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ICT Lecture 01 Saif 1

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0% found this document useful (0 votes)
31 views82 pages

ICT Lecture 01 Saif 1

Uploaded by

Khan G
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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Lecture 01

CSC 101 – Introduction


to Computing
Course Information
Books
Assessment Plan for the Course:
Major Topics Covered in the
Course
Course Learning
Outcomes
Plagiarism Policy

 Any assignment found 20% or more


copied from the internet will be
marked 0 (ZERO).
 Any assignment copied from the
class mate will also be marked 0
(ZERO).
 Both for the source and the copied one.
 No consideration will be made
regarding plagiarized assignments.
Attendance Policy

 Any student late in class by 15 min


shall be marked absent.
Contact

 Office
 Ground Floor, CS Dept, Academic Block II

 Email
[email protected]
Lecture 01
Outline
 Definition of IT
 Computer Technology
 Communication Technology
 Role of IT in Society
 Models:
 Turing Model,
 Von Neumann Model;
 Input Devices:
 Keyboard,
 Pointing & Touch Devices,
 Game Controllers,
 Optical Input Devices, Audio Visual Devices;
 Output Devices:
 Monitors,
 Audio Output,
 Printers & Plotters.
What is Information
Technology

 Fusion of computer and communication


technology
 Computer Technology
 programmable, multiuse machine that accepts

data and processes it into usable information


▪ summaries, totals, or reports

 used to speed up problem solving and increase

productivity.
What is Information
Technology
 Communication Technology
 consists of electromagnetic/optical devices and

systems for communicating over long distances


 InfoTech or IT is any technology that helps to
produce, manipulate, store, communicate, and/or
disseminate information
 merges computing with high-speed communications
links carrying data, sound, and video
Exercise

 How have you been using


communication Technology in
your life?
Some examples of IT
 Image Morphing
 changing (or morphing) one image into another through
a seamless transition

Image Courtesy: http://en.wikipedia.org/wiki/Morphing


 Image Morphing?
 Turbo Teen

/
Some examples of IT

 Video Conferencing
Some examples of IT

 GPS Tracking
 Track your vehicles, wherever they go,
using GPS.
What is a Computer and
What Does it Do?
• Computer
– A programmable, electronic device that accepts data,
performs operations on that data, and stores the data
– Follows instructions, called programs, which determine the
tasks the computer will perform
• Basic Operations
– Input: Entering data into the computer
– Processing: Performing operations on the data
– Output: Presenting the results
– Storage: Saving data, programs, or output for future use
– Communications: Sending or receiving data
20
Communication Defined
 Communication: To transfer data/information from one

point to another
▪ Using Wires
▪ Electrical Signals

▪ Optical Signals (Light)

▪ Wirelessly
▪ ElectroMagnetic Waves

▪ Using Analog Signals

▪ Using Digital Signals


Related IT terms

 What is a Network?
 communications system connecting two or

more computers with/without wires


 What does being online mean?
 using a computer or other information device,

connected through a voice or data network, to


access information and services from another
computer or information device
Related IT terms
Cyberspace
 encompasses the whole wired and wireless world of
communications
The Internet
the “network of all networks”
Multimedia
technology that presents information in more than one
medium, such as text, still images, moving images, and sound
World Wide Web
“graphical side of the Internet”
global network of linked documents on the Internet
Related IT terms

The E-word ; E Stands for Electronic


E-mail

E-learning

E-business

E-commerce

E-government
Exercise

 Generatea list of ways the


computer/IT has impacted the world.
 Include both positive changes and
negative changes.
 think creatively.
Who Uses
Computers?
Musicians
Military
Filmmakers
Doctors
Attorneys
Educators
Bankers
Engineers
Architects
Computers In Society

 Computers at home
▪ Business
▪ Entertainment
▪ Communication
▪ Education

1A-27
Computers In Society

 Computers in education
 Computer literacy required at all levels
 Computers in small business
 Makes businesses more profitable
 Allows owners to manage
 Computers in industry
 Computers are used to design products
 Assembly lines are automated

1A-28
Computers In Society

 Computers in government
 Necessary to track data for population
▪ Police officers
▪ Tax calculation and collection
 Governments were the first computer
users

1A-29
Computers in the
Home
• Computers used for a variety of tasks:
– Looking up information and news
– Exchanging e-mail
– Shopping and paying bills
– Watching TV and videos
– Downloading music and movies
– Organizing digital photographs
– Playing games
– Making vacation plans

30
Computers in the
Home
• Used for reference, productivity, and entertainment
• Wireless networking
– Computers can be used in nearly any location
• Smart appliances
– Traditional appliances with built-in computer or
communication technology
• Smart homes
– Household tasks are monitored and controlled by a main
computer in the house

31
Computers in Education
• Youth today: the computing generation
• Computer labs and classrooms
– Most students today have access to computers at school
– Some schools integrate e-books into the curriculum
• Wireless hotspots
– Colleges and universities are even more integrated
– Some have computer requirements for enrollment
• Supplied or Bring Your Own Device (BYOD)
• Distance learning
– Students participate from locations other than the traditional
classroom setting using computers and Internet access

32
Computers in Education

33
Computers on the Job
• Computers have become a universal on-the-job tool for
decision-making, productivity, and communication
– By all types of employees
– For access control and other security measures
– For service professional use
– Extensively by the military
– Requires continually refreshing computer skills
– Common uses:
– Decision making, productivity, off-site communications,
and authentication

34
Computers on the Job

35
Computers on the Go
• Computers are encountered in nearly every aspect of daily life
– Consumer kiosks
– ATM transactions
– POS systems at retail stores
– Self-checkout systems
– Consumer authentication systems
– Portable computers or mobile devices
– GPS systems

36
Technology and You
Restaurant iPad Ordering Systems
– Used in conjunction with e-menus
– Customers can place and pay for orders
– Can provide more resources to customers

37
Computers In Health
Care
 Computers in health care
 Revolutionized health care
 New treatments possible
 Scheduling of patients has improved
 Delivery of medicine is safer

1A-38
Allen Turing (1912-1954)

The Turing Machine Aka The Universal


Machine (1936) includes
A conceptual Tape that extends infinitely to
both directions
 Holds the input to the turing machine
 Serves as memory
 The tape is divided in cells
A unit that reads one cell of the tape and
writes a symbol in that cell
John von Neumann
A processing unit with
both an arithmetic
logic
unit and processor
registers
 A control unit that
includes an instruction
register and a program
counter
 Memory that
stores data and instruc
Input Devices
 Hardware used to enter data and
instructions

41
Two Common Input Devices

 Keyboard

 Mouse

42
The Keyboard
 First peripheral to be used with
computers
 The most common input device for
inputting text and numbers
 About 100 keys
 Must be proficient with keyboard
 Skill is called keyboarding

43
44
The Mouse
 All modern computers have a
variant
 Allows users to select objects
 Pointer moved by the mouse
 Mechanical mouse
 Rubber ball determines direction and
speed
 The ball often requires cleaning
 Optical mouse
 Light shown onto mouse pad
 Reflection determines speed and
45
The Mouse
mouse buttons
wheel
button

ball

46
Optical Mouse

47
Benefits of Using
Mouse
 Pointer positioning is fast

 Menu interaction is easy

 Users can draw electronically

48
Touch Screens
 accept input by
allowing the user to
place a fingertip
directly on the
computer screen
 Use sensors to detect
touch
 Well suited for simple
applications
 ATM
 Public information kiosk

49
Touch Screens
 work well in environments where dirt
or weather would render keyboards
and pointing devices useless, and
 where a simple, intuitive interface is
important.
 Touch screens have become common
in
 fast-food restaurants,
 department stores,
 drugstores, and supermarkets,
 where they are used for all kinds of
purposes, from creating personalized
greeting cards to selling lottery tickets. 50
Game Controllers

 Enhances gaming experience


 Provide custom input to the game
 Modern controllers offer feedback
 Two broad Categories
 Joystick
 Game pad

51
Joystick
 Around for long time
 Can be used other than games
 enable the user to “ fly” or “ drive”
through a game, directing a
vehicle or character
 popular in racing and flying games
 One variant is the racing game
controller, which includes an actual
steering wheel
 some racing game controllers even
include foot pedals and gearshifts
52
Game Pad
 is a small, flat device that usually
provides two sets of controls— one
for each hand.
 extremely flexible and are used to
control many kinds of games
 If you do not have a joystick, you
can use a game pad to control most
racing and flying games.
 Many computer games still provide
support for a mouse or keyboard, so
a dedicated game controller is not
always required 53
Optical Input Devices
 Allows the computer to
see input
 Bar code readers
 Converts bar codes to
numbers
▪ UPC Universal Product Code
 Computer find number in
a database
 Works by reflecting light
▪ Amount of reflected light
indicates number

54
Bar Code Reading Process

 reader emits a beam of that is reflected by


the bar code image
 light-sensitive detector identifies the bar
code image by recognizing special bars at
both ends of the image
 special bars are different, so the reader
can tell whether the bar code has been
read right-side up or upside down
 After detector has identified the bar code,
it converts the individual bar patterns into
numeric digits code the computer can
understand
 reader then feeds the data into the
computer 55
Image Scanners

 Converts printed media into


electronic
 Reflects light on the image
 Sensors read the intensity
 Filters determine color depths

56
How an Image is
Scanned
A light source is moved across a
printed page
 The light bounces off the page
and is passed through a lens
 And onto the light sensitive
diodes which converts light to
electricity. There are usually
300-600 diodes per inch.
 A circuit board converts the
electricity to numbers and send
the information to the 57
Audiovisual Input
Devices
 Microphones
 Used to record speech
 Speech recognition
▪ “Understands” human speech
▪ Allows dictation or control of computer
▪ Matches spoken sound to known phonemes
▪ Enters best match into document

58
Speech Recognition
 demand for translating spoken
words into text
 Translating voice to text is a
capability known as speech
recognition (or voice
recognition).
 With it, you can dictate to the
computer instead of typing, and
you can control the computer
with simple commands
 translates Phonemes into text or
59
Other type of Audio
Input
 Computers can accept many kinds of
audio input
 Sound card with the appropriate plugs
 a compact disc
 a tape player
 a radio or
 even a record player
 Ifthe audio source outputs sounds in
the form of analog, sound card must
convert the analog signals into digital
code so the computer can store and
use it.
60
Video Input
 With growth of multimedia and
the Internet, computer users are
adding video input capabilities
to their systems in great
numbers
 Applications such as video
conferencing enable people to
use full-motion video images
 Videos are commonly used in
presentations and on Web pages
61
Video Camera and Webcam
 video cameras used with
computers digitize images by
breaking them into individual pixels
 pixel is one or more dots that
express a portion of an image
 Each pixel’s color and other
characteristics are stored as digital
code
 With Webcam the user can
“capture” images of himself or
herself while working at the
computer
62
Digital Cameras
 portable, handheld devices that
capture still images
 digitizes the image
 compresses it, and
 stores it on a special memory
card.
 user can then copy the
information to a PC, where the
image can be edited, copied,
printed, embedded in a document,
or transmitted to another user
63
Digital Cameras
 Digital cameras have become standard
equipment for designers of all kinds.
 In Web page design, digital cameras enable
designers to shoot a subject and quickly load
the images onto their computers.
 This process saves the step of acquiring
existing photographs or developing and
printing film-based photos—which must be
scanned into the computer.
 Designers can update a Web site’s
illustrations quickly and regularly using
digital cameras.
 Graphic designers can edit and enhance
digital photographs in innumerable ways,
using photo-editing software 64
Monitors
 Most common output device
 Connects to the video card or
controller
 Two types
 Cathode Ray Tube (CRT)
 Flat-panel
 Categorized by color output
 Monochrome
▪ One color with black background
 Grayscale
▪ Varying degrees of gray
 Color
▪ Display 4 to 16 million colors 65
Cathode Ray Tube
(CRT)
 Most common type of monitor

66
Liquid Crystal Display
(LCD)
 Commonly found on laptops
 Desktop versions exist
 Solve the problems of CRT
 Fluorescent lights provide
illumination

67
Plasma Display Panel
(PDP)
 Utilizessmall cells containing
electrically charged ionized
gases called fluorescent lamps
 Advantages
 Better picture quality
 Wider viewing angles
 Less visible motion blur
 Disadvantages
 Screen burn-in
 Uses more electricity than LCDs

68
Light Emitting Diodes
(LED)
 uses light-emitting diodes as a video
display
 produce images with greater
dynamic contrast;
 can be extremely slim, some
screens less than half an inch (0.92
cm) thick;[6]
 produce less environmental
pollution on disposal;
 are more expensive;
 have typically 20 to 30% lower
power consumption 69
Sound Systems

 Integralpart of the computer


experience
 Capable of recording and playback

70
Sound Cards
 Device between the CPU and
speakers
 Converts digital sounds to
analog
 Can be connected to several
devices
 Modern cards support Dolby
Surround Sound

71
Headphones and
Headsets
 Replacement for speakers and
microphones
 Offer privacy
 Does not annoy other people
 Outside noise is not a factor
 Headsets have speakers and a
microphone

72
Commonly Used
Printers
 Impact printers
 Generate output by striking the paper
 Uses an inked ribbon
 Most common
▪ Dot Matrix
▪ Line Printer and Band Printers
 Non-impact printers
 Use methods other than force
 Tend to be quiet and fast
 Most Common
▪ Ink jet and Laser
73
Dot Matrix Printer

 Can produce sheets of plain text


very quickly
 Used to print to multi-sheet pages
 Printing on wide-sheet paper
 Print head strikes inked ribbon
 Speed measured in characters per
second (CPS)

74
Dot Matrix Printer
Parts

75
Dot Matrix Printhead Mechanism
 Print head Mechanism
 which contains a cluster (or matrix) of short
pins arranged in one or more columns.
 Printer
can push any of the pins out in any
combination.
 By pushing out pins in various
combinations, the print head can create
alphanumeric characters
 Forms a character by creating a series of
dots.

76
How Image is
created?
 When pushed out from the duster, the
protruding pins’ ends strike a ribbon
 which is held in place between the print
head and the paper.
 When the pins strike the ribbon, they
press ink from the ribbon onto the
paper.
 More pins that a print head contains,
the higher the printer’s resolution
 Slowest dot matrix printers create 50
to 70 cps
 Fastest more than 500 cps

77
Laser Printer
 Non-impact printer
 Works on a similar process as
photocopier
 Laser is at the heart of these
printers.
 Produces high quality
documents
 Color or black and white
 Speed measured in pages per
minute
 Quality expressed as dots per
78
How Laser Creates an Image

79
Laser Printer Technology

80
Plotters

 Large high quality blueprints


 Older models draw with pens
 Operational costs are low
 Output is very slow

81
Summary
 Definition of IT
 Computer Technology
 Communication Technology
 Role of IT in Society
 Models:
 Turing Model,
 Von Neumann Model;
 Input Devices:
 Keyboard,
 Pointing & Touch Devices,
 Game Controllers,
 Optical Input Devices, Audio Visual Devices;
 Output Devices:
 Monitors,
 Audio Output,
 Printers & Plotters.

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