• The ability to separate source (who said it) from
content (what was said) in evaluating information
Creative Person (contd.)
• The ability to stand out and be a little deviant from
others
• Interest in the problem one faces
• Perseverance in following problems wherever they lead
• Suspension of judgment and no early commitment
• The willingness to spend time analyzing and exploring
• A genuine regard for intellectual and cognitive matters
Gains of Creativity
• Produces greater quantities
• Improves efficiency
• Retain seeds
• Provides Opportunities for combinations
• Increase potential for better decisions
• Reduces personal conflicts
• Increases group ownership
Competency Clusters
Business Knowledge
Customer Focus
Communication
Result Focus
Innovation
Proactivity
Leadership
Collaboration
Adaptability & Stamina
Conceptual Thinking (Futuristic, DM, PS)
Creativity & Innovation
2. Simplify
3. Integrate
4. Automate
Creativity & Innovation
• An Organisation is the machinery of management and this
machinery is operated by the members of the organisation,
say employees.
• Employees operate this machinery and are influenced by
events and activities in the real world situation, such that the
organisation structure becomes contingent upon the
environment.
• An organisation must adapt itself to the changes taking place
in its environment or else, it will not remain effective enough
to achieve the corporate goals.
• Organisation renewal and revitalisation is a strategy for
improving its effectiveness, for making it viable, for
enhancing its internal capacity to face problems and to give it
the potential strength of continually improving itself to remain
viable in future.
Questioning Skills
• Why?
• What?
• When?
• Who?
• Where?
• How?
2.Ploy
3.Pattern
4.Position
5.Perspective.
1. Plan
Strategy is a plan - some sort of consciously intended course
of action, a guideline (or set of guidelines) to deal with a
situation. By this definition strategies have two essential
characteristics: they are made in advance of the actions to
which they apply, and they are developed consciously and
purposefully.
2. Ploy
As plan, a strategy can be a ploy too, really just a specific
manoeuvre intended to outwit an opponent or competitor.
3. Pattern
If strategies can be intended (whether as general plans or
specific ploys), they can also be realised. In other words,
defining strategy as plan is not sufficient; we also need a
definition that encompasses the resulting behaviour: Strategy
is a pattern - specifically, a pattern in a stream of actions.
Strategy is consistency in behaviour, whether or not intended.
The definitions of strategy as plan and pattern can be quite
independent of one another: plans may go unrealised, while
patterns may appear without preconception.
Plans are intended strategy, whereas patterns are realised
strategy; from this we can distinguish deliberate strategies,
where intentions that existed previously were realised, and
emergent strategies where patterns developed in the
absence of intentions, or despite them.
4. Position
Strategy is a position - specifically a means of locating an
organisation in an "environment". By this definition strategy
becomes the mediating force, or "match", between
organisation and environment, that is, between the internal and
the external context.
5. Perspective
Strategy is a perspective - its content consisting not just of a
chosen position, but of an ingrained way of perceiving the
world. Strategy in this respect is to the organisation what
personality is to the individual. What is of key importance is
that strategy is a perspective shared by members of an
organisation, through their intentions and / or by their actions.
In effect, when we talk of strategy in this context, we are
entering the realm of the collective mind - individuals united by
common thinking and / or behaviour.