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03 IA32Architecture

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23 views51 pages

03 IA32Architecture

Uploaded by

kingorijoseph180
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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IA-32 Architecture

Computer Organization
&
Assembly Language Programming

Adapted from the slides prepared by Kip


Irvine for the book, Assembly Language
for Intel-Based Computers, 5th Ed.
Outline
 Intel Microprocessors
 IA-32 Registers
 Instruction Execution Cycle
 IA-32 Memory Management

IA-32 Architecture Computer Organization and Assembly Language


slide 2/45
Basics
 IA-32 Architecture refers to systems based on 32-bit
processors generally compatible with the Intel Pentium®
II processor, (for example, Intel® Pentium® 4 processor
or Intel® Xeon® processor), or processors from other
manufacturers supporting the same instruction set,
running a 32-bit operating system.

 Intel® 64 Architecture refers to systems based on IA-


32 architecture processors which have 64-bit
architectural extensions, for example, Intel® CoreTM2
processor family), running a 64-bit operating system
such as Microsoft Windows XP* Professional x64 Edition
or Microsoft Windows Vista* x64
IA-32 Architecture Computer Organization and Assembly Language
slide 3/45
Intel Microprocessors
 Intel introduced the 8086 microprocessor in 1979
 8086, 8087, 8088, and 80186 processors
 16-bit processors with 16-bit registers
 16-bit data bus and 20-bit address bus
 Physical address space = 220 bytes = 1 MB
 8087 Floating-Point co-processor
 Uses segmentation and real-address mode to address memory
 Each segment can address 216 bytes = 64 KB
 8088 is a less expensive version of 8086
 Uses an 8-bit data bus
 80186 is a faster version of 8086
IA-32 Architecture Computer Organization and Assembly Language
slide 4/45
Intel 80286 and 80386 Processors
 80286 was introduced in 1982
 24-bit address bus  224 bytes = 16 MB address space
 Introduced protected mode
 Segmentation in protected mode is different from the real mode

 80386 was introduced in 1985


 First 32-bit processor with 32-bit general-purpose registers
 First processor to define the IA-32 architecture
 (short for "Intel Architecture, 32-bit", sometimes also called i386)

 32-bit data bus and 32-bit address bus


 232 bytes  4 GB address space
 Introduced paging, virtual memory, and the flat memory model
 Segmentation can be turned off
IA-32 Architecture Computer Organization and Assembly Language
slide 5/45
Memory segmentation
 Segmentation is the process in which the main memory
of the computer is logically divided into different
segments and each segment has its own base address.
 It is basically used to enhance the speed of execution of the
computer system, so that the processor is able to fetch and
execute the data from the memory easily and fast.
 Read
 Need for segmentation
 Advantages of segmentation

IA-32 Architecture Computer Organization and Assembly Language


slide 6/45
Intel 80486 and Pentium Processors
 80486 was introduced 1989
 Improved version of Intel 80386
 On-chip Floating-Point unit (DX versions)
 On-chip unified Instruction/Data Cache (8 KB)
 Uses Pipelining: can execute up to 1 instruction per clock cycle

 Pentium (80586) was introduced in 1993


 Wider 64-bit data bus, but address bus is still 32 bits
 Two execution pipelines: U-pipe and V-pipe(simple instructions)
 Superscalar performance: can execute 2 instructions per clock cycle
 Separate 8 KB instruction and 8 KB data caches
 MMX instructions (later models) for multimedia applications (single
instruction, multiple data (SIMD) instruction set architecture)

IA-32 Architecture Computer Organization and Assembly Language


slide 7/45
Intel P6 Processor Family
 P6 Processor Family: Pentium Pro, Pentium II and III
 Pentium Pro was introduced in 1995
 Three-way superscalar: can execute 3 instructions per clock cycle
 36-bit address bus  up to 64 GB of physical address space
 Introduced dynamic execution
 Out-of-order and speculative execution
 Integrates a 256 KB second level L2 cache on-chip
 Pentium II was introduced in 1997
 Added MMX instructions (already introduced on Pentium MMX)
 Pentium III was introduced in 1999
 Added SSE instructions and eight new 128-bit XMM registers
 Streaming SIMD Extensions (SSE) is a single instruction, multiple data (SIMD) instruction set extension to the x86 architecture)

IA-32 Architecture Computer Organization and Assembly Language


slide 8/45
Pentium 4 and Xeon Family
 Pentium 4 is a seventh-generation x86 architecture
 Introduced in 2000
 New micro-architecture design called Intel Netburst
 Very deep instruction pipeline, scaling to very high frequencies
 Introduced the SSE2 instruction set (extension to SSE)
 Tuned for multimedia and operating on the 128-bit XMM registers

 In 2002, Intel introduced Hyper-Threading technology


 Allowed 2 programs to run simultaneously, sharing resources

 Xeon is Intel's name for its server-class microprocessors


 Xeon chips generally have more cache
 Support larger multiprocessor configurations
IA-32 Architecture Computer Organization and Assembly Language
slide 9/45
Pentium-M and EM64T
 Pentium M (Mobile) was introduced in 2003
 Designed for low-power laptop computers
 Modified version of Pentium III, optimized for power efficiency
 Large second-level cache (2 MB on later models)
 Runs at lower clock than Pentium 4, but with better performance
 Extended Memory 64-bit Technology (EM64T)
 Introduced in 2004
 64-bit superset of the IA-32 processor architecture
 64-bit general-purpose registers and integer support
 Number of general-purpose registers increased from 8 to 16
 64-bit pointers and flat virtual address space
 Large physical address space: up to 240 = 1 Terabytes
IA-32 Architecture Computer Organization and Assembly Language
slide 10/45
Intel MicroArchitecture History

IA-32 Architecture Computer Organization and Assembly Language


slide 11/45
Complete processor history
 https://www.computerhope.com/history/processor.htm

IA-32 Architecture Computer Organization and Assembly Language


slide 12/45
Intel Core MicroArchitecture
 64-bit cores
 Wide dynamic execution (execute four instructions
simultaneously)
 Intelligent power capability (power gating)
 Advanced smart cache (shares L2 cache between cores)
 Smart memory access (memory disambiguation)
 Advanced digital media boost
See the demo at
http://www.intel.com/technology/architecture/coremicro/d
emo/demo.htm?iid=tech_core+demo

IA-32 Architecture Computer Organization and Assembly Language


slide 13/45
CISC and RISC
 CISC – Complex Instruction Set Computer
 Large and complex instruction set
 Variable width instructions
 Requires microcode interpreter
 Each instruction is decoded into a sequence of micro-operations
 Example: Intel x86 family
 RISC – Reduced Instruction Set Computer
 Small and simple instruction set
 All instructions have the same width
 Simpler instruction formats and addressing modes
 Decoded and executed directly by hardware
 Examples: ARM, MIPS, PowerPC, SPARC, etc.
IA-32 Architecture Computer Organization and Assembly Language
slide 14/45
Next ...
 Intel Microprocessors
 IA-32 Registers
 Instruction Execution Cycle
 IA-32 Memory Management

IA-32 Architecture Computer Organization and Assembly Language


slide 15/45
Basic Program Execution Registers
 Registers are high speed memory inside the CPU
 Eight 32-bit general-purpose registers
 Six 16-bit segment registers
 Processor Status Flags (EFLAGS) and Instruction Pointer (EIP)

32-bit General-Purpose Registers


EAX EBP
EBX ESP
ECX ESI
EDX EDI

16-bit Segment Registers


EFLAGS CS ES
SS FS
EIP
DS GS

IA-32 Architecture Computer Organization and Assembly Language


slide 16/45
General-Purpose Registers
 Used primarily for arithmetic and data movement
 mov eax, 10 move constant 10 into register
eax
 Specialized uses of Registers
 EAX – Accumulator register
 Automatically used by multiplication and division instructions
 ECX – Counter register
 Automatically used by LOOP instructions
 ESP – Stack Pointer register
 Used by PUSH and POP instructions, points to top of stack
 ESI and EDI – Source Index and Destination Index register
 Used by string instructions
 EBP – Base Pointer register
 Used to reference parameters and local variables on the stack
IA-32 Architecture Computer Organization and Assembly Language
slide 17/45
Accessing Parts of Registers
 EAX, EBX, ECX, and EDX are 32-bit Extended registers
 Programmers can access their 16-bit and 8-bit parts
 Lower 16-bit of EAX is named AX
 AX is further divided into
 AL = lower 8 bits
 AH = upper 8 bits

 ESI, EDI, EBP, ESP have only


16-bit names for lower half

IA-32 Architecture Computer Organization and Assembly Language


slide 18/45
Accessing Parts of Registers

IA-32 Architecture Computer Organization and Assembly Language


slide 19/45
Special-Purpose & Segment Registers
 EIP = Extended Instruction Pointer
 Contains address of next instruction to be executed
 EFLAGS = Extended Flags Register
 Contains status and control flags
 Each flag is a single binary bit
 Six 16-bit Segment Registers
 Support segmented memory
 Six segments accessible at a time
 Segments contain distinct contents
 Code
 Data
 Stack
IA-32 Architecture Computer Organization and Assembly Language
slide 20/45
EFLAGS Register

 Status Flags
 Status of arithmetic and logical operations
 Control and System flags
 Control the CPU operation
 Programs can set and clear individual bits in the EFLAGS register
IA-32 Architecture Computer Organization and Assembly Language
slide 21/45
Status Flags
 Carry Flag
 Set when unsigned arithmetic result is out of range
 Overflow Flag
 Set when signed arithmetic result is out of range
 Sign Flag
 Copy of sign bit, set when result is negative
 Zero Flag
 Set when result is zero
 Auxiliary Carry Flag
 The Auxiliary flag is set (to 1) if during an "add" operation there is a carry from the low nibble (lowest four bits) to the
high nibble (upper four bits), or a borrow from the high nibble to the low nibble, in the low-order 8-bit portion, during a
subtraction.

 Parity Flag
 If after any arithmetic or logical operation the result has even parity, an even number of 1 bit, the parity register
becomes set i.e. 1, otherwise it becomes reset i.e. 0

IA-32 Architecture Computer Organization and Assembly Language


slide 22/45
Floating-Point, MMX, XMM Registers
 Floating-point unit performs high speed FP operations
 Eight 80-bit floating-point data registers
 ST(0), ST(1), . . . , ST(7)
 Arranged as a stack
 Used for floating-point arithmetic

 Eight 64-bit MMX registers


 Used with MMX instructions

 Eight 128-bit XMM registers


 Used with SSE instructions

IA-32 Architecture Computer Organization and Assembly Language


slide 23/45
Registers in Intel Core Microarchitecture

IA-32 Architecture Computer Organization and Assembly Language


slide 24/45
Next ...
 Intel Microprocessors
 IA-32 Registers
 Instruction Execution Cycle
 IA-32 Memory Management

IA-32 Architecture Computer Organization and Assembly Language


slide 25/45
Fetch-Execute Cycle
 Each machine language instruction is first fetched from the memory
and stored in an Instruction Register (IR).

 The address of the instruction to be fetched is stored in a register


called Program Counter or simply PC. In some computers this
register is called the Instruction Pointer or IP.

 After the instruction is fetched, the PC (or IP) is incremented to point


to the address of the next instruction.

 The fetched instruction is decoded (to determine what needs to be


done) and executed by the CPU.

IA-32 Architecture Computer Organization and Assembly Language


slide 26/45
Instruction Execute Cycle

Instruction
Obtain instruction from program storage
Fetch

Instruction
Determine required actions and instruction size
Infinite Cycle

Decode

Operand
Locate and obtain operand data
Fetch

Execute Compute result value and status

Writeback
Deposit results in storage for later use
Result

IA-32 Architecture Computer Organization and Assembly Language


slide 27/45
Instruction Execution Cycle – cont'd
PC program
 Instruction Fetch I1 I2 I3 I4 ...

memory fetch
 Instruction Decode op1
read
op2
registers registers
 Operand Fetch instruction
I1 register
 Execute

decode
 Result Writeback

write

write
flags ALU

execute
(output)

IA-32 Architecture Computer Organization and Assembly Language


slide 28/45
Pipelined Execution
 Instruction execution can be divided into stages
 Pipelining makes it possible to start an instruction before
completing the execution of previous one

Stages For k stages and n instructions, the


S1 S2 S3 S4 S5 S6 number of required cycles is: k + n – 1
1 I-1
2 I-1
3 No I-1
4 n- p I-1
Wa ipe
Cycles

5
ste line I-1
6 dc de I-1
7 I-2 loc xe
k c cut
8 I-2
yc ion
9 I-2 les
10 I-2 Pipelined
11 I-2 Execution
12 I-2

IA-32 Architecture Computer Organization and Assembly Language


slide 29/45
Wasted Cycles (pipelined)
 When one of the stages requires two or more clock
cycles to complete, clock cycles are again wasted

 Assume that stage S4 is the Stages


execute stage exe
S1 S2 S3 S4 S5 S6
 Assume also that S4 requires 1 I-1
2 I-2 I-1
2 clock cycles to complete 3 I-3 I-2 I-1

Cycles
4 I-3 I-2 I-1
 As more instructions enter the
5 I-3 I-1
pipeline, wasted cycles occur 6 I-2 I-1
7 I-2 I-1
 For k stages, where one 8 I-3 I-2
stage requires 2 cycles, n 9 I-3 I-2
instructions require k + 2n – 1 10 I-3
11 I-3
cycles
IA-32 Architecture Computer Organization and Assembly Language
slide 30/45
Superscalar Architecture
 A superscalar processor has multiple execution pipelines
 The Pentium processor has two execution pipelines
 Called U and V pipes

 In the following, stage


S4 has 2 pipelines
 Each pipeline still
requires 2 cycles
 Second pipeline
eliminates wasted cycles
 For k stages and n
instructions, number of
cycles = k + n
IA-32 Architecture Computer Organization and Assembly Language
slide 31/45
Next ...
 Intel Microprocessors
 IA-32 Registers
 Instruction Execution Cycle
 IA-32 Memory Management

IA-32 Architecture Computer Organization and Assembly Language


slide 32/45
Modes of Operation
 Real-Address mode (original mode provided by 8086)
 Only 1 MB of memory can be addressed, from 0 to FFFFF (hex)
 Programs can access any part of main memory
 MS-DOS runs in real-address mode
 Protected mode
 Each program can address a maximum of 4 GB of memory
 The operating system assigns memory to each running program
 Programs are prevented from accessing each other’s memory
 Native mode used by Windows NT, 2000, XP, and Linux
 Virtual 8086 mode
 Processor runs in protected mode, and creates a virtual 8086
machine with 1 MB of address space for each running program
IA-32 Architecture Computer Organization and Assembly Language
slide 33/45
Memory Segmentation
 Segmentation is the process in which the main memory of
the computer is logically divided into different segments
and each segment has its own base address.
 It is basically used to enhance the speed of execution of the
computer system, so that the processor is able to fetch and
execute the data from the memory easily and fast.

 A segment is a logical unit of memory that may be up to 64


kilobytes long. Each segment is made up of contiguous
memory locations. It is an independent, separately
addressable unit. Starting address will always be changing.
It will not be fixed.

IA-32 Architecture Computer Organization and Assembly Language


slide 34/45
Segmentation cont.
 Need for Segmentation – The Bus Interface Unit (BIU)
contains four 16 bit special purpose registers (mentioned
below) called as Segment Registers.
 Code segment register (CS): is used for addressing memory
location in the code segment of the memory, where the
executable program is stored.
 Data segment register (DS): points to the data segment of the
memory where the data is stored.
 Extra Segment Register (ES): also refers to a segment in the
memory which is another data segment in the memory.
 Stack Segment Register (SS): is used for addressing stack
segment of the memory. The stack segment is that segment of
memory which is used to store stack data.

IA-32 Architecture Computer Organization and Assembly Language


slide 35/45
Memory Segmentation
 Memory segmentation is necessary since the 20-bits memory
addresses cannot fit in the 16-bits CPU registers
 Since x86 registers are 16-bits wide, a memory segment is made of
216 consecutive words (i.e. 64K words)
 Each segment has a number identifier that is also a 16-bit number
(i.e. we have segments numbered from 0 to 64K)
 A memory location within a memory segment is referenced by
specifying its offset from the start of the segment. Hence the first
word in a segment has an offset of 0 while the last one has an offset
of FFFFh
 To reference a memory location its logical address has to be
specified. The logical address is written as:
 Segment number: offset
 For example, A43F:3487h means offset 3487h within segment
A43Fh.

IA-32 Architecture Computer Organization and Assembly Language


slide 36/45
Segmentation rules
 Rules of Segmentation - Segmentation process follows
some rules as follows:
 The starting address of a segment should be such that it can be
evenly divided by 16.
 Minimum size of a segment can be 16 bytes and the maximum
can be 64 Kb.
 Read on advantages of segmentation.

IA-32 Architecture Computer Organization and Assembly Language


slide 37/45
Program Segments
 Machine language programs usually have 3 different parts stored in
different memory segments:
 Instructions: This is the code part and is stored in the code segment
 Data: This is the data part which is manipulated by the code and is
stored in the data segment
 Stack: The stack is a special memory buffer organized as Last-In-First-
Out (LIFO) structure used by the CPU to implement procedure calls
and as a temporary holding area for addresses and data. This data
structure is stored in the stack segment
 The segment numbers for the code segment, the data segment, and
the stack segment are stored in the segment registers CS, DS, and
SS, respectively.
 Program segments do not need to occupy the whole 64Kb locations
in a segment

IA-32 Architecture Computer Organization and Assembly Language


slide 38/45
Real Address Mode
 A program can access up to six segments
at any time
 Code segment
 Stack segment
 Data segment
 Extra segments (up to 3)

 Each segment is 64 KB
 Logical address
 Segment = 16 bits
 Offset = 16 bits

 Linear (physical) address = 20 bits


IA-32 Architecture Computer Organization and Assembly Language
slide 39/45
Logical to Linear Address Translation
Linear address = Segment × 10 (hex) + Offset
Example:
segment = A1F0 (hex)
offset = 04C0 (hex)
logical address = A1F0:04C0 (hex)
what is the linear address?

Solution:
A1F00 (add 0 to segment in hex)
+ 04C0 (offset in hex)
A23C0 (20-bit linear address in hex)
IA-32 Architecture Computer Organization and Assembly Language
slide 40/45
Segment Overlap
 There is a lot of overlapping
between segments in the main
memory.
 Due to segments overlapping
logical addresses are not
unique .

IA-32 Architecture Computer Organization and Assembly Language


slide 41/45
Your turn . . .
What linear address corresponds to logical address
028F:0030?

Solution: 028F0 + 0030 = 02920 (hex)

Always use hexadecimal notation for addresses

What logical address corresponds to the linear address


28F30h?

Many different segment:offset (logical) addresses can


produce the same linear address 28F30h. Examples:
28F3:0000, 28F2:0010, 28F0:0030, 28B0:0430, . . .
IA-32 Architecture Computer Organization and Assembly Language
slide 42/45
Flat Memory Model
 Modern operating systems turn segmentation off
 Each program uses one 32-bit linear address space
 Up to 232 = 4 GB of memory can be addressed
 Segment registers are defined by the operating system
 All segments are mapped to the same linear address space

 In assembly language, we use .MODEL flat directive


 To indicate the Flat memory model

 A linear address is also called a virtual address


 Operating system maps virtual address onto physical addresses
 Using a technique called paging

IA-32 Architecture Computer Organization and Assembly Language


slide 43/45
Programmer View of Flat Memory
 Same base address for all segments Linear address space of
 All segments are mapped to the same a program (up to 4 GB)
linear address space 32-bit address
ESI
 EIP Register EDI DATA
 Points at next instruction 32-bit address
EIP
CODE
 ESI and EDI Registers
32-bit address
 Contain data addresses EBP STACK
 Used also to index arrays ESP
CS
 ESP and EBP Registers DS Unused
 ESP points at top of stack SS
ES
 EBP is used to address parameters and base address = 0
variables on the stack for all segments

IA-32 Architecture Computer Organization and Assembly Language


slide 44/45
Protected Mode Architecture
 Logical address consists of
 16-bit segment selector (CS, SS, DS, ES, FS, GS)
 32-bit offset (EIP, ESP, EBP, ESI ,EDI, EAX, EBX, ECX, EDX)
 Segment unit translates logical address to linear address
 Using a segment descriptor table
 Linear address is 32 bits (called also a virtual address)
 Paging unit translates linear address to physical address
 Using a page directory and a page table

IA-32 Architecture Computer Organization and Assembly Language


slide 45/45
Logical to Linear Address Translation

Upper 13 bits of
segment selector GDTR, LDTR
are used to index
the descriptor table

TI = Table Indicator
Select the descriptor table
0 = Global Descriptor Table
1 = Local Descriptor Table

IA-32 Architecture Computer Organization and Assembly Language


slide 46/45
Segment Descriptor Tables
 Global descriptor table (GDT)
 Only one GDT table is provided by the operating system
 GDT table contains segment descriptors for all programs
 Also used by the operating system itself
 Table is initialized during boot up
 GDT table address is stored in the GDTR register
 Modern operating systems (Windows-XP) use one GDT table

 Local descriptor table (LDT)


 Another choice is to have a unique LDT table for each program
 LDT table contains segment descriptors for only one program
 LDT table address is stored in the LDTR register
IA-32 Architecture Computer Organization and Assembly Language
slide 47/45
Segment Descriptor Details
 Base Address
 32-bit number that defines the starting location of the segment
 32-bit Base Address + 32-bit Offset = 32-bit Linear Address
 Segment Limit
 20-bit number that specifies the size of the segment
 The size is specified either in bytes or multiple of 4 KB pages
 Using 4 KB pages, segment size can range from 4 KB to 4 GB
 Access Rights
 Whether the segment contains code or data
 Whether the data can be read-only or read & written
 Privilege level of the segment to protect its access

IA-32 Architecture Computer Organization and Assembly Language


slide 48/45
Segment Visible and Invisible Parts
 Visible part = 16-bit Segment Register
 CS, SS, DS, ES, FS, and GS are visible to the programmer
 Invisible Part = Segment Descriptor (64 bits)
 Automatically loaded from the descriptor table

IA-32 Architecture Computer Organization and Assembly Language


slide 49/45
Paging
 Paging divides the linear address space into …
 Fixed-sized blocks called pages, Intel IA-32 uses 4 KB pages
 Operating system allocates main memory for pages
 Pages can be spread all over main memory
 Pages in main memory can belong to different programs
 If main memory is full then pages are stored on the hard disk
 OS has a Virtual Memory Manager (VMM)
 Uses page tables to map the pages of each running program
 Manages the loading and unloading of pages
 As a program is running, CPU does address translation
 Page fault: issued by CPU when page is not in memory
IA-32 Architecture Computer Organization and Assembly Language
slide 50/45
Paging – cont’d
Main Memory
The operating
system uses

linear virtual address

linear virtual address


Page m ... Page n

space of Program 1

space of Program 2
page tables to ... ...
map the pages
in the linear Page 2 Page 2
virtual address Page 1 Page 1
space onto Page 0 Page 0
main memory
Hard Disk
The operating
Each running Pages that cannot system swaps
program has fit in main memory pages between
its own page are stored on the memory and the
table hard disk hard disk

As a program is running, the processor translates the linear virtual addresses


onto real memory (called also physical) addresses
IA-32 Architecture Computer Organization and Assembly Language
slide 51/45

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