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Algorithm Simulation

This document describes an interactive visualization project that simulates graph algorithms. It implements algorithms like Dijkstra's algorithm, Floyd-Warshall algorithm, Kruskal's algorithm, and naive algorithms using React and JavaScript. Users can interact with the visualizations and see how the algorithms work on different inputs in real-time. The project aims to help users better understand graph algorithms through engaging and customizable simulations with clear explanations. Future enhancements may include optimizing algorithms, adding more algorithms, expanding user interaction capabilities, and incorporating educational features.
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© © All Rights Reserved
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Download as PPTX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
12 views

Algorithm Simulation

This document describes an interactive visualization project that simulates graph algorithms. It implements algorithms like Dijkstra's algorithm, Floyd-Warshall algorithm, Kruskal's algorithm, and naive algorithms using React and JavaScript. Users can interact with the visualizations and see how the algorithms work on different inputs in real-time. The project aims to help users better understand graph algorithms through engaging and customizable simulations with clear explanations. Future enhancements may include optimizing algorithms, adding more algorithms, expanding user interaction capabilities, and incorporating educational features.
Copyright
© © All Rights Reserved
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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ALGORITHM SIMULATION

“Exploring Graph Algorithms with Engaging


Visualizations”
Overview of Project
■ Key Features:

• Interactive Visualizations:
• Engaging graphical representations of algorithms in action.
• Real-time updates to enhance user understanding.

• User Input:
• Incorporation of user input for a customized simulation experience. (For Only Two)
• Demonstration of algorithm behavior based on dynamic user choices.

• Clear Explanations:
• Detailed and user-friendly explanations accompanying each algorithm.
 Technologies Used:
•React
•JavaScript

 Algorithms Implemented
•Dijkstra
•Floyd-Warshall
•Kruskal
•Naive
Dijkstra's
Dijkstra's
Algorithm
Algorithm
 Finds the shortest paths from a source
node to all other nodes in a weighted
graph.
 Finds the shortest paths from a source
node to distances
 Initialize all other nodes in a weighted
and visited nodes
graph.
 Repeatedly select the unvisited node with
the
Initialize
smallestdistances
tentativeand visited nodes
distance

Update
Repeatedly select
distances ofthe unvisited node with
its neighbors
the smallest tentative distance

 Update distances of its neighbors


Floyd-
Floyd-
Warshall
Warshall
Algorithm
Algorithm
 Finds the shortest paths between all pairs
 Finds the shortest
of nodes paths between
in a weighted graph all pairs
of nodes in a weighted graph
 Initialize a distance matrix
 Initialize a distance matrix
 Iterate through all possible intermediate
 Iterate
nodes through all possible intermediate
nodes
 Update distances if shorter paths are
 Update
found distances if shorter paths are
found
Kruskal's
Kruskal's
Algorithm
Algorithm
 Finds the minimum spanning tree of a
 Finds the minimum spanning tree of a
weighted graph
weighted graph

 Sort edges by weight


 Sort edges by weight
 Add edges to the tree without creating a
cycles

 Add edges to the tree without creating a


cycles
Click icon to add picture

Naive Algorithm
 Naive algorithms prioritize simplicity over efficiency

 Often the first solution that comes to mind.

 Showcase the practical limitations of naive algorithms for large datasets


Future Enhancements
1. Algorithm Optimization:
 Explore opportunities to optimize existing algorithms for improved performance.
 Consider parallel computing or other advanced techniques to speed up computations.

2. Additional Algorithms:
 Research and implement other well-known algorithms to expand the project's coverage.
 Examples could include Prim's algorithm or the Bellman-Ford algorithm.

3. User Interaction:
 Enhance user interaction by allowing users to input custom graphs or tweak algorithm parameters.
 Implement a more interactive and intuitive user interface for better user experience.

4. Educational Features:
 Incorporate educational elements such as algorithm explanations, tooltips, and guided tutorials.
 Provide resources or links to algorithmic learning materials within the application.
THANK YOU

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