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Empowerment Technologies PPT 1

The document provides an overview of Information and Communication Technology (ICT), defining key concepts such as information, communication, and technology. It highlights the evolution of significant technologies, including smartphones, the internet, and social media, and discusses the Philippines' status as the 'ICT Hub of Asia' with impressive statistics on mobile phone usage and internet connectivity. Additionally, it explains the structure of the internet and the World Wide Web, detailing the differences between Web 1.0, Web 2.0, and Web 3.0.

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0% found this document useful (0 votes)
58 views163 pages

Empowerment Technologies PPT 1

The document provides an overview of Information and Communication Technology (ICT), defining key concepts such as information, communication, and technology. It highlights the evolution of significant technologies, including smartphones, the internet, and social media, and discusses the Philippines' status as the 'ICT Hub of Asia' with impressive statistics on mobile phone usage and internet connectivity. Additionally, it explains the structure of the internet and the World Wide Web, detailing the differences between Web 1.0, Web 2.0, and Web 3.0.

Uploaded by

orpillajenieveiv
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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EMPOWERMEN

T
TECHNOLOGIE
S
ICT
INFORMATION
COMMUNICATIO
N
TECHNOLOGY

20XX PRESENTATION TITLE 2


INFORMATION
is a fact, thought or data conveyed
or described through various types
of communication , like written, oral,
visual and audio communications

20XX PRESENTATION TITLE 3


INFORMATION
Misinformation is false or
inaccurate information—getting
the facts wrong. Disinformation
is false information that is
deliberately intended to mislead
—intentionally making the
misstating facts.

20XX PRESENTATION TITLE 4


COMMUNICATION
Communication is simply the act of
transferring information from one place,
person, or group to another.
Every communication involves (at least)
one sender, a message, and a recipient.
This may sound simple, but communication
is actually a very complex subject.

20XX PRESENTATION TITLE 5


COMMUNICATION
In our daily life, communication helps us
build relationships by allowing us to share
our experiences and needs and helps us
connect to others. It's the essence of life,
allowing us to express feelings, pass on the
information and share thoughts. We all need
to communicate.

20XX PRESENTATION TITLE 6


TECHNOLOGY
Technology is the application of
scientific knowledge to the practical
aims of human life or, as it is
sometimes phrased, to the change
and manipulation of the human
environment.

20XX PRESENTATION TITLE 7


SOME OF THE
MOST
IMPORTANT
TECHNOLOGIES
INVENTED

20XX PRESENTATION TITLE 8


While smartphones existed
in the early 2000s, it took
THE MODERN SMARTPHONE — 2007Apple to bring them to the
masses. Before Apple
launched the iPhone, Nokia
owned the cell phone game
and even had smartphone-
like devices, but the user
experience was lacking.

And just one year after the


iPhone's launch in 2007,
Steve Jobs announced the
App Store in 2008, which
changed the game for good.
Soon, millions of people
(and now billions thanks to
Android and other operating
systems) began installing
software that extended the
20XX PRESENTATION TITLE
capabilities of the computer9
20XX PRESENTATION TITLE 10
20XX PRESENTATION TITLE 11
THE TELEPHONE — 1876 Just over thirty years
after Morse sent the
first telegraph,
Alexander Graham Bell
made the first phone
call. His first words
were: “Mr. Watson,
come here – I want to
see you.” (Mr. Watson
was his assistant.)
Eventually, Bell’s
invention paved the
way for making phone
calls to people
worldwide, not just in
20XX PRESENTATION TITLE the next room. And 13
THE LIGHT BULB — 1880

A few years later,


Edison let there be
light with the
incandescent bulb.
It’s difficult to
appreciate what an
incredible invention
this was — until
you’re dealing with
a power outage and
your only light
source at night is
20XX PRESENTATION TITLE
candlelight 14
THE TELEVISION — 1927

The first TV sets


were black and
white; then came
color TVs and the
ever-convenient
remote control.

20XX PRESENTATION TITLE 15


Personal
PERSONAL COMPUTERS — 1970S computers didn't
take off in
the personal sens
e until Apple
introduced the
Apple II line of
computers in
1977. They were
sold at stores and
included software
that expanded
what it could do
beyond simple
20XX PRESENTATION TITLE 16

programming. The
GLOBAL POSITIONING SYSTEM — 1970S

Launched in 1973, the


Global Positioning
System (GPS) became
fully operational in
1995. Originally called
Navstar GPS, the U.S.
government owns it,
and the U.S. Air Force
operates it. The system
can triangulate data
and pinpoint your
location, and it powers
the GPS devices and
20XX PRESENTATION TITLE
apps that people use 17
THE INTERNET: ARPANET — 1973
It’s hard to imagine a
computer without the
Internet or the web. In
the early eighties,
ARPANET, a precursor
to the Internet, was
created with funding
from the U.S.
Department of Defense
and the Advanced
Research Projects
Agency Network (hence
the acronym). The
network shut down in
20XX PRESENTATION TITLE
1990. The World Wide 18
Thanks to GPS getting
GPS NAVIGATION — 1990S lost is becoming a more
and more rare
occurrence.
Now, most of us use GPS
in the form of digital
maps like Google Maps.
You could say that Google
Maps brought GPS
navigation to your
desktop (and eventually
your mobile devices),
making planning trips
and exploring new cities
and localities a breeze.
Navigation software has
evolved to include traffic
20XX PRESENTATION TITLE
information, transit 19

schedules, and walking


THE DIGITAL CAMERA — 1990S

Technically, the first


digital camera was
invented by Kodak in
the 1970s. It took a
while before the
technology made its
way into the ancestors
of the products we use
today.

20XX PRESENTATION TITLE 20


WEB BROWSER — 1994
Surfing the web was
made more comfortable
with the arrival of
Mosaic, a web browser
that was significantly
more intuitive than its
predecessors.
Compatible with
Windows, Mosaic was
accessible to the
masses, not just tech
types, though Netscape
Navigator eventually
dethroned it. But we
20XX PRESENTATION TITLE can thank Mosaic for21
SOCIAL MEDIA — 2004
Love it or hate it (or
both), but Facebook
(initially The Facebook),
which launched out of
Mark Zuckerberg’s dorm
room, was the first social
media platform to gain
worldwide popularity.
From connecting with the
people, you went to high
school to planning
protests against the
government, Facebook
brings people together.
20XX PRESENTATION TITLE
Of course, it also causes 22

all sorts of strife,


INFORMATION
COMMUNICATIO
N
TECHNOLOGY

20XX PRESENTATION TITLE 23


HOW MANY TIMES HAVE
YOU CHECKED YOUR
PHONE THIS MORNING?
WHAT DO YOU CHECK
FIRST ON YOUR SOCIAL
MEDIA ACCOUNTS?

20XX PRESENTATION TITLE 24


HOW MANY STATUS
UPDATES HAVE YOU
POSTED ON FACEBOOK,
INSTAGRAM, TIKTOK, OR
TWITTER THIS WEEK?

20XX PRESENTATION TITLE 25


HOW MANY HOURS ON
AVERAGE ARE YOU
USING YOUR INTERNET
EVERYDAY?

20XX PRESENTATION TITLE 26


WHO ARE THE SOCIAL
MEDIA INFLUENCERS/
CELEBRITIES THAT YOU
FOLLOW ON YOUR
SOCIAL MEDIA?

20XX PRESENTATION TITLE 27


“DIGITAL NATIVE”
- WE ARE SURROUNDED BY
ICT ON OUR DAILY LIVES.

20XX PRESENTATION TITLE 28


I.C.T
“ICT” means Information and Communication
Technology and refers to the combination of
manufacturing and services industries that
capture, transmit and display data and
information electronically

20XX PRESENTATION TITLE 29


I.C.T
Information Communication Technology (ICT)
is an umbrella term referring to
communication hardware or software that
allows the access, storage, transmission,
and manipulation of information.

20XX PRESENTATION TITLE 30


I.C.T
In terms of Hardware, ICT specifically
encompasses radio, television,
communication devices (smart and non-
smart phones), desktop computers, laptops,
and network hardware and technologies.

20XX PRESENTATION TITLE 31


I.C.T
ICT is also comprised of software,
applications, and platforms that allow
information to be accessed, stored,
transmitted and manipulated.

20XX PRESENTATION TITLE 32


I.C.T
Deals with the use of different
communication technologies
such as mobile phones,
telephone, Internet, etc. to
locate, save, send, and edit
information.

20XX PRESENTATION TITLE 33


ICT IN THE
PHILIPPINE
S

20XX PRESENTATION TITLE 34


ICT HUB OF ASIA
The Philippines is the “ICT Hub
of Asia” because of the huge
growth of the ICT related jobs
around the country, one of
which is the BPO (Business
Process Outsourcing) or the
call center

20XX PRESENTATION TITLE 35


ICT HUB OF ASIA
In a data gathered by the
Annual Survey of
Philippine Business and
Industries in 2010, ICT
industry shares 19.3% of
the total employment
population
20XX PRESENTATION TITLE 36
ICT HUB OF ASIA
In the Philippines, there are
144 mobile cellular
subscriptions per 100 people.
As of early 2024, there were
117.4 million active cellular
mobile connections in the
country, which is 99.3% of the
total population.
20XX PRESENTATION TITLE 37
ICT HUB OF ASIA
Here are some other
statistics about mobile
phones in the
Philippines:

20XX PRESENTATION TITLE 38


ICT HUB OF ASIA
Smartphone penetration
In 2024, 80.4% of the
population in the
Philippines will have a
smartphone. By 2027, that
number is expected to
increase to 97%.
20XX PRESENTATION TITLE 39
ICT HUB OF ASIA
Mobile phone internet users
In 2024, there are expected
to be 85.55 million mobile
phone internet users in the
Philippines.

20XX PRESENTATION TITLE 40


ICT HUB OF ASIA
Mobile phone vendors
As of January 2024,
Apple is the leading
mobile phone vendor in
the Philippines, with
14.33% of the market.
20XX PRESENTATION TITLE 41
ICT HUB OF ASIA
Time magazines
declared Makati City,
Philippines as Rank 1 as
the “Selfiest Cities”
around the world and
Rank 9 is Cebu City.
20XX PRESENTATION TITLE 42
ICT HUB OF ASIA
After Makati City, the
top 10 cities are:
2. New York City 6. Tel Aviv
3. Miami 7. Manchester, England
4. Anaheim and 8. Milan, Italy
Santa Ana, Calif. 9. Cebu City, Philippines
5. Petaing Jaya, Malaysia 10. George Town,
Malaysia
20XX PRESENTATION TITLE 43
ICT HUB OF ASIA

20XX PRESENTATION TITLE 44


ICT HUB OF ASIA

20XX PRESENTATION TITLE 45


ICT HUB OF ASIA

20XX PRESENTATION TITLE 46


INTERNET
WHAT IS INTERNET?

it means of connecting a
computer to any other
computer anywhere in the
world via dedicated
routers and servers
20XX PRESENTATION TITLE 48
WHAT IS INTERNET?
The internet is like a giant network
of connected computers, much like a
web, where each computer can send
and receive information. Imagine it
like a library that is always open and
full of books (websites), where you
can go to find answers, watch
videos, play games, or talk to
people.
20XX PRESENTATION TITLE 49
Here’s a simple example:
•Your Computer is like a person who
wants to find a book (information).
•The Internet is like a huge library with
all kinds of books (websites and
information).
•The Browser (like Google Chrome,
Safari, or Firefox) is the tool you use to
look for the book you want in the library.
•Websites are like the books or rooms in
that library, each offering different types
of information, such as news, videos, or
social media pages.
20XX PRESENTATION TITLE 50
So, when you want to
search something on
Google, your computer
sends a request to the
internet, finds the
information on a website,
and shows it to you. This
happens really fast, even
though the internet is vast.
20XX PRESENTATION TITLE 51
WORLD
WIDE
WEB
WHAT IS WWW?
An information system on the
Internet that allows documents to be
connected to other documents by
hypertext links, enabling the user to
search for information by moving
from one document to another

Invented by Tim-Berners Lee


20XX PRESENTATION TITLE 53
The World Wide Web (WWW) is
a system of websites and web
pages that you can access
through the internet. It's like a
giant collection of interconnected
books, pictures, videos, and
information that you can look at
and use.

20XX PRESENTATION TITLE 54


Here’s an easy example:
•Imagine the internet is a huge highway that
connects different places (computers and
devices) around the world.
•The World Wide Web is like the road signs and
exit ramps along the highway that guide you to
specific places, like websites and webpages.
So, when you open a web browser (like Google
Chrome or Safari) and type in a website address
(like www.google.com), you're using the World
Wide Web to get information from that website.
The web is a part of the internet, but it’s the
system that makes it easy to view and interact
with websites using links, images, and text.
20XX PRESENTATION TITLE 55
WEB
WEB PAGES WEBSITES BROWSER
• a hypertext • a location • a software
document connected to application
connected to the internet for
the World that retrieving,
Wide Web maintains presenting
one or more and
pages on the traversing
World Wide information
Web resources on
the World
Wide Web
20XX PRESENTATION TITLE 56
WEB 1.0
WEB 2.0
WEB 3.0
WEB 1.0

20XX PRESENTATION TITLE 58


WEB 1.0
When the world wide web was invented,
most web pages were static. Static (also
known as flat page or stationary page)
in the sense that the page is as is and
cannot be manipulated by the user. The
content is also the same for all users.
This is referred to as Web 1.0
20XX PRESENTATION TITLE 59
WEB 1.0

Web 1.0 sites are static. They


contain information that might be
useful, but there's no reason for a
visitor to return to the site later. An
example might be a personal webpage
that gives information about the site's
owner, but never changes.
20XX PRESENTATION TITLE 60
WEB 1.0
Web 1.0 sites aren't interactive.
Visitors can only visit these sites; they
can't impact or contribute to the sites.
Most organizations have profile pages that
visitors can look at but not impact or alter,
whereas a wiki allows anyone to visit and
make changes.
20XX PRESENTATION TITLE 61
WEB 1.0
Web 1.0 applications are proprietary.
Under the Web 1.0 philosophy,
companies develop software applications
that users can download, but they can't
see how the application works or change
it.
20XX PRESENTATION TITLE 62
EXAMPLES
OF WEB
1.0
WEB 1.0

20XX PRESENTATION TITLE 64


WEB 1.0

20XX PRESENTATION TITLE 65


WEB 1.0

20XX PRESENTATION TITLE 66


WEB 1.0

20XX PRESENTATION TITLE 67


WEB 2.0
WEB 2.0
Is a term coined by Darcy DiNucci on January 1999.
In her article titled “Fragmented Future”, she wrote:
“ The web we know now, which loads into a browser
window in essentially static screenfuls, is only an
embryo of the Web to come. The first glimmerings
of Web 2.0 are beginning to appear, and we are just
starting to see how that embryo might develop.”

20XX PRESENTATION TITLE 69


WEB 2.0
Web 2.0 is the evolution of Web 1.0
by adding dynamic web pages- the
user is able to see a website
differently than others.

20XX PRESENTATION TITLE 70


WEB 2.0
Web 2.0 include social networking
sites, blogs, wikis, video-sharing
sites, hosted services, and web
applications. Web 2.0 allows users to
interact with the page: instead of just
reading the page.
20XX PRESENTATION TITLE 71
WEB 2.0
Web 2.0 also allows users to use web
browsers instead of just using their
operating system. Browsers can be used
for their user interface, application
software (or web applications), and even
for file storage. Most websites that we visit
today are Web 2.0
20XX PRESENTATION TITLE 72
FEATURES OF
WEB 2.0
FOLKSONOMY
Allows users to categorize and
classify/arrange information using
freely chosen keywords (e.g. tagging)

20XX PRESENTATION TITLE 74


FOLKSONOMY
Popular social network sites such as
Twitter, Instagram, Facebook, etc. use
tags that start with the pound sign (#).
This is also referred as the hashtag.

20XX PRESENTATION TITLE 75


FOLKSONOMY
Derived from "folk" and "taxonomy," folksonomy
is a common feature of most social media and
Web 2.0 platforms. It creates a common and
shared vocabulary of related terms or keywords
with each unique type of content.

20XX PRESENTATION TITLE 76


EXAMPLE OF
FOLKSONOMY
FOLKSONOMY

20XX PRESENTATION TITLE 78


FOLKSONOMY

20XX PRESENTATION TITLE 79


FOLKSONOMY

20XX PRESENTATION TITLE 80


FOLKSONOMY

20XX PRESENTATION TITLE 81


RICH USER
EXPERIENCE
RICH USER EXPERIENCE

CONTENT IS DYNAMIC AND RESPONSIVE


TO THE USER’S INPUT. AN EXAMPLE
WOULD BE A WEBSITE THAT SHOWS
LOCAL CONTENT. IN THE CASE OF
SOCIAL NETWORKING SITES, WHEN
LOGGED ON, YOUR ACCOUNT IS USED
TO MODIFY WHAT YOU SEE ON THEIR
WEBSITE.

20XX PRESENTATION TITLE 83


RICH USER EXPERIENCE

A GOOD EXAMPLE IS WHEN YOU ARE


SCROLLING THROUGH SOCIAL MEDIA,
THERE IS NO END TO WHAT YOU CAN
SCROLL BECAUSE THE WEB IS
REGISTERING WHAT IS THE PATTERN
OF THE STUFF THAT YOU VIEW.

20XX PRESENTATION TITLE 84


USER
PARTICIPATIO
N
USER PARTICIPATION
THE OWNER OF THE WEBSITE IS NOT THE
ONLY ONE WHO IS ABLE TO PLACE THE
CONTENT OF THEIR OWN BY MEANS OF
COMMENTS, REVIEWS, AND EVALUATION.
SOME WEBSITES ALLOW READERS TO
COMMENT ON AN ARTICLE. PARTICIPATE ON A
POLL, OR REVIEW A SPECIFIC PRODUCT.
(E.G., SHOPEE, LAZADA AND OTHER ONLINE
STORES.

20XX PRESENTATION TITLE 86


USER PARTICIPATION

20XX PRESENTATION TITLE 87


USER PARTICIPATION

20XX PRESENTATION TITLE 88


LONG TAIL
LONG TAIL

SERVICES ARE OFFERED ON DEMAND


RATHER THAN ON A ONE-TIME
PURCHASE. IN CERTAIN CASES, TIME-
BASED PRICING IS BETTER THAN FILE-
SIZE-BASED PRICING OR VICE VERSA.

20XX PRESENTATION TITLE 90


LONG TAIL

20XX PRESENTATION TITLE 91


LONG TAIL

MANY BUSINESSES ARE ADAPTING LONG-


TAIL STRATEGIES. CLASSIC EXAMPLES OF
LONG TAIL BUSINESSES INCLUDE
AMAZON AND NETFLIX. IN ADDITION
TO ONLINE RETAILERS, YOU WILL ALSO
FIND LONG TAIL BUSINESSES IN
MICROFINANCE AND INSURANCE TO
NAME JUST TWO INDUSTRIES.

20XX PRESENTATION TITLE 92


LONG TAIL

20XX PRESENTATION TITLE 93


SOFTWARE
AS A SERVICE
SOFTWARE AS A SERVICE
USERS WILL SUBSCRIBE TO A SOFTWARE-
ONLY WHEN NEEDED RATHER THAN
PURCHASING THEM. THIS IS A CHEAPER
OPTION IF YOU DO NOT ALWAYS NEED TO USE
THE SOFTWARE. FOR INSTANCE, GOOGLE
DOCS IS A FREE WEB-BASED APPLICATION
THAT ALLOWS THE USER TO CREATE AND
EDIT WORD PROCESSING AND SPREADSHEET
DOCUMENTS ONLINE.

20XX PRESENTATION TITLE 95


SOFTWARE AS A
SERVICE

20XX PRESENTATION TITLE 96


MASS
PARTICIPATIO
N
MASS PARTICIPATION

DIVERSE INFORMATION SHARING


THROUGH UNIVERSAL WEB ACCESS.
SINCE MOST USERS CAN USE THE
INTERNET, WEB 2.0’S CONTENT IS
BASED ON PEOPLE FROM VARIOUS
CULTURES.

20XX PRESENTATION TITLE 98


MASS PARTICIPATION

20XX PRESENTATION TITLE 99


WEB 3.0 AND
THE SEMANTIC
WEB

20XX PRESENTATION TITLE 100


PROVIDES A COMMON
FRAMEWORK THAT
ALLOWS DATA TO BE
SHARED AND REUSED
ACROSS APPLICATION,
ENTERPRISE, AND
COMMUNITY
BOUNDARIES

20XX PRESENTATION TITLE 101


THE SEMANTIC WEB IS A
MOVEMENT LED BY THE
WORLD WIDE WEB
CONSORTIUM (W3C). THE
W3C STANDARD
ENCOURAGES WEB
DEVELOPERS TO INCLUDE
SEMANTIC CONTENT IN
THEIR WEB PAGES. THE TERM
WAS COINED TY THE
INVENTOR OF THE WWW,
TIM BERNERS-LEE

20XX PRESENTATION TITLE 102


20XX PRESENTATION TITLE 103
WEB 3.0 IS A CONCEPT OF HOW THE WEB WILL
EVOLVE. THE KEYWORD FOR WEB 3.0 IS
“EXECUTABLE”, WHICH REFERS TO THE CAPABILITY
OF ACCEPTING A REQUEST FROM THE USER WILL
EXECUTE A SOLUTION OR SUGGESTION
CONSIDERING THE BEHAVIORAL DATA OF THE USER.
WEB 3.0 IS NOT YET FULLY REALIZED AND IS STILL
DEVELOPING, THE FULL CONCEPT CAN STILL
CHANGE

20XX PRESENTATION TITLE 104


20XX PRESENTATION TITLE 105
AN EXAMPLE OF WEB 3.0 IS IF YOU SEARCH
THE INTERNET FOR “WHERE IS THE BEST
PLACE TO GO SHOPPING”, WEB 3.0 WILL AIM
TO GIVE YOU RESULTS DEPENDING ON HOW
YOU HAVE MADE CHOICES IN THE PAST. IF
YOU HAVE PURCHASED SEVERAL SHOES
ONLINE, THE INTERNET WILL GIVE YOU
RESULTS ON THE BEST PLACE WITH THE
HIGHEST-RATED SHOES AROUND YOUR
VICINITY.

20XX PRESENTATION TITLE 106


20XX PRESENTATION TITLE 107
PROBLEMS
WITH WEB
3.0
COMPATIBILITY
HTML FILES AND CURRENT WEB BROWSERS
COULD NOT SUPPORT WEB 3.0
BROWSERS THAT SUPPORT WEB 3.0:
OPERA WEB3 BROWSER.
PUMA WEB3 BROWSER.
BRAVE WEB3 BROWSER.
BEAKER BROWSER.
OSIRIS BROWSER

20XX 109
SECURITY
THE USER’S SECURITY IS ALSO IN QUESTION
SINCE THE MACHINE IS SAVING HIS OR HER
PREFERENCES.

20XX 110
20XX 111
LOGIC

SINCE MACHINES USE LOGIC, THERE ARE


CERTAIN LIMITATIONS FOR A COMPUTER
TO BE ABLE TO PREDICT WHAT THE USER
IS REFERRING TO AT A GIVEN NAME

20XX 112
TRENDS ON
ICT
TRENDS ON I.C.T
AS THE WORLD OF ICT CONTINUES TO
GROW, THE INDUSTRY HAS FOCUSED ON
SEVERAL INNOVATIONS.

20XX 114
CONVERGENCE
TECHNOLOGICAL CONVERGENCE IS THE
SYNERGY OF TECHNOLOGICAL
ADVANCEMENTS TO WORK ON A SIMILAR
GOAL OR TASK.

20XX 115
CONVERGENCE
FOR EXAMPLE, BESIDES USING
YOUR PERSONAL COMPUTER TO
CREATE WORD DOCUMENTS,
YOU CAN NOW USE YOUR
SMARTPHONE

20XX 116
CONVE
R-
GENCE

20XX 117
CONVERGENCE

20XX 118
SOCIAL MEDIAS
WEBSITE, APPLICATION OR ONLINE
CHANNEL THAT ENABLES WEB
USERS TO CREATE, CO-CREATE,
DISCUSS, MODIFY AND EXCHANGE
USER GENERATED CONTENT

20XX 119
SOCIAL MEDIAS
ACCORDING TO NIELSEN, A GLOBAL
INFORMATION AND MEASUREMENT
COMPANY, INTERNET USERS SPEND MORE
TIME ON SOCIAL MEDIA SITES THAN ON
ANY OTHER TYPE OF SITE. WITH THIS,
MORE AND MORE ADVERTISERS USE
SOCIAL MEDIA TO PROMOTE THEIR
PRODUCT

20XX 120
SOCIAL MEDIAS

20XX 121
SIX TYPES OF SOCIAL MEDIA:
SOCIAL NETWORKS. THESE ARE
SITES THAT ALLOW YOU TO CONNECT
WITH OTHER PEOPLE WITH THE SAME
INTEREST OR BACKGROUNDS. ONCE
A USER CREATES HIS OR HER
ACCOUNT, HE OR SHE CAN SET UP A
PROFILE, ADD PEOPLE, CREATE
GROUPS, AND SHARE CONTENT.
20XX 122
SIX TYPES OF SOCIAL MEDIA:

EXAMPLES
OF SOCIAL
MEDIA:
FACEBOOK,
GOOGLE +

20XX 123
SIX TYPES OF SOCIAL MEDIA:
BOOKMARKING SITES. THESE ARE
SITES THAT ALLOW YOU TO STORE
AND MANAGE LINKS TO VARIOUS
WEBSITES AND RESOURCES. MOST
OF THESE SITES ALLOW YOU TO
CREATE A TAG THAT ALLOW YOU AND
OTHERS TO EASILY SEARCH OR
SHARE THEM.
20XX 124
SIX TYPES OF SOCIAL MEDIA:
EXAMPLES OF
BOOKMARKIN
G SITES:
PINTEREST,
STUMBLEUPO
N

20XX 125
SIX TYPES OF SOCIAL MEDIA:
SOCIAL NEWS. THESE ARE SITES
THAT ALLOW USERS TO POST THEIR
OWN NEWS ITEMS OR LINKS TO
OTHER NEWS SOURCES. THE USERS
CAN ALSO COMMENT ON THE POST
AND COMMENTS MAY ALSO BE
RANKED. THEY ARE ALSO CAPABLE
OF VOTING FOR THE NEWS ARTICLES
ON THE WEBSITE.
20XX 126
SIX TYPES OF SOCIAL MEDIA:
EXAMPLES OF
SOCIAL
NEWS:
REDDIT AND
DIGG

20XX 127
SIX TYPES OF SOCIAL MEDIA:
MEDIA SHARING. THESE ARE SITES
THAT ALLOW YOU TO UPLOAD AND
SHARE MEDIA CONTENT LIKE IMAGES,
MUSIC, AND VIDEO. MOST OF THESE
SITES HAVE ADDITIONAL SOCIAL
FEATURES LIKE LIKING,
COMMENTING, AND HAVING USER
PROFILES.
20XX 128
SIX TYPES OF SOCIAL MEDIA:
EXAMPLES OF
MEDIA
SHARING:
FLICKER,
YOUTUBE,
INSTAGRAM,
TIKTOK

20XX 129
SIX TYPES OF SOCIAL MEDIA:

MICROBLOGGING. THESE ARE SITES


THAT FOCUS ON SHORT UPDATES
FROM THE USER. THOSE SUBSCRIBED
TO THE USER WILL BE ABLE TO
RECEIVE THESE UPDATES.

20XX 130
SIX TYPES OF SOCIAL MEDIA:

EXAMPLES
OF MICRO
BLOGGING:

20XX 131
SIX TYPES OF SOCIAL MEDIA:

BLOGS AND FORUMS. THESE


WEBSITES ALLOW USERS TO POST
THEIR CONTENT. OTHER USERS ARE
ABLE TO COMMENT

20XX 132
SIX TYPES OF SOCIAL MEDIA:

EXAMPLES
OF BLOGS
AND
FORUMS:

20XX 133
MOBILE TECHNOLOGIES
THE POPULARITY OF SMARTPHONES AND
TABLETS HAS TAKEN A MAJOR RISE OVER
THE YEARS. THIS IS LARGE BECAUSE OF
THE DEVICE’S CAPABILITY TO DO TASKS
THAT WERE ORIGINALLY FOUND IN
PERSONAL COMPUTERS. SEVERAL OF
THESE DEVICES ARE CAPABLE OF USING
HIGH-SPEED INTERNET.

20XX 134
MOBILE TECHNOLOGIES
TODAY, THE LATEST MOBILE
DEVICES USE 4G/5G NETWORKING
OR LTE, WHICH IS CURRENTLY THE
FASTEST MOBILE NETWORK.
ALSO, MOBILE DEVICES USE
DIFFERENT OPERATING SYSTEMS.

20XX 135
DIFFERENT OPERATING SYSTEMS OF
MOBILE TECHNOLOGIES:
iOS – used in
Apple
devices such
as the
iPhone and
iPad.

20XX PRESENTATION TITLE 136


DIFFERENT OPERATING
SYSTEMS OF MOBILE
TECHNOLOGIES:

Android – An
open-source
operating
system
developed
by Google.
Being open
source
means
several cell
phone
companies
use this OS
for free
20XX PRESENTATION TITLE 137
DIFFERENT OPERATING SYSTEMS OF
MOBILE TECHNOLOGIES:

Blackberr
y OS –
used in
blackberr
y devices

20XX PRESENTATION TITLE 138


DIFFERENT OPERATING SYSTEMS OF
MOBILE TECHNOLOGIES:

Windows
Phone OS
– a
closed
source
and
proprieta
ry
operating
system
develope
20XX PRESENTATION TITLE 139

d by
DIFFERENT OPERATING SYSTEMS OF
MOBILE TECHNOLOGIES:

Symbian
– the
original
smartpho
ne OS;
used by
Nokia
devices

20XX PRESENTATION TITLE 140


DIFFERENT OPERATING SYSTEMS OF
MOBILE TECHNOLOGIES:

WebOS –
originally
used for
smartphon
es; now
used for
smart TVs

20XX PRESENTATION TITLE 141


DIFFERENT OPERATING SYSTEMS OF
MOBILE TECHNOLOGIES:

Windows
Mobile –
Developed
by
Microsoft
for smart
phones
and pocket
PCs

20XX PRESENTATION TITLE 142


ASSISTIVE MEDIA
ASSISTIVE MEDIA IS A NONPROFIT
SERVICE DESIGNED TO HELP PEOPLE
WHO HAVE VISUAL AND READING
IMPAIRMENTS. A DATABASE OF AUDIO
RECORDINGS IS USED TO READ TO THE
USER.

20XX 143
E-
SPORTS
E-SPORTS
ESPORTS, ALSO KNOWN AS E-
SPORTS, EGAMES, OR
ELECTRONIC SPORTS IS
ORGANIZED COMPETITIVE
VIDEO GAMING.

20XX 148
WHY IS ESPORTS SO POPULAR?
GAMERS LOVE COMPETITION. THEY WANT TO BE THE
BEST. FROM 1972 WHEN THE WINNER OF THE FIRST
ESPORTS EVENT RECEIVED A YEARLONG
SUBSCRIPTION TO ROLLING STONE MAGAZINE, TO
PRESENT DAY WHERE PRIZE POOLS INCLUDE UP TO
TENS OF MILLIONS OF DOLLARS , WINNING IS AT
THE CORE OF WHAT PLAYING VIDEO GAMES IS ALL
ABOUT.

20XX 149
BIGGEST E-SPORTS IN HISTORY
GAMERS LOVE COMPETITION. THEY WANT TO BE THE
BEST. FROM 1972 WHEN THE WINNER OF THE FIRST
ESPORTS EVENT RECEIVED A YEARLONG
SUBSCRIPTION TO ROLLING STONE MAGAZINE, TO
PRESENT DAY WHERE PRIZE POOLS INCLUDE UP TO
TENS OF MILLIONS OF DOLLARS , WINNING IS AT
THE CORE OF WHAT PLAYING VIDEO GAMES IS ALL
ABOUT.

20XX 150
DOTA 2: 15
MILLION PEAK
VIEWERS, 59
ACTIVE TEAMS,
CHAMPIONSHIP
PRIZE MONEY
$35 MILLION
AND RISING
FORTNITE: $30
MILLION PRIZE
MONEY, 40
MILLION
COMPETITORS,
2 MILLION
VIEWERS
LEAGUE OF
LEGENDS: 24
TEAMS, PEAK
OF 44 MILLION
VIEWERS, $7
MILLION
CS:GO: 40+
TEAMS, $1
MILLION FROM
CHAMPIONSHIP
BUT THEY
HAVE LOTS OF
BIG
TOURNAMENTS
, 1.2 MILLION
VIEWERS
FIRST RELEASED IN
2016, MOBILE
LEGENDS: BANG BANG
IS MOBILE
MULTIPLAYER ONLINE
BATTLE ARENA (MOBA)
GAME WHICH IS
PARTICULARLY
POPULAR IN
SOUTHEAST ASIA. IN-
APP PURCHASE
REVENUE WITHIN THE
GAME PEAKED AT A
CUMULATIVE 215.99
MILLION U.S. DOLLARS
IN 2022.
ARTIFICIAL
INTELLIGENC
E
AI STANDS FOR ARTIFICIAL INTELLIGENCE,
WHICH IS THE ABILITY OF MACHINES TO
PERFORM TASKS THAT TYPICALLY REQUIRE
HUMAN INTELLIGENCE:
LEARNING: AI CAN LEARN FROM NEW
INFORMATION AND EXPERIENCE.
PROBLEM-SOLVING: AI CAN SOLVE
PROBLEMS.
DECISION-MAKING: AI CAN MAKE
DECISIONS.
CREATIVITY: AI CAN EXERCISE CREATIVITY.
INTERACTING WITH THE ENVIRONMENT: AI
CAN INTERACT WITH THE ENVIRONMENT.
20XX 157
AI CAN PERFORM A VARIETY OF ADVANCED FUNCTIONS,
INCLUDING SEEING AND IDENTIFYING OBJECTS,
UNDERSTANDING AND RESPONDING TO HUMAN
LANGUAGE, ANALYZING DATA, MAKING
RECOMMENDATIONS, AND ACTING INDEPENDENTLY.
SOME EXAMPLES OF AI IN USE INCLUDE:
OPTICAL CHARACTER RECOGNITION (OCR): USES AI
TO EXTRACT TEXT AND DATA FROM IMAGES AND
DOCUMENTS
VOICE ASSISTANTS: LIKE SIRI AND ALEXA, WHICH ARE
FOUNDED ON AI TECHNOLOGY
CUSTOMER SERVICE CHATBOTS: HELP YOU NAVIGATE
WEBSITES
THE MOST BASIC TYPE OF AI IS REACTIVE MACHINES,
WHICH ONLY "REACT" TO WHAT IS BEFORE THEM IN A
GIVEN MOMENT. THEY CAN ONLY PERFORM CERTAIN
ADVANCED TASKS WITHIN A VERY NARROW SCOPE.
20XX 158
EXAMPLE
S OF A.I.
20XX 160
20XX 161
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