CHAPTER 1: INTRODUCTION TO
COMPUTER
© 2016 Cengage Learning® 1
Objectives Overview
Describe the purpose and
uses of smartphones, digital
Differentiate among Describe the relationship
cameras, portable and
laptops, tablets, desktops, between data and
digital media players, e-
and servers information
book readers, wearable
devices, and game devices
Differentiate the web from
Explain the purpose of a
the Internet, and describe
Briefly explain various input browser, a search engine,
the relationship among the
options and an online social
web, webpages, websites,
network
and web servers
See Page 2 2
for Detailed Objectives
Objectives Overview
Briefly describe digital
Differentiate between wired
security risks associated
Differentiate between an and wireless technologies,
with viruses and other
operating system and and identify reasons
malware, privacy, your
applications individuals and businesses
health, and the
use networks
environment
Discuss how society uses
Identify technology used by
technology in education,
home users, small/home
government, finance, retail,
office users, mobile users,
entertainment, health care,
power users, and enterprise
science, travel, publishing,
users
and manufacturing
See Page 2 3
for Detailed Objectives
Today’s Technology
• Because technology
changes, you must keep
up with the changes to
remain digitally literate
• Digital literacy involves
having a current
knowledge and
understanding of
computers, mobile
devices, the web, and
related technologies
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Figure 1-1
Computers
• A computer is an electronic device, operating
under the control of instructions stored in its own
memory that can accept data, process the data
according to specified rules, produce results, and
store the results for future use
Accepts Produces
data Processing information
(input) (output)
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Computers
• Laptop
• Tablet
• Desktop
and All-in-One
• Server
Pages 4 and 6 6
Figures 1-2 – 1-5
Mobile and Game Devices
Smartphone
Digital camera
Portable and digital media player
E-book reader
Wearable device
Game device
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Figures 1-6 – 1-11
Data and Information
• Computers process data into information. Data is
a collection of unprocessed items, which can
include text, numbers, images, audio, and video.
• Information conveys meaning and is useful to
people.
© 2016 Cengage Learning®. May not be scanned, copied or duplicated, o 8
r posted to a publicly accessible website, in whole or in part.
Data and Information
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Figure 1-12
The Components of Computer
© 2016 Cengage Learning®. May not be scanned, copied or duplicated, o 10
r posted to a publicly accessible website, in whole or in part.
Data and Information
• A keyboard contains keys
you press to enter data
and instructions into a
computer or mobile
device
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Figure 1-13
Data and Information
• A pointing device is an
input device that allows a
user to control a small
symbol on the screen
called the pointer
• Some mobile devices and
computers enable you to
speak data instructions
using voice input and to
capture live full-motion
images using video input
Pages 13 – 14 12
Figures 1-14 – 1-15
Data and Information
• A scanner is a light-sensing input device that
converts printed text and images into a form the
computer can process
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Figure 1-16
Data and Information
• An output device is any hardware component
that conveys information from a computer or
mobile device to one or more people
• A printer is an output device that produces text
and graphics on a physical medium, such as paper
or other material
– A 3-D printer can print solid objects, such as clothing,
prosthetics, eyewear, implants, toys, parts, prototypes,
and more
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Data and Information
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Figure 1-17
Data and Information
• A display is an output device that visually conveys
text, graphics, and video information
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Figure 1-18
Data and Information
• Speakers allow you to hear audio such as music,
voice, and other sounds
– Earbuds
– Headphones
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Figure 1-19
Data and Information
Memory consists of electronic components that store
instructions waiting to be executed and the data needed by
those instructions
A computer keeps data, instructions, and information on
storage media
A storage device records (writes) and/or retrieves (reads) items
to and from storage media
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Data and Information
Hard Disk Solid-State USB Flash Drive
Drive
Memory Card Optical Disc Cloud Storage
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Figures 1-20 – 1-26
The Web
• The Internet is a worldwide collection of computer
networks that connects millions of businesses,
government agencies, educational institutions, and
individuals
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Figure 1-27
The Web
The World Wide Web (or web, for short) is a global library of
information available to anyone connected to the Internet
The web consists of a worldwide collection of electronic
documents, each of which is called a webpage
A website is a collection of related webpages
A web server is a computer that delivers requested
webpages to your computer
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The Web
Page 19 22
Figure 1-26
The Web
• A browser is software that enables users with an
Internet connection to access and view webpages
on a computer or mobile device
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The Web
• A search engine is software that finds websites,
webpages, images, videos, news, maps, and other
information related to a specific topic
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The Web
• An online social network encourages members to
share their interests, ideas, stories, photos, music,
and videos with other registered users
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Figure 1-29
Digital Safety and Security
• It is important that users protect their computers
and mobile devices
Viruses and
Other Privacy
Malware
Health Environmental
Concerns Issues
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Digital Safety and Security
• Green computing involves reducing the electricity
consumed and environmental waste generated when
using a computer
• Strategies include:
– Recycling
– Using energy efficient hardware and energy saving features
– Regulating manufacturing processes
– Extending the life of computers
– Immediately donating or properly disposing of replaced computers
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Programs and Apps
• Software, also called a program, tells the
computer what tasks to perform and how to
perform them
System Software
• Operating system
• Tools
Applications
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Figure 1-30
Programs and Apps
• Installing a program is the process of setting up
the program to work with the computer, mobile
device, printer, and/or other hardware
• Once installed, you can run a program so that you
can interact with it
• You interact with a program through its user
interface
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Programs and Apps
• A software developer, sometimes called a developer
or programmer, is someone who develops programs
and apps or writes the instructions that direct the
computer or mobile device to process data into
information
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Figure 1-31
Communications and Networks
• In the course of a day, it is likely you use, or use
information generated by, one or more of these
communications technologies
Chat rooms Email Fax FTP GPS
Instant
Internet Newsgroups RSS Videoconference
messaging
Wireless Wireless
Voice mail VoIP Internet access messaging
points services
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Communications and Networks
• A communications device is hardware capable of
transferring items from computers and devices to
transmission media and vice versa
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Figure 1-32
Communications and Networks
• Examples of wireless communications
technologies include:
Wi-Fi
Bluetooth
Cellular radio
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Communications and Networks
• A network is a collection of computers and
devices connected together, often wirelessly, via
communications devices and transmission media
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Figure 1-33
Communications and Networks
Home Networks Business Networks
• Connect to the Internet • Facilitate communications
• Share a single high-speed • Share hardware
Internet connection • Share data, information, and
• Access photos, music, videos, and software
other content
• Share devices
• Play multiplayer games
• Connect game consoles to the
Internet
• Subscribe to and use VoIP
• Interact with other devices in a
smart home
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Technology Uses
Education Government Finance Retail
Entertainment Health Care Science Travel
Publishing Manufacturing
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Technology Users
Home User Small/Home Mobile User
Office User
Power User Enterprise User
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Chapter Summary
Various methods
Basic computer for input, output,
The Internet
concepts memory, and
storage
Digital security Uses of technology
and safety risks applications in
and precautions society
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