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Impact of Gadgets on Students

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41 views48 pages

Impact of Gadgets on Students

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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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AMA COLLEGE CAVITE

The Impact of Excessive Gadget Use on Academic


Performance of Grade 12 Senior High School
Students at AMA College Cavite: A Detailed Study on
the Effects of Digital Device Usage
PRACTICAL RESEARCH 1

STEM 11

-DWYANE MARCEL PEDERNAL


-TIMOTHY RONO
-JHAYAR ABELLA

SY 2023-2024
Introduction
 Excessive use of gadgets among students has become a significant concern due to its
potential negative impact on academic performance.
Background Of The Study
A gadget is a small mechanical or electronic device with a practical use but often thought of as a
novelty. These devices are typically designed to solve a particular problem or provide a specific
function, often in a more efficient or innovative way than traditional methods. Examples of
gadgets include smartphones, tablets, fitness trackers, and smart home devices. Gadgets are
known for their compact size, ease of use, and often incorporate cutting-edge technology, making
them popular and integral in modern daily life.

The excessive use of gadgets, particularly smartphones, tablets, and computers, becomes
a growing concern in society. With the rapid advancement of technology and the widespread
availability of these devices, people of all ages are spending amounts of time engaging with
screens, often to the detriment of their physical, mental, and social well-being. The background of
the study on excessive gadget use delves into several key factors.
Background Of The Study

1. Prevalence of Gadget Use


2. Academic Consequences
3. Technological Integration in Education
4. Social and Emotional Implications
5. Sleep Deprivation
Statement Of The Problem

1. What are the psychological effects of using gadget excessively on the


mental health of Senior High School Students in AMA College Cavite?

2. What are the physical health effects of using gadget excessively?

3. How does gadget affect your everyday life as a student?


Objectives
of the Study
1. To inform the students about the psychological effects of using gadget
excessively.

2. To educate the students about the effects of using gadget excessively to


physical health.

3. To help them maintain their academic and leisure life, overall their everyday life
as a student.
Significance
of the Study

 Health Implications:

 Lifestyle and Social Interactions:


 Parental Guidance:
Hypothesis

The researchers hypothesized that excessive gadget use


will have a significant negative correlation with the physical
health, mental health, and lifestyle of Grade 12 students at
AMA College Cavite. Additionally, the researchers will rely
on the survey results from the respondents to support their
hypothesis.
Conceptual Framework

1. Senior High School Students use gadget


2. Time spent on gadget
3. Effects of using gadget excessively

Conducting a survey about the effects of daily life,


psychological effects, behavioral effects and
maintaining gadget usage

1. Results of Survey
2. Conclusion
3. Correlation Outcome
Scope and Delimitation

Scope
1. The study will focus on G12 SHS students in AMA College
Cavite.
 2. The research will be conducted in AMA College Cavite
 3. The study will cover a period of first semester in one
academic year to assess both immediate and cumulative
impacts of excessive gadget use.

4. Methods: Data will be collected through combination of


surveys,
Scope and Delimitation
Limitation

 Self-Reported Data: The reliance on self-reported data for gadget


usage can lead to biases and inaccuracies due to overestimation or
underestimation by participants.

By clearly defining the scope and acknowledging the limitations, this


study aims to provide valuable insights into how excessive gadget use
affects academic performance, while also highlighting areas for further
research and intervention.
Definition Of Terms
 Gadget:

 Excessive Use

 Academic Performance

 Screen Time

 Digital Distraction
Definition Of Terms
 Sleep Deprivation

 Time Management

 Attention Span

 Social Interaction
Definition Of Terms
 Mental Health

 Productivity

 Academic Engagement

By understanding these terms, one can better grasp how excessive gadget use
might influence various aspects of academic performance and overall student
well-being.
AMA COLLEGE CAVITE

PRACTICAL RESEARCH 1

STEM 11

CHAPTER 2
REVIEW OF RELATED LITERATURE AND STUDIES
FOREIGN
This chapter contains a review of related literature and studies that the
researcher has conducted in order to have better understanding on the
topic under study.
REVIEW OF RELATED LITERATURE AND STUDIES
FOREIGN
Foreign Literature: Excessive use of gadgets such as smartphones, tablets, and laptops has
raised concerns regarding its impact on students' academic performance.

1. The proliferation and ease of access to information and communication technologies


(ICTs) such as Facebook, text messaging, and instant messaging has resulted in ICT users
being presented with more real-time streaming data than ever before. Unfortunately, this has
also resulted in individuals increasingly engaging in multitasking as an information
management strategy. The purpose of this study was to examine how college students
multitask with ICTs and to determine the impacts of this multitasking on their college grade
point average (GPA). Using web survey data from a large sample of college students at one
university (N = 1839), we found that students reported spending a large amount of time
using ICTs on a daily basis. Students reported frequently searching for content not related to
courses, using Facebook, emailing, talking on their cell phones, and texting while doing
schoolwork. Hierarchical (blocked) linear regression analyses revealed that using Facebook
and texting while doing schoolwork were negatively associated with overall college GPA.
Engaging in Facebook use or texting while trying to complete schoolwork may tax students'
capacity for cognitive processing and preclude deeper learning. Our research indicates that
the type and purpose of ICT use matters in terms of the educational impacts of multitasking.
(Junco & Cotten, 2012).
REVIEW OF RELATED LITERATURE AND STUDIES
FOREIGN
2. Adolescence is a time of increasing vulnerability for poor mental health, including
depression. Sleep disturbance is an important risk factor for the development of depression during
adolescence. Excessive electronic media use at night is a risk factor for both adolescents’ sleep
disturbance and depression. To better understand the interplay between sleep, depressive symptoms,
and electronic media use at night, this study examined changes in adolescents’ electronic media use at
night and sleep associated with smartphone ownership. Also examined was whether sleep disturbance
mediated the relationship between electronic media use at night and depressive symptoms. 362
adolescents (12–17 years old, M = 14.8, SD = 1.3; 44.8 % female) were included and completed
questionnaires assessing sleep disturbance (short sleep duration and sleep difficulties) and depressive
symptoms. Further, participants reported on their electronic media use in bed before sleep such as
frequency of watching TV or movies, playing video games, talking or text messaging on the mobile
phone, and spending time online. Smartphone ownership was related to more electronic media use in
bed before sleep, particularly calling/sending messages and spending time online compared to
adolescents with a conventional mobile phone. Smartphone ownership was also related to later
bedtimes while it was unrelated to sleep disturbance and symptoms of depression. Sleep disturbance
partially mediated the relationship between electronic media use in bed before sleep and symptoms of
depression. Electronic media use was negatively related with sleep duration and positively with sleep
difficulties, which in turn were related to depressive symptoms. Sleep difficulties were the more
important mediator than sleep duration. The results of this study suggest that adolescents might
benefit from education regarding sleep hygiene and the risks of electronic media use at night. (Lemola
et al., 2015).
REVIEW OF RELATED LITERATURE AND STUDIES
FOREIGN
3. Chronic media multitasking is quickly becoming ubiquitous, although processing
multiple incoming streams of information is considered a challenge for human cognition. A
series of experiments addressed whether there are systematic differences in information
processing styles between chronically heavy and light media multitaskers. A trait media
multitasking index was developed to identify groups of heavy and light media multitaskers.
These two groups were then compared along established cognitive control dimensions.
Results showed that heavy media multitaskers are more susceptible to interference from
irrelevant environmental stimuli and from irrelevant representations in memory. This led to
the surprising result that heavy media multitaskers performed worse on a test of task-
switching ability, likely due to reduced ability to filter out interference from the irrelevant
task set. These results demonstrate that media multitasking, a rapidly growing societal
trend, is associated with a distinct approach to fundamental information processing. (Ophir,
Nass, & Wagner, 2009).
REVIEW OF RELATED LITERATURE AND STUDIES
FOREIGN
4. There is much talk of a change in modern youth – often referred to as digital
natives or Homo Zappiens – with respect to their ability to simultaneously process multiple
channels of information. In other words, kids today can multitask. Unfortunately for
proponents of this position, there is much empirical documentation concerning the
negative effects of attempting to simultaneously process different streams of information
showing that such behavior leads to both increased study time to achieve learning parity
and an increase in mistakes while processing information than those who are sequentially
or serially processing that same information. This article presents the preliminary results of
a descriptive and exploratory survey study involving Facebook use, often carried out
simultaneously with other study activities, and its relation to academic performance as
measured by self-reported Grade Point Average (GPA) and hours spent studying per week.
Results show that Facebook® users reported having lower GPAs and spend fewer hours per
week studying than nonusers. (Kirschner & Karpinski, 2010).
REVIEW OF RELATED LITERATURE AND STUDIES
FOREIGN
5. The purpose of the present study was to examine the impact of multi-tasking with
digital technologies while attempting to learn from real-time classroom lectures in a
university setting. Four digitally-based multi-tasking activities (texting using a cell-phone,
emailing, MSN messaging and Facebook™) were compared to 3 control groups (paper-and-
pencil note-taking, word-processing note-taking and a natural use of technology condition)
over three consecutive lectures. Comparisons indicated that participants in the Facebook™
and MSN conditions performed more poorly than those in the paper-and-pencil use control.
Follow-up analyses were required to accommodate the substantial number of students who
failed to comply with the limited use of technology specified by their assigned conditions.
These analyses indicated that participants who did not use any technologies in the lectures
outperformed students who used some form of technology. Consistent with the cognitive
bottleneck theory of attention and contrary to popular beliefs, attempting to attend to
lectures and engage digital technologies for off-task activities can have a detrimental
impact on learning. (Wood et al., 2012).
REVIEW OF RELATED LITERATURE AND STUDIES
FOREIGN
Interventions such as promoting digital literacy, encouraging educational use of
technology, setting boundaries, and fostering a balanced lifestyle can mitigate these
negative effects. While gadgets are indispensable in modern education, balancing their use
and minimizing distractions are essential to maintaining academic performance.
REVIEW OF RELATED LITERATURE AND STUDIES
LOCAL

Local Literature: In the Philippines, excessive gadget use among students


significantly impacts their academic performance by affecting study habits,
sleep patterns, and cognitive functioning.
REVIEW OF RELATED LITERATURE AND STUDIES
LOCAL

1. Mobile phones, internet, social networking sites, and texting have changed the way we see
the world. There are ∼6.9 billion mobile users, almost as many as people on earth. People who
excessively use electronic gadgets develop musculoskeletal disorders. Repetitive strain injury is a
chronic condition that develops because of repetitive, forceful, or awkward hand movements for
prolonged periods leading to damage to muscles, tendons, and nerves of the neck, shoulder,
forearm, and hand, which can cause pain, weakness, numbness, or impairment of motor control.
Eyes, neck muscles, arm, and wrist are affected with prolonged use of electronic gadgets. People
who use smartphones excessively, because of their reduced amounts of face-to-face interaction, are
likely to have a feeling that their social relationships are not supportive and rewarding and that
they are not actively contributing to the happiness and well-being of others. The aim of this review
article is to study literature and list the problems associated with prolonged use of electronic
gadgets and ways to minimize the symptoms owing to increased ‘screen time’. Smartphone overuse
may lead to development of repetitive stress injury or overuse syndrome thereby affecting hand
function resulting in pain in the thumb. Prolonged use of electronic gadgets may affect the human
body adversely. There is a critical need to promote healthy ways of smartphone use, as well as the
importance of friendship and family connectedness as a way of promoting the psychological well-
being. Physicians should get themselves updated of these new disorders and younger generation
needs to be educated adequately about the ergonomic practices and health safety of gadget usage.
(Sarla, 2020).
REVIEW OF RELATED LITERATURE AND STUDIES
LOCAL

2. This study determined the effects of electronic gadgets on family relationship, health
conditions, study habits and students’ performance of learners of selected high schools of Zone
1, Division of Zambales, Philippines. The study used the descriptive-research method with
questionnaire as the main instrument in gathering data from three hundred seventy eight (378)
students who were randomly selected. The present study found that majority of the student-
respondents are female, relatively young Grade 8 high school students. The student obtained an
academic performance of approaching proficiency. The students always used different electronic
gadget primarily mobile/cellphones and computer. The usage of electronic gadgets do have
effects on students’ family relationship, however seldom on students’ health conditions and also
with students’ study habits respectively. This present study also reveals that there is no
significant difference on the effects on the use of electronic gadgets in terms of family
relationships and study habits when attributed to students’ age, sex and grade level. However,
there is significant difference on the effects on the use of electronic gadgets in terms of health
conditions when attributed to students’ grade level. Moreover, it was also found that there is
negligible relationship between the academic performance and the level of effects on the use of
electronic gadgets as to family relationships, health and study habits. In this study, parents are
encouraged to monitor their children in the use of electronic gadget; that the students are
advised to take advantage on the electronic gadget for educational purposes and can be
sometimes use for leisure. (Antigo, 2021).
REVIEW OF RELATED LITERATURE AND STUDIES
LOCAL

3. Self-esteem is a feeling of having respect and abilities. While parental


involvements the amount of participation of a parent when it comes to schooling and
child’s life. In school was conducted to know the association between the two
variables. This study used descriptive correlation design between self-esteem and
parental involvement. The respondents of this study are the Senior High School
Students of Jagobiao National High School. Questionnaire was the chosen research
instrument of the study and the relationship between the dependent and independent
variable was determine using chi-square. The data revealed that the self-esteem of the
students affects their academic performance; students with high self-esteem tend to
be more confident than the students who have low self-esteem. (Moneva, 2020).
REVIEW OF RELATED LITERATURE AND STUDIES
LOCAL

4. According to Garcia et al. (2022) excessive phone use has already impacted
academic achievement and perceived sociability of students, but the intensity of
screen time has worsened with the transition to online learning. Consequently,
students tend to delay their tasks as they are easily distracted. This research
examines the influence of gadget dependency on the academic procrastination levels
of students. It employs a descriptive correlational research design and gathered data
from Grade 12 STEM students. Overall, the degree of gadget dependency among
students is high, whereas academic procrastination level is moderate, and these two
measures have a significant relationship. Analysis shows that students from ROC are
significantly higher in both areas. However, sex and screen time do not impact the
extent of gadget dependency and academic procrastination. Saliently, learning
modality induces gadget dependency and academic procrastination levels. In
conclusion, gadget dependency directly affects academic procrastination levels.
Findings also suggest further research on other related effects of online and distance
learning.
REVIEW OF RELATED LITERATURE AND STUDIES
LOCAL

5. The purpose of this phenomenological study is to explore the mothers’


perspectives on how gadgets affect their children in middle childhood in relation to school
and behavior. Using interpretative phenomenological analysis on data gathered indicates
that the mother's guidance is vital for the children's social and behavioral development. To
avoid excessive gadget use that may harm their children's health, mothers limit usage by
making sure all of the schoolwork is completed before allowing them to use their devices.
Some children's behavior changes when they are asked to follow parental instructions, and
they often spend the majority of their time on the gadget they have neglected to use for
their chores. The findings of this study brought out recommendations and proposed
programs specifically for the mothers of children in middle childhood. (Dalmacio et al.,
2023).
REVIEW OF RELATED LITERATURE AND STUDIES
LOCAL

These interventions highlight the need for balanced gadget use, parental guidance,
and educational efforts to address this growing concern in Philippine education.
AMA COLLEGE CAVITE

PRACTICAL RESEARCH 1

STEM 11

CHAPTER 3
PURPOSE OF THE STUDY
The purpose of this study is to investigate the impact of using gadget
excessively that affects the health and lifestyle of students. It aims to understand
how various factors related to excessive gadget use, such as screen time and virtual
activities, adversely impact students’ cognitive function, mental health, physical
health, and overall lifestyle. By examining this relationship, the study seeks to
provide insights and recommendations on the importance of managing screen time
for senior high school students, highlighting its detrimental effects on their health
and lifestyle in multiple aspects.
RESEARCH DESIGN
ACTION RESEARCH
RESEARCH DESIGN

USING CONCLUSION
RESULT
GADGET QUESTIONS SURVEY RECOMMENDATI
ANALYSIS
EXCESSIVELY ON
METHOD

SURVEY
STATISTICAL DATA ANALYSIS PROCEDURE:
LIKERT SCALE

Scale: 1 = Strongly Disagree, 2 = Disagree, 3 = 1 2 3 4 5


Neutral, 4 = Agree, 5 = Strongly Agree
Section 1: Psychological Effects
1. Excessive gadget use makes me feel anxious
or stressed
2. I feel more isolated and lonely due to
spending too much time on gadgets
3. My mood fluctuates more frequently due to
excessive gadget use.
4. I experience difficulty relaxing or unwinding
because of constant gadget use.
Section 2: Behavioral Effects
1. Excessive gadget use has negatively affected
my sleep schedule.
2. I often eat meals late or skip them due to
being occupied with gadgets.
3. My use of gadgets has led to an increase in
using inappropriate language.
4. I struggle with managing my time effectively
because of excessive gadget use.
STATISTICAL DATA ANALYSIS PROCEDURE:
LIKERT SCALE
Scale: 1 = Strongly Disagree, 2 = Disagree, 3 = 1 2 3 4 5
Neutral, 4 = Agree, 5 = Strongly Agree
Section 3: Effects on Daily Life
1. Excessive gadget use affects my ability to
participate in daily activities
2. I find it hard to focus on tasks without
checking my gadgets frequently
3. My social interactions with friends and family
have decreased due to gadget use.
4. Using gadgets excessively impacts my
physical health (e.g., eye strain, headaches).
Section 4: Maintaining Gadget Use
1. Limiting my gadget use would improve my
mental health and well-being
2. I believe that setting specific time limits for
gadget use would be beneficial
3. Limiting my gadget use would improve my
academic performance.
CHAPTER IV
DATA PRESENTATION, ANALYSIS, AND INTERPRETATION

The researchers conducted a survey through Google forms via online platform. There
are 30 students who responded the survey. The survey questionnaire has four phases, first is
the survey measuring the psychological effects of excessive using gadgets. The second phase
of the survey is measuring behavioral effects of excessive gadget usage, third phase is
measuring effects in daily life, and the fourth phase is measuring the maintenance of gadget
usage.
CHAPTER IV
DATA PRESENTATION, ANALYSIS, AND INTERPRETATION

DATA PRESENTATION Section 1: Psychological Effects

DATA INTERPRETATION:

The Mean of the summary analysis of Section 1 is 3.73


which has the descriptive equivalent of Agree. This means
that most of the respondents agree that excessive use of
gadgets has an effect in psychological well-being of students.
CHAPTER IV
DATA PRESENTATION, ANALYSIS, AND INTERPRETATION

DATA PRESENTATION Section 2: Behavioral Effects

DATA INTERPRETATION:

The Mean of the summary analysis of Section 2 is 3.55


which has the descriptive equivalent of Agree. This means
that most of the respondents agree that excessive use of
gadgets has an effect in behavioral well-being of students.
CHAPTER IV
DATA PRESENTATION, ANALYSIS, AND INTERPRETATION

DATA PRESENTATION Section 3: Effects on Daily Life

DATA INTERPRETATION:

The Mean of the summary analysis of Section 3 is3.53


which has the descriptive equivalent of Agree. This means
that most of the respondents agree that excessive use of
gadgets has an effect in daily life of students.
CHAPTER IV
DATA PRESENTATION, ANALYSIS, AND INTERPRETATION

DATA PRESENTATION Section 4: Maintaining Gadget Use

DATA INTERPRETATION:

The Mean of the summary analysis of Section 4 is 4.44


which has the descriptive equivalent of Strongly Agree. This
means that most of the respondents strongly agree that they
can limit the use of the gadgets and discipline themselves.
CHAPTER V
SUMMARY AND CONCLUSION

This research project provides a comprehensive analysis of the


findings, discussions, and recommendations based on the
correlational study of the impact of using gadget excessively
to the health and lifestyle of Grade 12 students at AMA
College Cavite.
CHAPTER V
SUMMARY AND CONCLUSION

Summary of Findings

The qualitative findings indicate a significant impact about excessive gadget use that affects the
students' psychological well-being. Many respondents reported higher levels of anxiety (mean score 3.73), stress
(mean score 3.67), feelings of isolation and loneliness (mean score 3.5), and frequent mood fluctuations (mean
score 3.67) due to prolonged gadget use. Furthermore, the constant engagement with gadgets makes it difficult
for students to relax or unwind, as reflected by a mean score of 3.73, underscoring the adverse impact on mental
health.

Similarly, there is effects of using gadget excessively to the students' behavioral patterns. Disruptions in
sleep schedules (mean score 3.67), irregular meal patterns (mean score 3.33), increased use of inappropriate
language (mean score 3.67), and challenges in time management (mean score 3.57) were frequently reported.
These findings suggest that excessive gadget use is interfering with students' daily routines and habits, further
compromising their overall well-being.

The negative effects extend to daily life as well. Many students reported that excessive gadget use
hampers their participation in daily activities (mean score 3.53), affects their ability to focus on tasks without
frequent gadget checking (mean score 3.53), reduces social interactions with friends and family (mean score
3.53), and has physical health implications such as eye strain and headaches (mean score 3.53). Despite these
negative effects, students recognize the potential positive outcomes of limiting their gadget use. Many believe
that setting specific time limits (mean score 4.47) would improve their mental health (mean score 4.5), academic
performance (mean score 4.37), and overall well-being. This strong agreement indicates that students are aware
of the benefits of disciplined gadget use and are open to making changes to enhance their quality of life.
CHAPTER V
SUMMARY AND CONCLUSION

RECOMMENDATION:

Based on the findings and discussion, this study recommends that Grade 12 students at AMA
College Cavite take proactive steps to limit their gadget use to maintain better health and lifestyle
balance. Utilizing the action research design, these recommendations are part of a collaborative and
iterative process involving students, teachers, and parents.
1. Adopt the 20-20-20 Rule:
o Plan: Educate students about the 20-20-20 rule through workshops and informational
materials.
o Act: Implement reminders and prompts in classrooms and study areas to encourage taking a
20-second break every 20 minutes to look at something 20 feet away, relaxing eye muscles and
reducing digital eye strain.
o Observe: Monitor students’ adherence to the rule and gather feedback on its effectiveness.
o Reflect: Evaluate the impact on students' eye health and adjust strategies as needed.
2. Improve Ergonomics:
o Plan: Conduct sessions on ergonomic practices, emphasizing the importance of supportive
chairs and proper device positioning.
o Act: Arrange classrooms and study spaces to enhance ergonomic support and provide
guidelines for setting up personal study areas at home.
o Observe: Collect data on students’ posture and any reported discomfort.
o Reflect: Assess the changes in students’ posture and comfort levels, making necessary
CHAPTER V
SUMMARY AND CONCLUSION

3. Designate Gadget-Free Times:


o Plan: Establish and communicate the importance of gadget-free times, particularly before
bed.
o Act: Implement these periods in daily routines, encouraging students to engage in alternative
activities such as reading, physical exercise, or social interactions.
o Observe: Track the adoption of gadget-free times and its impact on sleep quality and mental
health through surveys and discussions.
o Reflect: Review the data collected and refine the strategy to better support students in
developing healthier sleep habits.
4. Promote Physical Activities and Social Interactions:
o Plan: Create programs and events that encourage physical activities and face-to-face social
interactions.
o Act: Organize sports events, social gatherings, and extracurricular activities that provide
alternatives to gadget use.
o Observe: Observe participation rates and gather qualitative feedback on students’
experiences.
o Reflect: Analyze the effects on students' overall well-being and adjust activities to maximize
engagement and benefits.
CHAPTER V
SUMMARY AND CONCLUSION

5. Support Effective Time Management:


o Plan: Develop time management workshops and resources tailored for senior high school
students.
o Act: Integrate these resources into the school curriculum and provide ongoing support from
teachers and parents.
o Observe: Monitor students’ time management skills and their ability to balance academic
responsibilities with recreational activities.
o Reflect: Evaluate the outcomes and refine the time management strategies to better meet
students' needs.

By following these steps, the action research design ensures that interventions are not only
implemented effectively but also continuously improved based on real-world feedback and reflection.
This collaborative effort will help senior high school students at AMA College Cavite enhance their
mental and physical health and achieve a more balanced lifestyle.
CHAPTER V
SUMMARY AND CONCLUSION

Conclusion:

This study concludes that excessive gadget use significantly impacts students' academic
performance, physical health, and social interactions. It identifies that constant engagement with
digital devices leads to distractions, reduced study time, and poor academic outcomes. The study
also highlights physical health issues like sleep deprivation, eye strain, and poor posture, which
further exacerbate the negative effects on students' academic performance. Additionally, excessive
gadget use impairs social interactions and mental health, contributing to increased stress, anxiety,
and depression. The findings emphasize the need for balanced gadget use and recommend
interventions by educators and parents to regulate and monitor students' screen time, thereby
promoting healthier digital habits and improving academic and overall well-being.
THANK YOU

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