Unit 4 - Disk Allocation Methods
Unit 4 - Disk Allocation Methods
An allocation method refers to how disk blocks are allocated for files:
Contiguous allocation – each file occupies set of contiguous blocks
Best performance in most cases
Simple – only starting location (block #) and length (number of blocks) are
required
Problems include finding space for file, knowing file size, external fragmentation,
need for compaction off-line (downtime) or on-line
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Contiguous Allocation
Mapping from logical to physical
LA/512
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Allocation Methods - Linked
Linked allocation – each file a linked list of blocks
File ends at nil pointer
No external fragmentation
Each block contains pointer to next block
No compaction, external fragmentation
Free space management system called when new block needed
Improve efficiency by clustering blocks into groups but increases internal
fragmentation
Reliability can be a problem
Locating a block can take many I/Os and disk seeks
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Linked Allocation
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File-Allocation Table
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Allocation Methods - Indexed
Indexed allocation
Each file has its own index block(s) of pointers to its data blocks
Logical view
index table
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Example of Indexed Allocation
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Indexed Allocation (Cont.)
Need index table
Random access
Dynamic access without external fragmentation, but have overhead of index block
Mapping from logical to physical in a file of maximum size of 256K bytes and block size of
512 bytes. We need only 1 block for index table
Q
LA/512
R
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Free-Space Management
File system maintains free-space list to track available blocks/clusters
(Using term “block” for simplicity)
Bit vector or bit map (n blocks)
0 1 2 n-1
1 block[i] free
bit[i] =
0 block[i] occupied
CPUs have instructions to return offset within word of first “1” bit
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Free-Space Management (Cont.)
Bit map requires extra space
Example:
block size = 4KB = 212 bytes
disk size = 240 bytes (1 terabyte)
n = 240/212 = 228 bits (or 32MB)
if clusters of 4 blocks -> 8MB of memory
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Linked Free Space List on Disk
Linked list (free list)
Cannot get contiguous space easily
No waste of space
No need to traverse the entire list (if
# free blocks recorded)
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Free-Space Management (Cont.)
Grouping
Modify linked list to store address of next n-1 free blocks in first free block, plus a
pointer to next block that contains free-block-pointers (like this one)
Counting
Because space is frequently contiguously used and freed, with contiguous-allocation
allocation, extents, or clustering
Keep address of first free block and count of following free blocks
Free space list then has entries containing addresses and counts
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Efficiency and Performance
Efficiency dependent on:
Disk allocation and directory algorithms
Types of data kept in file’s directory entry
Pre-allocation or as-needed allocation of metadata structures
Fixed-size or varying-size data structures
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Efficiency and Performance (Cont.)
Performance
Keeping data and metadata close together
Buffer cache – separate section of main memory for frequently used blocks
Synchronous writes sometimes requested by apps or needed by OS
No buffering / caching – writes must hit disk before acknowledgement
Asynchronous writes more common, buffer-able, faster
Free-behind and read-ahead – techniques to optimize sequential access
Reads frequently slower than writes
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Recovery
Consistency checking – compares data in directory structure with data blocks on
disk, and tries to fix inconsistencies
Can be slow and sometimes fails
Use system programs to back up data from disk to another storage device (magnetic
tape, other magnetic disk, optical)
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Overview of Mass Storage Structure
Magnetic disks provide bulk of secondary storage of modern computers
Drives rotate at 60 to 250 times per second
Transfer rate is rate at which data flow between drive and computer
Positioning time (random-access time) is time to move disk arm to desired cylinder (seek time) and
time for desired sector to rotate under the disk head (rotational latency)
Head crash results from disk head making contact with the disk surface
That’s bad
Disks can be removable
Drive attached to computer via I/O bus
Busses vary, including EIDE, ATA, SATA, USB, Fibre Channel, SCSI, SAS, Firewire
Host controller in computer uses bus to talk to disk controller built into drive or storage array
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Moving-head Disk Mechanism
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Magnetic Disks
Platters range from .85” to 14” (historically)
Commonly 3.5”, 2.5”, and 1.8”
Range from 30GB to 3TB per drive
Performance
Transfer Rate – theoretical – 6 Gb/sec
Effective Transfer Rate – real – 1Gb/sec
Seek time from 3ms to 12ms – 9ms common for desktop
drives
Average seek time measured or calculated based on 1/3 of
tracks
Latency based on spindle speed
1 / (RPM / 60) = 60 / RPM
Average latency = ½ latency
(From Wikipedia)
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Magnetic Disk Performance
Access Latency = Average access time = average seek time + average latency
For fastest disk 3ms + 2ms = 5ms
For slow disk 9ms + 5.56ms = 14.56ms
Average I/O time = average access time + (amount to transfer / transfer rate) + controller overhead
For example to transfer a 4KB block on a 7200 RPM disk with a 5ms average seek time, 1Gb/sec transfer rate with
a .1ms controller overhead =
5ms + 4.17ms + 0.1ms + transfer time =
Transfer time = 4KB / 1Gb/s * 8Gb / GB * 1GB / 10242KB = 32 / (10242) = 0.031 ms
Average I/O time for 4KB block = 9.27ms + .031ms = 9.301ms
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Magnetic Tape
Was early secondary-storage medium
Evolved from open spools to cartridges
Relatively permanent and holds large quantities of data
Access time slow
Random access ~1000 times slower than disk
Mainly used for backup, storage of infrequently-used data, transfer medium between systems
Kept in spool and wound or rewound past read-write head
Once data under head, transfer rates comparable to disk
140MB/sec and greater
200GB to 1.5TB typical storage
Common technologies are LTO-{3,4,5} and T10000
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Disk Structure
Disk drives are addressed as large 1-dimensional arrays of logical blocks, where the logical block is the
smallest unit of transfer
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Disk Scheduling
The operating system is responsible for using hardware efficiently — for the disk drives, this means having
a fast access time and disk bandwidth
Disk bandwidth is the total number of bytes transferred, divided by the total time between the first request
for service and the completion of the last transfer
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Disk Scheduling (Cont.)
There are many sources of disk I/O request
OS
System processes
Users processes
I/O request includes input or output mode, disk address, memory address, number of sectors to transfer
OS maintains queue of requests, per disk or device
Idle disk can immediately work on I/O request, busy disk means work must queue
Optimization algorithms only make sense when a queue exists
Note that drive controllers have small buffers and can manage a queue of I/O requests (of varying “depth”)
Head pointer 53
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FCFS
Illustration shows total head movement of 640 cylinders
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SSTF
Shortest Seek Time First selects the request with the minimum seek time from the current head position
SSTF scheduling is a form of SJF scheduling; may cause starvation of some requests
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SSTF (Cont.)
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SCAN
The disk arm starts at one end of the disk, and moves toward the other end, servicing requests until it gets
to the other end of the disk, where the head movement is reversed and servicing continues.
But note that if requests are uniformly dense, largest density at other end of disk and those wait the longest
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SCAN (Cont.)
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C-SCAN
Provides a more uniform wait time than SCAN
The head moves from one end of the disk to the other, servicing requests as it goes
When it reaches the other end, however, it immediately returns to the beginning of the disk, without
servicing any requests on the return trip
Treats the cylinders as a circular list that wraps around from the last cylinder to the first one
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C-SCAN (Cont.)
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C-LOOK
LOOK a version of SCAN, C-LOOK a version of C-SCAN
Arm only goes as far as the last request in each direction, then reverses direction immediately, without first
going all the way to the end of the disk
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C-LOOK (Cont.)
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Selecting a Disk-Scheduling Algorithm
SSTF is common and has a natural appeal
SCAN and C-SCAN perform better for systems that place a heavy load on the disk
Less starvation
The disk-scheduling algorithm should be written as a separate module of the operating system, allowing it to be
replaced with a different algorithm if necessary
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Disk Management
Low-level formatting, or physical formatting — Dividing a disk into sectors that the disk controller can read and
write
Each sector can hold header information, plus data, plus error correction code (ECC)
Usually 512 bytes of data but can be selectable
To use a disk to hold files, the operating system still needs to record its own data structures on the disk
Partition the disk into one or more groups of cylinders, each treated as a logical disk
Logical formatting or “making a file system”
To increase efficiency most file systems group blocks into clusters
Disk I/O done in blocks
File I/O done in clusters
Raw disk access for apps that want to do their own block management, keep OS out of the way (databases for
example)
Boot block initializes system
The bootstrap is stored in ROM
Bootstrap loader program stored in boot blocks of boot partition
Methods such as sector sparing used to handle bad blocks
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Booting from a Disk in Windows
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Swap-Space Management
Swap-space — Virtual memory uses disk space as an extension of main memory
Less common now due to memory capacity increases
Swap-space can be carved out of the normal file system, or, more commonly, it can be in a separate disk partition
(raw)
Swap-space management
4.3BSD allocates swap space when process starts; holds text segment (the program) and data segment
Kernel uses swap maps to track swap-space use
Solaris 2 allocates swap space only when a dirty page is forced out of physical memory, not when the virtual
memory page is first created
File data written to swap space until write to file system requested
Other dirty pages go to swap space due to no other home
Text segment pages thrown out and reread from the file system as needed
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Data Structures for Swapping on
Linux Systems
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End of Chapter 10
Operating System Concepts – 9th Edition Silberschatz, Galvin and Gagne ©2013