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Chap 02 Text

The document discusses the importance of text in multimedia presentations and provides information on fonts, typefaces, and using text elements effectively. It covers topics like font styles, sizes, cases, and serif vs. sans-serif fonts. It also discusses symbols, icons, menus, buttons, fields, and HTML for multimedia text elements. Additionally, it outlines the history of fonts for computers like PostScript, TrueType, and OpenType, as well as character sets.

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Nurin Qasrina
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0% found this document useful (0 votes)
107 views

Chap 02 Text

The document discusses the importance of text in multimedia presentations and provides information on fonts, typefaces, and using text elements effectively. It covers topics like font styles, sizes, cases, and serif vs. sans-serif fonts. It also discusses symbols, icons, menus, buttons, fields, and HTML for multimedia text elements. Additionally, it outlines the history of fonts for computers like PostScript, TrueType, and OpenType, as well as character sets.

Uploaded by

Nurin Qasrina
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
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Chapter 2: Text

© 2011 The McGraw-Hill Companies, Inc. All rights reserved


Overview

• Importance of text in a multimedia


presentation
• Understanding fonts and typefaces
• Using text elements in a multimedia
presentation
• Computers and text
• Font editing and design tools
• Multimedia and hypertext

© 2011 The McGraw-Hill Companies, Inc. All rights reserved


Importance of Text
in a Multimedia Presentation

• Words and symbols in any form, spoken or


written, are the most common means of
communication.
• Text is a vital element of multimedia menus,
navigation systems, and content.

© 2011 The McGraw-Hill Companies, Inc. All rights reserved


Importance of Text
in a Multimedia Presentation (continued)

• The power of meaning


– Multimedia developers
must use words carefully
and accurately.

© 2011 The McGraw-Hill Companies, Inc. All rights reserved


Importance of Text
in a Multimedia Presentation (continued)

• Factors affecting legibility of text:


– Size
– Background and foreground colors
– Style
– Leading

© 2011 The McGraw-Hill Companies, Inc. All rights reserved


Understanding Fonts and Typefaces

• A typeface is a family of graphic characters,


often with many type sizes and styles.
• E.g. Verdana, Impact, Times New Roman

• A font is a collection of characters of a single


size and style belonging to a particular
typeface family.
• E.g. Verdana 20-point Bold Italic, Courier 18-point underlined

© 2011 The McGraw-Hill Companies, Inc. All rights reserved


Understanding Fonts and Typefaces
(continued)

• The study of fonts and typefaces includes


the following:
– Font styles
– Font sizes
– Cases
– Serif versus sans serif

© 2011 The McGraw-Hill Companies, Inc. All rights reserved


Understanding Fonts and Typefaces
(continued)

• Font styles include:

Boldface
Italic
Underlining

© 2011 The McGraw-Hill Companies, Inc. All rights reserved


Understanding Fonts and Typefaces
(continued)

• Font sizes
– Font size is measured in points.
– Character metrics are the general measurements
applied to individual characters.
– Kerning is the spacing between character pairs.
– Leading is the space between lines.

© 2011 The McGraw-Hill Companies, Inc. All rights reserved


Understanding Fonts and Typefaces
(continued)

• Cases
– A CAPITALIZED letter is referred to as UPPERCASE,
while a small letter is referred to as lowercase.
– Placing an uppercase letter in the middle of a
word is referred to as an intercap (e.g.
WorldWideWeb, GlaxoSmithKline).

© 2011 The McGraw-Hill Companies, Inc. All rights reserved


Understanding Fonts and Typefaces
(continued)

• Serif versus sans serif


– A serif is the little decoration at the end of a
letter stroke.
– Serif fonts are used for body text (e.g. Times New
Roman, Century, Bookman, Palatino).
– Sans serif fonts do not have a serif at the end
of a letter stroke (e.g. Arial, Tahoma, Verdana).
– These fonts are used for headlines and bold
statements.

© 2011 The McGraw-Hill Companies, Inc. All rights reserved


Using Text Elements
in a Multimedia Presentation

• The text elements used in multimedia are:


– Menus for navigation
– Interactive buttons
– Fields for reading
– HTML documents
– Symbols and icons

© 2011 The McGraw-Hill Companies, Inc. All rights reserved


Using Text Elements
in a Multimedia Presentation (continued)

• Choosing text fonts


– Consider legibility and readability.
– Avoid too many faces.
– Use color purposefully.

© 2011 The McGraw-Hill Companies, Inc. All rights reserved


Using Text Elements
in a Multimedia Presentation (continued)

• Choosing text fonts


– Use anti-aliased text.
– Use drop caps and initial
caps for accent.
– Minimize centered text.
– Use white space.
– Use animated text to
grab attention.

© 2011 The McGraw-Hill Companies, Inc. All rights reserved


Using Text Elements
in a Multimedia Presentation (continued)

• Symbols and icons


– Symbols are concentrated text in the form
of stand-alone graphic constructs.
– They are used to convey meaningful messages.

© 2011 The McGraw-Hill Companies, Inc. All rights reserved


Using Text Elements
in a Multimedia Presentation (continued)

• Symbols and icons


– Symbols used to convey human emotions
are called emoticons.
– Icons are symbolic representations
of objects and processes.

© 2011 The McGraw-Hill Companies, Inc. All rights reserved


Using Text Elements
in a Multimedia Presentation (continued)

• Menus for navigation


– A user navigates through content using
a menu.
– A simple menu consists of a text list of topics.

© 2011 The McGraw-Hill Companies, Inc. All rights reserved


Using Text Elements
in a Multimedia Presentation (continued)

• Interactive buttons
– A button is a clickable object that executes a
command when activated.
– Users can create their own buttons from bitmaps
and graphics.
– The design and labeling of the buttons should be
treated as an industrial art project.

© 2011 The McGraw-Hill Companies, Inc. All rights reserved


Using Text Elements
in a Multimedia Presentation (continued)

• Fields for reading


– Reading a hard copy is easier and faster than
reading from the computer screen.
– A document can be printed in one of two
orientations: portrait or landscape.

© 2011 The McGraw-Hill Companies, Inc. All rights reserved


Using Text Elements
in a Multimedia Presentation (continued)

• Fields for reading (continued)


– The taller-than-wide orientation used for printing
documents is called portrait.
– The wider-than-tall orientation that is normal to
monitors is called landscape.

© 2011 The McGraw-Hill Companies, Inc. All rights reserved


Using Text Elements
in a Multimedia Presentation (continued)

• HTML documents
– HTML stands for Hypertext Markup Language.
– HTML documents are marked using tags.

© 2011 The McGraw-Hill Companies, Inc. All rights reserved


Using Text Elements
in a Multimedia Presentation (continued)

• HTML documents (continued)


– An advanced form of HTML is DHTML.
– DHTML stands for Dynamic Hypertext Markup
Language.
– DHTML uses Cascading Style Sheets (CSS).

© 2011 The McGraw-Hill Companies, Inc. All rights reserved


Using Text Elements
in a Multimedia Presentation (continued)

• Some of the commonly used tags are:


– The <B> tag for making text boldfaced
– The <OL> tag for creating an ordered list
– The <IMG> tag for inserting images

© 2011 The McGraw-Hill Companies, Inc. All rights reserved


Computers and Text

• The font wars


• Character sets

© 2011 The McGraw-Hill Companies, Inc. All rights reserved


Computers and Text (continued)

• The font wars


– PostScript
– TrueType
– OpenType

PostScript, TrueType, and OpenType


outline fonts allow text to be drawn at any
size without jaggies. Anti-aliasing text and
graphics creates “smooth” boundaries
between colors.

© 2011 The McGraw-Hill Companies, Inc. All rights reserved


Computers and Text (continued)

• PostScript
– PostScript is a method of describing an image
in terms of mathematical constructs.
– PostScript characters are scalable and can be
drawn much faster.
– The two types of PostScript fonts are Type 3
and Type 1.

© 2011 The McGraw-Hill Companies, Inc. All rights reserved


Computers and Text (continued)

• TrueType
– Apple and Microsoft developed the TrueType
methodology.
– TrueType is a system of scalable outline fonts
and can draw characters at low resolution.

© 2011 The McGraw-Hill Companies, Inc. All rights reserved


Computers and Text (continued)

• OpenType
– Adobe and Microsoft developed OpenType, now the
international standard.
– It incorporates the best features of PostScript and
TrueType.

© 2011 The McGraw-Hill Companies, Inc. All rights reserved


Computers and Text (continued)

• Character sets
– The American Standard Code for Information
Interchange (ASCII) is a 7-bit coding system.
– The extended character set is commonly filled
with ANSI standard characters.
– The ISO-Latin-1 character set is used while
programming the text of HTML pages.

© 2011 The McGraw-Hill Companies, Inc. All rights reserved


Computers and Text (continued)

• Character sets (continued)


– Unicode is a 16-bit architecture for multilingual text
and character encoding.
– The shared symbols of each character set are
unified into collections of symbols called scripts.

© 2011 The McGraw-Hill Companies, Inc. All rights reserved


Computers and Text (continued)

• Mapping across platforms


– Fonts and characters are not cross-platform
compatible.
– They must be mapped to the other machine using
font substitution.

© 2011 The McGraw-Hill Companies, Inc. All rights reserved


Font Editing and Design Tools

• FontLab, Ltd.
• Creating attractive texts

© 2011 The McGraw-Hill Companies, Inc. All rights reserved


Font Editing and Design Tools
(continued)

• Fontographer
– Fontographer is a specialized graphics editor.
– It is compatible with both Macintosh and Windows
platforms.
– It can be used to develop PostScript, TrueType, and
OpenType fonts.
– It can also modify existing typefaces and
incorporate PostScript artwork.

© 2011 The McGraw-Hill Companies, Inc. All rights reserved


Multimedia and Hypertext

• Multimedia
• Hypertext systems
• Using hypertext systems
• Searching for words
• Hypermedia structures
• Hypertext tools

© 2011 The McGraw-Hill Companies, Inc. All rights reserved


Multimedia and Hypertext
(continued)

• Multimedia
– Multimedia is defined as the combination of text,
graphics, and audio elements into a single
presentation.
– When the user assumes control over the
presentation, it is called interactive multimedia.
– Interactive multimedia becomes hypermedia when
a structure of linked elements is provided to the
user for navigation and interaction.

© 2011 The McGraw-Hill Companies, Inc. All rights reserved


Multimedia and Hypertext
(continued)

• Hypertext systems
– Hypertext is defined as the organized cross-linking
of words, images, and other Web elements.
– A system in which words are keyed or indexed to
other words is referred to as a hypertext system.
– A hypertext system enables the user to navigate
through text in a non-linear way.

© 2011 The McGraw-Hill Companies, Inc. All rights reserved


Multimedia and Hypertext
(continued)

• Using hypertext systems


– Information management and hypertext programs
present electronic text, images, and other elements
in a database fashion.
– Software robots visit web pages and index entire
web sites.

© 2011 The McGraw-Hill Companies, Inc. All rights reserved


Multimedia and Hypertext
(continued)

• Using hypertext systems (continued)


– Hypertext databases make use of proprietary
indexing systems.
– Server-based hypertext and database engines are
widely available.

© 2011 The McGraw-Hill Companies, Inc. All rights reserved


Multimedia and Hypertext
(continued)

• Typical methods for word searching in


hypermedia systems are:
– Categorical search (e.g. “Songs”, “Malay songs”)
– Word relationship (e.g. “birthday”, “cakes”)
– Adjacency (e.g. “widow”, “black”)
– Alternates (e.g. “fish”, OR “prawn”)
– Association (e.g. “ship”, AND “ferry”)

© 2011 The McGraw-Hill Companies, Inc. All rights reserved


Multimedia and Hypertext
(continued)

• Typical methods for word searching in


hypermedia systems are (continued):
– Negation (e.g. “programs” NOT “university”)
– Truncation (e.g. “geo#”)
– Intermediate words such as a middle name or initial
name (eg: “Mahathir”, “Mohamad”)
– Frequency based on how often they appear

© 2011 The McGraw-Hill Companies, Inc. All rights reserved


Multimedia and Hypertext
(continued)

• Hypermedia structures
– Links
– Nodes
– Anchors
– Navigating hypermedia structures

© 2011 The McGraw-Hill Companies, Inc. All rights reserved


Multimedia and Hypertext
(continued)

• Links
– Links are connections between conceptual
elements.
– Links are the navigation pathways and menus.
– e.g. Links will connect “Islam” with “Allah”

links

© 2011 The McGraw-Hill Companies, Inc. All rights reserved


Multimedia and Hypertext
(continued)

• Nodes
– Nodes are accessible topics, documents, messages,
and content elements.
– Nodes and links form the backbone of a knowledge
access system.

node
s

© 2011 The McGraw-Hill Companies, Inc. All rights reserved


Multimedia and Hypertext
(continued)

• Anchors
– An anchor is defined as the reference from one
document to another document, image, sound,
or file on the Web.
– The source node linked to the anchor is referred
to as a link anchor.
– The destination node linked to the anchor
is referred to as a link end.

© 2011 The McGraw-Hill Companies, Inc. All rights reserved


Multimedia and Hypertext
(continued)

• Navigating hypermedia structures


– The simplest way to navigate hypermedia
structures is via buttons.
– Location markers must be provided to make
navigation user-friendly.

© 2011 The McGraw-Hill Companies, Inc. All rights reserved


Multimedia and Hypertext
(continued)

• Two functions common to most hypermedia


text management systems are building
(authoring) and reading.

© 2011 The McGraw-Hill Companies, Inc. All rights reserved


Multimedia and Hypertext
(continued)

• The functions of a builder are:


– Creating links
– Identifying nodes
– Generating an index of words

© 2011 The McGraw-Hill Companies, Inc. All rights reserved


Multimedia and Hypertext
(continued)

• Hypertext systems are used for:


– Electronic publishing and reference works
– Technical documentation
– Educational courseware
– Interactive kiosks
– Electronic catalogs

© 2011 The McGraw-Hill Companies, Inc. All rights reserved


Summary

• Text is one of the most important


elements of multimedia.
• The standard document format used
for web pages is called HTML.
• Dynamic HTML uses Cascading Style Sheets
(CSS) for greater control over design.

© 2011 The McGraw-Hill Companies, Inc. All rights reserved


Summary (continued)

• Multimedia is the combination of text


graphics, and audio elements into
a single presentation.
• A hypertext system enables the user to
navigate through text in a non-linear way.

© 2011 The McGraw-Hill Companies, Inc. All rights reserved

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