ICT in Our Everyday Lives:
• Online platforms, Sites, and
Content
• Web 2.0 and Web 3.0
• The World Wide Web
• Trends in ICT
LESSON 1
Introduction to Information and
Communication Technologies
(ICT)
• The state of ICT technologies
• Online systems, functions, and platforms
OBJECTIVES
At the end of this lesson, the students should be able to:
1. improve their knowledge on how ICT affects their everyday lives and the
state of our nation;
2. compare and contrast the differences between online platforms, sites, and
content;
3. understand the features of Web 2.0;
4. understand the future of the World Wide Web through Web 3.0; and
5. learn the different trends in ICT and use them to their advantage.
Information and Communication
Technologies (ICT)
Information and
Communication Technology (ICT)
deals with the use of different
communication technologies such
as mobile phones, telephone,
Internet, etc. to locate, save,
send and edit information.
WEB 1.0: STATIC WEB PAGES
When the World Wide
Web was invented, most
web pages were static.
Static in the sense
that the page is “as
is” and cannot be
manipulated by the
user. The content is
also the same for all
users. This is
referred to as Web
WEB 2.0: DYNAMIC WEB PAGES
Web 2.0 is the
evolution of Web 1.0 by
adding dynamic web pages—
the user is able to see a
website differently than
others. Examples of Web 2.0
include social networking
sites, blogs, wikis, video
sharing sites, hosted
services, and web
Most websites that we visit today are Web 2.0.
FEATURES OF WEB 2.0
1. Folksonomy. It allows users to categorize and classify/arrange information
using freely chosen keywords (e.g., tagging). Popular social networking sites
such as Twitter, Instagram, Facebook, etc. use tags that start with the pound
sign (#). This is also referred to as hashtag.
2. Rich User Experience. Content is dynamic and is responsive to user’s input.
An example would be a website that shows local content. In the case of social
networking sites, when logged on, your account is used to modify what you
see in their website.
FEATURES OF WEB 2.0
3. Long Tail. Services are offered on demand rather than on a one-time
purchase. In certain cases, time-based pricing is better than file-size-based
pricing or vice versa. This is synonymous to subscribing to a data plan that
charges you for the amount of time you spent in the Internet, or a data plan
that charges you for the amount of bandwidth you used.
4. User Participation. The owner of the website is not the only one who is able
to put content. Others are able to place a content of their own by means of
comment, reviews, and evaluation. Some websites allow readers to comment
on an article, participate in a poll, or review a specific product (e.g.,
[Link], online stores).
FEATURES OF WEB 2.0
5. Software as a Service. Users will subscribe to a software only when needed
rather than purchasing them. This is a cheaper option if you do not always need
to use a software. For instance, Google Docs is a free web-based application
that allows the user to create and edit word processing and spreadsheet
documents online. When you need a software, like a Word Processor, you can
purchase it for a one-time huge amount and install it in your computer and it is
yours forever. Software as a service allows you to “rent” a software for a
minimal fee.
6. Mass Participation. It is a diverse information sharing through universal web
access. Since most users can use the Internet, Web 2.0’s content is based on
people from various cultures.
WEB 3.0 AND THE SEMANTIC WEB
• The Semantic Web is a movement led by the World Wide Web
Consortium (W3C).
• The W3C standard
encourages web developers to
include semantic content in
their web pages.
• According to the W3C, “The Semantic Web provides a common
framework that allows data to be shared and reused across
application, enterprise, and community boundaries.”
The aim of Web 3.0 is to have machines (or servers)
understand the user’s preferences to be able to deliver web
content specifically targeting the user.
Several Problems of Web 3.0
1. Compatibility
HTML files and current web browsers could not support Web 3.0.
2. Security
The user’s security is also in question since the machine is saving his or
her preferences.
3. Vastness
The World Wide Web already contains billions of web pages.
4. Vagueness
Certain words are imprecise. The words “old” and “small” would depend
on the user.
5. Logic
Since machines use logic, there are certain limitations for a computer to
be able to predict what the user is referring to at a given time.
TRENDS IN ICT
1. Convergence
Technological convergence is the synergy of technological
advancements to work on a similar goal or task.
2. Social Media
Social media is a website, application, or online channels that
enable web users to create, co-create, discuss, modify, and
exchange user-generated content.
SIX TYPES OF SOCIAL MEDIA:
• Social Networks
• Bookmarking Sites
• Social News
• Media Sharing
• Microblogging
• Blogs and Forums
3. Mobile Technologies
The popularity of smartphones and tablets has taken a major
rise over the years. This is largely because of the devices’
capability to do tasks that were originally found in personal
computers.
KINDS OF OPERATING SYSTEMS:
a. iOS
b. Android
c. Blackberry OS
d. Windows Phone OS
e. Symbian
f. WebOS
g. Windows Mobile
4. Assistive Media
It is a nonprofit service designed to help people who have visual
and reading impairments. A database of audio recordings is used
to read to the user.
END OF PRESENTATION