Fundamentals of Design
Fundamentals of Design
Design
Elements and Principles
Composition
The elements of art are the basic components of art-marking. It is impossible to create a work of art
without using at least one of the seven elements of art. Artworks can also be analyzed according to the
use of the elements in a work of art.
1. Line — the path that directs the eye across the work
2. Shape — geometric or organic areas of the objects depicted
3. Colour — the value and intensity of the pigments
4. Form — depth, width, or breadth
5. Texture — the richness of surface
6. Value — the light and dark that gives form to the subjects or objects
7. Space — the existence of positive or negative space between subjects and objects
Line
● Line is a mark with greater length
than width.
● Lines can be horizontal, vertical, or
diagonal; straight or curved; thick or
thin.
Line
Line: An element of art used to define shape, contours, and outlines; also to
suggest mass and volume. It may be a continuous mark made on a surface with a
pointed tool or implied by the edges of shapes and forms.
When a line crosses itself or intersects with other lines to enclose a space, it
creates a shape. Shape is two crosses itself or intersects with other lines to
enclose a space, it creates a shape. Shape is two -dimensional and has height
and width, but no depth.
Categories of Shapes:
characteristics:
Categories of Values
● Tint is adding white to a color paint to create lighter values such as light
blue or pink.
● Shade is adding black to a paint color to create dark values such as dark
blue or dark red.
● High-Key is a picture with all light values.
● Low-Key is a picture with all dark values.
● Value Contrast is light values placed next to dark values to create contrast
strong differences.
● Value Scale is a scale that shows the gradual change in value from its
lightest value, (white) to its darkest value (black).
Value as a element of design
Texture
Texture is the surface quality that can be
seen and felt. Textures can be rough or
smooth, soft or hard. Textures do not
always feel the way they look; for
example, a drawing of a porcupine may
look prickly, but if you touch the drawing,
the paper is still smooth.
Texture
Categories of Texture
●Real Texture is the actual texture of an object. Artists may create real textures
in art to give it visual interest or evoke a feeling. Real texture occurs only in a
three-dimensional sculpture or a collage. A piece of pottery may have a rough
texture so that it will look like it came from nature or a smooth texture to make it
look burnished.
Categories of Space
•Similarity
•Axis
•Balance •Continuation
•Symmetry
•Contrast •Closure
•Emphasis/dominance •Hierarchy
•Proximity
•Pattern •Datum
•Figure/Ground
•Unity •Rhythm
•Symmetry and order
•Movement •Transformation •Law of Pragnanz
•Rhythm •Common fate
•Parallelism
•Focal Points
Principles of composition
The principles of design refer to the manner in which the elements of art are arranged in
a work of art. Since the principles of art mostly deal the organization of a work of art,
they mainly influence the composition. By mastering the principles of art, we can
improve our drawing and painting compositions.
●Balance – can be Symmetrical or Asymmetrical
●Repetition/Rhythm – a repeating visual element (line, shape, pattern, texture, movement); a flowing and regular occurrence. A
subcategory of repetition is pattern
●•Focus/Emphasis/Dominance – the prime center of visual importance within a composition to which all other visual elements
yield; it holds the viewer’s attention because of its attractive and dominant influence on its surroundings Rule of Thirds
●•Unity/Harmony
●•Scale – The overall size of an object
●•Proportion – The relative size of different elements of an artwork.
●•Contrast – When one extreme is pitted against another. Bright vs Dark. Heavy vs Light, Rough vs Soft, etc.
●•Movement – How the artist leads the viewer’s eye around the page
●•Depth – overlapping forms suggest depth; changes in scale can suggest depth; illusionistic perspective can suggest depth,
atmospheric perspective (see images here) can suggest depth
Principles of design
Balance
Balance is the distribution of the
visual weight of objects, colors,
texture, and space. If the design
was a scale, these elements
should be balanced to make a
design feel stable.
Asymmetrical balance
The second type of balance is called asymmetrical balance. In this case balance is achieved with
dissimilar objects that have equal visual weight or equal eye attraction.
Asymmetrical balance
A third variety of balance is called radial balance. Here all the elements radiate or circle out from a
common central point. The sun with its emanating rays is a familiar symbol that expresses
the basic idea. Radial balance is not entirely distinct from symmetrical or asymmetrical balance. It is
merely a refinement of one or the other, depending on whether the focus occurs in the middle or off
center
Radial balance
Repetition/
Rhythm
Rhythm is created when one or more
elements of design are used repeatedly to
create a feeling of organized movement.
Rhythm creates a mood like music or
dancing. To keep rhythm exciting and
active, variety is essential.
Regular Rhythm
Progressive rhythm. Again, the rhythm involves repetition, but repetition of a shape that changes in a
regular manner. There is a feeling of a sequential pattern. This type of rhythm is most often achieved with a
progressive variation of the size of a shape, though its color, value, or texture could be the varying element.
Progressive Rhythm
movement is suggested through repeating organic shapes or through irregular repetition of repeating
elements
Flowing Rhythm
Focus/Emphasis/
Dominance
Emphasis is used by artist to create
dominance and focus in their work.Artists can
emphasize color,value,shapes or other art
elements to achieve dominance.various kind
of contrast can be used to emphasize a
center of interest
Emphasis by contrast
A variation on the device of emphasis by contrast is the useful technique of emphasis by isolation.
Emphasis by Isolation
Putting something in the center of a composition creates emphasis.in fact, it is often a criticism of naive or
boring compositions to notice that the subject is plopped down smack in the center. So then it becomes
interesting to see how the center can be used in subtle way to achieve emphasis
Emphasis by Placement
A definite focal point is not a necessary in creating a successful design. It is a tool that artist may or may not
use. Depending on their aims. Artist may wish to emphasize the entire surface of a composition over any
individual element
Emphasizing the whole over the parts
Unity/Harmony
Unity (also called harmony sometimes) is an important principle
of design that gives the artwork a sense of cohesion or
coherence.
Unity/Harmony
An important aspect of visual unity is that the whole must predominate over the parts: you must fi rst see
the whole pattern before you notice the individual elements. Each item may have a meaning and certainly
add to the total effect, but if the viewer sees merely a collection of bits and pieces, then visual unity doesn’t
exist.
Visual Unity
Scale and Proportion
Scale and proportion are related terms: both
basically refer to size. Scale is essentially another
word for size. “Large scale” is a way of saying big,
and “small scale” means small. Big and small,
however, are relative.
Internal Proportion
Some artists, however, use scale changes intentionally to intrigue or mystify us rather than to clarify the
focal point. Surrealism is an art form based on paradox, on images that cannot be explained in rational
terms. Artists who work in this manner present the irrational world of the dream or nightmare—
recognizable elements in impossible situations
Manipulating Scale and proportion
The inherent geometry of rectangles such as the golden rectangle and root five rectangle not only
provides an agreeable proportion; the diagonals and other interior structural lines often conform to
significant features in a composition
• Contrast, as a principle of art, refers to the arrangement of opposite elements and effects.
• For example, light and dark colors, smooth and rough textures, large and small shapes. Contrast can be used to
create variety, visual interest, and drama in an artwork.
Contrast
Movement
Movement is the path the viewer’s eye takes through the work of art, often to focal areas. Such movement
can be directed along lines, edges, shape, and color within the work of art
• Movement is the path the viewer's eye takes through the work of art, often to focal areas.
• Such movement can be directed along lines, edges, shape, and color within the work of art.
Movement
Progressive and
flowing rhythm
creates
movement
• Movement is the path the viewer's eye takes through the work of art, often to focal areas.
• Such movement can be directed along lines, edges, shape, and color within the work of art.
Movement
Movement can refer to the illusion of actual movement in a drawing or painting; or it can refer
to the movement that a viewer’s eye takes when experiencing your art. In terms of
composition, we are most concerned with the latter.
When a viewer interacts with your art, their eyes move from one element to the next. Usually
the most commanding element demands immediate attention. After that, the viewer may move
on to other supporting elements within the scene.
Depending on the subject, the order may look something like this…
1. The viewer is drawn into the work.
2. The viewer is guided to the focal point(s).
3. The viewer is guided to supporting elements.
4. The viewer is guided out of the work or back to the focal point.
Movement
Movement