Lec02 Intro
Lec02 Intro
Operating System Concepts – 10h Edition Silberschatz, Galvin and Gagne ©2018
Chapter 1: Introduction
What Operating Systems Do
Computer-System Organization
Computer-System Architecture
Operating-System Structure
Operating-System Operations
Process Management
Memory Management
Storage Management
Protection and Security
Kernel Data Structures
Computing Environments
Open-Source Operating Systems
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Objectives
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Computer-System Architecture
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Symmetric Multiprocessing Architecture
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A Dual-Core Design
Multi-chip and multicore
Systems containing all chips
Chassis containing multiple separate systems
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Clustered Systems
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Clustered Systems
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Operating System Structure
Multiprogramming (Batch system) needed for efficiency
Single user cannot keep CPU and I/O devices busy at all times
Multiprogramming organizes jobs (code and data) so CPU
always has one to execute
A subset of total jobs in system is kept in memory
One job selected and run via job scheduling
When it has to wait (for I/O for example), OS switches to
another job
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Operating-System Operations
Interrupt driven (hardware and software)
Hardware interrupt by one of the devices
Software interrupt (exception or trap):
Software error (e.g., division by zero)
Request for operating system service
Other process problems include infinite
loop, processes modifying each other or the
operating system
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Operating-System Operations (cont.)
Dual-mode operation allows OS to protect itself and
other system components
User mode and kernel mode
Mode bit provided by hardware
Provides ability to distinguish when system is
running user code or kernel code
Some instructions designated as privileged,
only executable in kernel mode
System call changes mode to kernel, return
from call resets it to user
Increasingly CPUs support multi-mode operations
i.e. virtual machine manager (VMM) mode for
guest VMs
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Transition from User to Kernel Mode
Timer to prevent infinite loop / process hogging
resources
Timer is set to interrupt the computer after some time
period
Keep a counter that is decremented by the physical
clock.
Operating system set the counter (privileged
instruction)
When counter zero generate an interrupt
Set up before scheduling process to regain control or
terminate program that exceeds allotted time
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Process Management
A process is a program in execution. It is a unit of
work within the system. Program is a passive entity,
process is an active entity.
Process needs resources to accomplish its task
CPU, memory, I/O, files
Initialization data
Process termination requires reclaim of any reusable
resources
Single-threaded process has one program counter
specifying location of next instruction to execute
Process executes instructions sequentially, one
at a time, until completion
Multi-threaded process has one program counter per
thread
Typically system has many processes, some user,
some operating system running concurrently on one
or more CPUs
Concurrency by multiplexing the CPUs among the
processes / threads
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Process Management Activities
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Memory Management
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Storage Management
OS provides uniform, logical view of information
storage
Abstracts physical properties to logical storage
unit - file
Each medium is controlled by device (i.e., disk
drive, tape drive)
Varying properties include access speed,
capacity, data-transfer rate, access method
(sequential or random)
File-System management
Files usually organized into directories
Access control on most systems to determine who
can access what
OS activities include
Creating and deleting files and directories
Primitives to manipulate files and directories
Mapping files onto secondary storage
Backup files onto stable (non-volatile) storage
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Mass-Storage Management
Usually disks used to store data that does not fit in
main memory or data that must be kept for a “long”
period of time
Proper management is of central importance
Entire speed of computer operation hinges on disk
subsystem and its algorithms
OS activities
Free-space management
Storage allocation
Disk scheduling
Some storage need not be fast
Tertiary storage includes optical storage, magnetic
tape
Still must be managed – by OS or applications
Varies between WORM (write-once, read-many-times)
and RW (read-write)
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Performance of Various Levels of Storage
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Migration of data “A” from Disk to Register
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I/O Subsystem
One purpose of OS is to hide peculiarities of
hardware devices from the user
I/O subsystem responsible for
Memory management of I/O including buffering
(storing data temporarily while it is being
transferred), caching (storing parts of data in
faster storage for performance), spooling (the
overlapping of output of one job with input of
other jobs)
General device-driver interface
Drivers for specific hardware devices
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Protection and Security
Protection – any mechanism for controlling access of
processes or users to resources defined by the OS
Security – defense of the system against internal and
external attacks
Huge range, including denial-of-service, worms,
viruses, identity theft, theft of service
Systems generally first distinguish among users, to
determine who can do what
User identities (user IDs, security IDs) include name
and associated number, one per user
User ID then associated with all files, processes of
that user to determine access control
Group identifier (group ID) allows set of users to be
defined and controls managed, then also associated
with each process, file
Privilege escalation allows user to change to
effective ID with more rights
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Kernel Data Structures
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Kernel Data Structures
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Kernel Data Structures
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Computing Environments - Traditional
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Computing Environments - Mobile
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Computing Environments – Distributed
Distributed computiing
Collection of separate, possibly heterogeneous,
systems networked together
Network is a communications path, TCP/IP most
common
– Local Area Network (LAN)
– Wide Area Network (WAN)
– Metropolitan Area Network (MAN)
– Personal Area Network (PAN)
Network Operating System provides features
between systems across network
Communication scheme allows systems to
exchange messages
Illusion of a single system
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Computing Environments – Client-Server
Client-Server Computing
Dumb terminals supplanted by smart PCs
Many systems now servers, responding to requests
generated by clients
Compute-server system provides an interface to
client to request services (i.e., database)
File-server system provides interface for clients
to store and retrieve files
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Computing Environments - Peer-to-Peer
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Computing Environments - Virtualization
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Computing Environments - Virtualization
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Computing Environments – Cloud Computing
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Computing Environments – Real-Time Embedded Systems
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Open-Source Operating Systems
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End of Chapter 1
Operating System Concepts – 10h Edition Silberschatz, Galvin and Gagne ©2018