0% found this document useful (0 votes)
34 views22 pages

Prelim Slides

The document provides an overview of Object-Oriented Programming (OOP) concepts in C++, including basic syntax, variable declaration, scope, data types, and operators. It explains the structure of a C++ program, the use of tokens, and the distinction between built-in and user-defined data types. Additionally, it covers memory management, type casting, and the use of reference variables and symbolic constants.

Uploaded by

surendran.phd.it
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
34 views22 pages

Prelim Slides

The document provides an overview of Object-Oriented Programming (OOP) concepts in C++, including basic syntax, variable declaration, scope, data types, and operators. It explains the structure of a C++ program, the use of tokens, and the distinction between built-in and user-defined data types. Additionally, it covers memory management, type casting, and the use of reference variables and symbolic constants.

Uploaded by

surendran.phd.it
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
You are on page 1/ 22

OBJECT ORIENTED

PROGRAMMING
First Program
# include < iostream.h>
int main()
{
cout<<”Hello World”;
}
• # include <iostream.h> • int main()
– Sentences beginning with – Here the program starts
# are directives for execution. main is
preprocessor. followed by a pair of ().
– They are not executable – The contents of the
code lines but are just main function are
indicators to the compiler. written within {}.
– # include <iostream.h> • cout<<”Hello World”;
tell’s the compiler’s – cout is declared in
preprocessor to include iostream.h header file,
the iostream standard so in order to use it
header file. should be included.
– This file includes the – << is known as insertion
declarations of the or put operator.
standard input-output
library in C++.
VARIABLES
• Declaration of variables
– <data type > variable_name
• int a;
• float a;
• Initialization of variables
– <data type > variable_name = initial_value;
• int a = 15;
SCOPE
• Global variable:
– It can be used anywhere in the code after its
declaration.
• Local variable:
– It is limited to the code level in which it is declared.
– If a variable is declared at the beginning of a main
function it can be used only in the main.
• External Scope:
– This causes the variable to be visible not only in the
same source file but in all the other files that is
linked to it.
STRUCTURE OF C++
void person:: getdata(void)
• Include files {
cout <<”enter name”;
• Class declaration cin >> name;
• Member functions cout << “enter age”;
cin >>age;
• Main functions }
void person :: display(void)
{
EXAMPLE cout << “\n Name :” << name;
# include<iostream.h> cout << “\n Age :” << age;
class person }
{
char name[30]; int main()
int age; {
public : person p;
void getdata(void); p.getdata();
void display(void); p.display();
TOKENS
• Tokens:
– Smallest individual units in a program.
• The different types of tokens are:
– Keywords
– Identifiers
– Constants
– Strings
– Operators
• Keywords
– They are reserved identifiers and cannot be used for variable
names and other user defined elements.
– E.g. Auto, break, case, char, const, continue, default, switch,
new, if, goto
• Identifiers and Constants
– Identifier refers to names of variables, functions, arrays,
classes.
– Constants refer to fixed values
– Integer number
• 1776
– Floating point
• 6.89
– Character and String
• ‘b’
• “lo”
– Escape Sequence
• \n new line
• \r carriage return
• Defined Constants
# define preprocessor directive]
# define identifier value
E.g.
# define PI 3.14
# define width 100
int circle;
circle=2*PI*width;
• Declared Constants
const int width=700;
const zip=90; if type not specified assumed to be int
C++ DATA TYPES
• Structure
USER • Union
DEFINED DATA •

Class
Enumeration
TYPES
• Integral Type  int, char
• Void
BUILT IN TYPE • Float Type  float, double

• Array
• Function
DERIVED • Pointer

TYPE reference
USER DEFINED DATA
TYPES
• Enumerated Data Type:
– enum shape {circle, square, triangle}
– enum color {red, blue, green}
• shape ellipse; // ellipse is of type shape
• color background; // background is of type
color
• color background = blue; // allowed
• color background =7 // not correct
• color background= (color)2
• enum color {red ,blue=6, green=6}
• ARRAYS
– char names[15]=”Ama University“
• POINTERS
– int x = 90;
– int *p;
– p = &x;
– *p = 90;
• SYMBOLIC CONSTANT
There are two ways of making constants
• Using the qualifier constant
• Using enum keyword

Const values should be initialized


const int size=90;
To give const value an external linkage, so that it can be
referenced from another file we have to declare it with extern
extern const total=890;

enum {x=90,y=70,z=78};
• TYPE CASTING
int i;
float f=8.90
i=(int) f;
cout<<i;
Declaration of Variable
• C++ allows the declaration of variable
anywhere in the scope.
• A variable can be declared at the place of its
first use.
– int a=9;

Dynamic Initialization of variables


• It helps initialization of variables at runtime
• float area=7.9*rad*rad;
Reference Variables
• A reference variable gives an alias name
for a previously defined variable
• Datatype &referencename=variablename;
• E.g.
float total=100;
float &sum=total;
sum is an alternate name for total. Both are
referring to the same memory location.
total==100;
total=total+10;
will change total and sum to 110.
OPERATORS IN C++
• Assignment (=)
– int a;
– a=5;
• Chained Assignment
– int x,y;
– x=y=70;
– float x=y=9.9 //wrong
• Embedded Assignment
– x= ( y=50)+5; //y=50 x=55
• Compound Assignment
– x+=8 //x=x+8
• Arithmetic Operator (+, - , *, /, %)
• Compound Assignment operators (+=, -
=,*=, /=)
• Relational operator (==, ! =,>, <, <=, >=)
• Logic Operator (!, && , || , !=)
• Conditional Operators (? : )
– 7==5 ? 4 :3 Ans: 3
– 7==5+2 ? 4:3 Ans: 4
• sizeof()
– Returns the size in bytes for that type of
object
– A=sizeof(char) Ans : 1
• Pointer operator (*) this is used to get the
content of the address operator pointing to
particular cell or element.
• Address operator (&) The address
operator is used to get the address of
another variable in an indirect manner.
• Increment and decrement operator (++,
--)
• new and delete : These operators helps
to carry out dynamic memory allocation
and deallocation.
• Scope resolution operator (::)
# include <iostream.h>
int m=10 // global variable
int main()
{
int m =20;// m is again declared but local to main
{
int k=m;
int m=30; //m again declared local to inner block
cout <<”we r in inner block”;
cout <<” k is”<<k;
cout<<” m is “<<m;
cout<”::m is”<<::m;
}
cout <<”we r in outer block”;
cout<<” m is “<<m;
cout<”::m is”<<::m;
• Memory management operator
An Object can be created by using the new operator
and destroyed by using delete.
Pointervariable=new datatype;
Pointervariable is used to hold the address of variable.
int *p;
p=new int;
*p=78;
Pointervariable=new datatype(value);
Pointervariable=new datatype[size];
delete pointervariable;
delete[size]pointervariable;
• Typecast Operator
typename ( expression);
average = sum / (float)I;

You might also like