Impact of Gadgets on Students
Impact of Gadgets on Students
STEM 11
SY 2023-2024
Introduction
Excessive use of gadgets among students has become a significant concern due to its
potential negative impact on academic performance.
Background Of The Study
A gadget is a small mechanical or electronic device with a practical use but often thought of as a
novelty. These devices are typically designed to solve a particular problem or provide a specific
function, often in a more efficient or innovative way than traditional methods. Examples of
gadgets include smartphones, tablets, fitness trackers, and smart home devices. Gadgets are
known for their compact size, ease of use, and often incorporate cutting-edge technology, making
them popular and integral in modern daily life.
The excessive use of gadgets, particularly smartphones, tablets, and computers, becomes
a growing concern in society. With the rapid advancement of technology and the widespread
availability of these devices, people of all ages are spending amounts of time engaging with
screens, often to the detriment of their physical, mental, and social well-being. The background of
the study on excessive gadget use delves into several key factors.
Background Of The Study
3. To help them maintain their academic and leisure life, overall their everyday life
as a student.
Significance
of the Study
Health Implications:
1. Results of Survey
2. Conclusion
3. Correlation Outcome
Scope and Delimitation
Scope
1. The study will focus on G12 SHS students in AMA College
Cavite.
2. The research will be conducted in AMA College Cavite
3. The study will cover a period of first semester in one
academic year to assess both immediate and cumulative
impacts of excessive gadget use.
Excessive Use
Academic Performance
Screen Time
Digital Distraction
Definition Of Terms
Sleep Deprivation
Time Management
Attention Span
Social Interaction
Definition Of Terms
Mental Health
Productivity
Academic Engagement
By understanding these terms, one can better grasp how excessive gadget use
might influence various aspects of academic performance and overall student
well-being.
AMA COLLEGE CAVITE
PRACTICAL RESEARCH 1
STEM 11
CHAPTER 2
REVIEW OF RELATED LITERATURE AND STUDIES
FOREIGN
This chapter contains a review of related literature and studies that the
researcher has conducted in order to have better understanding on the
topic under study.
REVIEW OF RELATED LITERATURE AND STUDIES
FOREIGN
Foreign Literature: Excessive use of gadgets such as smartphones, tablets, and laptops has
raised concerns regarding its impact on students' academic performance.
1. Mobile phones, internet, social networking sites, and texting have changed the way we see
the world. There are ∼6.9 billion mobile users, almost as many as people on earth. People who
excessively use electronic gadgets develop musculoskeletal disorders. Repetitive strain injury is a
chronic condition that develops because of repetitive, forceful, or awkward hand movements for
prolonged periods leading to damage to muscles, tendons, and nerves of the neck, shoulder,
forearm, and hand, which can cause pain, weakness, numbness, or impairment of motor control.
Eyes, neck muscles, arm, and wrist are affected with prolonged use of electronic gadgets. People
who use smartphones excessively, because of their reduced amounts of face-to-face interaction, are
likely to have a feeling that their social relationships are not supportive and rewarding and that
they are not actively contributing to the happiness and well-being of others. The aim of this review
article is to study literature and list the problems associated with prolonged use of electronic
gadgets and ways to minimize the symptoms owing to increased ‘screen time’. Smartphone overuse
may lead to development of repetitive stress injury or overuse syndrome thereby affecting hand
function resulting in pain in the thumb. Prolonged use of electronic gadgets may affect the human
body adversely. There is a critical need to promote healthy ways of smartphone use, as well as the
importance of friendship and family connectedness as a way of promoting the psychological well-
being. Physicians should get themselves updated of these new disorders and younger generation
needs to be educated adequately about the ergonomic practices and health safety of gadget usage.
(Sarla, 2020).
REVIEW OF RELATED LITERATURE AND STUDIES
LOCAL
2. This study determined the effects of electronic gadgets on family relationship, health
conditions, study habits and students’ performance of learners of selected high schools of Zone
1, Division of Zambales, Philippines. The study used the descriptive-research method with
questionnaire as the main instrument in gathering data from three hundred seventy eight (378)
students who were randomly selected. The present study found that majority of the student-
respondents are female, relatively young Grade 8 high school students. The student obtained an
academic performance of approaching proficiency. The students always used different electronic
gadget primarily mobile/cellphones and computer. The usage of electronic gadgets do have
effects on students’ family relationship, however seldom on students’ health conditions and also
with students’ study habits respectively. This present study also reveals that there is no
significant difference on the effects on the use of electronic gadgets in terms of family
relationships and study habits when attributed to students’ age, sex and grade level. However,
there is significant difference on the effects on the use of electronic gadgets in terms of health
conditions when attributed to students’ grade level. Moreover, it was also found that there is
negligible relationship between the academic performance and the level of effects on the use of
electronic gadgets as to family relationships, health and study habits. In this study, parents are
encouraged to monitor their children in the use of electronic gadget; that the students are
advised to take advantage on the electronic gadget for educational purposes and can be
sometimes use for leisure. (Antigo, 2021).
REVIEW OF RELATED LITERATURE AND STUDIES
LOCAL
4. According to Garcia et al. (2022) excessive phone use has already impacted
academic achievement and perceived sociability of students, but the intensity of
screen time has worsened with the transition to online learning. Consequently,
students tend to delay their tasks as they are easily distracted. This research
examines the influence of gadget dependency on the academic procrastination levels
of students. It employs a descriptive correlational research design and gathered data
from Grade 12 STEM students. Overall, the degree of gadget dependency among
students is high, whereas academic procrastination level is moderate, and these two
measures have a significant relationship. Analysis shows that students from ROC are
significantly higher in both areas. However, sex and screen time do not impact the
extent of gadget dependency and academic procrastination. Saliently, learning
modality induces gadget dependency and academic procrastination levels. In
conclusion, gadget dependency directly affects academic procrastination levels.
Findings also suggest further research on other related effects of online and distance
learning.
REVIEW OF RELATED LITERATURE AND STUDIES
LOCAL
These interventions highlight the need for balanced gadget use, parental guidance,
and educational efforts to address this growing concern in Philippine education.
AMA COLLEGE CAVITE
PRACTICAL RESEARCH 1
STEM 11
CHAPTER 3
PURPOSE OF THE STUDY
The purpose of this study is to investigate the impact of using gadget
excessively that affects the health and lifestyle of students. It aims to understand
how various factors related to excessive gadget use, such as screen time and virtual
activities, adversely impact students’ cognitive function, mental health, physical
health, and overall lifestyle. By examining this relationship, the study seeks to
provide insights and recommendations on the importance of managing screen time
for senior high school students, highlighting its detrimental effects on their health
and lifestyle in multiple aspects.
RESEARCH DESIGN
ACTION RESEARCH
RESEARCH DESIGN
USING CONCLUSION
RESULT
GADGET QUESTIONS SURVEY RECOMMENDATI
ANALYSIS
EXCESSIVELY ON
METHOD
SURVEY
STATISTICAL DATA ANALYSIS PROCEDURE:
LIKERT SCALE
The researchers conducted a survey through Google forms via online platform. There
are 30 students who responded the survey. The survey questionnaire has four phases, first is
the survey measuring the psychological effects of excessive using gadgets. The second phase
of the survey is measuring behavioral effects of excessive gadget usage, third phase is
measuring effects in daily life, and the fourth phase is measuring the maintenance of gadget
usage.
CHAPTER IV
DATA PRESENTATION, ANALYSIS, AND INTERPRETATION
DATA INTERPRETATION:
DATA INTERPRETATION:
DATA INTERPRETATION:
DATA INTERPRETATION:
Summary of Findings
The qualitative findings indicate a significant impact about excessive gadget use that affects the
students' psychological well-being. Many respondents reported higher levels of anxiety (mean score 3.73), stress
(mean score 3.67), feelings of isolation and loneliness (mean score 3.5), and frequent mood fluctuations (mean
score 3.67) due to prolonged gadget use. Furthermore, the constant engagement with gadgets makes it difficult
for students to relax or unwind, as reflected by a mean score of 3.73, underscoring the adverse impact on mental
health.
Similarly, there is effects of using gadget excessively to the students' behavioral patterns. Disruptions in
sleep schedules (mean score 3.67), irregular meal patterns (mean score 3.33), increased use of inappropriate
language (mean score 3.67), and challenges in time management (mean score 3.57) were frequently reported.
These findings suggest that excessive gadget use is interfering with students' daily routines and habits, further
compromising their overall well-being.
The negative effects extend to daily life as well. Many students reported that excessive gadget use
hampers their participation in daily activities (mean score 3.53), affects their ability to focus on tasks without
frequent gadget checking (mean score 3.53), reduces social interactions with friends and family (mean score
3.53), and has physical health implications such as eye strain and headaches (mean score 3.53). Despite these
negative effects, students recognize the potential positive outcomes of limiting their gadget use. Many believe
that setting specific time limits (mean score 4.47) would improve their mental health (mean score 4.5), academic
performance (mean score 4.37), and overall well-being. This strong agreement indicates that students are aware
of the benefits of disciplined gadget use and are open to making changes to enhance their quality of life.
CHAPTER V
SUMMARY AND CONCLUSION
RECOMMENDATION:
Based on the findings and discussion, this study recommends that Grade 12 students at AMA
College Cavite take proactive steps to limit their gadget use to maintain better health and lifestyle
balance. Utilizing the action research design, these recommendations are part of a collaborative and
iterative process involving students, teachers, and parents.
1. Adopt the 20-20-20 Rule:
o Plan: Educate students about the 20-20-20 rule through workshops and informational
materials.
o Act: Implement reminders and prompts in classrooms and study areas to encourage taking a
20-second break every 20 minutes to look at something 20 feet away, relaxing eye muscles and
reducing digital eye strain.
o Observe: Monitor students’ adherence to the rule and gather feedback on its effectiveness.
o Reflect: Evaluate the impact on students' eye health and adjust strategies as needed.
2. Improve Ergonomics:
o Plan: Conduct sessions on ergonomic practices, emphasizing the importance of supportive
chairs and proper device positioning.
o Act: Arrange classrooms and study spaces to enhance ergonomic support and provide
guidelines for setting up personal study areas at home.
o Observe: Collect data on students’ posture and any reported discomfort.
o Reflect: Assess the changes in students’ posture and comfort levels, making necessary
CHAPTER V
SUMMARY AND CONCLUSION
By following these steps, the action research design ensures that interventions are not only
implemented effectively but also continuously improved based on real-world feedback and reflection.
This collaborative effort will help senior high school students at AMA College Cavite enhance their
mental and physical health and achieve a more balanced lifestyle.
CHAPTER V
SUMMARY AND CONCLUSION
Conclusion:
This study concludes that excessive gadget use significantly impacts students' academic
performance, physical health, and social interactions. It identifies that constant engagement with
digital devices leads to distractions, reduced study time, and poor academic outcomes. The study
also highlights physical health issues like sleep deprivation, eye strain, and poor posture, which
further exacerbate the negative effects on students' academic performance. Additionally, excessive
gadget use impairs social interactions and mental health, contributing to increased stress, anxiety,
and depression. The findings emphasize the need for balanced gadget use and recommend
interventions by educators and parents to regulate and monitor students' screen time, thereby
promoting healthier digital habits and improving academic and overall well-being.
THANK YOU