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Chapter 1-Introduction (2)

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Chapter 1-Introduction (2)

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fakrudinqanani
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© © All Rights Reserved
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Chapter 1 - Introduction

1.1 Introduction and Definition


 before the mid-80s, computers were
 very expensive (hundred of thousands or even millions of
dollars)
 very slow (a few thousand instructions per second)
 not connected among themselves
 after the mid-80s: two major developments
 cheap and powerful microprocessor-based computers
appeared
 computer networks
 LANs at speeds ranging from 10 to 1000 Mbps
 WANs at speed ranging from 64 Kbps to gigabits/sec
 consequence
 feasibility of using a large network of computers to work for the
same application; this is in contrast to the old centralized
systems where there was a single computer with its peripherals

2
 Definition of a Distributed System
 a distributed system is:
a collection of independent computers that appears to its
users as a single coherent system - computer (Tanenbaum
& Van Steen)

 this definition has two aspects:


1. hardware: autonomous machines
2. software: a single system view for the users

3
 Other Definitions
a distributed system is a system designed to support the
development of applications and services which can exploit a
physical architecture consisting of multiple, autonomous
processing elements that do not share primary memory but
cooperate by sending asynchronous messages over a
communication network (Blair & Stefani)

a distributed system is one that stops you getting any work


done when a machine you’ve never even heard of crashes
(Leslie)

4
 Why Distributed?
 Resource and Data Sharing
 printers, databases, multimedia servers, ...
 Availability, Reliability
 the loss of some instances can be hidden
 Scalability, Extensibility
 the system grows with demand (e.g., extra servers)
 Performance
 huge power (CPU, memory, ...) available
 Inherent distribution, communication
 organizational distribution, e-mail, video

5
 Problems of Distribution
 Concurrency, Security
 clients must not disturb each other
 Privacy
 e.g., when building a preference profile
 unwanted communication such as spam
 Partial failure
 we often do not know where the error is (e.g., RPC)
 Location, Migration, Replication
 clients must be able to find their servers
 Heterogeneity
 hardware, platforms, languages, management

6
 Characteristics of Distributed Systems
 differences between the computers and the ways they
communicate are hidden from users
 users and applications can interact with a distributed system
in a consistent and uniform way regardless of location
 distributed systems should be easy to expand and scale
 a distributed system is normally continuously available, even
if there may be partial failures

7
1.2 Organization and Goals of a Distributed System
 to support heterogeneous computers and networks and to
provide a single-system view, a distributed system is
often organized by means of a layer of software called
middleware that extends over multiple machines

a distributed system organized as middleware; note that the middleware


layer extends over multiple machines 8
 Goals of a distributed system: a distributed system should
 easily connect users with resources (printers, computers,
storage facilities, data, files, Web pages, ...)
 reasons: economics, to collaborate and exchange
information
 be transparent: hide the fact that the resources and
processes are distributed across multiple computers
 be open
 be scalable
Transparency in a Distributed System
 a distributed system that is able to present itself to users
and applications as if it were only a single computer
system is said to be transparent

9
 different forms of transparency in a distributed system
Transparency Description
Access Hide differences in data representation
(endianness, file naming, ...) and how a
resource
is accessed
Location Hide where a resource is physically located;
where
is http://www.prenhall.com/index.html?
(naming)
Migration Hide that a resource may move to another
location
Relocation Hide that a resource may be moved to
another location while in use; e.g., mobile users
using their wireless laptops
Replication Hide that a resource is replicated
Concurrency Hide that a resource may be shared by
several competitive users; a resource must be left 10
 Openness in a Distributed System
 a distributed system should be open
 we need well-defined interfaces
 interoperability
 components of different origin can communicate
 portability
 components work on different platforms
 another goal of an open distributed system is that it should be
flexible and extensible; easy to configure the system out of
different components; easy to add new components, replace
existing ones
 an Open Distributed System is a system that offers services
according to standard rules that describe the syntax and
semantics of those services; e.g., protocols in networks
 standards - a necessity
 should allow competition in non-normative areas

11
 in distributed systems, such services are often specified
through interfaces often described using an Interface Definition
Language (IDL)
 specify only syntax: the names of the functions, types of
parameters, return values, possible exceptions, ...

 Scalability in Distributed Systems


 a distributed system should be scalable
 size: adding more users and resources to the system
 geographically: users and resources may be far apart
 administratively: should be easy to manage even if it
spans many administrative organizations

12
 scalability problems: performance problems caused by
limited capacity of servers and networks
Concept Example
Single server for all users-mostly for security
Centralized services
reasons
Centralized data A single on-line telephone book
Doing routing based on complete
Centralized algorithms
information
examples of scalability limitations

 Scaling Techniques
 how to solve scaling problems
 the problem is mainly performance, and arises as a result of
limitations in the capacity of servers and networks (for
geographical scalability)
 three possible solutions: hiding communication latencies,
distribution, and replication
13
a. Hide Communication Latencies
 try to avoid waiting for responses to remote service
requests
 let the requester do other useful job
 i.e., construct requesting applications that use only
asynchronous communication instead of synchronous
communication; when a reply arrives the application is
interrupted
 good for batch processing and parallel applications but
not for interactive applications
 for interactive applications, move part of the job to the
client to reduce communication; e.g. filling a form and
checking the entries

14
(a) a server checking the correctness of field entries
(b) a client doing the job
 e.g., shipping code is now supported in Web applications using Java
Applets

15
b. Distribution
 e.g., DNS - Domain Name System
 divide the name space into zones
 for details, see later in Chapter 4 - Naming

an example of dividing the DNS name space into zones


16
c. Replication
 replicate components across a distributed system to
increase availability and for load balancing, leading to
better performance
 decided by the owner of a resource
 caching (a special form of replication) also reduces
communication latency; decided by the user
 but, caching and replication may lead to consistency
problems (see Chapter 6 - Consistency and Replication)

17
1.3 Hardware and Software Concepts
 Hardware Concepts
 different classification schemes exist
 multiprocessors - with shared memory
 multicomputers - that do not share memory
 can be homogeneous or heterogeneous

18
 a single
backbone

different basic organizations of processors and memories in distributed


systems
Parallel system?
19
 Multiprocessors - Shared Memory
 the shared memory has to be coherent - the same value
written by one processor must be read by another processor
 performance problem for bus-based organization since the
bus will be overloaded as the number of processors
increases
 the solution is to add a high-speed cache memory between
the processors and the bus to hold the most recently
accessed words; may result in incoherent memory

a bus-based multiprocessor
 bus-based multiprocessors are difficult to scale even with caches
 two possible solutions: crossbar switch and omega network

20
 Crossbar switch
 divide memory into modules and connect them to the
processors with a crossbar switch
 at every intersection, a crosspoint switch is opened and closed
to establish connection
 problem: expensive; with n CPUs and n memories, n 2 switches
are required

21
 Omega network
 use switches with multiple input and output lines
 drawback: high latency because of several switching
stages between the CPU and memory

22
 Homogeneous Multicomputer Systems
 also referred to as System Area Networks (SANs)
 the nodes are mounted on a big rack and connected
through a high-performance network
 could be bus-based or switch-based
 bus-based
 shared multiaccess network such as Fast Ethernet can be
used and messages are broadcasted
 performance drops highly with more than 25-100 nodes
(contention)

23
 switch-based
 messages are routed through an interconnection network
 two popular topologies: meshes (or grids) and
hypercubes

Hypercube
Grid

24
 Heterogeneous Multicomputer Systems
 most distributed systems are built on heterogeneous
multicomputer systems
 the computers could be different in processor type,
memory size, architecture, power, operating system, etc.
and the interconnection network may be highly
heterogeneous as well
 the distributed system provides a software layer to hide the
heterogeneity at the hardware level; i.e., provides
transparency

25
 Software Concepts
 OSs in relation to distributed systems
 tightly-coupled systems, referred to as distributed OSs
(DOS)
 the OS tries to maintain a single, global view of the
resources it manages
 used for multiprocessors and homogeneous
multicomputers
 loosely-coupled systems, referred to as network OSs
(NOS)
 a collection of computers each running its own OS;
they work together to make their services and
resources available to others
 used for heterogeneous multicomputers
 Middleware: to enhance the services of NOSs so that a
better support for distribution transparency is provided

26
 Summary of main issues

System Description Main Goal


Tightly-coupled operating system for multi- Hide and manage
DOS processors and homogeneous hardware
multicomputers resources
Loosely-coupled operating system for Offer local
NOS heterogeneous multicomputers (LAN and services to remote
WAN) clients
Provide
Additional layer atop of NOS implementing
Middleware distribution
general-purpose services
transparency

an overview of DOSs, NOSs, and middleware

27
 Distributed Operating Systems
 two types
 multiprocessor operating system: to manage the resources of a
multiprocessor
 multicomputer operating system: for homogeneous multicomputers
 Uniprocessor Operating Systems
 separating applications from operating system code through a
microkernel

28
 Multiprocessor Operating Systems
 extended uniprocessor operating systems to support
multiple processors having access to a shared memory
 a protection mechanism is required for concurrent access to
guarantee consistency
 two synchronization mechanisms: semaphores and monitors
 semaphore: an integer with two atomic operations down (if
s=0 then sleep; s := s-1) and up (s := s+1; wakeup a
sleeping process if any)
 monitor: a programming language construct consisting of
procedures and variables that can be accessed only by the
procedures of the monitor; only a single process at a time
is allowed to execute a procedure

29
 Multicomputer Operating Systems
 processors can not share memory; instead communication is through
message passing
 each node has its own
 kernel for managing local resources
 separate module for handling interprocessor communication

general structure of a multicomputer operating system 30


 Distributed Shared Memory Systems
 how to emulate shared memories on distributed systems to
provide a virtual shared memory
 page-based distributed shared memory (DSM) - use the
virtual memory capabilities of each individual node

pages of address space distributed among four machines


31
situation after CPU 1 references page 10

 read-only pages can be easily replicated

situation if page 10 is read only and replication is used


32
 Network Operating Systems
 possibly heterogeneous underlying hardware
 constructed from a collection of uniprocessor systems, each with
its own operating system and connected to each other in a
computer network

general structure of a network operating system

33
 Services offered by network operating systems
 remote login (rlogin)
 remote file copy (rcp)
 shared file systems through file servers

two clients and a server in a network operating system

34
 Middleware
 a distributed operating system is not intended to handle a
collection of independent computers but provides
transparency and ease of use
 a network operating system does not provide a view of a
single coherent system but is scalable and open
 combine the scalability and openness of network operating
systems and the transparency and ease of use of distributed
operating systems
 this is achieved through a middleware, another layer of
software

35
general structure of a distributed system as middleware

36
 different middleware models exist
 treat every resource as a file; just as in UNIX
 through Remote Procedure Calls (RPCs) - calling a procedure on a remote machine
 distributed object invocation
 (details later in Chapter 2 - Communication)

 middleware services
 access transparency: by hiding the low-level message passing
 naming: such as a URL in the WWW
 distributed transactions: by allowing multiple read and write
operations to occur atomically
 security

37
 Middleware and Openness
 in an open middleware-based distributed system, the
protocols used by each middleware layer should be the
same, as well as the interfaces they offer to applications

38
 a comparison between multiprocessor operating systems,
multicomputer operating systems, network operating
systems, and middleware-based distributed systems

Distributed OS
Network Middleware
Item
Multiproc Multicomp OS -based OS

Degree of
Very High High Low High
transparency
Same OS on all nodes Yes Yes No No
Number of copies of
1 N N N
OS
Basis for Shared Model
Messages Files
communication memory specific
Global, Global,
Resource management Per node Per node
central distributed
Scalability No Moderately Yes Varies
Openness Closed Closed Open Open
39
1.4 The Client-Server Model
 how are processes organized in a system
 thinking in terms of clients requesting services from servers

general interaction between a client and a server

40
 Application Layering
 no clear distinction between a client and a server; for
instance a server for a distributed database may act as a
client when it forwards requests to different file servers
 three levels exist
 the user-interface level: implemented by clients and
contains all that is required by a client; usually
through GUIs, but not necessarily
 the processing level: contains the applications
 the data level: contains the programs that maintain
the actual data dealt with

41
 the general organization of an Internet search engine into three
different layers

 Client-Server Architectures
 how to physically distribute a client-server application across several
machines
 Multitiered Architectures
42
Two-tiered architecture: alternative client-server organizations

a) put only terminal-dependent part of the user interface on the client


machine and let the applications remotely control the presentation
b) put the entire user-interface software on the client side
c) move part of the application to the client, e.g. checking correctness in
filling forms
d) and e) are for powerful client machines

43
three tiered architecture: an example of a server acting as a client

44
 Modern Architectures
 vertical distribution: when the different tiers correspond directly with
the logical organization of applications
 horizontal distribution: physically split up the client or the server into
logically equivalent parts. e.g. Web server

an example of horizontal distribution of a Web service


45

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